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Nemesis  Nemesis Nemesis Némésis Némesis Nêmesis
| Instant |
3W (4) |
Nemesis (Uncommon) |
If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost. Cast Angelic Favor only during combat. Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step. |
| Creature - Human Spellshaper 1/1 |
1W (2) |
Nemesis (Rare) |
| {2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness. |
- Note - Cycle with Arc Mage, Bola Warrior, Divining Witch, Harvest Mage, Netter en-Dal, Plague Witch, Stampede Driver, Stronghold Biologist, Stronghold Machinist, and Trickster Mage.
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
| Creature - Angel 2/4 |
3WW (5) |
Nemesis (Rare) |
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase. |
- If you are damaged by more than one, the effects are cumulative and you skip multiple combat phases. [8E FAQ 2003/07/28]
| Creature - Human Knight 2/2 |
1WW (3) |
Nemesis (Uncommon) |
| Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn. |
- Does give itself first strike when attacking. [Nemesis FAQ 2000/02/07]
- Note - Also see First Strike, Rule 502.2.
- Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Human Knight".
| Creature - Human Cleric 2/4 |
3W (4) |
Nemesis (Common) |
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn. |
| Creature - Rebel Bird 1/1 |
1W (2) |
Nemesis (Common) |
Flying {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. |
- This card is both a Rebel and a Bird. [Nemesis FAQ 2000/02/07]
- You do not have to find a Rebel card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- Note - Also see Converted Mana Cost, Rule G3.30.
| Creature - Human Rebel 2/2 |
2W (3) |
Nemesis (Uncommon) |
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. {5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library. |
- You do not have to find a Rebel card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- Note - Also see Converted Mana Cost, Rule G3.30.
- Note - This card was of creature type "Rebel" and not "Human Rebel" until Oracle 2006/10/01.
| Enchantment |
2W (3) |
Nemesis (Common) |
| Sacrifice a creature: Regenerate target creature. |
| Enchantment - Aura |
1W (2) |
Nemesis (Common) |
If you control a Plains, you may tap an untapped creature you control rather than pay Lashknife's mana cost. Enchant creature Enchanted creature has first strike. |
| Creature - Kor Rebel 2/2 |
2W (3) |
Nemesis (Common) |
| {T}, Sacrifice Lawbringer: Exile target red creature. |
- Note - Similar to Lightbringer.
- Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Human Rebel".
| Creature - Kor Rebel 2/2 |
2W (3) |
Nemesis (Common) |
| {T}, Sacrifice Lightbringer: Exile target black creature. |
- Note - Similar to Lawbringer.
- Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Human Rebel".
| Legendary Creature - Human Rebel 1/3 |
1WW (3) |
Nemesis (Rare) |
{X}, {T}: Search your library for a Rebel permanent card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library. {3}: Put target Rebel card from your graveyard on the bottom of your library. |
- You do not have to find a Rebel card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- Mercadian Masques/Nemesis/Prophecy block format tournaments (see Rule 806.7) have banned this card since 2000/07/01.
- Note - Also see Converted Mana Cost, Rule G3.30.
- Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became "Rebel". Then with Oracle 2007/10/01 it became "Human Rebel".
| Creature - Human Spellshaper 1/1 |
W (1) |
Nemesis (Common) |
| {W}, {T}, Discard a card: Target creature can't attack this turn. |
- The ability only does something if used before attackers are declared during a turn. If used after the creature is declared as an attacker, nothing happens. [Nemesis FAQ 2000/02/07]
- Note - Cycle with Arc Mage, Avenger en-Dal, Bola Warrior, Divining Witch, Harvest Mage, Plague Witch, Stampede Driver, Stronghold Biologist, Stronghold Machinist, and Trickster Mage.
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
| Enchantment |
4W (5) |
Nemesis (Uncommon) |
| Whenever a creature you control blocks, you gain 2 life. |
- Triggers once per creature you have that blocks. Does not trigger multiple times when a single creature blocks more than one attacker. [Nemesis 2000/02/07]
| Instant |
W (1) |
Nemesis (Common) |
| Target creature can't attack or block this turn. |
- The ability only does something if used before attackers or blockers (as appropriate) are declared during a turn. If used after the creature is declared as an attacker or blocker, nothing happens. [Nemesis FAQ 2000/02/07]
| Creature - Human Soldier 1/5 |
3W (4) |
Nemesis (Rare) |
| {T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead. |
- Note - This card was of creature type "Soldier" and not "Human Soldier" until Ninth Edition and Oracle 2005/08/01.
| Enchantment |
2WW (4) |
Nemesis (Rare) |
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Wave: Exile target creature. When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Wave. |
- If this card is not in play on resolution of its ability, the effect does nothing. [Nemesis FAQ 2000/02/07]
- If Parallax Wave somehow removes itself from the game, it will not return itself to play. [Nemesis FAQ 2000/02/07] But if removed by a different Parallax Wave, it will still return. [DeLaney 2000/02/21]
- Note - Also see Fading, Rule 502.20.
- Note - Cycle with Parallax Nexus and Parallax Tide.
| Enchantment |
1W (2) |
Nemesis (Common) |
| Sacrifice Seal of Cleansing: Destroy target artifact or enchantment. |
| Creature - Kor Soldier 1/3 |
1W (2) |
Nemesis (Common) |
| Whenever Silkenfist Fighter becomes blocked, untap it. |
- Note - Similar to Silkenfist Order.
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Kor Soldier".
| Creature - Kor Soldier 3/5 |
3WW (5) |
Nemesis (Uncommon) |
| Whenever Silkenfist Order becomes blocked, untap it. |
- Note - Similar to Silkenfist Fighter.
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Kor Soldier".
| Instant |
2WW (4) |
Nemesis (Uncommon) |
If an opponent controls a Mountain and you control a Plains, you may cast Sivvi's Ruse without paying its mana cost. Prevent all damage that would be dealt this turn to creatures you control. |
| Instant |
2W (3) |
Nemesis (Rare) |
If you control a Plains, you may tap an untapped creature you control rather than pay the mana cost of Sivvi's Valor.
All damage that would be dealt to target creature this turn is dealt to you instead. |
| Enchantment |
2WW (4) |
Nemesis (Rare) |
Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.) When a creature you control attacks, sacrifice Spiritual Asylum. |
| Sorcery |
2W (3) |
Nemesis (Common) |
| Exile target creature with the greatest power. (If two or more creatures are tied for greatest power, target any one of them.) |
- It can only target a creature with the greatest power. This means you pick such a creature on announcement, and if that creature is not still the one with greatest power on resolution, then this spell is countered since its target is illegal. [Nemesis FAQ 2000/02/07]
- If the creature with the greatest power (or all the creatures if there are more than one) are untargetable, you can't cast this spell. [DeLaney 2000/02/21]
| Creature - Angel 2/2 |
3W (4) |
Nemesis (Uncommon) |
| Flying, protection from white |
| Instant |
1U (2) |
Nemesis (Common) |
| Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards. |
- The count does not include the card that is currently resolving. The card does not go to the graveyard until after it is done resolving. [Nemesis FAQ 2000/02/07]
| Enchantment |
2U (3) |
Nemesis (Rare) |
| Whenever a player casts a creature spell, that player sacrifices a permanent unless he or she pays {1}. |
| Enchantment - Aura |
U (1) |
Nemesis (Common) |
Enchant creature Enchanted creature has flying. Enchanted creature can block only creatures with flying. |
| Creature - Illusion 2/2 |
1U (2) |
Nemesis (Common) |
Flying Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) |
| Instant |
1U (2) |
Nemesis (Common) |
You may return an Island you control to its owner's hand rather than pay Daze's mana cost.
Counter target spell unless its controller pays {1}. |
| Instant |
X1UU (3) |
Nemesis (Uncommon) |
| Gain control of target creature with converted mana cost X or less. (This effect lasts indefinitely.) |
| Instant |
3U (4) |
Nemesis (Uncommon) |
You may return two Islands you control to their owner's hand rather than pay Ensnare's mana cost.
Tap all creatures. |
| Instant |
U (1) |
Nemesis (Common) |
| Target creature is unblockable this turn. |
| Creature - Merfolk 2/2 |
2UU (4) |
Nemesis (Uncommon) |
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Jolting Merfolk: Tap target creature. |
| Creature - Crab Beast 2/3 |
3U (4) |
Nemesis (Common) |
| Protection from red |
| Instant |
1U (2) |
Nemesis (Rare) |
| Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type. |
- The ability does not change the amount of mana produced, only the color. [Nemesis FAQ 2000/02/07]
| Enchantment |
2UU (4) |
Nemesis (Rare) |
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Tide: Exile target land. When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Tide. |
| Enchantment |
3U (4) |
Nemesis (Rare) |
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land he or she controls. |
| Creature - Merfolk 2/2 |
2U (3) |
Nemesis (Common) |
| Islandwalk (This creature is unblockable as long as defending player controls an Island.) |
| Creature - Merfolk Rogue 1/2 |
1U (2) |
Nemesis (Rare) |
{U}: Rootwater Thief gains flying until end of turn. Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles his or her library. |
- Note - This card was designed by Mike Long after winning the 2000 tournament in Kuala Lumpur.
- Note - This card was creature type "Merfolk" until Oracle 2007/10/01, when it became "Merfolk Rogue".
| Creature - Human Mercenary 2/2 |
2UU (4) |
Nemesis (Rare) |
| {3}, {T}: Search your library for a Merfolk permanent card and put that card onto the battlefield. Then shuffle your library. |
- You do not have to find a Merfolk card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- Note - Similar to Moggcatcher, Rathi Assassin, Rathi Fiend, and Rathi Intimidator.
- Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Human Mercenary".
| Enchantment |
U (1) |
Nemesis (Common) |
| Sacrifice Seal of Removal: Return target creature to its owner's hand. |
| Creature - Serpent 4/4 |
4UU (6) |
Nemesis (Rare) |
| {3}{U}: Return Sliptide Serpent to its owner's hand. |
| Creature - Homunculus Illusion 1/1 |
1U (2) |
Nemesis (Common) |
| Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater. |
- Note - This card was creature type "Illusion" until Oracle 2007/10/01, when it became "Homunculus Illusion".
| Creature - Human Spellshaper 1/1 |
2U (3) |
Nemesis (Uncommon) |
| {U}{U}, {T}, Discard a card: Counter target creature spell. |
- Note - Cycle with Arc Mage, Avenger en-Dal, Bola Warrior, Divining Witch, Harvest Mage, Netter en-Dal, Plague Witch, Stampede Driver, Stronghold Machinist, and Trickster Mage.
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
| Creature - Human Spellshaper 1/1 |
2U (3) |
Nemesis (Uncommon) |
| {U}{U}, {T}, Discard a card: Counter target noncreature spell. |
- Note - Cycle with Arc Mage, Avenger en-Dal, Bola Warrior, Divining Witch, Harvest Mage, Netter en-Dal, Plague Witch, Stampede Driver, Stronghold Biologist, and Trickster Mage.
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
| Creature - Human 3/3 |
2UU (4) |
Nemesis (Uncommon) |
Flying Stronghold Zeppelin can block only creatures with flying. |
- Note - This card was creature type "Ship" until Oracle 2007/10/01, when it became "Human".
| Instant |
4U (5) |
Nemesis (Uncommon) |
If an opponent controls a Forest and you control an Island, you may cast Submerge without paying its mana cost. Put target creature on top of its owner's library. |
| Creature - Human Spellshaper 1/1 |
U (1) |
Nemesis (Common) |
| {U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land. |
- Note - Cycle with Arc Mage, Avenger en-Dal, Bola Warrior, Divining Witch, Harvest Mage, Netter en-Dal, Plague Witch, Stampede Driver, Stronghold Biologist, and Stronghold Machinist.
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
| Creature - Illusion 1/3 |
2U (3) |
Nemesis (Common) |
Flying
All players play with their hands revealed. |
| Legendary Creature - Vampire 3/3 |
4BB (6) |
Nemesis (Rare) |
Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1. |
- Note - This card was of creature type "Legend" until Oracle 2004/10/01. Then it had no creature type until Tenth Edition and Oracle 2007/07/13 when it became "Vampire".
| Creature - Bird 2/2 |
3BB (5) |
Nemesis (Uncommon) |
Flying Battlefield Percher can block only creatures with flying. {1}{B}: Battlefield Percher gets +1/+1 until end of turn. |
| Creature - Bird 2/2 |
2B (3) |
Nemesis (Common) |
Flying Belbe's Percher can block only creatures with flying. |
| Creature - Wall 3/2 |
1BB (3) |
Nemesis (Uncommon) |
Defender (This creature can't attack.) {1}{B}: Regenerate Carrion Wall. |
| Instant |
4B (5) |
Nemesis (Uncommon) |
If you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost.
Creatures you control get +2/+0 until end of turn. |
| Enchantment |
2BB (4) |
Nemesis (Rare) |
When Death Pit Offering enters the battlefield, sacrifice all creatures you control. Creatures you control get +2/+2. |
| Creature - Human Spellshaper 1/1 |
1B (2) |
Nemesis (Rare) |
| {1}{B}, {T}, Discard a card: Name a card. Exile the top six cards of your library. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way. |
- You name a card during resolution of the ability. [Nemesis FAQ 2000/02/07]
- Note - Cycle with Arc Mage, Avenger en-Dal, Bola Warrior, Harvest Mage, Netter en-Dal, Plague Witch, Stampede Driver, Stronghold Biologist, Stronghold Machinist, and Trickster Mage.
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
| Sorcery |
2BB (4) |
Nemesis (Uncommon) |
If an opponent controls a Plains and you control a Swamp, you may cast Massacre without paying its mana cost. All creatures get -2/-2 until end of turn. |
| Enchantment |
1BB (3) |
Nemesis (Uncommon) |
| {B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. |
| Sorcery |
1B (2) |
Nemesis (Common) |
If you control a Swamp, you may sacrifice a creature rather than pay Mind Swords's mana cost. Each player exiles two cards from his or her hand. |
- The active player chooses two cards, then the other player chooses two cards, then all the chosen cards are removed from the game simultaneously. [Jordan 2001/11/01]
| Enchantment |
BBB (3) |
Nemesis (Rare) |
| {B}{B}, Pay half your life rounded up: Destroy target nonblack creature. It can't be regenerated. |
| Enchantment - Aura |
1B (2) |
Nemesis (Common) |
Enchant creature Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Enchanted creature gets +3/+2. When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated. |
| Enchantment |
2B (3) |
Nemesis (Rare) |
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Nexus: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery. When Parallax Nexus leaves the battlefield, each player returns to his or her hand all cards he or she owns exiled with Parallax Nexus. |
- If this card is not in play on resolution of its ability, the effect does nothing. [Nemesis FAQ 2000/02/07]
- The target opponent chooses which card to remove from the game. [D'Angelo 2000/07/24]
- Note - Also see Fading, Rule 502.20.
- Note - Cycle with Parallax Tide and Parallax Wave.
| Creature - Zombie Mercenary 1/1 |
2B (3) |
Nemesis (Common) |
| When Phyrexian Driver enters the battlefield, all other Mercenary creatures get +1/+1 until end of turn. |
- Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Zombie Mercenary".
| Creature - Zombie Mercenary 3/3 |
3B (4) |
Nemesis (Uncommon) |
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn. |
- Note - Also see Fading, Rule 502.20.
- Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Zombie Mercenary".
| Creature - Elf Spellshaper 1/1 |
1B (2) |
Nemesis (Common) |
| {B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn. |
- Note - Cycle with Arc Mage, Avenger en-Dal, Bola Warrior, Divining Witch, Harvest Mage, Netter en-Dal, Stampede Driver, Stronghold Biologist, Stronghold Machinist, and Trickster Mage.
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper". Then with Oracle 2008/01/01 it became "Elf Spellshaper".
| Creature - Zombie Mercenary Assassin 2/2 |
2BB (4) |
Nemesis (Rare) |
{1}{B}{B}, {T}: Destroy target tapped nonblack creature. {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. |
| Creature - Horror Mercenary 2/2 |
3B (4) |
Nemesis (Uncommon) |
When Rathi Fiend enters the battlefield, each player loses 3 life. {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. |
| Creature - Horror Mercenary 2/1 |
1BB (3) |
Nemesis (Common) |
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library. |
| Enchantment |
2B (3) |
Nemesis (Common) |
| Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated. |
| Creature - Zombie Mercenary 2/2 |
1B (2) |
Nemesis (Common) |
| Spineless Thug can't block. |
- Note - This card was of creature type "Mercenary" and not "Zombie Mercenary" until Ninth Edition and Oracle 2005/08/01.
| Creature - Zombie Mercenary 3/3 |
1B (2) |
Nemesis (Common) |
| At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control. |
- It can damage itself. In fact, it has to if it is the only creature you control. [Nemesis FAQ 2000/02/07]
- Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Zombie Mercenary".
| Sorcery |
2BB (4) |
Nemesis (Common) |
| Each player loses 1 life for each creature he or she controls. |
| Sorcery |
BB (2) |
Nemesis (Common) |
| Vicious Hunger deals 2 damage to target creature and you gain 2 life. |
| Legendary Creature - Shapeshifter 6/4 |
3BBB (6) |
Nemesis (Rare) |
| {1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost. |
| Creature - Hydra 5/1 |
4R (5) |
Nemesis (Uncommon) |
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player. |
| Creature - Human Spellshaper 2/2 |
2R (3) |
Nemesis (Uncommon) |
| {2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among any number of target creatures and/or players. |
- You cannot choose zero targets. You must choose between 1 and 2 targets. [DeLaney 2003/05/19]
- Note - Cycle with Avenger en-Dal, Bola Warrior, Divining Witch, Harvest Mage, Netter en-Dal, Plague Witch, Stampede Driver, Stronghold Biologist, Stronghold Machinist, and Trickster Mage.
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
| Creature - Human Spellshaper Warrior 1/1 |
1R (2) |
Nemesis (Common) |
| {R}, {T}, Discard a card: Target creature can't block this turn. |
- Note - Cycle with Arc Mage, Avenger en-Dal, Divining Witch, Harvest Mage, Netter en-Dal, Plague Witch, Stampede Driver, Stronghold Biologist, Stronghold Machinist, and Trickster Mage.
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper". Then with Oracle 2008/01/01 it became "Human Spellshaper Warrior".
| Instant |
2R (3) |
Nemesis (Common) |
You may sacrifice a Mountain rather than pay Downhill Charge's mana cost.
Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control. |
| Sorcery |
1R (2) |
Nemesis (Common) |
| Flame Rift deals 4 damage to each player. |
| Creature - Beast 4/4 |
3RR (5) |
Nemesis (Common) |
| {R}: Flowstone Crusher gets +1/-1 until end of turn. |
| Creature - Beast 4/4 |
2RRR (5) |
Nemesis (Rare) |
| {R}{R}: Target creature gets +1/-1 until end of turn. |
| Sorcery |
X2RR (4) |
Nemesis (Rare) |
| All creatures get +X/-X until end of turn. |
| Instant |
1R (2) |
Nemesis (Common) |
| Target creature gets +1/-1 and gains haste until end of turn. |
| Enchantment |
1R (2) |
Nemesis (Uncommon) |
| Creatures you control get +1/-1. |
| Creature - Wall 0/6 |
2R (3) |
Nemesis (Common) |
Defender (This creature can't attack.) {R}: Flowstone Wall gets +1/-1 until end of turn. |
| Creature - Beast 2/2 |
2R (3) |
Nemesis (Common) |
| Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn. |
- The ability triggers even if it is blocked by a spell such as Fog Patch instead of a creature. [Nemesis FAQ 2000/02/07]
- It can target any creature in play, not just one of the ones blocking it. [D'Angelo 2000/02/15]
- The ability allows you to deal damage during the declare blockers step of combat, which is well before even first strike creatures deal damage. [Nemesis FAQ 2000/02/15]
- The ability is optional. You can decide to allow it to deal combat damage as normal. [Nemesis FAQ 2000/02/15]
- Note - Similar to Laccolith Rig, Laccolith Titan, Laccolith Warrior, and Laccolith Whelp.
| Enchantment - Aura |
R (1) |
Nemesis (Common) |
Enchant creature Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn. |
- If this is on an opponent's creature, the controller of this card (not the creature's controller) decides whether to use this card's ability or not, and decides what the target will be. [DeLaney 2000/02/21]
- If placed on a Laccolith creature, both this card's ability and the Laccolith's ability will trigger and have their effect. [DeLaney 2000/02/21]
- The words "first creature" means the enchanted creature. [D'Angelo 2006/10/08]
- Note - See Laccolith Grunt for rulings.
- Note - Similar to Laccolith Grunt, Laccolith Titan and Laccolith Warrior.
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Creature - Beast 6/6 |
5RR (7) |
Nemesis (Rare) |
| Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn. |
| Creature - Beast Warrior 3/3 |
2RR (4) |
Nemesis (Uncommon) |
| Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn. |
| Creature - Beast 1/1 |
R (1) |
Nemesis (Common) |
| Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn. |
| Enchantment |
1RR (3) |
Nemesis (Rare) |
At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls. Remove a charge counter from Mana Cache: Add {1} to your mana pool. Any player may activate this ability but only during his or her turn before the end step. |
| Sorcery |
1RR (3) |
Nemesis (Uncommon) |
You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost. Put two 1/1 red Goblin creature tokens onto the battlefield. |
| Instant |
2R (3) |
Nemesis (Uncommon) |
If an opponent controls an Island and you control a Mountain, you may cast Mogg Salvage without paying its mana cost. Destroy target artifact. |
| Creature - Goblin 2/2 |
1R (2) |
Nemesis (Common) |
Mogg Toady can't attack unless you control more creatures than defending player. Mogg Toady can't block unless you control more creatures than attacking player. |
| Creature - Human Mercenary 2/2 |
2RR (4) |
Nemesis (Rare) |
| {3}, {T}: Search your library for a Goblin permanent card and put that card onto the battlefield. Then shuffle your library. |
- You do not have to find a Goblin card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- Note - Similar to Rathi Assassin, Rathi Fiend, Rathi Intimidator, and Seahunter.
- Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Human Mercenary".
| Sorcery |
2R (3) |
Nemesis (Uncommon) |
| Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player. |
| Enchantment |
R (1) |
Nemesis (Common) |
| Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player. |
| Creature - Goblin 1/1 |
1R (2) |
Nemesis (Rare) |
Haste When Shrieking Mogg enters the battlefield, tap all other creatures. |
| Sorcery |
1R (2) |
Nemesis (Rare) |
| Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of the creature card revealed this way with the lowest converted mana cost puts that card onto the battlefield. If two or more creature cards are tied for lowest cost, those cards are put onto the battlefield. |
- Creature cards which are revealed but are not the lowest cost, or any non-creature cards revealed remain in their owners' hands and stop being revealed. [Nemesis FAQ 2000/02/07]
- You don't have to choose a creature card, but choosing a non creature does nothing except maybe bluff your opponent. [D'Angelo 2000/02/15]
- Note - Also see Converted Mana Cost, Rule G3.30.
| Instant |
G (1) |
Nemesis (Uncommon) |
| Until end of turn, target land becomes a 3/3 creature that's still a land. |
- You can attack with the land during your turn if you started the turn with the land in play under your control and have had control of it since then. [D'Angelo 2000/02/15]
| Creature - Beast 5/5 |
2GG (4) |
Nemesis (Common) |
Shroud (This permanent can't be the target of spells or abilities.) Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) |
| Creature - Insect Worm X/1 |
2G (3) |
Nemesis (Uncommon) |
| Coiling Woodworm's power is equal to the number of Forests on the battlefield. |
- Note - This card was creature type "Insect" until Oracle 2007/10/01, when it became "Worm". Then with Oracle 2008/01/01 it became "Insect Worm".
| Instant |
1G (2) |
Nemesis (Common) |
Cast Fog Patch only during the declare blockers step. Attacking creatures become blocked. (This spell works on unblockable creatures.) |
| Creature - Human Spellshaper 1/1 |
G (1) |
Nemesis (Common) |
| {G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount. |
- Note - Cycle with Arc Mage, Avenger en-Dal, Bola Warrior, Divining Witch, Netter en-Dal, Plague Witch, Stampede Driver, Stronghold Biologist, Stronghold Machinist, and Trickster Mage.
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
| Creature - Plant Hound 1/1 |
G (1) |
Nemesis (Common) |
| Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog. |
- Note - This card was creature type "Hound" until Oracle 2007/10/01, when it became "Fungus Hound".
| Creature - Wurm 4/3 |
4GG (6) |
Nemesis (Uncommon) |
Trample When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library. |
| Enchantment |
2GG (4) |
Nemesis (Rare) |
As Overlaid Terrain enters the battlefield, sacrifice all lands you control. Lands you control have "{T}: Add two mana of any one color to your mana pool." |
- You sacrifice your lands right before this card enters play. There is no way to tap your lands using the 2-mana ability before they are sacrificed. [D'Angelo 2000/02/15]
| Sorcery |
3G (4) |
Nemesis (Rare) |
| Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library. |
| Instant |
3G (4) |
Nemesis (Uncommon) |
If an opponent controls a Swamp and you control a Forest, you may cast Refreshing Rain without paying its mana cost. Target player gains 6 life. |
| Sorcery |
3G (4) |
Nemesis (Common) |
If you control a Forest, you may have each other player gain 6 life rather than pay Reverent Silence's mana cost.
Destroy all enchantments. |
| Creature - Rhino Beast 5/5 |
4GG (6) |
Nemesis (Rare) |
You may have Rhox assign its combat damage as though it weren't blocked. {2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
- When assigning combat damage, you choose whether you want to assign all damage to the defending player, or if you want to assign all of it to blocking creatures. [8E FAQ 2003/07/28]
- Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Rhino Beast".
| Enchantment |
4G (5) |
Nemesis (Rare) |
Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Saproling Burst: Put a green Saproling creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst." When Saproling Burst leaves the battlefield, destroy all tokens put onto the battlefield with Saproling Burst. They can't be regenerated. |
| Enchantment |
1G (2) |
Nemesis (Rare) |
| {1}, Discard a card: Put a 1/1 green Saproling creature token onto the battlefield. Any player may activate this ability. |
| Enchantment |
G (1) |
Nemesis (Common) |
| Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn. |
| Creature - Beast 10/10 |
5GG (7) |
Nemesis (Rare) |
Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Skyshroud Behemoth enters the battlefield tapped. |
| Sorcery |
3G (4) |
Nemesis (Common) |
| Search your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library. |
| Creature - Beast 2/2 |
3G (4) |
Nemesis (Common) |
| If you control a Forest, you may have each other player gain 5 life rather than pay Skyshroud Cutter's mana cost. |
| Creature - Human Rebel 2/2 |
2GG (4) |
Nemesis (Rare) |
| {3}, {T}: Search your library for an Elf permanent card and put that card onto the battlefield. Then shuffle your library. |
- You do not have to find an Elf card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Human Rebel".
| Creature - Beast 2/3 |
G (1) |
Nemesis (Common) |
| Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) |
| Creature - Elf 1/1 |
2G (3) |
Nemesis (Common) |
| When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library. |
| Creature - Human Spellshaper 1/1 |
G (1) |
Nemesis (Uncommon) |
| {1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn. |
- Note - Also see Trample, Rule 502.9.
- Note - Cycle with Arc Mage, Avenger en-Dal, Bola Warrior, Divining Witch, Harvest Mage, Netter en-Dal, Plague Witch, Stronghold Biologist, Stronghold Machinist, and Trickster Mage.
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
| Enchantment - Aura |
1G (2) |
Nemesis (Common) |
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying. |
- It cannot be blocked by a creature with Reach. [Future Sight FAQ 2007/05/01]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Ninth Edition and Oracle 2005/08/01.
| Creature - Elephant 3/4 |
2G (3) |
Nemesis (Uncommon) |
| At the beginning of your upkeep, if a player controls more creatures than any other, that player gains control of Wild Mammoth. |
| Creature - Beast 4/6 |
3GG (5) |
Nemesis (Uncommon) |
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {1}, Remove a fade counter from Woodripper: Destroy target artifact. |
| Artifact |
3 (3) |
Nemesis (Uncommon) |
| {X}, {T}: Target creature gets -X/+X until end of turn. |
| Artifact |
5 (5) |
Nemesis (Rare) |
As Belbe's Portal enters the battlefield, choose a creature type. {3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield. |
| Artifact Creature - Golem 4/4 |
4 (4) |
Nemesis (Rare) |
| At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand. |
| Artifact |
3 (3) |
Nemesis (Rare) |
| {3}, {T}, Sacrifice a creature: Reveal cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest. |
| Artifact Creature - Golem 2/3 |
4 (4) |
Nemesis (Uncommon) |
| Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard. |
| Artifact |
3 (3) |
Nemesis (Uncommon) |
You may choose not to untap Flowstone Armor during your untap step. {3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped. |
| Artifact Creature - Thopter 4/4 |
7 (7) |
Nemesis (Uncommon) |
| {1}: Flowstone Thopter gets +1/-1 and gains flying until end of turn. |
- Note - This card had no creature type until Oracle 2007/10/01, when it became "Thopter".
| Artifact |
3 (3) |
Nemesis (Rare) |
| {2}, {T}: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped. |
- Note that you cannot choose to leave this card tapped during your untap step (unless some other effect says so). [Nemesis FAQ 2000/02/07]
- Only the artifacts that it tried to tap when the ability resolved are prevented from untapping. Artifacts that enter play after that or permanents that become artifacts after that are not affected. [Barclay 2003/05/20]
| Artifact |
2 (2) |
Nemesis (Rare) |
| {1}, {T}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control. |
| Legendary Artifact |
5 (5) |
Nemesis (Rare) |
{2}: Target creature gains flying until end of turn.
{5}, {T}: Destroy target creature with flying. |
| Artifact Creature - Construct 2/2 |
4 (4) |
Nemesis (Uncommon) |
| At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in his or her hand. |
- If X is less than zero, it does not deal any damage. [D'Angelo 2006/10/08]
- Note - This card had no creature type until Oracle 2007/10/01, when it became "Construct".
| Artifact |
3 (3) |
Nemesis (Uncommon) |
Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {T}: You gain 2 life. |
| Artifact Creature - Golem X/X |
4 (4) |
Nemesis (Uncommon) |
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Rusting Golem's power and toughness are each equal to the number of fade counters on it. |
| Artifact |
3 (3) |
Nemesis (Rare) |
Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire. |
| Artifact Creature - Construct 2/2 |
4 (4) |
Nemesis (Uncommon) |
| At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4. |
- If X is less than zero, no damage is dealt. [D'Angelo 2000/02/15]
- Note - This card had no creature type until Oracle 2007/10/01, when it became "Construct".
| Legendary Land |
|
Nemesis (Rare) |
{T}: Add {1} to your mana pool.
{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn. |
| Legendary Land |
|
Nemesis (Rare) |
{T}: Add {1} to your mana pool.
{4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player. |
| Land |
|
Nemesis (Uncommon) |
{T}: Add {1} to your mana pool. {2}, {T}: You may put a basic land card from your hand onto the battlefield tapped. |
- Putting a land into play this way does not count as your one land play for the turn. [Nemesis FAQ 2000/02/07]
|