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Mirrodin

 Mirrodin  Mirrodin  Mirrodin  Mirrodin  Mirrodin  ミラディン

→ Checklist → Cards

1. Altar's Light

Instant 2WW (4) Mirrodin (Uncommon)
Remove target artifact or enchantment from the game.

2. Arrest

Enchant Creature 2W (3) Mirrodin (Common)
Enchanted creature can't attack or block, and its activated abilities can't be played.

3. Auriok Bladewarden

Creature - Human Soldier 1/1 1W (2) Mirrodin (Uncommon)
{T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.

4. Auriok Steelshaper

Creature - Human Soldier 1/1 1W (2) Mirrodin (Rare)
Equip costs you pay cost {1} less.
As long as Auriok Steelshaper is equipped, Soldiers and Knights you control get +1/+1.

5. Auriok Transfixer

Creature - Human Scout 1/1 W (1) Mirrodin (Common)
{W}, {T}: Tap target artifact.

6. Awe Strike

Instant W (1) Mirrodin (Common)
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.

7. Blinding Beam

Instant 2W (3) Mirrodin (Common)
Choose one - Tap two target creatures; or creatures don't untap during target player's next untap step.
Entwine {1}(Choose both if you pay the entwine cost.)

8. Leonin Abunas

Creature - Cat Cleric 2/5 3W (4) Mirrodin (Rare)
Artifacts you control can't be the targets of spells or abilities your opponents control.

9. Leonin Den-Guard

Creature - Cat Soldier 1/3 1W (2) Mirrodin (Common)
As long as Leonin Den-Guard is equipped, it gets +1/+1 and attacking doesn't cause it to tap.

10. Leonin Elder

Creature - Cat Cleric 1/1 W (1) Mirrodin (Common)
Whenever an artifact comes into play, you may gain 1 life.

11. Leonin Skyhunter

Creature - Cat Knight 2/2 WW (2) Mirrodin (Uncommon)
Flying

12. Loxodon Mender

Creature - Elephant Cleric 3/3 5W (6) Mirrodin (Common)
{W}, {T}: Regenerate target artifact.

13. Loxodon Peacekeeper

Creature - Elephant Soldier 4/4 1W (2) Mirrodin (Rare)
At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.

14. Loxodon Punisher

Creature - Elephant Soldier 2/2 3W (4) Mirrodin (Rare)
Loxodon Punisher gets +2/+2 for each Equipment attached to it.

15. Luminous Angel

Creature - Angel 4/4 4WWW (7) Mirrodin (Rare)
Flying
At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying into play.

16. Raise the Alarm

Instant 1W (2) Mirrodin (Common)
Put two 1/1 white Soldier creature tokens into play.

17. Razor Barrier

Instant 1W (2) Mirrodin (Common)
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.

18. Roar of the Kha

Instant 1W (2) Mirrodin (Uncommon)
Choose one - Creatures you control get +1/+1 until end of turn; or untap all creatures you control.
Entwine {1}{W}(Choose both if you pay the entwine cost.)

19. Rule of Law

Enchantment 2W (3) Mirrodin (Rare)
Each player can't play more than one spell each turn.

20. Second Sunrise

Instant 1WW (3) Mirrodin (Rare)
Each player returns to play all artifact, creature, enchantment, and land cards that were put into his or her graveyard from play this turn.

21. Skyhunter Cub

Creature - Cat Knight 2/2 2W (3) Mirrodin (Common)
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.

22. Skyhunter Patrol

Creature - Cat Knight 2/3 2WW (4) Mirrodin (Common)
Flying, first strike

23. Slith Ascendant

Creature - Slith 1/1 1WW (3) Mirrodin (Uncommon)
Flying
Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.

24. Solar Tide

Sorcery 4WW (6) Mirrodin (Rare)
Choose one - Destroy all creatures with power 2 or less; or destroy all creatures with power 3 or greater.
Entwine - Sacrifice two lands. (Choose both if you pay the entwine cost.)

25. Soul Nova

Instant 3WW (5) Mirrodin (Uncommon)
Remove target attacking creature and all Equipment attached to it from the game.

26. Sphere of Purity

Enchantment 3W (4) Mirrodin (Common)
If an artifact would deal damage to you, prevent 1 of that damage.

27. Taj-Nar Swordsmith

Creature - Cat Soldier 2/3 3W (4) Mirrodin (Uncommon)
When Taj-Nar Swordsmith comes into play, you may pay {X}. If you do, search your library for an Equipment card with converted mana cost X or less and put that card into play. Then shuffle your library.

28. Tempest of Light

Instant 2W (3) Mirrodin (Uncommon)
Destroy all enchantments.

29. Annul

Instant U (1) Mirrodin (Common)
Counter target artifact or enchantment spell.
  • It works on Artifact Creature spells and Enchant spells. [DeLaney 1998/10/05]
  • Note - The Urza's Saga version was of type Interrupt.

30. Assert Authority

Instant 5UU (7) Mirrodin (Uncommon)
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
Counter target spell. If it's countered this way, remove it from the game instead of putting it into its owner's graveyard.

31. Broodstar

Creature - Beast X/X 8UU (10) Mirrodin (Rare)
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
Flying
Broodstar's power and toughness are each equal to the number of artifacts you control.

32. Disarm

Instant U (1) Mirrodin (Common)
Unattach all Equipment from target creature.

33. Domineer

Enchant Artifact Creature 1UU (3) Mirrodin (Uncommon)
You control enchanted artifact creature.

34. Dream's Grip

Instant U (1) Mirrodin (Common)
Choose one - Tap target permanent; or untap target permanent.
Entwine {1}(Choose both if you pay the entwine cost.)

35. Fabricate

Sorcery 2U (3) Mirrodin (Uncommon)
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.

36. Fatespinner

Creature - Human Wizard 1/2 1UU (3) Mirrodin (Rare)
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
  • If multiple phases with the same name as the one chosen occur in a turn, you skip all phases with that name. [Mirrodin FAQ 2003/10/01]
  • If more than one Fatespinner affects you, you can choose the same phase for all of them. [Mirrodin FAQ 2003/10/01]

37. Inertia Bubble

Enchant Artifact 1U (2) Mirrodin (Common)
Enchanted artifact doesn't untap during its controller's untap step.

38. Looming Hoverguard

Creature - Drone 3/3 4UU (6) Mirrodin (Uncommon)
Flying
When Looming Hoverguard comes into play, put target artifact on top of its owner's library.

39. Lumengrid Augur

Creature - Vedalken Wizard 2/2 3U (4) Mirrodin (Rare)
{1}, {T}: Target player draws a card, then discards a card from his or her hand. If that player discards an artifact card this way, untap Lumengrid Augur.

40. Lumengrid Sentinel

Creature - Human Wizard 1/2 2U (3) Mirrodin (Uncommon)
Flying
Whenever an artifact comes into play under your control, you may tap target permanent.

41. Lumengrid Warden

Creature - Human Wizard 1/3 1U (2) Mirrodin (Common)

42. March of the Machines

Enchantment 3U (4) Mirrodin (Rare)
Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)
  • If a noncreature artifact was also a land or enchantment, it keeps those types and gains the creature type. [Mirrodin FAQ 2003/10/01]
  • If an Equipment becomes a creature, it can no longer equip something and so it "falls off" and stays in play. [Mirrodin FAQ 2003/10/01]
  • The Artifact Land cards have a mana cost of zero, so they will become 0/0 creatures and die. [Mirrodin FAQ 2003/10/01]
  • Note - Also see Converted Mana Cost, Rule G3.29.

43. Neurok Familiar

Creature - Bird 1/1 1U (2) Mirrodin (Common)
Flying
When Neurok Familiar comes into play, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.

44. Neurok Spy

Creature - Human Rogue 2/2 2U (3) Mirrodin (Common)
Neurok Spy is unblockable as long as defending player controls an artifact.

45. Override

Instant 2U (3) Mirrodin (Common)
Counter target spell unless its controller pays {1} for each artifact you control.

46. Psychic Membrane

Creature - Wall 0/3 2U (3) Mirrodin (Uncommon)
(Walls can't attack.)
Whenever Psychic Membrane blocks, you may draw a card.

47. Quicksilver Elemental

Creature - Elemental 3/4 3UU (5) Mirrodin (Rare)
{U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)
You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.
  • Treat the target creature's name in the copied abilities as having Quicksilver Elemental's name there instead. [Mirrodin FAQ 2003/10/01]
  • You can play the ability more than once, collecting abilities from multiple creatures (or the same creature more than once). [D'Angelo 2003/10/17]
  • If you make two copies of an ability that can be played once a turn, you can play each of them once a turn. [Barclay 2003/10/10]
  • If you use this card to gain Wall of Deceit's ability to turn itself face down, you will not be able to turn this card face up because it will not have the Morph ability. [WotC Rules Team 2003/12/01]

48. Regress

Instant 2U (3) Mirrodin (Common)
Return target permanent to its owner's hand.

49. Shared Fate

Enchantment 4U (5) Mirrodin (Rare)
If a player would draw a card, that player removes the top card of an opponent's library from the game face down instead.
Each player may look at and play cards he or she removed from the game with Shared Fate as though they were in his or her hand.
  • A Shared Fate tracks cards removed from the game only by the same copy of Shared Fate. It will not see cards removed by other copies of this card. [D'Angelo 2008/07/12]

50. Slith Strider

Creature - Slith 1/1 1UU (3) Mirrodin (Uncommon)
Whenever Slith Strider becomes blocked, draw a card.
Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.

51. Somber Hoverguard

Creature - Drone 3/2 5U (6) Mirrodin (Common)
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
Flying

52. Temporal Cascade

Sorcery 5UU (7) Mirrodin (Rare)
Choose one - Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards.
Entwine {2}(Choose both if you pay the entwine cost.)

53. Thirst for Knowledge

Instant 2U (3) Mirrodin (Uncommon)
Draw three cards. Then discard two cards from your hand unless you discard an artifact card from your hand.

54. Thoughtcast

Sorcery 4U (5) Mirrodin (Common)
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
Draw two cards.

55. Vedalken Archmage

Creature - Vedalken Wizard 0/2 2UU (4) Mirrodin (Rare)
Whenever you play an artifact spell, draw a card.

56. Wanderguard Sentry

Creature - Drone 3/3 4U (5) Mirrodin (Common)
When Wanderguard Sentry comes into play, look at target opponent's hand.

57. Barter in Blood

Sorcery 2BB (4) Mirrodin (Uncommon)
Each player sacrifices two creatures.

58. Betrayal of Flesh

Instant 5B (6) Mirrodin (Uncommon)
Choose one - Destroy target creature; or return target creature card from your graveyard to play.
Entwine - Sacrifice three lands. (Choose both if you pay the entwine cost.)

59. Chimney Imp

Creature - Imp 1/2 4B (5) Mirrodin (Common)
Flying
When Chimney Imp is put into a graveyard from play, target opponent puts a card from his or her hand on top of his or her library.

60. Consume Spirit

Sorcery X1B (2) Mirrodin (Common)
Spend only black mana on X.
Consume Spirit deals X damage to target creature or player. You gain X life.

61. Contaminated Bond

Enchant Creature 1B (2) Mirrodin (Common)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
  • Note - Also see Aura, Rule G1.30.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of type Enchant Creature.

62. Disciple of the Vault

Creature - Human Cleric 1/1 B (1) Mirrodin (Common)
Whenever an artifact is put into a graveyard from play, you may have target opponent lose 1 life.
  • Extended tournaments (see Rule 803) have banned this card since 2005/09/20.
  • Standard (Type 2) tournaments (see Rule 804) have banned this card since 2005/03/20.
  • Mirrodin Block tournaments (see Rule 806.10) have banned this card since 2006/03/20.

63. Dross Harvester

Creature - Horror 4/4 1BB (3) Mirrodin (Rare)
Protection from white
At the end of your turn, you lose 4 life.
Whenever a creature is put into a graveyard from play, you gain 2 life.

64. Dross Prowler

Creature - Zombie 2/1 2B (3) Mirrodin (Common)
Fear

65. Flayed Nim

Creature - Skeleton 2/2 3B (4) Mirrodin (Uncommon)
Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.
{2}{B}: Regenerate Flayed Nim.

66. Grim Reminder

Instant 2B (3) Mirrodin (Rare)
Search your library for a nonland card and reveal it. Each opponent who played a card this turn with the same name as that card loses 6 life. Then shuffle the revealed card back into your library.
{B}{B}: Return Grim Reminder from your graveyard to your hand. Play this ability only during your upkeep.

67. Irradiate

Instant 3B (4) Mirrodin (Common)
Target creature gets -1/-1 until end of turn for each artifact you control.

68. Moriok Scavenger

Creature - Human Rogue 2/3 3B (4) Mirrodin (Common)
When Moriok Scavenger comes into play, you may return target artifact creature card from your graveyard to your hand.

69. Necrogen Mists

Enchantment 2B (3) Mirrodin (Rare)
At the beginning of each player's upkeep, that player discards a card from his or her hand.

70. Nim Devourer

Creature - Zombie 4/1 3BB (5) Mirrodin (Rare)
Nim Devourer gets +1/+0 for each artifact you control.
{B}{B}: Return Nim Devourer from your graveyard to play, then sacrifice a creature. Play this ability only during your upkeep.

71. Nim Lasher

Creature - Zombie 1/1 2B (3) Mirrodin (Common)
Nim Lasher gets +1/+0 for each artifact you control.

72. Nim Shambler

Creature - Zombie 2/1 2BB (4) Mirrodin (Uncommon)
Nim Shambler gets +1/+0 for each artifact you control.
Sacrifice a creature: Regenerate Nim Shambler.

73. Nim Shrieker

Creature - Zombie 0/1 3B (4) Mirrodin (Common)
Flying Nim Shrieker gets +1/+0 for each artifact you control.

74. Promise of Power

Sorcery 2BBB (5) Mirrodin (Rare)
Choose one - You draw five cards and you lose 5 life; or put a black Demon creature token with flying into play with power and toughness each equal to the number of cards in your hand as the token comes into play.
Entwine {4}(Choose both if you pay the entwine cost.)

75. Reiver Demon

Creature - Demon 6/6 4BBBB (8) Mirrodin (Rare)
Flying
When Reiver Demon comes into play, if you played it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.

76. Relic Bane

Enchant Artifact 1BB (3) Mirrodin (Uncommon)
Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."

77. Slith Bloodletter

Creature - Slith 1/1 BB (2) Mirrodin (Uncommon)
Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it. {1}{B}: Regenerate Slith Bloodletter.

78. Spoils of the Vault

Instant B (1) Mirrodin (Rare)
Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game, and you lose 1 life for each of the removed cards.

79. Terror

Instant 1B (2) Mirrodin (Common)
Destroy target nonartifact, nonblack creature. It can't be regenerated.
  • As with all targeted spells, the requirements for targeting are checked when declaring the effect and when resolving it. So, if the creature becomes a black or artifact creature after this spell is declared and before it is resolved, then the spell is countered. [D'Angelo 1999/05/01]

80. Vermiculos

Creature - Horror 1/1 4B (5) Mirrodin (Rare)
Whenever an artifact comes into play, Vermiculos gets +4/+4 until end of turn.

81. Wail of the Nim

Instant 2B (3) Mirrodin (Common)
Choose one - Regenerate each creature you control; or Wail of the Nim deals 1 damage to each creature and each player.
Entwine {B}(Choose both if you pay the entwine cost.)

82. Wall of Blood

Creature - Wall 0/2 2B (3) Mirrodin (Uncommon)
(Walls can't attack.)
Pay 1 life: Wall of Blood gets +1/+1 until end of turn.

83. Woebearer

Creature - Zombie 2/3 4B (5) Mirrodin (Uncommon)
Fear
Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.

84. Wrench Mind

Sorcery BB (2) Mirrodin (Common)
Target player discards two cards from his or her hand unless he or she discards an artifact card from his or her hand.

85. Arc-Slogger

Creature - Beast 4/5 3RR (5) Mirrodin (Rare)
{R}, Remove the top ten cards of your library from the game: Arc-Slogger deals 2 damage to target creature or player.

86. Atog

Creature - Atog 1/2 1R (2) Mirrodin (Uncommon)
Sacrifice an artifact: Atog gets +2/+2 until end of turn.

87. Confusion in the Ranks

Enchantment 3RR (5) Mirrodin (Rare)
Whenever an artifact, creature, or enchantment comes into play, its controller chooses target permanent another player controls that shares a type with it. Exchange control of those permanents.
  • The exchange isn't optional. If there is a legal choice, you must make one. [D'Angelo 2003/10/01]
  • The permanents have to share a permanent type both when the target is chosen and when the ability resolves. [Mirrodin FAQ 2003/10/01]
  • The permanents are exchanged only if both are in play when the ability resolves. [Mirrodin FAQ 2003/10/01]
  • It does trigger on itself coming into play. If your opponent controls an appropriate permanent, you have to swap this card for that one. [Mirrodin FAQ 2003/10/01]

88. Detonate

Sorcery XR (1) Mirrodin (Uncommon)
Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.

89. Electrostatic Bolt

Instant R (1) Mirrodin (Common)
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.

90. Fiery Gambit

Sorcery 2R (3) Mirrodin (Rare)
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
  • If the target is not legal on resolution, this spell is countered and does nothing. [Mirrodin FAQ 2003/10/01]
  • You choose whether to continue flipping after seeing the results of each flip. [Mirrodin FAQ 2003/10/01]

91. Fists of the Anvil

Instant 1R (2) Mirrodin (Common)
Target creature gets +4/+0 until end of turn.

92. Forge Armor

Instant 4R (5) Mirrodin (Uncommon)
As an additional cost to play Forge Armor, sacrifice an artifact.
Put X +1/+1 counters on target creature, where X is the sacrificed artifact's converted mana cost.

93. Fractured Loyalty

Enchant Creature 1R (2) Mirrodin (Uncommon)
Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of enchanted creature. (This effect doesn't end at end of turn.)

94. Goblin Striker

Creature - Goblin Berserker 1/1 1R (2) Mirrodin (Common)
First strike, haste

95. Grab the Reins

Instant 3R (4) Mirrodin (Uncommon)
Choose one - Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature's power to target creature or player.
Entwine {2}{R}(Choose both if you pay the entwine cost.)
  • If you pay the Entwine cost, you can sacrifice the creature you gain control of with the first part. [Mirrodin FAQ 2003/10/01]
  • If you choose the second option, you must choose and sacrifice a creature during resolution. If you cannot sacrifice, it deals no damage. [Mirrodin FAQ 2003/10/01]
  • Note - Also see Entwine, Rule 502.32.
  • Note - Also see Haste, Rule 502.5.

96. Incite War

Instant 2R (3) Mirrodin (Common)
Choose one - Creatures target player controls attack this turn if able; or creatures you control gain first strike until end of turn.
Entwine {2}(Choose both if you pay the entwine cost.)

97. Krark-Clan Grunt

Creature - Goblin Warrior 2/2 2R (3) Mirrodin (Common)
Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.

98. Krark-Clan Shaman

Creature - Goblin Shaman 1/1 R (1) Mirrodin (Common)
Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying.

99. Mass Hysteria

Enchantment R (1) Mirrodin (Rare)
All creatures have haste.

100. Megatog

Creature - Atog 3/4 4RR (6) Mirrodin (Rare)
Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn.

101. Molten Rain

Sorcery 1RR (3) Mirrodin (Common)
Destroy target land. If that land is nonbasic, Molten Rain deals 2 damage to the land's controller.

102. Ogre Leadfoot

Creature - Ogre 3/3 4R (5) Mirrodin (Common)
Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature.

103. Rustmouth Ogre

Creature - Ogre 5/4 4RR (6) Mirrodin (Uncommon)
Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.

104. Seething Song

Instant 2R (3) Mirrodin (Common)
Add {R}{R}{R}{R}{R} to your mana pool.

105. Shatter

Instant 1R (2) Mirrodin (Common)
Destroy target artifact.
  • Regenerating artifacts can regenerate from this. [D'Angelo 1998/02/03]

106. Shrapnel Blast

Instant 1R (2) Mirrodin (Uncommon)
As an additional cost to play Shrapnel Blast, sacrifice an artifact.
Shrapnel Blast deals 5 damage to target creature or player.

107. Slith Firewalker

Creature - Slith 1/1 RR (2) Mirrodin (Uncommon)
Haste
Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.

108. Spikeshot Goblin

Creature - Goblin Shaman 1/2 2R (3) Mirrodin (Common)
{R}, {T}: Spikeshot Goblin deals damage equal to its power to target creature or player.

109. Trash for Treasure

Sorcery 2R (3) Mirrodin (Rare)
As an additional cost to play Trash for Treasure, sacrifice an artifact.
Return target artifact card from your graveyard to play.

110. Vulshok Battlemaster

Creature - Human Warrior 2/2 4R (5) Mirrodin (Rare)
Haste When Vulshok Battlemaster comes into play, attach all Equipment in play to it. (Control of the Equipment doesn't change.)

111. Vulshok Berserker

Creature - Human Berserker 3/2 3R (4) Mirrodin (Common)
Haste

112. War Elemental

Creature - Elemental 1/1 RRR (3) Mirrodin (Rare)
When War Elemental comes into play, sacrifice it unless an opponent was dealt damage this turn. Whenever damage is dealt to an opponent, put that many +1/+1 counters on War Elemental.

113. Battlegrowth

Instant G (1) Mirrodin (Common)
Put a +1/+1 counter on target creature.

114. Bloodscent

Instant 3G (4) Mirrodin (Uncommon)
All creatures able to block target creature this turn do so.

115. Brown Ouphe

Creature - Ouphe 1/1 G (1) Mirrodin (Uncommon)
{1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be countered.)
  • Attacking is not an activation and cannot be countered. [D'Angelo 1995/07/24]

116. Copperhoof Vorrac

Creature - Beast 2/2 3GG (5) Mirrodin (Rare)
Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.
  • Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Boar Beast".

117. Creeping Mold

Sorcery 2GG (4) Mirrodin (Uncommon)
Destroy target artifact, enchantment, or land.

118. Deconstruct

Sorcery 2G (3) Mirrodin (Common)
Destroy target artifact. Then add {G}{G}{G} to your mana pool.

119. Fangren Hunter

Creature - Beast 4/4 3GG (5) Mirrodin (Common)
Trample

120. Glissa Sunseeker

Creature - Elf Legend 3/2 2GG (4) Mirrodin (Rare)
First strike
{T}: Destroy target artifact if its converted mana cost is equal to the amount of mana in your mana pool.

121. Groffskithur

Creature - Beast 3/3 5G (6) Mirrodin (Common)
Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.

122. Hum of the Radix

Enchantment 2GG (4) Mirrodin (Rare)
Each artifact spell costs {1} more to play for each artifact its controller controls.

123. Journey of Discovery

Sorcery 2G (3) Mirrodin (Common)
Choose one - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn.
Entwine {2}{G}(Choose both if you pay the entwine cost.)

124. Living Hive

Creature - Elemental 6/6 6GG (8) Mirrodin (Rare)
Trample Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens into play.

125. Molder Slug

Creature - Beast 4/6 3GG (5) Mirrodin (Rare)
At the beginning of each player's upkeep, that player sacrifices an artifact.
  • Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Slug Beast".

126. One Dozen Eyes

Sorcery 5G (6) Mirrodin (Uncommon)
Choose one - Put a 5/5 green Beast creature token into play; or put five 1/1 green Insect creature tokens into play.
Entwine {G}{G}{G}(Choose both if you pay the entwine cost.)

127. Plated Slagwurm

Creature - Wurm 8/8 4GGG (7) Mirrodin (Rare)
Plated Slagwurm can't be the target of spells or abilities your opponents control.

128. Predator's Strike

Instant 1G (2) Mirrodin (Common)
Target creature gets +3/+3 and gains trample until end of turn.

129. Slith Predator

Creature - Slith 1/1 GG (2) Mirrodin (Uncommon)
Trample
Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it.

130. Sylvan Scrying

Sorcery 1G (2) Mirrodin (Uncommon)
Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

131. Tel-Jilad Archers

Creature - Elf Archer 2/4 4G (5) Mirrodin (Common)
Protection from artifacts
Tel-Jilad Archers may block as though it had flying.

132. Tel-Jilad Chosen

Creature - Elf Warrior 2/1 1G (2) Mirrodin (Common)
Protection from artifacts

133. Tel-Jilad Exile

Creature - Troll Warrior 2/3 3G (4) Mirrodin (Common)
{1}{G}: Regenerate Tel-Jilad Exile.

134. Tooth and Nail

Sorcery 5GG (7) Mirrodin (Rare)
Choose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand into play.
Entwine {2}(Choose both if you pay the entwine cost.)

135. Troll Ascetic

Creature - Troll Shaman 3/2 1GG (3) Mirrodin (Rare)
Troll Ascetic can't be the target of spells or abilities your opponents control.
{1}{G}: Regenerate Troll Ascetic.

136. Trolls of Tel-Jilad

Creature - Troll Shaman 5/6 5GG (7) Mirrodin (Uncommon)
{1}{G}: Regenerate target green creature.

137. Turn to Dust

Instant G (1) Mirrodin (Common)
Destroy target Equipment. Then add {G} to your mana pool.

138. Viridian Joiner

Creature - Elf Druid 1/2 2G (3) Mirrodin (Common)
{T}: Add an amount of {G} to your mana pool equal to Viridian Joiner's power.

139. Viridian Shaman

Creature - Elf Shaman 2/2 2G (3) Mirrodin (Uncommon)
When Viridian Shaman comes into play, destroy target artifact.

140. Wurmskin Forger

Creature - Elf Warrior 2/2 5GG (7) Mirrodin (Common)
When Wurmskin Forger comes into play, distribute three +1/+1 counters among any number of target creatures.

141. Æther Spellbomb

Artifact 1 (1) Mirrodin (Common)
{U}, Sacrifice AEther Spellbomb: Return target creature to its owner's hand.
{1}, Sacrifice AEther Spellbomb: Draw a card.

142. Alpha Myr

Artifact Creature - Myr 2/1 2 (2) Mirrodin (Common)

143. Altar of Shadows

Artifact 7 (7) Mirrodin (Rare)
At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Altar of Shadows.
{7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows.
  • You put a counter on this even if the creature regenerates. [Mirrodin FAQ 2003/10/01]
  • The precombat main phase is the first main phase of the turn. All others are postcombat main phases. [Mirrodin FAQ 2003/10/01]

144. Banshee's Blade

Artifact - Equipment 2 (2) Mirrodin (Uncommon)
Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.
Whenever equipped creature deals combat damage, put a charge counter on this card.
Equip {2}({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

145. Blinkmoth Urn

Artifact 5 (5) Mirrodin (Rare)
At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {1} to his or her mana pool for each artifact he or she controls.
  • The precombat main phase is the first main phase of the turn. All others are postcombat main phases. [Mirrodin FAQ 2003/10/01]

146. Bonesplitter

Artifact - Equipment 1 (1) Mirrodin (Common)
Equipped creature gets +2/+0.
Equip {1}({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

147. Bosh, Iron Golem

Artifact Creature - Golem Legend 6/7 8 (8) Mirrodin (Rare)
Trample
{3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player.

148. Bottle Gnomes

Artifact Creature - Gnome 1/3 3 (3) Mirrodin (Uncommon)
Sacrifice Bottle Gnomes: You gain 3 life.
  • Note - The Tempest version of this card did not have a creature type. It is now of creature type Gnome. [Oracle 1999/05/01]

149. Cathodion

Artifact Creature 3/3 3 (3) Mirrodin (Uncommon)
When Cathodion is put into a graveyard from play, add {3} to your mana pool.
  • If it goes to the graveyard in combat, you get the 3 mana and can spend it on instants during the final steps of combat. [D'Angelo 1999/05/01]
  • You cannot choose not to get the 3 mana when Cathodion is destroyed. [D'Angelo 1998/10/17]
  • The ability is never a mana ability. [bethmo 1999/12/10]
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Construct".

150. Chalice of the Void

Artifact XX (0) Mirrodin (Rare)
Chalice of the Void comes into play with X charge counters on it.
Whenever a player plays a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.
  • To have it come into play with 3 counters, X must be 3, which means you have to pay {3}{3} or {6} mana. You pay twice of whatever value you want X to be. [Mirrodin FAQ 2003/10/01]
  • It only checks the number of counters on this card at the time the spell is being played. Changing the number of counters after that will not change the outcome. [Mirrodin FAQ 2003/10/01]
  • If it has zero counters on it, then it triggers for spells of cost {0}. [Mirrodin FAQ 2003/10/01]
  • It has to be in play at the end of the playing of a spell to trigger. If you sacrifice it during the playing of a spell, it will not trigger. [Mirrodin FAQ 2003/10/01]
  • Note - Also see Converted Mana Cost, Rule G3.29.
  • Note - Also see X Costs, Rule G24.1.

151. Chromatic Sphere

Artifact 1 (1) Mirrodin (Common)
{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card.

152. Chrome Mox

Artifact 0 (0) Mirrodin (Rare)
Imprint - When Chrome Mox comes into play, you may remove a nonartifact, nonland card in your hand from the game. (The removed card is imprinted on this artifact.)
{T}: Add one mana of any of the imprinted card's colors to your mana pool.
  • If no card is imprinted on this card, it cannot generate any mana. [Mirrodin FAQ 2003/10/01]
  • If a card with multiple colors is imprinted, you can choose a color when the ability resolves. [Mirrodin FAQ 2003/10/01]
  • Vintage tournaments (see Rule 801) have restricted this card since 2004/01/01.
  • Legacy tournaments (see Rule 802) banned this card from 2004/01/01 until 2004/09/20.
  • Note - Also see Imprint, Rule 502.34.

153. Clockwork Beetle

Artifact Creature - Insect 0/0 1 (1) Mirrodin (Common)
Clockwork Beetle comes into play with two +1/+1 counters on it.
Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.

154. Clockwork Condor

Artifact Creature - Bird 0/0 4 (4) Mirrodin (Common)
Flying Clockwork Condor comes into play with three +1/+1 counters on it.
Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.

155. Clockwork Dragon

Artifact Creature - Dragon 0/0 7 (7) Mirrodin (Rare)
Flying
Clockwork Dragon comes into play with six +1/+1 counters on it.
Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.
{3}: Put a +1/+1 counter on Clockwork Dragon.

156. Clockwork Vorrac

Artifact Creature - Beast 0/0 5 (5) Mirrodin (Uncommon)
Trample
Clockwork Vorrac comes into play with four +1/+1 counters on it.
Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat.
{T}: Put a +1/+1 counter on Clockwork Vorrac.

157. Cobalt Golem

Artifact Creature - Golem 2/3 4 (4) Mirrodin (Common)
{1}{U}: Cobalt Golem gains flying until end of turn.

158. Copper Myr

Artifact Creature - Myr 1/1 2 (2) Mirrodin (Common)
{T}: Add {G} to your mana pool.

159. Crystal Shard

Artifact 3 (3) Mirrodin (Uncommon)
{3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
  • You can pay either of the two costs (but not both at the same time) to play the ability. [Mirrodin FAQ 2003/10/01]

160. Culling Scales

Artifact 3 (3) Mirrodin (Rare)
At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost among nonland permanents in play. (If two or more permanents are tied for lowest cost, target any one of them.)
  • If the chosen permanent no longer has the lowest cost at the time the ability resolves, the ability is countered and the permanent isn't destroyed. [Mirrodin FAQ 2003/10/01]
  • If the lowest converted mana cost is 3, this card can destroy itself. [Mirrodin FAQ 2003/10/01]
  • Note - Also see Converted Mana Cost, Rule G3.29.

161. Damping Matrix

Artifact 3 (3) Mirrodin (Rare)
Activated abilities of artifacts and creatures can't be played unless they're mana abilities.

162. Dead-Iron Sledge

Artifact - Equipment 1 (1) Mirrodin (Uncommon)
Whenever equipped creature blocks or becomes blocked by a creature, destroy that creature and equipped creature.
Equip {2}({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

163. Dragon Blood

Artifact 3 (3) Mirrodin (Uncommon)
{3}, {T}: Put a +1/+1 counter on target creature.

164. Dross Scorpion

Artifact Creature 3/1 4 (4) Mirrodin (Common)
Whenever Dross Scorpion or another artifact creature is put into a graveyard from play, you may untap target artifact.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Scorpion".

165. Duplicant

Artifact Creature - Shapeshifter 2/4 6 (6) Mirrodin (Rare)
Imprint - When Duplicant comes into play, you may remove target nontoken creature from the game. (The removed card is imprinted on this artifact.)
As long as a creature card is imprinted on Duplicant, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter.
  • If no card is imprinted on this one, use the power, toughness, and creature type printed on this card. [Mirrodin FAQ 2003/10/01]
  • If the imprinted card has a * for its power or toughness, the * is zero. [Mirrodin FAQ 2003/10/01]
  • Note - Also see Imprint, Rule 502.34.

166. Duskworker

Artifact Creature 2/2 4 (4) Mirrodin (Uncommon)
Whenever Duskworker becomes blocked, regenerate it.
{3}: Duskworker gets +1/+0 until end of turn.
  • The first ability sets up a regeneration shield that will regenerate it if it would be destroyed this turn. Setting up the shield does not remove it from combat. If it actually regenerates, then the side-effects of regeneration apply. [Mirrodin FAQ 2003/10/01]
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Construct".

167. Elf Replica

Artifact Creature - Elf 2/2 3 (3) Mirrodin (Common)
{1}{G}, Sacrifice Elf Replica: Destroy target enchantment.

168. Empyrial Plate

Artifact - Equipment 2 (2) Mirrodin (Rare)
Equipped creature gets +1/+1 for each card in your hand.
Equip {2}({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

169. Extraplanar Lens

Artifact 3 (3) Mirrodin (Rare)
Imprint - When Extraplanar Lens comes into play, you may remove target land you control from the game. (The removed card is imprinted on this artifact.)
Whenever a land with the same name as the imprinted card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.

170. Farsight Mask

Artifact 5 (5) Mirrodin (Uncommon)
Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card.
  • You draw one card each time the source damages you no matter how much damage the source deals to you each time. [Mirrodin FAQ 2003/10/01]
  • You only draw if this card is untapped both when you are dealt damage and when you would draw a card. [Mirrodin FAQ 2003/10/01]
  • Each creature's combat damage is considered a separate source. [Mirrodin FAQ 2003/10/01]

171. Fireshrieker

Artifact - Equipment 3 (3) Mirrodin (Uncommon)
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip {2}({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

172. Frogmite

Artifact Creature 2/2 4 (4) Mirrodin (Common)
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)

173. Galvanic Key

Artifact 2 (2) Mirrodin (Common)
You may play Galvanic Key any time you could play an instant.
{3}, {T}: Untap target artifact.

174. Gate to the Æther

Artifact 6 (6) Mirrodin (Rare)
At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it into play.

175. Gilded Lotus

Artifact 5 (5) Mirrodin (Rare)
{T}: Add three mana of any one color to your mana pool.

176. Goblin Charbelcher

Artifact 4 (4) Mirrodin (Rare)
{3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.

177. Goblin Dirigible

Artifact Creature 4/4 6 (6) Mirrodin (Uncommon)
Flying Goblin Dirigible doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {4}. If you do, untap Goblin Dirigible.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Construct".

178. Goblin Replica

Artifact Creature - Goblin 2/2 3 (3) Mirrodin (Common)
{3}{R}, Sacrifice Goblin Replica: Destroy target artifact.

179. Goblin War Wagon

Artifact Creature 3/3 4 (4) Mirrodin (Common)
Goblin War Wagon doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {2}. If you do, untap Goblin War Wagon.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Juggernaut".

180. Gold Myr

Artifact Creature - Myr 1/1 2 (2) Mirrodin (Common)
{T}: Add {W} to your mana pool.

181. Golem-Skin Gauntlets

Artifact - Equipment 1 (1) Mirrodin (Uncommon)
Equipped creature gets +1/+0 for each Equipment attached to it.
Equip {2}({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

182. Granite Shard

Artifact 3 (3) Mirrodin (Uncommon)
{3}, {T} or {R}, {T}: Granite Shard deals 1 damage to target creature or player.
  • You can pay either of the two costs (but not both at the same time) to play the ability. [Mirrodin FAQ 2003/10/01]

183. Grid Monitor

Artifact Creature 4/6 4 (4) Mirrodin (Rare)
You can't play creature spells.
  • You can still put creature tokens or cards into play directly via spells and abilities. You just can't play creature spells normally. [Mirrodin FAQ 2003/10/01]
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Construct".

184. Heartwood Shard

Artifact 3 (3) Mirrodin (Uncommon)
{3}, {T} or {G}, {T}: Target creature gains trample until end of turn.
  • You can pay either of the two costs (but not both at the same time) to play the ability. [Mirrodin FAQ 2003/10/01]
  • Note - Also see Trample, Rule 502.9.

185. Hematite Golem

Artifact Creature - Golem 1/4 4 (4) Mirrodin (Common)
{1}{R}: Hematite Golem gets +2/+0 until end of turn.

186. Icy Manipulator

Artifact 4 (4) Mirrodin (Uncommon)
{1}, {T}: Tap target artifact, creature, or land.
  • Tapping a card with an effect like this will never pay the cost of an ability. For example, tapping a land with this card will not put a point of mana into a player's pool. And tapping a Prodigal Sorcerer will not make them have to deal a point of damage to something. [D'Angelo 1998/02/03]
  • This card's ability is played on the stack. That means that any instants or abilities announced in response to it will resolve first. Also, any card which is tapped as a cost will be tapped before this resolves. What this means is that the Icy Manipulator cannot be used to stop someone from using an ability of the permanent you plan to tap. [D'Angelo 1998/06/03] It can be used to make a player use the ability now or to not use it. For example, you can use the Icy on your opponent's Prodigal Sorcerer and force them to use it or let it get tapped. Then you can play a 6/1 Ball Lightning, knowing the creature will at least live long enough to damage your opponent.
  • If you want to stop someone from attacking with a creature by using this card, you must do so before attackers are declared. You cannot wait until after attackers are declared and then try to use it to make a creature stop attacking. [D'Angelo 1998/06/03] Note that your opponent cannot start declaring attackers without letting you use the Icy.
  • Tapping an attacking creature which did not tap to attack does not remove the creature from the attack or cause the creature to stop dealing damage. [D'Angelo 1998/06/03]
  • Any cards which might trigger off a card becoming tapped will trigger. Thus, a Psychic Venom on a land that becomes tapped will cause 2 damage. [D'Angelo 1995/03/12]
  • Can target a tapped card, but tapping a tapped card does nothing useful. [Duelist Magazine #5, Page 23] And it will not trigger "if the card becomes tapped" effects.
  • Vintage tournaments (see Rule 801) restricted this card from 1994/01/25 to 1994/03/23.

187. Iron Myr

Artifact Creature - Myr 1/1 2 (2) Mirrodin (Common)
{T}: Add {R} to your mana pool.

188. Isochron Scepter

Artifact 2 (2) Mirrodin (Uncommon)
Imprint - When Isochron Scepter comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (The removed card is imprinted on this artifact.)
{2}, {T}: You may copy the imprinted instant card and play the copy without paying its mana cost.
  • When the activated ability is resolving, you play the copy onto the stack. [Mirrodin FAQ 2003/10/01]
  • You do not pay the spell's mana cost and any X in that cost is zero. You do still pay any additional costs that might apply, and may pay any optional costs such as Kicker or Buyback that apply. [Mirrodin FAQ 2003/10/01] [WotC Rules Team 2003/10/06]
  • You can imprint a split card if either side has converted cost 2 or less. After imprinting, you can play either side even if the cost is higher. [WotC Rules Team 2003/10/06]
  • If the imprinted card is a split card, you can choose which side to play at the time you play the copy. [Mirrodin FAQ 2003/10/01]
  • You can't play the copy if an effect would prevent it from being played from your hand. [Mirrodin FAQ 2003/10/01]
  • If this card leaves play while the ability to make a copy is on the stack, the ability will still make a copy using last-known-information rule. [WotC Rules Team 2003/10/06]
  • If the imprinted card leaves the removed-from-game zone while the ability to make a copy is on the stack, then no copy will be made. [WotC Rules Team 2003/10/06]
  • Note - Also see Converted Mana Cost, Rule G3.29.
  • Note - Also see Imprint, Rule 502.34.

189. Jinxed Choker

Artifact 3 (3) Mirrodin (Rare)
At the end of your turn, target opponent gains control of Jinxed Choker and puts a charge counter on it.
At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it.
{3}: Put a charge counter on Jinxed Choker or remove one from it.
  • You choose whether to add or remove a counter when the ability resolves. [Mirrodin FAQ 2003/10/01]

190. Krark's Thumb

Legendary Artifact 2 (2) Mirrodin (Rare)
If you would flip a coin, instead flip two coins and ignore one.
  • If you and your opponent both flip at the same time (as with Mana Clash), you can see your opponent's result before choosing which result to keep. [WotC Rules Team 2003/12/01]
  • Note - Also see Legendary, Rule G12.9.

191. Leaden Myr

Artifact Creature - Myr 1/1 2 (2) Mirrodin (Common)
{T}: Add {B} to your mana pool.

192. Leonin Bladetrap

Artifact 3 (3) Mirrodin (Uncommon)
You may play Leonin Bladetrap any time you could play an instant.
{2}, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying.

193. Leonin Scimitar

Artifact - Equipment 1 (1) Mirrodin (Common)
Equipped creature gets +1/+1.
Equip {1}({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

194. Leonin Sun Standard

Artifact 2 (2) Mirrodin (Rare)
{1}{W}: Creatures you control get +1/+1 until end of turn.

195. Leveler

Artifact Creature 10/10 5 (5) Mirrodin (Rare)
When Leveler comes into play, remove your library from the game.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Juggernaut".

196. Liar's Pendulum

Artifact 1 (1) Mirrodin (Rare)
{2}, {T}: Name a card. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.
  • You don't have to reveal your hand, but if you don't then you can't draw a card. [Mirrodin FAQ 2003/10/01]

197. Lifespark Spellbomb

Artifact 1 (1) Mirrodin (Common)
{G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land.
{1}, Sacrifice Lifespark Spellbomb: Draw a card.

198. Lightning Coils

Artifact 3 (3) Mirrodin (Rare)
Whenever a nontoken creature you control is put into a graveyard from play, put a charge counter on Lightning Coils.
At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste into play. Remove them from the game at end of turn.

199. Lightning Greaves

Artifact - Equipment 2 (2) Mirrodin (Uncommon)
Equipped creature has haste and can't be the target of spells or abilities.
Equip {0}({0}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

200. Lodestone Myr

Artifact Creature - Myr 2/2 4 (4) Mirrodin (Rare)
Trample
Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.

201. Loxodon Warhammer

Artifact - Equipment 3 (3) Mirrodin (Uncommon)
Equipped creature gets +3/+0, has trample, and has "Whenever this creature deals damage, you gain that much life."
Equip {3}({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

202. Malachite Golem

Artifact Creature - Golem 5/3 6 (6) Mirrodin (Common)
{1}{G}: Malachite Golem gains trample until end of turn.

203. Mask of Memory

Artifact - Equipment 2 (2) Mirrodin (Uncommon)
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card from your hand.
Equip {1}({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

204. Mesmeric Orb

Artifact 2 (2) Mirrodin (Rare)
Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard.
  • Triggers for each permanent that untaps. [Mirrodin FAQ 2003/10/01]

205. Mind's Eye

Artifact 5 (5) Mirrodin (Rare)
Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.

206. Mindslaver

Legendary Artifact 6 (6) Mirrodin (Rare)
{4}, {T}, Sacrifice Mindslaver: You control target player's next turn. (You see all cards that player could see and make all decisions for the player. He or she doesn't lose life because of mana burn.)
  • You control the entire turn, from untap step to the cleanup step. This includes playing spells, abilities, declaring attackers, assigning combat damage, and so on. [Mirrodin FAQ 2003/10/01]
  • You can see everything that player can see but you normally could not, including that player's hand, face-down creatures, and any cards in his or her library that they are allowed to look at. [Mirrodin FAQ 2003/10/01]
  • You can take control of your own turn, but this has no real effect. You still lose life from mana burn. [Mirrodin FAQ 2003/10/01]
  • You cannot make the other player concede. [Mirrodin FAQ 2003/10/01]
  • If another effect occurs that takes control of the player's actions, such as Defensive Formation taking control of combat decision, then the other effect takes precedence. [Barclay 2003/10/10]
  • Note - Also see Legendary, Rule G12.9.

207. Mindstorm Crown