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Nemesis

 Nemesis  Nemesis  Némésis  Némesis  Nêmesis

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1. Intervento Angelico

Instant 3W (4) Nemesis (Uncommon)
If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost.
Cast Angelic Favor only during combat.
Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step.

2. Vendicatore en-Dal

Creature - Human Spellshaper 1/1 1W (2) Nemesis (Rare)
{2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.

3. Angelo Accecante

Creature - Angel 2/4 3WW (5) Nemesis (Rare)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.
  • If you are damaged by more than one, the effects are cumulative and you skip multiple combat phases. [8E FAQ 2003/07/28]

4. Capotribù en-Dal

Creature - Human Knight 2/2 1WW (3) Nemesis (Uncommon)
Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.
  • Does give itself first strike when attacking. [Nemesis FAQ 2000/02/07]
  • Note - Also see First Strike, Rule 502.2.
  • Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Human Knight".

5. Difensore en-Vec

Creature - Human Cleric 2/4 3W (4) Nemesis (Common)
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn.

6. Falco Audace

Creature - Rebel Bird 1/1 1W (2) Nemesis (Common)
Flying
{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library.
  • This card is both a Rebel and a Bird. [Nemesis FAQ 2000/02/07]
  • You do not have to find a Rebel card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Note - Also see Converted Mana Cost, Rule G3.30.

7. Avanguardia Audace

Creature - Human Rebel 2/2 2W (3) Nemesis (Uncommon)
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.
{5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.
  • You do not have to find a Rebel card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Note - Also see Converted Mana Cost, Rule G3.30.
  • Note - This card was of creature type "Rebel" and not "Human Rebel" until Oracle 2006/10/01.

8. Devozione Fanatica

Enchantment 2W (3) Nemesis (Common)
Sacrifice a creature: Regenerate target creature.

9. Pugnale a Frusta

Enchantment - Aura 1W (2) Nemesis (Common)
If you control a Plains, you may tap an untapped creature you control rather than pay Lashknife's mana cost.
Enchant creature
Enchanted creature has first strike.

10. Portatore della Legge

Creature - Kor Rebel 2/2 2W (3) Nemesis (Common)
{T}, Sacrifice Lawbringer: Exile target red creature.
  • Note - Similar to Lightbringer.
  • Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Human Rebel".

11. Portatore della Luce

Creature - Kor Rebel 2/2 2W (3) Nemesis (Common)
{T}, Sacrifice Lightbringer: Exile target black creature.
  • Note - Similar to Lawbringer.
  • Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Human Rebel".

12. Lin Sivvi, Eroina Audace

Legendary Creature - Human Rebel 1/3 1WW (3) Nemesis (Rare)
{X}, {T}: Search your library for a Rebel permanent card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library.
{3}: Put target Rebel card from your graveyard on the bottom of your library.
  • You do not have to find a Rebel card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Mercadian Masques/Nemesis/Prophecy block format tournaments (see Rule 806.7) have banned this card since 2000/07/01.
  • Note - Also see Converted Mana Cost, Rule G3.30.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became "Rebel". Then with Oracle 2007/10/01 it became "Human Rebel".

13. Intrappolatrice en-Dal

Creature - Human Spellshaper 1/1 W (1) Nemesis (Common)
{W}, {T}, Discard a card: Target creature can't attack this turn.

14. Nobile Resistenza

Enchantment 4W (5) Nemesis (Uncommon)
Whenever a creature you control blocks, you gain 2 life.
  • Triggers once per creature you have that blocks. Does not trigger multiple times when a single creature blocks more than one attacker. [Nemesis 2000/02/07]

15. Perdita di Equilibrio

Instant W (1) Nemesis (Common)
Target creature can't attack or block this turn.
  • The ability only does something if used before attackers or blockers (as appropriate) are declared during a turn. If used after the creature is declared as an attacker or blocker, nothing happens. [Nemesis FAQ 2000/02/07]

16. Attendenti dell'Oracolo

Creature - Human Soldier 1/5 3W (4) Nemesis (Rare)
{T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.
  • Note - This card was of creature type "Soldier" and not "Human Soldier" until Ninth Edition and Oracle 2005/08/01.

17. Onda Parallattica

Enchantment 2WW (4) Nemesis (Rare)
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Wave: Exile target creature.
When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Wave.
  • If this card is not in play on resolution of its ability, the effect does nothing. [Nemesis FAQ 2000/02/07]
  • If Parallax Wave somehow removes itself from the game, it will not return itself to play. [Nemesis FAQ 2000/02/07] But if removed by a different Parallax Wave, it will still return. [DeLaney 2000/02/21]
  • Note - Also see Fading, Rule 502.20.
  • Note - Cycle with Parallax Nexus and Parallax Tide.

18. Sigillo della Purezza

Enchantment 1W (2) Nemesis (Common)
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

19. Combattente Pugno-di-seta

Creature - Kor Soldier 1/3 1W (2) Nemesis (Common)
Whenever Silkenfist Fighter becomes blocked, untap it.
  • Note - Similar to Silkenfist Order.
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Kor Soldier".

20. Ordine del Pugno-di-Seta

Creature - Kor Soldier 3/5 3WW (5) Nemesis (Uncommon)
Whenever Silkenfist Order becomes blocked, untap it.
  • Note - Similar to Silkenfist Fighter.
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Kor Soldier".

21. Stratagemma di Sivvi

Instant 2WW (4) Nemesis (Uncommon)
If an opponent controls a Mountain and you control a Plains, you may cast Sivvi's Ruse without paying its mana cost.
Prevent all damage that would be dealt this turn to creatures you control.

22. Coraggio di Sivvi

Instant 2W (3) Nemesis (Rare)
If you control a Plains, you may tap an untapped creature you control rather than pay the mana cost of Sivvi's Valor.

All damage that would be dealt to target creature this turn is dealt to you instead.

23. Rifugio Spirituale

Enchantment 2WW (4) Nemesis (Rare)
Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)
When a creature you control attacks, sacrifice Spiritual Asylum.

24. Caracollare

Sorcery 2W (3) Nemesis (Common)
Exile target creature with the greatest power. (If two or more creatures are tied for greatest power, target any one of them.)
  • It can only target a creature with the greatest power. This means you pick such a creature on announcement, and if that creature is not still the one with greatest power on resolution, then this spell is countered since its target is illegal. [Nemesis FAQ 2000/02/07]
  • If the creature with the greatest power (or all the creatures if there are more than one) are untargetable, you can't cast this spell. [DeLaney 2000/02/21]

25. Voce della Verità

Creature - Angel 2/2 3W (4) Nemesis (Uncommon)
Flying, protection from white

26. Conoscenza Accumulata

Instant 1U (2) Nemesis (Common)
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
  • The count does not include the card that is currently resolving. The card does not go to the graveyard until after it is done resolving. [Nemesis FAQ 2000/02/07]

27. Barriera Eterea

Enchantment 2U (3) Nemesis (Rare)
Whenever a player casts a creature spell, that player sacrifices a permanent unless he or she pays {1}.

28. Vescica Aereatoria

Enchantment - Aura U (1) Nemesis (Common)
Enchant creature
Enchanted creature has flying.
Enchanted creature can block only creatures with flying.

29. Nubimanta

Creature - Illusion 2/2 1U (2) Nemesis (Common)
Flying
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

30. Sbalordire

Instant 1U (2) Nemesis (Common)
You may return an Island you control to its owner's hand rather than pay Daze's mana cost.

Counter target spell unless its controller pays {1}.

31. Dominare

Instant X1UU (3) Nemesis (Uncommon)
Gain control of target creature with converted mana cost X or less. (This effect lasts indefinitely.)

32. Intrappolare

Instant 3U (4) Nemesis (Uncommon)
You may return two Islands you control to their owner's hand rather than pay Ensnare's mana cost.

Tap all creatures.

33. Infiltrare

Instant U (1) Nemesis (Common)
Target creature is unblockable this turn.

34. Tritone Balzante

Creature - Merfolk 2/2 2UU (4) Nemesis (Uncommon)
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Jolting Merfolk: Tap target creature.

35. Orasside

Creature - Crab Beast 2/3 3U (4) Nemesis (Common)
Protection from red

36. Luna Pallida

Instant 1U (2) Nemesis (Rare)
Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.
  • The ability does not change the amount of mana produced, only the color. [Nemesis FAQ 2000/02/07]

37. Marea Parallattica

Enchantment 2UU (4) Nemesis (Rare)
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Tide: Exile target land.
When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Tide.

38. Alta Marea

Enchantment 3U (4) Nemesis (Rare)
Lands don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player untaps a land he or she controls.

39. Commando di Morteacque

Creature - Merfolk 2/2 2U (3) Nemesis (Common)
Islandwalk (This creature is unblockable as long as defending player controls an Island.)

40. Ladro di Morteacque

Creature - Merfolk Rogue 1/2 1U (2) Nemesis (Rare)
{U}: Rootwater Thief gains flying until end of turn.
Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles his or her library.
  • Note - This card was designed by Mike Long after winning the 2000 tournament in Kuala Lumpur.
  • Note - This card was creature type "Merfolk" until Oracle 2007/10/01, when it became "Merfolk Rogue".

41. Cacciatore di Mare

Creature - Human Mercenary 2/2 2UU (4) Nemesis (Rare)
{3}, {T}: Search your library for a Merfolk permanent card and put that card onto the battlefield. Then shuffle your library.
  • You do not have to find a Merfolk card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Note - Similar to Moggcatcher, Rathi Assassin, Rathi Fiend, and Rathi Intimidator.
  • Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Human Mercenary".

42. Sigillo della Rimozione

Enchantment U (1) Nemesis (Common)
Sacrifice Seal of Removal: Return target creature to its owner's hand.

43. Serpente della Marea

Creature - Serpent 4/4 4UU (6) Nemesis (Rare)
{3}{U}: Return Sliptide Serpent to its owner's hand.

44. Omuncolo Furtivo

Creature - Homunculus Illusion 1/1 1U (2) Nemesis (Common)
Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
  • Note - This card was creature type "Illusion" until Oracle 2007/10/01, when it became "Homunculus Illusion".

45. Biologo della Fortezza

Creature - Human Spellshaper 1/1 2U (3) Nemesis (Uncommon)
{U}{U}, {T}, Discard a card: Counter target creature spell.

46. Macchinista della Fortezza

Creature - Human Spellshaper 1/1 2U (3) Nemesis (Uncommon)
{U}{U}, {T}, Discard a card: Counter target noncreature spell.

47. Dirigibile della Fortezza

Creature - Human 3/3 2UU (4) Nemesis (Uncommon)
Flying
Stronghold Zeppelin can block only creatures with flying.
  • Note - This card was creature type "Ship" until Oracle 2007/10/01, when it became "Human".

48. Sommergere

Instant 4U (5) Nemesis (Uncommon)
If an opponent controls a Forest and you control an Island, you may cast Submerge without paying its mana cost.
Put target creature on top of its owner's library.

49. Mago Ingannatore

Creature - Human Spellshaper 1/1 U (1) Nemesis (Common)
{U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land.

50. Occhio Vagante

Creature - Illusion 1/3 2U (3) Nemesis (Common)
Flying

All players play with their hands revealed.

51. Evincaro Dominante

Legendary Creature - Vampire 3/3 4BB (6) Nemesis (Rare)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01. Then it had no creature type until Tenth Edition and Oracle 2007/07/13 when it became "Vampire".

52. Rapace del Campo di Battaglia

Creature - Bird 2/2 3BB (5) Nemesis (Uncommon)
Flying
Battlefield Percher can block only creatures with flying.
{1}{B}: Battlefield Percher gets +1/+1 until end of turn.

53. Rapace di Belbe

Creature - Bird 2/2 2B (3) Nemesis (Common)
Flying
Belbe's Percher can block only creatures with flying.

54. Muro di Carogne

Creature - Wall 3/2 1BB (3) Nemesis (Uncommon)
Defender (This creature can't attack.)
{1}{B}: Regenerate Carrion Wall.

55. Trionfo Oscuro

Instant 4B (5) Nemesis (Uncommon)
If you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost.

Creatures you control get +2/+0 until end of turn.

56. Offerta per la Fossa della Morte

Enchantment 2BB (4) Nemesis (Rare)
When Death Pit Offering enters the battlefield, sacrifice all creatures you control.
Creatures you control get +2/+2.

57. Fattucchiere Veggente

Creature - Human Spellshaper 1/1 1B (2) Nemesis (Rare)
{1}{B}, {T}, Discard a card: Name a card. Exile the top six cards of your library. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way.

58. Strage

Sorcery 2BB (4) Nemesis (Uncommon)
If an opponent controls a Plains and you control a Swamp, you may cast Massacre without paying its mana cost.
All creatures get -2/-2 until end of turn.

59. Frustata Mentale

Enchantment 1BB (3) Nemesis (Uncommon)
{B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.

60. Spade Mentali

Sorcery 1B (2) Nemesis (Common)
If you control a Swamp, you may sacrifice a creature rather than pay Mind Swords's mana cost.
Each player exiles two cards from his or her hand.
  • The active player chooses two cards, then the other player chooses two cards, then all the chosen cards are removed from the game simultaneously. [Jordan 2001/11/01]

61. Tradimento Omicida

Enchantment BBB (3) Nemesis (Rare)
{B}{B}, Pay half your life rounded up: Destroy target nonblack creature. It can't be regenerated.

62. Pazzia Parallattica

Enchantment - Aura 1B (2) Nemesis (Common)
Enchant creature
Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Enchanted creature gets +3/+2.
When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.

63. Connessione Parallattica

Enchantment 2B (3) Nemesis (Rare)
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Nexus: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery.
When Parallax Nexus leaves the battlefield, each player returns to his or her hand all cards he or she owns exiled with Parallax Nexus.
  • If this card is not in play on resolution of its ability, the effect does nothing. [Nemesis FAQ 2000/02/07]
  • The target opponent chooses which card to remove from the game. [D'Angelo 2000/07/24]
  • Note - Also see Fading, Rule 502.20.
  • Note - Cycle with Parallax Tide and Parallax Wave.

64. Condottiero di Phyrexia

Creature - Zombie Mercenary 1/1 2B (3) Nemesis (Common)
When Phyrexian Driver enters the battlefield, all other Mercenary creatures get +1/+1 until end of turn.
  • Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Zombie Mercenary".

65. Predatore di Phyrexia

Creature - Zombie Mercenary 3/3 3B (4) Nemesis (Uncommon)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.
  • Note - Also see Fading, Rule 502.20.
  • Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Zombie Mercenary".

66. Strega della Peste

Creature - Elf Spellshaper 1/1 1B (2) Nemesis (Common)
{B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn.

67. Assassina di Rath

Creature - Zombie Mercenary Assassin 2/2 2BB (4) Nemesis (Rare)
{1}{B}{B}, {T}: Destroy target tapped nonblack creature.
{3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library.

68. Demone di Rath

Creature - Horror Mercenary 2/2 3B (4) Nemesis (Uncommon)
When Rathi Fiend enters the battlefield, each player loses 3 life.
{3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library.

69. Intimidatore di Rath

Creature - Horror Mercenary 2/1 1BB (3) Nemesis (Common)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library.

70. Sigillo del Destino

Enchantment 2B (3) Nemesis (Common)
Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.

71. Thug Codardo

Creature - Zombie Mercenary 2/2 1B (2) Nemesis (Common)
Spineless Thug can't block.
  • Note - This card was of creature type "Mercenary" and not "Zombie Mercenary" until Ninth Edition and Oracle 2005/08/01.

72. Attaccabrighe Astioso

Creature - Zombie Mercenary 3/3 1B (2) Nemesis (Common)
At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.
  • It can damage itself. In fact, it has to if it is the only creature you control. [Nemesis FAQ 2000/02/07]
  • Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Zombie Mercenary".

73. Disciplina della Fortezza

Sorcery 2BB (4) Nemesis (Common)
Each player loses 1 life for each creature he or she controls.

74. Appetito Perverso

Sorcery BB (2) Nemesis (Common)
Vicious Hunger deals 2 damage to target creature and you gain 2 life.

75. Volrath il Caduto

Legendary Creature - Shapeshifter 6/4 3BBB (6) Nemesis (Rare)
{1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost.

76. Idra Antica

Creature - Hydra 5/1 4R (5) Nemesis (Uncommon)
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
{1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player.

77. Arci Mago

Creature - Human Spellshaper 2/2 2R (3) Nemesis (Uncommon)
{2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among any number of target creatures and/or players.

78. Guerriero con Bolas

Creature - Human Spellshaper Warrior 1/1 1R (2) Nemesis (Common)
{R}, {T}, Discard a card: Target creature can't block this turn.

79. Carica dall'Alto

Instant 2R (3) Nemesis (Common)
You may sacrifice a Mountain rather than pay Downhill Charge's mana cost.

Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.

80. Squarcio di Fiamme

Sorcery 1R (2) Nemesis (Common)
Flame Rift deals 4 damage to each player.

81. Sgretolatore di Mutaroccia

Creature - Beast 4/4 3RR (5) Nemesis (Common)
{R}: Flowstone Crusher gets +1/-1 until end of turn.

82. Sorvegliante di Mutaroccia

Creature - Beast 4/4 2RRR (5) Nemesis (Rare)
{R}{R}: Target creature gets +1/-1 until end of turn.

83. Valanga di Mutaroccia

Sorcery X2RR (4) Nemesis (Rare)
All creatures get +X/-X until end of turn.

84. Colpo di Mutaroccia

Instant 1R (2) Nemesis (Common)
Target creature gets +1/-1 and gains haste until end of turn.

85. Ondata di Mutaroccia

Enchantment 1R (2) Nemesis (Uncommon)
Creatures you control get +1/-1.

86. Muro di Mutaroccia

Creature - Wall 0/6 2R (3) Nemesis (Common)
Defender (This creature can't attack.)
{R}: Flowstone Wall gets +1/-1 until end of turn.

87. Energumeno di Laccolite

Creature - Beast 2/2 2R (3) Nemesis (Common)
Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.
  • The ability triggers even if it is blocked by a spell such as Fog Patch instead of a creature. [Nemesis FAQ 2000/02/07]
  • It can target any creature in play, not just one of the ones blocking it. [D'Angelo 2000/02/15]
  • The ability allows you to deal damage during the declare blockers step of combat, which is well before even first strike creatures deal damage. [Nemesis FAQ 2000/02/15]
  • The ability is optional. You can decide to allow it to deal combat damage as normal. [Nemesis FAQ 2000/02/15]
  • Note - Similar to Laccolith Rig, Laccolith Titan, Laccolith Warrior, and Laccolith Whelp.

88. Macchinario di Laccolite

Enchantment - Aura R (1) Nemesis (Common)
Enchant creature
Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.
  • If this is on an opponent's creature, the controller of this card (not the creature's controller) decides whether to use this card's ability or not, and decides what the target will be. [DeLaney 2000/02/21]
  • If placed on a Laccolith creature, both this card's ability and the Laccolith's ability will trigger and have their effect. [DeLaney 2000/02/21]
  • The words "first creature" means the enchanted creature. [D'Angelo 2006/10/08]
  • Note - See Laccolith Grunt for rulings.
  • Note - Similar to Laccolith Grunt, Laccolith Titan and Laccolith Warrior.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

89. Titano di Laccolite

Creature - Beast 6/6 5RR (7) Nemesis (Rare)
Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn.

90. Guerriero di Laccolite

Creature - Beast Warrior 3/3 2RR (4) Nemesis (Uncommon)
Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn.

91. Cucciolo di Laccolite

Creature - Beast 1/1 R (1) Nemesis (Common)
Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.

92. Nascondiglio del Mana

Enchantment 1RR (3) Nemesis (Rare)
At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.
Remove a charge counter from Mana Cache: Add {1} to your mana pool. Any player may activate this ability but only during his or her turn before the end step.

93. Allarme Mogg

Sorcery 1RR (3) Nemesis (Uncommon)
You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost.
Put two 1/1 red Goblin creature tokens onto the battlefield.

94. Bottino Mogg

Instant 2R (3) Nemesis (Uncommon)
If an opponent controls an Island and you control a Mountain, you may cast Mogg Salvage without paying its mana cost.
Destroy target artifact.

95. Mogg Servile

Creature - Goblin 2/2 1R (2) Nemesis (Common)
Mogg Toady can't attack unless you control more creatures than defending player.
Mogg Toady can't block unless you control more creatures than attacking player.

96. Acchiappamogg

Creature - Human Mercenary 2/2 2RR (4) Nemesis (Rare)
{3}, {T}: Search your library for a Goblin permanent card and put that card onto the battlefield. Then shuffle your library.
  • You do not have to find a Goblin card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Note - Similar to Rathi Assassin, Rathi Fiend, Rathi Intimidator, and Seahunter.
  • Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Human Mercenary".

97. Frattura

Sorcery 2R (3) Nemesis (Uncommon)
Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.

98. Sigillo del Fuoco

Enchantment R (1) Nemesis (Common)
Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player.

99. Mogg Strillante

Creature - Goblin 1/1 1R (2) Nemesis (Rare)
Haste
When Shrieking Mogg enters the battlefield, tap all other creatures.

100. Azzardo della Fortezza

Sorcery 1R (2) Nemesis (Rare)
Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of the creature card revealed this way with the lowest converted mana cost puts that card onto the battlefield. If two or more creature cards are tied for lowest cost, those cards are put onto the battlefield.
  • Creature cards which are revealed but are not the lowest cost, or any non-creature cards revealed remain in their owners' hands and stop being revealed. [Nemesis FAQ 2000/02/07]
  • You don't have to choose a creature card, but choosing a non creature does nothing except maybe bluff your opponent. [D'Angelo 2000/02/15]
  • Note - Also see Converted Mana Cost, Rule G3.30.

101. Animare la Terra

Instant G (1) Nemesis (Uncommon)
Until end of turn, target land becomes a 3/3 creature that's still a land.
  • You can attack with the land during your turn if you started the turn with the land in play under your control and have had control of it since then. [D'Angelo 2000/02/15]

102. Blastoderma

Creature - Beast 5/5 2GG (4) Nemesis (Common)
Shroud (This permanent can't be the target of spells or abilities.)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

103. Tarlo Serpentino

Creature - Insect Worm X/1 2G (3) Nemesis (Uncommon)
Coiling Woodworm's power is equal to the number of Forests on the battlefield.
  • Note - This card was creature type "Insect" until Oracle 2007/10/01, when it became "Worm". Then with Oracle 2008/01/01 it became "Insect Worm".

104. Lembo di Nebbia

Instant 1G (2) Nemesis (Common)
Cast Fog Patch only during the declare blockers step.
Attacking creatures become blocked. (This spell works on unblockable creatures.)

105. Maga del Raccolto

Creature - Human Spellshaper 1/1 G (1) Nemesis (Common)
{G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.

106. Cane di Muschio

Creature - Plant Hound 1/1 G (1) Nemesis (Common)
Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.
  • Note - This card was creature type "Hound" until Oracle 2007/10/01, when it became "Fungus Hound".

107. Wurm Annidato

Creature - Wurm 4/3 4GG (6) Nemesis (Uncommon)
Trample
When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library.

108. Terreno Gravato

Enchantment 2GG (4) Nemesis (Rare)
As Overlaid Terrain enters the battlefield, sacrifice all lands you control.
Lands you control have "{T}: Add two mana of any one color to your mana pool."
  • You sacrifice your lands right before this card enters play. There is no way to tap your lands using the 2-mana ability before they are sacrificed. [D'Angelo 2000/02/15]

109. Caccia in Branco

Sorcery 3G (4) Nemesis (Rare)
Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library.

110. Pioggia Rinfrescante

Instant 3G (4) Nemesis (Uncommon)
If an opponent controls a Swamp and you control a Forest, you may cast Refreshing Rain without paying its mana cost.
Target player gains 6 life.

111. Silenzio Reverenziale

Sorcery 3G (4) Nemesis (Common)
If you control a Forest, you may have each other player gain 6 life rather than pay Reverent Silence's mana cost.

Destroy all enchantments.

112. Rhox

Creature - Rhino Beast 5/5 4GG (6) Nemesis (Rare)
You may have Rhox assign its combat damage as though it weren't blocked.
{2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
  • When assigning combat damage, you choose whether you want to assign all damage to the defending player, or if you want to assign all of it to blocking creatures. [8E FAQ 2003/07/28]
  • Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Rhino Beast".

113. Esplosione di Saprolingi

Enchantment 4G (5) Nemesis (Rare)
Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Saproling Burst: Put a green Saproling creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."
When Saproling Burst leaves the battlefield, destroy all tokens put onto the battlefield with Saproling Burst. They can't be regenerated.

114. Nidiata di Saprolingi

Enchantment 1G (2) Nemesis (Rare)
{1}, Discard a card: Put a 1/1 green Saproling creature token onto the battlefield. Any player may activate this ability.

115. Sigillo della Forza

Enchantment G (1) Nemesis (Common)
Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.

116. Behemoth di Cielsudario

Creature - Beast 10/10 5GG (7) Nemesis (Rare)
Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Skyshroud Behemoth enters the battlefield tapped.

117. Rivendicazione di Cielsudario

Sorcery 3G (4) Nemesis (Common)
Search your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library.

118. Laceratore di Cielsudario

Creature - Beast 2/2 3G (4) Nemesis (Common)
If you control a Forest, you may have each other player gain 5 life rather than pay Skyshroud Cutter's mana cost.

119. Bracconieri di Cielsudario

Creature - Human Rebel 2/2 2GG (4) Nemesis (Rare)
{3}, {T}: Search your library for an Elf permanent card and put that card onto the battlefield. Then shuffle your library.
  • You do not have to find an Elf card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Human Rebel".

120. Crestato di Cielsudario

Creature - Beast 2/3 G (1) Nemesis (Common)
Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

121. Sentinella di Cielsudario

Creature - Elf 1/1 2G (3) Nemesis (Common)
When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library.

122. Condottiero dello Stampede

Creature - Human Spellshaper 1/1 G (1) Nemesis (Uncommon)
{1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.

123. Sostegni Arboricoli

Enchantment - Aura 1G (2) Nemesis (Common)
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
  • It cannot be blocked by a creature with Reach. [Future Sight FAQ 2007/05/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Ninth Edition and Oracle 2005/08/01.

124. Mammut Selvaggio

Creature - Elephant 3/4 2G (3) Nemesis (Uncommon)
At the beginning of your upkeep, if a player controls more creatures than any other, that player gains control of Wild Mammoth.

125. Squartalegno

Creature - Beast 4/6 3GG (5) Nemesis (Uncommon)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
{1}, Remove a fade counter from Woodripper: Destroy target artifact.

126. Armatura di Belbe

Artifact 3 (3) Nemesis (Uncommon)
{X}, {T}: Target creature gets -X/+X until end of turn.

127. Portale di Belbe

Artifact 5 (5) Nemesis (Rare)
As Belbe's Portal enters the battlefield, choose a creature type.
{3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield.

128. Automa Complesso

Artifact Creature - Golem 4/4 4 (4) Nemesis (Rare)
At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.

129. Occhio di Yawgmoth

Artifact 3 (3) Nemesis (Rare)
{3}, {T}, Sacrifice a creature: Reveal cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.

130. Golem di Selce

Artifact Creature - Golem 2/3 4 (4) Nemesis (Uncommon)
Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard.

131. Armatura di Mutaroccia

Artifact 3 (3) Nemesis (Uncommon)
You may choose not to untap Flowstone Armor during your untap step.
{3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.

132. Mutarotottero

Artifact Creature - Thopter 4/4 7 (7) Nemesis (Uncommon)
{1}: Flowstone Thopter gets +1/-1 and gains flying until end of turn.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Thopter".

133. Interruttore della Morte

Artifact 3 (3) Nemesis (Rare)
{2}, {T}: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped.
  • Note that you cannot choose to leave this card tapped during your untap step (unless some other effect says so). [Nemesis FAQ 2000/02/07]
  • Only the artifacts that it tried to tap when the ability resolved are prevented from untapping. Artifacts that enter play after that or permanents that become artifacts after that are not affected. [Barclay 2003/05/20]

134. Inibitore Parallattico

Artifact 2 (2) Nemesis (Rare)
{1}, {T}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.

135. Predatrice, Nave Ammiraglia

Legendary Artifact 5 (5) Nemesis (Rare)
{2}: Target creature gains flying until end of turn.

{5}, {T}: Destroy target creature with flying.

136. Griglietta

Artifact Creature - Construct 2/2 4 (4) Nemesis (Uncommon)
At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in his or her hand.
  • If X is less than zero, it does not deal any damage. [D'Angelo 2006/10/08]
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Construct".

137. Camera di Ringiovanimento

Artifact 3 (3) Nemesis (Uncommon)
Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
{T}: You gain 2 life.

138. Golem Arrugginito

Artifact Creature - Golem X/X 4 (4) Nemesis (Uncommon)
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Rusting Golem's power and toughness are each equal to the number of fade counters on it.

139. Cavo Intrappolante

Artifact 3 (3) Nemesis (Rare)
Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire.

140. Morsetta

Artifact Creature - Construct 2/2 4 (4) Nemesis (Uncommon)
At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4.
  • If X is less than zero, no damage is dealt. [D'Angelo 2000/02/15]
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Construct".

141. Rifugio Kor

Legendary Land Nemesis (Rare)
{T}: Add {1} to your mana pool.

{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.

142. Confine di Rath

Legendary Land Nemesis (Rare)
{T}: Add {1} to your mana pool.

{4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player.

143. Generatore di Terreno

Land Nemesis (Uncommon)
{T}: Add {1} to your mana pool.
{2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.
  • Putting a land into play this way does not count as your one land play for the turn. [Nemesis FAQ 2000/02/07]