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Odyssey  Odyssee Odyssée Odissea Odisea Odisséia
| Enchantment |
W (1) |
Odyssey (Rare) |
| {1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead. |
| Sorcery |
5WW (7) |
Odyssey (Rare) |
You gain 2 life for each card in your graveyard. Flashback {9}{W}{W}{W} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
| Creature - Wall 0/4 |
1W (2) |
Odyssey (Common) |
| (Walls can't attack.) Flying |
| Enchant Land |
2W (3) |
Odyssey (Uncommon) |
| Enchanted land has {T}, Sacrifice a creature: You gain life equal to that creature's toughness. |
| Creature - Wizard 2/2 |
2W (3) |
Odyssey (Common) |
| When Auramancer comes into play, you may return target enchantment card from your graveyard to your hand. |
- Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".
| Creature - Bird Soldier 2/2 |
3WW (5) |
Odyssey (Uncommon) |
Flying {2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature. |
- This card is of creature type Bird and of type Soldier. [D'Angelo 2001/10/10]
- Note - This card was creature type "Bird Soldier" until Oracle 2007/10/01, when it became "Bird Soldier Archer".
| Creature - Bird Soldier 2/2 |
3W (4) |
Odyssey (Common) |
Flying When Aven Cloudchaser comes into play, destroy target enchantment. |
| Creature - Bird Soldier 2/3 |
4W (5) |
Odyssey (Common) |
Flying {W}: Aven Flock gets +0/+1 until end of turn. |
| Enchantment |
1WW (3) |
Odyssey (Rare) |
| Whenever a player plays a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell. |
| Sorcery |
2WW (4) |
Odyssey (Rare) |
Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards from his or her hand the same way. |
| Creature - Cleric 1/1 |
1W (2) |
Odyssey (Uncommon) |
| Protection from creatures |
- Protection from creatures prevents damage from creature sources, cannot have any creatures assigned to block it, and cannot be targeted by the abilities of creatures. [Odyssey FAQ 2001/10/04]
- Note - Also see Protection, Rule 502.7.
- Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".
| Creature - Cleric 1/4 |
3W (4) |
Odyssey (Uncommon) |
| Other creatures you control get +0/+1 |
- Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Cleric and not Human Cleric.
| Creature - Lhurgoyf X/X |
1WW (3) |
Odyssey (Rare) |
Attacking doesn't cause Cantivore to tap. Cantivore's power and toughness are equal to the number of enchantment cards in all graveyards. |
| Instant |
2W (3) |
Odyssey (Common) |
Target player can't play creature spells this turn. Draw a card. |
- This spell will not counter any creature spells on the stack. It only prevents new creature spells from being announced after it resolves. [Odyssey FAQ 2001/10/04]
| Creature - Cleric 1/1 |
W (1) |
Odyssey (Common) |
| Whenever a player discards a card from his or her hand, you may gain 1 life. |
- Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".
| Creature - Cleric 1/1 |
W (1) |
Odyssey (Common) |
| {W}, Sacrifice Dedicated Martyr: You gain 3 life. |
- Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".
| Enchantment |
3W (4) |
Odyssey (Rare) |
If you would be dealt damage, put that many delay counters on Delaying Shield instead. At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}. |
- Note that the damage is replaced and is not "prevented". This means it can replace damage that "cannot be prevented" (as with Urza's Rage when the kicker cost was paid). [Odyssey FAQ 2001/10/04]
| Creature - Cleric 1/2 |
W (1) |
Odyssey (Rare) |
| {W}, {T}: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn. |
- The permanent affected by this ability cannot be targeted by instant and sorcery spells and (if it's a creature) all damage from instant and sorcery spells will be prevented. [Odyssey FAQ 2001/10/04]
- Note - Also see Protection, Rule 502.7.
- Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".
| Enchantment |
1WW (3) |
Odyssey (Rare) |
White creatures get +1/+1. Threshold - White creatures get an additional +1/+1. (You have threshold as long as seven or more cards are in your graveyard.) |
| Creature - Nomad 1/1 |
2W (3) |
Odyssey (Rare) |
| {T}: Destroy target creature token. |
| Enchantment |
1W (2) |
Odyssey (Rare) |
| Each creature has protection from its colors. |
| Instant |
2W (3) |
Odyssey (Common) |
Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players divided as you choose. Flashback {1}{W} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
| Instant |
1W (2) |
Odyssey (Uncommon) |
Target blocking creature gets +4/+4 until end of turn. Draw a card. |
| Creature - Antelope 1/4 |
2WW (4) |
Odyssey (Rare) |
Plainswalk Whenever Graceful Antelope deals combat damage to a player, you may have target land become a plains until Graceful Antelope leaves play. |
| Creature - Cleric 1/1 |
2W (3) |
Odyssey (Common) |
{T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. Threshold - {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. (Play this ability only if seven or more cards are in your graveyard.) |
| Enchantment |
2W (3) |
Odyssey (Rare) |
| Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls. |
- Karmic Justice will not trigger off of its ability destroying a permanent since you destroy the permanent and you are not one of your opponents. [D'Angelo 2001/10/18]
- If an opponent destroys Karmic Justice, it will trigger on its own destruction. [Jordan 2001/10/14]
- A spell or ability that asks for a sacrifice will not trigger this card. [Odyssey FAQ 2001/10/04]
- Karmic Justice will not trigger if an opponent's spell or ability causes your permanent to be destroyed indirectly. For example, if the spell caused an ability you control to trigger, and thereby destroy your permanent. [D'Angelo 2002/04/20]
| Enchant Creature |
W (1) |
Odyssey (Common) |
Enchanted creature can't attack. Threshold - Enchanted creature can't block. (You have threshold as long as seven or more cards are in your graveyard.) |
| Sorcery |
4WW (6) |
Odyssey (Rare) |
Destroy all creatures. They can't be regenerated. Threshold - Instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying into play. Creatures destroyed this way can't be regenerated. (You have threshold if seven or more cards are in your graveyard.) |
| Creature - Bird Soldier Legend 2/2 |
1WW (3) |
Odyssey (Rare) |
Flying {1}{W}, Sacrifice Lieutenant Kirtar: Remove target attacking creature from the game. |
| Instant |
1W (2) |
Odyssey (Common) |
| Target player gains 4 life, then gains 4 life for each Life Burst card in each graveyard. |
| Creature - Guardian 1/4 |
3W (4) |
Odyssey (Uncommon) |
{W}: Luminous Guardian gets +0/+1 until end of turn. {2}: Luminous Guardian may block an additional creature this turn. |
- Note - This card was creature type "Guardian" until Oracle 2007/10/01, when it became "Human Nomad".
| Creature - Cleric 2/2 |
WWW (3) |
Odyssey (Rare) |
| Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn. |
- Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".
| Creature - Nomad Mystic 2/1 |
1WW (3) |
Odyssey (Rare) |
Protection from black and from red Threshold - Mystic Crusader gets +1/+1 and has flying. (You have threshold as long as seven or more cards are in your graveyard.) |
| Creature - Nomad Mystic 1/1 |
W (1) |
Odyssey (Uncommon) |
Attacking doesn't cause Mystic Penitent to tap. Threshold - Mystic Penitent gets +1/+1 and has flying. (You have threshold as long as seven or more cards are in your graveyard.) |
| Creature - Nomad Mystic 2/1 |
1W (2) |
Odyssey (Common) |
| Threshold - Mystic Visionary has flying. (You have threshold as long as seven or more cards are in your graveyard.) |
- This card is of creature type Nomad and of type Mystic. [D'Angelo 2001/10/10]
- Note - Also see Threshold, Rule 502.23.
- Note - This card was creature type "Nomad Mystic" until Oracle 2007/10/01, when it became "Human Nomad Mystic".
| Creature - Nomad Mystic 2/4 |
3W (4) |
Odyssey (Common) |
| Threshold - Mystic Zealot gets +1/+1 and has flying. (You have threshold as long as seven or more cards are in your graveyard.) |
- This card is of creature type Nomad and of type Mystic. [D'Angelo 2001/10/10]
- Note - Also see Threshold, Rule 502.23.
- Note - This card was creature type "Nomad Mystic" until Oracle 2007/10/01, when it became "Human Nomad Mystic".
| Creature - Nomad 1/2 |
2W (3) |
Odyssey (Uncommon) |
{W}, {T}: Tap target creature. Threshold - {W}{W}, {T}: Tap two target creatures. (Play this ability only if seven or more cards are in your graveyard.) |
| Creature - Hound 2/2 |
1W (2) |
Odyssey (Common) |
| Discard a card from your hand: Patrol Hound gains first strike until end of turn. |
| Creature - Nomad Legend 2/2 |
1WW (3) |
Odyssey (Rare) |
| Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn. |
- Note - Also see Legendary, Rule G12.9.
- Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became "Nomad". Then with Oracle 2007/10/01 it became "Human Nomad Soldier". Then with Oracle 2008/01/01 it became "Human Nomad".
| Creature - Cleric 1/3 |
2W (3) |
Odyssey (Common) |
Protection from red {W}, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage. |
| Creature - Cleric 1/3 |
2W (3) |
Odyssey (Common) |
| Protection from black {W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage. |
| Instant |
3W (4) |
Odyssey (Common) |
Destroy target artifact or enchantment. Flashback {4}{W}{W} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
| Creature - Nomad 2/3 |
2WW (4) |
Odyssey (Uncommon) |
First strike Discard a card from your hand: Resilient Wanderer gains protection from the color of your choice until end of turn. |
| Instant |
W (1) |
Odyssey (Common) |
Discard any number of cards from your hand. Creatures you control get +0/+1 until end of turn for each card discarded this way. |
| Instant |
4W (5) |
Odyssey (Common) |
Remove target attacking creature from the game. Draw a card. |
| Instant |
1W (2) |
Odyssey (Common) |
Target creature you control gains protection from the color of your choice until end of turn. Draw a card. |
| Creature - Bird Soldier 1/1 |
1W (2) |
Odyssey (Uncommon) |
Flying Whenever a creature with flying is put into a graveyard from play, put a +1/+1 counter on Soulcatcher. |
- This card is of creature type Bird and of type Soldier. [D'Angelo 2001/10/10]
| Enchantment |
3W (4) |
Odyssey (Uncommon) |
| If a green source would deal damage to you, prevent 2 of that damage. |
| Enchantment |
3W (4) |
Odyssey (Uncommon) |
| If a black source would deal damage to you, prevent 2 of that damage. |
| Enchantment |
3W (4) |
Odyssey (Uncommon) |
| If a red source would deal damage to you, prevent 2 of that damage. |
| Enchantment |
3W (4) |
Odyssey (Uncommon) |
| If a blue source would deal damage to you, prevent 2 of that damage. |
| Enchantment |
3W (4) |
Odyssey (Uncommon) |
| If a white source would deal damage to you, prevent 2 of that damage. |
| Instant |
2W (3) |
Odyssey (Uncommon) |
Until end of turn, whenever target creature deals damage, you gain that much life. Draw a card. |
| Enchant Creature |
2W (3) |
Odyssey (Uncommon) |
Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward. Sacrifice Tattoo Ward: Destroy target enchantment. |
- The enchanted creature cannot be the target of enchantment spells or abilities of an enchantment. All damage dealt to it by enchantments is prevented. It cannot be enchanted by any enchantment (other than Tattoo Ward). And it cannot be blocked by any enchantment that happens to also be a creature. [Odyssey FAQ 2001/10/04]
- Note - Also see Aura, Rule G1.30.
- Note - Also see Protection, Rule 502.7.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Enchantment |
W (1) |
Odyssey (Uncommon) |
{X}: Testament of Faith becomes an X/X Wall creature until end of turn. It's still an enchantment. (Walls can't attack.) |
| Creature - Nomad 1/1 |
W (1) |
Odyssey (Common) |
| Discard a card from your hand: Tireless Tribe gets +0/+4 until end of turn. |
- Note - This card was creature type "Nomad" until Oracle 2007/10/01, when it became "Human Nomad".
| Creature - Angel Horror 4/4 |
4WW (6) |
Odyssey (Rare) |
Flying Attacking doesn't cause Wayward Angel to tap. Threshold - Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature". (You have threshold as long as seven or more cards are in your graveyard.) |
| Creature - Cephalid Legend 3/3 |
4UU (6) |
Odyssey (Rare) |
Tap an untapped Cephalid you control: Tap target permanent. {U}{U}{U}: Tap all creatures without flying. |
| Enchant Creature |
U (1) |
Odyssey (Common) |
Enchanted creature has flying. Threshold - Enchanted creature can't be the target of spells or abilities. (You have threshold as long as seven or more card are in your graveyard.) |
| Instant |
1U (2) |
Odyssey (Common) |
| Return up to X target creatures to their owners' hands, where X is one plus the number of AEther Burst cards in all graveyards as you play AEther Burst. |
| Creature - Illusion 6/6 |
5UU (7) |
Odyssey (Rare) |
Flying {2}{U}, Discard a card from your hand: Return Amugaba to its owner's hand. |
| Instant |
1U (2) |
Odyssey (Uncommon) |
Move target enchantment that's enchanting a permanent to another permanent it can enchant. Gain control of that enchantment. (This effect doesn't end at end of turn.) |
- If there is no legal place to move the enchantment, then it doesn't move but you still control it. [Odyssey FAQ 2001/10/04]
- Note - Also see Aura, Rule G1.30.
| Creature - Bird Soldier 2/2 |
3U (4) |
Odyssey (Common) |
Flying When Aven Fisher is put into a graveyard from play, you may draw a card. |
| Creature - Bird Soldier 2/3 |
2UU (4) |
Odyssey (Uncommon) |
Flying Protection from red |
| Creature - Bird Soldier Wizard 3/3 |
3UU (5) |
Odyssey (Common) |
Flying {1}{U}: Target player reveals the top card of his or her library. |
| Creature - Wizard 1/1 |
2U (3) |
Odyssey (Uncommon) |
Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard. |
- Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".
| Creature - Griffin 3/2 |
3UU (5) |
Odyssey (Uncommon) |
Flying {1}{U}, Discard a card from your hand: Return Balshan Griffin to its owner's hand. |
| Sorcery |
2U (3) |
Odyssey (Uncommon) |
Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order. |
| Enchantment |
3UU (5) |
Odyssey (Rare) |
| At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. |
| Sorcery |
U (1) |
Odyssey (Common) |
| Draw two cards, then discard two cards from your hand. |
| Creature - Cephalid 2/2 |
3U (4) |
Odyssey (Uncommon) |
| {T}: Target player draws two cards, then discards two cards from his or her hand. |
- You cannot play anything between the draw and discard. [D'Angelo 2006/01/01]
| Creature - Cephalid 2/1 |
2U (3) |
Odyssey (Common) |
| {T}: Target player draws a card, then discards a card from his or her hand. |
- Note - This card was creature type "Cephalid" until Oracle 2007/10/01, when it became "Cephalid Rogue".
| Creature - Cephalid 2/3 |
2UU (4) |
Odyssey (Rare) |
| {U}{U}: Tap target creature without flying. |
| Creature - Cephalid Wizard 1/1 |
1U (2) |
Odyssey (Common) |
Flying {2}{U}, Sacrifice a land: Draw a card. |
- This card is of creature type Cephalid and of type Wizard. [D'Angelo 2001/10/10]
- Note - This card was creature type "Cephalid Wizard" until Oracle 2007/10/01, when it became "Cephalid Wizard Scout".
| Enchantment |
1UU (3) |
Odyssey (Rare) |
| Whenever a player plays a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell. |
| Enchant Land |
2UU (4) |
Odyssey (Uncommon) |
| Enchanted land has "{T}, Discard a card from your hand: Gain control of target creature until end of turn." |
- Remember that the creature does not gain Haste, so you cannot attack with that creature or use any ability with {Tap} in the activation cost during the turn you take control of it. [Odyssey FAQ 2001/10/04]
- The creature does not untap if it is tapped. [DeLaney 2001/11/02]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Land" until Oracle 2005/08/01.
| Creature - Lhurgoyf X/X |
6UU (8) |
Odyssey (Rare) |
| Flying Cognivore's power and toughness are each equal to the number of instant cards in all graveyards. |
| Sorcery |
2UU (4) |
Odyssey (Uncommon) |
| Draw three cards. |
| Sorcery |
4UU (6) |
Odyssey (Rare) |
Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect doesn't end at end of turn.) |
| Instant |
2U (3) |
Odyssey (Uncommon) |
| Tap all creatures without flying. |
| Sorcery |
3U (4) |
Odyssey (Common) |
Return target permanent to its owner's hand. Flashback {5}{U}{U} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
| Instant |
U (1) |
Odyssey (Rare) |
| Change the target of target spell with a single target unless that spell's controller pays {2}. |
| Creature - Serpent 4/3 |
3U (4) |
Odyssey (Common) |
| Dreamwinder can't attack unless defending player controls an island. : Target land becomes an island until end of turn. |
| Creature - Wizard 1/1 |
1U (2) |
Odyssey (Common) |
Escape Artist is unblockable. {U}, Discard a card from your hand: Return Escape Artist to its owner's hand. |
- Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".
| Sorcery |
U (1) |
Odyssey (Rare) |
Search target player's library for a card, and remove that card from the game. Then that player shuffles his or her library. |
| Instant |
3UU (5) |
Odyssey (Uncommon) |
Counter target spell. Flashback {5}{U}{U} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
| Enchant Creature |
1U (2) |
Odyssey (Common) |
Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "{1}, Discard a card from your hand: Untap this creature." |
| Sorcery |
4U (5) |
Odyssey (Uncommon) |
| Target player draws cards equal to the number of cards in that player's hand, then discards that many cards. |
| Creature - Wizard 2/2 |
UUU (3) |
Odyssey (Rare) |
| Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}. |
- Since the cost does not include the {Tap} symbol, it can tap itself even on the turn it enters play. [D'Angelo 2002/11/16]
- Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".
| Enchantment |
UU (2) |
Odyssey (Rare) |
| Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card. |
| Instant |
U (1) |
Odyssey (Common) |
Look at target player's hand. Draw a card. |
| Enchant Creature |
3UU (5) |
Odyssey (Rare) |
| You control enchanted creature. |
| Creature - Hound 2/2 |
1U (2) |
Odyssey (Common) |
| When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. |
- Note - This card was creature type "Hound" until Oracle 2007/10/01, when it became "Illusion Hound".
| Instant |
1U (2) |
Odyssey (Uncommon) |
Name a card, then put the top card of target player's library into his or her graveyard. If that card is the named card, you draw two cards. Otherwise, you draw a card. |
| Enchant Creature |
1U (2) |
Odyssey (Common) |
| Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." |
| Creature - Illusion 0/1 |
4U (5) |
Odyssey (Uncommon) |
Flying Discard a card from your hand: Pulsating Illusion gets +4/+4 until end of turn. Play this ability only once each turn. |
| Creature - Wizard 1/2 |
2U (3) |
Odyssey (Uncommon) |
| {U}, {T}: Tap or untap target creature. |
- You decide on resolution whether to tap or untap the creature. [Odyssey FAQ 2001/10/04]
- Note - This card was of creature type "Wizard" and not "Human Wizard" until Ninth Edition and Oracle 2005/08/10.
| Instant |
3U (4) |
Odyssey (Common) |
| Put target creature on top of its owner's library. |
| Instant |
1U (2) |
Odyssey (Common) |
Discard any number of cards from your hand. Counter target spell unless its controller pays {3} for each card discarded this way. |
| Creature - Townsfolk 2/2 |
4U (5) |
Odyssey (Common) |
| When Scrivener comes into play, you may return target instant card from your graveyard to your hand. |
- Note - All older cards of type Interrupt have errata to be of type Instant. [D'Angelo 1999/06/01]
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
- Note - This card was creature type "Townsfolk" until Oracle 2007/10/01, when it became "Human Wizard".
| Creature - Shapeshifter 1/1 |
2U (3) |
Odyssey (Rare) |
{3}{U}, Remove Shifty Doppelganger from the game: Put a creature card from your hand into play. That creature gains haste until end of turn. At end of turn, sacrifice that creature. If you do, return Shifty Doppelganger to play. |
- If you have any creature cards in your hand when the ability resolves, you must put one into play. [Odyssey FAQ 2001/10/04] Note that this may require a third person to verify your lack of playing one if you don't play one.
- If the creature is not still in play at end of turn, then you do not return this card to play. [D'Angelo 2001/10/22]
- Note - Also see Haste, Rule 502.5.
| Enchantment |
1U (2) |
Odyssey (Uncommon) |
| When a player plays a spell, sacrifice Standstill. If you do, then each of that player's opponents draws three cards. |
- It only works once. If someone plays another spell after it triggers, but before that trigger resolves, then it will trigger again. The first time one of these triggers resolves, it will be sacrificed for the full effect. Any additional triggers on the stack will do nothing when they resolve because you will be unable to sacrifice it additional times. [Odyssey FAQ 2001/10/04]
| Instant |
XU (1) |
Odyssey (Common) |
| Counter target spell unless its controller pays {X}. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard. |
| Enchantment |
2U (3) |
Odyssey (Uncommon) |
| At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard. |
| Creature - Beast 4/4 |
2UU (4) |
Odyssey (Rare) |
Flying Your maximum hand size is reduced by four. |
| Creature - Beast 2/2 |
1U (2) |
Odyssey (Uncommon) |
Flying Your maximum hand size is reduced by three. |
| Creature - Beast 1/1 |
U (1) |
Odyssey (Common) |
Flying Your maximum hand size is reduced by two. |
| Sorcery |
8UU (10) |
Odyssey (Rare) |
| Target player takes two extra turns after this one. |
- If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. [CompRules 2002/02/20 - 300.6] See Rule 300.6.
| Sorcery |
3U (4) |
Odyssey (Common) |
Target creature is unblockable this turn. Draw a card. |
| Sorcery |
3UU (5) |
Odyssey (Rare) |
| Target player puts the top half of his or her library, rounded down, into his or her graveyard. |
- The player can put the cards in their graveyard in any order they choose. [Odyssey FAQ 2001/10/04]
| Creature - Bird Soldier 2/3 |
2UU (4) |
Odyssey (Uncommon) |
Flying Protection from green |
| Enchantment |
1U (2) |
Odyssey (Rare) |
| Whenever a player plays a spell, that player may pay {2}. If the player does, he or she draws a card. |
| Sorcery |
4UU (6) |
Odyssey (Rare) |
| Return all permanents to their owners' hands. |
| Instant |
1U (2) |
Odyssey (Common) |
| You draw two cards, then each other player draws a card. |
| Instant |
2B (3) |
Odyssey (Common) |
Target creature gets -1/-1 until end of turn. Draw a card. |
| Creature - Horror 1/1 |
1B (2) |
Odyssey (Rare) |
Flying At the beginning of your upkeep, put the top card of your library into your graveyard. Threshold - Bloodcurdler gets +1/+1 and has "At the end of your turn, remove two cards in your graveyard from the game." (You have threshold as long as seven or more cards are in your graveyard.) |
| Creature - Minion Legend 2/2 |
2BB (4) |
Odyssey (Rare) |
| At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land. |
- This card is of creature type Minion and of type Legend. [D'Angelo 2001/10/10]
- Note - Also see Legendary, Rule G12.9.
- Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became "Minion". Then with Oracle 2007/10/01 it became "Human Minion".
| Sorcery |
2B (3) |
Odyssey (Uncommon) |
Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library. |
- You can look in your library and then choose to find any number from zero to three creatures after you look at it. [D'Angelo 2000/12/07]
- You do not have to find all three creature cards if you do not want to. You can choose to find zero, one, or two instead. See Rule G19.4. [D'Angelo 2001/07/14]
| Creature - Minion 1/1 |
1B (2) |
Odyssey (Common) |
| Threshold - {1}{B}, {T}, Remove two cards in your graveyard from the game: Target player discards a card from his or her hand. Play this ability only any time you could play a sorcery. (Play this ability only if seven or more cards are in your graveyard.) |
| Creature - Wizard Legend 5/5 |
3BBB (6) |
Odyssey (Rare) |
{2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. {2}{B}, Remove a creature card in your graveyard from the game: Target creature gets -2/-2 until end of turn. |
- Note - Also see Legendary, Rule G12.9.
- Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became "Wizard". Then with Oracle 2007/10/01 it became "Human Wizard".
| Enchantment |
1BB (3) |
Odyssey (Rare) |
| Whenever a player plays a spell, that player discards X cards from his or her hand, where X is the number of cards in all graveyards with the same name as that spell. |
| Enchant Land |
4BB (6) |
Odyssey (Uncommon) |
| Enchanted land has :{T}: Target player loses 3 life." |
| Creature - Horror 2/2 |
3B (4) |
Odyssey (Uncommon) |
Flying Threshold - Childhood Horror gets +2/+2 and can't block. (You have threshold as long as seven or more cards are in your graveyard.) |
| Instant |
B (1) |
Odyssey (Common) |
Remove target card in a graveyard from the game. Flashback {B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
| Creature - Zombie 2/1 |
1B (2) |
Odyssey (Common) |
| Sacrifice Crypt Creeper: Remove target card in a graveyard from the game. |
| Creature - Horror 4/3 |
4B (5) |
Odyssey (Rare) |
Flying Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card from your hand. |
| Enchantment |
1BB (3) |
Odyssey (Rare) |
At the beginning of your upkeep, remove a card in your graveyard from the game. Threshold - Whenever a nontoken creature is put into your graveyard from play, you may pay {1}. If you do, return that card to your hand. (You have threshold as long as seven or more cards are in your graveyard.) |
- The ability in Threshold will trigger only if Threshold was met before the creature goes to the graveyard. So the one that causes Threshold to be met will not trigger the ability. [D'Angelo 2003/07/23]
- Multiple creatures going to the graveyard at the same time all end up there at once, so either all of them or none of them will cause the trigger to go off, depending on whether or not Threshold was met prior to the creatures going to the graveyard. [D'Angelo 2003/07/23]
- Note - Also see Threshold, Rule 502.23.
| Sorcery |
1B (2) |
Odyssey (Uncommon) |
| Remove up to three target cards in a single graveyard from the game. |
| Sorcery |
2BB (4) |
Odyssey (Uncommon) |
| Search your library for a card, and put that card into your hand. Then shuffle your library. |
| Creature - Minion Rat 2/3 |
3B (4) |
Odyssey (Common) |
{B}, Discard a card from your hand: Regenerate Dirty Wererat. Threshold - Dirty Wererat gets +2/+2 and can't block. (You have threshold as long as seven or more cards are in your graveyard.) |
- This card is of creature type Minion and of type Rat. [D'Angelo 2001/10/10]
- Note - Also see Threshold, Rule 502.23.
- Note - This card was creature type "Minion Rat" until Oracle 2007/10/01, when it became "Human Rat Minion".
| Creature - Imp 2/1 |
2B (3) |
Odyssey (Common) |
| Flying |
| Instant |
B (1) |
Odyssey (Rare) |
| Search your library for a card and put that card into your graveyard. Then shuffle your library. |
- Vintage tournaments (see Rule 801) have restricted this card since 2003/04/01.
- Legacy tournaments (see Rule 802) have banned this card since 2003/04/01.
- Extended tournaments (see Rule 803) have banned this card since 2003/10/01.
| Instant |
2B (3) |
Odyssey (Uncommon) |
Destroy target white creature. It can't be regenerated. Draw a card. |
| Creature - Horror 3/4 |
5B (6) |
Odyssey (Uncommon) |
| {2}{B}, Discard a card from your hand: Face of Fear can't be blocked this turn except by artifact creatures and/or black creatures. |
| Creature - Zombie 3/2 |
3B (4) |
Odyssey (Uncommon) |
| {1}{B}, Sacrifice Famished Ghoul: Remove up to two target cards in a single graveyard from the game. |
| Creature - Hound 2/2 |
1B (2) |
Odyssey (Common) |
| Whenever Filthy Cur is dealt damage, you lose that much life. |
| Creature - Imp 2/2 |
2B (3) |
Odyssey (Common) |
| {B}, Discard a card from your hand: Fledgling Imp gains flying until end of turn. |
| Creature - Horror 1/1 |
1B (2) |
Odyssey (Common) |
Frightcrawler can't be blocked except by artifact creatures and/or black creatures. Threshold - Frightcrawler gets +2/+2 and can't block. (You have threshold as long as seven or more cards are in your graveyard.) |
| Instant |
B (1) |
Odyssey (Common) |
| Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard. |
- This card is not in the graveyard until after you destroy the creatures. So it does not count itself when determining the maximum toughness. [Odyssey FAQ 2001/10/04]
| Creature - Zombie 2/2 |
3B (4) |
Odyssey (Common) |
| When Gravedigger comes into play, you may return target creature card from your graveyard to your hand. |
| Enchantment |
BBB (3) |
Odyssey (Rare) |
| At the beginning of your upkeep, target opponent may remove a card in his or her graveyard from the game. If that player doesn't, you may draw a card. |
| Sorcery |
3BB (5) |
Odyssey (Rare) |
Remove all cards in target player's graveyard other than basic land cards from the game. Search that player's library for all cards with the same name as cards removed this way, and remove them from the game. Then that player shuffles his or her library. |
- You can choose not to find all copies of the named cards if you don't want to. [D'Angelo 2001/10/10]
| Sorcery |
2B (3) |
Odyssey (Rare) |
Target player reveals his or her hand. That player discards from it all nonland cards with the same name as another card in his or her hand. |
| Creature - Rat 1/1 |
2B (3) |
Odyssey (Uncommon) |
{2}{B}: Infected Vermin deals 1 damage to each creature and each player. Threshold - {3}{B}: Infected Vermin deals 3 damage to each creature and each player. (Play this ability only if seven or more cards are in your graveyard.) |
| Sorcery |
B (1) |
Odyssey (Common) |
| Each player sacrifices a creature. |
| Sorcery |
2B (3) |
Odyssey (Common) |
Discard any number of cards from your hand. Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards. |
| Enchantment |
1BB (3) |
Odyssey (Uncommon) |
| {1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. |
| Sorcery |
1B (2) |
Odyssey (Common) |
| Target player discards X cards from his or her hand, where X is one plus the number of Mind Burst cards in all graveyards. |
| Creature - Horror 4/3 |
2BB (4) |
Odyssey (Rare) |
| When Mindslicer is put into a graveyard from play, each player discards his or her hand. |
| Sorcery |
4BB (6) |
Odyssey (Common) |
Morbid Hunger deals 3 damage to target creature or player. You gain 3 life. Flashback {7}{B}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
| Sorcery |
1B (2) |
Odyssey (Common) |
Return target creature card from your graveyard to your hand. Flashback {4}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
| Creature - Lhurgoyf X/X |
2BB (4) |
Odyssey (Rare) |
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. {B}: Regenerate Mortivore. |
| Enchantment |
BBBB (4) |
Odyssey (Rare) |
If you would be dealt damage, remove that many cards in your graveyard from the game instead. If you can't, you lose the game. If you would gain life, draw that many cards instead. When Nefarious Lich leaves play, you lose the game. |
- This card will not prevent you from losing the game due to zero or less life. [Odyssey FAQ 2001/10/04]
- If you were going to gain life and you also have Words of Worship in play, you can gain life by using its ability to turn a card draw into life gain. Nefarious Lich will not replace the life gain with a card draw again because it has already acted on this event. [Jordan 2002/12/20] See Rule 419.6a.
| Creature - Minion 1/2 |
2B (3) |
Odyssey (Common) |
| Discard a card from your hand, Sacrifice Overeager Apprentice: Add {B}{B}{B} to your mana pool. |
- Note - This card was creature type "Minion" until Oracle 2007/10/01, when it became "Human Minion".
| Creature - Minion 1/1 |
2BB (4) |
Odyssey (Uncommon) |
| {T}, Remove any number of cards in your graveyard from the game: Target creature gets -X/-X until end of turn, where X is the number of cards removed this way. |
- Note - This card was creature type "Minion" until Oracle 2007/10/01, when it became "Human Minion".
| Enchant Creature |
3B (4) |
Odyssey (Common) |
Enchanted creature gets +2/-2. Threshold - Enchanted creature gets an additional +2/-2. (You have threshold as long as seven or more cards are in your graveyard.) |
| Creature - Vampire 3/3 |
3BB (5) |
Odyssey (Rare) |
Flying Whenever a creature dealt damage by Repentant Vampire this turn is put into a graveyard, put a +1/+1 counter on Repentant Vampire. Threshold - Repentant Vampire is white and has "{T}: Destroy target black creature." |
| Creature - Zombie Giant 3/3 |
1B (2) |
Odyssey (Uncommon) |
| Whenever Rotting Giant attacks or blocks sacrifice it unless you remove a card in your graveyard from the game. |
- This card is of creature type Zombie and of type Giant. [D'Angelo 2001/10/10]
| Creature - Minion 2/2 |
3BB (5) |
Odyssey (Uncommon) |
| Sacrifice a creature: Target player discards two cards from his or her hand. Play this ability only any time you could play a sorcery. |
- Note - This card was creature type "Minion" until Oracle 2007/10/01, when it became "Human Minion".
| Enchantment |
3BB (5) |
Odyssey (Uncommon) |
| {1}{B}, Remove a card in your graveyard from the game: Screams of the Damned deals 1 damage to each creature and each player. |
| Instant |
XB (1) |
Odyssey (Uncommon) |
As an additional cost to play Skeletal Scrying, remove X cards in your graveyard from the game. You draw X cards and you lose X life. |
| Sorcery |
B (1) |
Odyssey (Uncommon) |
Target player discards a card from his or her hand. Flashback 3B (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
| Creature - Vampire 4/4 |
4BB (6) |
Odyssey (Rare) |
Flying {1}{B}, Discard a card from your hand: Stalking Bloodsucker gets +2/+2 until end of turn. |
| Instant |
1B (2) |
Odyssey (Rare) |
Remove the top card of your library from the game. You may put that card into your hand unless it has the same name as another card removed this way. Repeat this process until you put a card into your hand or you remove two cards with the same name, whichever comes first. |
| Sorcery |
B (1) |
Odyssey (Rare) |
| Target player removes all cards with flashback in his or her graveyard from the game. |
| Enchant Creature |
3BB (5) |
Odyssey (Rare) |
At the beginning of each player's upkeep, put a plague counter on Traveling Plague. Enchanted creature gets -1/-1 for each plague counter on Traveling Plague. When enchanted creature leaves play, that creature's controller returns Traveling Plague from its owner's graveyard to play. |
- A counter is placed on every player's upkeep, not just the controller's upkeep. [Odyssey FAQ 2001/10/04]
- When the enchanted creature leaves play, this card is placed into the graveyard as is normal for an Aura when it loses what it enchants. The triggered ability returns this card to play with no counters on it. [Odyssey FAQ 2001/10/04]
- The controller of the dead creature chooses the new creature. [Odyssey FAQ 2001/10/04]
- The new creature is not targeted by this ability. It is simply enchanted. The chosen creature must be a legal choice. [D'Angelo 2001/10/22]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Creature - Shade 1/1 |
3B (4) |
Odyssey (Common) |
Swampwalk {B}: Whispering Shade gets +1/+1 until end of turn |
| Creature - Zombie Assassin 3/2 |
4B (5) |
Odyssey (Common) |
| {T}, Remove two cards in your graveyard and Zombie Assassin from the game: Destroy target nonblack creature. It can't be regenerated. |
- This card is of creature type Zombie and of type Assassin. [D'Angelo 2001/10/10]
| Creature - Zombie 1/1 |
B (1) |
Odyssey (Common) |
| Whenever Zombie Cannibal deals combat damage to a player, you may remove target card in that player's graveyard from the game. |
| Enchantment |
1B (2) |
Odyssey (Uncommon) |
| Discard two cards from your hand: Put a 2/2 black Zombie creature token into play. |
| Sorcery |
3B (4) |
Odyssey (Uncommon) |
| Return target creature card from your graveyard to play. |
| Sorcery |
3R (4) |
Odyssey (Common) |
As an additional cost to play Acceptable Losses, discard a card at random from your hand. Acceptable Losses deals 5 damage to target creature. |
| Creature - Townsfolk 2/2 |
4R (5) |
Odyssey (Common) |
| When Anarchist comes into play, you may return target sorcery card from your graveyard to your hand. |
| Creature - Beast 6/6 |
6RR (8) |
Odyssey (Rare) |
| {1}{R}: Ashen Firebeast deals 1 damage to each creature without flying. |
- Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Elemental Beast".
| Creature - Barbarian 2/1 |
2R (3) |
Odyssey (Common) |
| {2}{R}, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature. |
- Note - This card was creature type "Barbarian" until Oracle 2007/10/01, when it became "Human Barbarian".
| Instant |
3R (4) |
Odyssey (Uncommon) |
Destroy target artifact. Flashback {4}{R}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
| Enchantment |
1R (2) |
Odyssey (Uncommon) |
| Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller. |
| Instant |
R (1) |
Odyssey (Common) |
| Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her. |
| Creature - Dwarf 1/1 |
3R (4) |
Odyssey (Rare) |
{T}: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature that has a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller. |
- If the creature regenerates, the fuse counters are still removed and the four damage is still dealt. [Odyssey FAQ 2001/10/04]
- If there are two Bomb Squads in play when a creature ends up with 4 or more fuse counters, both Bomb Squad abilities will trigger causing 4 damage each even though the first to resolve will destroy the creature. [D'Angelo 2002/10/15]
| Enchantment |
3RR (5) |
Odyssey (Rare) |
| Whenever a creature is put into a graveyard from play, that creature's controller sacrifices a land. |
| Creature - Beast 2/2 |
3R (4) |
Odyssey (Common) |
{1}{R}, {T}: Chainflinger deals 1 damage to target creature or player. Threshold - {2}{R}, {T}: Chainflinger deals 2 damage to target creature or player. (Play this ability only if seven or more cards are in your graveyard.) |
| Enchantment |
2RR (4) |
Odyssey (Rare) |
Whenever you win a coin flip, put a luck counter on Chance Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game. |
- An opponent losing a flip counts as you winning one. [Jordan 2003/07/24]
| Sorcery |
3R (4) |
Odyssey (Uncommon) |
| Destroy target artifact or land. |
| Instant |
2R (3) |
Odyssey (Common) |
Each creature can't be blocked this turn except by two or more creatures. Threshold - Creatures can't block this turn. (You have threshold if seven or more cards are in your graveyard.) |
| Creature - Dwarf 1/1 |
R (1) |
Odyssey (Common) |
| Mountainwalk |
| Creature - Dwarf 2/2 |
2R (3) |
Odyssey (Uncommon) |
When Dwarven Recruiter comes into play, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order. |
| Enchantment |
1RR (3) |
Odyssey (Rare) |
| Whenever a player plays a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell. |
| Creature - Dwarf 4/3 |
4R (5) |
Odyssey (Uncommon) |
| Discard a card at random from your hand: Dwarven Strike Force gains first strike and haste until end of turn. |
| Sorcery |
3R (4) |
Odyssey (Common) |
Destroy target land. Flashback {5}{R}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
| Creature - Beast 3/4 |
2R (3) |
Odyssey (Common) |
| Ember Beast can't attack or block alone. |
| Instant |
R (1) |
Odyssey (Uncommon) |
Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn. Flashback {3}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
| Sorcery |
4R (5) |
Odyssey (Rare) |
Target player sacrifices a land. Threshold - All players sacrifice all lands instead. (You have threshold if seven or more cards are in your graveyard.) |
| Sorcery |
R (1) |
Odyssey (Common) |
Firebolt deals 2 damage to target creature or player. Flashback {4}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
| Instant |
1R (2) |
Odyssey (Common) |
| Flame Burst deals X damage to target creature or player, where X is 2 plus the number of Flame Burst cards in all graveyards. |
| Creature - Ogre 2/3 |
4R (5) |
Odyssey (Uncommon) |
| {R}, Discard a card at random from your hand: Frenetic Ogre gets +3/+0 until end of turn. |
| Creature - Barbarian 3/1 |
3R (4) |
Odyssey (Common) |
| First strike |
| Enchantment |
2RR (4) |
Odyssey (Rare) |
| Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage. |
- You flip a coin for each creature that attacks, not once per attack. [Odyssey FAQ 2001/10/04]
| Creature - Barbarian Legend 6/1 |
4RR (6) |
Odyssey (Rare) |
Haste {T}: Kamahl, Pit Fighter deals 3 damage to target creature or player. |
| Enchant Creature |
1R (2) |
Odyssey (Common) |
Enchanted creature has first strike. Threshold - Enchanted creature gets +3/+0. (You have threshold as long as seven or more cards are in your graveyard.) |
| Sorcery |
1R (2) |
Odyssey (Uncommon) |
| Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to him or her. |
| Sorcery |
4RR (6) |
Odyssey (Uncommon) |
| Liquid Fire deals 5 damage divided as you choose between target creature and the creature's controller. |
- You choose how to divide the damage at resolution. You can assign all 5 damage to either the creature or the player, or you can divide it as you choose. [WotC Rules Team 2002/02/01]
| Creature - Hound 2/2 |
1R (2) |
Odyssey (Common) |
| At the end of your turn, if Mad Dog didn't attack or come under your control this turn, sacrifice it. |
| Enchantment |
2R (3) |
Odyssey (Uncommon) |
| {R}, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying. |
| Creature - Lhurgoyf X/X |
2RR (4) |
Odyssey (Rare) |
Haste Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards. |
| Creature - Dwarf 1/1 |
3R (4) |
Odyssey (Rare) |
{1}{R}, {T}: Put a mine counter on target land. Whenever a land with a mine counter on it becomes tapped, destroy it. When Mine Layer leaves play, remove all mine counters from all lands. |
| Creature - Minotaur 3/3 |
1R (2) |
Odyssey (Uncommon) |
| When Minotaur Explorer comes into play, sacrifice it unless you discard a card at random from your hand. |
- Note - This card was creature type "Minotaur" until Oracle 2007/10/01, when it became "Minotaur Scout".
| Instant |
1R (2) |
Odyssey (Rare) |
| Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her. |
| Instant |
2R (3) |
Odyssey (Rare) |
| Target player removes all land cards in his or her graveyard from the game. |
| Enchantment |
R (1) |
Odyssey (Rare) |
| Sacrifice a land: Target creature gains haste until end of turn. |
| Creature - Lizard 1/1 |
R (1) |
Odyssey (Rare) |
| If you would draw a card, you may skip that draw instead. |
| Creature - Cat 2/3 |
3R (4) |
Odyssey (Common) |
Haste If Pardic Firecat is in a graveyard, Flame Burst's effect counts it as a Flame Burst. |
| Creature - Dwarf 1/1 |
1R (2) |
Odyssey (Rare) |
| Sacrifice Pardic Miner: Target player can't play lands this turn. |
- The ability won't stop lands from being put into play by a spell or ability. [Odyssey FAQ 2001/10/04]
- The ability won't stop players from playing the abilities of lands. It only stops land cards from being played. [DeLaney 2001/11/02]
| Creature - Dwarf 1/1 |
2R (3) |
Odyssey (Common) |
| {R}, Discard a card at random from your hand: Pardic Swordsmith gets +2/+0 until end of turn. |
| Enchantment |
2R (3) |
Odyssey (Uncommon) |
| Whenever a player taps a land for mana during another player's turn, destroy that land. |
| Sorcery |
R (1) |
Odyssey (Common) |
Target creature gets +3/+0 and gains haste until end of turn. Flashback {2}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
| Sorcery |
1R (2) |
Odyssey (Uncommon) |
Target sorcery card in your graveyard gains flashback until end of turn. Its flashback cost is equal to its mana cost. (Mana cost includes color.) Flashback {3}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
- The mana cost for the card is determined at the time you would pay the cost. It is not frozen at an earlier time. [D'Angelo 2001/10/22]
- For split cards, you pay only the cost for the half of the card you are playing. [Barclay 2001/09/27] This is true because the cost is not looked at until after the card is on the stack, at which time it only has one of the two costs.
- For cards with an X (or Y) in the mana cost, you choose these values at the time you play the spell and your choice is used to set the mana cost that Flashback requires. [DeLaney 2001/10/13]
- If the card already has a Flashback ability, a second Flashback ability is added. The card can be played using either. [Odyssey FAQ 2001/10/04]
- Note - Also see Flashback, Rule 502.22.
| Instant |
R (1) |
Odyssey (Common) |
Discard any number of cards at random from your hand. Creatures you control get +1/+0 until end of turn for each card discarded this way. |
| Creature - Cat 0/0 |
3RR (5) |
Odyssey (Rare) |
Trample Savage Firecat comes into play with seven +1/+1 counters on it. Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat. |
| Sorcery |
3R (4) |
Odyssey (Common) |
Scorching Missile deals 4 damage to target player. Flashback {9}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
| Sorcery |
3R (4) |
Odyssey (Rare) |
Untap target creature. After this phase, there is an additional combat phase followed by an additional main phase. Flashback {2}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
- It only creates an additional combat and main phase if it resolves during a main phase. [WotC Rules Team 2003/12/01]
- Note - Also see Flashback, Rule 502.22.
| Sorcery |
3RR (5) |
Odyssey (Uncommon) |
Shower of Coals deals 2 damage to each of up to three target creatures and/or players. Threshold - Shower of Coals deals 4 damage to each of those creatures and/or players instead. (You have theshold if seven or more cards are in your graveyard.) |
| Creature - Dwarf Wizard 1/1 |
R (1) |
Odyssey (Uncommon) |
| Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls. |
- This card is of creature type Dwarf and of type Wizard. [D'Angelo 2001/10/10]
| Enchant Land |
1RR (3) |
Odyssey (Uncommon) |
When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player moves Steam Vines to a land of his or her choice. |
- Moving this card to another land does not target the land. [Odyssey FAQ 2001/10/04]
- If there are no other lands to move it to, this card goes to the graveyard as would any Aura that lost the thing it enchants. [Odyssey FAQ 2001/10/04]
- If this card leaves play after it triggers but before it resolves, then the trigger will deal damage and destroy the land, but it will not bring this card back into play. [Odyssey FAQ 2001/10/04]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Land" until Oracle 2005/08/01.
| Instant |
4R (5) |
Odyssey (Common) |
Thermal Blast deals 3 damage to target creature. Threshold - Thermal Blast deals 5 damage to that creature instead. (You have threshold as long as seven or more cards are in your graveyard.) |
| Sorcery |
1R (2) |
Odyssey (Common) |
| Each player sacrifices a land. |
| Sorcery |
1R (2) |
Odyssey (Uncommon) |
Volcanic Spray deals 1 damage to each creature without flying and each player. Flashback {1}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
| Sorcery |
8R (9) |
Odyssey (Rare) |
Volley of Boulders deals 6 damage divided as you choose among any number of target creatures and/or players. Flashback {R}{R}{R}{R}{R}{R} (You may play this card from your graveyard for the flashback cost. Then remove it from the game.) |
| Creature - Dwarf 1/1 |
2RR (4) |
Odyssey (Uncommon) |
| {T}: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn. |
- This counts all damage that was dealt during the turn. This does not include any damage that was prevented. [WotC Rules Team 2002/02/01]
- If the creature regenerated during the turn, and thereby had all damage on it removed, the damage before it regenerated was still dealt that turn and will be counted. [WotC Rules Team 2002/02/01]
| Enchantment |
1GG (3) |
Odyssey (Rare) |
| {1}{G}, Remove two cards in your graveyard from the game: Put a 2/2 green Bear creature token into play. |
| Instant |
2GGG (5) |
Odyssey (Uncommon) |
Put a 4/4 green Beast creature token into play. Flashback {2}{G}{G}{G} (You may play this card form your graveyard for its flashback cost. Then remove it from the game.) |
| Sorcery |
2G (3) |
Odyssey (Rare) |
Put a 3/3 green Elephant creature token into play. Flashback {3}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
| Creature - Townsfolk 2/2 |
2G (3) |
Odyssey (Common) |
| When Cartographer comes into play, you may return target land card from your graveyard to your hand. |
| Sorcery |
G (1) |
Odyssey (Common) |
Put a 1/1 green Squirrel creature token into play. Flashback {1}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
| Creature - Elemental 1/1 |
GGG (3) |
Odyssey (Rare) |
At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant. Threshold - At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant. (You have threshold as long as seven or more cards are in your graveyard.) |
| Creature - Centaur 3/4 |
4GG (6) |
Odyssey (Uncommon) |
{G}, Discard a card from your hand: Crashing Centaur gains trample until end of turn. Threshold - Crashing Centaur gets +2/+2 and can't be the target of spells or abilities. (You have threshold as long as seven or more cards are in your graveyard.) |
| Sorcery |
2G (3) |
Odyssey (Uncommon) |
Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Flashback {4}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
| Creature - Druid 1/1 |
G (1) |
Odyssey (Common) |
| {1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card, and put that card into play tapped. Then shuffle your library. If Diligent Farmhand is in a graveyard, Muscle Burst's effect counts it as a Muscle Burst. |
- You can choose not to find a basic land if you don't want to. [D'Angelo 2001/10/10]
- Note - Also see Muscle Burst.
- Note - This card was creature type "Druid" until Oracle 2007/10/01, when it became "Human Druid".
| Creature - Druid 1/1 |
G (1) |
Odyssey (Common) |
| {G}, {T}, Sacrifice Druid Lyrist: Destroy target enchantment. |
- Note - This card was creature type "Druid" until Oracle 2007/10/01, when it became "Human Druid".
| Enchant Creature |
1G (2) |
Odyssey (Uncommon) |
| Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens into play. |
| Instant |
2GG (4) |
Odyssey (Common) |
Put a 3/3 green Elephant creature token into play. Flasback {6}{G}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
| Creature - Ape 4/4 |
3GG (5) |
Odyssey (Uncommon) |
Trample Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard. |
| Enchantment |
1G (2) |
Odyssey (Rare) |
When Ground Seal comes into play, draw a card. Cards in graveyards can't be the targets of spells or abilities. |
| Enchantment |
1GG (3) |
Odyssey (Rare) |
| {2}, Remove a card in your hand from the game: Return target card from your graveyard to your hand if it shares a type with the card removed this way. (The card types are artifact, creature, enchantment, instant, land and sorcery.) |
| Instant |
1G (2) |
Odyssey (Uncommon) |
Howling Gale deals 1 damage to each creature with flying and to each player. Flashback {1}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
| Creature - Elemental 0/0 |
XG (1) |
Odyssey (Rare) |
| Ivy Elemental comes into play with X +1/+1 counters on it. |
| Creature - Centaur 2/3 |
3G (4) |
Odyssey (Common) |
Krosan Archer may block as though it has flying. : Krosan Archer gets +0/+2 until end of turn. |
- Note - Also see Reach, Rule 502.70.
- Note - This card was creature type "Centaur" until Oracle 2007/10/01, when it became "Centaur Archer".
| Creature - Druid 3/1 |
2G (3) |
Odyssey (Common) |
Trample Threshold - {1}{G}: Regenerate Krosan Avenger. (Play this ability only if seven or more cards are in your graveyard.) |
| Creature - Squirrel Beast 1/1 |
3G (4) |
Odyssey (Rare) |
| Threshold -- Krosan Beast gets +7/+7. (You have threshold as long as seven or more cards are in your graveyard.) |
| Creature - Centaur 2/2 |
1GG (3) |
Odyssey (Common) |
| Forestwalk |
| Creature - Elephant Wurm 3/3 |
3GG (5) |
Odyssey (Uncommon) |
| Threshold - Metamorphic Wurm gets +4/+4. (You have threshold as long as seven or more cards are in your graveyard.) |
| Instant |
1G (2) |
Odyssey (Common) |
Prevent all combat damage that would be dealt this turn. Flashback {2}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
| Instant |
1G (2) |
Odyssey (Common) |
| Target creature gets +X/+X until end of turn, where X is 3 plus the number of Muscle Burst cards in all graveyards. |
| Creature - Insect Druid 2/2 |
3G (4) |
Odyssey (Common) |
| {G}, {T}: Target creature gets +2/+2 until end of turn. |
- This card is of creature type Insect and of type Druid. [D'Angelo 2001/10/10]
| Creature - Insect Druid 1/2 |
2G (3) |
Odyssey (Uncommon) |
| {T}: Add {1}{G} to your mana pool. |
- This card is of creature type Insect and of type Druid. [D'Angelo 2001/10/10]
| Creature - Insect Druid 1/1 |
2G (3) |
Odyssey (Rare) |
| {2}{G}, {T}: Target creature gets +X/+X until end of turn, where X is that creature's power. |
- This card is of creature type Insect and of type Druid. [D'Angelo 2001/10/10]
- The value of X is determined when the ability resolves. The value will not change over time. [Odyssey FAQ 2001/10/04]
| Enchantment |
1GG (3) |
Odyssey (Rare) |
| Whenever a player plays a spell, that player puts X 1/1 green Squirrel creature tokens into play, where X is the number of cards in all graveyards with the same name as that spell. |
| Sorcery |
XG (1) |
Odyssey (Rare) |
Each player may search his or her library for up to X basic land cards and put them into play tapped. Then each player who searched his or her library this way shuffles it. |
| Creature - Mongoose 1/1 |
G (1) |
Odyssey (Uncommon) |
Nimble Mongoose can't be the target of spells or abilities. Threshold - Nimble Mongoose gets +2/+2. (You have threshold as long as seven or more cards are in your graveyard.) |
| Creature - Druid 1/1 |
5G (6) |
Odyssey (Rare) |
At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token into play. Threshold - All Squirrels get +2/+2. (You have threshold as long as seven or more cards are in your graveyard.) |
| Sorcery |
2GGG (5) |
Odyssey (Uncommon) |
| Creatures you control get +3/+3 and gain trample until end of turn. |
- Affects your creatures in play when it resolves, but not ones that enter play later in the turn. [D'Angelo 2007/03/03] See Rule 418.3b.
- Note - Also see Trample, Rule 502.9.
| Sorcery |
G (1) |
Odyssey (Uncommon) |
| Shuffle any number of target creature cards from your graveyard into your library. |
| Enchant Creature |
G (1) |
Odyssey (Common) |
| Enchanted creature has trample. |
| Creature - Elephant 3/4 |
4G (5) |
Odyssey (Common) |
| Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. |
| Instant |
2G (3) |
Odyssey (Common) |
Regenerate target creature. Draw a card. |
| Sorcery |
1G (2) |
Odyssey (Common) |
Discard any number of cards from your hand. Search your library for that many basic land cards, reveal those cards, and put them into your hand. Then shuffle your library. |
- You can choose to find fewer basic land cards if you want to. [D'Angelo 2001/10/10]
| Sorcery |
6G (7) |
Odyssey (Uncommon) |
Put a 6/6 green Wurm creature token into play. Flashback {3}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
| Creature - Centaur Druid 2/2 |
GGG (3) |
Odyssey (Rare) |
| Tap an untapped Druid you control: Add {G} to your mana pool. |
| Enchant Creature |
2G (3) |
Odyssey (Common) |
Enchanted creature gets +2/+2. Threshold - All creatures able to block enchanted creature do so. (You have threshold as long as seven or more cards are in your graveyard.) |
| Sorcery |
G (1) |
Odyssey (Common) |
| Each player sacrifices an enchantment. |
| Creature - Centaur 1/2 |
1G (2) |
Odyssey (Uncommon) |
Skyshooter may block as though it has flying. {T}, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying. |
- Note - Also see Reach, Rule 502.70.
- Note - This card was creature type "Centaur" until Oracle 2007/10/01, when it became "Centaur Archer".
| Creature - Centaur 3/2 |
2G (3) |
Odyssey (Rare) |
| Creatures you control can't be the targets of blue spells or abilities from blue sources. |
| Creature - Cat 3/3 |
3G (4) |
Odyssey (Common) |
| Threshold - Springing Tiger gets +2/+2. (You have threshold as long as seven or more cards are in your graveyard.) |
| Creature - Squirrel 2/2 |
1GG (3) |
Odyssey (Rare) |
| Squirrel Mob gets +1/+1 for each other Squirrel in play. |
| Enchant Land |
1GG (3) |
Odyssey (Uncommon) |
| Enchanted land has "{T}: Put a 1/1 green Squirrel creature token into play." |
| Enchantment |
1GG (3) |
Odyssey (Uncommon) |
| {G}{G}: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment. |
| Creature - Basilisk 4/5 |
4GGG (7) |
Odyssey (Rare) |
Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat. Threshold - All creatures able to block Stone-Tongue Basilisk do so. (You have threshold as long as seven or more cards are in your graveyard.) |
| Instant |
1G (2) |
Odyssey (Uncommon) |
Target creature gets +2/+2 and gains trample until end of turn. Flashback {2}{G}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
| Creature - Lhurgoyf X/X |
1GG (3) |
Odyssey (Rare) |
Trample Terravore's power and toughness are each equal to the number of land cards in all graveyards. |
| Creature - Insect 2/2 |
2G (3) |
Odyssey (Uncommon) |
| {1}{G}, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn. |
| Enchantment |
4G (5) |
Odyssey (Rare) |
Whenever a green nontoken creature is put into a graveyard from play, that creature's controller may search his or her library for a card with the same name as that creature and put it into play. If that player does, he or she then shuffles his or her library. |
- You can choose not to find the creature card. [D'Angelo 2001/10/10]
| Instant |
2G (3) |
Odyssey (Uncommon) |
Target land becomes a 3/3 creature until end of turn. It's still a land. Draw a card. |
| Creature - Druid Bear 1/1 |
1G (2) |
Odyssey (Common) |
{T}: Add {G} to your mana pool. Threshold - Werebear gets +3/+3. (You have threshold as long as seven or more cards are in your graveyard.) |
- This card is of creature type Druid and of type Bear. [D'Angelo 2001/10/10]
- Note - Also see Threshold, Rule 502.23.
- Note - This card was creature type "Druid Bear" until Oracle 2007/10/01, when it became "Human Bear Druid".
| Creature - Hound 2/2 |
1G (2) |
Odyssey (Common) |
| Discard a card from your hand: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. |
| Creature - Druid 1/2 |
G (1) |
Odyssey (Common) |
- Note - This card was creature type "Druid" until Oracle 2007/10/01, when it became "Human Druid".
| Creature - Druid 1/2 |
3G (4) |
Odyssey (Rare) |
| {3}{G}, {T}: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard. |
- Note - This card was creature type "Druid" until Oracle 2007/10/01, when it became "Human Druid".
| Creature - Atog Legend 5/5 |
WUBRG (5) |
Odyssey (Rare) |
| Sacrifice an Atog: Atogatog gets +X/+X until end of turn where X is the sacrificed Atog's power. |
- This card is of creature type Atog and of type Legend. [D'Angelo 2001/10/10]
- Note - Also see Legendary, Rule G12.9.
- Note - This card was of creature type "Legend" until Oracle 2004/10/01.
| Sorcery |
2RG (4) |
Odyssey (Rare) |
| Destroy target artifact, target creature, target enchantment, and target land. |
- Since the word "target" appears in four places, you can choose the same permanent for more than one of the four targets. See Rule 409.1c. [D'Angelo 2006/02/27]
| Creature - Angel 4/4 |
5WU (7) |
Odyssey (Rare) |
Flying Protection from all colors |
- This card has Protection from Black, from Blue, from Red, from White, and from Green. This is the definition of "All Colors". [Odyssey FAQ 2001/10/04] This means it is possible to use an effect that removes one color of protection, such as just black, on this card. [Jordan 2002/01/27]
- Note - Also see Protection, Rule 502.7.
| Creature - Atog 1/2 |
1RG (3) |
Odyssey (Uncommon) |
Sacrifice an artifact: Lithatog gets +1/+1 until end of turn. Sacrifice a land: Lithatog gets +1/+1 until end of turn. |
| Creature - Nomad Mystic 3/3 |
2WG (4) |
Odyssey (Rare) |
Protection from black Threshold - Mystic Enforcer gets +3/+3 and has flying. (You have threshold as long as seven or more cards are in your graveyard.) |
| Creature - Atog 1/2 |
1WU (3) |
Odyssey (Uncommon) |
Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn. Discard a card from your hand: Phantatog gets +1/+1 until end of turn. |
| Creature - Atog 1/2 |
1UB (3) |
Odyssey (Uncommon) |
Discard a card from your hand: Psychatog gets +1/+1 until end of turn. Remove two cards in your graveyard from the game: Psychatog gets +1/+1 until end of turn. |
| Creature - Atog 1/2 |
1BR (3) |
Odyssey (Uncommon) |
Remove two cards in your graveyard from the game: Sarcatog gets +1/+1 until end of turn. Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn. |
| Creature - Wizard 1/3 |
1UB (3) |
Odyssey (Rare) |
Shadowmage Infiltrator can't be blocked except by artifact creatures and/or black creatures. Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. |
- Note - This card was designed by Jon Finkel after winning the 2001 tournament in Cape Town.
- Note - This card was of creature type "Wizard" and not "Human Wizard" until Oracle 2006/10/01 and Time Spiral.
| Creature - Atog 1/2 |
1WG (3) |
Odyssey (Uncommon) |
Sacrifice a land: Thaumatog gets +1/+1 until end of turn. Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn. |
| Creature - Vampire Dragon 5/5 |
6BR (8) |
Odyssey (Rare) |
Flying Whenever a creature dealt damage by Vampiric Dragon this turn is put into a graveyard, put a +1/+1 counter on Vampiric Dragon. {1}{R}: Vampiric Dragon deals 1 damage to target creature. |
- This card is of creature type Vampire and of type Dragon. [D'Angelo 2001/10/10]
| Artifact |
2 (2) |
Odyssey (Rare) |
Flashback costs you pay cost up to {2} less. Flashback costs your opponents pay cost {2} more. |
| Artifact |
4 (4) |
Odyssey (Rare) |
| {T}, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Play this ability only any time you could play an instant. (For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B} to your mana pool.) |
- The ability is still a mana ability (and doesn't use the stack) even though you can only play it when you could play an instant. [Odyssey FAQ 2001/10/04]
| Artifact |
1 (1) |
Odyssey (Uncommon) |
| {2}, {T}, Sacrifice Darkwater Egg: Add {U}{B} to your mana pool. Draw a card. |
- This is a mana ability. [D'Angelo 2001/10/10]
- It is possible to end up drawing a card while using this card to get mana to pay for a spell or ability. [D'Angelo 2001/10/10]
| Artf Crt - Golem 0/0 |
4 (4) |
Odyssey (Rare) |
Junk Golem comes into play with three +1/+1 counters on it. At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it. {1}, Discard a card from your hand: Put a +1/+1 counter on Junk Golem. |
| Artf Crt - Golem 3/4 |
6 (6) |
Odyssey (Uncommon) |
| {2}, Sacrifice Limestone Golem: Target player draws a card. |
| Artifact Creature 0/1 |
2 (2) |
Odyssey (Uncommon) |
| {T}, Put the top card of your library into your graveyard: Add one colorless mana to your mana pool. |
- Note - This card had no creature type until Oracle 2007/10/01, when it became "Construct".
| Legendary Artifact |
5 (5) |
Odyssey (Rare) |
| Whenever you play an instant or sorcery spell, you may pay {3}. If you do, put a copy of that spell onto the stack. You may choose new targets for the copy. |
- If the spell is countered before the triggered ability resolves, then the ability will make a copy of how the spell looked right before it was countered. [DeLaney 2001/10/13]
- You choose whether or not to pay when the trigger resolves. [DeLaney 2001/10/13]
- It triggers once per spell, so you can't get multiple copies of a spell using this card. And since this card is Legendary, you can't have more than one in play. [DeLaney 2001/10/13]
- Everything about the original spell is copied, including any decisions made on announcement, such as whether Kicker or Buyback were paid. Effects on the spell, such as Sleight of Mind or Flashback, are not copied. [DeLaney 2001/10/13]
- If the copied spell requires a target and there are no legal targets, then the copy has the same target (which should be illegal) as the original. [Jordan 2001/10/14]
- The copy is not "played" so it will not trigger anything that triggers on a spell being played. [Odyssey FAQ 2001/10/04]
- You are not required to choose new targets. If you do choose, then the targets must be legal. If you don't change them, the spell is placed on the stack whether or not the targets are legal. The legality of the targets is always checked on resolution of the spell, so the spell may be countered at that time if all of its targets are illegal. [Barclay 2002/03/27]
- Note - Also see Copying Objects, Rule 503.
- Note - Also see Legendary, Rule G12.9.
| Artifact |
1 (1) |
Odyssey (Uncommon) |
| {2}, {T}, Sacrifice Mossfire Egg: Add {R}{G} to your mana pool. Draw a card. |
| Artifact Creature 2/3 |
4 (4) |
Odyssey (Rare) |
Otarian Juggernaut can't be blocked by Walls. Threshold - Otarian Juggernaut gets +3/+0 and attacks each turn if able. (You have threshold as long as seven or more cards are in your graveyard.) |
| Artf Crt - Gnome 2/1 |
3 (3) |
Odyssey (Uncommon) |
| Discard a card from your hand: Regenerate Patchwork Gnomes. |
- Note - Before errata, this card did not have a creature type.
| Artifact |
3 (3) |
Odyssey (Uncommon) |
| {T}, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature. |
| Artifact |
1 (1) |
Odyssey (Uncommon) |
| {2}, {T}, Sacrifice Shadowblood Egg: Add {B}{R} to your mana pool. Draw a card. |
| Artifact |
1 (1) |
Odyssey (Uncommon) |
| {2}, {T}, Sacrifice Skycloud Egg: Add {W}{U} to your mana pool. Draw a card. |
| Artifact |
2 (2) |
Odyssey (Uncommon) |
{3}, {T}: Remove target card in a graveyard from the game. {1}, Sacrifice Steamclaw: Remove target card in a graveyard from the game. |
| Artifact |
1 (1) |
Odyssey (Uncommon) |
| {2}, {T}, Sacrifice Sungrass Egg: Add {G}{W} to your mana pool. Draw a card. |
| Land |
|
Odyssey (Common) |
Abandoned Outpost comes into play tapped. {T}: Add {W} to your mana pool. : Add one mana of any color to your mana pool. |
| Land |
|
Odyssey (Uncommon) |
{T}: Add {R} to your mana pool. Barbarian Ring deals 1 damage to you. Threshold - {R}, {T} Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. (Play this ability only if seven or more cards are in your graveyard.) |
| Land |
|
Odyssey (Common) |
Bog Wreckage comes into play tapped. {T}: Add {B} to your mana pool. : Add one mana of any color to your mana pool. |
| Land |
|
Odyssey (Uncommon) |
{T}: Add {B} to your mana pool. Cabal Pit deals 1 damage to you. Threshold - : Target creature gets -2/-2 until end of turn. (Play this ability only if seven or more cards are in your graveyard.) |
| Land |
|
Odyssey (Uncommon) |
{T}: Add {G} to your mana pool. Centaur Garden deals 1 damage to you. Threshold - : Target creature gets +3/+3 until end of turn. (Play this ability only if seven or more cards are in your graveyard.) |
| Land |
|
Odyssey (Uncommon) |
{T}: Add {U} to your mana pool. Cephalid Coliseum deals 1 damage to you. Threshold - : Target player draws three cards, then discards three cards from his or her hand. (Play this ability only if seven or more cards are in your graveyard.) |
| Land |
|
Odyssey (Rare) |
| {T}: Add one colorless mana to your mana pool. {5}, {T}: Add {W}{U}{B}{R}{G} to your mana pool. |
| Land |
|
Odyssey (Rare) |
| {1}, {T}: Add {U}{B} to your mana pool. |
| Land |
|
Odyssey (Rare) |
{T}: Add one colorless mana to your mana pool {1}, {T}: Untap target land. |
| Land |
|
Odyssey (Rare) |
| {1}, {T}: Add {R}{G} to your mana pool. |
| Land |
|
Odyssey (Uncommon) |
{T}: Add {W} to your mana pool. Nomad Stadium deals 1 damage to you. Threshold - : You gain 4 life. (Play this ability only if seven or more cards are in your graveyard.) |
| Land |
|
Odyssey (Rare) |
{T}: Add one colorless mana to your mana pool. {T}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand. |
| Land |
|
Odyssey (Common) |
Ravaged Highlands comes into play tapped. {T}: Add {R} to your mana pool. : Add one mana of any color to your mana pool. |
| Land |
|
Odyssey (Common) |
Seafloor Debris comes into play tapped. {T}: Add {U} to your mana pool. : Add one mana of any color to your mana pool. |
| Land |
|
Odyssey (Rare) |
| {1}, {T}: Add {B}{R} to your mana pool. |
| Land |
|
Odyssey (Rare) |
| {1}, {T}: Add {W}{U} to your mana pool. |
| Land |
|
Odyssey (Rare) |
| {1}, {T}: Add {G}{W} to your mana pool. |
| Land |
|
Odyssey (Rare) |
{T}: Add one colorless mana to your mana pool. {T}: Add one mana of any color to your mana pool. Tarnished Citadel deals 3 damage to you. |
| Land |
|
Odyssey (Common) |
Timberland Ruins comes into play tapped. {T}: Add {G} to your mana pool. : Add one mana of any color to your mana pool. |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
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