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Mirage  Trugbilder Mirage Mirage Espejismo Miragem
| Summon Hunter 1/1 |
3B (4) |
Mirage (Rare) |
| {B}, {T}: Tap target creature. Abyssal Hunter deals to that creature an amount of damage equal to Abyssal Hunter's power. |
- The ability can be used on an already tapped creature. [bethmo 1997/10/14]
- Note - This card was creature type "Hunter" until Sixth Edition, when it became "Minion". Then with Oracle 2005/08/01 it became "Human Assassin".
| Sorcery |
2BB (4) |
Mirage (Rare) |
| Put target creature card from an opponent's graveyard into play under your control. |
| Summon Wurm 4/3 |
4B (5) |
Mirage (Uncommon) |
| {B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn. |
| Enchant Creature |
1B (2) |
Mirage (Common) |
| For each 1 damage dealt to enchanted creature, Binding Agony deals 1 damage to that creature's controller. |
| Summon Cleric 1/1 |
1B (2) |
Mirage (Uncommon) |
{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. {T}, Sacrifice a swamp: Target creature gets +1/+1 until end of turn. |
- Note - This card was creature type "Cleric" until Sixth Edition, when it became "Wizard". Then with Oracle 2005/08/01 it became "Human Shaman". Then with Oracle 2008/01/01 it became "Human Cleric Shaman".
| Instant |
2B (3) |
Mirage (Common) |
Put any number of target creature cards from your graveyard on top of your library. Draw a card at the beginning of the next turn's upkeep. |
- You have to show the creatures you put on top of your library, but not the order you put them there. [D'Angelo 2000/02/18]
| Summon Night Stalker 2/2 |
2B (3) |
Mirage (Common) |
| {B}: +1/-1 until end of turn. |
- Note - This card is referred to by Urborg Panther.
- Note - Before errata, it was of creature type Night Stalker (with two words). [Oracle 1999/07/01]
| Summon Knight 2/2 |
2B (3) |
Mirage (Common) |
Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) {1}{B}{B}: Regenerate |
| Instant |
1BB (3) |
Mirage (Rare) |
| Sacrifice a creature: Put into play a number of Maggot tokens equal to the sacrificed creature's power. Treat these tokens as 0/1 black creatures. |
| Summon Dragon 4/4 |
4BB (6) |
Mirage (Rare) |
Flying Whenever Catacomb Dragon is blocked by any nonartifact, non-Dragon creature, that creature's power is halved, rounded up, until end of turn. |
- The value of X is calculated when the ability resolves. It is not recalculated later if something changes. [D'Angelo 2001/03/17] (REVERSAL)
| Sorcery |
1BB (3) |
Mirage (Common) |
| Destroy target nonswamp land. If that land is a nonbasic land, Choking Sands deals 2 damage to the land's controller. |
| Summon Cobra 3/3 |
3B (4) |
Mirage (Uncommon) |
| If Crypt Cobra attacks and is not blocked, defending player gets a poison counter. If any player has ten or more poison counters, he or she loses the game. |
- The player gets a poison counter as a triggered ability on not blocking the Cobra. Killing the Cobra after declaring blockers or preventing its damage will not prevent the poison counter. [D'Angelo 1999/07/01]
- Note - Also see Poison, Rule G16.21.
- Note - This card was of creature type "Cobra" and not "Snake" until Oracle 2005/08/01.
| Instant |
2B (3) |
Mirage (Common) |
| Bury target nonblack creature. |
| Mana Source |
B (1) |
Mirage (Common) |
| Add {B}{B}{B} to your mana pool. |
- This card, as with all instants cards, goes to the graveyard when it resolves. It does not stay in play. [D'Angelo 1999/05/01]
- Extended tournaments (see Rule 803) have banned this card since 2000/04/01.
- Note - In Mirage, Fifth Edition, Tempest, and Urza's Saga, this spell was of type Mana Source. In Ice Age, Fourth Edition (and before), it was of type Interrupt. It is now of type Instant.
| Summon Wraith 1/3 |
3B (4) |
Mirage (Common) |
Swampwalk (If defending player controls any swamps, this creature is unblockable.) {B}: +1/+0 until end of turn. |
| Sorcery |
X1B (2) |
Mirage (Common) |
| For each {B} you spend in addition to the casting cost, Drain Life deals 1 damage to target creature or player. Gain 1 life for each 1 damage dealt, but not more than the toughness of the creature or the life total of the player Drain Life damages. |
- You can put as much black mana as you want into this spell's X value, but you cannot gain more life than the creature's toughness. [D'Angelo 1996/07/01]
- You may gain up to the total toughness of the creature even if it was already damaged. [PPG Page 70]
- Cost reducers, such as Helm of Awakening can be used to reduce the X part of the mana cost. [WotC Rules Team 1997/06/01]
- Note - Also see X Costs, Rule G24.1.
- Note - Before errata, the X part of the cost was not part of the mana cost; it was part of the card's text. [Oracle 1999/07/01] This means the X cost is now part of the cost for things like Spell Blast.
- Note - The artist's name, Shuler, was misspelled on the Limited Edition and Unlimited Edition versions of this card.
| Summon Specter 2/2 |
3B (4) |
Mirage (Uncommon) |
| Whenever Dread Specter blocks or is blocked by a nonblack creature, destroy that creature at end of combat. |
| Instant |
B (1) |
Mirage (Common) |
| Choose one - Target opponent loses 1 life and you gain 1 life; or remove from the game up to three cards in any player's graveyard; or target creature cannot be blocked this turn except by artifact or black creatures. |
| Enchant Creature |
BB (2) |
Mirage (Common) |
| Enchanted creature gets -2/-2. |
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" prior to Ninth Edition and Oracle 2005/08/01.
| Summon Night Stalker 2/1 |
2B (3) |
Mirage (Common) |
| Flying |
- Note - This card is referred to by Urborg Panther.
- Note - Before errata, the creature type was Night Stalker as two words. [Oracle 1999/07/01]
- Note - The Portal version had no creature type.
| Summon Shade 1/2 |
3B (4) |
Mirage (Common) |
| {B}: +1/+1 until end of turn. |
- Note - This card was creature type "Shade" until Oracle 2007/10/01, when it became "Shade Horror".
| Enchantment |
3BB (5) |
Mirage (Rare) |
For each card you would draw, instead choose target card in your graveyard and put it into your hand. If you cannot, you lose the game. Whenever a card is put into your graveyard, remove that card from the game. |
- The "if you can't" in the first ability refers to putting the card in your hand, as well as being unable to choose a card. Thus, if you cannot choose a card during resolution, you lose the game. [D'Angelo 1999/07/03]
- The second ability is a replacement effect, not a triggered ability. The card never gets to the graveyard. [D'Angelo 1999/05/01]
- It will replace itself being sent to the graveyard, and remove itself from the game. [D'Angelo 1999/05/01]
- If more than one card is being drawn due to a single effect, apply the replacement as if the cards were being drawn one at a time. [D'Angelo 2000/04/20]
| Enchant World |
2B (3) |
Mirage (Rare) |
Players cannot gain life. During each player's upkeep, that player loses 1 life. If Forsaken wastes is the target of a successfully cast spell, that spell's caster loses 5 life. |
- The loss of life from targeting this card does not work until after this card enters play, so you can counterspell it without losing life. [Aahz 1996/09/19]
- There are currently no cards that get around this card blocking players from gaining life. [Aahz 1997/02/16]
- It will not stop a life-giving effect from being altered by replacement abilities. Thus, if you have Lich in play when you play Healing Salve to gain 3 life, the replacement effect of the Lich will take place and cause there to be no life gain for Forsaken Wastes to affect. [D'Angelo 1999/07/10]
- Note - Also see Enchant World, Rule G23.5.
- Note - This card was of type "Enchant World" until Oracle 2005/08/01.
| Enchant Creature |
1B (2) |
Mirage (Common) |
You may choose to play Grave Servitude as an instant; if you do, bury it at end of turn. Enchanted creature gets +3/-1 and is black. |
- The color change lasts only while this card is on the creature. [Duelist Magazine #16, Page 30]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Summon Zombie 3/2 |
3B (4) |
Mirage (Common) |
| If Gravebane Zombie is put into the graveyard from play, put Gravebane Zombie on top of owner's library. |
- This is a replacement effect, so this card never actually goes to the graveyard. [D'Angelo 1999/05/01]
| Summon Spirit 2/3 |
2BB (4) |
Mirage (Rare) |
| During your upkeep, put a -1/-1 counter on each creature. |
| Sorcery |
BBB (3) |
Mirage (Rare) |
| Pay half your life, rounded up: Draw four cards. |
| Sorcery |
3B (4) |
Mirage (Uncommon) |
| Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature. |
| Summon Shade 1/1 |
1B (2) |
Mirage (Uncommon) |
| {B}, Sacrifice a swamp: Put a +1/+1 counter on Mire Shade. Play this ability as a sorcery. |
| Instant |
2BB (4) |
Mirage (Uncommon) |
| All black creatures get +2/+0 until end of turn. |
- On resolution, all black creatures in play get the bonus. Ones that enter play later in the turn do not get it. [bethmo 1997/11/03]
| Sorcery |
1B (2) |
Mirage (Uncommon) |
| Look at target opponent's hand. Choose one of those cards and put it on top of his or her library. |
| Sorcery |
2B (3) |
Mirage (Rare) |
| Sacrifice two creatures: Destroy target artifact. |
| Summon Legend 2/3 |
3BB (5) |
Mirage (Rare) |
First strike when attacking {B}: Put a +1/+1 counter on Purraj of Urborg. Use this ability only when a black spell is successfully cast and only once for each such spell. |
| Summon Vampire 3/3 |
3BB (5) |
Mirage (Uncommon) |
Flying During your upkeep, sacrifice a nonartifact creature and put a +1/+1 counter on Ravenous Vampire, or tap Ravenous Vampire. |
- If sacrificed to itself, it goes to the graveyard before getting the +1/+1 counter. [Jordan 2001/05/20]
| Sorcery |
3BB (5) |
Mirage (Uncommon) |
| Bury all white creatures or bury all green creatures. Lose 2 life for each creature put into the graveyard this way. |
| Summon Skeletons 1/1 |
1B (2) |
Mirage (Common) |
| {B}: Regenerate |
| Summon Rats 1/1 |
B (1) |
Mirage (Common) |
| {B}, Pay 1 life: +1/+0 until end of turn. You cannot spend more than {B}{B}{B} in this way each turn. |
| Summon Wizard 1/1 |
B (1) |
Mirage (Common) |
{U}, {T}: Put target creature you control on top of owner's library. {R}, {T}: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you. |
- Note - This card was of creature type "Wizard" and not "Human Wizard" until Oracle 2005/08/01.
| Instant |
1B (2) |
Mirage (Rare) |
| Put the top creature card from your graveyard into play as though it were just played. That creature is unaffected by summoning sickness. Remove the creature from the game at end of any turn. |
- Only removes the creature from the game if the creature is still in play at the end of the turn. [D'Angelo 1998/05/28]
- Note - Also see Haste, Rule 502.5.
| Summon Legend 5/5 |
5BB (7) |
Mirage (Rare) |
Flying Shauku, Endbringer cannot attack if there is another creature in play. During your upkeep, lose 3 life. {T}: Remove target creature from the game and put a +1/+1 counter on Shauku. |
| Summon Ghost 2/1 |
1B (2) |
Mirage (Common) |
Flying If Skulking Ghost is the target of a spell or effect, bury Skulking Ghost. |
- The sacrifice is triggered on the announcement of a spell that targets it and is placed on the stack before responses can be announced. [D'Angelo 1999/07/10]
- You can move an enchantment onto this card using Enchantment Alteration or a similar effect without causing this card to be sacrificed. [D'Angelo 1997/12/15]
- Note - This card was of creature type "Ghost" and not "Spirit" until Oracle 2005/08/01.
| Instant |
1B (2) |
Mirage (Uncommon) |
Bury target creature if it is white. Draw a card at the beginning of the next turn's upkeep. |
- Only checks the color of the creature on resolution. [D'Angelo 1998/06/10]
| Instant |
B (1) |
Mirage (Common) |
| Target creature you control gets +*/+0 until end of turn, where * is equal to the number of creature cards in your graveyard. Bury that creature at end of turn. |
| Summon Legend 6/5 |
6BBB (9) |
Mirage (Rare) |
Flying, trample, protection from black First strike when attacking Spirit of the Night is unaffected by summoning sickness. |
| Sorcery |
2B (3) |
Mirage (Uncommon) |
| Target opponent discards a card at random, then chooses and discards a card. |
| Summon Specter 2/2 |
3B (4) |
Mirage (Rare) |
Flying {1}{B}{B}, {T}: Target player chooses a card from his or her hand and then chooses either to discard that card or put it on top of his or her library. If the card is discarded, Tainted Specter deals 1 damage to each creature and player. Play this ability as a sorcery. |
- When put into the graveyard, this is not a discard. [D'Angelo 1999/07/10]
| Enchant World |
2BB (4) |
Mirage (Rare) |
Cumulative Upkeep {1}{B} During each upkeep, each player puts into play a Tombspawn token for each summon card in his or her graveyard. Treat these tokens as 2/2 black creatures that are unaffected by summoning sickness and count as Zombies. At end of any turn, or if Tombstone Stairwell leaves play, bury all of these tokens. |
- You control the triggered ability, but each player controls the token creature they put into play due to the ability's effect. [D'Angelo 1999/07/10]
- All the tokens are put into play simultaneously. [D'Angelo 1998/11/16]
- All tokens are owned by the controller of this card, and when the tokens go to the graveyard, they go to that player's graveyard. [D'Angelo 1997/11/14]
- Both the cumulative upkeep and the triggered ability trigger at the beginning of upkeep, so you can choose what order they resolve. [D'Angelo 1999/07/10]
- The haste ability is an initial ability of the tokens. This ability can be removed by Humility. [D'Angelo 1999/07/10]
- Does not put the Zombies into play if this card is not still in play when its ability resolves. [D'Angelo 2001/06/01] (This puts the ruling back to the way it was before 2001/03/07 errata changed it.)
- If something changes the names of the tokens, then the "at end of turn" ability will still destroy them. [D'Angelo 2003/08/01]
- Note - Also see Cumulative Upkeep, Rule 502.13.
- Note - Also see Enchant World, Rule G23.5.
- Note - Also see Haste, Rule 502.5.
- Note - Also see Token Creatures, Rule 216.
- Note - This card was of type "Enchant World" until Oracle 2005/08/01.
- Note - The tokens were of creature type and name "Tombspawn Zombie" until Oracle 2005/08/01.
| Summon Night Stalker 2/2 |
2B (3) |
Mirage (Common) |
{B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther. Sacrifice Feral Shadow, Breathstealer, and Urborg Panther: Search your library for Spirit of the Night and put it into play as though it were just played. Shuffle your library afterwards. |
- You do not have to find a Spirit of the Night card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- Note - This card refers to Feral Shadow.
- Note - This card refers to Breathstealer.
- Note - This card refers to Spirit of the Night.
- Note - This card was of creature type "Night Stalker" until Oracle 1999/07/01. Then it was of type "Nightstalker" and not "Nightstalker Cat" until Oracle 2005/08/01.
| Summon Wall 0/2 |
1B (2) |
Mirage (Common) |
| {B}, Sacrifice Wall of Corpses: Destroy target creature blocked by Wall of Corpses. |
| Interrupt |
1B (2) |
Mirage (Uncommon) |
| Pay 3 life: Counter target summon spell. |
- The loss of life is now an additional cost instead of being part of the effect. [D'Angelo 2005/08/01]
- Note - Before errata, this card was of type Interrupt. [Oracle 1999/07/01]
| Summon Zombies 2/0 |
2BB (4) |
Mirage (Uncommon) |
| Zombie Mob comes into play with one +1/+1 counter for each summon card in your graveyard. Remove all of those summon cards from the game. |
- A creature card is any Creature or Artifact Creature card. Older cards of type Summon are also creature cards. [D'Angelo 1999/07/10]
| Sorcery |
2UUU (5) |
Mirage (Rare) |
| Look at the top seven cards of your library. Put two of those cards into your hand and the rest into your graveyard. |
- If there are less than 7 cards in the library, look at all of them. Put two into your hand, and the rest in the graveyard. [D'Angelo 1998/06/16]
- This is not considered a draw or a discard. [D'Angelo 1998/06/16]
| Summon Drake 1/3 |
2U (3) |
Mirage (Common) |
Flying {U}: +1/+0 until end of turn. You cannot spend more than {U} in this way each turn. |
| Summon Falcon 1/1 |
1U (2) |
Mirage (Common) |
Flying Attacking does not cause Bay Falcon to tap. |
| Enchant World |
3UU (5) |
Mirage (Rare) |
When Bazaar of Wonders comes into play, remove all cards in all graveyards from the game. Whenever a spell is played, counter it if a card with the same name is in play or in any graveyard. |
- Because it only looks in play and in the graveyard, you can cast several of the same spell in the same stack of spells/abilities. This is because a spell which has been announced but has not yet resolved is on the stack and is not checked. [D'Angelo 1999/07/10]
- The Bazaar of Wonders only looks at a spell just after the spell is announced, so if a card of the same name goes to the graveyard after announcement but before that spell resolves, the spell will not be countered. [bethmo 1996/11/07] If a spell of the same name goes to the graveyard during announcement (discarding as a cost for example), then the spell will be countered. [Aahz 1997/01/17]
- Note - Also see Enchant World, Rule G23.5.
- Note - This card was of type "Enchant World" until Oracle 2005/08/01.
| Instant |
UU (2) |
Mirage (Common) |
| Return target permanent to owner's hand. |
| Summon Wyvern 3/3 |
4U (5) |
Mirage (Uncommon) |
| Flying, protection from green |
| Enchant Creature |
U (1) |
Mirage (Common) |
| Enchanted creature gains phasing and cannot be blocked except by Walls. |
| Summon Merfolk 1/1 |
1U (2) |
Mirage (Uncommon) |
| If Coral Fighters attacks and is not blocked, look at the top card of defending player's library. You may choose to put that card on the bottom of that player's library. |
- Note - This card was of creature type "Merfolk" and not "Merfolk Soldier" until Oracle 2005/08/01.
| Summon Wizard 1/1 |
1UU (3) |
Mirage (Rare) |
| {T}, Sacrifice Daring Apprentice: Counter target spell. |
- Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Wizard and not Human Wizard.
| Interrupt |
1UU (3) |
Mirage (Uncommon) |
| Counter target spell. Remove that spell card from the game. |
- The card does not go to the graveyard before being removed from the game. [DeLaney 1999/01/04]
- If the spell is not countered (because the spell it targets cannot be countered), then it does not get removed from the game. [D'Angelo 2001/04/16]
- Note - Before errata, this card was of type Interrupt. [Oracle 1999/07/01]
| Sorcery |
2U (3) |
Mirage (Common) |
| Draw three cards. Choose two cards from your hand and put both on either the top or the bottom of your library. |
| Summon Soldier 1/1 |
2U (3) |
Mirage (Common) |
| Whenever Dream Fighter blocks or is blocked by a creature, Dream Fighter and that creature phase out. |
- Affects all creatures that end up blocking it, including ones that are members of bands. [bethmo 1996/09/17]
- If Dream Fighter is assigned to block a creature with Flanking, the Flanking ability and the Dream Fighter ability both trigger. The active player's Flanking effect is put on the stack first and resolves after the Dream Fighter's phasing out effect happen, so the Flanking does nothing. [D'Angelo 1999/07/10]
- Note - Also see Phasing Out and In, Rule 502.15.
- Note - This card was of creature type "Soldier" and not "Human Soldier" until Oracle 2005/08/01.
| Enchantment |
3UU (5) |
Mirage (Rare) |
When you play Energy Vortex, choose target opponent. At the beginning of your upkeep, remove all energy counters from Energy Vortex. During chosen opponent's upkeep, he or she pays {1} for each energy counter on Energy Vortex, or it deals 3 damage to him or her. {X}: Put X energy counters on Energy Vortex. Use this ability only during your upkeep. |
- Does a flat 3 damage, not 3 damage per counter. [bethmo 1996/09/27]
| Instant |
3U (4) |
Mirage (Uncommon) |
| Put target creature on top of owner's library. If that creature is red, you may choose to put it on the bottom of owner's library instead. |
- The choice of where to put the creature is made on resolution. [bethmo 1996/09/17]
| Instant |
1U (2) |
Mirage (Rare) |
| Choose a creature card from your hand and put that creature into play as though it were just played. Pay the creature's casting cost reduced by up to {2}. If you cannot, bury the creature. |
- The mana cost you pay includes colored mana. It effectively means that you cast the other spell as normal but pay 2 less generic mana in doing so. [D'Angelo 1999/05/01]
- Any X in the creature's mana cost is zero. [Aahz 1996/11/15]
- If a Clone is played, you pay the Clone's mana cost (reduced by up to {2}), and not the new form's cost. [DeLaney 2000/03/31]
- The creature does enter play first before you make the choice on whether or not to sacrifice it. Any abilities that trigger on it entering play, however, do not get put on the stack until after you sacrifice it or pay the cost. [D'Angelo 2007/05/15]
- Legacy tournaments (see Rule 802) have banned this card since 2007/06/20.
- Vintage tournaments (see Rule 801) have restricted this card since 2008/06/20.
| Summon Wall 0/5 |
3U (4) |
Mirage (Uncommon) |
If Floodgate gains flying, bury it. If Floodgate leaves play, it deals to each nonblue creature without flying 1 damage for each two islands you control. |
| Summon Legend 2/4 |
3UU (5) |
Mirage (Rare) |
Flying {U}{U}: Put target creature enchantment card from your graveyard on Hakim, Loreweaver. Treat that enchantment as though it were just played. Use this ability only during your upkeep and only if there are no enchantments on Hakim. {U}{U}, {T}: Destroy all enchantments on Hakim. |
- If you pick an Aura (Enchant Creature) that cannot legally enchant this card, then the enchantment stays in the graveyard. [DeLaney 2000/04/10]
- You can use the ability multiple times in one spell stack and can get multiple enchantments on him this way. You only check if he has no enchantments when announcing the ability. [Duelist Magazine #16, Page 28] The Duelist page somewhat contradicts itself, and the above is correct. [D'Angelo 1997/03/02]
- Note - Also see Aura, Rule G1.30.
- Note - Also see Legendary, Rule G12.9.
- Note - This card was of creature type "Legend" and not "Human Wizard"
- until Oracle 2004/10/01.
| Summon Efreet 2/2 |
2UU (4) |
Mirage (Uncommon) |
Flying {1}{U}{U}: Target creature gains flying until end of turn. |
| Instant |
2U (3) |
Mirage (Common) |
Tap or untap target artifact, creature or land. Draw a card at the beginning of the next turn's upkeep. |
| Summon Pirates 2/2 |
3U (4) |
Mirage (Rare) |
| If Kukemssa Pirates attacks and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do, gain control of target artifact that player controls. |
- Note - This card was of creature type "Pirate" and not "Human Pirate" until Oracle 2005/08/01.
| Summon Serpent 4/3 |
3U (4) |
Mirage (Common) |
Islandhome (If defending player controls no islands, this creature cannot attack. If you control no islands, bury this creature.) {U}, Sacrifice an island: Target land an opponent controls is an island until end of turn. |
| Interrupt |
1U (2) |
Mirage (Uncommon) |
| Target spell, which targets a single creature, targets another creature of your choice instead. The new target must be legal. |
- Only works on spells with a single target, where that target is a creature. Will not work on spells that target a single creature and a player, for example. [bethmo 1996/12/07]
- Does not work on "comes into play" abilities. It only targets spells. [D'Angelo 1997/02/17]
- Note - The Mirage version of this card was of type Interrupt.
| Interrupt |
1U (2) |
Mirage (Common) |
| Counter target spell. Put that spell on top of owner's library. |
- The card does not go to the graveyard before being put on the library. [bethmo 1997/10/19]
- If the spell is not countered (because the spell it targets cannot be countered), then it does not go to its owner's library. [D'Angelo 2001/04/16]
- This card has a self replacement (see Rule 419.6c). This means that it replaces going to the graveyard before any other effect can replace that event. [Rules Team 2001/05/01] If Flashback is applied using Recoup, however, Flashback will change the destination. [DeLaney 2001/10/13]
- Note - In Fifth Edition (and before) this card was of type Interrupt.
| Summon Merfolk 2/3 |
1U (2) |
Mirage (Common) |
| Phasing; islandwalk (If defending player controls any islands, this creature is unblockable.) |
| Summon Merfolk 2/2 |
2U (3) |
Mirage (Common) |
| {1}{U}: Draw a card. Use this ability only when Merfolk Seer is put into the graveyard from play and only once. |
- Note - This card was of creature type "Merfolk" and not "Merfolk Wizard" until Oracle 2005/08/01.
| Instant |
U (1) |
Mirage (Uncommon) |
| Change the text of target permanent by replacing all instances of one color word or basic land type with another. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.") |
- It can be used to change a land's type from one basic land type to another. For example, a Forest can be change to an Island so it produces blue mana. [8E FAQ 2003/07/28]
- If you respond to your opponent's use of this spell with another use so that the color word changes before the opponent's resolves, the opponent's will do nothing since no instances of the words they chose will be there. [bethmo 1996/11/05]
- You can play this spell on a permanent which has no color or land words on it. It doesn't do anything useful, but it is legal to do. [D'Angelo 2000/10/14]
- Note - Also see Text Changing, Rule 418.6.
| Enchant Creature |
U (1) |
Mirage (Uncommon) |
Play only on a red or green creature. Cumulative upkeep {1} Gain control of enchanted creature. |
| Summon Dragon 4/4 |
4UU (6) |
Mirage (Rare) |
{0}: Flying {0}: Loses flying {3}{U}{U}: Phases out. |
| Instant |
U (1) |
Mirage (Uncommon) |
| Search your library for an instant, interrupt, mana source, or sorcery card and reveal that card to all players. Shuffle your library and put the revealed card back on top of it. |
- You do not have to find an instant or sorcery card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- Vintage tournaments (see Rule 801) have restricted this card since 1999/10/01.
- Legacy tournaments (see Rule 802) banned this card from 1999/10/01 until 2004/09/20.
- Note - Old interrupt and mana source cards have errata to be of type instant now. Refer to specific cards for information.
| Sorcery |
2U (3) |
Mirage (Rare) |
| Choose target land you control and target land an opponent controls. Exchange control of those lands. |
- If you use this spell and then respond by sacrificing your land, then Political Trickery will not do anything. [bethmo 1996/11/06]
- Note - Also see Exchange, Rule G5.19.
| Sorcery |
3U (4) |
Mirage (Rare) |
| Bury target creature. That creature's controller reveals cards from the top of his or her library until a creature card is revealed and then puts that creature into play under his or her control as though it were just played. The player shuffles all other revealed cards into his or her library. |
- If there are no creatures in the player's library, then the target creature is still destroyed, you see all the cards in that player's library, and then they shuffle and continue play. [Duelist Magazine #16, Page 30]
| Interrupt |
XU (1) |
Mirage (Common) |
| Counter target spell unless that spell's caster pays an additional {X}. That player draws and pays all mana from lands and mana pool until {X} is paid; he or she may also draw and pay mana from other sources if desired. |
- When this spell resolves, you either pay X mana or let all your lands become tapped. The lands that become tapped are not "tapped for mana". [bethmo 1997/10/09] If you choose to pay, you may pay the X mana using whatever mana abilities you want to use.
- Special lands which do not provide mana are also tapped by this card. [D'Angelo 2000/11/06]
- If the land provides mana only for specific purposes (like Mishra's Workshop), it cannot be used to pay the X mana (unless that purpose is being filled). Mishra's Workshop, like most purposed mana, could not be used to pay for Power Sink. [WotC Rules Team 1994/09/30]
- Does not increase the mana cost of the spell. It just requires a separate expenditure in order for it to succeed. [bethmo 1994/05/05]
- Note - Also see X Costs, Rule G24.1.
| Instant |
U (1) |
Mirage (Rare) |
| Target permanent becomes the color(s) of your choice. Costs to tap, maintain, or use an ability of that permanent remain unchanged. |
| Sorcery |
4U (5) |
Mirage (Rare) |
| Compare your life total with target player's life total. If the difference is 5 or less and you have at least 1 life, exchange life totals with that player. |
- A player with less than 0 life is considered to have 0 life for the check in difference of life and for the effective life total being swapped. [Duelist Magazine #16, Page 24]
| Instant |
3U (4) |
Mirage (Common) |
| Untap target creature an opponent controls and gain control of it until end of turn. That creature is unaffected by summoning sickness this turn. Tap the creature if you lose control of it at end of this turn. |
- Can be used on an untapped creature. Being tapped is not a targeting requirement. [Aahz 1995/06/08]
- The creature returns to the opponent when the "until end of turn" effect wears off during the cleanup step. It taps during the Cleanup step (if it is not already tapped), so any abilities triggered off it tapping happen at that time. [D'Angelo 1999/07/10]
- Note that the creature gets summoning sickness again when it returns so it cannot be tapped for an ability or attack until it begins that player's turn under their control again. [D'Angelo 1995/08/02]
- This effect ends if the creature phases out. The creature will phase back in during your next untap phase without the Ray of Command's control effect, which typically means it will be under its original controller's control. [D'Angelo 1997/09/02]
- Note - Also see Haste, Rule 502.5.
| Instant |
1U (2) |
Mirage (Common) |
| Target artifact, creature, or land phases out. |
| Summon Crocodile 6/5 |
4U (5) |
Mirage (Common) |
| Phasing |
| Instant |
U (1) |
Mirage (Common) |
| Choose one - Target player draws a card at the beginning of the next turn's upkeep; or target creature an opponent controls phases out; or target creature gains flying until end of turn. |
| Summon Merfolk 1/1 |
1U (2) |
Mirage (Common) |
{T}: Add one colorless mana to your mana pool. Play this ability as a mana source. {1}, {T}: Add {U} to your mana pool. Play this ability as a mana source. |
- Note - This card was of creature type "Merfolk" and not "Merfolk Wizard" until Oracle 2005/08/01.
| Summon Wizard 1/1 |
U (1) |
Mirage (Common) |
{W}, {T}: Target creature gains first strike until end of turn. {B}, {T}: Target creature gets +1/+0 until end of turn. |
| Enchantment |
2UU (4) |
Mirage (Rare) |
When you play Shimmer, choose a land type. All lands of the chosen type gain phasing. |
- Can affect basic or non-basic types, but it must be for a specific type. Examples include, Mountains, Maze of Ith, and Tolaria. Entire classes of lands (like Legendary Lands or Snow-Covered lands) are not supported. [Duelist Magazine #16, Page 28]
- You cannot restrict the land type based on a characteristic such as color or whether or not it is Snow-Covered. [WotC Rules Team 1998/05/01]
- Will give multilands phasing if one of the land types they count as is affected. [D'Angelo 1996/11/07]
- Note - Also see Phasing, Rule 502.15.
| Enchant Creature |
1U (2) |
Mirage (Common) |
You may choose to play Soar as an instant; if you do, bury it at end of turn. Enchanted creature gets +0/+1 and gains flying. |
| Summon Wizard 0/1 |
1UU (3) |
Mirage (Uncommon) |
Suq'Ata Firewalker cannot be the target of red spells or effects. {T}: Suq'Ata Firewalker deals 1 damage to target creature or player. |
- Note - This card was of creature type "Wizard" and not "Human Wizard" until Oracle 2005/08/01.
| Summon Legend 7/7 |
3UU (5) |
Mirage (Rare) |
Phasing, trample At the beginning of your upkeep, all lands you control phase out. |
| Enchant Permanent |
1U (2) |
Mirage (Common) |
Play only on an artifact or creature. Enchanted permanent gains phasing. |
| Summon Drake 3/2 |
2U (3) |
Mirage (Common) |
| Flying, phasing |
| Summon Imp 1/1 |
2U (3) |
Mirage (Rare) |
Flying, phasing When Teferi's Imp phases out, choose and discard a card. When Teferi's Imp phases in, draw a card. |
- There is no negative effect if you cannot discard when it phases out. You still get to draw a card when it phases in. [bethmo 1996/12/08]
- Note - Also see Phasing, Rule 502.15.
| Enchant Creature |
2U (3) |
Mirage (Common) |
When Thirst comes into play, tap enchanted creature. During your upkeep, pay {U} or bury Thirst. Enchanted creature does not untap during its controller's untap phase. |
| Instant |
2U (3) |
Mirage (Uncommon) |
| Put a Wave token into play. Treat this token as a 5/5 blue creature that counts as a Wall. Bury the token at end of any turn. |
| Summon Djinn 3/4 |
2UU (4) |
Mirage (Uncommon) |
Flying During your upkeep, pay {U}{U} or Vaporous Djinn phases out. |
| Summon Elemental 2/3 |
2UU (4) |
Mirage (Uncommon) |
| {U}, {T}, Sacrifice Wave Elemental: Tap up to three target creatures without flying. |
| Enchantment |
1G (2) |
Mirage (Rare) |
Afiya Grove comes into play with three +1/+1 counters on it. During your upkeep, put one of these counters on target creature. If Afiya Grove has none of these counters on it, bury it. |
- If there are any creatures in play, even if they are just your opponent's, you must put a +1/+1 on one of them. If there are no creatures in play, then no counter is removed from this card. [bethmo 1996/12/13]
| Enchant Creature |
1G (2) |
Mirage (Common) |
You may choose to play Armor of Thorns as an instant; if you do, bury it at end of turn. Play only on a non-black creature. Enchanted creature gets +2/+2. |
| Enchantment |
2GG (4) |
Mirage (Uncommon) |
Whenever a creature attacks you, it loses flanking until end of turn. Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it. |
| Summon Brushwagg 3/2 |
1GG (3) |
Mirage (Rare) |
| If Brushwagg blocks or is blocked, it gets -2/+2 until end of turn. |
| Summon Dragon 4/4 |
4GG (6) |
Mirage (Rare) |
Trample {1}{G}: Flying and loses trample until end of turn. |
| Summon Rhinos 8/4 |
6GG (8) |
Mirage (Common) |
| Trample |
| Enchantment |
1GG (3) |
Mirage (Rare) |
| Return Cycle of Life to owner's hand: Target creature you summoned this turn is 0/1 until the beginning of your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature. |
- Does not work on creatures which are put into play by an effect instead of by being played. [bethmo 1996/12/03]
| Enchant Creature |
1G (2) |
Mirage (Uncommon) |
Play only on a black creature. Enchanted creature gains "Cumulative upkeep - 1 life." If enchanted creature is put into the graveyard, its controller loses 2 life. |
| Instant |
1GG (3) |
Mirage (Rare) |
| Target player untaps all basic lands he or she controls. |
| Sorcery |
2G (3) |
Mirage (Uncommon) |
| Put target land on top of owner's library. |
| Summon Archers 2/2 |
2G (3) |
Mirage (Uncommon) |
| {T}: Femeref Archers deals 4 damage to target attacking creature with flying. |
- Note - This card was of creature type "Archer" until Sixth Edition, and then creature type "Soldier" and not "Human Archer" until Oracle 2005/08/01.
| Instant |
G (1) |
Mirage (Common) |
| Creatures deal no combat damage this turn. |
| Summon Atog 1/2 |
2G (3) |
Mirage (Uncommon) |
| {G}, Sacrifice a forest: +2/+2 until end of turn. |
| Summon Mantis 2/4 |
3G (4) |
Mirage (Common) |
| Giant Mantis can block creatures with flying. |
| Summon Hyenas 3/2 |
2G (3) |
Mirage (Common) |
| Gibbering Hyenas cannot block black creatures. |
- Note - This card was creature type "Hyena" until Oracle 2007/10/01, when it became "Hound". Then with Oracle 2008/01/01 it became "Hyena".
| Summon Wizard 1/1 |
G (1) |
Mirage (Common) |
{W}, {T}: Target creature gains first strike until end of turn. {R}, {T}: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you. |
| Enchant World |
1GG (3) |
Mirage (Rare) |
During each player's upkeep, that player chooses a color. Until end of turn, each mana-producing land produces mana of the chosen color instead of its normal color. |
- Will affect lands that normally produce colorless mana. [Aahz 1996/11/07]
- Will not affect lands that do not produce mana. [D'Angelo 1998/02/03]
- Although the color may be altered, any restrictions on the use of the mana are not removed. So Mishra's Workshop may produce colored mana which can only be used on artifacts. [Aahz 1996/11/07]
- Note - Also see Enchant World, Rule G23.5.
- Note - This card was of type "Enchant World" until Oracle 2005/08/01.
| Summon Centaur 2/2 |
1GG (3) |
Mirage (Common) |
Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) Jolrael's Centaur cannot be the target of spells or effects. |
| Summon Soldiers 3/2 |
3G (4) |
Mirage (Rare) |
{1}{G}, {T}: Put a Wood token into play. Treat this token as a 0/1 green creature that counts as a Wall. Sacrifice a Wood token: Add {R} to your mana pool. Play this ability as a mana source. |
| Summon Wurm 5/5 |
3GG (5) |
Mirage (Common) |
| For each creature assigned to block it beyond the first, Jungle Wurm gets -1/-1 until end of turn. |
| Summon Meerkat 2/1 |
1G (2) |
Mirage (Uncommon) |
| Protection from blue |
| Summon Swarm 1/1 |
3G (4) |
Mirage (Uncommon) |
Flying {G}: Regenerate {G}: Untap Locust Swarm. Use this ability only once each turn. |
- Note - This card was of creature type "Swarm" and not "Insect" until Oracle 2005/08/01.
| Instant |
2GG (4) |
Mirage (Rare) |
Play only if an opponent successfully cast a summon spell this turn. Put a green summon card from your hand into play as though it were just played. |
- Does work for artifact creatures played by your opponent. [D'Angelo 1999/07/10]
| Summon Nature Spirit X/X |
2GG (4) |
Mirage (Rare) |
| Maro has power and toughness each equal to the number of cards in your hand. |
- Can be sacrificed to a spell that is being cast, and which would leave your hand empty. Your hand is not actually empty until the announcement is done and by that time Maro has been sacrificed. [Duelist Magazine #18, Page 28]
- If Infernal Harvest is the last card in your hand and it is announced, Maro doesn't die. This is because the Swamps return to your hand as a cost and are in your hand before state-based effects are checked. [Jordan 2001/12/16]
- His toughness is checked as a state-based effect (see Rule 420). This happens right before a player gains priority to play a spell or ability. If a spell had your number of cards go to zero during the middle of resolution, but you did not have zero when the spell ended, then Maro would live. [D'Angelo 1999/05/01]
| Summon Wall 0/1 |
2G (3) |
Mirage (Rare) |
Flying Whenever Mindbender Spores blocks any creature, put four fungus counters on that creature. During its controller's untap phase, remove a fungus counter from the creature. As long as the creature has any fungus counters on it, it does not untap during its controller's untap phase. |
| Summon Lion 2/1 |
G (1) |
Mirage (Common) |
| If Mtenda Lion attacks, defending player may pay {U} to have it deal no combat damage this turn. |
- Note - This card was of creature type "Lion" and not "Cat" until Oracle 2005/08/01.
| Sorcery |
2GG (4) |
Mirage (Rare) |
Each player controlling six or more lands sacrifices enough lands to reduce his or her land total to five. Each player controlling four or fewer lands may search his or her library for enough basic land to bring his or her land total to five and put those lands into play. Those players shuffle their library afterwards. |
- The sacrifice is made on resolution, not on announcement. Even the caster does not have to choose lands to sacrifice until their turn at the resolution comes around. [Duelist Magazine #18, Page 28]
- You are not required to find all the basic lands you are entitled to. See Rule G19.4. [D'Angelo 2001/07/14]
| Summon Djinn 4/4 |
3G (4) |
Mirage (Uncommon) |
| During your upkeep, Nettletooth Djinn deals 1 damage to you. |
| Enchantment |
2GG (4) |
Mirage (Rare) |
| At the beginning of your draw phase, look at the top two cards of your library and choose one. Put that card on the bottom of your library, or sacrifice Preferred Selection and pay {2}{G}{G} to draw the card. |
- The errata moved this effect from your Draw step to your Upkeep step. [D'Angelo 2006/01/01]
| Summon Elves 1/1 |
1G (2) |
Mirage (Common) |
When you play Quirion Elves, choose a color. {T}: Add one mana of the chosen color to your mana pool. Play this ability as a mana source. {T}: Add {G} to your mana pool. Play this ability as a mana source. |
- Note - Also see Color, Rule 203.2d, for rules on choosing a color.
- Note - This card was of creature type "Elf" and not "Elf Druid" until Oracle 2005/08/01.
| Sorcery |
1G (2) |
Mirage (Common) |
| Search your library for a basic land card and put it into play, tapped. Shuffle your library afterwards. |
- The land does not count toward your one per turn limit because it was put into play by an effect. [Duelist Magazine #16, Page 30]
- You do not have to find a basic land card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
| Enchant Creature |
1G (2) |
Mirage (Common) |
| {G}: Regenerate enchanted creature. |
| Enchantment |
1GG (3) |
Mirage (Uncommon) |
When you play Roots of Life, choose islands or swamps. Whenever a land of the chosen type that target opponent controls becomes tapped, gain 1 life. |
- A Magical Hack that targets this spell on the stack will allow you to change the land types it affects. Once it is in play, changing the text does not change the behavior. [D'Angelo 2000/06/10]
- It affects all opponents in a multiplayer game. [D'Angelo 1999/07/01]
| Summon Cobra 2/2 |
2G (3) |
Mirage (Common) |
| If Sabertooth Cobra damages a player, he or she gets a poison counter. During that player's next upkeep, he or she gets another poison counter unless he or she pays {2} before then to prevent this effect. If any player has ten or more poison counters, he or she loses the game. |
- The ability still gives a poison counter even if Sabertooth Cobra leaves play before the next upkeep. [D'Angelo 1998/06/05]
- Note - Also see Poison, Rule G16.21.
- Note - This card was of creature type "Cobra" and not "Snake" until Oracle 2005/08/01.
| Instant |
G (1) |
Mirage (Common) |
| Sandstorm deals 1 damage to each attacking creature. |
- Only affects attacking creatures, which means it only works during the attack phase. If used at other times, it does nothing. [D'Angelo 1994/02/01]
- Creatures receive the damage immediately and may be killed before they can deal damage. [Arab FAQ 1994/01/05]
| Instant |
G (1) |
Mirage (Common) |
| Choose one - Return target creature enchantment to owner's hand; or regenerate target green creature; or target creature gains trample until end of turn. |
| Sorcery |
1GG (3) |
Mirage (Rare) |
| Bury all artifacts. Each artifact's controller gains an amount of life equal to that artifact's casting cost. |
| Instant |
1G (2) |
Mirage (Common) |
| Destroy all local enchantments. |
| Summon Tiger 3/3 |
3G (4) |
Mirage (Common) |
| Stalking Tiger cannot be blocked by more than one creature. |
- Note - This card was of creature type "Tiger" and not "Cat" until Oracle 2005/08/01.
- Note - The Portal version had no creature type.
| Sorcery |
GG (2) |
Mirage (Uncommon) |
| Superior Numbers deals to target creature 1 damage for each creature you control in excess of the number of creatures target opponent controls. |
- You can target a different player than the one that controls the creature. [D'Angelo 2008/07/12]
| Instant |
1G (2) |
Mirage (Common) |
| Destroy all global enchantments. |
| Sorcery |
XG (1) |
Mirage (Uncommon) |
| Tropical Storm deals X damage to each creature with flying and 1 damage to each blue creature. |
| Summon Faerie 1/1 |
1G (2) |
Mirage (Common) |
Flying {3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact. |
| Summon Wildcats X/X |
4G (5) |
Mirage (Rare) |
Uktabi Wildcats has power and toughness each equal to the number of forests you control. {G}, Sacrifice a forest: Regenerate |
- Note - In Mirage this card was of creature type Wildcats and in Sixth Edition it was of type Cat Warrior. It is now of type Cat.
| Summon Dryad 1/1 |
1G (2) |
Mirage (Uncommon) |
Forestwalk (If defending player controls any forests, this creature is unblockable.) {1}{G}{G}: Target creature gains forestwalk until end of turn. |
| Sorcery |
3G (4) |
Mirage (Uncommon) |
| Unyaro Bee Sting deals 2 damage to target creature or player. |
| Summon Druid 1/1 |
G (1) |
Mirage (Common) |
| {G}, {T}, Sacrifice a forest: Regenerate target creature. |
- Note - This card was of creature type "Druid" and not "Human Druid" until Oracle 2005/08/01.
| Sorcery |
1GG (3) |
Mirage (Rare) |
| For each untapped forest he or she controls, each player puts a Cat token into play under his or her control. Treat these tokens as 1/1 green creatures. |
| Summon Wall 0/5 |
1G (2) |
Mirage (Common) |
| Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Play this ability as a mana source. Use this ability only once each turn. |
| Summon Elephant 3/3 |
3G (4) |
Mirage (Common) |
| Trample |
| Instant |
G (1) |
Mirage (Uncommon) |
| Search your library for a creature card and reveal that card to all players. Shuffle your library and put the revealed card back on top of it. |
- You do not have to find a creature card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
| Enchant Creature |
1R (2) |
Mirage (Common) |
| Enchanted creature gets +1/+1 and gains flanking (whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn). |
| Instant |
1R (2) |
Mirage (Uncommon) |
Play only after defense is chosen. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep. |
- You pick the target on announcement and flip the coin on resolution. [Duelist Magazine #16, Page 28]
| Summon Wizard 1/1 |
R (1) |
Mirage (Common) |
{B}, {T}: Target creature gets +1/+0 until end of turn. {G}, {T}: Target creature gets +0/+1 until end of turn. |
- Note - This card was of creature type "Wizard" until Oracle 2005/08/01.
| Instant |
2RR (4) |
Mirage (Rare) |
| Target creature gains trample until end of turn. That creature gets +1/+1 until end of turn for each creature that blocks it. |
- The effect only counts creatures blocking the creature upon resolution of this spell. [Duelist Magazine #16, Page 25]
- Both the +1/+1 and trample last only until end of turn. [D'Angelo 1999/07/10]
- Note - Also see Trample, Rule 502.9.
| Instant |
2RR (4) |
Mirage (Uncommon) |
| All creatures lose trample until end of turn. Double all combat damage assigned to creatures this turn. |
| Summon Wall 5/2 |
2R (3) |
Mirage (Common) |
| Defender (This creature can't attack.) |
| Sorcery |
XXR (2) |
Mirage (Common) |
| Destroy X target artifacts. For each artifact put into the graveyard in this way, Builder's Bane deals 1 damage to that artifact's controller. |
| Summon Efreet 2/2 |
2RR (4) |
Mirage (Uncommon) |
| {1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn. |
| Summon Knight 2/2 |
2R (3) |
Mirage (Common) |
Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) {R}{R}: First strike until end of turn. |
| Instant |
R (1) |
Mirage (Common) |
| Choose one - Target creature is unaffected by summoning sickness this turn; or Chaos Charm deals 1 damage to target creature; or destroy target Wall. |
| Enchant World |
2R (3) |
Mirage (Rare) |
Creatures with flying cannot block creatures without flying. Creatures without flying can block creatures with flying. |
| Instant |
3RR (5) |
Mirage (Uncommon) |
| Destroy target creature. If a white creature is put into the graveyard in this way, Cinder Cloud deals to that creature's controller an amount of damage equal to the creature's power. |
| Enchant Creature |
1R (2) |
Mirage (Uncommon) |
Play only on a non-Wall creature. Enchanted creature gets +1/+0. During your upkeep, put a +1/+0 counter on enchanted creature. At the end of any upkeep, if that creature has three of these counters on it, bury the creature and it deals to its controller an amount of damage equal to its power. |
| Summon Dragon 6/6 |
6RRR (9) |
Mirage (Rare) |
Flying { }{X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana in this way. |
| Summon Roc 2/2 |
4R (5) |
Mirage (Uncommon) |
Flying If Crimson Roc blocks any creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn. |
- It gets the bonus only once no matter how many non-flying creatures it blocks. [bethmo 1999/02/24]
- Note - Also see First Strike, Rule 502.2.
- Note - This card was of creature type "Roc" and not "Bird" until Oracle 2005/08/01.
| Summon Dwarf 1/2 |
1R (2) |
Mirage (Uncommon) |
| {2}{R}, {T}: Destroy target nonbasic land. |
| Summon Dwarf 1/1 |
2R (3) |
Mirage (Common) |
| {T}: Target creature with power 2 or less is unblockable this turn. |
- See Dwarven Warriors for rulings.
- Note - This card was creature type "Dwarf" until Oracle 2007/10/01, when it became "Dwarf Nomad".
| Summon Cyclops 3/4 |
3R (4) |
Mirage (Common) |
| If any creature you control attacks, Ekundu Cyclops also attacks if able. |
- If Errantry is put on it, then it will not be able to attack if other creatures attack. This is because Errantry will prevent it. It either attacks alone or not at all. [Aahz 1997/06/14]
- Note - This card was creature type "Cyclops" until Oracle 1999/07/01, when it became "Giant". Then with Oracle 2007/10/01 it became "Cyclops".
| Summon Djinn 5/4 |
2RR (4) |
Mirage (Rare) |
Flying During each player's upkeep, he or she may pay {R}{R} or 2 life to gain control of Emberwilde Djinn. |
- Comes to your side with summoning sickness when you pay for him. You need to start a turn with him in play in order to attack with him. [Duelist Magazine #16, Page 30]
| Instant |
RR (2) |
Mirage (Rare) |
| Take another turn after this one. You lose the game at the end of that turn. |
- If you end up skipping the extra turn that is gained, you do not lose the game. For example, you can feed the extra turn to untap a Time Vault. [Duelist Magazine #16, Page 25] The turn is not "saved" by the Time Vault, so when you use the Vault, that turn does not have the Final Fortune disadvantage. [Duelist Magazine #16, Page 25]
- If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. [CompRules 2002/02/20 - 300.6] See Rule 300.6.
| Enchant Creature |
R (1) |
Mirage (Common) |
| {R}: Enchanted creature gets +1/+0 until end of turn. |
| Summon Elemental 3/2 |
2RR (4) |
Mirage (Uncommon) |
| {R}, {T}, Sacrifice Flame Elemental: Flame Elemental deals an amount of damage equal to its power to target creature. |
| Instant |
2R (3) |
Mirage (Common) |
Flare deals 1 damage to target creature or player. Draw a card at the beginning of the next turn's upkeep. |
| Summon Goblins 2/2 |
1R (2) |
Mirage (Common) |
| If Goblin Elite Infantry blocks or is blocked, it gets -1/-1 until end of turn. |
- Note - This card was of creature type "Goblin" and not "Goblin Warrior" until Oracle 2005/08/01.
| Sorcery |
3RR (5) |
Mirage (Uncommon) |
| Put three Goblin Scout tokens into play. Treat these tokens as 1/1 red creatures with mountainwalk that count as Goblins (If defending player controls any mountains, these creatures are unblockable). |
| Summon Goblin 1/1 |
R (1) |
Mirage (Uncommon) |
| {R}, {T}, Sacrifice a Goblin: All red creatures get +1/+1 until end of turn. |
- Note - This card was of creature type "Goblin" and not "Goblin Shaman" until Oracle 2005/08/01.
| Summon Goblin 1/2 |
1R (2) |
Mirage (Common) |
| {R}, {T}: Destroy target artifact. That artifact deals an amount of damage equal to its casting cost to Goblin Tinkerer. |
|