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Maschere di Mercadia

 Mercadian Masques  Merkadische Masken  Masques de Mercadia  Máscaras de Mercadia  Máscara de Mercádia

→ Checklist → Cards

1. Aldilà

Instant 2W (3) Maschere di Mercadia (Uncommon)
Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.

2. Muro di Alabastro

Creature - Wall 0/4 2W (3) Maschere di Mercadia (Common)
Defender (This creature can't attack.)
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.

3. Armistizio

Enchantment 2W (3) Maschere di Mercadia (Rare)
{3}{W}{W}: You draw a card and target opponent gains 3 life.

4. Arrestare

Enchantment - Aura 2W (3) Maschere di Mercadia (Uncommon)
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.

5. Unità Balista

Creature - Human Rebel 2/2 3W (4) Maschere di Mercadia (Uncommon)
{X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Rebel and not Human Rebel.

6. Venditore Ambulante di Monili

Creature - Human Spellshaper 1/1 W (1) Maschere di Mercadia (Common)
{W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
  • Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".

7. Grifone Incantato

Creature - Griffin 3/3 3W (4) Maschere di Mercadia (Uncommon)
Flying
When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from his or her hand.

8. Alchimista Cho-Arrim

Creature - Human Spellshaper 1/1 W (1) Maschere di Mercadia (Rare)
{1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
  • Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".

9. Picchiatore Cho-Arrim

Creature - Ogre Rebel 3/4 5W (6) Maschere di Mercadia (Rare)
Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.
  • Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Ogre Rebel".

10. Delegata Cho-Arrim

Creature - Human Soldier 1/2 2W (3) Maschere di Mercadia (Uncommon)
Protection from black
If an opponent controls a Swamp and you control a Plains, you may cast Cho-Arrim Legate without paying its mana cost.

11. Cho-Manno, Rivoluzionario

Legendary Creature - Human Rebel 2/2 2WW (4) Maschere di Mercadia (Rare)
Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01 when it became "Rebel". It was changed again with Tenth Edition and Oracle 2007/07/13 to be "Human Rebel".

12. Benedizione di Cho-Manno

Enchantment - Aura WW (2) Maschere di Mercadia (Common)
Flash
Enchant creature
As Cho-Manno's Blessing enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.

13. Causa Comune

Enchantment 2W (3) Maschere di Mercadia (Rare)
Nonartifact creatures get +2/+2 as long as they all share a color.
  • The ability gives +2/+2 to all creatures which are not artifact creatures, as long as every one of those creatures is of the same color. They can have additional colors beyond the one they share, but they all have to share one color. If any creature is not of the shared color, the bonus is lost. [MM FAQ 1999/09/22]
  • It really does mean "all creatures", including your opponent's. [MM FAQ 1999/09/22]

14. Mercato Sorvegliato

Enchantment 2W (3) Maschere di Mercadia (Rare)
Players can't cast spells with the same name as a nontoken permanent.
Players can't play nonbasic lands with the same name as a nontoken permanent.
  • This card only looks at cards in play, not ones on the stack. So it is possible to play two instances of a spell onto the stack. [MM FAQ 1999/09/22]
  • Does not prevent effects which "put into play" a card. It only stops people from playing (announcing). [MM FAQ 1999/09/22]

15. Punizione Sommaria

Enchantment 2W (3) Maschere di Mercadia (Rare)
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.

16. Fante Balestriere

Creature - Human Soldier Archer 1/1 1W (2) Maschere di Mercadia (Common)
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
  • Note - This card was creature type "Soldier" until Ninth Edition and Oracle 2005/08/01, when it became "Human Soldier". Then with Oracle 2008/01/01 it became "Human Soldier Archer".

17. Testimone Devota

Creature - Human Spellshaper 2/2 2W (3) Maschere di Mercadia (Common)
{1}{W}, {T}, Discard a card: Destroy target artifact or enchantment.
  • Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".

18. Disincantare

Instant 1W (2) Maschere di Mercadia (Common)
Destroy target artifact or enchantment.
  • Artifact creatures can regenerate from destroy effects like this. [D'Angelo 1998/02/03]
  • This spell is not modal. If the target changes from an artifact to an enchantment or vice versa (as with Transmogrifying Licid), this spell still destroys it. [WotC Rules Team 1998/07/01]

19. Guardia della Fontana

Creature - Human Cleric 2/4 3WW (5) Maschere di Mercadia (Rare)
Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)

20. Rincalzi

Creature - Human Rebel 2/2 1W (2) Maschere di Mercadia (Common)
  • Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Human Rebel".

21. Onora i Caduti

Instant 1W (2) Maschere di Mercadia (Rare)
Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.

22. Soldato Ignobile

Creature - Human Soldier 3/1 2W (3) Maschere di Mercadia (Uncommon)
Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".

23. Inviolabilità

Enchantment - Aura 1W (2) Maschere di Mercadia (Common)
Enchant creature
Prevent all damage that would be dealt to enchanted creature.

24. Maschera di Avorio

Enchantment 2WW (4) Maschere di Mercadia (Rare)
You have shroud. (You can't be the target of spells or abilities.)

25. Regina dei Jhovall

Creature - Cat Rebel 4/7 4WW (6) Maschere di Mercadia (Rare)
Vigilance

26. Cavalca-Jhovall

Creature - Human Rebel 3/3 4W (5) Maschere di Mercadia (Uncommon)
Trample

27. Ultimo Respiro

Instant 1W (2) Maschere di Mercadia (Uncommon)
Exile target creature with power 2 or less. Its controller gains 4 life.

28. Momento di Silenzio

Instant W (1) Maschere di Mercadia (Common)
Target player skips his or her next combat phase this turn.
  • The player skips their next combat phase this turn (if any). If they manage to have two combat phases (due to Relentless Assault or some similar effect), then only their next one combat phase is skipped. [MM FAQ 1999/09/22]
  • It must be used before the combat phase starts or it has no effect. [D'Angelo 1999/11/27]
  • If played on a player when it is not their turn, it has no effect. [DeLaney 2000/01/16]

29. Veglia Notturna

Enchantment 2W (3) Maschere di Mercadia (Uncommon)
Whenever a creature is put into a graveyard from the battlefield, you gain 1 life.

30. Museruola

Enchantment - Aura 1W (2) Maschere di Mercadia (Common)
Enchant creature
Prevent all damage that would be dealt by enchanted creature.

31. Aliante del Vento Notturno

Creature - Human Rebel 2/1 2W (3) Maschere di Mercadia (Common)
Flying, protection from black

32. Nobile Intento

Enchantment 3WW (5) Maschere di Mercadia (Uncommon)
Whenever a creature you control deals combat damage, you gain that much life.

33. Cura di Orim

Instant 1W (2) Maschere di Mercadia (Common)
If you control a Plains, you may tap an untapped creature you control rather than pay the mana cost of Orim's Cure.

Prevent the next 4 damage that would be dealt to target creature or player this turn.

34. Guerriero Devoto

Creature - Human Rebel Warrior 2/3 3W (4) Maschere di Mercadia (Common)
Whenever Pious Warrior is dealt combat damage, you gain that much life.
  • Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Human Rebel Warrior".

35. Capitano Ramosiano

Creature - Human Rebel 2/2 1WW (3) Maschere di Mercadia (Uncommon)
First strike
{5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put that card onto the battlefield. Then shuffle your library.

36. Comandante Ramosiano

Creature - Human Rebel 2/4 2WW (4) Maschere di Mercadia (Uncommon)
{6}, {T}: Search your library for a Rebel permanent card with converted mana cost 5 or less and put that card onto the battlefield. Then shuffle your library.
  • You do not have to find a Rebel card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Note - Also see Converted Mana Cost, Rule G3.30.
  • Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Human Rebel".

37. Tenente Ramosiano

Creature - Human Rebel 1/2 1W (2) Maschere di Mercadia (Common)
{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library.
  • You do not have to find a Rebel card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Note - Also see Converted Mana Cost, Rule G3.30.
  • Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Human Rebel".

38. Adunata Ramosiana

Instant 3W (4) Maschere di Mercadia (Common)
If you control a Plains, you may tap an untapped creature you control rather than pay Ramosian Rally's mana cost.

Creatures you control get +1/+1 until end of turn.

39. Sergente Ramosiano

Creature - Human Rebel 1/1 W (1) Maschere di Mercadia (Common)
{3}, {T}: Search your library for a Rebel permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library.
  • You do not have to find a Rebel card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Note - Also see Converted Mana Cost, Rule G3.30.
  • Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Human Rebel".

40. Maresciallo dell'Aria Ramosiano

Creature - Human Rebel 3/3 3WW (5) Maschere di Mercadia (Rare)
Flying
{7}, {T}: Search your library for a Rebel permanent card with converted mana cost 6 or less and put that card onto the battlefield. Then shuffle your library.
  • You do not have to find a Rebel card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Note - Also see Converted Mana Cost, Rule G3.30.
  • Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Human Rebel".

41. Scout Assaltatori

Creature - Human Rebel Scout 1/4 2WW (4) Maschere di Mercadia (Rare)
Flying
{2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn.

42. Rinuncia

Instant 1W (2) Maschere di Mercadia (Uncommon)
Sacrifice any number of permanents. You gain 2 life for each one sacrificed this way.
  • You choose what to sacrifice on resolution. [MM FAQ 1999/09/22]

43. Anziano Riverito

Creature - Human Cleric 1/2 2W (3) Maschere di Mercadia (Common)
{1}: Prevent the next 1 damage that would be dealt to Revered Elder this turn.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

44. Mantra Riverente

Instant 3W (4) Maschere di Mercadia (Rare)
You may exile a white card from your hand rather than pay Reverent Mantra's mana cost.
All creatures gain protection from the color of your choice until end of turn.

45. Aura di Virtù

Enchantment 1W (2) Maschere di Mercadia (Uncommon)
{W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.

46. Giusta Indignazione

Enchantment 2W (3) Maschere di Mercadia (Uncommon)
Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.

47. Dettagli di Sicurezza

Enchantment 3W (4) Maschere di Mercadia (Rare)
{W}{W}: Put a 1/1 white Soldier creature token onto the battlefield. Activate this ability only if you control no creatures and only once each turn.

48. Balsamo Rilassante

Instant 1W (2) Maschere di Mercadia (Common)
Target player gains 5 life.

49. Concentrazione Spirituale

Enchantment 1W (2) Maschere di Mercadia (Rare)
Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.

50. Guardia Risoluta

Creature - Human Rebel 2/2 WW (2) Maschere di Mercadia (Common)
Vigilance (Attacking doesn't cause this creature to tap.)

51. Circolo della Storia

Enchantment 1WW (3) Maschere di Mercadia (Uncommon)
As Story Circle enters the battlefield, choose a color.
{W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

52. Task Force

Creature - Human Rebel 1/3 2W (3) Maschere di Mercadia (Common)
Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.
  • The +0/+3 bonus is added as a triggered ability upon the playing/announcing of a spell or ability which targets this card. [D'Angelo 1999/11/12]
  • Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Human Rebel".

53. Aliante Termico

Creature - Human Rebel 2/1 2W (3) Maschere di Mercadia (Common)
Flying, protection from red

54. Venditore Ambulante di Tonico

Creature - Human Spellshaper 1/1 1W (2) Maschere di Mercadia (Uncommon)
{W}, {T}, Discard a card: Target player gains 3 life.
  • Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".

55. Addetta alle Trappole

Creature - Human Soldier 2/3 2WW (4) Maschere di Mercadia (Uncommon)
{T}: Target attacking unblocked creature becomes blocked. Activate this ability only during the declare blockers step. (This ability works on unblockable creatures.)
  • If the ability is used on a creature with Trample, the damage still comes through. See Rule 502.9. [MM FAQ 1999/09/22]
  • This ability will trigger any creature's "whenever this becomes blocked" ability. [DeLaney 1999/10/17]
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".

56. Resa dei Conti

Sorcery 4W (5) Maschere di Mercadia (Rare)
Each creature deals damage to itself equal to its power.

57. Desiderivendolo

Creature - Unicorn Monger 3/3 3W (4) Maschere di Mercadia (Uncommon)
{2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.

58. Carovana Aerea

Creature - Human Soldier 4/3 4UU (6) Maschere di Mercadia (Rare)
Flying
{1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)
  • If you do not play the card by end of turn, it stays removed from the game. If you play it, it goes wherever the spell would normally go when played. [MM FAQ 1999/09/22]
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".

59. Venditore Ambulante di Palloni

Creature - Human Spellshaper 2/2 2U (3) Maschere di Mercadia (Common)
{U}, {T}, Discard a card: Target creature gains flying until end of turn.
  • Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".

60. Contrabbandiere

Creature - Merfolk 2/2 3U (4) Maschere di Mercadia (Common)
{U}: Blockade Runner is unblockable this turn.

61. Tempesta Cerebrale

Instant U (1) Maschere di Mercadia (Common)
Draw three cards, then put two cards from your hand on top of your library in any order.
  • This is all one effect. You draw 3 and return 2 cards all in one resolution. Nothing may be used between the two. [D'Angelo 1999/10/12]
  • Vintage tournaments (see Rule 801) have restricted this card since 2008/06/20.

62. Corruzione

Sorcery 3UU (5) Maschere di Mercadia (Rare)
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library.
  • You put the creature into play, so you control it and any "comes into play" abilities it has. [MM FAQ 1999/09/22]
  • You do not have to find a creature card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]

63. Fluttuare

Enchantment - Aura 1U (2) Maschere di Mercadia (Common)
Flash
Enchant creature
Enchanted creature has flying.

64. Nautilo

Creature - Nautilus Beast 2/2 2U (3) Maschere di Mercadia (Uncommon)
Whenever Chambered Nautilus becomes blocked, you may draw a card.
  • Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Nautilus Beast".

65. Spirito Camaleonte

Creature - Illusion Spirit X/X 3U (4) Maschere di Mercadia (Uncommon)
As Chameleon Spirit enters the battlefield, choose a color.
Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
  • Note - This card was creature type "Illusion" until Oracle 2007/10/01, when it became "Illusion Spirit".

66. Carisma

Enchantment - Aura UUU (3) Maschere di Mercadia (Rare)
Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the second creature for as long as Charisma remains on the battlefield.

67. Spiritello delle Nuvole

Creature - Faerie 1/1 U (1) Maschere di Mercadia (Common)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Cloud Sprite can block only creatures with flying.

68. Pirateria Costiera

Enchantment 2UU (4) Maschere di Mercadia (Uncommon)
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
  • You draw one card per creature, not one per point of damage. [MM FAQ 1999/09/22]

69. Contromagia

Instant UU (2) Maschere di Mercadia (Common)
Counter target spell.
  • Note - In Fifth Edition (and before) this was an Interrupt. All such spells are now Instants.

70. Codardia

Enchantment 3UU (5) Maschere di Mercadia (Rare)
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)

71. Dogana

Enchantment 1U (2) Maschere di Mercadia (Uncommon)
Whenever you cast a creature spell, you may pay {1}. If you do, draw a card, then discard a card.

72. Tritone Saettante

Creature - Merfolk 1/1 1U (2) Maschere di Mercadia (Common)
{U}: Return Darting Merfolk to its owner's hand.

73. Disidratazione

Enchantment - Aura 3U (4) Maschere di Mercadia (Common)
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.
  • Note - Also see Aura, Rule G1.30.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of type Enchant Creature.

74. Scorta Diplomatica

Creature - Human Spellshaper 1/1 1U (2) Maschere di Mercadia (Uncommon)
{U}, {T}, Discard a card: Counter target spell or ability that targets a creature.
  • It means a spell that targets a creature or an ability that targets a creature. [D'Angelo 2006/01/01]
  • Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".

75. Immunità Diplomatica

Enchantment - Aura 1U (2) Maschere di Mercadia (Common)
Enchant creature
Shroud (This permanent can't be the target of spells or abilities.)
Enchanted creature has shroud.
  • Yes, this card has shroud for itself and gives it to the enchanted creature. [D'Angelo 2007/05/15]
  • The text does not apply until after it is in play, so it can be the target of a spell while it is on the stack. [D'Angelo 2001/08/15]
  • Any Auras already on the enchanted creature remain there. [D'Angelo 2002/07/21]
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Shroud, Rule 502.36.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

76. Cucciolo di Draghetto

Creature - Drake 1/3 2U (3) Maschere di Mercadia (Common)
Flying
{U}: Drake Hatchling gets +1/+0 until end of turn. Activate this ability only once each turn.

77. Embargo

Enchantment 3U (4) Maschere di Mercadia (Rare)
Nonland permanents don't untap during their controllers' untap steps.

At the beginning of your upkeep, you lose 2 life.

78. Flusso di Energia

Enchantment 2U (3) Maschere di Mercadia (Uncommon)
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."

79. Spirito Stravagante

Creature - Spirit 4/4 3U (4) Maschere di Mercadia (Rare)
Flying
At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand.

80. Morte Apparente

Enchantment - Aura 2U (3) Maschere di Mercadia (Uncommon)
Enchant creature
When enchanted creature is put into a graveyard, return that card to the battlefield under your control.
  • Since False Demise's effect follows the standard timing rules for triggered abilities, if both players have False Demise on the same creature, then the player whose turn it is when the creature goes to the graveyard will not get it. The other False Demise effect will fail since the creature will no longer be in the graveyard. [D'Angelo 1999/08/01]
  • Token creatures are removed from the game prior to False Demise's triggered ability resolving. [Duelist Magazine #12, Page 32] The continuous effect of removing tokens is "faster" than triggered abilities.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

81. Anemone Luminescente

Creature - Jellyfish Beast 1/3 3U (4) Maschere di Mercadia (Uncommon)
When Glowing Anemone enters the battlefield, you may return target land to its owner's hand.
  • Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Anemone Beast". Then with Oracle 2008/01/01 it became "Jellyfish Beast".

82. Getto d'Acqua

Instant 4U (5) Maschere di Mercadia (Common)
You may return two Islands you control to their owner's hand rather than pay Gush's mana cost.

Draw two cards.
  • Vintage tournaments (see Rule 801) restricted this card from 2003/07/01 to 2007/06/20, and it has been restricted again since 2008/06/20.
  • Legacy tournaments (see Rule 802) have banned this card since 2003/07/01.

83. Alto Mare

Enchantment 2U (3) Maschere di Mercadia (Uncommon)
Red creature spells and green creature spells cost {1} more to cast.

84. Ingannare

Instant 1U (2) Maschere di Mercadia (Common)
Return target artifact, enchantment, or land to its owner's hand.

85. Genio Asservito

Creature - Djinn 4/4 1UU (3) Maschere di Mercadia (Uncommon)
Flying
When Indentured Djinn enters the battlefield, each other player may draw up to three cards.

86. Tocco di Karn

Instant UU (2) Maschere di Mercadia (Rare)
Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)

87. Sviare

Instant 3UU (5) Maschere di Mercadia (Rare)
You may exile a blue card from your hand rather than pay Misdirection's mana cost.
Change the target of target spell with a single target.
  • You choose the spell to target on announcement, but you pick the new target for that spell on resolution. [bethmo 1999/11/30]
  • If there is no other legal target for the spell, Misdirection does not change the target. [D'Angelo 2000/07/24]
  • Misdirection does not check if the current target is legal. It just checks if the spell has a single target. [DeLaney 2001/02/15]
  • Note - Also see Deflection for related rulings.

88. Passo Falso

Sorcery 1U (2) Maschere di Mercadia (Common)
Creatures target player controls don't untap during that player's next untap step.
  • It affects the creatures the player controls when this resolves. Those creatures don't untap during the player's next untap. [DeLaney 2001/05/06]
  • The creatures are only prevented from untapping during the targeted player's next untap step. They can still can untap during other player's untap steps. [Jackson 1999/10/25]

89. Usurpatrice

Creature - Merfolk Spellshaper 1/1 1U (2) Maschere di Mercadia (Rare)
{3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
  • Note - Also see Haste, Rule 502.5.
  • Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper". Then with Oracle 2008/01/01 it became "Merfolk Spellshaper".

90. Ispettore Portuale

Creature - Human 1/2 1U (2) Maschere di Mercadia (Common)
Whenever Port Inspector becomes blocked, you may look at defending player's hand.
  • Note - This card was creature type "Townsfolk" until Oracle 2007/10/01, when it became "Human".

91. Nave Volante di Rishada

Creature - Human Pirate 3/1 2U (3) Maschere di Mercadia (Common)
Flying
Rishadan Airship can block only creatures with flying.
  • Note - This card was creature type "Pirate" until Oracle 2007/10/01, when it became "Human Pirate".

92. Brigante di Rishada

Creature - Human Pirate 3/2 4U (5) Maschere di Mercadia (Rare)
Flying
When Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless he or she pays {3}.
Rishadan Brigand can block only creatures with flying.
  • Note - This card was creature type "Pirate" until Oracle 2007/10/01, when it became "Human Pirate".

93. Tagliaborse di Rishada

Creature - Human Pirate 1/1 2U (3) Maschere di Mercadia (Common)
When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless he or she pays {1}.
  • Note - This card was creature type "Pirate" until Oracle 2007/10/01, when it became "Human Pirate".

94. Manigoldo di Rishada

Creature - Human Pirate 2/2 3U (4) Maschere di Mercadia (Uncommon)
When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless he or she pays {2}.
  • Note - This card was creature type "Pirate" until Oracle 2007/10/01, when it became "Human Pirate".

95. Velivendola

Creature - Human Monger 3/3 3U (4) Maschere di Mercadia (Uncommon)
{2}: Target creature gains flying until end of turn. Any player may activate this ability.
  • Note - This card was creature type "Monger" until Oracle 2007/10/01, when it became "Human Monger".

96. Calamaro delle Sabbie

Creature - Squid Beast 2/2 3U (4) Maschere di Mercadia (Rare)
Islandwalk
You may choose not to untap Sand Squid during your untap step.
{T}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped.

97. Balivo di Saprazzo

Creature - Merfolk 2/2 3UU (5) Maschere di Mercadia (Rare)
When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards.
When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.

98. Distruttore di Saprazzo

Creature - Beast 3/3 4U (5) Maschere di Mercadia (Uncommon)
{U}: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker is unblockable this turn.

99. Erede di Saprazzo

Creature - Merfolk 1/1 1U (2) Maschere di Mercadia (Rare)
Whenever Saprazzan Heir becomes blocked, you may draw three cards.
  • It triggers only once even if blocked by more than one creature. [MM FAQ 1999/09/22]

100. Delegato di Saprazzo

Creature - Merfolk Soldier 1/3 3U (4) Maschere di Mercadia (Uncommon)
Flying
If an opponent controls a Mountain and you control an Island, you may cast Saprazzan Legate without paying its mana cost.
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Merfolk Soldier".

101. Catamarano di Saprazzo

Creature - Merfolk 5/5 3U (4) Maschere di Mercadia (Common)
When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat.
  • Note - This card was creature type "Ship" until Oracle 2007/10/01, when it became "Merfolk".

102. Predone di Saprazzo

Creature - Merfolk 1/2 2U (3) Maschere di Mercadia (Common)
When Saprazzan Raider becomes blocked, return it to its owner's hand.
  • It returns as soon as it is blocked. It does not remain in play long enough to deal damage. [MM FAQ 1999/09/22]

103. Sfida di Spinte

Instant 2U (3) Maschere di Mercadia (Uncommon)
Until end of turn, all creatures gain "{T}: Tap target creature."

104. Predire

Enchantment U (1) Maschere di Mercadia (Uncommon)
{3}{U}{U}: Shuffle your library.

{X}: Look at the top X cards of your library and put them back in any order.

105. Strizzare

Enchantment 3U (4) Maschere di Mercadia (Rare)
Sorcery spells cost {3} more to cast.

106. Arte del Governo

Enchantment 3U (4) Maschere di Mercadia (Rare)
Prevent all combat damage that would be dealt to and dealt by creatures you control.

107. Barriera Urticante

Creature - Wall 0/4 2UU (4) Maschere di Mercadia (Common)
Defender (This creature can't attack.)
{U}, {T}: Stinging Barrier deals 1 damage to target creature or player.

108. Sventare

Instant 2UU (4) Maschere di Mercadia (Uncommon)
You may return three Islands you control to their owner's hand rather than pay Thwart's mana cost.

Counter target spell.

109. Trascinato dalla Corrente

Instant 1U (2) Maschere di Mercadia (Common)
You may return an Island you control to its owner's hand rather than pay Tidal Bore's mana cost.
You may tap or untap target creature.

110. Kraken delle Maree

Creature - Kraken 6/6 5UUU (8) Maschere di Mercadia (Rare)
Tidal Kraken is unblockable.
  • Note - This card was of creature type "Monster" and not "Kraken" until Ninth Edition and Oracle 2005/08/01.

111. Draghetto Timido

Creature - Drake 3/3 2U (3) Maschere di Mercadia (Uncommon)
Flying
When another creature enters the battlefield, return Timid Drake to its owner's hand.
  • Since the unsummoning of this card is a triggered ability on another creature coming into play, it is placed on the stack with in the standard triggered ability order. This means that if your opponent does something like cast Nekrataal, the active player's (their) triggered abilities are placed on the stack before yours and the Drake is a valid target for the Nekrataal triggered ability. But since your ability is placed on the stack last, the Drake will go to your hand instead of being destroyed. [D'Angelo 1999/07/01]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

112. Rotte Commerciali

Enchantment 1U (2) Maschere di Mercadia (Rare)
{1}: Return target land you control to its owner's hand.
{1}, Discard a land card: Draw a card.

113. Tassa di Guerra

Enchantment 2U (3) Maschere di Mercadia (Uncommon)
{X}{U}: Creatures can't attack this turn unless their controller pays {X} for each attacking creature he or she controls.
  • The opponent pays the cost as blockers are declared. [D'Angelo 2007/02/04]
  • The ability only applies to attackers declared after it resolves. It will not add costs to any attackers already announced. [DeLaney 1999/10/17]
  • You can choose X=0. This doesn't have an effect most of the time, but it does mean that creatures cannot attack unless the controller chooses to pay the cost (a cost of zero is not automatically paid). You can use this to make your Juggernaut unable to attack. [DeLaney 1999/10/17]

114. Buttafuori del Porto

Creature - Merfolk Spellshaper 1/1 1U (2) Maschere di Mercadia (Common)
{U}, {T}, Discard a card: Return target creature to its owner's hand.
  • Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Merfolk Spellshaper".

115. Biscazzieri dei Vicoli

Creature - Human Mercenary 2/2 1BB (3) Maschere di Mercadia (Common)
Whenever Alley Grifters becomes blocked, defending player discards a card.
  • It triggers only once even if blocked by more than one creature. [MM FAQ 1999/09/22]
  • Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Human Mercenary".

116. Mercato Nero

Enchantment 3BB (5) Maschere di Mercadia (Rare)
Whenever a creature is put into a graveyard from the battlefield, put a charge counter on Black Market.
At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Black Market.
  • Getting the mana is not optional. [MM FAQ 1999/09/22]

117. Trafficanti della Palude

Creature - Human Mercenary 2/2 1BB (3) Maschere di Mercadia (Common)
Swampwalk

118. Fattucchiere della Palude

Creature - Human Spellshaper 1/1 2B (3) Maschere di Mercadia (Common)
{B}, {T}, Discard a card: Add {B}{B}{B} to your mana pool.
  • The ability is a mana ability. [MM FAQ 1999/09/22]
  • Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".

119. Fattucchiere Ghignante

Creature - Human Spellshaper 1/1 1B (2) Maschere di Mercadia (Uncommon)
{X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn.
  • Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".

120. Bruto Caterano

Creature - Horror Mercenary 2/2 2B (3) Maschere di Mercadia (Common)
{2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library.
  • You do not have to find a Mercenary card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Note - Also see Converted Mana Cost, Rule G3.30.
  • Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Horror Mercenary".

121. Oppressore Caterano

Creature - Horror Mercenary 4/3 3BB (5) Maschere di Mercadia (Uncommon)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{4}, {T}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put that card onto the battlefield. Then shuffle your library.

122. Rapitori Caterani

Creature - Human Mercenary 4/2 2BB (4) Maschere di Mercadia (Uncommon)
{3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library.
  • You do not have to find a Mercenary card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Note - Also see Converted Mana Cost, Rule G3.30.
  • Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Horror Mercenary".

123. Signore Supremo Caterano

Creature - Horror Mercenary 7/5 4BBB (7) Maschere di Mercadia (Rare)
Sacrifice a creature: Regenerate Cateran Overlord.
{6}, {T}: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put that card onto the battlefield. Then shuffle your library.
  • You do not have to find a Mercenary card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Note - Also see Converted Mana Cost, Rule G3.30.
  • Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Horror Mercenary".

124. Persuasore Caterano

Creature - Human Mercenary 2/1 BB (2) Maschere di Mercadia (Common)
{1}, {T}: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put that card onto the battlefield. Then shuffle your library.
  • You do not have to find a Mercenary card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Note - Also see Converted Mana Cost, Rule G3.30.
  • Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Horror Mercenary".

125. Schiavista Caterano

Creature - Horror Mercenary 5/5 4BB (6) Maschere di Mercadia (Rare)
Swampwalk
{5}, {T}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put that card onto the battlefield. Then shuffle your library.

126. Evocazioni Caterane

Sorcery B (1) Maschere di Mercadia (Uncommon)
Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library.
  • You do not have to find a Mercenary card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]

127. Cospirazione

Enchantment 3BB (5) Maschere di Mercadia (Rare)
As Conspiracy enters the battlefield, choose a creature type.
Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type.
  • This replaces all creature types on those cards for as long as it is in play. [MM FAQ 1999/09/22]
  • Choosing Legend as the creature type does not make creature legendary. [D'Angelo 2005/10/01]
  • Choosing Wall as the creature type does not give the creatures Defender or make them unable to attack. [D'Angelo 2005/10/01]
  • This can grant a creature type to animated lands and artifacts that would otherwise have no creature type. [D'Angelo 2000/10/08]
  • It does not replace any use of creature types in card text. For example, it will not change Mercenary Informer to be able to pull a different creature type. [D'Angelo 2000/09/07]
  • Note - Also see Rule 212.1e for details on choosing creature types.

128. Ufficiale Corrotto

Creature - Human Minion 3/1 4B (5) Maschere di Mercadia (Rare)
{2}{B}: Regenerate Corrupt Official.
Whenever Corrupt Official becomes blocked, defending player discards a card at random.
  • It triggers only once even if blocked by more than one creature. [MM FAQ 1999/09/22]
  • Note - This card was creature type "Minion" until Oracle 2007/10/01, when it became "Human Minion".

129. Rito Oscuro

Instant B (1) Maschere di Mercadia (Common)
Add {B}{B}{B} to your mana pool.
  • This card, as with all instants cards, goes to the graveyard when it resolves. It does not stay in play. [D'Angelo 1999/05/01]
  • Extended tournaments (see Rule 803) have banned this card since 2000/04/01.
  • Note - In Mirage, Fifth Edition, Tempest, and Urza's Saga, this spell was of type Mana Source. In Ice Age, Fourth Edition (and before), it was of type Interrupt. It is now of type Instant.

130. Sguardo Mortale

Creature - Lizard 2/2 3B (4) Maschere di Mercadia (Uncommon)
Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.

131. Ghoul di Bosco Cupo

Creature - Zombie 2/1 2B (3) Maschere di Mercadia (Common)
Pay 2 life: Regenerate Deepwood Ghoul.

132. Delegato di Bosco Cupo

Creature - Shade 1/1 3B (4) Maschere di Mercadia (Uncommon)
If an opponent controls a Forest and you control a Swamp, you may cast Deepwood Legate without paying its mana cost.
{B}: Deepwood Legate gets +1/+1 until end of turn.

133. Delraic

Creature - Horror 6/6 6B (7) Maschere di Mercadia (Rare)
Trample
You may sacrifice three black creatures rather than pay Delraich's mana cost.

134. Orrore Asservito

Creature - Horror 4/4 3B (4) Maschere di Mercadia (Uncommon)
When Enslaved Horror enters the battlefield, each other player may return a creature card from his or her graveyard to the battlefield.

135. Estorsione

Sorcery 3BB (5) Maschere di Mercadia (Rare)
Look at target player's hand and choose up to two cards from it. That player discards those cards.

136. Marcia Forzata

Sorcery XBBB (3) Maschere di Mercadia (Rare)
Destroy all creatures with converted mana cost X or less.

137. Banchetto del Ghoul

Instant 1B (2) Maschere di Mercadia (Uncommon)
Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.

138. Crocevia Infestato

Enchantment 2B (3) Maschere di Mercadia (Uncommon)
{B}: Put target creature card from your graveyard on top of your library.

139. Rapinatore di Strada

Creature - Human Rogue Mercenary 2/2 2BB (4) Maschere di Mercadia (Common)
When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.
  • Note - This card was of creature type "Mercenary", until Ninth Edition and Oracle 2005/08/01 when it became "Human Mercenary". Then with Oracle 2007/10/01 it became "Human Rogue Mercenary".

140. Istigatrice

Creature - Human Spellshaper 1/1 1B (2) Maschere di Mercadia (Rare)
{1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able.
  • There is no penalty if the creatures are unable to attack. [MM FAQ 1999/09/22]
  • Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".

141. Insubordinazione

Enchantment - Aura BB (2) Maschere di Mercadia (Common)
Enchant creature
At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn.

142. Intimidazione

Enchantment 2BBB (5) Maschere di Mercadia (Uncommon)
Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)

143. Latrocinio

Enchantment 3BB (5) Maschere di Mercadia (Uncommon)
Whenever a creature you control deals combat damage to a player, that player discards a card.
  • Triggers once per creature, not once per point of damage. [MM FAQ 1999/09/22]

144. Suscettibilità

Enchantment 1BB (3) Maschere di Mercadia (Rare)
Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.

145. Terapia delle Larve

Enchantment - Aura 2B (3) Maschere di Mercadia (Common)
Flash
Enchant creature
Enchanted creature gets +2/-2.

146. Rituale di Mezzanotte

Sorcery X2B (3) Maschere di Mercadia (Rare)
Exile X target creature cards from your graveyard. For each creature card exiled this way, put a 2/2 black Zombie creature token onto the battlefield.

147. Demone Deforme

Creature - Horror Mercenary 1/1 1B (2) Maschere di Mercadia (Common)
Flying
  • Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Horror Mercenary".

148. Arpia in Muta

Creature - Harpy Mercenary 2/1 B (1) Maschere di Mercadia (Uncommon)
Flying
At the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}.
  • Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Harpy Mercenary".

149. Spirito Abissale

Creature - Spirit 2/2 1BB (3) Maschere di Mercadia (Rare)
At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield.

150. Assassino Famigerato

Creature - Human Spellshaper Assassin 2/2 3B (4) Maschere di Mercadia (Rare)
{2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated.
  • Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper Assassin".

151. Pretesa dell'Impostore

Enchantment - Aura 1B (2) Maschere di Mercadia (Uncommon)
Enchant creature
Whenever enchanted creature becomes blocked, tap all lands defending player controls.

152. Errante Primordiale

Creature - Horror Mercenary 3/3 4B (5) Maschere di Mercadia (Uncommon)
{B}: Primeval Shambler gets +1/+1 until end of turn.
  • Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Horror Mercenary".

153. Putrefazione

Enchantment 4B (5) Maschere di Mercadia (Uncommon)
Whenever a player casts a green or white spell, that player discards a card.

154. Lampreda del Pantano

Creature - Fish 1/1 2B (3) Maschere di Mercadia (Uncommon)
Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature.

155. Pioggia di Lacrime

Sorcery 1BB (3) Maschere di Mercadia (Uncommon)
Destroy target land.

156. Incursore

Creature - Lizard Mercenary 1/1 B (1) Maschere di Mercadia (Common)
Rampart Crawler can't be blocked by Walls.
  • Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Lizard Mercenary".

157. Spronare

Instant 1B (2) Maschere di Mercadia (Common)
If you control a Swamp, you may pay 2 life rather than pay Rouse's mana cost.

Target creature gets +2/+0 until end of turn.

158. Scandalivendolo

Creature - Boar Monger 3/3 3B (4) Maschere di Mercadia (Uncommon)
{2}: Target player discards a card. Any player may activate this ability but only any time he or she could cast a sorcery.
  • Note - This card was creature type "Monger" until Oracle 2007/10/01, when it became "Boar Monger".

159. Recidere l'Anima

Sorcery 3BB (5) Maschere di Mercadia (Common)
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.

160. Assassina Silente

Creature - Human Mercenary Assassin 2/1 BB (2) Maschere di Mercadia (Rare)
{3}{B}: Destroy target blocking creature at end of combat.
  • Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Human Mercenary Assassin".

161. Fuggitivo Furtivo

Creature - Horror Mercenary 3/4 2B (3) Maschere di Mercadia (Common)
When Skulking Fugitive becomes the target of a spell or ability, sacrifice it.
  • Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Horror Mercenary".

162. Spazzare Via

Instant 3B (4) Maschere di Mercadia (Common)
If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost.

Destroy target nonblack creature. It can't be regenerated.

163. Convogliare l'Anima

Enchantment - Aura 2B (3) Maschere di Mercadia (Common)
Enchant creature
Pay 2 life: Regenerate enchanted creature.

164. Lamento dello Spettro

Sorcery 1B (2) Maschere di Mercadia (Common)
Target player discards a card at random.

165. Thug Violento

Creature - Human Mercenary 1/1 2B (3) Maschere di Mercadia (Uncommon)
When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand.
  • Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Human Mercenary".

166. Wumpus Devastatore

Creature - Beast 3/3 3BB (5) Maschere di Mercadia (Rare)
{B}: Thrashing Wumpus deals 1 damage to each creature and each player.

167. Becchino

Creature - Human Spellshaper 1/1 1B (2) Maschere di Mercadia (Common)
{B}, {T}, Discard a card: Return target creature card from your graveyard to your hand.
  • Note - This card was of creature type "Spellshaper" and not "Human Spellshaper" until Oracle 2006/10/01 and Time Spiral.

168. Smascherare

Sorcery 3B (4) Maschere di Mercadia (Rare)
You may exile a black card from your hand rather than pay Unmask's mana cost.
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.

169. Fame Innaturale

Enchantment - Aura 3BB (5) Maschere di Mercadia (Rare)
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage to that player equal to that creature's power unless he or she sacrifices another creature.

170. Rivincita

Instant B (1) Maschere di Mercadia (Common)
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.

171. Muro Distorcente

Creature - Wall 1/3 2BB (4) Maschere di Mercadia (Common)
Defender (This creature can't attack.)
{2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery.

172. Mercante d'Armi

Creature - Goblin Rogue 1/1 2R (3) Maschere di Mercadia (Uncommon)
{1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
  • Note - This card was creature type "Goblin" until Oracle 2007/10/01, when it became "Goblin Rogue".

173. Barricata di Guerra

Creature - Wall 1/3 2R (3) Maschere di Mercadia (Common)
Defender (This creature can't attack.)
{T}: Target creature gains haste until end of turn.

174. Squadrone di Battaglia

Creature - Goblin X/X 3RR (5) Maschere di Mercadia (Rare)
Flying
Battle Squadron's power and toughness are each equal to the number of creatures you control.
  • Note - This card was creature type "Ship" until Oracle 2007/10/01, when it became "Goblin".

175. Mago Folgoratore

Creature - Human Spellshaper 2/2 2R (3) Maschere di Mercadia (Common)
{R}, {T}, Discard a card: Destroy target Wall.
  • Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".

176. Segugio

Creature - Hound 1/1 2R (3) Maschere di Mercadia (Rare)
Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound.
At the beginning of your end step, remove all +1/+1 counters from Blood Hound.

177. Giuramento di Sangue

Instant 3R (4) Maschere di Mercadia (Rare)
Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)

178. Azzuffarsi

Instant 3RR (5) Maschere di Mercadia (Rare)
Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature."

179. Orientarsi nelle Caverne

Enchantment - Aura 1R (2) Maschere di Mercadia (Common)
Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk.

180. Crollo

Sorcery 3RR (5) Maschere di Mercadia (Rare)
You may exile a red card from your hand rather than pay Cave-In's mana cost.
Cave-In deals 2 damage to each creature and each player.

181. Parassita delle Caverne

Creature - Insect 0/3 2R (3) Maschere di Mercadia (Common)
Mountainwalk
{R}: Cavern Crawler gets +1/-1 until end of turn.

182. Guardia Cerimoniale

Creature - Human Soldier 3/4 2R (3) Maschere di Mercadia (Common)
When Ceremonial Guard attacks or blocks, destroy it at end of combat.
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".

183. Elementale della Cenere

Creature - Elemental 2/2 3R (4) Maschere di Mercadia (Uncommon)
{X}{R}, {T}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player.

184. Combattimento Ravvicinato

Enchantment 2RR (4) Maschere di Mercadia (Uncommon)
Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player.

185. Sauro dei Crepacci

Creature - Lizard 4/4 RRR (3) Maschere di Mercadia (Rare)
Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian.

186. Scontro

Instant 2R (3) Maschere di Mercadia (Common)
You may sacrifice a Mountain rather than pay Crash's mana cost.

Destroy target artifact.

187. Manticora Flagellante

Creature - Manticore 3/3 3R (4) Maschere di Mercadia (Rare)
Flying, first strike
{1}: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability.
{1}: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability.

188. Ogre Flagellante

Creature - Ogre 3/3 2R (3) Maschere di Mercadia (Uncommon)
{1}: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability.
{1}: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability.

189. Soldato Flagellante

Creature - Human Soldier 2/2 R (1) Maschere di Mercadia (Common)
{1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.
{1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".

190. Spada Fiammeggiante

Enchantment - Aura 1R (2) Maschere di Mercadia (Common)
Flash
Enchant creature
Enchanted creature gets +1/+0 and has first strike.

191. Assalto Furioso

Enchantment 2R (3) Maschere di Mercadia (Common)
Whenever you cast a creature spell, Furious Assault deals 1 damage to target player.
  • You can choose a different target player each time this triggers. [D'Angelo 2000/09/07]

192. Irregolari di Gerrard

Creature - Human Soldier 4/2 4R (5) Maschere di Mercadia (Common)
Trample, haste

193. Mago del Martello

Creature - Human Spellshaper 1/1 1R (2) Maschere di Mercadia (Uncommon)
{X}{R}, {T}, Discard a card: Destroy all artifacts with converted mana cost X or less.

194. Gigante Assoldato

Creature - Giant 4/4 3R (4) Maschere di Mercadia (Uncommon)
When Hired Giant enters the battlefield, each other player may search his or her library for a land card and put that card onto the battlefield. Then each player who searched his or her library this way shuffles it.
  • You do not have to find a land card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]

195. Maga del Kris

Creature - Human Spellshaper 1/1 R (1) Maschere di Mercadia (Common)
{R}, {T}, Discard a card: Kris Mage deals 1 damage to target creature or player.
  • Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".

196. Aliante Kyren

Creature - Goblin 1/1 1R (2) Maschere di Mercadia (Common)
Flying
Kyren Glider can't block.

197. Delegato Kyren

Creature - Goblin 1/1 1R (2) Maschere di Mercadia (Uncommon)
Haste
If an opponent controls a Plains and you control a Mountain, you may cast Kyren Legate without paying its mana cost.

198. Negoziati Kyren

Enchantment 2RR (4) Maschere di Mercadia (Uncommon)
Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player.

199. Cecchino Kyren

Creature - Goblin 1/1 2R (3) Maschere di Mercadia (Common)
At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player.

200. Corridore della Lava

Creature - Lizard 2/2 1RR (3) Maschere di Mercadia (Rare)
Haste
Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land.

201. Segugi Fulminei

Creature - Hound 3/2 2RR (4) Maschere di Mercadia (Common)
First strike

202. Litofago

Creature - Insect 7/7 3RR (5) Maschere di Mercadia (Rare)
At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain.

203. Affondo

Instant 2R (3) Maschere di Mercadia (Common)
Lunge deals 2 damage to target creature and 2 damage to target player.

204. Veto del Magistrato

Enchantment 2R (3) Maschere di Mercadia (Uncommon)
White creatures and blue creatures can't block.

205. Caduta di Mercadia

Instant 2R (3) Maschere di Mercadia (Uncommon)
Attacking creatures get +X/+0 until end of turn, where X is the number of nonbasic lands defending player controls.
  • The value of X is determined when this resolves and is not recalculated. [MM FAQ 1999/09/22]
  • The creatures that are attacking is determined when this resolves and is not changed later, even if you have another combat phase due to Relentless Assault or some similar effect. [MM FAQ 1999/09/22]

206. Sorvegliante Ogre

Creature - Ogre 4/3 3R (4) Maschere di Mercadia (Uncommon)
Ogre Taskmaster can't block.

207. Polverizzare

Sorcery 4RR (6) Maschere di Mercadia (Rare)
You may sacrifice two Mountains rather than pay Pulverize's mana cost.

Destroy all artifacts.

208. Verdetto del Burattino

Instant 1RR (3) Maschere di Mercadia (Rare)
Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.

209. Mosca Assassina

Creature - Insect 1/1 2R (3) Maschere di Mercadia (Uncommon)
Flying
Whenever Robber Fly becomes blocked, defending player discards all the cards in his or her hand, then draws that many cards.
  • It triggers only once even if blocked by more than one creature. [MM FAQ 1999/09/22]

210. Tasso delle Rocce

Creature - Badger Beast 3/3 4R (5) Maschere di Mercadia (Uncommon)
Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.)

211. Mago dei Sismi

Creature - Human Spellshaper 1/1 3R (4) Maschere di Mercadia (Rare)
{2}{R}, {T}, Discard a card: Destroy target land.
  • Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".

212. Truppe d'Assalto

Creature - Human Soldier 2/2 3R (4) Maschere di Mercadia (Common)
Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".

213. Ustionare

Sorcery 2R (3) Maschere di Mercadia (Common)
Sizzle deals 3 damage to each opponent.

214. Squee, Nababbo Goblin

Legendary Creature - Goblin 1/1 2R (3) Maschere di Mercadia (Rare)
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01 when it became "Goblin".

215. Pioggia di Pietre

Sorcery 2R (3) Maschere di Mercadia (Common)
Destroy target land.

216. Frattura Tectonica

Sorcery XRR (2) Maschere di Mercadia (Rare)
Each player sacrifices X lands.

217. Disputa Territoriale

Enchantment 4RR (6) Maschere di Mercadia (Rare)
At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land.
Players can't play lands.
  • Does not stop lands from being put into play by a spell or ability. It only stops players from taking the action of playing a land. [MM FAQ 1999/09/22]

218. Asta dei Ladri

Sorcery 4RRR (7) Maschere di Mercadia (Rare)
Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under his or her control. Repeat this process until all those cards have been chosen.
  • In multi-player games, it affects all players and players make choices in turn order. [MM FAQ 1999/09/22]
  • If you choose an Aura, you can put it on any permanent it can legally enchant. If there is nothing it can legally enchant, it remains removed from the game... and it can still be chosen by you or another player later in the auction. If there comes a point where only Auras with no legal permanent are left, they stay removed from the game permanently. [MM FAQ 1999/09/22]
  • Triggers from the permanents leaving play and then being put back into play are not put on the stack until the entire effect is done. [8E FAQ 2003/07/28]
  • An Aura put into play this way does not target the permanent it is placed upon. [DeLaney 1999/10/17]
  • You cannot pick a card that cannot legally be returned to play (see Rule 413.2c). If there are no cards that can be legally returned, then you cannot pick one. If no player can pick one, the effect ends. [D'Angelo 2003/12/13]

219. Rombo di Tuono

Instant 2R (3) Maschere di Mercadia (Common)
You may sacrifice a Mountain rather than pay Thunderclap's mana cost.

Thunderclap deals 3 damage to target creature.

220. Tremore

Sorcery R (1) Maschere di Mercadia (Common)
Tremor deals 1 damage to each creature without flying.

221. Drago a Due Teste

Creature - Dragon 4/4 4RR (6) Maschere di Mercadia (Rare)
Flying
{1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.
Two-Headed Dragon can't be blocked except by two or more creatures.
Two-Headed Dragon can block an additional creature.

222. Battaglia in Salita

Enchantment 2R (3) Maschere di Mercadia (Uncommon)
Creatures your opponents play enter the battlefield tapped.

223. Vento Vulcanico

Sorcery 4RR (6) Maschere di Mercadia (Uncommon)
Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast Volcanic Wind.
  • The value of X is determined at the time you announce this spell, and you choose the targets and the division of damage among those targets as part of the announcement as well. [D'Angelo 1999/11/21]
  • If there are no creatures in play when you play this, you do not pick any targets and it deals no damage. [D'Angelo 2003/05/19]
  • If there is at least one creature in play when you are announcing this, you cannot choose zero targets. You must choose between 1 and X targets. [DeLaney 2003/05/19]

224. Cadenza di Guerra

Enchantment 2R (3) Maschere di Mercadia (Uncommon)
{X}{R}: Creatures can't block this turn unless their controller pays {X} for each blocking creature he or she controls.
  • The opponent pays the cost as blockers are declared. [D'Angelo 2007/02/04]
  • The ability only applies to blocks declared after it resolves. It will not add costs to any blockers already announced. [DeLaney 1999/10/17]
  • You can choose X=0. This doesn't have an effect most of the time, but it does mean that creatures cannot block unless the controller chooses to pay the cost (a cost of zero is not automatically paid). You can use this to make your creatures unable to block a Lured attacker. [D'Angelo 1999/10/17]

225. Guerrivendolo

Creature - Minotaur Monger 3/3 3R (4) Maschere di Mercadia (Uncommon)
{2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability.
  • Note - This card was creature type "Monger" until Oracle 2007/10/01, when it became "Ox Monger". Then with Oracle 2008/01/01 it became "Minotaur Monger".

226. Sentiero di Guerra

Instant 3R (4) Maschere di Mercadia (Uncommon)
Warpath deals 3 damage to each blocking creature and each blocked creature.

227. Jhovall Selvaggio

Creature - Cat 3/3 3R (4) Maschere di Mercadia (Common)

228. Ordine di Distruzione

Instant 1R (2) Maschere di Mercadia (Uncommon)
Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller.

229. Maschera Ancestrale

Enchantment - Aura 2G (3) Maschere di Mercadia (Common)
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

230. Biforcare

Sorcery 3G (4) Maschere di Mercadia (Rare)
Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.
  • You do not have to find a creature card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]

231. Boa Constrictor

Creature - Snake 3/3 4G (5) Maschere di Mercadia (Uncommon)
{T}: Boa Constrictor gets +3/+3 until end of turn.

232. Roveto

Enchantment 1GG (3) Maschere di Mercadia (Uncommon)
Whenever a creature attacks you, it gets -1/-0 until end of turn.

233. Invocatrice della Caccia

Creature - Human X/X 2G (3) Maschere di Mercadia (Rare)
As Caller of the Hunt enters the battlefield, choose a creature type.
Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.
  • Note - This card was creature type "Lord" until Oracle 2007/10/01, when it became "Human".

234. Vespe Corrosive

Creature - Insect 1/1 2G (3) Maschere di Mercadia (Uncommon)
Flying
Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls.

235. Sgombrare la Terra

Sorcery 2G (3) Maschere di Mercadia (Rare)
Each player reveals the top five cards of his or her library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.

236. Inconscio Collettivo

Sorcery 4GG (6) Maschere di Mercadia (Rare)
Draw a card for each creature you control.

237. Errante dell'Alba

Creature - Dryad Spellshaper 1/1 1G (2) Maschere di Mercadia (Rare)
{G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn.
  • Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Dryad Spellshaper".

238. Insetto Mortale

Creature - Insect 6/1 4G (5) Maschere di Mercadia (Common)
Shroud (This permanent can't be the target of spells or abilities.)

239. Tamburino di Bosco Cupo

Creature - Human Spellshaper 1/1 1G (2) Maschere di Mercadia (Common)
{G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn.
  • Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".

240. Anziano di Bosco Cupo

Creature - Dryad Spellshaper 2/2 GG (2) Maschere di Mercadia (Rare)
{X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn.
  • Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Dryad Spellshaper".

241. Tantiv di Bosco Cupo

Creature - Beast 2/4 4G (5) Maschere di Mercadia (Uncommon)
Whenever Deepwood Tantiv becomes blocked, you gain 2 life.

242. Ghiottone di Bosco Cupo

Creature - Wolverine 1/1 G (1) Maschere di Mercadia (Common)
Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.

243. Tornado del Deserto

Sorcery 4GG (6) Maschere di Mercadia (Uncommon)
Destroy target permanent.

244. Erithizon

Creature - Beast 4/4 2GG (4) Maschere di Mercadia (Rare)
Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice.
  • Erithizon's controller controls the triggered ability, but their opponent chooses the target. [DeLaney 2002/04/08]
  • This interacts in an odd way with Standard Bearer (and other Flagbearer cards). The result is that the Flagbearer ability does not apply to Erithizon's target. This is because the Flagbearer ability only works if the target is chosen by the same player (which must be an opponent) that controls the ability. With Erithizon, these are different players. [DeLaney 2002/04/08]

245. Ferocia

Enchantment - Aura 1G (2) Maschere di Mercadia (Common)
Enchant creature
Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.

246. Catena Alimentare

Enchantment 2G (3) Maschere di Mercadia (Rare)
Exile a creature you control: Add X mana of any one color to your mana pool, where X is the exiled creature's converted mana cost plus one. Spend this mana only to cast creature spells.

247. Allevare

Enchantment 2GG (4) Maschere di Mercadia (Rare)
Whenever a creature you control is put into a graveyard from the battlefield, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.

248. Riserva di Caccia

Enchantment 2G (3) Maschere di Mercadia (Rare)
At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.

249. Bruco Gigante

Creature - Insect 3/3 3G (4) Maschere di Mercadia (Common)
{G}, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly onto the battlefield at the beginning of the next end step.
  • Note - Also see Token Creatures, Rule 216.
  • Note - The Visions version was of creature type Caterpillar.
  • Note - The token was of creature type "Butterfly" until Oracle 2006/01/15.

250. Guardiano del Suolo

Creature - Human Druid 1/1 G (1) Maschere di Mercadia (Uncommon)
{1}{G}: Return target basic land card from your graveyard to your hand.
  • Note - This card was of creature type "Druid" and not "Human Druid" until Ninth Edition and Oracle 2005/08/01.

251. Troll Cornuto

Creature - Troll 2/2 2G (3) Maschere di Mercadia (Common)
{G}: Regenerate Horned Troll.

252. Lupo Ululante

Creature - Wolf 2/2 2GG (4) Maschere di Mercadia (Common)
When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library.

253. Wumpus Braccato

Creature - Beast 6/6 3G (4) Maschere di Mercadia (Uncommon)
When Hunted Wumpus enters the battlefield, each other player may put a creature card from his or her hand onto the battlefield.

254. Corroborare

Instant 2G (3) Maschere di Mercadia (Common)
If you control a Forest, you may have an opponent gain 3 life rather than pay Invigorate's mana cost.

Target creature gets +4/+4 until end of turn.

255. Donazione Terriera

Sorcery 1G (2) Maschere di Mercadia (Common)
If you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost.

Search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library.
  • You can pay the "reveal your hand" cost even if your hand is already revealed due to another effect. [Barclay 1999/11/07]
  • You do not have to find a forest card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • If your hand is empty, you can reveal your empty hand to play this. [D'Angelo 2007/03/25]

256. Linea della Forza

Enchantment 3G (4) Maschere di Mercadia (Uncommon)
At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of his or her choice.
  • The current player plays and controls this ability, which is not necessarily the controller of Ley Line. [MM FAQ 1999/09/22]

257. Satiro Sradicatore

Creature - Satyr Beast 5/4 2GG (4) Maschere di Mercadia (Uncommon)
All creatures have forestwalk.

258. Richiamo

Enchantment - Aura 1GG (3) Maschere di Mercadia (Uncommon)
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
All creatures able to block enchanted creature do so.
  • Lure does not give a creature the ability to block the Lured creature, it just forces those creatures which are already able to block the Lured creature to do so. [D'Angelo 1994/06/01]
  • Opponent does not have to power special effects in an attempt to make all creatures block the Lured creature. For example, you do not need to power a Goblin Balloon Brigade to block a flying creature with Lure, but if you do power it, the Brigade must block. [bethmo 1994/08/01] More specifically, even a cost of zero mana is an optional cost you can choose not to pay. [WotC Rules Team 2000/02/16]
  • If a Lured creature is in a band, only blockers able to block the Lured creature are affected by the Lure. [bethmo 1994/10/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

259. Megaterio

Creature - Beast 4/4 2G (3) Maschere di Mercadia (Rare)
Trample
When Megatherium enters the battlefield, sacrifice it unless you pay {1} for each card in your hand.

260. Affinità Naturale

Instant 2G (3) Maschere di Mercadia (Rare)
All lands become 2/2 creatures until end of turn. They're still lands.

261. Pangosauro

Creature - Lizard 6/6 2GG (4) Maschere di Mercadia (Rare)
Whenever a player plays a land, return Pangosaur to its owner's hand.

262. Rivivere

Sorcery 1G (2) Maschere di Mercadia (Uncommon)
Return target green card from your graveyard to your hand.

263. Driade di Bosco Lesto

Creature - Dryad 2/1 1G (2) Maschere di Mercadia (Common)
Forestwalk (This creature is unblockable as long as defending player controls a Forest.)

264. Elementale di Bosco Lesto

Creature - Elemental 4/4 GGGGG (5) Maschere di Mercadia (Rare)
Trample
At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.

265. Erborista di Bosco Lesto

Creature - Human Spellshaper 2/2 2G (3) Maschere di Mercadia (Common)
{G}, {T}, Discard a card: Regenerate target creature.
  • Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".

266. Delegato di Bosco Lesto

Creature - Dryad 2/1 2G (3) Maschere di Mercadia (Uncommon)
If an opponent controls an Island and you control a Forest, you may cast Rushwood Legate without paying its mana cost.

267. Formiche Sciabola

Creature - Insect 2/3 3G (4) Maschere di Mercadia (Uncommon)
Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield.

268. Preda Sacra

Creature - Horse 1/1 G (1) Maschere di Mercadia (Common)
Whenever Sacred Prey becomes blocked, you gain 1 life.
  • Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Horse".

269. Elementale di Silverglade

Creature - Elemental 4/4 4G (5) Maschere di Mercadia (Common)
When Silverglade Elemental enters the battlefield, you may search your library for a Forest card and put that card onto the battlefield. If you do, shuffle your library.
  • You do not have to find a forest card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]

270. Apripista di Silverglade

Creature - Dryad Spellshaper 1/1 1G (2) Maschere di Mercadia (Uncommon)
{1}{G}, {T}, Discard a card: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
  • You do not have to find a basic land card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Dryad Spellshaper".

271. Fossa dei Serpenti

Enchantment 3G (4) Maschere di Mercadia (Uncommon)
Whenever an opponent casts a blue or black spell, you may put a 1/1 green Snake creature token onto the battlefield.

272. Gahr Sbuffante

Creature - Rhino Beast 3/3 2GG (4) Maschere di Mercadia (Common)
Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.
  • Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Rhino Beast".

273. Armatura di Tela di Ragno

Enchantment 2G (3) Maschere di Mercadia (Common)
Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)

274. Generazione Spontanea

Sorcery 3G (4) Maschere di Mercadia (Rare)
Put a 1/1 green Saproling creature token onto the battlefield for each card in your hand.

275. Turbine

Sorcery 2G (3) Maschere di Mercadia (Common)
Squall deals 2 damage to each creature with flying.
  • Note - The Starter version of this card has a mana cost of {1}{G}, but it does not override the Mercadian Masques card's cost.

276. Turbinivendolo

Creature - Monger 3/3 3G (4) Maschere di Mercadia (Uncommon)
{2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability.

277. Stamina

Enchantment - Aura 2G (3) Maschere di Mercadia (Uncommon)
Enchant creature
Enchanted creature has vigilance.
Sacrifice Stamina: Regenerate enchanted creature.

278. Sostentamento

Enchantment 1G (2) Maschere di Mercadia (Uncommon)
{1}, Sacrifice a land: Target creature gets +1/+1 until end of turn.

279. Artigli di Tigre

Enchantment - Aura 2G (3) Maschere di Mercadia (Common)
Flash
Enchant creature
Enchanted creature gets +1/+1 and has trample.

280. Tranquillità

Sorcery 2G (3) Maschere di Mercadia (Common)
Destroy all enchantments.
  • Destroys all cards that read "Enchant xxx" as well as those reading "Enchantment". [bethmo 1994/06/01]

281. Soffio Velenoso

Instant 3G (4) Maschere di Mercadia (Uncommon)
At end of combat, destroy all creatures that blocked or were blocked by target creature this turn.
  • It affects creatures that had blocked the target when this spell resolves, even if they are no longer blocking the creature. [D'Angelo 1999/12/11]

282. Libellula Velenosa

Creature - Insect 1/1 3G (4) Maschere di Mercadia (Common)
Flying
Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.

283. Equinozio di Primavera

Enchantment 3G (4) Maschere di Mercadia (Rare)
Any player may play creature and enchantment cards as though they had flash.

284. Driade dei Viticci

Creature - Dryad 1/3 3G (4) Maschere di Mercadia (Rare)
Flash
Forestwalk
You may exile a green card from your hand rather than pay Vine Dryad's mana cost.

285. Tralicci Rampicanti

Creature - Plant Wall 0/4 1G (2) Maschere di Mercadia (Common)
Defender (This creature can't attack.)
{T}: Add {G} to your mana pool.

286. Sala delle Assemblee

Artifact 5 (5) Maschere di Mercadia (Rare)
{4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal the card, and put it into your hand. Then shuffle your library.
  • You do not have to find a card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]

287. Filo Spinato

Artifact 3 (3) Maschere di Mercadia (Uncommon)
At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.

{2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.

288. Tavolo delle Trattative

Artifact 5 (5) Maschere di Mercadia (Rare)
{X}, {T}: Draw a card. X is the number of cards in an opponent's hand as you activate this ability.
  • You choose an opponent on announcement. This is not targeted, but a choice is still made. This choice is made before determining the value for X that is used in the cost. [D'Angelo 2000/01/02]

289. Lettera di Credito

Artifact 2 (2) Maschere di Mercadia (Uncommon)
{2}, {T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.

290. Mura Merlate

Artifact Creature - Wall 0/4 4 (4) Maschere di Mercadia (Uncommon)
Defender (This creature can't attack.)
{T}: Target creature gets +0/+4 until end of turn.

291. Bilancia Truccata

Artifact 4 (4) Maschere di Mercadia (Rare)
{4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process.
  • You choose both targets on announcement, so you can only play this when you can legally choose both targets. [D'Angelo 2003/07/23]
  • If you pay the {3}, you do not choose a new pair of targets when it repeats. This means that if you lose the flip, you have the choice of having your creature destroyed or paying {3} to try again to win the flip. If you lose again, you get the same choice, and so on. You can keep trying to destroy your opponent's creature as long as you have mana to pay. [D'Angelo 2003/07/23]

292. Santuario Pericolante

Artifact 5 (5) Maschere di Mercadia (Rare)
For each 1 damage that would be dealt to a player, that player exiles the top card of his or her library instead.
  • If you have no cards in your library, then damage done to you will have no effect since it will get changed into a removal that cannot happen. [MM FAQ 1999/09/22]
  • The ability affects all players. [D'Angelo 2001/03/12]

293. Lente Distorcente

Artifact 2 (2) Maschere di Mercadia (Rare)
{T}: Target permanent becomes the color of your choice until end of turn.

294. Occhio di Ramos

Artifact 3 (3) Maschere di Mercadia (Rare)
{T}: Add {U} to your mana pool.

Sacrifice Eye of Ramos: Add {U} to your mana pool.
  • You can play the sacrifice ability while this card is tapped. [MM FAQ 1999/09/22]

295. Insegne del Generale

Artifact 3 (3) Maschere di Mercadia (Rare)
{3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.

296. Cuore di Ramos

Artifact 3 (3) Maschere di Mercadia (Rare)
{T}: Add {R} to your mana pool.

Sacrifice Heart of Ramos: Add {R} to your mana pool.
  • You can play the sacrifice ability while this card is tapped. [MM FAQ 1999/09/22]

297. Guardiano dei Monoliti

Artifact Creature - Dragon Wurm 3/4 5 (5) Maschere di Mercadia (Uncommon)
{2}: Henge Guardian gains trample until end of turn.
  • Note - Also see Trample, Rule 502.9.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Dragon". Then with Oracle 2008/01/01 it became "Dragon Wurm".

298. Corno dell'Abbondanza

Artifact 6 (6) Maschere di Mercadia (Rare)
Whenever a player casts a spell, he or she may pay {1}. If that player does, he or she draws a card at the beginning of the next end step.

299. Corno di Ramos

Artifact 3 (3) Maschere di Mercadia (Rare)
{T}: Add {G} to your mana pool.

Sacrifice Horn of Ramos: Add {G} to your mana pool.
  • You can play the sacrifice ability while this card is tapped. [MM FAQ 1999/09/22]

300. Lancia di Ferro

Artifact 2 (2) Maschere di Mercadia (Uncommon)
{3}, {T}: Target creature gains first strike until end of turn.

301. Collana Ingioiellata

Artifact 2 (2) Maschere di Mercadia (Uncommon)
As Jeweled Torque enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life.

302. Archivio Kyren

Artifact 3 (3) Maschere di Mercadia (Rare)
At the beginning of your upkeep, you may exile the top card of your library face down.
{5}, Discard your hand, Sacrifice Kyren Archive: Put all cards exiled with Kyren Archive into their owner's hand.

303. Giocattolo Kyren

Artifact 3 (3) Maschere di Mercadia (Rare)
{1}, {T}: Put a charge counter on Kyren Toy.
{T}, Remove X charge counters from Kyren Toy: Add {X}{1} to your mana pool.

304. Scettro del Magistrato

Artifact 3 (3) Maschere di Mercadia (Rare)
{4}, {T}: Put a charge counter on Magistrate's Scepter.
{T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.
  • If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. [CompRules 2002/02/20 - 300.6] See Rule 300.6.

305. Atlante di Mercadia

Artifact 5 (5) Maschere di Mercadia (Rare)
At the beginning of your end step, if you didn't play a land this turn, you may draw a card.
  • It only checks if you played a land. Putting a land into play by using an effect of another card does not count as "playing a land". [MM FAQ 1999/09/22]

306. Ascensore di Mercadia

Artifact 2 (2) Maschere di Mercadia (Rare)
{1}, {T}: Put a winch counter on Mercadian Lift.
{T}, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand onto the battlefield.

307. Gabbia della Scimmia

Artifact 5 (5) Maschere di Mercadia (Rare)
When a creature enters the battlefield, sacrifice Monkey Cage and put X 2/2 green Ape creature tokens onto the battlefield, where X is that creature's converted mana cost.

308. Panacea

Artifact 4 (4) Maschere di Mercadia (Uncommon)
{X}{X}, {T}: Prevent the next X damage that would be dealt to target creature or player this turn.

309. Matrice di Potere

Artifact 4 (4) Maschere di Mercadia (Rare)
{T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.

310. Estratto di Pesce Palla

Artifact 5 (5) Maschere di Mercadia (Uncommon)
{X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step.

311. Monte dei Pegni di Rishada

Artifact 2 (2) Maschere di Mercadia (Rare)
{2}, {T}: Shuffle target nontoken permanent you control into its owner's library.

312. Teschio di Ramos

Artifact 3 (3) Maschere di Mercadia (Rare)
{T}: Add {B} to your mana pool.

Sacrifice Skull of Ramos: Add {B} to your mana pool.
  • You can play the sacrifice ability while this card is tapped. [MM FAQ 1999/09/22]

313. Dente di Ramos

Artifact 3 (3) Maschere di Mercadia (Rare)
{T}: Add {W} to your mana pool.

Sacrifice Tooth of Ramos: Add {W} to your mana pool.
  • You can play the sacrifice ability while this card is tapped. [MM FAQ 1999/09/22]

314. Giocattolaio

Artifact Creature - Spellshaper 1/1 2 (2) Maschere di Mercadia (Uncommon)
{1}, {T}, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)

315. Rosario delle Pene

Artifact 3 (3) Maschere di Mercadia (Rare)
At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard.

316. Tempesta di Polvere

Land Maschere di Mercadia (Rare)
{T}: Add {1} to your mana pool.

{3}, {T}, Sacrifice a land: Destroy target nonbasic land.

317. Fontana di Cho

Land Maschere di Mercadia (Uncommon)
Fountain of Cho enters the battlefield tapped.
{T}: Put a storage counter on Fountain of Cho.
{T}, Remove any number of storage counters from Fountain of Cho: Add {W} to your mana pool for each storage counter removed this way.
  • This counts as a "land tapped for mana" even if you remove no storage counters and generate zero mana with the ability. [D'Angelo 2007/12/05]

318. Monolito di Ramos

Land Maschere di Mercadia (Uncommon)
{T}: Add {1} to your mana pool.

{2}, {T}: Add one mana of any color to your mana pool.

319. Bosco di Hickory

Land Maschere di Mercadia (Common)
Hickory Woodlot enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G} to your mana pool. If there are no depletion counters on Hickory Woodlot, sacrifice it.

320. Mercato Principale

Land Maschere di Mercadia (Rare)
{T}: Add {1} to your mana pool.

{T}, Sacrifice a creature: You gain 1 life.

321. Bazar di Mercadia

Land Maschere di Mercadia (Uncommon)
Mercadian Bazaar enters the battlefield tapped.
{T}: Put a storage counter on Mercadian Bazaar.
{T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} to your mana pool for each storage counter removed this way.
  • This counts as a "land tapped for mana" even if you remove no storage counters and generate zero mana with the ability. [D'Angelo 2007/12/05]

322. Torba della Palude

Land Maschere di Mercadia (Common)
Peat Bog enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Peat Bog: Add {B}{B} to your mana pool. If there are no depletion counters on Peat Bog, sacrifice it.

323. Fattoria Isolata

Land Maschere di Mercadia (Common)
Remote Farm enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Remote Farm: Add {W}{W} to your mana pool. If there are no depletion counters on Remote Farm, sacrifice it.

324. Porto di Rishada

Land Maschere di Mercadia (Rare)
{T}: Add {1} to your mana pool.

{1}, {T}: Tap target land.
  • Mercadian Masques/Nemesis/Prophecy block format tournaments (see Rule 806.7) have banned this card since 2000/07/01.

325. Cuore di Bosco Lesto

Land Maschere di Mercadia (Uncommon)
Rushwood Grove enters the battlefield tapped.
{T}: Put a storage counter on Rushwood Grove.
{T}, Remove any number of storage counters from Rushwood Grove: Add {G} to your mana pool for each storage counter removed this way.
  • This counts as a "land tapped for mana" even if you remove no storage counters and generate zero mana with the ability. [D'Angelo 2007/12/05]

326. Spuntone di Arenaria

Land Maschere di Mercadia (Common)
Sandstone Needle enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Sandstone Needle: Add {R}{R} to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it.

327. Cala di Saprazzo

Land Maschere di Mercadia (Uncommon)
Saprazzan Cove enters the battlefield tapped.
{T}: Put a storage counter on Saprazzan Cove.
{T}, Remove any number of storage counters from Saprazzan Cove: Add {U} to your mana pool for each storage counter removed this way.
  • This counts as a "land tapped for mana" even if you remove no storage counters and generate zero mana with the ability. [D'Angelo 2007/12/05]

328. Scoglio di Saprazzo

Land Maschere di Mercadia (Common)
Saprazzan Skerry enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U} to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it.

329. Deposito Sotterraneo

Land Maschere di Mercadia (Uncommon)
Subterranean Hangar enters the battlefield tapped.
{T}: Put a storage counter on Subterranean Hangar.
{T}, Remove any number of storage counters from Subterranean Hangar: Add {B} to your mana pool for each storage counter removed this way.
  • This counts as a "land tapped for mana" even if you remove no storage counters and generate zero mana with the ability. [D'Angelo 2007/12/05]

330. Torre del Magistrato

Land Maschere di Mercadia (Rare)
{T}: Add {1} to your mana pool.

{1}, {T}: Target creature gains protection from artifacts until end of turn.

331. Pianura

Basic Land - Plains Maschere di Mercadia (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

332. Pianura

Basic Land - Plains Maschere di Mercadia (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

333. Pianura

Basic Land - Plains Maschere di Mercadia (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

334. Pianura

Basic Land - Plains Maschere di Mercadia (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

335. Isola

Basic Land - Island Maschere di Mercadia (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

336. Isola

Basic Land - Island Maschere di Mercadia (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

337. Isola

Basic Land - Island Maschere di Mercadia (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

338. Isola

Basic Land - Island Maschere di Mercadia (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

339. Palude

Basic Land - Swamp Maschere di Mercadia (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

340. Palude

Basic Land - Swamp Maschere di Mercadia (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

341. Palude

Basic Land - Swamp Maschere di Mercadia (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

342. Palude

Basic Land - Swamp Maschere di Mercadia (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

343. Montagna

Basic Land - Mountain Maschere di Mercadia (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

344. Montagna

Basic Land - Mountain Maschere di Mercadia (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

345. Montagna

Basic Land - Mountain Maschere di Mercadia (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

346. Montagna

Basic Land - Mountain Maschere di Mercadia (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

347. Foresta

Basic Land - Forest Maschere di Mercadia (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

348. Foresta

Basic Land - Forest Maschere di Mercadia (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

349. Foresta

Basic Land - Forest Maschere di Mercadia (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

350. Foresta

Basic Land - Forest Maschere di Mercadia (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]