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Odyssey

 Odyssee  Odyssée  Odissea  Odisea  Odisséia

→ Checklist → Cards

1. Aegis of Honor

Enchantment W (1) Odyssey (Rare)
{1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.

2. Ancestral Tribute

Sorcery 5WW (7) Odyssey (Rare)
You gain 2 life for each card in your graveyard.
Flashback {9}{W}{W}{W} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

3. Angelic Wall

Creature - Wall 0/4 1W (2) Odyssey (Common)
(Walls can't attack.) Flying

4. Animal Boneyard

Enchant Land 2W (3) Odyssey (Uncommon)
Enchanted land has {T}, Sacrifice a creature: You gain life equal to that creature's toughness.

5. Auramancer

Creature - Wizard 2/2 2W (3) Odyssey (Common)
When Auramancer comes into play, you may return target enchantment card from your graveyard to your hand.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

6. Aven Archer

Creature - Bird Soldier 2/2 3WW (5) Odyssey (Uncommon)
Flying
{2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature.
  • This card is of creature type Bird and of type Soldier. [D'Angelo 2001/10/10]
  • Note - This card was creature type "Bird Soldier" until Oracle 2007/10/01, when it became "Bird Soldier Archer".

7. Aven Cloudchaser

Creature - Bird Soldier 2/2 3W (4) Odyssey (Common)
Flying
When Aven Cloudchaser comes into play, destroy target enchantment.

8. Aven Flock

Creature - Bird Soldier 2/3 4W (5) Odyssey (Common)
Flying
{W}: Aven Flock gets +0/+1 until end of turn.

9. Aven Shrine

Enchantment 1WW (3) Odyssey (Rare)
Whenever a player plays a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.

10. Balancing Act

Sorcery 2WW (4) Odyssey (Rare)
Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest.
Each player discards cards from his or her hand the same way.

11. Beloved Chaplain

Creature - Cleric 1/1 1W (2) Odyssey (Uncommon)
Protection from creatures
  • Protection from creatures prevents damage from creature sources, cannot have any creatures assigned to block it, and cannot be targeted by the abilities of creatures. [Odyssey FAQ 2001/10/04]
  • Note - Also see Protection, Rule 502.7.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

12. Blessed Orator

Creature - Cleric 1/4 3W (4) Odyssey (Uncommon)
Other creatures you control get +0/+1
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Cleric and not Human Cleric.

13. Cantivore

Creature - Lhurgoyf X/X 1WW (3) Odyssey (Rare)
Attacking doesn't cause Cantivore to tap.
Cantivore's power and toughness are equal to the number of enchantment cards in all graveyards.

14. Cease-Fire

Instant 2W (3) Odyssey (Common)
Target player can't play creature spells this turn.
Draw a card.
  • This spell will not counter any creature spells on the stack. It only prevents new creature spells from being announced after it resolves. [Odyssey FAQ 2001/10/04]

15. Confessor

Creature - Cleric 1/1 W (1) Odyssey (Common)
Whenever a player discards a card from his or her hand, you may gain 1 life.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

16. Dedicated Martyr

Creature - Cleric 1/1 W (1) Odyssey (Common)
{W}, Sacrifice Dedicated Martyr: You gain 3 life.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

17. Delaying Shield

Enchantment 3W (4) Odyssey (Rare)
If you would be dealt damage, put that many delay counters on Delaying Shield instead.
At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}.
  • Note that the damage is replaced and is not "prevented". This means it can replace damage that "cannot be prevented" (as with Urza's Rage when the kicker cost was paid). [Odyssey FAQ 2001/10/04]

18. Devoted Caretaker

Creature - Cleric 1/2 W (1) Odyssey (Rare)
{W}, {T}: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.
  • The permanent affected by this ability cannot be targeted by instant and sorcery spells and (if it's a creature) all damage from instant and sorcery spells will be prevented. [Odyssey FAQ 2001/10/04]
  • Note - Also see Protection, Rule 502.7.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

19. Divine Sacrament

Enchantment 1WW (3) Odyssey (Rare)
White creatures get +1/+1.
Threshold - White creatures get an additional +1/+1. (You have threshold as long as seven or more cards are in your graveyard.)

20. Dogged Hunter

Creature - Nomad 1/1 2W (3) Odyssey (Rare)
{T}: Destroy target creature token.

21. Earnest Fellowship

Enchantment 1W (2) Odyssey (Rare)
Each creature has protection from its colors.

22. Embolden

Instant 2W (3) Odyssey (Common)
Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players divided as you choose.
Flashback {1}{W} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

23. Gallantry

Instant 1W (2) Odyssey (Uncommon)
Target blocking creature gets +4/+4 until end of turn.
Draw a card.

24. Graceful Antelope

Creature - Antelope 1/4 2WW (4) Odyssey (Rare)
Plainswalk
Whenever Graceful Antelope deals combat damage to a player, you may have target land become a plains until Graceful Antelope leaves play.

25. Hallowed Healer

Creature - Cleric 1/1 2W (3) Odyssey (Common)
{T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Threshold - {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. (Play this ability only if seven or more cards are in your graveyard.)

26. Karmic Justice

Enchantment 2W (3) Odyssey (Rare)
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
  • Karmic Justice will not trigger off of its ability destroying a permanent since you destroy the permanent and you are not one of your opponents. [D'Angelo 2001/10/18]
  • If an opponent destroys Karmic Justice, it will trigger on its own destruction. [Jordan 2001/10/14]
  • A spell or ability that asks for a sacrifice will not trigger this card. [Odyssey FAQ 2001/10/04]
  • Karmic Justice will not trigger if an opponent's spell or ability causes your permanent to be destroyed indirectly. For example, if the spell caused an ability you control to trigger, and thereby destroy your permanent. [D'Angelo 2002/04/20]

27. Kirtar's Desire

Enchant Creature W (1) Odyssey (Common)
Enchanted creature can't attack.
Threshold - Enchanted creature can't block. (You have threshold as long as seven or more cards are in your graveyard.)

28. Kirtar's Wrath

Sorcery 4WW (6) Odyssey (Rare)
Destroy all creatures. They can't be regenerated.
Threshold - Instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying into play. Creatures destroyed this way can't be regenerated. (You have threshold if seven or more cards are in your graveyard.)

29. Lieutenant Kirtar

Creature - Bird Soldier Legend 2/2 1WW (3) Odyssey (Rare)
Flying
{1}{W}, Sacrifice Lieutenant Kirtar: Remove target attacking creature from the game.

30. Life Burst

Instant 1W (2) Odyssey (Common)
Target player gains 4 life, then gains 4 life for each Life Burst card in each graveyard.

31. Luminous Guardian

Creature - Guardian 1/4 3W (4) Odyssey (Uncommon)
{W}: Luminous Guardian gets +0/+1 until end of turn.
{2}: Luminous Guardian may block an additional creature this turn.
  • Note - This card was creature type "Guardian" until Oracle 2007/10/01, when it became "Human Nomad".

32. Master Apothecary

Creature - Cleric 2/2 WWW (3) Odyssey (Rare)
Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

33. Mystic Crusader

Creature - Nomad Mystic 2/1 1WW (3) Odyssey (Rare)
Protection from black and from red
Threshold - Mystic Crusader gets +1/+1 and has flying. (You have threshold as long as seven or more cards are in your graveyard.)

34. Mystic Penitent

Creature - Nomad Mystic 1/1 W (1) Odyssey (Uncommon)
Attacking doesn't cause Mystic Penitent to tap.
Threshold - Mystic Penitent gets +1/+1 and has flying. (You have threshold as long as seven or more cards are in your graveyard.)

35. Mystic Visionary

Creature - Nomad Mystic 2/1 1W (2) Odyssey (Common)
Threshold - Mystic Visionary has flying. (You have threshold as long as seven or more cards are in your graveyard.)
  • This card is of creature type Nomad and of type Mystic. [D'Angelo 2001/10/10]
  • Note - Also see Threshold, Rule 502.23.
  • Note - This card was creature type "Nomad Mystic" until Oracle 2007/10/01, when it became "Human Nomad Mystic".

36. Mystic Zealot

Creature - Nomad Mystic 2/4 3W (4) Odyssey (Common)
Threshold - Mystic Zealot gets +1/+1 and has flying. (You have threshold as long as seven or more cards are in your graveyard.)
  • This card is of creature type Nomad and of type Mystic. [D'Angelo 2001/10/10]
  • Note - Also see Threshold, Rule 502.23.
  • Note - This card was creature type "Nomad Mystic" until Oracle 2007/10/01, when it became "Human Nomad Mystic".

37. Nomad Decoy

Creature - Nomad 1/2 2W (3) Odyssey (Uncommon)
{W}, {T}: Tap target creature.
Threshold - {W}{W}, {T}: Tap two target creatures. (Play this ability only if seven or more cards are in your graveyard.)

38. Patrol Hound

Creature - Hound 2/2 1W (2) Odyssey (Common)
Discard a card from your hand: Patrol Hound gains first strike until end of turn.

39. Pianna, Nomad Captain

Creature - Nomad Legend 2/2 1WW (3) Odyssey (Rare)
Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became "Nomad". Then with Oracle 2007/10/01 it became "Human Nomad Soldier". Then with Oracle 2008/01/01 it became "Human Nomad".

40. Pilgrim of Justice

Creature - Cleric 1/3 2W (3) Odyssey (Common)
Protection from red
{W}, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage.

41. Pilgrim of Virtue

Creature - Cleric 1/3 2W (3) Odyssey (Common)
Protection from black {W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage.

42. Ray of Distortion

Instant 3W (4) Odyssey (Common)
Destroy target artifact or enchantment.
Flashback {4}{W}{W} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

43. Resilient Wanderer

Creature - Nomad 2/3 2WW (4) Odyssey (Uncommon)
First strike
Discard a card from your hand: Resilient Wanderer gains protection from the color of your choice until end of turn.

44. Sacred Rites

Instant W (1) Odyssey (Common)
Discard any number of cards from your hand.
Creatures you control get +0/+1 until end of turn for each card discarded this way.

45. Second Thoughts

Instant 4W (5) Odyssey (Common)
Remove target attacking creature from the game.
Draw a card.

46. Shelter

Instant 1W (2) Odyssey (Common)
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.

47. Soulcatcher

Creature - Bird Soldier 1/1 1W (2) Odyssey (Uncommon)
Flying
Whenever a creature with flying is put into a graveyard from play, put a +1/+1 counter on Soulcatcher.
  • This card is of creature type Bird and of type Soldier. [D'Angelo 2001/10/10]

48. Sphere of Duty

Enchantment 3W (4) Odyssey (Uncommon)
If a green source would deal damage to you, prevent 2 of that damage.

49. Sphere of Grace

Enchantment 3W (4) Odyssey (Uncommon)
If a black source would deal damage to you, prevent 2 of that damage.

50. Sphere of Law

Enchantment 3W (4) Odyssey (Uncommon)
If a red source would deal damage to you, prevent 2 of that damage.

51. Sphere of Reason

Enchantment 3W (4) Odyssey (Uncommon)
If a blue source would deal damage to you, prevent 2 of that damage.

52. Sphere of Truth

Enchantment 3W (4) Odyssey (Uncommon)
If a white source would deal damage to you, prevent 2 of that damage.

53. Spiritualize

Instant 2W (3) Odyssey (Uncommon)
Until end of turn, whenever target creature deals damage, you gain that much life.
Draw a card.

54. Tattoo Ward

Enchant Creature 2W (3) Odyssey (Uncommon)
Enchanted creature gets +1/+1 and has protection from enchantments.
This effect doesn't remove Tattoo Ward.
Sacrifice Tattoo Ward: Destroy target enchantment.
  • The enchanted creature cannot be the target of enchantment spells or abilities of an enchantment. All damage dealt to it by enchantments is prevented. It cannot be enchanted by any enchantment (other than Tattoo Ward). And it cannot be blocked by any enchantment that happens to also be a creature. [Odyssey FAQ 2001/10/04]
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Protection, Rule 502.7.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

55. Testament of Faith

Enchantment W (1) Odyssey (Uncommon)
{X}: Testament of Faith becomes an X/X Wall creature until end of turn.
It's still an enchantment. (Walls can't attack.)

56. Tireless Tribe

Creature - Nomad 1/1 W (1) Odyssey (Common)
Discard a card from your hand: Tireless Tribe gets +0/+4 until end of turn.
  • Note - This card was creature type "Nomad" until Oracle 2007/10/01, when it became "Human Nomad".

57. Wayward Angel

Creature - Angel Horror 4/4 4WW (6) Odyssey (Rare)
Flying Attacking doesn't cause Wayward Angel to tap.
Threshold - Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature". (You have threshold as long as seven or more cards are in your graveyard.)

58. Aboshan, Cephalid Emperor

Creature - Cephalid Legend 3/3 4UU (6) Odyssey (Rare)
Tap an untapped Cephalid you control: Tap target permanent.
{U}{U}{U}: Tap all creatures without flying.

59. Aboshan's Desire

Enchant Creature U (1) Odyssey (Common)
Enchanted creature has flying.
Threshold - Enchanted creature can't be the target of spells or abilities. (You have threshold as long as seven or more card are in your graveyard.)

60. Æther Burst

Instant 1U (2) Odyssey (Common)
Return up to X target creatures to their owners' hands, where X is one plus the number of AEther Burst cards in all graveyards as you play AEther Burst.

61. Amugaba

Creature - Illusion 6/6 5UU (7) Odyssey (Rare)
Flying
{2}{U}, Discard a card from your hand: Return Amugaba to its owner's hand.

62. Aura Graft

Instant 1U (2) Odyssey (Uncommon)
Move target enchantment that's enchanting a permanent to another permanent it can enchant.
Gain control of that enchantment. (This effect doesn't end at end of turn.)
  • If there is no legal place to move the enchantment, then it doesn't move but you still control it. [Odyssey FAQ 2001/10/04]
  • Note - Also see Aura, Rule G1.30.

63. Aven Fisher

Creature - Bird Soldier 2/2 3U (4) Odyssey (Common)
Flying
When Aven Fisher is put into a graveyard from play, you may draw a card.

64. Aven Smokeweaver

Creature - Bird Soldier 2/3 2UU (4) Odyssey (Uncommon)
Flying
Protection from red

65. Aven Windreader

Creature - Bird Soldier Wizard 3/3 3UU (5) Odyssey (Common)
Flying
{1}{U}: Target player reveals the top card of his or her library.

66. Balshan Beguiler

Creature - Wizard 1/1 2U (3) Odyssey (Uncommon)
Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library.
You choose one of those cards and put it into his or her graveyard.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

67. Balshan Griffin

Creature - Griffin 3/2 3UU (5) Odyssey (Uncommon)
Flying
{1}{U}, Discard a card from your hand: Return Balshan Griffin to its owner's hand.

68. Bamboozle

Sorcery 2U (3) Odyssey (Uncommon)
Target player reveals the top four cards of his or her library.
You choose two of those cards and put them into his or her graveyard.
Put the rest on top of his or her library in any order.

69. Battle of Wits

Enchantment 3UU (5) Odyssey (Rare)
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

70. Careful Study

Sorcery U (1) Odyssey (Common)
Draw two cards, then discard two cards from your hand.

71. Cephalid Broker

Creature - Cephalid 2/2 3U (4) Odyssey (Uncommon)
{T}: Target player draws two cards, then discards two cards from his or her hand.
  • You cannot play anything between the draw and discard. [D'Angelo 2006/01/01]

72. Cephalid Looter

Creature - Cephalid 2/1 2U (3) Odyssey (Common)
{T}: Target player draws a card, then discards a card from his or her hand.
  • Note - This card was creature type "Cephalid" until Oracle 2007/10/01, when it became "Cephalid Rogue".

73. Cephalid Retainer

Creature - Cephalid 2/3 2UU (4) Odyssey (Rare)
{U}{U}: Tap target creature without flying.

74. Cephalid Scout

Creature - Cephalid Wizard 1/1 1U (2) Odyssey (Common)
Flying
{2}{U}, Sacrifice a land: Draw a card.
  • This card is of creature type Cephalid and of type Wizard. [D'Angelo 2001/10/10]
  • Note - This card was creature type "Cephalid Wizard" until Oracle 2007/10/01, when it became "Cephalid Wizard Scout".

75. Cephalid Shrine

Enchantment 1UU (3) Odyssey (Rare)
Whenever a player plays a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell.

76. Chamber of Manipulation

Enchant Land 2UU (4) Odyssey (Uncommon)
Enchanted land has "{T}, Discard a card from your hand: Gain control of target creature until end of turn."
  • Remember that the creature does not gain Haste, so you cannot attack with that creature or use any ability with {Tap} in the activation cost during the turn you take control of it. [Odyssey FAQ 2001/10/04]
  • The creature does not untap if it is tapped. [DeLaney 2001/11/02]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Land" until Oracle 2005/08/01.

77. Cognivore

Creature - Lhurgoyf X/X 6UU (8) Odyssey (Rare)
Flying Cognivore's power and toughness are each equal to the number of instant cards in all graveyards.

78. Concentrate

Sorcery 2UU (4) Odyssey (Uncommon)
Draw three cards.

79. Cultural Exchange

Sorcery 4UU (6) Odyssey (Rare)
Choose any number of creatures target player controls.
Choose the same number of creatures another target player controls.
Those players exchange control of those creatures. (This effect doesn't end at end of turn.)

80. Deluge

Instant 2U (3) Odyssey (Uncommon)
Tap all creatures without flying.

81. Dematerialize

Sorcery 3U (4) Odyssey (Common)
Return target permanent to its owner's hand.
Flashback {5}{U}{U} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

82. Divert

Instant U (1) Odyssey (Rare)
Change the target of target spell with a single target unless that spell's controller pays {2}.

83. Dreamwinder

Creature - Serpent 4/3 3U (4) Odyssey (Common)
Dreamwinder can't attack unless defending player controls an island. : Target land becomes an island until end of turn.

84. Escape Artist

Creature - Wizard 1/1 1U (2) Odyssey (Common)
Escape Artist is unblockable.
{U}, Discard a card from your hand: Return Escape Artist to its owner's hand.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

85. Extract

Sorcery U (1) Odyssey (Rare)
Search target player's library for a card, and remove that card from the game.
Then that player shuffles his or her library.

86. Fervent Denial

Instant 3UU (5) Odyssey (Uncommon)
Counter target spell.
Flashback {5}{U}{U} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

87. Immobilizing Ink

Enchant Creature 1U (2) Odyssey (Common)
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{1}, Discard a card from your hand: Untap this creature."

88. Laquatus's Creativity

Sorcery 4U (5) Odyssey (Uncommon)
Target player draws cards equal to the number of cards in that player's hand, then discards that many cards.

89. Patron Wizard

Creature - Wizard 2/2 UUU (3) Odyssey (Rare)
Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}.
  • Since the cost does not include the {Tap} symbol, it can tap itself even on the turn it enters play. [D'Angelo 2002/11/16]
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

90. Pedantic Learning

Enchantment UU (2) Odyssey (Rare)
Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card.

91. Peek

Instant U (1) Odyssey (Common)
Look at target player's hand.
Draw a card.

92. Persuasion

Enchant Creature 3UU (5) Odyssey (Rare)
You control enchanted creature.

93. Phantom Whelp

Creature - Hound 2/2 1U (2) Odyssey (Common)
When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat.
  • Note - This card was creature type "Hound" until Oracle 2007/10/01, when it became "Illusion Hound".

94. Predict

Instant 1U (2) Odyssey (Uncommon)
Name a card, then put the top card of target player's library into his or her graveyard.
If that card is the named card, you draw two cards. Otherwise, you draw a card.

95. Psionic Gift

Enchant Creature 1U (2) Odyssey (Common)
Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."

96. Pulsating Illusion

Creature - Illusion 0/1 4U (5) Odyssey (Uncommon)
Flying
Discard a card from your hand: Pulsating Illusion gets +4/+4 until end of turn. Play this ability only once each turn.

97. Puppeteer

Creature - Wizard 1/2 2U (3) Odyssey (Uncommon)
{U}, {T}: Tap or untap target creature.
  • You decide on resolution whether to tap or untap the creature. [Odyssey FAQ 2001/10/04]
  • Note - This card was of creature type "Wizard" and not "Human Wizard" until Ninth Edition and Oracle 2005/08/10.

98. Repel

Instant 3U (4) Odyssey (Common)
Put target creature on top of its owner's library.

99. Rites of Refusal

Instant 1U (2) Odyssey (Common)
Discard any number of cards from your hand.
Counter target spell unless its controller pays {3} for each card discarded this way.

100. Scrivener

Creature - Townsfolk 2/2 4U (5) Odyssey (Common)
When Scrivener comes into play, you may return target instant card from your graveyard to your hand.
  • Note - All older cards of type Interrupt have errata to be of type Instant. [D'Angelo 1999/06/01]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - This card was creature type "Townsfolk" until Oracle 2007/10/01, when it became "Human Wizard".

101. Shifty Doppelganger

Creature - Shapeshifter 1/1 2U (3) Odyssey (Rare)
{3}{U}, Remove Shifty Doppelganger from the game: Put a creature card from your hand into play.
That creature gains haste until end of turn.
At end of turn, sacrifice that creature. If you do, return Shifty Doppelganger to play.
  • If you have any creature cards in your hand when the ability resolves, you must put one into play. [Odyssey FAQ 2001/10/04] Note that this may require a third person to verify your lack of playing one if you don't play one.
  • If the creature is not still in play at end of turn, then you do not return this card to play. [D'Angelo 2001/10/22]
  • Note - Also see Haste, Rule 502.5.

102. Standstill

Enchantment 1U (2) Odyssey (Uncommon)
When a player plays a spell, sacrifice Standstill. If you do, then each of that player's opponents draws three cards.
  • It only works once. If someone plays another spell after it triggers, but before that trigger resolves, then it will trigger again. The first time one of these triggers resolves, it will be sacrificed for the full effect. Any additional triggers on the stack will do nothing when they resolve because you will be unable to sacrifice it additional times. [Odyssey FAQ 2001/10/04]

103. Syncopate

Instant XU (1) Odyssey (Common)
Counter target spell unless its controller pays {X}. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard.

104. Think Tank

Enchantment 2U (3) Odyssey (Uncommon)
At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.

105. Thought Devourer

Creature - Beast 4/4 2UU (4) Odyssey (Rare)
Flying
Your maximum hand size is reduced by four.

106. Thought Eater

Creature - Beast 2/2 1U (2) Odyssey (Uncommon)
Flying
Your maximum hand size is reduced by three.

107. Thought Nibbler

Creature - Beast 1/1 U (1) Odyssey (Common)
Flying
Your maximum hand size is reduced by two.

108. Time Stretch

Sorcery 8UU (10) Odyssey (Rare)
Target player takes two extra turns after this one.
  • If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. [CompRules 2002/02/20 - 300.6] See Rule 300.6.

109. Touch of Invisibility

Sorcery 3U (4) Odyssey (Common)
Target creature is unblockable this turn.
Draw a card.

110. Traumatize

Sorcery 3UU (5) Odyssey (Rare)
Target player puts the top half of his or her library, rounded down, into his or her graveyard.
  • The player can put the cards in their graveyard in any order they choose. [Odyssey FAQ 2001/10/04]

111. Treetop Sentinel

Creature - Bird Soldier 2/3 2UU (4) Odyssey (Uncommon)
Flying
Protection from green

112. Unifying Theory

Enchantment 1U (2) Odyssey (Rare)
Whenever a player plays a spell, that player may pay {2}. If the player does, he or she draws a card.

113. Upheaval

Sorcery 4UU (6) Odyssey (Rare)
Return all permanents to their owners' hands.

114. Words of Wisdom

Instant 1U (2) Odyssey (Common)
You draw two cards, then each other player draws a card.

115. Afflict

Instant 2B (3) Odyssey (Common)
Target creature gets -1/-1 until end of turn.
Draw a card.

116. Bloodcurdler

Creature - Horror 1/1 1B (2) Odyssey (Rare)
Flying
At the beginning of your upkeep, put the top card of your library into your graveyard.
Threshold - Bloodcurdler gets +1/+1 and has "At the end of your turn, remove two cards in your graveyard from the game." (You have threshold as long as seven or more cards are in your graveyard.)

117. Braids, Cabal Minion

Creature - Minion Legend 2/2 2BB (4) Odyssey (Rare)
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.
  • This card is of creature type Minion and of type Legend. [D'Angelo 2001/10/10]
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became "Minion". Then with Oracle 2007/10/01 it became "Human Minion".

118. Buried Alive

Sorcery 2B (3) Odyssey (Uncommon)
Search your library for up to three creature cards and put them into your graveyard.
Then shuffle your library.
  • You can look in your library and then choose to find any number from zero to three creatures after you look at it. [D'Angelo 2000/12/07]
  • You do not have to find all three creature cards if you do not want to. You can choose to find zero, one, or two instead. See Rule G19.4. [D'Angelo 2001/07/14]

119. Cabal Inquisitor

Creature - Minion 1/1 1B (2) Odyssey (Common)
Threshold - {1}{B}, {T}, Remove two cards in your graveyard from the game: Target player discards a card from his or her hand. Play this ability only any time you could play a sorcery. (Play this ability only if seven or more cards are in your graveyard.)

120. Cabal Patriarch

Creature - Wizard Legend 5/5 3BBB (6) Odyssey (Rare)
{2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
{2}{B}, Remove a creature card in your graveyard from the game: Target creature gets -2/-2 until end of turn.
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became "Wizard". Then with Oracle 2007/10/01 it became "Human Wizard".

121. Cabal Shrine

Enchantment 1BB (3) Odyssey (Rare)
Whenever a player plays a spell, that player discards X cards from his or her hand, where X is the number of cards in all graveyards with the same name as that spell.

122. Caustic Tar

Enchant Land 4BB (6) Odyssey (Uncommon)
Enchanted land has :{T}: Target player loses 3 life."

123. Childhood Horror

Creature - Horror 2/2 3B (4) Odyssey (Uncommon)
Flying
Threshold - Childhood Horror gets +2/+2 and can't block. (You have threshold as long as seven or more cards are in your graveyard.)

124. Coffin Purge

Instant B (1) Odyssey (Common)
Remove target card in a graveyard from the game.
Flashback {B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

125. Crypt Creeper

Creature - Zombie 2/1 1B (2) Odyssey (Common)
Sacrifice Crypt Creeper: Remove target card in a graveyard from the game.

126. Cursed Monstrosity

Creature - Horror 4/3 4B (5) Odyssey (Rare)
Flying
Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card from your hand.

127. Decaying Soil

Enchantment 1BB (3) Odyssey (Rare)
At the beginning of your upkeep, remove a card in your graveyard from the game.
Threshold - Whenever a nontoken creature is put into your graveyard from play, you may pay {1}. If you do, return that card to your hand. (You have threshold as long as seven or more cards are in your graveyard.)
  • The ability in Threshold will trigger only if Threshold was met before the creature goes to the graveyard. So the one that causes Threshold to be met will not trigger the ability. [D'Angelo 2003/07/23]
  • Multiple creatures going to the graveyard at the same time all end up there at once, so either all of them or none of them will cause the trigger to go off, depending on whether or not Threshold was met prior to the creatures going to the graveyard. [D'Angelo 2003/07/23]
  • Note - Also see Threshold, Rule 502.23.

128. Decompose

Sorcery 1B (2) Odyssey (Uncommon)
Remove up to three target cards in a single graveyard from the game.

129. Diabolic Tutor

Sorcery 2BB (4) Odyssey (Uncommon)
Search your library for a card, and put that card into your hand. Then shuffle your library.

130. Dirty Wererat

Creature - Minion Rat 2/3 3B (4) Odyssey (Common)
{B}, Discard a card from your hand: Regenerate Dirty Wererat.
Threshold - Dirty Wererat gets +2/+2 and can't block. (You have threshold as long as seven or more cards are in your graveyard.)
  • This card is of creature type Minion and of type Rat. [D'Angelo 2001/10/10]
  • Note - Also see Threshold, Rule 502.23.
  • Note - This card was creature type "Minion Rat" until Oracle 2007/10/01, when it became "Human Rat Minion".

131. Dusk Imp

Creature - Imp 2/1 2B (3) Odyssey (Common)
Flying

132. Entomb

Instant B (1) Odyssey (Rare)
Search your library for a card and put that card into your graveyard. Then shuffle your library.
  • Vintage tournaments (see Rule 801) have restricted this card since 2003/04/01.
  • Legacy tournaments (see Rule 802) have banned this card since 2003/04/01.
  • Extended tournaments (see Rule 803) have banned this card since 2003/10/01.

133. Execute

Instant 2B (3) Odyssey (Uncommon)
Destroy target white creature. It can't be regenerated.
Draw a card.

134. Face of Fear

Creature - Horror 3/4 5B (6) Odyssey (Uncommon)
{2}{B}, Discard a card from your hand: Face of Fear can't be blocked this turn except by artifact creatures and/or black creatures.

135. Famished Ghoul

Creature - Zombie 3/2 3B (4) Odyssey (Uncommon)
{1}{B}, Sacrifice Famished Ghoul: Remove up to two target cards in a single graveyard from the game.

136. Filthy Cur

Creature - Hound 2/2 1B (2) Odyssey (Common)
Whenever Filthy Cur is dealt damage, you lose that much life.

137. Fledgling Imp

Creature - Imp 2/2 2B (3) Odyssey (Common)
{B}, Discard a card from your hand: Fledgling Imp gains flying until end of turn.

138. Frightcrawler

Creature - Horror 1/1 1B (2) Odyssey (Common)
Frightcrawler can't be blocked except by artifact creatures and/or black creatures.
Threshold - Frightcrawler gets +2/+2 and can't block. (You have threshold as long as seven or more cards are in your graveyard.)

139. Ghastly Demise

Instant B (1) Odyssey (Common)
Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
  • This card is not in the graveyard until after you destroy the creatures. So it does not count itself when determining the maximum toughness. [Odyssey FAQ 2001/10/04]

140. Gravedigger

Creature - Zombie 2/2 3B (4) Odyssey (Common)
When Gravedigger comes into play, you may return target creature card from your graveyard to your hand.

141. Gravestorm

Enchantment BBB (3) Odyssey (Rare)
At the beginning of your upkeep, target opponent may remove a card in his or her graveyard from the game. If that player doesn't, you may draw a card.

142. Haunting Echoes

Sorcery 3BB (5) Odyssey (Rare)
Remove all cards in target player's graveyard other than basic land cards from the game.
Search that player's library for all cards with the same name as cards removed this way, and remove them from the game. Then that player shuffles his or her library.
  • You can choose not to find all copies of the named cards if you don't want to. [D'Angelo 2001/10/10]

143. Hint of Insanity

Sorcery 2B (3) Odyssey (Rare)
Target player reveals his or her hand.
That player discards from it all nonland cards with the same name as another card in his or her hand.

144. Infected Vermin

Creature - Rat 1/1 2B (3) Odyssey (Uncommon)
{2}{B}: Infected Vermin deals 1 damage to each creature and each player.
Threshold - {3}{B}: Infected Vermin deals 3 damage to each creature and each player. (Play this ability only if seven or more cards are in your graveyard.)

145. Innocent Blood

Sorcery B (1) Odyssey (Common)
Each player sacrifices a creature.

146. Last Rites

Sorcery 2B (3) Odyssey (Common)
Discard any number of cards from your hand.
Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.

147. Malevolent Awakening

Enchantment 1BB (3) Odyssey (Uncommon)
{1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.

148. Mind Burst

Sorcery 1B (2) Odyssey (Common)
Target player discards X cards from his or her hand, where X is one plus the number of Mind Burst cards in all graveyards.

149. Mindslicer

Creature - Horror 4/3 2BB (4) Odyssey (Rare)
When Mindslicer is put into a graveyard from play, each player discards his or her hand.

150. Morbid Hunger

Sorcery 4BB (6) Odyssey (Common)
Morbid Hunger deals 3 damage to target creature or player.
You gain 3 life.
Flashback {7}{B}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

151. Morgue Theft

Sorcery 1B (2) Odyssey (Common)
Return target creature card from your graveyard to your hand.
Flashback {4}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

152. Mortivore

Creature - Lhurgoyf X/X 2BB (4) Odyssey (Rare)
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
{B}: Regenerate Mortivore.

153. Nefarious Lich

Enchantment BBBB (4) Odyssey (Rare)
If you would be dealt damage, remove that many cards in your graveyard from the game instead. If you can't, you lose the game. If you would gain life, draw that many cards instead.
When Nefarious Lich leaves play, you lose the game.
  • This card will not prevent you from losing the game due to zero or less life. [Odyssey FAQ 2001/10/04]
  • If you were going to gain life and you also have Words of Worship in play, you can gain life by using its ability to turn a card draw into life gain. Nefarious Lich will not replace the life gain with a card draw again because it has already acted on this event. [Jordan 2002/12/20] See Rule 419.6a.

154. Overeager Apprentice

Creature - Minion 1/2 2B (3) Odyssey (Common)
Discard a card from your hand, Sacrifice Overeager Apprentice: Add {B}{B}{B} to your mana pool.
  • Note - This card was creature type "Minion" until Oracle 2007/10/01, when it became "Human Minion".

155. Painbringer

Creature - Minion 1/1 2BB (4) Odyssey (Uncommon)
{T}, Remove any number of cards in your graveyard from the game: Target creature gets -X/-X until end of turn, where X is the number of cards removed this way.
  • Note - This card was creature type "Minion" until Oracle 2007/10/01, when it became "Human Minion".

156. Patriarch's Desire

Enchant Creature 3B (4) Odyssey (Common)
Enchanted creature gets +2/-2.
Threshold - Enchanted creature gets an additional +2/-2. (You have threshold as long as seven or more cards are in your graveyard.)

157. Repentant Vampire

Creature - Vampire 3/3 3BB (5) Odyssey (Rare)
Flying
Whenever a creature dealt damage by Repentant Vampire this turn is put into a graveyard, put a +1/+1 counter on Repentant Vampire.
Threshold - Repentant Vampire is white and has "{T}: Destroy target black creature."

158. Rotting Giant

Creature - Zombie Giant 3/3 1B (2) Odyssey (Uncommon)
Whenever Rotting Giant attacks or blocks sacrifice it unless you remove a card in your graveyard from the game.
  • This card is of creature type Zombie and of type Giant. [D'Angelo 2001/10/10]

159. Sadistic Hypnotist

Creature - Minion 2/2 3BB (5) Odyssey (Uncommon)
Sacrifice a creature: Target player discards two cards from his or her hand. Play this ability only any time you could play a sorcery.
  • Note - This card was creature type "Minion" until Oracle 2007/10/01, when it became "Human Minion".

160. Screams of the Damned

Enchantment 3BB (5) Odyssey (Uncommon)
{1}{B}, Remove a card in your graveyard from the game: Screams of the Damned deals 1 damage to each creature and each player.

161. Skeletal Scrying

Instant XB (1) Odyssey (Uncommon)
As an additional cost to play Skeletal Scrying, remove X cards in your graveyard from the game.
You draw X cards and you lose X life.

162. Skull Fracture

Sorcery B (1) Odyssey (Uncommon)
Target player discards a card from his or her hand.
Flashback 3B (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

163. Stalking Bloodsucker

Creature - Vampire 4/4 4BB (6) Odyssey (Rare)
Flying
{1}{B}, Discard a card from your hand: Stalking Bloodsucker gets +2/+2 until end of turn.

164. Tainted Pact

Instant 1B (2) Odyssey (Rare)
Remove the top card of your library from the game.
You may put that card into your hand unless it has the same name as another card removed this way.
Repeat this process until you put a card into your hand or you remove two cards with the same name, whichever comes first.

165. Tombfire

Sorcery B (1) Odyssey (Rare)
Target player removes all cards with flashback in his or her graveyard from the game.

166. Traveling Plague

Enchant Creature 3BB (5) Odyssey (Rare)
At the beginning of each player's upkeep, put a plague counter on Traveling Plague.
Enchanted creature gets -1/-1 for each plague counter on Traveling Plague.
When enchanted creature leaves play, that creature's controller returns Traveling Plague from its owner's graveyard to play.
  • A counter is placed on every player's upkeep, not just the controller's upkeep. [Odyssey FAQ 2001/10/04]
  • When the enchanted creature leaves play, this card is placed into the graveyard as is normal for a local enchantment when it loses what it enchants. The triggered ability returns this card to play with no counters on it. [Odyssey FAQ 2001/10/04]
  • The controller of the dead creature chooses the new creature. [Odyssey FAQ 2001/10/04]
  • The new creature is not targeted by this ability. It is simply enchanted. The chosen creature must be a legal choice. [D'Angelo 2001/10/22]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

167. Whispering Shade

Creature - Shade 1/1 3B (4) Odyssey (Common)
Swampwalk
{B}: Whispering Shade gets +1/+1 until end of turn

168. Zombie Assassin

Creature - Zombie Assassin 3/2 4B (5) Odyssey (Common)
{T}, Remove two cards in your graveyard and Zombie Assassin from the game: Destroy target nonblack creature. It can't be regenerated.
  • This card is of creature type Zombie and of type Assassin. [D'Angelo 2001/10/10]

169. Zombie Cannibal

Creature - Zombie 1/1 B (1) Odyssey (Common)
Whenever Zombie Cannibal deals combat damage to a player, you may remove target card in that player's graveyard from the game.

170. Zombie Infestation

Enchantment 1B (2) Odyssey (Uncommon)
Discard two cards from your hand: Put a 2/2 black Zombie creature token into play.

171. Zombify

Sorcery 3B (4) Odyssey (Uncommon)
Return target creature card from your graveyard to play.

172. Acceptable Losses

Sorcery 3R (4) Odyssey (Common)
As an additional cost to play Acceptable Losses, discard a card at random from your hand.
Acceptable Losses deals 5 damage to target creature.

173. Anarchist

Creature - Townsfolk 2/2 4R (5) Odyssey (Common)
When Anarchist comes into play, you may return target sorcery card from your graveyard to your hand.

174. Ashen Firebeast

Creature - Beast 6/6 6RR (8) Odyssey (Rare)
{1}{R}: Ashen Firebeast deals 1 damage to each creature without flying.
  • Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Elemental Beast".

175. Barbarian Lunatic

Creature - Barbarian 2/1 2R (3) Odyssey (Common)
{2}{R}, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature.
  • Note - This card was creature type "Barbarian" until Oracle 2007/10/01, when it became "Human Barbarian".

176. Bash to Bits

Instant 3R (4) Odyssey (Uncommon)
Destroy target artifact.
Flashback {4}{R}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

177. Battle Strain

Enchantment 1R (2) Odyssey (Uncommon)
Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.

178. Blazing Salvo

Instant R (1) Odyssey (Common)
Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her.

179. Bomb Squad

Creature - Dwarf 1/1 3R (4) Odyssey (Rare)
{T}: Put a fuse counter on target creature.
At the beginning of your upkeep, put a fuse counter on each creature that has a fuse counter on it.
Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it.
That creature deals 4 damage to its controller.
  • If the creature regenerates, the fuse counters are still removed and the four damage is still dealt. [Odyssey FAQ 2001/10/04]
  • If there are two Bomb Squads in play when a creature ends up with 4 or more fuse counters, both Bomb Squad abilities will trigger causing 4 damage each even though the first to resolve will destroy the creature. [D'Angelo 2002/10/15]

180. Burning Sands

Enchantment 3RR (5) Odyssey (Rare)
Whenever a creature is put into a graveyard from play, that creature's controller sacrifices a land.

181. Chainflinger

Creature - Beast 2/2 3R (4) Odyssey (Common)
{1}{R}, {T}: Chainflinger deals 1 damage to target creature or player.
Threshold - {2}{R}, {T}: Chainflinger deals 2 damage to target creature or player. (Play this ability only if seven or more cards are in your graveyard.)

182. Chance Encounter

Enchantment 2RR (4) Odyssey (Rare)
Whenever you win a coin flip, put a luck counter on Chance Encounter.
At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.
  • An opponent losing a flip counts as you winning one. [Jordan 2003/07/24]

183. Demolish

Sorcery 3R (4) Odyssey (Uncommon)
Destroy target artifact or land.

184. Demoralize

Instant 2R (3) Odyssey (Common)
Each creature can't be blocked this turn except by two or more creatures.
Threshold - Creatures can't block this turn. (You have threshold if seven or more cards are in your graveyard.)

185. Dwarven Grunt

Creature - Dwarf 1/1 R (1) Odyssey (Common)
Mountainwalk

186. Dwarven Recruiter

Creature - Dwarf 2/2 2R (3) Odyssey (Uncommon)
When Dwarven Recruiter comes into play, search your library for any number of Dwarf cards and reveal those cards.
Shuffle your library, then put them on top of it in any order.

187. Dwarven Shrine

Enchantment 1RR (3) Odyssey (Rare)
Whenever a player plays a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.

188. Dwarven Strike Force

Creature - Dwarf 4/3 4R (5) Odyssey (Uncommon)
Discard a card at random from your hand: Dwarven Strike Force gains first strike and haste until end of turn.

189. Earth Rift

Sorcery 3R (4) Odyssey (Common)
Destroy target land.
Flashback {5}{R}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

190. Ember Beast

Creature - Beast 3/4 2R (3) Odyssey (Common)
Ember Beast can't attack or block alone.

191. Engulfing Flames

Instant R (1) Odyssey (Uncommon)
Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn.
Flashback {3}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

192. Epicenter

Sorcery 4R (5) Odyssey (Rare)
Target player sacrifices a land.
Threshold - All players sacrifice all lands instead. (You have threshold if seven or more cards are in your graveyard.)

193. Firebolt

Sorcery R (1) Odyssey (Common)
Firebolt deals 2 damage to target creature or player.
Flashback {4}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

194. Flame Burst

Instant 1R (2) Odyssey (Common)
Flame Burst deals X damage to target creature or player, where X is 2 plus the number of Flame Burst cards in all graveyards.

195. Frenetic Ogre

Creature - Ogre 2/3 4R (5) Odyssey (Uncommon)
{R}, Discard a card at random from your hand: Frenetic Ogre gets +3/+0 until end of turn.

196. Halberdier

Creature - Barbarian 3/1 3R (4) Odyssey (Common)
First strike

197. Impulsive Maneuvers

Enchantment 2RR (4) Odyssey (Rare)
Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
  • You flip a coin for each creature that attacks, not once per attack. [Odyssey FAQ 2001/10/04]

198. Kamahl, Pit Fighter

Creature - Barbarian Legend 6/1 4RR (6) Odyssey (Rare)
Haste
{T}: Kamahl, Pit Fighter deals 3 damage to target creature or player.

199. Kamahl's Desire

Enchant Creature 1R (2) Odyssey (Common)
Enchanted creature has first strike.
Threshold - Enchanted creature gets +3/+0. (You have threshold as long as seven or more cards are in your graveyard.)

200. Lava Blister

Sorcery 1R (2) Odyssey (Uncommon)
Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to him or her.

201. Liquid Fire

Sorcery 4RR (6) Odyssey (Uncommon)
Liquid Fire deals 5 damage divided as you choose between target creature and the creature's controller.
  • You choose how to divide the damage at resolution. You can assign all 5 damage to either the creature or the player, or you can divide it as you choose. [WotC Rules Team 2002/02/01]

202. Mad Dog

Creature - Hound 2/2 1R (2) Odyssey (Common)
At the end of your turn, if Mad Dog didn't attack or come under your control this turn, sacrifice it.

203. Magma Vein

Enchantment 2R (3) Odyssey (Uncommon)
{R}, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying.

204. Magnivore

Creature - Lhurgoyf X/X 2RR (4) Odyssey (Rare)
Haste
Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.

205. Mine Layer

Creature - Dwarf 1/1 3R (4) Odyssey (Rare)
{1}{R}, {T}: Put a mine counter on target land.
Whenever a land with a mine counter on it becomes tapped, destroy it.
When Mine Layer leaves play, remove all mine counters from all lands.

206. Minotaur Explorer

Creature - Minotaur 3/3 1R (2) Odyssey (Uncommon)
When Minotaur Explorer comes into play, sacrifice it unless you discard a card at random from your hand.
  • Note - This card was creature type "Minotaur" until Oracle 2007/10/01, when it became "Minotaur Scout".

207. Molten Influence

Instant 1R (2) Odyssey (Rare)
Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her.

208. Mudhole

Instant 2R (3) Odyssey (Rare)
Target player removes all land cards in his or her graveyard from the game.

209. Need for Speed

Enchantment R (1) Odyssey (Rare)
Sacrifice a land: Target creature gains haste until end of turn.
  • Note -