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Maschere di Mercadia  Mercadian Masques Merkadische Masken Masques de Mercadia Máscaras de Mercadia Máscara de Mercádia
| Instant |
2W (3) |
Maschere di Mercadia (Uncommon) |
| Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. |
| Creature - Wall 0/4 |
2W (3) |
Maschere di Mercadia (Common) |
Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. |
| Enchantment |
2W (3) |
Maschere di Mercadia (Rare) |
| {3}{W}{W}: You draw a card and target opponent gains 3 life. |
| Enchantment - Aura |
2W (3) |
Maschere di Mercadia (Uncommon) |
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. |
| Creature - Human Rebel 2/2 |
3W (4) |
Maschere di Mercadia (Uncommon) |
| {X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature. |
- Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Rebel and not Human Rebel.
| Creature - Human Spellshaper 1/1 |
W (1) |
Maschere di Mercadia (Common) |
| {W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage. |
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
| Creature - Griffin 3/3 |
3W (4) |
Maschere di Mercadia (Uncommon) |
Flying When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from his or her hand. |
| Creature - Human Spellshaper 1/1 |
W (1) |
Maschere di Mercadia (Rare) |
| {1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. |
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
| Creature - Ogre Rebel 3/4 |
5W (6) |
Maschere di Mercadia (Rare) |
| Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures. |
- Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Ogre Rebel".
| Creature - Human Soldier 1/2 |
2W (3) |
Maschere di Mercadia (Uncommon) |
Protection from black If an opponent controls a Swamp and you control a Plains, you may cast Cho-Arrim Legate without paying its mana cost. |
| Legendary Creature - Human Rebel 2/2 |
2WW (4) |
Maschere di Mercadia (Rare) |
| Prevent all damage that would be dealt to Cho-Manno, Revolutionary. |
- Note - This card was of creature type "Legend" until Oracle 2004/10/01 when it became "Rebel". It was changed again with Tenth Edition and Oracle 2007/07/13 to be "Human Rebel".
| Enchantment - Aura |
WW (2) |
Maschere di Mercadia (Common) |
Flash Enchant creature As Cho-Manno's Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing. |
| Enchantment |
2W (3) |
Maschere di Mercadia (Rare) |
| Nonartifact creatures get +2/+2 as long as they all share a color. |
- The ability gives +2/+2 to all creatures which are not artifact creatures, as long as every one of those creatures is of the same color. They can have additional colors beyond the one they share, but they all have to share one color. If any creature is not of the shared color, the bonus is lost. [MM FAQ 1999/09/22]
- It really does mean "all creatures", including your opponent's. [MM FAQ 1999/09/22]
| Enchantment |
2W (3) |
Maschere di Mercadia (Rare) |
Players can't cast spells with the same name as a nontoken permanent. Players can't play nonbasic lands with the same name as a nontoken permanent. |
- This card only looks at cards in play, not ones on the stack. So it is possible to play two instances of a spell onto the stack. [MM FAQ 1999/09/22]
- Does not prevent effects which "put into play" a card. It only stops people from playing (announcing). [MM FAQ 1999/09/22]
| Enchantment |
2W (3) |
Maschere di Mercadia (Rare) |
| Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps. |
| Creature - Human Soldier Archer 1/1 |
1W (2) |
Maschere di Mercadia (Common) |
| {T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature. |
- Note - This card was creature type "Soldier" until Ninth Edition and Oracle 2005/08/01, when it became "Human Soldier". Then with Oracle 2008/01/01 it became "Human Soldier Archer".
| Creature - Human Spellshaper 2/2 |
2W (3) |
Maschere di Mercadia (Common) |
| {1}{W}, {T}, Discard a card: Destroy target artifact or enchantment. |
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
| Instant |
1W (2) |
Maschere di Mercadia (Common) |
| Destroy target artifact or enchantment. |
- Artifact creatures can regenerate from destroy effects like this. [D'Angelo 1998/02/03]
- This spell is not modal. If the target changes from an artifact to an enchantment or vice versa (as with Transmogrifying Licid), this spell still destroys it. [WotC Rules Team 1998/07/01]
| Creature - Human Cleric 2/4 |
3WW (5) |
Maschere di Mercadia (Rare) |
| Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.) |
| Creature - Human Rebel 2/2 |
1W (2) |
Maschere di Mercadia (Common) |
- Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Human Rebel".
| Instant |
1W (2) |
Maschere di Mercadia (Rare) |
| Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way. |
| Creature - Human Soldier 3/1 |
2W (3) |
Maschere di Mercadia (Uncommon) |
| Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn. |
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".
| Enchantment - Aura |
1W (2) |
Maschere di Mercadia (Common) |
Enchant creature Prevent all damage that would be dealt to enchanted creature. |
| Enchantment |
2WW (4) |
Maschere di Mercadia (Rare) |
| You have shroud. (You can't be the target of spells or abilities.) |
| Creature - Cat Rebel 4/7 |
4WW (6) |
Maschere di Mercadia (Rare) |
| Vigilance |
| Creature - Human Rebel 3/3 |
4W (5) |
Maschere di Mercadia (Uncommon) |
| Trample |
| Instant |
1W (2) |
Maschere di Mercadia (Uncommon) |
| Exile target creature with power 2 or less. Its controller gains 4 life. |
| Instant |
W (1) |
Maschere di Mercadia (Common) |
| Target player skips his or her next combat phase this turn. |
- The player skips their next combat phase this turn (if any). If they manage to have two combat phases (due to Relentless Assault or some similar effect), then only their next one combat phase is skipped. [MM FAQ 1999/09/22]
- It must be used before the combat phase starts or it has no effect. [D'Angelo 1999/11/27]
- If played on a player when it is not their turn, it has no effect. [DeLaney 2000/01/16]
| Enchantment |
2W (3) |
Maschere di Mercadia (Uncommon) |
| Whenever a creature is put into a graveyard from the battlefield, you gain 1 life. |
| Enchantment - Aura |
1W (2) |
Maschere di Mercadia (Common) |
Enchant creature Prevent all damage that would be dealt by enchanted creature. |
| Creature - Human Rebel 2/1 |
2W (3) |
Maschere di Mercadia (Common) |
| Flying, protection from black |
| Enchantment |
3WW (5) |
Maschere di Mercadia (Uncommon) |
| Whenever a creature you control deals combat damage, you gain that much life. |
| Instant |
1W (2) |
Maschere di Mercadia (Common) |
If you control a Plains, you may tap an untapped creature you control rather than pay the mana cost of Orim's Cure.
Prevent the next 4 damage that would be dealt to target creature or player this turn. |
| Creature - Human Rebel Warrior 2/3 |
3W (4) |
Maschere di Mercadia (Common) |
| Whenever Pious Warrior is dealt combat damage, you gain that much life. |
- Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Human Rebel Warrior".
| Creature - Human Rebel 2/2 |
1WW (3) |
Maschere di Mercadia (Uncommon) |
First strike {5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put that card onto the battlefield. Then shuffle your library. |
| Creature - Human Rebel 2/4 |
2WW (4) |
Maschere di Mercadia (Uncommon) |
| {6}, {T}: Search your library for a Rebel permanent card with converted mana cost 5 or less and put that card onto the battlefield. Then shuffle your library. |
- You do not have to find a Rebel card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- Note - Also see Converted Mana Cost, Rule G3.30.
- Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Human Rebel".
| Creature - Human Rebel 1/2 |
1W (2) |
Maschere di Mercadia (Common) |
| {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. |
- You do not have to find a Rebel card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- Note - Also see Converted Mana Cost, Rule G3.30.
- Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Human Rebel".
| Instant |
3W (4) |
Maschere di Mercadia (Common) |
If you control a Plains, you may tap an untapped creature you control rather than pay Ramosian Rally's mana cost.
Creatures you control get +1/+1 until end of turn. |
| Creature - Human Rebel 1/1 |
W (1) |
Maschere di Mercadia (Common) |
| {3}, {T}: Search your library for a Rebel permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library. |
- You do not have to find a Rebel card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- Note - Also see Converted Mana Cost, Rule G3.30.
- Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Human Rebel".
| Creature - Human Rebel 3/3 |
3WW (5) |
Maschere di Mercadia (Rare) |
Flying {7}, {T}: Search your library for a Rebel permanent card with converted mana cost 6 or less and put that card onto the battlefield. Then shuffle your library. |
- You do not have to find a Rebel card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- Note - Also see Converted Mana Cost, Rule G3.30.
- Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Human Rebel".
| Creature - Human Rebel Scout 1/4 |
2WW (4) |
Maschere di Mercadia (Rare) |
Flying {2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn. |
| Instant |
1W (2) |
Maschere di Mercadia (Uncommon) |
| Sacrifice any number of permanents. You gain 2 life for each one sacrificed this way. |
- You choose what to sacrifice on resolution. [MM FAQ 1999/09/22]
| Creature - Human Cleric 1/2 |
2W (3) |
Maschere di Mercadia (Common) |
| {1}: Prevent the next 1 damage that would be dealt to Revered Elder this turn. |
- Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".
| Instant |
3W (4) |
Maschere di Mercadia (Rare) |
You may exile a white card from your hand rather than pay Reverent Mantra's mana cost. All creatures gain protection from the color of your choice until end of turn. |
| Enchantment |
1W (2) |
Maschere di Mercadia (Uncommon) |
| {W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage. |
| Enchantment |
2W (3) |
Maschere di Mercadia (Uncommon) |
| Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn. |
| Enchantment |
3W (4) |
Maschere di Mercadia (Rare) |
| {W}{W}: Put a 1/1 white Soldier creature token onto the battlefield. Activate this ability only if you control no creatures and only once each turn. |
| Instant |
1W (2) |
Maschere di Mercadia (Common) |
| Target player gains 5 life. |
| Enchantment |
1W (2) |
Maschere di Mercadia (Rare) |
| Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card. |
| Creature - Human Rebel 2/2 |
WW (2) |
Maschere di Mercadia (Common) |
| Vigilance (Attacking doesn't cause this creature to tap.) |
| Enchantment |
1WW (3) |
Maschere di Mercadia (Uncommon) |
As Story Circle enters the battlefield, choose a color. {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. |
| Creature - Human Rebel 1/3 |
2W (3) |
Maschere di Mercadia (Common) |
| Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn. |
- The +0/+3 bonus is added as a triggered ability upon the playing/announcing of a spell or ability which targets this card. [D'Angelo 1999/11/12]
- Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Human Rebel".
| Creature - Human Rebel 2/1 |
2W (3) |
Maschere di Mercadia (Common) |
| Flying, protection from red |
| Creature - Human Spellshaper 1/1 |
1W (2) |
Maschere di Mercadia (Uncommon) |
| {W}, {T}, Discard a card: Target player gains 3 life. |
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
| Creature - Human Soldier 2/3 |
2WW (4) |
Maschere di Mercadia (Uncommon) |
| {T}: Target attacking unblocked creature becomes blocked. Activate this ability only during the declare blockers step. (This ability works on unblockable creatures.) |
- If the ability is used on a creature with Trample, the damage still comes through. See Rule 502.9. [MM FAQ 1999/09/22]
- This ability will trigger any creature's "whenever this becomes blocked" ability. [DeLaney 1999/10/17]
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".
| Sorcery |
4W (5) |
Maschere di Mercadia (Rare) |
| Each creature deals damage to itself equal to its power. |
| Creature - Unicorn Monger 3/3 |
3W (4) |
Maschere di Mercadia (Uncommon) |
| {2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability. |
| Creature - Human Soldier 4/3 |
4UU (6) |
Maschere di Mercadia (Rare) |
Flying {1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.) |
- If you do not play the card by end of turn, it stays removed from the game. If you play it, it goes wherever the spell would normally go when played. [MM FAQ 1999/09/22]
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".
| Creature - Human Spellshaper 2/2 |
2U (3) |
Maschere di Mercadia (Common) |
| {U}, {T}, Discard a card: Target creature gains flying until end of turn. |
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
| Creature - Merfolk 2/2 |
3U (4) |
Maschere di Mercadia (Common) |
| {U}: Blockade Runner is unblockable this turn. |
| Instant |
U (1) |
Maschere di Mercadia (Common) |
| Draw three cards, then put two cards from your hand on top of your library in any order. |
- This is all one effect. You draw 3 and return 2 cards all in one resolution. Nothing may be used between the two. [D'Angelo 1999/10/12]
- Vintage tournaments (see Rule 801) have restricted this card since 2008/06/20.
| Sorcery |
3UU (5) |
Maschere di Mercadia (Rare) |
| Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library. |
- You put the creature into play, so you control it and any "comes into play" abilities it has. [MM FAQ 1999/09/22]
- You do not have to find a creature card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
| Enchantment - Aura |
1U (2) |
Maschere di Mercadia (Common) |
Flash Enchant creature Enchanted creature has flying. |
| Creature - Nautilus Beast 2/2 |
2U (3) |
Maschere di Mercadia (Uncommon) |
| Whenever Chambered Nautilus becomes blocked, you may draw a card. |
- Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Nautilus Beast".
| Creature - Illusion Spirit X/X |
3U (4) |
Maschere di Mercadia (Uncommon) |
As Chameleon Spirit enters the battlefield, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control. |
- Note - This card was creature type "Illusion" until Oracle 2007/10/01, when it became "Illusion Spirit".
| Enchantment - Aura |
UUU (3) |
Maschere di Mercadia (Rare) |
Enchant creature Whenever enchanted creature deals damage to a creature, gain control of the second creature for as long as Charisma remains on the battlefield. |
| Creature - Faerie 1/1 |
U (1) |
Maschere di Mercadia (Common) |
Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud Sprite can block only creatures with flying. |
| Enchantment |
2UU (4) |
Maschere di Mercadia (Uncommon) |
| Whenever a creature you control deals combat damage to an opponent, you may draw a card. |
- You draw one card per creature, not one per point of damage. [MM FAQ 1999/09/22]
| Instant |
UU (2) |
Maschere di Mercadia (Common) |
| Counter target spell. |
- Note - In Fifth Edition (and before) this was an Interrupt. All such spells are now Instants.
| Enchantment |
3UU (5) |
Maschere di Mercadia (Rare) |
| Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.) |
| Enchantment |
1U (2) |
Maschere di Mercadia (Uncommon) |
| Whenever you cast a creature spell, you may pay {1}. If you do, draw a card, then discard a card. |
| Creature - Merfolk 1/1 |
1U (2) |
Maschere di Mercadia (Common) |
| {U}: Return Darting Merfolk to its owner's hand. |
| Enchantment - Aura |
3U (4) |
Maschere di Mercadia (Common) |
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature doesn't untap during its controller's untap step. |
- Note - Also see Aura, Rule G1.30.
- Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of type Enchant Creature.
| Creature - Human Spellshaper 1/1 |
1U (2) |
Maschere di Mercadia (Uncommon) |
| {U}, {T}, Discard a card: Counter target spell or ability that targets a creature. |
- It means a spell that targets a creature or an ability that targets a creature. [D'Angelo 2006/01/01]
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
| Enchantment - Aura |
1U (2) |
Maschere di Mercadia (Common) |
Enchant creature Shroud (This permanent can't be the target of spells or abilities.) Enchanted creature has shroud. |
- Yes, this card has shroud for itself and gives it to the enchanted creature. [D'Angelo 2007/05/15]
- The text does not apply until after it is in play, so it can be the target of a spell while it is on the stack. [D'Angelo 2001/08/15]
- Any Auras already on the enchanted creature remain there. [D'Angelo 2002/07/21]
- Note - Also see Aura, Rule G1.30.
- Note - Also see Shroud, Rule 502.36.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Creature - Drake 1/3 |
2U (3) |
Maschere di Mercadia (Common) |
Flying {U}: Drake Hatchling gets +1/+0 until end of turn. Activate this ability only once each turn. |
| Enchantment |
3U (4) |
Maschere di Mercadia (Rare) |
Nonland permanents don't untap during their controllers' untap steps.
At the beginning of your upkeep, you lose 2 life. |
| Enchantment |
2U (3) |
Maschere di Mercadia (Uncommon) |
| All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}." |
| Creature - Spirit 4/4 |
3U (4) |
Maschere di Mercadia (Rare) |
Flying At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand. |
| Enchantment - Aura |
2U (3) |
Maschere di Mercadia (Uncommon) |
Enchant creature When enchanted creature is put into a graveyard, return that card to the battlefield under your control. |
- Since False Demise's effect follows the standard timing rules for triggered abilities, if both players have False Demise on the same creature, then the player whose turn it is when the creature goes to the graveyard will not get it. The other False Demise effect will fail since the creature will no longer be in the graveyard. [D'Angelo 1999/08/01]
- Token creatures are removed from the game prior to False Demise's triggered ability resolving. [Duelist Magazine #12, Page 32] The continuous effect of removing tokens is "faster" than triggered abilities.
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Creature - Jellyfish Beast 1/3 |
3U (4) |
Maschere di Mercadia (Uncommon) |
| When Glowing Anemone enters the battlefield, you may return target land to its owner's hand. |
- Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Anemone Beast". Then with Oracle 2008/01/01 it became "Jellyfish Beast".
| Instant |
4U (5) |
Maschere di Mercadia (Common) |
You may return two Islands you control to their owner's hand rather than pay Gush's mana cost.
Draw two cards. |
- Vintage tournaments (see Rule 801) restricted this card from 2003/07/01 to 2007/06/20, and it has been restricted again since 2008/06/20.
- Legacy tournaments (see Rule 802) have banned this card since 2003/07/01.
| Enchantment |
2U (3) |
Maschere di Mercadia (Uncommon) |
| Red creature spells and green creature spells cost {1} more to cast. |
| Instant |
1U (2) |
Maschere di Mercadia (Common) |
| Return target artifact, enchantment, or land to its owner's hand. |
| Creature - Djinn 4/4 |
1UU (3) |
Maschere di Mercadia (Uncommon) |
Flying When Indentured Djinn enters the battlefield, each other player may draw up to three cards. |
| Instant |
UU (2) |
Maschere di Mercadia (Rare) |
| Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.) |
| Instant |
3UU (5) |
Maschere di Mercadia (Rare) |
You may exile a blue card from your hand rather than pay Misdirection's mana cost. Change the target of target spell with a single target. |
- You choose the spell to target on announcement, but you pick the new target for that spell on resolution. [bethmo 1999/11/30]
- If there is no other legal target for the spell, Misdirection does not change the target. [D'Angelo 2000/07/24]
- Misdirection does not check if the current target is legal. It just checks if the spell has a single target. [DeLaney 2001/02/15]
- Note - Also see Deflection for related rulings.
| Sorcery |
1U (2) |
Maschere di Mercadia (Common) |
| Creatures target player controls don't untap during that player's next untap step. |
- It affects the creatures the player controls when this resolves. Those creatures don't untap during the player's next untap. [DeLaney 2001/05/06]
- The creatures are only prevented from untapping during the targeted player's next untap step. They can still can untap during other player's untap steps. [Jackson 1999/10/25]
| Creature - Merfolk Spellshaper 1/1 |
1U (2) |
Maschere di Mercadia (Rare) |
| {3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. |
- Note - Also see Haste, Rule 502.5.
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper". Then with Oracle 2008/01/01 it became "Merfolk Spellshaper".
| Creature - Human 1/2 |
1U (2) |
Maschere di Mercadia (Common) |
| Whenever Port Inspector becomes blocked, you may look at defending player's hand. |
- Note - This card was creature type "Townsfolk" until Oracle 2007/10/01, when it became "Human".
| Creature - Human Pirate 3/1 |
2U (3) |
Maschere di Mercadia (Common) |
Flying Rishadan Airship can block only creatures with flying. |
- Note - This card was creature type "Pirate" until Oracle 2007/10/01, when it became "Human Pirate".
| Creature - Human Pirate 3/2 |
4U (5) |
Maschere di Mercadia (Rare) |
Flying When Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless he or she pays {3}. Rishadan Brigand can block only creatures with flying. |
- Note - This card was creature type "Pirate" until Oracle 2007/10/01, when it became "Human Pirate".
| Creature - Human Pirate 1/1 |
2U (3) |
Maschere di Mercadia (Common) |
| When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless he or she pays {1}. |
- Note - This card was creature type "Pirate" until Oracle 2007/10/01, when it became "Human Pirate".
| Creature - Human Pirate 2/2 |
3U (4) |
Maschere di Mercadia (Uncommon) |
| When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless he or she pays {2}. |
- Note - This card was creature type "Pirate" until Oracle 2007/10/01, when it became "Human Pirate".
| Creature - Human Monger 3/3 |
3U (4) |
Maschere di Mercadia (Uncommon) |
| {2}: Target creature gains flying until end of turn. Any player may activate this ability. |
- Note - This card was creature type "Monger" until Oracle 2007/10/01, when it became "Human Monger".
| Creature - Squid Beast 2/2 |
3U (4) |
Maschere di Mercadia (Rare) |
Islandwalk You may choose not to untap Sand Squid during your untap step. {T}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped. |
| Creature - Merfolk 2/2 |
3UU (5) |
Maschere di Mercadia (Rare) |
When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards. When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands. |
| Creature - Beast 3/3 |
4U (5) |
Maschere di Mercadia (Uncommon) |
| {U}: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker is unblockable this turn. |
| Creature - Merfolk 1/1 |
1U (2) |
Maschere di Mercadia (Rare) |
| Whenever Saprazzan Heir becomes blocked, you may draw three cards. |
- It triggers only once even if blocked by more than one creature. [MM FAQ 1999/09/22]
| Creature - Merfolk Soldier 1/3 |
3U (4) |
Maschere di Mercadia (Uncommon) |
Flying If an opponent controls a Mountain and you control an Island, you may cast Saprazzan Legate without paying its mana cost. |
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Merfolk Soldier".
| Creature - Merfolk 5/5 |
3U (4) |
Maschere di Mercadia (Common) |
| When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat. |
- Note - This card was creature type "Ship" until Oracle 2007/10/01, when it became "Merfolk".
| Creature - Merfolk 1/2 |
2U (3) |
Maschere di Mercadia (Common) |
| When Saprazzan Raider becomes blocked, return it to its owner's hand. |
- It returns as soon as it is blocked. It does not remain in play long enough to deal damage. [MM FAQ 1999/09/22]
| Instant |
2U (3) |
Maschere di Mercadia (Uncommon) |
| Until end of turn, all creatures gain "{T}: Tap target creature." |
| Enchantment |
U (1) |
Maschere di Mercadia (Uncommon) |
{3}{U}{U}: Shuffle your library.
{X}: Look at the top X cards of your library and put them back in any order. |
| Enchantment |
3U (4) |
Maschere di Mercadia (Rare) |
| Sorcery spells cost {3} more to cast. |
| Enchantment |
3U (4) |
Maschere di Mercadia (Rare) |
| Prevent all combat damage that would be dealt to and dealt by creatures you control. |
| Creature - Wall 0/4 |
2UU (4) |
Maschere di Mercadia (Common) |
Defender (This creature can't attack.) {U}, {T}: Stinging Barrier deals 1 damage to target creature or player. |
| Instant |
2UU (4) |
Maschere di Mercadia (Uncommon) |
You may return three Islands you control to their owner's hand rather than pay Thwart's mana cost.
Counter target spell. |
| Instant |
1U (2) |
Maschere di Mercadia (Common) |
You may return an Island you control to its owner's hand rather than pay Tidal Bore's mana cost. You may tap or untap target creature. |
| Creature - Kraken 6/6 |
5UUU (8) |
Maschere di Mercadia (Rare) |
| Tidal Kraken is unblockable. |
- Note - This card was of creature type "Monster" and not "Kraken" until Ninth Edition and Oracle 2005/08/01.
| Creature - Drake 3/3 |
2U (3) |
Maschere di Mercadia (Uncommon) |
Flying When another creature enters the battlefield, return Timid Drake to its owner's hand. |
- Since the unsummoning of this card is a triggered ability on another creature coming into play, it is placed on the stack with in the standard triggered ability order. This means that if your opponent does something like cast Nekrataal, the active player's (their) triggered abilities are placed on the stack before yours and the Drake is a valid target for the Nekrataal triggered ability. But since your ability is placed on the stack last, the Drake will go to your hand instead of being destroyed. [D'Angelo 1999/07/01]
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
| Enchantment |
1U (2) |
Maschere di Mercadia (Rare) |
{1}: Return target land you control to its owner's hand. {1}, Discard a land card: Draw a card. |
| Enchantment |
2U (3) |
Maschere di Mercadia (Uncommon) |
| {X}{U}: Creatures can't attack this turn unless their controller pays {X} for each attacking creature he or she controls. |
- The opponent pays the cost as blockers are declared. [D'Angelo 2007/02/04]
- The ability only applies to attackers declared after it resolves. It will not add costs to any attackers already announced. [DeLaney 1999/10/17]
- You can choose X=0. This doesn't have an effect most of the time, but it does mean that creatures cannot attack unless the controller chooses to pay the cost (a cost of zero is not automatically paid). You can use this to make your Juggernaut unable to attack. [DeLaney 1999/10/17]
| Creature - Merfolk Spellshaper 1/1 |
1U (2) |
Maschere di Mercadia (Common) |
| {U}, {T}, Discard a card: Return target creature to its owner's hand. |
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Merfolk Spellshaper".
| Creature - Human Mercenary 2/2 |
1BB (3) |
Maschere di Mercadia (Common) |
| Whenever Alley Grifters becomes blocked, defending player discards a card. |
- It triggers only once even if blocked by more than one creature. [MM FAQ 1999/09/22]
- Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Human Mercenary".
| Enchantment |
3BB (5) |
Maschere di Mercadia (Rare) |
Whenever a creature is put into a graveyard from the battlefield, put a charge counter on Black Market. At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Black Market. |
- Getting the mana is not optional. [MM FAQ 1999/09/22]
| Creature - Human Mercenary 2/2 |
1BB (3) |
Maschere di Mercadia (Common) |
| Swampwalk |
| Creature - Human Spellshaper 1/1 |
2B (3) |
Maschere di Mercadia (Common) |
| {B}, {T}, Discard a card: Add {B}{B}{B} to your mana pool. |
- The ability is a mana ability. [MM FAQ 1999/09/22]
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
| Creature - Human Spellshaper 1/1 |
1B (2) |
Maschere di Mercadia (Uncommon) |
| {X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn. |
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
| Creature - Horror Mercenary 2/2 |
2B (3) |
Maschere di Mercadia (Common) |
| {2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library. |
- You do not have to find a Mercenary card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- Note - Also see Converted Mana Cost, Rule G3.30.
- Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Horror Mercenary".
| Creature - Horror Mercenary 4/3 |
3BB (5) |
Maschere di Mercadia (Uncommon) |
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {4}, {T}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put that card onto the battlefield. Then shuffle your library. |
| Creature - Human Mercenary 4/2 |
2BB (4) |
Maschere di Mercadia (Uncommon) |
| {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. |
- You do not have to find a Mercenary card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- Note - Also see Converted Mana Cost, Rule G3.30.
- Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Horror Mercenary".
| Creature - Horror Mercenary 7/5 |
4BBB (7) |
Maschere di Mercadia (Rare) |
Sacrifice a creature: Regenerate Cateran Overlord. {6}, {T}: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put that card onto the battlefield. Then shuffle your library. |
- You do not have to find a Mercenary card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- Note - Also see Converted Mana Cost, Rule G3.30.
- Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Horror Mercenary".
| Creature - Human Mercenary 2/1 |
BB (2) |
Maschere di Mercadia (Common) |
| {1}, {T}: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put that card onto the battlefield. Then shuffle your library. |
- You do not have to find a Mercenary card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- Note - Also see Converted Mana Cost, Rule G3.30.
- Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Horror Mercenary".
| Creature - Horror Mercenary 5/5 |
4BB (6) |
Maschere di Mercadia (Rare) |
Swampwalk {5}, {T}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put that card onto the battlefield. Then shuffle your library. |
| Sorcery |
B (1) |
Maschere di Mercadia (Uncommon) |
| Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library. |
- You do not have to find a Mercenary card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
| Enchantment |
3BB (5) |
Maschere di Mercadia (Rare) |
As Conspiracy enters the battlefield, choose a creature type. Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type. |
- This replaces all creature types on those cards for as long as it is in play. [MM FAQ 1999/09/22]
- Choosing Legend as the creature type does not make creature legendary. [D'Angelo 2005/10/01]
- Choosing Wall as the creature type does not give the creatures Defender or make them unable to attack. [D'Angelo 2005/10/01]
- This can grant a creature type to animated lands and artifacts that would otherwise have no creature type. [D'Angelo 2000/10/08]
- It does not replace any use of creature types in card text. For example, it will not change Mercenary Informer to be able to pull a different creature type. [D'Angelo 2000/09/07]
- Note - Also see Rule 212.1e for details on choosing creature types.
| Creature - Human Minion 3/1 |
4B (5) |
Maschere di Mercadia (Rare) |
{2}{B}: Regenerate Corrupt Official. Whenever Corrupt Official becomes blocked, defending player discards a card at random. |
- It triggers only once even if blocked by more than one creature. [MM FAQ 1999/09/22]
- Note - This card was creature type "Minion" until Oracle 2007/10/01, when it became "Human Minion".
| Instant |
B (1) |
Maschere di Mercadia (Common) |
| Add {B}{B}{B} to your mana pool. |
- This card, as with all instants cards, goes to the graveyard when it resolves. It does not stay in play. [D'Angelo 1999/05/01]
- Extended tournaments (see Rule 803) have banned this card since 2000/04/01.
- Note - In Mirage, Fifth Edition, Tempest, and Urza's Saga, this spell was of type Mana Source. In Ice Age, Fourth Edition (and before), it was of type Interrupt. It is now of type Instant.
| Creature - Lizard 2/2 |
3B (4) |
Maschere di Mercadia (Uncommon) |
| Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. |
| Creature - Zombie 2/1 |
2B (3) |
Maschere di Mercadia (Common) |
| Pay 2 life: Regenerate Deepwood Ghoul. |
| Creature - Shade 1/1 |
3B (4) |
Maschere di Mercadia (Uncommon) |
If an opponent controls a Forest and you control a Swamp, you may cast Deepwood Legate without paying its mana cost. {B}: Deepwood Legate gets +1/+1 until end of turn. |
| Creature - Horror 6/6 |
6B (7) |
Maschere di Mercadia (Rare) |
Trample You may sacrifice three black creatures rather than pay Delraich's mana cost. |
| Creature - Horror 4/4 |
3B (4) |
Maschere di Mercadia (Uncommon) |
| When Enslaved Horror enters the battlefield, each other player may return a creature card from his or her graveyard to the battlefield. |
| Sorcery |
3BB (5) |
Maschere di Mercadia (Rare) |
| Look at target player's hand and choose up to two cards from it. That player discards those cards. |
| Sorcery |
XBBB (3) |
Maschere di Mercadia (Rare) |
| Destroy all creatures with converted mana cost X or less. |
| Instant |
1B (2) |
Maschere di Mercadia (Uncommon) |
| Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. |
| Enchantment |
2B (3) |
Maschere di Mercadia (Uncommon) |
| {B}: Put target creature card from your graveyard on top of your library. |
| Creature - Human Rogue Mercenary 2/2 |
2BB (4) |
Maschere di Mercadia (Common) |
| When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life. |
- Note - This card was of creature type "Mercenary", until Ninth Edition and Oracle 2005/08/01 when it became "Human Mercenary". Then with Oracle 2007/10/01 it became "Human Rogue Mercenary".
| Creature - Human Spellshaper 1/1 |
1B (2) |
Maschere di Mercadia (Rare) |
| {1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able. |
- There is no penalty if the creatures are unable to attack. [MM FAQ 1999/09/22]
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
| Enchantment - Aura |
BB (2) |
Maschere di Mercadia (Common) |
Enchant creature At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn. |
| Enchantment |
2BBB (5) |
Maschere di Mercadia (Uncommon) |
| Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.) |
| Enchantment |
3BB (5) |
Maschere di Mercadia (Uncommon) |
| Whenever a creature you control deals combat damage to a player, that player discards a card. |
- Triggers once per creature, not once per point of damage. [MM FAQ 1999/09/22]
| Enchantment |
1BB (3) |
Maschere di Mercadia (Rare) |
| Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life. |
| Enchantment - Aura |
2B (3) |
Maschere di Mercadia (Common) |
Flash Enchant creature Enchanted creature gets +2/-2. |
| Sorcery |
X2B (3) |
Maschere di Mercadia (Rare) |
| Exile X target creature cards from your graveyard. For each creature card exiled this way, put a 2/2 black Zombie creature token onto the battlefield. |
| Creature - Horror Mercenary 1/1 |
1B (2) |
Maschere di Mercadia (Common) |
| Flying |
- Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Horror Mercenary".
| Creature - Harpy Mercenary 2/1 |
B (1) |
Maschere di Mercadia (Uncommon) |
Flying At the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}. |
- Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Harpy Mercenary".
| Creature - Spirit 2/2 |
1BB (3) |
Maschere di Mercadia (Rare) |
| At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield. |
| Creature - Human Spellshaper Assassin 2/2 |
3B (4) |
Maschere di Mercadia (Rare) |
| {2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated. |
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper Assassin".
| Enchantment - Aura |
1B (2) |
Maschere di Mercadia (Uncommon) |
Enchant creature Whenever enchanted creature becomes blocked, tap all lands defending player controls. |
| Creature - Horror Mercenary 3/3 |
4B (5) |
Maschere di Mercadia (Uncommon) |
| {B}: Primeval Shambler gets +1/+1 until end of turn. |
- Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Horror Mercenary".
| Enchantment |
4B (5) |
Maschere di Mercadia (Uncommon) |
| Whenever a player casts a green or white spell, that player discards a card. |
| Creature - Fish 1/1 |
2B (3) |
Maschere di Mercadia (Uncommon) |
| Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature. |
| Sorcery |
1BB (3) |
Maschere di Mercadia (Uncommon) |
| Destroy target land. |
| Creature - Lizard Mercenary 1/1 |
B (1) |
Maschere di Mercadia (Common) |
| Rampart Crawler can't be blocked by Walls. |
- Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Lizard Mercenary".
| Instant |
1B (2) |
Maschere di Mercadia (Common) |
If you control a Swamp, you may pay 2 life rather than pay Rouse's mana cost.
Target creature gets +2/+0 until end of turn. |
| Creature - Boar Monger 3/3 |
3B (4) |
Maschere di Mercadia (Uncommon) |
| {2}: Target player discards a card. Any player may activate this ability but only any time he or she could cast a sorcery. |
- Note - This card was creature type "Monger" until Oracle 2007/10/01, when it became "Boar Monger".
| Sorcery |
3BB (5) |
Maschere di Mercadia (Common) |
| Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness. |
| Creature - Human Mercenary Assassin 2/1 |
BB (2) |
Maschere di Mercadia (Rare) |
| {3}{B}: Destroy target blocking creature at end of combat. |
- Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Human Mercenary Assassin".
| Creature - Horror Mercenary 3/4 |
2B (3) |
Maschere di Mercadia (Common) |
| When Skulking Fugitive becomes the target of a spell or ability, sacrifice it. |
- Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Horror Mercenary".
| Instant |
3B (4) |
Maschere di Mercadia (Common) |
If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost.
Destroy target nonblack creature. It can't be regenerated. |
| Enchantment - Aura |
2B (3) |
Maschere di Mercadia (Common) |
Enchant creature Pay 2 life: Regenerate enchanted creature. |
| Sorcery |
1B (2) |
Maschere di Mercadia (Common) |
| Target player discards a card at random. |
| Creature - Human Mercenary 1/1 |
2B (3) |
Maschere di Mercadia (Uncommon) |
| When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand. |
- Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Human Mercenary".
| Creature - Beast 3/3 |
3BB (5) |
Maschere di Mercadia (Rare) |
| {B}: Thrashing Wumpus deals 1 damage to each creature and each player. |
| Creature - Human Spellshaper 1/1 |
1B (2) |
Maschere di Mercadia (Common) |
| {B}, {T}, Discard a card: Return target creature card from your graveyard to your hand. |
- Note - This card was of creature type "Spellshaper" and not "Human Spellshaper" until Oracle 2006/10/01 and Time Spiral.
| Sorcery |
3B (4) |
Maschere di Mercadia (Rare) |
You may exile a black card from your hand rather than pay Unmask's mana cost. Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. |
| Enchantment - Aura |
3BB (5) |
Maschere di Mercadia (Rare) |
Enchant creature At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage to that player equal to that creature's power unless he or she sacrifices another creature. |
| Instant |
B (1) |
Maschere di Mercadia (Common) |
| Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness. |
| Creature - Wall 1/3 |
2BB (4) |
Maschere di Mercadia (Common) |
Defender (This creature can't attack.) {2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. |
| Creature - Goblin Rogue 1/1 |
2R (3) |
Maschere di Mercadia (Uncommon) |
| {1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. |
- Note - This card was creature type "Goblin" until Oracle 2007/10/01, when it became "Goblin Rogue".
| Creature - Wall 1/3 |
2R (3) |
Maschere di Mercadia (Common) |
Defender (This creature can't attack.) {T}: Target creature gains haste until end of turn. |
| Creature - Goblin X/X |
3RR (5) |
Maschere di Mercadia (Rare) |
Flying Battle Squadron's power and toughness are each equal to the number of creatures you control. |
- Note - This card was creature type "Ship" until Oracle 2007/10/01, when it became "Goblin".
| Creature - Human Spellshaper 2/2 |
2R (3) |
Maschere di Mercadia (Common) |
| {R}, {T}, Discard a card: Destroy target Wall. |
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
| Creature - Hound 1/1 |
2R (3) |
Maschere di Mercadia (Rare) |
Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound. At the beginning of your end step, remove all +1/+1 counters from Blood Hound. |
| Instant |
3R (4) |
Maschere di Mercadia (Rare) |
| Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.) |
| Instant |
3RR (5) |
Maschere di Mercadia (Rare) |
| Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature." |
| Enchantment - Aura |
1R (2) |
Maschere di Mercadia (Common) |
Enchant creature Enchanted creature gets +1/+1 and has mountainwalk. |
| Sorcery |
3RR (5) |
Maschere di Mercadia (Rare) |
You may exile a red card from your hand rather than pay Cave-In's mana cost. Cave-In deals 2 damage to each creature and each player. |
| Creature - Insect 0/3 |
2R (3) |
Maschere di Mercadia (Common) |
Mountainwalk {R}: Cavern Crawler gets +1/-1 until end of turn. |
| Creature - Human Soldier 3/4 |
2R (3) |
Maschere di Mercadia (Common) |
| When Ceremonial Guard attacks or blocks, destroy it at end of combat. |
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".
| Creature - Elemental 2/2 |
3R (4) |
Maschere di Mercadia (Uncommon) |
| {X}{R}, {T}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player. |
| Enchantment |
2RR (4) |
Maschere di Mercadia (Uncommon) |
| Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player. |
| Creature - Lizard 4/4 |
RRR (3) |
Maschere di Mercadia (Rare) |
| Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian. |
| Instant |
2R (3) |
Maschere di Mercadia (Common) |
You may sacrifice a Mountain rather than pay Crash's mana cost.
Destroy target artifact. |
| Creature - Manticore 3/3 |
3R (4) |
Maschere di Mercadia (Rare) |
Flying, first strike {1}: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability. {1}: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability. |
| Creature - Ogre 3/3 |
2R (3) |
Maschere di Mercadia (Uncommon) |
{1}: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability. {1}: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability. |
| Creature - Human Soldier 2/2 |
R (1) |
Maschere di Mercadia (Common) |
{1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability. {1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability. |
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".
| Enchantment - Aura |
1R (2) |
Maschere di Mercadia (Common) |
Flash Enchant creature Enchanted creature gets +1/+0 and has first strike. |
| Enchantment |
2R (3) |
Maschere di Mercadia (Common) |
| Whenever you cast a creature spell, Furious Assault deals 1 damage to target player. |
- You can choose a different target player each time this triggers. [D'Angelo 2000/09/07]
| Creature - Human Soldier 4/2 |
4R (5) |
Maschere di Mercadia (Common) |
| Trample, haste |
| Creature - Human Spellshaper 1/1 |
1R (2) |
Maschere di Mercadia (Uncommon) |
| {X}{R}, {T}, Discard a card: Destroy all artifacts with converted mana cost X or less. |
| Creature - Giant 4/4 |
3R (4) |
Maschere di Mercadia (Uncommon) |
| When Hired Giant enters the battlefield, each other player may search his or her library for a land card and put that card onto the battlefield. Then each player who searched his or her library this way shuffles it. |
- You do not have to find a land card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
| Creature - Human Spellshaper 1/1 |
R (1) |
Maschere di Mercadia (Common) |
| {R}, {T}, Discard a card: Kris Mage deals 1 damage to target creature or player. |
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
| Creature - Goblin 1/1 |
1R (2) |
Maschere di Mercadia (Common) |
Flying Kyren Glider can't block. |
| Creature - Goblin 1/1 |
1R (2) |
Maschere di Mercadia (Uncommon) |
Haste If an opponent controls a Plains and you control a Mountain, you may cast Kyren Legate without paying its mana cost. |
| Enchantment |
2RR (4) |
Maschere di Mercadia (Uncommon) |
| Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player. |
| Creature - Goblin 1/1 |
2R (3) |
Maschere di Mercadia (Common) |
| At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player. |
| Creature - Lizard 2/2 |
1RR (3) |
Maschere di Mercadia (Rare) |
Haste Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land. |
| Creature - Hound 3/2 |
2RR (4) |
Maschere di Mercadia (Common) |
| First strike |
| Creature - Insect 7/7 |
3RR (5) |
Maschere di Mercadia (Rare) |
| At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain. |
| Instant |
2R (3) |
Maschere di Mercadia (Common) |
| Lunge deals 2 damage to target creature and 2 damage to target player. |
| Enchantment |
2R (3) |
Maschere di Mercadia (Uncommon) |
| White creatures and blue creatures can't block. |
| Instant |
2R (3) |
Maschere di Mercadia (Uncommon) |
| Attacking creatures get +X/+0 until end of turn, where X is the number of nonbasic lands defending player controls. |
- The value of X is determined when this resolves and is not recalculated. [MM FAQ 1999/09/22]
- The creatures that are attacking is determined when this resolves and is not changed later, even if you have another combat phase due to Relentless Assault or some similar effect. [MM FAQ 1999/09/22]
| Creature - Ogre 4/3 |
3R (4) |
Maschere di Mercadia (Uncommon) |
| Ogre Taskmaster can't block. |
| Sorcery |
4RR (6) |
Maschere di Mercadia (Rare) |
You may sacrifice two Mountains rather than pay Pulverize's mana cost.
Destroy all artifacts. |
| Instant |
1RR (3) |
Maschere di Mercadia (Rare) |
| Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater. |
| Creature - Insect 1/1 |
2R (3) |
Maschere di Mercadia (Uncommon) |
Flying Whenever Robber Fly becomes blocked, defending player discards all the cards in his or her hand, then draws that many cards. |
- It triggers only once even if blocked by more than one creature. [MM FAQ 1999/09/22]
| Creature - Badger Beast 3/3 |
4R (5) |
Maschere di Mercadia (Uncommon) |
| Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.) |
| Creature - Human Spellshaper 1/1 |
3R (4) |
Maschere di Mercadia (Rare) |
| {2}{R}, {T}, Discard a card: Destroy target land. |
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
| Creature - Human Soldier 2/2 |
3R (4) |
Maschere di Mercadia (Common) |
| Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player. |
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".
| Sorcery |
2R (3) |
Maschere di Mercadia (Common) |
| Sizzle deals 3 damage to each opponent. |
| Legendary Creature - Goblin 1/1 |
2R (3) |
Maschere di Mercadia (Rare) |
| At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand. |
- Note - This card was of creature type "Legend" until Oracle 2004/10/01 when it became "Goblin".
| Sorcery |
2R (3) |
Maschere di Mercadia (Common) |
| Destroy target land. |
| Sorcery |
XRR (2) |
Maschere di Mercadia (Rare) |
| Each player sacrifices X lands. |
| Enchantment |
4RR (6) |
Maschere di Mercadia (Rare) |
At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land. Players can't play lands. |
- Does not stop lands from being put into play by a spell or ability. It only stops players from taking the action of playing a land. [MM FAQ 1999/09/22]
| Sorcery |
4RRR (7) |
Maschere di Mercadia (Rare) |
| Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under his or her control. Repeat this process until all those cards have been chosen. |
- In multi-player games, it affects all players and players make choices in turn order. [MM FAQ 1999/09/22]
- If you choose an Aura, you can put it on any permanent it can legally enchant. If there is nothing it can legally enchant, it remains removed from the game... and it can still be chosen by you or another player later in the auction. If there comes a point where only Auras with no legal permanent are left, they stay removed from the game permanently. [MM FAQ 1999/09/22]
- Triggers from the permanents leaving play and then being put back into play are not put on the stack until the entire effect is done. [8E FAQ 2003/07/28]
- An Aura put into play this way does not target the permanent it is placed upon. [DeLaney 1999/10/17]
- You cannot pick a card that cannot legally be returned to play (see Rule 413.2c). If there are no cards that can be legally returned, then you cannot pick one. If no player can pick one, the effect ends. [D'Angelo 2003/12/13]
| Instant |
2R (3) |
Maschere di Mercadia (Common) |
You may sacrifice a Mountain rather than pay Thunderclap's mana cost.
Thunderclap deals 3 damage to target creature. |
| Sorcery |
R (1) |
Maschere di Mercadia (Common) |
| Tremor deals 1 damage to each creature without flying. |
| Creature - Dragon 4/4 |
4RR (6) |
Maschere di Mercadia (Rare) |
Flying {1}{R}: Two-Headed Dragon gets +2/+0 until end of turn. Two-Headed Dragon can't be blocked except by two or more creatures. Two-Headed Dragon can block an additional creature. |
| Enchantment |
2R (3) |
Maschere di Mercadia (Uncommon) |
| Creatures your opponents play enter the battlefield tapped. |
| Sorcery |
4RR (6) |
Maschere di Mercadia (Uncommon) |
| Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast Volcanic Wind. |
- The value of X is determined at the time you announce this spell, and you choose the targets and the division of damage among those targets as part of the announcement as well. [D'Angelo 1999/11/21]
- If there are no creatures in play when you play this, you do not pick any targets and it deals no damage. [D'Angelo 2003/05/19]
- If there is at least one creature in play when you are announcing this, you cannot choose zero targets. You must choose between 1 and X targets. [DeLaney 2003/05/19]
| Enchantment |
2R (3) |
Maschere di Mercadia (Uncommon) |
| {X}{R}: Creatures can't block this turn unless their controller pays {X} for each blocking creature he or she controls. |
- The opponent pays the cost as blockers are declared. [D'Angelo 2007/02/04]
- The ability only applies to blocks declared after it resolves. It will not add costs to any blockers already announced. [DeLaney 1999/10/17]
- You can choose X=0. This doesn't have an effect most of the time, but it does mean that creatures cannot block unless the controller chooses to pay the cost (a cost of zero is not automatically paid). You can use this to make your creatures unable to block a Lured attacker. [D'Angelo 1999/10/17]
| Creature - Minotaur Monger 3/3 |
3R (4) |
Maschere di Mercadia (Uncommon) |
| {2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability. |
- Note - This card was creature type "Monger" until Oracle 2007/10/01, when it became "Ox Monger". Then with Oracle 2008/01/01 it became "Minotaur Monger".
| Instant |
3R (4) |
Maschere di Mercadia (Uncommon) |
| Warpath deals 3 damage to each blocking creature and each blocked creature. |
| Creature - Cat 3/3 |
3R (4) |
Maschere di Mercadia (Common) |
| Instant |
1R (2) |
Maschere di Mercadia (Uncommon) |
| Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller. |
| Enchantment - Aura |
2G (3) |
Maschere di Mercadia (Common) |
Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield. |
| Sorcery |
3G (4) |
Maschere di Mercadia (Rare) |
| Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library. |
- You do not have to find a creature card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
| Creature - Snake 3/3 |
4G (5) |
Maschere di Mercadia (Uncommon) |
| {T}: Boa Constrictor gets +3/+3 until end of turn. |
| Enchantment |
1GG (3) |
Maschere di Mercadia (Uncommon) |
| Whenever a creature attacks you, it gets -1/-0 until end of turn. |
| Creature - Human X/X |
2G (3) |
Maschere di Mercadia (Rare) |
As Caller of the Hunt enters the battlefield, choose a creature type. Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield. |
- Note - This card was creature type "Lord" until Oracle 2007/10/01, when it became "Human".
| Creature - Insect 1/1 |
2G (3) |
Maschere di Mercadia (Uncommon) |
Flying Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls. |
| Sorcery |
2G (3) |
Maschere di Mercadia (Rare) |
| Each player reveals the top five cards of his or her library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest. |
| Sorcery |
4GG (6) |
Maschere di Mercadia (Rare) |
| Draw a card for each creature you control. |
| Creature - Dryad Spellshaper 1/1 |
1G (2) |
Maschere di Mercadia (Rare) |
| {G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn. |
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Dryad Spellshaper".
| Creature - Insect 6/1 |
4G (5) |
Maschere di Mercadia (Common) |
| Shroud (This permanent can't be the target of spells or abilities.) |
| Creature - Human Spellshaper 1/1 |
1G (2) |
Maschere di Mercadia (Common) |
| {G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn. |
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
| Creature - Dryad Spellshaper 2/2 |
GG (2) |
Maschere di Mercadia (Rare) |
| {X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn. |
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Dryad Spellshaper".
| Creature - Beast 2/4 |
4G (5) |
Maschere di Mercadia (Uncommon) |
| Whenever Deepwood Tantiv becomes blocked, you gain 2 life. |
| Creature - Wolverine 1/1 |
G (1) |
Maschere di Mercadia (Common) |
| Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn. |
| Sorcery |
4GG (6) |
Maschere di Mercadia (Uncommon) |
| Destroy target permanent. |
| Creature - Beast 4/4 |
2GG (4) |
Maschere di Mercadia (Rare) |
| Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice. |
- Erithizon's controller controls the triggered ability, but their opponent chooses the target. [DeLaney 2002/04/08]
- This interacts in an odd way with Standard Bearer (and other Flagbearer cards). The result is that the Flagbearer ability does not apply to Erithizon's target. This is because the Flagbearer ability only works if the target is chosen by the same player (which must be an opponent) that controls the ability. With Erithizon, these are different players. [DeLaney 2002/04/08]
| Enchantment - Aura |
1G (2) |
Maschere di Mercadia (Common) |
Enchant creature Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it. |
| Enchantment |
2G (3) |
Maschere di Mercadia (Rare) |
| Exile a creature you control: Add X mana of any one color to your mana pool, where X is the exiled creature's converted mana cost plus one. Spend this mana only to cast creature spells. |
| Enchantment |
2GG (4) |
Maschere di Mercadia (Rare) |
| Whenever a creature you control is put into a graveyard from the battlefield, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard. |
| Enchantment |
2G (3) |
Maschere di Mercadia (Rare) |
| At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control. |
| Creature - Insect 3/3 |
3G (4) |
Maschere di Mercadia (Common) |
| {G}, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly onto the battlefield at the beginning of the next end step. |
- Note - Also see Token Creatures, Rule 216.
- Note - The Visions version was of creature type Caterpillar.
- Note - The token was of creature type "Butterfly" until Oracle 2006/01/15.
| Creature - Human Druid 1/1 |
G (1) |
Maschere di Mercadia (Uncommon) |
| {1}{G}: Return target basic land card from your graveyard to your hand. |
- Note - This card was of creature type "Druid" and not "Human Druid" until Ninth Edition and Oracle 2005/08/01.
| Creature - Troll 2/2 |
2G (3) |
Maschere di Mercadia (Common) |
| {G}: Regenerate Horned Troll. |
| Creature - Wolf 2/2 |
2GG (4) |
Maschere di Mercadia (Common) |
| When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library. |
| Creature - Beast 6/6 |
3G (4) |
Maschere di Mercadia (Uncommon) |
| When Hunted Wumpus enters the battlefield, each other player may put a creature card from his or her hand onto the battlefield. |
| Instant |
2G (3) |
Maschere di Mercadia (Common) |
If you control a Forest, you may have an opponent gain 3 life rather than pay Invigorate's mana cost.
Target creature gets +4/+4 until end of turn. |
| Sorcery |
1G (2) |
Maschere di Mercadia (Common) |
If you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost.
Search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library. |
- You can pay the "reveal your hand" cost even if your hand is already revealed due to another effect. [Barclay 1999/11/07]
- You do not have to find a forest card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- If your hand is empty, you can reveal your empty hand to play this. [D'Angelo 2007/03/25]
| Enchantment |
3G (4) |
Maschere di Mercadia (Uncommon) |
| At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of his or her choice. |
- The current player plays and controls this ability, which is not necessarily the controller of Ley Line. [MM FAQ 1999/09/22]
| Creature - Satyr Beast 5/4 |
2GG (4) |
Maschere di Mercadia (Uncommon) |
| All creatures have forestwalk. |
| Enchantment - Aura |
1GG (3) |
Maschere di Mercadia (Uncommon) |
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) All creatures able to block enchanted creature do so. |
- Lure does not give a creature the ability to block the Lured creature, it just forces those creatures which are already able to block the Lured creature to do so. [D'Angelo 1994/06/01]
- Opponent does not have to power special effects in an attempt to make all creatures block the Lured creature. For example, you do not need to power a Goblin Balloon Brigade to block a flying creature with Lure, but if you do power it, the Brigade must block. [bethmo 1994/08/01] More specifically, even a cost of zero mana is an optional cost you can choose not to pay. [WotC Rules Team 2000/02/16]
- If a Lured creature is in a band, only blockers able to block the Lured creature are affected by the Lure. [bethmo 1994/10/01]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Creature - Beast 4/4 |
2G (3) |
Maschere di Mercadia (Rare) |
Trample When Megatherium enters the battlefield, sacrifice it unless you pay {1} for each card in your hand. |
| Instant |
2G (3) |
Maschere di Mercadia (Rare) |
| All lands become 2/2 creatures until end of turn. They're still lands. |
| Creature - Lizard 6/6 |
2GG (4) |
Maschere di Mercadia (Rare) |
| Whenever a player plays a land, return Pangosaur to its owner's hand. |
| Sorcery |
1G (2) |
Maschere di Mercadia (Uncommon) |
| Return target green card from your graveyard to your hand. |
| Creature - Dryad 2/1 |
1G (2) |
Maschere di Mercadia (Common) |
| Forestwalk (This creature is unblockable as long as defending player controls a Forest.) |
| Creature - Elemental 4/4 |
GGGGG (5) |
Maschere di Mercadia (Rare) |
Trample At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental. |
| Creature - Human Spellshaper 2/2 |
2G (3) |
Maschere di Mercadia (Common) |
| {G}, {T}, Discard a card: Regenerate target creature. |
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
| Creature - Dryad 2/1 |
2G (3) |
Maschere di Mercadia (Uncommon) |
| If an opponent controls an Island and you control a Forest, you may cast Rushwood Legate without paying its mana cost. |
| Creature - Insect 2/3 |
3G (4) |
Maschere di Mercadia (Uncommon) |
| Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield. |
| Creature - Horse 1/1 |
G (1) |
Maschere di Mercadia (Common) |
| Whenever Sacred Prey becomes blocked, you gain 1 life. |
- Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Horse".
| Creature - Elemental 4/4 |
4G (5) |
Maschere di Mercadia (Common) |
| When Silverglade Elemental enters the battlefield, you may search your library for a Forest card and put that card onto the battlefield. If you do, shuffle your library. |
- You do not have to find a forest card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
| Creature - Dryad Spellshaper 1/1 |
1G (2) |
Maschere di Mercadia (Uncommon) |
| {1}{G}, {T}, Discard a card: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. |
- You do not have to find a basic land card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Dryad Spellshaper".
| Enchantment |
3G (4) |
Maschere di Mercadia (Uncommon) |
| Whenever an opponent casts a blue or black spell, you may put a 1/1 green Snake creature token onto the battlefield. |
| Creature - Rhino Beast 3/3 |
2GG (4) |
Maschere di Mercadia (Common) |
| Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn. |
- Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Rhino Beast".
| Enchantment |
2G (3) |
Maschere di Mercadia (Common) |
| Creatures you control get +0/+1 and have reach. (They can block creatures with flying.) |
| Sorcery |
3G (4) |
Maschere di Mercadia (Rare) |
| Put a 1/1 green Saproling creature token onto the battlefield for each card in your hand. |
| Sorcery |
2G (3) |
Maschere di Mercadia (Common) |
| Squall deals 2 damage to each creature with flying. |
- Note - The Starter version of this card has a mana cost of {1}{G}, but it does not override the Mercadian Masques card's cost.
| Creature - Monger 3/3 |
3G (4) |
Maschere di Mercadia (Uncommon) |
| {2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability. |
| Enchantment - Aura |
2G (3) |
Maschere di Mercadia (Uncommon) |
Enchant creature Enchanted creature has vigilance. Sacrifice Stamina: Regenerate enchanted creature. |
| Enchantment |
1G (2) |
Maschere di Mercadia (Uncommon) |
| {1}, Sacrifice a land: Target creature gets +1/+1 until end of turn. |
| Enchantment - Aura |
2G (3) |
Maschere di Mercadia (Common) |
Flash Enchant creature Enchanted creature gets +1/+1 and has trample. |
| Sorcery |
2G (3) |
Maschere di Mercadia (Common) |
| Destroy all enchantments. |
- Destroys all cards that read "Enchant xxx" as well as those reading "Enchantment". [bethmo 1994/06/01]
| Instant |
3G (4) |
Maschere di Mercadia (Uncommon) |
| At end of combat, destroy all creatures that blocked or were blocked by target creature this turn. |
- It affects creatures that had blocked the target when this spell resolves, even if they are no longer blocking the creature. [D'Angelo 1999/12/11]
| Creature - Insect 1/1 |
3G (4) |
Maschere di Mercadia (Common) |
Flying Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat. |
| Enchantment |
3G (4) |
Maschere di Mercadia (Rare) |
| Any player may play creature and enchantment cards as though they had flash. |
| Creature - Dryad 1/3 |
3G (4) |
Maschere di Mercadia (Rare) |
Flash Forestwalk You may exile a green card from your hand rather than pay Vine Dryad's mana cost. |
| Creature - Plant Wall 0/4 |
1G (2) |
Maschere di Mercadia (Common) |
Defender (This creature can't attack.) {T}: Add {G} to your mana pool. |
| Artifact |
5 (5) |
Maschere di Mercadia (Rare) |
| {4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal the card, and put it into your hand. Then shuffle your library. |
- You do not have to find a card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
| Artifact |
3 (3) |
Maschere di Mercadia (Uncommon) |
At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.
{2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn. |
| Artifact |
5 (5) |
Maschere di Mercadia (Rare) |
| {X}, {T}: Draw a card. X is the number of cards in an opponent's hand as you activate this ability. |
- You choose an opponent on announcement. This is not targeted, but a choice is still made. This choice is made before determining the value for X that is used in the cost. [D'Angelo 2000/01/02]
| Artifact |
2 (2) |
Maschere di Mercadia (Uncommon) |
| {2}, {T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards. |
| Artifact Creature - Wall 0/4 |
4 (4) |
Maschere di Mercadia (Uncommon) |
Defender (This creature can't attack.) {T}: Target creature gets +0/+4 until end of turn. |
| Artifact |
4 (4) |
Maschere di Mercadia (Rare) |
| {4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process. |
- You choose both targets on announcement, so you can only play this when you can legally choose both targets. [D'Angelo 2003/07/23]
- If you pay the {3}, you do not choose a new pair of targets when it repeats. This means that if you lose the flip, you have the choice of having your creature destroyed or paying {3} to try again to win the flip. If you lose again, you get the same choice, and so on. You can keep trying to destroy your opponent's creature as long as you have mana to pay. [D'Angelo 2003/07/23]
| Artifact |
5 (5) |
Maschere di Mercadia (Rare) |
| For each 1 damage that would be dealt to a player, that player exiles the top card of his or her library instead. |
- If you have no cards in your library, then damage done to you will have no effect since it will get changed into a removal that cannot happen. [MM FAQ 1999/09/22]
- The ability affects all players. [D'Angelo 2001/03/12]
| Artifact |
2 (2) |
Maschere di Mercadia (Rare) |
| {T}: Target permanent becomes the color of your choice until end of turn. |
| Artifact |
3 (3) |
Maschere di Mercadia (Rare) |
{T}: Add {U} to your mana pool.
Sacrifice Eye of Ramos: Add {U} to your mana pool. |
- You can play the sacrifice ability while this card is tapped. [MM FAQ 1999/09/22]
| Artifact |
3 (3) |
Maschere di Mercadia (Rare) |
| {3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead. |
| Artifact |
3 (3) |
Maschere di Mercadia (Rare) |
{T}: Add {R} to your mana pool.
Sacrifice Heart of Ramos: Add {R} to your mana pool. |
- You can play the sacrifice ability while this card is tapped. [MM FAQ 1999/09/22]
| Artifact Creature - Dragon Wurm 3/4 |
5 (5) |
Maschere di Mercadia (Uncommon) |
| {2}: Henge Guardian gains trample until end of turn. |
- Note - Also see Trample, Rule 502.9.
- Note - This card had no creature type until Oracle 2007/10/01, when it became "Dragon". Then with Oracle 2008/01/01 it became "Dragon Wurm".
| Artifact |
6 (6) |
Maschere di Mercadia (Rare) |
| Whenever a player casts a spell, he or she may pay {1}. If that player does, he or she draws a card at the beginning of the next end step. |
| Artifact |
3 (3) |
Maschere di Mercadia (Rare) |
{T}: Add {G} to your mana pool.
Sacrifice Horn of Ramos: Add {G} to your mana pool. |
- You can play the sacrifice ability while this card is tapped. [MM FAQ 1999/09/22]
| Artifact |
2 (2) |
Maschere di Mercadia (Uncommon) |
| {3}, {T}: Target creature gains first strike until end of turn. |
| Artifact |
2 (2) |
Maschere di Mercadia (Uncommon) |
As Jeweled Torque enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life. |
| Artifact |
3 (3) |
Maschere di Mercadia (Rare) |
At the beginning of your upkeep, you may exile the top card of your library face down. {5}, Discard your hand, Sacrifice Kyren Archive: Put all cards exiled with Kyren Archive into their owner's hand. |
| Artifact |
3 (3) |
Maschere di Mercadia (Rare) |
{1}, {T}: Put a charge counter on Kyren Toy. {T}, Remove X charge counters from Kyren Toy: Add {X}{1} to your mana pool. |
| Artifact |
3 (3) |
Maschere di Mercadia (Rare) |
{4}, {T}: Put a charge counter on Magistrate's Scepter. {T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one. |
- If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. [CompRules 2002/02/20 - 300.6] See Rule 300.6.
| Artifact |
5 (5) |
Maschere di Mercadia (Rare) |
| At the beginning of your end step, if you didn't play a land this turn, you may draw a card. |
- It only checks if you played a land. Putting a land into play by using an effect of another card does not count as "playing a land". [MM FAQ 1999/09/22]
| Artifact |
2 (2) |
Maschere di Mercadia (Rare) |
{1}, {T}: Put a winch counter on Mercadian Lift. {T}, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand onto the battlefield. |
| Artifact |
5 (5) |
Maschere di Mercadia (Rare) |
| When a creature enters the battlefield, sacrifice Monkey Cage and put X 2/2 green Ape creature tokens onto the battlefield, where X is that creature's converted mana cost. |
| Artifact |
4 (4) |
Maschere di Mercadia (Uncommon) |
| {X}{X}, {T}: Prevent the next X damage that would be dealt to target creature or player this turn. |
| Artifact |
4 (4) |
Maschere di Mercadia (Rare) |
| {T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn. |
| Artifact |
5 (5) |
Maschere di Mercadia (Uncommon) |
| {X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step. |
| Artifact |
2 (2) |
Maschere di Mercadia (Rare) |
| {2}, {T}: Shuffle target nontoken permanent you control into its owner's library. |
| Artifact |
3 (3) |
Maschere di Mercadia (Rare) |
{T}: Add {B} to your mana pool.
Sacrifice Skull of Ramos: Add {B} to your mana pool. |
- You can play the sacrifice ability while this card is tapped. [MM FAQ 1999/09/22]
| Artifact |
3 (3) |
Maschere di Mercadia (Rare) |
{T}: Add {W} to your mana pool.
Sacrifice Tooth of Ramos: Add {W} to your mana pool. |
- You can play the sacrifice ability while this card is tapped. [MM FAQ 1999/09/22]
| Artifact Creature - Spellshaper 1/1 |
2 (2) |
Maschere di Mercadia (Uncommon) |
| {1}, {T}, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.) |
| Artifact |
3 (3) |
Maschere di Mercadia (Rare) |
| At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. |
| Land |
|
Maschere di Mercadia (Rare) |
{T}: Add {1} to your mana pool.
{3}, {T}, Sacrifice a land: Destroy target nonbasic land. |
| Land |
|
Maschere di Mercadia (Uncommon) |
Fountain of Cho enters the battlefield tapped. {T}: Put a storage counter on Fountain of Cho. {T}, Remove any number of storage counters from Fountain of Cho: Add {W} to your mana pool for each storage counter removed this way. |
- This counts as a "land tapped for mana" even if you remove no storage counters and generate zero mana with the ability. [D'Angelo 2007/12/05]
| Land |
|
Maschere di Mercadia (Uncommon) |
{T}: Add {1} to your mana pool.
{2}, {T}: Add one mana of any color to your mana pool. |
| Land |
|
Maschere di Mercadia (Common) |
Hickory Woodlot enters the battlefield tapped with two depletion counters on it. {T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G} to your mana pool. If there are no depletion counters on Hickory Woodlot, sacrifice it. |
| Land |
|
Maschere di Mercadia (Rare) |
{T}: Add {1} to your mana pool.
{T}, Sacrifice a creature: You gain 1 life. |
| Land |
|
Maschere di Mercadia (Uncommon) |
Mercadian Bazaar enters the battlefield tapped. {T}: Put a storage counter on Mercadian Bazaar. {T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} to your mana pool for each storage counter removed this way. |
- This counts as a "land tapped for mana" even if you remove no storage counters and generate zero mana with the ability. [D'Angelo 2007/12/05]
| Land |
|
Maschere di Mercadia (Common) |
Peat Bog enters the battlefield tapped with two depletion counters on it. {T}, Remove a depletion counter from Peat Bog: Add {B}{B} to your mana pool. If there are no depletion counters on Peat Bog, sacrifice it. |
| Land |
|
Maschere di Mercadia (Common) |
Remote Farm enters the battlefield tapped with two depletion counters on it. {T}, Remove a depletion counter from Remote Farm: Add {W}{W} to your mana pool. If there are no depletion counters on Remote Farm, sacrifice it. |
| Land |
|
Maschere di Mercadia (Rare) |
{T}: Add {1} to your mana pool.
{1}, {T}: Tap target land. |
- Mercadian Masques/Nemesis/Prophecy block format tournaments (see Rule 806.7) have banned this card since 2000/07/01.
| Land |
|
Maschere di Mercadia (Uncommon) |
Rushwood Grove enters the battlefield tapped. {T}: Put a storage counter on Rushwood Grove. {T}, Remove any number of storage counters from Rushwood Grove: Add {G} to your mana pool for each storage counter removed this way. |
- This counts as a "land tapped for mana" even if you remove no storage counters and generate zero mana with the ability. [D'Angelo 2007/12/05]
| Land |
|
Maschere di Mercadia (Common) |
Sandstone Needle enters the battlefield tapped with two depletion counters on it. {T}, Remove a depletion counter from Sandstone Needle: Add {R}{R} to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it. |
| Land |
|
Maschere di Mercadia (Uncommon) |
Saprazzan Cove enters the battlefield tapped. {T}: Put a storage counter on Saprazzan Cove. {T}, Remove any number of storage counters from Saprazzan Cove: Add {U} to your mana pool for each storage counter removed this way. |
- This counts as a "land tapped for mana" even if you remove no storage counters and generate zero mana with the ability. [D'Angelo 2007/12/05]
| Land |
|
Maschere di Mercadia (Common) |
Saprazzan Skerry enters the battlefield tapped with two depletion counters on it. {T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U} to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it. |
| Land |
|
Maschere di Mercadia (Uncommon) |
Subterranean Hangar enters the battlefield tapped. {T}: Put a storage counter on Subterranean Hangar. {T}, Remove any number of storage counters from Subterranean Hangar: Add {B} to your mana pool for each storage counter removed this way. |
- This counts as a "land tapped for mana" even if you remove no storage counters and generate zero mana with the ability. [D'Angelo 2007/12/05]
| Land |
|
Maschere di Mercadia (Rare) |
{T}: Add {1} to your mana pool.
{1}, {T}: Target creature gains protection from artifacts until end of turn. |
| Basic Land - Plains |
|
Maschere di Mercadia (Land) |
| [W] |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Basic Land - Plains |
|
Maschere di Mercadia (Land) |
| [W] |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Basic Land - Plains |
|
Maschere di Mercadia (Land) |
| [W] |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Basic Land - Plains |
|
Maschere di Mercadia (Land) |
| [W] |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Basic Land - Island |
|
Maschere di Mercadia (Land) |
| [U] |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Basic Land - Island |
|
Maschere di Mercadia (Land) |
| [U] |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Basic Land - Island |
|
Maschere di Mercadia (Land) |
| [U] |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Basic Land - Island |
|
Maschere di Mercadia (Land) |
| [U] |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Basic Land - Swamp |
|
Maschere di Mercadia (Land) |
| [B] |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Basic Land - Swamp |
|
Maschere di Mercadia (Land) |
| [B] |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Basic Land - Swamp |
|
Maschere di Mercadia (Land) |
| [B] |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Basic Land - Swamp |
|
Maschere di Mercadia (Land) |
| [B] |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Basic Land - Mountain |
|
Maschere di Mercadia (Land) |
| [R] |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Basic Land - Mountain |
|
Maschere di Mercadia (Land) |
| [R] |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Basic Land - Mountain |
|
Maschere di Mercadia (Land) |
| [R] |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Basic Land - Mountain |
|
Maschere di Mercadia (Land) |
| [R] |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Basic Land - Forest |
|
Maschere di Mercadia (Land) |
| [G] |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Basic Land - Forest |
|
Maschere di Mercadia (Land) |
| [G] |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Basic Land - Forest |
|
Maschere di Mercadia (Land) |
| [G] |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Basic Land - Forest |
|
Maschere di Mercadia (Land) |
| [G] |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
|