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Mercadian Masques  Merkadische Masken Masques de Mercadia Maschere di Mercadia Máscaras de Mercadia Máscara de Mercádia
| Instant |
2W (3) |
Mercadian Masques (Uncommon) |
| Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying into play. |
| Creature - Wall 0/4 |
2W (3) |
Mercadian Masques (Common) |
(Walls can't attack.) {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. |
| Enchantment |
2W (3) |
Mercadian Masques (Rare) |
| {3}{W}{W}: You draw a card and target opponent gains 3 life. |
| Enchant Creature |
2W (3) |
Mercadian Masques (Uncommon) |
| Enchanted creature can't attack or block, and its activated Abilities can't be played. |
| Creature - Rebel 2/2 |
3W (4) |
Mercadian Masques (Uncommon) |
| {X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature. |
- Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Rebel and not Human Rebel.
| Creature - Spellshaper 1/1 |
W (1) |
Mercadian Masques (Common) |
| {W}, {T}, Discard a card from your hand: The next time a source of your choice would deal damage to target creature this turn, prevent that damage. |
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
| Creature - Griffin 3/3 |
3W (4) |
Mercadian Masques (Uncommon) |
Flying When Charmed Griffin comes into play, each other player may put an artifact or enchantment card into play from his or her hand. |
| Creature - Spellshaper 1/1 |
W (1) |
Mercadian Masques (Rare) |
| {1}{W}{W}, {T}, Discard a card from your hand: The next time a source of your choice would deal damage to you this turn, prevent that damage and gain that much life. |
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
| Creature - Rebel 3/4 |
5W (6) |
Mercadian Masques (Rare) |
| Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures. |
- Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Ogre Rebel".
| Creature - Soldier 1/2 |
2W (3) |
Mercadian Masques (Uncommon) |
Protection from black If an opponent controls a swamp and you control a plains, you may play Cho-Arrim Legate without paying its mana cost. |
| Creature - Rebel Legend 2/2 |
2WW (4) |
Mercadian Masques (Rare) |
| Prevent all damage that would be dealt to Cho-Manno, Revolutionary. |
- Note - This card was of creature type "Legend" until Oracle 2004/10/01 when it became "Rebel". It was changed again with Tenth Edition and Oracle 2007/07/13 to be "Human Rebel".
| Enchant Creature |
WW (2) |
Mercadian Masques (Common) |
You may play Cho-Manno's Blessing any time you could play an instant. As Cho-Manno's Blessing comes into play, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing. |
| Enchantment |
2W (3) |
Mercadian Masques (Rare) |
| Nonartifact creatures get +2/+2 as long as they all share a color. |
- The ability gives +2/+2 to all creatures which are not artifact creatures, as long as every one of those creatures is of the same color. They can have additional colors beyond the one they share, but they all have to share one color. If any creature is not of the shared color, the bonus is lost. [MM FAQ 1999/09/22]
- It really does mean "all creatures", including your opponent's. [MM FAQ 1999/09/22]
| Enchantment |
2W (3) |
Mercadian Masques (Rare) |
| Players can't play spells or nonbasic lands with the same name as a card in play. |
- This card only looks at cards in play, not ones on the stack. So it is possible to play two instances of a spell onto the stack. [MM FAQ 1999/09/22]
- Does not prevent effects which "put into play" a card. It only stops people from playing (announcing). [MM FAQ 1999/09/22]
| Enchantment |
2W (3) |
Mercadian Masques (Rare) |
| Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps. |
| Creature - Soldier 1/1 |
1W (2) |
Mercadian Masques (Common) |
| {T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature. |
- Note - This card was creature type "Soldier" until Ninth Edition and Oracle 2005/08/01, when it became "Human Soldier". Then with Oracle 2008/01/01 it became "Human Soldier Archer".
| Creature - Spellshaper 2/2 |
2W (3) |
Mercadian Masques (Common) |
| {1}{W}, {T}, Discard a card from your hand: Destroy target artifact or enchantment. |
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
| Instant |
1W (2) |
Mercadian Masques (Common) |
| Destroy target artifact or enchantment. |
- Artifact creatures can regenerate from destroy effects like this. [D'Angelo 1998/02/03]
- This spell is not modal. If the target changes from an artifact to an enchantment or vice versa (as with Transmogrifying Licid), this spell still destroys it. [WotC Rules Team 1998/07/01]
| Creature - Guardian 2/4 |
3WW (5) |
Mercadian Masques (Rare) |
| Artifacts and enchantments you control can't be the target of spells or abilities. |
| Creature - Rebel 2/2 |
1W (2) |
Mercadian Masques (Common) |
- Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Human Rebel".
| Instant |
1W (2) |
Mercadian Masques (Rare) |
| Remove all creature cards in all graveyards from the game. You gain 1 life for each card removed this way. |
| Creature - Soldier 3/1 |
2W (3) |
Mercadian Masques (Uncommon) |
| Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn. |
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".
| Enchant Creature |
1W (2) |
Mercadian Masques (Common) |
| Prevent all damage that would be dealt to enchanted creature. |
| Enchantment |
2WW (4) |
Mercadian Masques (Rare) |
| You can't be the target of spells or abilities. |
| Creature - Rebel 4/7 |
4WW (6) |
Mercadian Masques (Rare) |
| Attacking doesn't cause Jhovall Queen to tap. |
| Creature - Rebel 3/3 |
4W (5) |
Mercadian Masques (Uncommon) |
| Trample |
| Instant |
1W (2) |
Mercadian Masques (Uncommon) |
| Remove target creature with power 2 or less from the game. Its controller gains 4 life. |
| Instant |
W (1) |
Mercadian Masques (Common) |
| Target player skips his or her combat phase this turn. |
- The player skips their next combat phase this turn (if any). If they manage to have two combat phases (due to Relentless Assault or some similar effect), then only their next one combat phase is skipped. [MM FAQ 1999/09/22]
- It must be used before the combat phase starts or it has no effect. [D'Angelo 1999/11/27]
- If played on a player when it is not their turn, it has no effect. [DeLaney 2000/01/16]
| Enchantment |
2W (3) |
Mercadian Masques (Uncommon) |
| Whenever a creature is put into a graveyard from play, you gain 1 life. |
| Enchant Creature |
1W (2) |
Mercadian Masques (Common) |
| Prevent all damage that would be dealt by enchanted creature. |
| Creature - Rebel 2/1 |
2W (3) |
Mercadian Masques (Common) |
| Flying, protection from black |
| Enchantment |
3WW (5) |
Mercadian Masques (Uncommon) |
| Whenever a creature you control deals combat damage, you gain that much life. |
| Instant |
1W (2) |
Mercadian Masques (Common) |
If you control a plains, you may tap an untapped creature you control instead of paying the mana cost of Orim's Cure. Prevent the next 4 damage that would be dealt to target creature or player this turn. |
| Creature - Rebel 2/3 |
3W (4) |
Mercadian Masques (Common) |
| Whenever Pious Warrior is dealt combat damage, you gain that much life. |
- Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Human Rebel Warrior".
| Creature - Rebel 2/2 |
1WW (3) |
Mercadian Masques (Uncommon) |
First strike {5}, {T}: Search your library for a Rebel card with converted mana cost 4 or less and put that card into play. Then shuffle your library. |
| Creature - Rebel 2/4 |
2WW (4) |
Mercadian Masques (Uncommon) |
| {6}, {T}: Search your library for a Rebel card with converted mana cost 5 or less and put that card into play. Then shuffle your library. |
- You do not have to find a Rebel card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- Note - Also see Converted Mana Cost, Rule G3.30.
- Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Human Rebel".
| Creature - Rebel 1/2 |
1W (2) |
Mercadian Masques (Common) |
| {4}, {T}: Search your library for a Rebel card with converted mana cost 3 or less and put that card into play. Then shuffle your library. |
- You do not have to find a Rebel card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- Note - Also see Converted Mana Cost, Rule G3.30.
- Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Human Rebel".
| Instant |
3W (4) |
Mercadian Masques (Common) |
If you control a plains, you may tap an untapped creature you control instead of paying Ramosian Rally's mana cost. Creatures you control get +1/+1 until end of turn. |
| Creature - Rebel 1/1 |
W (1) |
Mercadian Masques (Common) |
| {3}, {T}: Search your library for a Rebel card with converted mana cost 2 or less and put that card into play. Then shuffle your library. |
- You do not have to find a Rebel card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- Note - Also see Converted Mana Cost, Rule G3.30.
- Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Human Rebel".
| Creature - Rebel 3/3 |
3WW (5) |
Mercadian Masques (Rare) |
Flying {7}, {T}: Search your library for a Rebel card with converted mana cost 6 or less and put that card into play. Then shuffle your library. |
- You do not have to find a Rebel card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- Note - Also see Converted Mana Cost, Rule G3.30.
- Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Human Rebel".
| Creature - Rebel 1/4 |
2WW (4) |
Mercadian Masques (Rare) |
| Flying. {2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn. |
| Instant |
1W (2) |
Mercadian Masques (Uncommon) |
| Sacrifice any number of permanents. You gain 2 life for each one sacrificed this way. |
- You choose what to sacrifice on resolution. [MM FAQ 1999/09/22]
| Creature - Cleric 1/2 |
2W (3) |
Mercadian Masques (Common) |
| {1}: Prevent the next 1 damage that would be dealt to Revered Elder this turn. |
- Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".
| Instant |
3W (4) |
Mercadian Masques (Rare) |
You may remove a white card in your hand from the game instead of paying Reverent Mantra's mana cost. All creatures gain protection from the color of your choice until end of turn. |
| Enchantment |
1W (2) |
Mercadian Masques (Uncommon) |
| {W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage. |
| Enchantment |
2W (3) |
Mercadian Masques (Uncommon) |
| Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn. |
| Enchantment |
3W (4) |
Mercadian Masques (Rare) |
| {W}{W}: Put a 1/1 white Soldier creature token into play. Play this ability only if you control no creatures and only once each turn. |
| Instant |
1W (2) |
Mercadian Masques (Common) |
| Target player gains 5 life. |
| Enchantment |
1W (2) |
Mercadian Masques (Rare) |
| Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card. |
| Creature - Rebel 2/2 |
WW (2) |
Mercadian Masques (Common) |
| Attacking doesn't cause Steadfast Guard to tap. |
| Enchantment |
1WW (3) |
Mercadian Masques (Uncommon) |
As Story Circle comes into play, choose a color. {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. |
| Creature - Rebel 1/3 |
2W (3) |
Mercadian Masques (Common) |
| Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn. |
- The +0/+3 bonus is added as a triggered ability upon the playing/announcing of a spell or ability which targets this card. [D'Angelo 1999/11/12]
- Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Human Rebel".
| Creature - Rebel 2/1 |
2W (3) |
Mercadian Masques (Common) |
| Flying, protection from red |
| Creature - Spellshaper 1/1 |
1W (2) |
Mercadian Masques (Uncommon) |
| {W}, {T}, Discard a card from your hand: Target player gains 3 life. |
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
| Creature - Soldier 2/3 |
2WW (4) |
Mercadian Masques (Uncommon) |
| {T}: Target attacking unblocked creature becomes blocked. (This ability works on unblockable creatures.) |
- If the ability is used on a creature with Trample, the damage still comes through. See Rule 502.9. [MM FAQ 1999/09/22]
- This ability will trigger any creature's "whenever this becomes blocked" ability. [DeLaney 1999/10/17]
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".
| Sorcery |
4W (5) |
Mercadian Masques (Rare) |
| Each creature deals to itself damage equal to its power. |
| Creature - Monger 3/3 |
3W (4) |
Mercadian Masques (Uncommon) |
| {2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may play this ability. |
| Creature - Soldier 4/3 |
4UU (6) |
Mercadian Masques (Rare) |
Flying. {1}{U}{U}: Remove the top card of your library from the game. Until end turn, you may play that card as though it were in your hand. (Reveal the card as you remove it from the game.). |
- If you do not play the card by end of turn, it stays removed from the game. If you play it, it goes wherever the spell would normally go when played. [MM FAQ 1999/09/22]
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".
| Creature - Spellshaper 2/2 |
2U (3) |
Mercadian Masques (Common) |
| {U}, {T}, Discard a card from your hand: Target creature gains flying until end of turn. |
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
| Creature - Merfolk 2/2 |
3U (4) |
Mercadian Masques (Common) |
| {U}: Blockade Runner is unblockable this turn. |
| Instant |
U (1) |
Mercadian Masques (Common) |
| Draw three cards, then put two cards from your hand on top of your library in any order. |
- This is all one effect. You draw 3 and return 2 cards all in one resolution. Nothing may be used between the two. [D'Angelo 1999/10/12]
- Vintage tournaments (see Rule 801) have restricted this card since 2008/06/20.
| Sorcery |
3UU (5) |
Mercadian Masques (Rare) |
| Search target opponent's library for a creature card and put that card into play under your control. That player then shuffles his or her library. |
- You put the creature into play, so you control it and any "comes into play" abilities it has. [MM FAQ 1999/09/22]
- You do not have to find a creature card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
| Enchant Creature |
1U (2) |
Mercadian Masques (Common) |
You may play Buoyancy any time you could play an instant. Enchanted creature has flying. |
| Creature - Beast 2/2 |
2U (3) |
Mercadian Masques (Uncommon) |
| Whenever Chambered Nautilus becomes blocked, you may draw a card. |
- Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Nautilus Beast".
| Creature - Illusion X/X |
3U (4) |
Mercadian Masques (Uncommon) |
As Chameleon Spirit comes into play, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control. |
- Note - This card was creature type "Illusion" until Oracle 2007/10/01, when it became "Illusion Spirit".
| Enchant Creature |
UUU (3) |
Mercadian Masques (Rare) |
| Whenever enchanted creature deals damage to a creature, you control that creature as long as Charisma remains in play. |
| Creature - Faerie 1/1 |
U (1) |
Mercadian Masques (Common) |
Flying Cloud Sprite may block only creatures with flying. |
| Enchantment |
2UU (4) |
Mercadian Masques (Uncommon) |
| Whenever a creature you control deals combat damage to an opponent, you may draw a card. |
- You draw one card per creature, not one per point of damage. [MM FAQ 1999/09/22]
| Instant |
UU (2) |
Mercadian Masques (Common) |
| Counter target spell. |
- Note - In Fifth Edition (and before) this was an Interrupt. All such spells are now Instants.
| Enchantment |
3UU (5) |
Mercadian Masques (Rare) |
| Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. |
| Enchantment |
1U (2) |
Mercadian Masques (Uncommon) |
| Whenever you play a creature spell, you may pay {1}. If you do, draw a card, then discard a card from your hand. |
| Creature - Merfolk 1/1 |
1U (2) |
Mercadian Masques (Common) |
| {U}: Return Darting Merfolk to its owner's hand. |
| Enchant Creature |
3U (4) |
Mercadian Masques (Common) |
| Enchanted creature doesn't untap during its controller's untap step. |
- Note - Also see Aura, Rule G1.30.
- Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of type Enchant Creature.
| Creature - Spellshaper 1/1 |
1U (2) |
Mercadian Masques (Uncommon) |
| {U}, {T}, Discard a card from your hand: Counter target spell or ability that targets a creature. |
- It means a spell that targets a creature or an ability that targets a creature. [D'Angelo 2006/01/01]
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
| Enchant Creature |
1U (2) |
Mercadian Masques (Common) |
Enchanted creature can't be the target of spells or abilities. Diplomatic Immunity can't be the target of spells or abilities. |
- Yes, this card has shroud for itself and gives it to the enchanted creature. [D'Angelo 2007/05/15]
- The text does not apply until after it is in play, so it can be the target of a spell while it is on the stack. [D'Angelo 2001/08/15]
- Any Auras already on the enchanted creature remain there. [D'Angelo 2002/07/21]
- Note - Also see Aura, Rule G1.30.
- Note - Also see Shroud, Rule 502.36.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Creature - Drake 1/3 |
2U (3) |
Mercadian Masques (Common) |
Flying {U}: Drake Hatchling gets +1/+0 until end of turn. Play this ability only once each turn. |
| Enchantment |
3U (4) |
Mercadian Masques (Rare) |
Nonland permanents don't untap during their controllers' untap steps. At the beginning of your upkeep, you lose 2 life. |
| Enchantment |
2U (3) |
Mercadian Masques (Uncommon) |
| All artifacts gain ''At the beginning of your upkeep, sacrifice this artifact unless you pay {2}.'' |
| Creature - Spirit 4/4 |
3U (4) |
Mercadian Masques (Rare) |
Flying At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand. |
| Enchant Creature |
2U (3) |
Mercadian Masques (Uncommon) |
| When enchanted creature is put into a graveyard, return that creature to play under your control. |
- Since False Demise's effect follows the standard timing rules for triggered abilities, if both players have False Demise on the same creature, then the player whose turn it is when the creature goes to the graveyard will not get it. The other False Demise effect will fail since the creature will no longer be in the graveyard. [D'Angelo 1999/08/01]
- Token creatures are removed from the game prior to False Demise's triggered ability resolving. [Duelist Magazine #12, Page 32] The continuous effect of removing tokens is "faster" than triggered abilities.
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Creature - Beast 1/3 |
3U (4) |
Mercadian Masques (Uncommon) |
| When Glowing Anemone comes into play, you may return target land to its owner's hand. |
- Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Anemone Beast". Then with Oracle 2008/01/01 it became "Jellyfish Beast".
| Instant |
4U (5) |
Mercadian Masques (Common) |
You may return two islands you control to their owner's hand instead of paying Gush's mana cost. Draw two cards. |
- Vintage tournaments (see Rule 801) restricted this card from 2003/07/01 to 2007/06/20, and it has been restricted again since 2008/06/20.
- Legacy tournaments (see Rule 802) have banned this card since 2003/07/01.
| Enchantment |
2U (3) |
Mercadian Masques (Uncommon) |
| Red creature spells and green creature spells cost {1} more to play. |
| Instant |
1U (2) |
Mercadian Masques (Common) |
| Return target artifact, enchantment, or land to its owner's hand. |
| Creature - Djinn 4/4 |
1UU (3) |
Mercadian Masques (Uncommon) |
Flying When Indentured Djinn comes into play, each other player may draw up to three cards. |
| Instant |
UU (2) |
Mercadian Masques (Rare) |
| Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.) |
| Instant |
3UU (5) |
Mercadian Masques (Rare) |
You may remove a blue card in your hand from the game instead of paying Misdirection's mana cost. Target spell with a single target targets another target instead. |
- You choose the spell to target on announcement, but you pick the new target for that spell on resolution. [bethmo 1999/11/30]
- If there is no other legal target for the spell, Misdirection does not change the target. [D'Angelo 2000/07/24]
- Misdirection does not check if the current target is legal. It just checks if the spell has a single target. [DeLaney 2001/02/15]
- Note - Also see Deflection for related rulings.
| Sorcery |
1U (2) |
Mercadian Masques (Common) |
| Creatures target player controls don't untap during that player's next untap step. |
- It affects the creatures the player controls when this resolves. Those creatures don't untap during the player's next untap. [DeLaney 2001/05/06]
- The creatures are only prevented from untapping during the targeted player's next untap step. They can still can untap during other player's untap steps. [Jackson 1999/10/25]
| Creature - Spellshaper 1/1 |
1U (2) |
Mercadian Masques (Rare) |
| {3}{U}, {T}, Discard a card from your hand: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It may attack and {T} the turn it comes under your control.) |
- Note - Also see Haste, Rule 502.5.
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper". Then with Oracle 2008/01/01 it became "Merfolk Spellshaper".
| Creature - Townsfolk 1/2 |
1U (2) |
Mercadian Masques (Common) |
| Whenever Port Inspector becomes blocked, you may look at defending player's hand. |
- Note - This card was creature type "Townsfolk" until Oracle 2007/10/01, when it became "Human".
| Creature - Pirate 3/1 |
2U (3) |
Mercadian Masques (Common) |
Flying Rishadan Airship may block only creatures with flying. |
- Note - This card was creature type "Pirate" until Oracle 2007/10/01, when it became "Human Pirate".
| Creature - Pirate 3/2 |
4U (5) |
Mercadian Masques (Rare) |
Flying When Rishadan Brigand comes into play, each opponent sacrifices a permanent unless he or she pays {3}. Rishadan Brigand may block only creatures with flying. |
- Note - This card was creature type "Pirate" until Oracle 2007/10/01, when it became "Human Pirate".
| Creature - Pirate 1/1 |
2U (3) |
Mercadian Masques (Common) |
| When Rishadan Cutpurse comes into play, each opponent sacrifices a permanent unless he or she pays {1}. |
- Note - This card was creature type "Pirate" until Oracle 2007/10/01, when it became "Human Pirate".
| Creature - Pirate 2/2 |
3U (4) |
Mercadian Masques (Uncommon) |
| When Rishadan Footpad comes into play, each opponent sacrifices a permanent unless he or she pays {2}. |
- Note - This card was creature type "Pirate" until Oracle 2007/10/01, when it became "Human Pirate".
| Creature - Monger 3/3 |
3U (4) |
Mercadian Masques (Uncommon) |
{2}: Target creature gains flying until end of turn. Any player may play this ability.
|
- Note - This card was creature type "Monger" until Oracle 2007/10/01, when it became "Human Monger".
| Creature - Beast 2/2 |
3U (4) |
Mercadian Masques (Rare) |
Islandwalk (This creature is unblockable as long as defending player controls an island.) You may choose not to untap Sand Squid during your untap step. {T}: Tap target creature. That creature does not untap during its controller's untap step as long as Sand Squid remains tapped. |
| Creature - Merfolk 2/2 |
3UU (5) |
Mercadian Masques (Rare) |
When Saprazzan Bailiff comes into play, remove all artifact and enchantment cards in all graveyards from the game. When Saprazzan Bailiff leaves play, return all artifact and enchantment cards from all graveyards to their owners' hands. |
| Creature - Beast 3/3 |
4U (5) |
Mercadian Masques (Uncommon) |
| {U}: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker is unblockable this turn. |
| Creature - Merfolk 1/1 |
1U (2) |
Mercadian Masques (Rare) |
| Whenever Saprazzan Heir becomes blocked, you may draw three cards. |
- It triggers only once even if blocked by more than one creature. [MM FAQ 1999/09/22]
| Creature - Soldier 1/3 |
3U (4) |
Mercadian Masques (Uncommon) |
Flying If an opponent controls a mountain and you control an island, you may play Saprazzan Legate without paying its mana cost. |
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Merfolk Soldier".
| Creature - Ship 5/5 |
3U (4) |
Mercadian Masques (Common) |
| When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat. |
- Note - This card was creature type "Ship" until Oracle 2007/10/01, when it became "Merfolk".
| Creature - Merfolk 1/2 |
2U (3) |
Mercadian Masques (Common) |
| When Saprazzan Raider becomes blocked, return it to its owner's hand. |
- It returns as soon as it is blocked. It does not remain in play long enough to deal damage. [MM FAQ 1999/09/22]
| Instant |
2U (3) |
Mercadian Masques (Uncommon) |
| Until end of turn, all creatures gain ''{T}: Tap target creature.''. |
| Enchantment |
U (1) |
Mercadian Masques (Uncommon) |
{3}{U}{U}: Shuffle your library. {X}: Look at the top X cards of your library and put them back in any order. |
| Enchantment |
3U (4) |
Mercadian Masques (Rare) |
| Sorcery spells cost {3} more to play. |
| Enchantment |
3U (4) |
Mercadian Masques (Rare) |
| Prevent all combat damage that would be dealt to and dealt by creatures you control. |
| Creature - Wall 0/4 |
2UU (4) |
Mercadian Masques (Common) |
(Walls can't attack.) {U}, {T}: Stinging Barrier deals 1 damage to target creature or player. |
| Instant |
2UU (4) |
Mercadian Masques (Uncommon) |
You may return three islands you control to their owner's hand instead of paying Thwart's mana cost. Counter target spell. |
| Instant |
1U (2) |
Mercadian Masques (Common) |
You may return an island you control to its owner's hand instead of paying Tidal Bore's mana cost. Tap or untap target creature. |
| Creature - Monster 6/6 |
5UUU (8) |
Mercadian Masques (Rare) |
| Tidal Kraken is unblockable. |
- Note - This card was of creature type "Monster" and not "Kraken" until Ninth Edition and Oracle 2005/08/01.
| Creature - Drake 3/3 |
2U (3) |
Mercadian Masques (Uncommon) |
Flying Whenever another creature comes into play, return Timid Drake to its owner's hand. |
- Since the unsummoning of this card is a triggered ability on another creature coming into play, it is placed on the stack with in the standard triggered ability order. This means that if your opponent does something like cast Nekrataal, the active player's (their) triggered abilities are placed on the stack before yours and the Drake is a valid target for the Nekrataal triggered ability. But since your ability is placed on the stack last, the Drake will go to your hand instead of being destroyed. [D'Angelo 1999/07/01]
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
| Enchantment |
1U (2) |
Mercadian Masques (Rare) |
{1}: Return target land you control to its owner's hand. {1}, Discard a land card from your hand: Draw a card. |
| Enchantment |
2U (3) |
Mercadian Masques (Uncommon) |
| {X}{U}: Creatures can't attack this turn unless their controller pays {X} for each attacking creature. |
- The opponent pays the cost as blockers are declared. [D'Angelo 2007/02/04]
- The ability only applies to attackers declared after it resolves. It will not add costs to any attackers already announced. [DeLaney 1999/10/17]
- You can choose X=0. This doesn't have an effect most of the time, but it does mean that creatures cannot attack unless the controller chooses to pay the cost (a cost of zero is not automatically paid). You can use this to make your Juggernaut unable to attack. [DeLaney 1999/10/17]
| Creature - Spellshaper 1/1 |
1U (2) |
Mercadian Masques (Common) |
| {U}, {T}, Discard a card from your hand: Return target creature to its owner's hand. |
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Merfolk Spellshaper".
| Creature - Mercenary 2/2 |
1BB (3) |
Mercadian Masques (Common) |
| Whenever Alley Grifters becomes blocked, defending player discards a card from his or her hand. |
- It triggers only once even if blocked by more than one creature. [MM FAQ 1999/09/22]
- Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Human Mercenary".
| Enchantment |
3BB (5) |
Mercadian Masques (Rare) |
Whenever a creature is put into a graveyard from play, put a charge counter on Black Market. At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Black Market. |
- Getting the mana is not optional. [MM FAQ 1999/09/22]
| Creature - Mercenary 2/2 |
1BB (3) |
Mercadian Masques (Common) |
| Swampwalk (This creature is unblockable as long as defending player controls a swamp.) |
| Creature - Spellshaper 1/1 |
2B (3) |
Mercadian Masques (Common) |
| {B}, {T}, Discard a card from your hand: Add {B}{B}{B} to your mana pool. |
- The ability is a mana ability. [MM FAQ 1999/09/22]
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
| Creature - Spellshaper 1/1 |
1B (2) |
Mercadian Masques (Uncommon) |
| {X}{B}, {T}, Discard a card from your hand: Target creature gets +X/+0 until end of turn. |
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
| Creature - Mercenary 2/2 |
2B (3) |
Mercadian Masques (Common) |
| {2}, {T}: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library. |
- You do not have to find a Mercenary card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- Note - Also see Converted Mana Cost, Rule G3.30.
- Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Horror Mercenary".
| Creature - Mercenary 4/3 |
3BB (5) |
Mercadian Masques (Uncommon) |
Cateran Enforcer can't be blocked except by artifact creatures and black creatures. {4}, {T}: Search your library for a Mercenary card with converted mana cost 4 or less and put that card into play. Then shuffle your library. |
| Creature - Mercenary 4/2 |
2BB (4) |
Mercadian Masques (Uncommon) |
| {3}, {T}: Search your library for a Mercenary card with converted mana cost 3 or less and put that card into play. Then shuffle your library. |
- You do not have to find a Mercenary card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- Note - Also see Converted Mana Cost, Rule G3.30.
- Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Horror Mercenary".
| Creature - Mercenary 7/5 |
4BBB (7) |
Mercadian Masques (Rare) |
Sacrifice a creature: Regenerate Cateran Overlord. {6}, {T}: Search your library for a Mercenary card with converted mana cost 6 or less and put that card into play. Then shuffle your library. |
- You do not have to find a Mercenary card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- Note - Also see Converted Mana Cost, Rule G3.30.
- Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Horror Mercenary".
| Creature - Mercenary 2/1 |
BB (2) |
Mercadian Masques (Common) |
| {1}, {T}: Search your library for a Mercenary card with converted mana cost 1 or less and put that card into play. Then shuffle your library. |
- You do not have to find a Mercenary card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- Note - Also see Converted Mana Cost, Rule G3.30.
- Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Horror Mercenary".
| Creature - Mercenary 5/5 |
4BB (6) |
Mercadian Masques (Rare) |
Swampwalk (This creature is unblockable as long as defending player controls a swamp.) {5}, {T}: Search your library for a Mercenary card with converted mana cost 5 or less and put that card into play. Then shuffle your library. |
| Sorcery |
B (1) |
Mercadian Masques (Uncommon) |
| Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library. |
- You do not have to find a Mercenary card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
| Enchantment |
3BB (5) |
Mercadian Masques (Rare) |
As Conspiracy comes into play, choose a creature type. Creatures you control and creature cards in your graveyard, hand, and library are of the chosen type. |
- This replaces all creature types on those cards for as long as it is in play. [MM FAQ 1999/09/22]
- Choosing Legend as the creature type does not make creature legendary. [D'Angelo 2005/10/01]
- Choosing Wall as the creature type does not give the creatures Defender or make them unable to attack. [D'Angelo 2005/10/01]
- This can grant a creature type to animated lands and artifacts that would otherwise have no creature type. [D'Angelo 2000/10/08]
- It does not replace any use of creature types in card text. For example, it will not change Mercenary Informer to be able to pull a different creature type. [D'Angelo 2000/09/07]
- Note - Also see Rule 212.1e for details on choosing creature types.
| Creature - Minion 3/1 |
4B (5) |
Mercadian Masques (Rare) |
{2}{B}: Regenerate Corrupt Official. Whenever Corrupt Official becomes blocked, defending player discards a card at random from his or her hand. |
- It triggers only once even if blocked by more than one creature. [MM FAQ 1999/09/22]
- Note - This card was creature type "Minion" until Oracle 2007/10/01, when it became "Human Minion".
| Instant |
B (1) |
Mercadian Masques (Common) |
| Add {B}{B}{B} to your mana pool. |
- This card, as with all instants cards, goes to the graveyard when it resolves. It does not stay in play. [D'Angelo 1999/05/01]
- Extended tournaments (see Rule 803) have banned this card since 2000/04/01.
- Note - In Mirage, Fifth Edition, Tempest, and Urza's Saga, this spell was of type Mana Source. In Ice Age, Fourth Edition (and before), it was of type Interrupt. It is now of type Instant.
| Creature - Lizard 2/2 |
3B (4) |
Mercadian Masques (Uncommon) |
| Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. |
| Creature - Zombie 2/1 |
2B (3) |
Mercadian Masques (Common) |
| Pay 2 life: Regenerate Deepwood Ghoul. |
| Creature - Shade 1/1 |
3B (4) |
Mercadian Masques (Uncommon) |
If an opponent controls a forest and you control a swamp, you may play Deepwood Legate without paying its mana cost. {B}: Deepwood Legate gets +1/+1 until end of turn. |
| Creature - Horror 6/6 |
6B (7) |
Mercadian Masques (Rare) |
Trample You may sacrifice three black creatures instead of paying Delraich's mana cost. |
| Creature - Horror 4/4 |
3B (4) |
Mercadian Masques (Uncommon) |
| When Enslaved Horror comes into play, each other player may return a creature card from his or her graveyard to play. |
| Sorcery |
3BB (5) |
Mercadian Masques (Rare) |
| Look at target player's hand and choose up to two cards from it. That player discards those cards. |
| Sorcery |
XBBB (3) |
Mercadian Masques (Rare) |
| Destroy all creatures with converted mana cost X or less. |
| Instant |
1B (2) |
Mercadian Masques (Uncommon) |
| Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. |
| Enchantment |
2B (3) |
Mercadian Masques (Uncommon) |
| {B}: Put target creature card from your graveyard on top of your library. |
| Creature - Mercenary 2/2 |
2BB (4) |
Mercadian Masques (Common) |
| When Highway Robber comes into play, you gain 2 life and target opponent loses 2 life. |
- Note - This card was of creature type "Mercenary", until Ninth Edition and Oracle 2005/08/01 when it became "Human Mercenary". Then with Oracle 2007/10/01 it became "Human Rogue Mercenary".
| Creature - Spellshaper 1/1 |
1B (2) |
Mercadian Masques (Rare) |
| {1}{B}{B}, {T}, Discard a card from your hand: Creatures target player controls attack this turn if able. |
- There is no penalty if the creatures are unable to attack. [MM FAQ 1999/09/22]
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
| Enchant Creature |
BB (2) |
Mercadian Masques (Common) |
| At the end of the turn of enchanted creature's controller, Insubordination deals 2 damage to that player unless enchanted creature attacked this turn. |
| Enchantment |
2BBB (5) |
Mercadian Masques (Uncommon) |
| Creatures you control can't be blocked except by artifact creatures and black creatures. |
| Enchantment |
3BB (5) |
Mercadian Masques (Uncommon) |
| Whenever a creature you control deals combat damage to a player, that player discards a card from his or her hand. |
- Triggers once per creature, not once per point of damage. [MM FAQ 1999/09/22]
| Enchantment |
1BB (3) |
Mercadian Masques (Rare) |
| Whenever a card is put into a player's graveyard from play, that player loses 1 life. |
| Enchant Creature |
2B (3) |
Mercadian Masques (Common) |
You may play Maggot Therapy any time you could play an instant. Enchanted creature gets +2/-2. |
| Sorcery |
X2B (3) |
Mercadian Masques (Rare) |
| Remove X target creature cards in your graveyard from the game. For each creature card removed this way, put a black 2/2 Zombie creature token into play. |
| Creature - Mercenary 1/1 |
1B (2) |
Mercadian Masques (Common) |
| Flying |
- Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Horror Mercenary".
| Creature - Mercenary 2/1 |
B (1) |
Mercadian Masques (Uncommon) |
Flying At the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}. |
- Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Harpy Mercenary".
| Creature - Spirit 2/2 |
1BB (3) |
Mercadian Masques (Rare) |
| At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to play. |
| Creature - Spellshaper 2/2 |
3B (4) |
Mercadian Masques (Rare) |
| {2}{B}, {T}, Discard a card from your hand: Destroy target nonblack creature. It can't be regenerated. |
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper Assassin".
| Enchant Creature |
1B (2) |
Mercadian Masques (Uncommon) |
| Whenever enchanted creature becomes blocked, tap all lands defending player controls. |
| Creature - Mercenary 3/3 |
4B (5) |
Mercadian Masques (Uncommon) |
| {B}: Primeval Shambler gets +1/+1 until end of turn. |
- Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Horror Mercenary".
| Enchantment |
4B (5) |
Mercadian Masques (Uncommon) |
| Whenever a player plays a white spell or green spell, that player discards a card from his or her hand. |
| Creature - Fish 1/1 |
2B (3) |
Mercadian Masques (Uncommon) |
| Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature. |
| Sorcery |
1BB (3) |
Mercadian Masques (Uncommon) |
| Destroy target land. |
| Creature - Mercenary 1/1 |
B (1) |
Mercadian Masques (Common) |
| Rampart Crawler can't be blocked by Walls. |
- Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Lizard Mercenary".
| Instant |
1B (2) |
Mercadian Masques (Common) |
If you control a swamp, you may pay 2 life instead of paying Rouse's mana cost. Target creature gets +2/+0 until end of turn. |
| Creature - Monger 3/3 |
3B (4) |
Mercadian Masques (Uncommon) |
| {2}: Target player discards a card from his or her hand. Any player may play this ability but only if he or she could play a sorcery. |
- Note - This card was creature type "Monger" until Oracle 2007/10/01, when it became "Boar Monger".
| Sorcery |
3BB (5) |
Mercadian Masques (Common) |
| Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness. |
| Creature - Mercenary 2/1 |
BB (2) |
Mercadian Masques (Rare) |
| {3}{B}: Destroy target blocking creature at end of combat. |
- Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Human Mercenary Assassin".
| Creature - Mercenary 3/4 |
2B (3) |
Mercadian Masques (Common) |
| When Skulking Fugitive becomes the target of a spell or ability, sacrifice Skulking Fugitive. |
- Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Horror Mercenary".
| Instant |
3B (4) |
Mercadian Masques (Common) |
If you control a swamp, you may pay 4 life instead of paying Snuff Out's mana cost. Destroy target nonblack creature. It can't be regenerated. |
| Enchant Creature |
2B (3) |
Mercadian Masques (Common) |
| Pay 2 life: Regenerate enchanted creature. |
| Sorcery |
1B (2) |
Mercadian Masques (Common) |
| Target player discards a card at random from his or her hand. |
| Creature - Mercenary 1/1 |
2B (3) |
Mercadian Masques (Uncommon) |
| When Strongarm Thug comes into play, you may return a Mercenary card from your graveyard to your hand. |
- Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Human Mercenary".
| Creature - Beast 3/3 |
3BB (5) |
Mercadian Masques (Rare) |
| {B}: Thrashing Wumpus deals 1 damage to each creature and each player. |
| Creature - Spellshaper 1/1 |
1B (2) |
Mercadian Masques (Common) |
| {B}, {T}, Discard a card from your hand: Return target creature card from your graveyard to your hand. |
- Note - This card was of creature type "Spellshaper" and not "Human Spellshaper" until Oracle 2006/10/01 and Time Spiral.
| Sorcery |
3B (4) |
Mercadian Masques (Rare) |
You may remove a black card in your hand from the game instead of paying Unmask's mana cost. Look at target player's hand and choose a nonland card from it. That player discards that card. |
| Enchant Creature |
3BB (5) |
Mercadian Masques (Rare) |
| At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals to that player damage equal to enchanted creature's power unless he or she sacrifices another creature. |
| Instant |
B (1) |
Mercadian Masques (Common) |
| Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness. |
| Creature - Wall 1/3 |
2BB (4) |
Mercadian Masques (Common) |
(Walls can't attack.) {2}{B}, {T}: Target player discards a card from his or her hand. Play this ability only if you could play a sorcery. |
| Creature - Goblin 1/1 |
2R (3) |
Mercadian Masques (Uncommon) |
| {1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. |
- Note - This card was creature type "Goblin" until Oracle 2007/10/01, when it became "Goblin Rogue".
| Creature - Wall 1/3 |
2R (3) |
Mercadian Masques (Common) |
(Walls can't attack.) {T}: Target creature gains haste until end of turn. (That creature may attack and {T} the turn it comes under your control.) |
| Creature - Ship X/X |
3RR (5) |
Mercadian Masques (Rare) |
Flying Battle Squadron's power and toughness are each equal to the number of creatures you control. |
- Note - This card was creature type "Ship" until Oracle 2007/10/01, when it became "Goblin".
| Creature - Spellshaper 2/2 |
2R (3) |
Mercadian Masques (Common) |
| {R}, {T}, Discard a card from your hand: Destroy target Wall. |
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
| Creature - Hound 1/1 |
2R (3) |
Mercadian Masques (Rare) |
Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound. At the end of your turn, remove all +1/+1 counters from Blood Hound. |
| Instant |
3R (4) |
Mercadian Masques (Rare) |
| Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (The card types are artifact, creature, enchantment, instant, land, and sorcery.) |
| Instant |
3RR (5) |
Mercadian Masques (Rare) |
| Until end of turn, all creatures gain ''{T}: This creature deals damage equal to its power to target creature.'' |
| Enchant Creature |
1R (2) |
Mercadian Masques (Common) |
| Enchanted creature gets +1/+1 and has mountainwalk (It's unblockable as long as defending player controls a mountain.) |
| Sorcery |
3RR (5) |
Mercadian Masques (Rare) |
You may remove a red card in your hand from the game instead of paying Cave-In's mana cost. Cave-In deals 2 damage to each creature and each player. |
| Creature - Insect 0/3 |
2R (3) |
Mercadian Masques (Common) |
Mountainwalk (This creature is unblockable as long as defending player controls a mountain.) {R}: Cavern Crawler gets +1/-1 until end of turn. |
| Creature - Soldier 3/4 |
2R (3) |
Mercadian Masques (Common) |
| When Ceremonial Guard attacks or blocks, destroy it at end of combat. |
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".
| Creature - Elemental 2/2 |
3R (4) |
Mercadian Masques (Uncommon) |
| {X}{R}, {T}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player. |
| Enchantment |
2RR (4) |
Mercadian Masques (Uncommon) |
| Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player. |
| Creature - Lizard 4/4 |
RRR (3) |
Mercadian Masques (Rare) |
| Whenever Crag Saurian is dealt damage, the controller of that damage's source gains control of Crag Saurian. |
| Instant |
2R (3) |
Mercadian Masques (Common) |
You may sacrifice a mountain instead of paying Crash's mana cost. Destroy target artifact. |
| Creature - Monster 3/3 |
3R (4) |
Mercadian Masques (Rare) |
Flying, first strike {1}: Flailing Manticore gets +1/+1 until end of turn. Any player may play this ability. {1}: Flailing Manticore gets -1/-1 until end of turn. Any player may play this ability. |
| Creature - Ogre 3/3 |
2R (3) |
Mercadian Masques (Uncommon) |
{1}: Flailing Ogre gets +1/+1 until end of turn. Any player may play this ability. {1}: Flailing Ogre gets -1/-1 until end of turn. Any player may play this ability. |
| Creature - Soldier 2/2 |
R (1) |
Mercadian Masques (Common) |
{1}: Flailing Soldier gets +1/+1 until end of turn. Any player may play this ability. {1}: Flailing Soldier gets -1/-1 until end of turn. Any player may play this ability. |
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".
| Enchant Creature |
1R (2) |
Mercadian Masques (Common) |
You may play Flaming Sword any time you could play an instant. Target creature gets +1/+0 and has first strike. |
| Enchantment |
2R (3) |
Mercadian Masques (Common) |
| Whenever you play a creature spell, Furious Assault deals 1 damage to target player. |
- You can choose a different target player each time this triggers. [D'Angelo 2000/09/07]
| Creature - Soldier 4/2 |
4R (5) |
Mercadian Masques (Common) |
| Trample, haste (This creature may attack and {T} the turn it comes under your control.) |
| Creature - Spellshaper 1/1 |
1R (2) |
Mercadian Masques (Uncommon) |
| {X}{R}, {T}, Discard a card from your hand: Destroy all artifacts with converted mana X or less. |
| Creature - Giant 4/4 |
3R (4) |
Mercadian Masques (Uncommon) |
| When Hired Giant comes into play, each other player may search his or her library for a land card, put that card into play, then shuffle that library. |
- You do not have to find a land card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
| Creature - Spellshaper 1/1 |
R (1) |
Mercadian Masques (Common) |
| {R}, {T}, Discard a card from your hand: Kris Mage deals 1 damage to target creature or player. |
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
| Creature - Goblin 1/1 |
1R (2) |
Mercadian Masques (Common) |
Flying Kyren Glider can't block. |
| Creature - Goblin 1/1 |
1R (2) |
Mercadian Masques (Uncommon) |
If an opponent controls a plains and you control a mountain, you may play Kyren Legate without paying its mana cost. Haste (This creature may attack and {T} the turn it comes under your control.) |
| Enchantment |
2RR (4) |
Mercadian Masques (Uncommon) |
| Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player. |
| Creature - Goblin 1/1 |
2R (3) |
Mercadian Masques (Common) |
| At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player. |
| Creature - Lizard 2/2 |
1RR (3) |
Mercadian Masques (Rare) |
Haste (This creature may attack and {T} the turn it comes under your control.) Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land. |
| Creature - Hound 3/2 |
2RR (4) |
Mercadian Masques (Common) |
| First strike |
| Creature - Insect 7/7 |
3RR (5) |
Mercadian Masques (Rare) |
| At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a mountain. |
| Instant |
2R (3) |
Mercadian Masques (Common) |
| Lunge deals 2 damage to target creature and 2 damage to target player. |
| Enchantment |
2R (3) |
Mercadian Masques (Uncommon) |
| White creatures and blue creatures can't block. |
| Instant |
2R (3) |
Mercadian Masques (Uncommon) |
| Attacking creatures get +X/+0 until end of turn, where X is the number of nonbasic lands defending player controls. |
- The value of X is determined when this resolves and is not recalculated. [MM FAQ 1999/09/22]
- The creatures that are attacking is determined when this resolves and is not changed later, even if you have another combat phase due to Relentless Assault or some similar effect. [MM FAQ 1999/09/22]
| Creature - Ogre 4/3 |
3R (4) |
Mercadian Masques (Uncommon) |
| Ogre Taskmaster can't block. |
| Sorcery |
4RR (6) |
Mercadian Masques (Rare) |
You may sacrifice two mountains instead of paying Pulverize's mana cost. Destroy all artifacts. |
| Instant |
1RR (3) |
Mercadian Masques (Rare) |
| Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater. |
| Creature - Insect 1/1 |
2R (3) |
Mercadian Masques (Uncommon) |
Flying Whenever Robber Fly becomes blocked, defending player discards his or her hand, then draws that many cards. |
- It triggers only once even if blocked by more than one creature. [MM FAQ 1999/09/22]
| Creature - Beast 3/3 |
4R (5) |
Mercadian Masques (Uncommon) |
| Mountainwalk (This creature is unblockable as long as defending player controls a mountain.) |
| Creature - Spellshaper 1/1 |
3R (4) |
Mercadian Masques (Rare) |
| {2}{R}, {T}, Discard a card from your hand: Destroy target land. |
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
| Creature - Soldier 2/2 |
3R (4) |
Mercadian Masques (Common) |
| Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player. |
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".
| Sorcery |
2R (3) |
Mercadian Masques (Common) |
| Sizzle deals 3 damage to each opponent. |
| Creature - Goblin Legend 1/1 |
2R (3) |
Mercadian Masques (Rare) |
| At the beginning of your upkeep, if Squee, Goblin Nabob is in your graveyard, you may return Squee to your hand. |
- Note - This card was of creature type "Legend" until Oracle 2004/10/01 when it became "Goblin".
| Sorcery |
2R (3) |
Mercadian Masques (Common) |
| Destroy target land. |
| Sorcery |
XRR (2) |
Mercadian Masques (Rare) |
| Each player sacrifices X lands. |
| Enchantment |
4RR (6) |
Mercadian Masques (Rare) |
Players can't play lands. At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land. |
- Does not stop lands from being put into play by a spell or ability. It only stops players from taking the action of playing a land. [MM FAQ 1999/09/22]
| Sorcery |
4RRR (7) |
Mercadian Masques (Rare) |
| Set aside all permanents. You choose one of those cards and put it into play tapped under your control. Then your opponent chooses one and puts it into play tapped under his or her control. Repeat this process until all cards set aside this way have been chosen. (Local enchantments with no permanent to enchant remain removed from the game.) |
- In multi-player games, it affects all players and players make choices in turn order. [MM FAQ 1999/09/22]
- If you choose an Aura, you can put it on any permanent it can legally enchant. If there is nothing it can legally enchant, it remains removed from the game... and it can still be chosen by you or another player later in the auction. If there comes a point where only Auras with no legal permanent are left, they stay removed from the game permanently. [MM FAQ 1999/09/22]
- Triggers from the permanents leaving play and then being put back into play are not put on the stack until the entire effect is done. [8E FAQ 2003/07/28]
- An Aura put into play this way does not target the permanent it is placed upon. [DeLaney 1999/10/17]
- You cannot pick a card that cannot legally be returned to play (see Rule 413.2c). If there are no cards that can be legally returned, then you cannot pick one. If no player can pick one, the effect ends. [D'Angelo 2003/12/13]
| Instant |
2R (3) |
Mercadian Masques (Common) |
You may sacrifice a mountain instead of paying Thunderclap's mana cost. Thunderclap deals 3 damage to target creature. |
| Sorcery |
R (1) |
Mercadian Masques (Common) |
| Tremor deals 1 damage to each creature without flying. |
| Creature - Dragon 4/4 |
4RR (6) |
Mercadian Masques (Rare) |
Flying {1}{R}: Two-Headed Dragon gets +2/+0 until end of turn. Two-Headed Dragon can't be blocked except by two or more creatures. It may block one additional creature. (All blocks must be legal.) |
| Enchantment |
2R (3) |
Mercadian Masques (Uncommon) |
| Creatures your opponents play come into play tapped. |
| Sorcery |
4RR (6) |
Mercadian Masques (Uncommon) |
| Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures in play. |
- The value of X is determined at the time you announce this spell, and you choose the targets and the division of damage among those targets as part of the announcement as well. [D'Angelo 1999/11/21]
- If there are no creatures in play when you play this, you do not pick any targets and it deals no damage. [D'Angelo 2003/05/19]
- If there is at least one creature in play when you are announcing this, you cannot choose zero targets. You must choose between 1 and X targets. [DeLaney 2003/05/19]
| Enchantment |
2R (3) |
Mercadian Masques (Uncommon) |
| {X}{R}: Creatures can't block this turn unless their controller pays {X} for each attacking creature. |
- The opponent pays the cost as blockers are declared. [D'Angelo 2007/02/04]
- The ability only applies to blocks declared after it resolves. It will not add costs to any blockers already announced. [DeLaney 1999/10/17]
- You can choose X=0. This doesn't have an effect most of the time, but it does mean that creatures cannot block unless the controller chooses to pay the cost (a cost of zero is not automatically paid). You can use this to make your creatures unable to block a Lured attacker. [D'Angelo 1999/10/17]
| Creature - Monger 3/3 |
3R (4) |
Mercadian Masques (Uncommon) |
| {2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may play this ability. |
- Note - This card was creature type "Monger" until Oracle 2007/10/01, when it became "Ox Monger". Then with Oracle 2008/01/01 it became "Minotaur Monger".
| Instant |
3R (4) |
Mercadian Masques (Uncommon) |
| Warpath deals 3 damage to each blocking creature and each blocked creature. |
| Creature - Cat 3/3 |
3R (4) |
Mercadian Masques (Common) |
| Instant |
1R (2) |
Mercadian Masques (Uncommon) |
| Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller. |
| Enchant Creature |
2G (3) |
Mercadian Masques (Common) |
| Enchanted creature gets +2/+2 for each other enchantment in play. |
| Sorcery |
3G (4) |
Mercadian Masques (Rare) |
| Search your library for a copy of target creature card in play and put that card into play. Then shuffle your library. |
- You do not have to find a creature card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
| Creature - Snake 3/3 |
4G (5) |
Mercadian Masques (Uncommon) |
| {T}: Boa Constrictor gets +3/+3 until end of turn. |
| Enchantment |
1GG (3) |
Mercadian Masques (Uncommon) |
| Whenever a creature attacks you, it gets -1/-0 until end of turn. |
| Creature - Lord X/X |
2G (3) |
Mercadian Masques (Rare) |
As you play Caller of the Hunt, choose a creature type. Caller of the Hunt's power and toughness are each equal to the number of creatures in play of the chosen type. |
- Note - This card was creature type "Lord" until Oracle 2007/10/01, when it became "Human".
| Creature - Insect 1/1 |
2G (3) |
Mercadian Masques (Uncommon) |
Flying Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls. |
| Sorcery |
2G (3) |
Mercadian Masques (Rare) |
| Each player reveals the top five cards of his or her library, puts into play tapped all land cards revealed this way, and removes the rest from the game. |
| Sorcery |
4GG (6) |
Mercadian Masques (Rare) |
| Draw a card for each creature you control. |
| Creature - Spellshaper 1/1 |
1G (2) |
Mercadian Masques (Rare) |
| {G}, {T}, Discard a card from your hand: Prevent all combat damage that would be dealt this turn. |
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Dryad Spellshaper".
| Creature - Insect 6/1 |
4G (5) |
Mercadian Masques (Common) |
| Deadly Insect can't be the target of spells or abilities. |
| Creature - Spellshaper 1/1 |
1G (2) |
Mercadian Masques (Common) |
| {G}, {T}, Discard a card from your hand: Target creature gets +2/+2 until end of turn. |
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
| Creature - Spellshaper 2/2 |
GG (2) |
Mercadian Masques (Rare) |
| {X}{G}{G}, {T}, Discard a card from your hand: X target lands become forests until end of turn. |
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Dryad Spellshaper".
| Creature - Beast 2/4 |
4G (5) |
Mercadian Masques (Uncommon) |
| Whenever Deepwood Tantiv becomes blocked, you gain 2 life. |
| Creature - Wolverine 1/1 |
G (1) |
Mercadian Masques (Common) |
| Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn. |
| Sorcery |
4GG (6) |
Mercadian Masques (Uncommon) |
| Destroy target permanent. |
| Creature - Beast 4/4 |
2GG (4) |
Mercadian Masques (Rare) |
| Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice. |
- Erithizon's controller controls the triggered ability, but their opponent chooses the target. [DeLaney 2002/04/08]
- This interacts in an odd way with Standard Bearer (and other Flagbearer cards). The result is that the Flagbearer ability does not apply to Erithizon's target. This is because the Flagbearer ability only works if the target is chosen by the same player (which must be an opponent) that controls the ability. With Erithizon, these are different players. [DeLaney 2002/04/08]
| Enchant Creature |
1G (2) |
Mercadian Masques (Common) |
| Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it. |
| Enchantment |
2G (3) |
Mercadian Masques (Rare) |
| Remove a creature you control from the game: Add X mana of any color to your mana pool, where X is the removed creature's converted mana cost plus one. This mana may be spent only to play creature spells. |
| Enchantment |
2GG (4) |
Mercadian Masques (Rare) |
| Whenever a creature you control is put into a graveyard, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard. |
| Enchantment |
2G (3) |
Mercadian Masques (Rare) |
| At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards into play under their owners' control. (Otherwise, put them back face-down on top of their owners' libraries.) |
| Creature - Insect 3/3 |
3G (4) |
Mercadian Masques (Common) |
| {G}, Sacrifice Giant Caterpillar: Put a 1/1 green Butterfly creature token with flying into play at end of turn. |
- Note - Also see Token Creatures, Rule 216.
- Note - The Visions version was of creature type Caterpillar.
- Note - The token was of creature type "Butterfly" until Oracle 2006/01/15.
| Creature - Druid 1/1 |
G (1) |
Mercadian Masques (Uncommon) |
| {1}{G}: Return target basic land card from your graveyard to your hand. |
- Note - This card was of creature type "Druid" and not "Human Druid" until Ninth Edition and Oracle 2005/08/01.
| Creature - Troll 2/2 |
2G (3) |
Mercadian Masques (Common) |
| {G}: Regenerate Horned Troll. |
| Creature - Wolf 2/2 |
2GG (4) |
Mercadian Masques (Common) |
| When Howling Wolves comes into play, you may search your library for up to three Howling Wolves cards, reveal them, and put them into your hand. If you do, shuffle your library. |
| Creature - Beast 6/6 |
3G (4) |
Mercadian Masques (Uncommon) |
| When Hunted Wumpus comes into play, each other play may put a creature card from his or her hand into play under his or her control. |
| Instant |
2G (3) |
Mercadian Masques (Common) |
If you control a forest, you may have an opponent gain 3 life instead of paying Invigorate's mana cost. Target creature gets +4/+4 until end of turn. |
| Sorcery |
1G (2) |
Mercadian Masques (Common) |
If you have no land cards in hand, you may reveal your hand instead of paying Land Grant's mana cost. Search your library for a forest card and put that card into your hand. Then shuffle your library. |
- You can pay the "reveal your hand" cost even if your hand is already revealed due to another effect. [Barclay 1999/11/07]
- You do not have to find a forest card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- If your hand is empty, you can reveal your empty hand to play this. [D'Angelo 2007/03/25]
| Enchantment |
3G (4) |
Mercadian Masques (Uncommon) |
| At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature. |
- The current player plays and controls this ability, which is not necessarily the controller of Ley Line. [MM FAQ 1999/09/22]
| Creature - Beast 5/4 |
2GG (4) |
Mercadian Masques (Uncommon) |
| All creatures gain forestwalk. (They're unblockable as long as defending player controls a forest.) |
| Enchant Creature |
1GG (3) |
Mercadian Masques (Uncommon) |
| All creatures able to block enchanted creature do so if able. |
- Lure does not give a creature the ability to block the Lured creature, it just forces those creatures which are already able to block the Lured creature to do so. [D'Angelo 1994/06/01]
- Opponent does not have to power special effects in an attempt to make all creatures block the Lured creature. For example, you do not need to power a Goblin Balloon Brigade to block a flying creature with Lure, but if you do power it, the Brigade must block. [bethmo 1994/08/01] More specifically, even a cost of zero mana is an optional cost you can choose not to pay. [WotC Rules Team 2000/02/16]
- If a Lured creature is in a band, only blockers able to block the Lured creature are affected by the Lure. [bethmo 1994/10/01]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Creature - Beast 4/4 |
2G (3) |
Mercadian Masques (Rare) |
Trample When Megatherium comes into play, sacrifice it unless you pay {1} for each card in your hand. |
| Instant |
2G (3) |
Mercadian Masques (Rare) |
| All lands become 2/2 creatures until end of turn. They still counts lands. |
| Creature - Lizard 6/6 |
2GG (4) |
Mercadian Masques (Rare) |
| Whenever a player plays a land, return Pangosaur to its owner's hand. |
| Sorcery |
1G (2) |
Mercadian Masques (Uncommon) |
| Return target green card from your graveyard to your hand. |
| Creature - Dryad 2/1 |
1G (2) |
Mercadian Masques (Common) |
| Forestwalk (This creature is unblockable as long as defending player controls a forest.) |
| Creature - Elemental 4/4 |
GGGGG (5) |
Mercadian Masques (Rare) |
Trample At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental. |
| Creature - Spellshaper 2/2 |
2G (3) |
Mercadian Masques (Common) |
| {G}, {T}, Discard a card from your hand: Regenerate target creature. |
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
| Creature - Dryad 2/1 |
2G (3) |
Mercadian Masques (Uncommon) |
| If an opponent controls an island and you control a forest, you may play Rushwood Legate without paying its mana cost. |
| Creature - Insect 2/3 |
3G (4) |
Mercadian Masques (Uncommon) |
| Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens into play. |
| Creature - Beast 1/1 |
G (1) |
Mercadian Masques (Common) |
| When Sacred Prey becomes blocked, you gain 1 life. |
- Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Horse".
| Creature - Elemental 4/4 |
4G (5) |
Mercadian Masques (Common) |
| When Silverglade Elemental comes into play, you may search your library for a forest card and put that card into play. If you do, shuffle your library. |
- You do not have to find a forest card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
| Creature - Spellshaper 1/1 |
1G (2) |
Mercadian Masques (Uncommon) |
| {1}{G}, {T}, Discard a card from your hand: Search your library for a basic land card and put that card into play tapped. Then shuffle your library. |
- You do not have to find a basic land card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Dryad Spellshaper".
| Enchantment |
3G (4) |
Mercadian Masques (Uncommon) |
| Whenever an opponent plays a blue or black spell, you may put a 1/1 green Snake creature token into play. |
| Creature - Beast 3/3 |
2GG (4) |
Mercadian Masques (Common) |
| Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn. |
- Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Rhino Beast".
| Enchantment |
2G (3) |
Mercadian Masques (Common) |
| Creatures you control get +0/+1 and may block as though they had flying. |
| Sorcery |
3G (4) |
Mercadian Masques (Rare) |
| Put a 1/1 green Saproling creature token into play for each card in your hand. |
| Sorcery |
2G (3) |
Mercadian Masques (Common) |
| Squall deals 2 damage to each creature with flying. |
- Note - The Starter version of this card has a mana cost of {1}{G}, but it does not override the Mercadian Masques card's cost.
| Creature - Monger 3/3 |
3G (4) |
Mercadian Masques (Uncommon) |
| {2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may play this ability. |
| Enchant Creature |
2G (3) |
Mercadian Masques (Uncommon) |
Attacking doesn't cause enchanted creature to tap. Sacrifice Stamina: Regenerate enchanted creature. |
| Enchantment |
1G (2) |
Mercadian Masques (Uncommon) |
| {1}, Sacrifice a land: Target creature gets +1/+1 until end of turn. |
| Enchant Creature |
2G (3) |
Mercadian Masques (Common) |
You may play Tiger Claws any time you could play an instant. Enchanted creature gets +1/+1 and has trample. |
| Sorcery |
2G (3) |
Mercadian Masques (Common) |
| Destroy all enchantments. |
- Destroys all cards that read "Enchant xxx" as well as those reading "Enchantment". [bethmo 1994/06/01]
| Instant |
3G (4) |
Mercadian Masques (Uncommon) |
| At end of combat, destroy all creatures that blocked or were blocked by target creature this turn. |
- It affects creatures that had blocked the target when this spell resolves, even if they are no longer blocking the creature. [D'Angelo 1999/12/11]
| Creature - Insect 1/1 |
3G (4) |
Mercadian Masques (Common) |
Flying Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat. |
| Enchantment |
3G (4) |
Mercadian Masques (Rare) |
| Any player may play creature and enchantment spells any time he or she could play an instant. |
| Creature - Dryad 1/3 |
3G (4) |
Mercadian Masques (Rare) |
Forestwalk (This creature is unblockable as long as defending player controls a forest.) You may play Vine Dryad any time you could play an instant. You may remove a green card in your hand from the game instead of paying Vine Dryad's mana cost. |
| Creature - Wall 0/4 |
1G (2) |
Mercadian Masques (Common) |
(Walls can't attack.) {T}: Add one green mana to your mana pool. |
| Artifact |
5 (5) |
Mercadian Masques (Rare) |
| {4}, {T}: Reveal a creature card in your hand, search your library for a copy of that card, and put the card into your hand. Then shuffle your library. |
- You do not have to find a card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
| Artifact |
3 (3) |
Mercadian Masques (Uncommon) |
At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. {2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn. |
| Artifact |
5 (5) |
Mercadian Masques (Rare) |
| {X}, {T}: Draw a card. X is the number of cards in an opponent's hand. |
- You choose an opponent on announcement. This is not targeted, but a choice is still made. This choice is made before determining the value for X that is used in the cost. [D'Angelo 2000/01/02]
| Artifact |
2 (2) |
Mercadian Masques (Uncommon) |
| {2}, {T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards. |
| Artf Crt - Wall 0/4 |
4 (4) |
Mercadian Masques (Uncommon) |
(Walls can't attack.) {T}: Target creature gets +0/+4 until end of turn. |
| Artifact |
4 (4) |
Mercadian Masques (Rare) |
| {4}, {T}: Choose target creature you control and target creature an opponent controls. Flip a coin. If you win the flip, destroy the creature the opponent controls. If you lose the flip, destroy the creature you control unless you pay {3} and reflip the coin. |
- You choose both targets on announcement, so you can only play this when you can legally choose both targets. [D'Angelo 2003/07/23]
- If you pay the {3}, you do not choose a new pair of targets when it repeats. This means that if you lose the flip, you have the choice of having your creature destroyed or paying {3} to try again to win the flip. If you lose again, you get the same choice, and so on. You can keep trying to destroy your opponent's creature as long as you have mana to pay. [D'Angelo 2003/07/23]
| Artifact |
5 (5) |
Mercadian Masques (Rare) |
| For each 1 damage that would be dealt to a player, that player removes the top card of his or her library from the game instead. |
- If you have no cards in your library, then damage done to you will have no effect since it will get changed into a removal that cannot happen. [MM FAQ 1999/09/22]
- The ability affects all players. [D'Angelo 2001/03/12]
| Artifact |
2 (2) |
Mercadian Masques (Rare) |
| {T}: Target permanent becomes the color of your choice until end of turn. |
| Artifact |
3 (3) |
Mercadian Masques (Rare) |
{T}: Add one blue mana to your mana pool. Sacrifice Eye of Ramos: Add one blue mana to your mana pool. |
- You can play the sacrifice ability while this card is tapped. [MM FAQ 1999/09/22]
| Artifact |
3 (3) |
Mercadian Masques (Rare) |
| {3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead. |
| Artifact |
3 (3) |
Mercadian Masques (Rare) |
{T}: Add one red mana to your mana pool. Sacrifice Heart of Ramos: Add one red mana to your mana pool. |
- You can play the sacrifice ability while this card is tapped. [MM FAQ 1999/09/22]
| Artifact Creature 3/4 |
5 (5) |
Mercadian Masques (Uncommon) |
| {2}: Henge Guardian gains trample until end of turn. |
- Note - Also see Trample, Rule 502.9.
- Note - This card had no creature type until Oracle 2007/10/01, when it became "Dragon". Then with Oracle 2008/01/01 it became "Dragon Wurm".
| Artifact |
6 (6) |
Mercadian Masques (Rare) |
| Whenever a player plays a spell, he or she may pay {1}. If that player does, he or she draws a card at end of turn. |
| Artifact |
3 (3) |
Mercadian Masques (Rare) |
{T}: Add one green mana to your mana pool. Sacrifice Horn of Ramos: Add one green mana to your mana pool. |
- You can play the sacrifice ability while this card is tapped. [MM FAQ 1999/09/22]
| Artifact |
2 (2) |
Mercadian Masques (Uncommon) |
| {3}, {T}: Target creature gains first strike until end of turn. |
| Artifact |
2 (2) |
Mercadian Masques (Uncommon) |
As Jeweled Torque comes into play, choose a color . Whenever a player plays a spell of the chosen color, you may pay {2}. If you do, you gain 2 life. |
| Artifact |
3 (3) |
Mercadian Masques (Rare) |
At the beginning of your upkeep, you may remove the top card of your library from the game face down. {5}, Discard your hand, Sacrifice Kyren Archive: Put all cards removed from the game with Kyren Archive into their owner's hand. |
| Artifact |
3 (3) |
Mercadian Masques (Rare) |
{1}, {T}: Put a charge counter on Kyren Toy. {T}, Remove X charge counters from Kyren Toy: Add X plus one colorless mana to your mana pool. |
| Artifact |
3 (3) |
Mercadian Masques (Rare) |
{4}, {T}: Put a charge counter on Magistrate's Scepter. {T}, Remove three charge counters from Magistrate's Scepter: Take another turn after this one. |
- If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. [CompRules 2002/02/20 - 300.6] See Rule 300.6.
| Artifact |
5 (5) |
Mercadian Masques (Rare) |
| At the end of your turn, if you didn't play a land this turn, you may draw a card. |
- It only checks if you played a land. Putting a land into play by using an effect of another card does not count as "playing a land". [MM FAQ 1999/09/22]
| Artifact |
2 (2) |
Mercadian Masques (Rare) |
{1}, {T}: Put a winch counter on Mercadian Lift. {T}, Remove X winch counters from Mercadian Lift: Put a creature card with converted mana cost X from your hand into play. |
| Artifact |
5 (5) |
Mercadian Masques (Rare) |
| When a creature comes into play, sacrifice Monkey Cage and put into play a number of 2/2 green Ape creature tokens equal to that creature's converted mana cost. |
| Artifact |
4 (4) |
Mercadian Masques (Uncommon) |
| {X}{X}, {T}: Prevent the next X damage that would be dealt to target creature or player this turn. |
| Artifact |
4 (4) |
Mercadian Masques (Rare) |
| {T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn. |
| Artifact |
5 (5) |
Mercadian Masques (Uncommon) |
| {X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at end of turn. |
| Artifact |
2 (2) |
Mercadian Masques (Rare) |
| {2}, {T}: Shuffle target card in play you control into its owner's library. |
| Artifact |
3 (3) |
Mercadian Masques (Rare) |
{T}: Add one black mana to your mana pool. Sacrifice Skull of Ramos: Add one black mana to your mana pool. |
- You can play the sacrifice ability while this card is tapped. [MM FAQ 1999/09/22]
| Artifact |
3 (3) |
Mercadian Masques (Rare) |
{T}: Add one white mana to your mana pool. Sacrifice Tooth of Ramos: Add one white mana to your mana pool. |
- You can play the sacrifice ability while this card is tapped. [MM FAQ 1999/09/22]
| Artifact Creature - Spellshaper 1/1 |
2 (2) |
Mercadian Masques (Uncommon) |
| {1}, {T}, Discard a card from your hand: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.) |
| Artifact |
3 (3) |
Mercadian Masques (Rare) |
| At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. |
| Land |
|
Mercadian Masques (Rare) |
{T}: Add one colorless mana to your mana pool. {3}, {T}, Sacrifice a land: Destroy target nonbasic land. |
| Land |
|
Mercadian Masques (Uncommon) |
Fountain of Cho comes into play tapped. {T}: Put a storage counter on Fountain of Cho. {T}, Remove any number of storage counters from Fountain of Cho: Add one white mana to your mana pool for each storage counter removed this way. |
- This counts as a "land tapped for mana" even if you remove no storage counters and generate zero mana with the ability. [D'Angelo 2007/12/05]
| Land |
|
Mercadian Masques (Uncommon) |
{T}: Add one colorless mana to your mana pool. {2}, {T}: Add one mana of any color to your mana pool. |
| Land |
|
Mercadian Masques (Common) |
Hickory Woodlot comes into play tapped with two depletion counters on it. {T}, Remove a depletion counter from Hickory Woodlot: Add two green mana to your mana pool. If there are no depletion counters on Hickory Woodlot, sacrifice it. |
| Land |
|
Mercadian Masques (Rare) |
{T}: Add one colorless mana to your mana pool. {T}, Sacrifice a creature: You gain 1 life. |
| Land |
|
Mercadian Masques (Uncommon) |
Mercadian Bazaar comes into play tapped. {T}: Put a storage counter on Mercadian Bazaar. {T}, Remove any number of storage counters from Mercadian Bazaar: Add one red mana to your mana pool for each storage counter removed this way. |
- This counts as a "land tapped for mana" even if you remove no storage counters and generate zero mana with the ability. [D'Angelo 2007/12/05]
| Land |
|
Mercadian Masques (Common) |
Peat Bog comes into play tapped with two depletion counters on it. {T}, Remove a depletion counter from Peat Bog: Add two black mana to your mana pool. If there are no depletion counters on Peat Bog, sacrifice it. |
| Land |
|
Mercadian Masques (Common) |
Remote Farm comes into play tapped with two depletion counters on it. {T}, Remove a depletion counter from Remote Farm: Add two white mana to your mana pool. If there are no depletion counters on Remote Farm, sacrifice it. |
| Land |
|
Mercadian Masques (Rare) |
{T}: Add one colorless mana to your mana pool. {1}, {T}: Tap target land. |
- Mercadian Masques/Nemesis/Prophecy block format tournaments (see Rule 806.7) have banned this card since 2000/07/01.
| Land |
|
Mercadian Masques (Uncommon) |
Rushwood Grove comes into play tapped. {T}: Put a storage counter on Rushwood Grove. {T}, Remove any number of storage counters from Rushwood Grove: Add one green mana to your mana pool for each storage counter removed this way. |
- This counts as a "land tapped for mana" even if you remove no storage counters and generate zero mana with the ability. [D'Angelo 2007/12/05]
| Land |
|
Mercadian Masques (Common) |
Sandstone Needle comes into play tapped with two depletion counters on it. {T}, Remove a depletion counter from Sandstone Needle: Add two red mana to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it. |
| Land |
|
Mercadian Masques (Uncommon) |
Saprazzan Cove comes into play tapped. {T}: Put a storage counter on Saprazzan Cove. {T}, Remove any number of storage counters from Saprazzan Cove: Add one blue mana to your mana pool for each storage counter removed this way. |
- This counts as a "land tapped for mana" even if you remove no storage counters and generate zero mana with the ability. [D'Angelo 2007/12/05]
| Land |
|
Mercadian Masques (Common) |
Saprazzan Skerry comes into play tapped with two depletion counters on it. {T}, Remove a depletion counter from Saprazzan Skerry: Add two blue mana to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it. |
| Land |
|
Mercadian Masques (Uncommon) |
Subterranean Hangar comes into play tapped. {T}: Put a storage counter on Subterranean Hangar. {T}, Remove any number of storage counters from Subterranean Hangar: Add one black mana to your mana pool for each storage counter removed this way. |
- This counts as a "land tapped for mana" even if you remove no storage counters and generate zero mana with the ability. [D'Angelo 2007/12/05]
| Land |
|
Mercadian Masques (Rare) |
{T}: Add one colorless mana to your mana pool. {1}, {T}: Target creature gains protection from artifacts until end of turn. |
| Land |
|
Mercadian Masques (Land) |
| {W} |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Mercadian Masques (Land) |
| {W} |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Mercadian Masques (Land) |
| {W} |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Mercadian Masques (Land) |
| {W} |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Mercadian Masques (Land) |
| {U} |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Mercadian Masques (Land) |
| {U} |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Mercadian Masques (Land) |
| {U} |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Mercadian Masques (Land) |
| {U} |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Mercadian Masques (Land) |
| {B} |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Mercadian Masques (Land) |
| {B} |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Mercadian Masques (Land) |
| {B} |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Mercadian Masques (Land) |
| {B} |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Mercadian Masques (Land) |
| {R} |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Mercadian Masques (Land) |
| {R} |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Mercadian Masques (Land) |
| {R} |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Mercadian Masques (Land) |
| {R} |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Mercadian Masques (Land) |
| {G} |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Mercadian Masques (Land) |
| {G} |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Mercadian Masques (Land) |
| {G} |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Mercadian Masques (Land) |
| {G} |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
|