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Onslaught

 Aufmarsch  Carnage  Assalto  Embestida  Investida

→ Checklist → Cards

1. Akroma's Blessing

Instant 2W (3) Onslaught (Uncommon)
Creatures you control gain protection from the color of your choice until end of turn. Cycling {W} ({W}, Discard this card from your hand: Draw a card.)

2. Akroma's Vengeance

Sorcery 4WW (6) Onslaught (Rare)
Destroy all artifacts, creatures, and enchantments.
Cycling {3} ({3}, Discard this card from your hand: Draw a card.)

3. Ancestor's Prophet

Creature - Cleric Lord 1/5 4W (5) Onslaught (Rare)
Tap five untapped Clerics you control: You gain 10 life.
  • Since the ability does not have the {Tap} symbol, you can use the ability before this creature begins a turn under your control. [Onslaught FAQ 2002/09/24]
  • It can tap itself but is not required to do so. [D'Angelo 2002/10/15]
  • Note - This card was creature type "Cleric Lord" until Oracle 2007/10/01, when it became "Human Cleric".

4. Astral Slide

Enchantment 2W (3) Onslaught (Uncommon)
Whenever a player cycles a card, you may remove target creature from the game. If you do, return that creature to play under its owner's control at end of turn.
  • If a player cycles a card during the end of turn step, the creature that is removed from the game won't come back into play until the end of the next turn. [Onslaught FAQ 2002/09/24]
  • If a face down card is removed from the game, it turns face up and remains face up when it returns to play. [Onslaught FAQ 2002/09/24]

5. Aura Extraction

Instant 1W (2) Onslaught (Uncommon)
Put target enchantment on top of its owner's library.
Cycling {2} ({2}, Discard this card from your hand: Draw a card.)

6. Aurification

Enchantment 2WW (4) Onslaught (Rare)
Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types. (Walls can't attack.)
When Aurification leaves play, remove all gold counters from all creatures.

7. Aven Brigadier

Creature - Bird Soldier 3/5 3WWW (6) Onslaught (Rare)
Flying.
All other Birds get +1/+1. All other Soldiers get +1/+1.
  • It gives +2/+2 to creatures that are both Birds and Soldiers. [Onslaught FAQ 2002/09/24]

8. Aven Soulgazer

Creature - Bird Cleric 3/3 3WW (5) Onslaught (Uncommon)
Flying.
{2}{W}: Look at target face-down creature.

9. Battlefield Medic

Creature - Cleric 1/1 1W (2) Onslaught (Common)
{T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics in play.
  • The value of X is determined when this resolves, not later when damage would be dealt. [Onslaught FAQ 2002/09/24]
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

10. Catapult Master

Creature - Soldier Lord 3/3 3WW (5) Onslaught (Rare)
Tap five untapped Soldiers you control: Remove target creature from the game.
  • Since the ability does not have the {Tap} symbol, you can use the ability before this creature begins a turn under your control. [Onslaught FAQ 2002/09/24]
  • It can tap itself but is not required to do so. [D'Angelo 2002/10/15]
  • Note - This card was creature type "Soldier Lord" until Oracle 2007/10/01, when it became "Human Soldier".

11. Catapult Squad

Creature - Soldier 2/1 1W (2) Onslaught (Uncommon)
Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.
  • Since the ability does not have the {Tap} symbol, you can use the ability before this creature begins a turn under your control. [Onslaught FAQ 2002/09/24]
  • It can tap itself but is not required to do so. [D'Angelo 2002/10/15]
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".

12. Chain of Silence

Instant 1W (2) Onslaught (Uncommon)
Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.

13. Circle of Solace

Enchantment 3W (4) Onslaught (Rare)
As Circle of Solace comes into play, choose a creature type.
{1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.

14. Convalescent Care

Enchantment 1WW (3) Onslaught (Rare)
At the beginning of your upkeep, if you have 5 life or less, you gain 3 life and draw a card.

15. Crowd Favorites

Creature - Soldier 4/4 6W (7) Onslaught (Uncommon)
{3}{W}: Tap target creature.
{3}{W}: Crowd Favorites gets +0/+5 until end of turn.
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".

16. Crown of Awe

Enchant Creature 1W (2) Onslaught (Common)
Enchanted creature has protection from black and from red.
Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.

17. Crude Rampart

Creature - Wall 4/5 3W (4) Onslaught (Uncommon)
(Walls can't attack.)
Morph {4}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

18. Daru Cavalier

Creature - Soldier 2/2 3W (4) Onslaught (Common)
First strike.
When Daru Cavalier comes into play, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library.

19. Daru Healer

Creature - Cleric 1/2 2W (3) Onslaught (Common)
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

20. Daru Lancer

Creature - Soldier 3/4 4WW (6) Onslaught (Common)
First strike.
Morph {2}{W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

21. Daunting Defender

Creature - Cleric 3/3 4W (5) Onslaught (Common)
If a source would deal damage to a Cleric you control, prevent 1 of that damage.
  • If more than one of these is in play, each one will prevent 1 damage. [D'Angelo 2008/03/16]
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

22. Dawning Purist

Creature - Cleric 2/2 2W (3) Onslaught (Uncommon)
Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls.
Morph {1}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

23. Defensive Maneuvers

Instant 3W (4) Onslaught (Common)
Creatures of the type of your choice get +0/+4 until end of turn.

24. Demystify

Instant W (1) Onslaught (Common)
Destroy target enchantment.

25. Disciple of Grace

Creature - Cleric 1/2 1W (2) Onslaught (Common)
Protection from black.
Cycling {2} ({2}, Discard this card from your hand: Draw a card.)

26. Dive Bomber

Creature - Bird Soldier 2/2 3W (4) Onslaught (Common)
Flying.
{T}, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature.

27. Doubtless One

Creature - Cleric Avatar X/X 3W (4) Onslaught (Uncommon)
Doubtless One's power and toughness are each equal to the number of Clerics in play.
Whenever Doubtless One deals damage, you gain that much life.

28. Exalted Angel

Creature - Angel 4/5 4WW (6) Onslaught (Rare)
Flying.
Whenever Exalted Angel deals damage, you gain that much life.
Morph {2}{W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

29. Foothill Guide

Creature - Cleric 1/1 W (1) Onslaught (Common)
Protection from Goblins.
Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
  • Protection from Goblins prevents damage from Goblin creatures, cannot have any Goblin creatures assigned to block it, and cannot be targeted by the abilities of Goblin creatures. [D'Angelo 2003/03/11]
  • Note - Also see Morph, Rule 502.26.
  • Note - Also see Protection, Rule 502.7.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

30. Glarecaster

Creature - Bird Cleric 3/3 4WW (6) Onslaught (Rare)
Flying.
{5}{W}: The next time damage would be dealt to Glarecaster or you this turn, that damage is dealt to target creature or player instead.
  • If both you and this card would be dealt damage at the same time, or if either you or this card would be dealt damage from multiple sources at the same time, the redirection will apply to both chunks of damage. [Onslaught FAQ 2002/09/24]

31. Glory Seeker

Creature - Soldier 2/2 1W (2) Onslaught (Common)
  • Note - This card was of creature type "Soldier" and not "Human Soldier" until Ninth Edition and Oracle 2005/08/01.

32. Grassland Crusader

Creature - Cleric Soldier 2/4 5W (6) Onslaught (Common)
{T}: Target Elf or Soldier gets +2/+2 until end of turn.
  • Note - This card was creature type "Cleric Soldier" until Oracle 2007/10/01, when it became "Human Cleric Soldier".

33. Gravel Slinger

Creature - Soldier 1/3 3W (4) Onslaught (Common)
{T}: Gravel Slinger deals 1 damage to target attacking or blocking creature.
Morph {1}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
  • Note - Also see Morph, Rule 502.26.
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".

34. Gustcloak Harrier

Creature - Bird Soldier 2/2 1WW (3) Onslaught (Common)
Flying.
Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.

35. Gustcloak Runner

Creature - Soldier 1/1 W (1) Onslaught (Common)
Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".

36. Gustcloak Savior

Creature - Bird Soldier 3/4 4W (5) Onslaught (Rare)
Flying.
Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.

37. Gustcloak Sentinel

Creature - Soldier 3/3 2WW (4) Onslaught (Uncommon)
Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".

38. Gustcloak Skirmisher

Creature - Bird Soldier 2/3 3W (4) Onslaught (Uncommon)
Flying.
Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.

39. Harsh Mercy

Sorcery 2W (3) Onslaught (Rare)
Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.

40. Improvised Armor

Enchant Creature 3W (4) Onslaught (Uncommon)
Enchanted creature gets +2/+5.
Cycling {3} ({3}, Discard this card from your hand: Draw a card.)

41. Inspirit

Instant 2W (3) Onslaught (Uncommon)
Untap target creature. It gets +2/+4 until end of turn.

42. Ironfist Crusher

Creature - Soldier 2/4 4W (5) Onslaught (Uncommon)
Ironfist Crusher may block any number of creatures.
Morph {3}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
  • Note - Also see Morph, Rule 502.26.
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".

43. Jareth, Leonine Titan

Creature - Cat Giant Legend 4/7 3WWW (6) Onslaught (Rare)
Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.
{W}: Jareth gains protection from the color of your choice until end of turn.

44. Mobilization

Enchantment 2W (3) Onslaught (Rare)
Attacking doesn't cause Soldiers to tap.
{2}{W}: Put a 1/1 white Soldier creature token into play.

45. Nova Cleric

Creature - Cleric 1/2 W (1) Onslaught (Uncommon)
{2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

46. Oblation

Instant 2W (3) Onslaught (Rare)
The owner of target nonland permanent shuffles it into his or her library, then draws two cards.

47. Pacifism

Enchant Creature 1W (2) Onslaught (Common)
Enchanted creature can't attack or block.

48. Pearlspear Courier

Creature - Soldier 2/1 2W (3) Onslaught (Uncommon)
You may choose not to untap Pearlspear Courier during your untap step.
{2}{W}, {T}: As long as Pearlspear Courier remains tapped, target Soldier gets +2/+2 and has Attacking doesn't cause this creature to tap.
  • It checks the creature type when the ability is announced and resolved, but once the effect is placed on the creature, if its creature type changes the effect still continues. [Onslaught FAQ 2002/09/24]
  • Note - Also see Vigilance, Rule 502.14.
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".

49. Piety Charm

Instant W (1) Onslaught (Common)
Choose one - Destroy target enchant creature; or target Soldier gets +2/+2 until end of turn; or attacking doesn't cause creatures you control to tap this turn.

50. Renewed Faith

Instant 2W (3) Onslaught (Common)
You gain 6 life.
Cycling {1}{W} ({1}{W}, Discard this card from your hand: Draw a card.)
When you cycle Renewed Faith, you may gain 2 life.

51. Righteous Cause

Enchantment 3WW (5) Onslaught (Uncommon)
Whenever a creature attacks, you gain 1 life.

52. Sandskin

Enchant Creature 2W (3) Onslaught (Common)
Prevent all combat damage that would be dealt to and dealt by enchanted creature.

53. Shared Triumph

Enchantment 1W (2) Onslaught (Rare)
As Shared Triumph comes into play, choose a creature type.
Creatures of the chosen type get +1/+1.

54. Shieldmage Elder

Creature - Cleric Wizard 2/3 5W (6) Onslaught (Uncommon)
Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.
Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.
  • Since the ability does not have the {Tap} symbol, you can use the ability before this creature begins a turn under your control. [Onslaught FAQ 2002/09/24]
  • It can tap itself but is not required to do so. [D'Angelo 2002/10/15]
  • If the ability is played on a spell that becomes a permanent, it also prevents any damage from that permanent this turn. [Onslaught FAQ 2002/09/24]
  • Note - This card was creature type "Cleric Wizard" until Oracle 2007/10/01, when it became "Human Cleric Wizard".

55. Sigil of the New Dawn

Enchantment 3W (4) Onslaught (Rare)
Whenever a creature is put into your graveyard from play, you may pay {1}{W}. If you do, return that card to your hand.

56. Sunfire Balm

Instant 2W (3) Onslaught (Uncommon)
Prevent the next 4 damage that would be dealt to target creature or player this turn.
Cycling {1}{W} ({1}{W}, Discard this card from your hand: Draw a card.)
When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to target creature or

57. True Believer

Creature - Cleric 2/2 WW (2) Onslaught (Rare)
You can't be the target of spells or abilities.
  • Note - Also see Shroud, Rule 502.36.
  • Note - This card was of creature type "Cleric" until Tenth Edition and Oracle 2007/07/13 when it became "Human Cleric".

58. Unified Strike

Instant W (1) Onslaught (Common)
Remove target attacking creature from the game if its power is less than or equal to the number of Soldiers in play.

59. Weathered Wayfarer

Creature - Nomad Cleric 1/1 W (1) Onslaught (Rare)
{W}, {T}: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Play this ability only if an opponent controls more lands than you.
  • Note - This card was of creature type "Nomad Cleric" and not "Human Nomad Cleric" until Ninth Edition and Oracle 2005/08/01.

60. Whipcorder

Creature - Soldier Rebel 2/2 WW (2) Onslaught (Uncommon)
{W}, {T} Tap target creature.
Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
  • Note - Also see Morph, Rule 502.26.
  • Note - This card was creature type "Soldier Rebel" until Oracle 2007/10/01, when it became "Human Soldier Rebel".

61. Words of Worship

Enchantment 2W (3) Onslaught (Rare)
{1}: The next time you would draw a card this turn, you gain 5 life instead.
  • If multiple Words have been used prior to drawing a card, then you can choose which one to apply (and use up) each time you draw a card. [Onslaught FAQ 2002/09/24]

62. Airborne Aid

Sorcery 3U (4) Onslaught (Common)
Draw a card for each Bird in play.

63. Annex

Enchant Land 2UU (4) Onslaught (Uncommon)
You control enchanted land.

64. Aphetto Alchemist

Creature - Wizard 1/2 1U (2) Onslaught (Uncommon)
{T}: Untap target artifact or creature.
Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

65. Aphetto Grifter

Creature - Wizard 1/1 2U (3) Onslaught (Uncommon)
Tap two untapped Wizards you control: Tap target permanent.
  • Since the ability does not have the {Tap} symbol, you can use the ability before this creature begins a turn under your control. [Onslaught FAQ 2002/09/24]
  • It can tap itself but is not required to do so. [D'Angelo 2002/10/15]
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

66. Arcanis the Omnipotent

Creature - Wizard Legend 3/4 3UUU (6) Onslaught (Rare)
{T}: Draw three cards.
{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.

67. Artificial Evolution

Instant U (1) Onslaught (Rare)
Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Legend or Wall. (This effect doesn't end at end of turn.)
  • It changes creature type words in the text box and on the card's type line. [Onslaught FAQ 2002/09/24]
  • It only changes what is printed on the card (or set on a token when it was created or set by a copy effect). It will not change any effects that are on the permanent. [Onslaught FAQ 2002/09/24]
  • If a creature's creature type has been changed by a spell or ability, changing the card's text won't affect or alter the new creature type. [Onslaught FAQ 2002/09/24]
  • The creature type "Legend" was prohibited until the type was removed from the game on 2004/10/01. [D'Angelo 2005/11/01] Creature type Wall was allowed from 2005/11/01 until 2007/09/01. [D'Angelo 2007/09/08]
  • It can change creature types on a Tribal card. [Future Sight FAQ 2007/05/01]

68. Ascending Aven

Creature - Bird Soldier 3/2 2UU (4) Onslaught (Common)
Flying.
Ascending Aven may block only creatures with flying.
Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

69. Aven Fateshaper

Creature - Bird Wizard 4/5 6U (7) Onslaught (Uncommon)
Flying.
When Aven Fateshaper comes into play, look at the top four cards of your library, then put them back in any order.
{4}{U}: Look at the top four cards of your library, then put them back in any order.

70. Backslide

Instant 1U (2) Onslaught (Common)
Turn target creature with morph face down.
Cycling {U} ({U}, Discard this card from your hand: Draw a card.)

71. Blatant Thievery

Sorcery 4UUU (7) Onslaught (Rare)
For each opponent, gain control of target permanent that player controls. (This effect doesn't end at end of turn.)
  • You gain control of only one permanent from each player. [Onslaught FAQ 2002/09/24]
  • If a permanent changes controller after being targeted but before this spell resolves, you won't gain control of that permanent. [Onslaught FAQ 2002/09/24]

72. Callous Oppressor

Creature - Cephalid 1/2 1UU (3) Onslaught (Rare)
You may choose not to untap Callous Oppressor during your untap step.
As Callous Oppressor comes into play, an opponent chooses a creature type.
{T}: Gain control of target creature that isn't of the chosen type as long as Callous Oppressor remains tapped

73. Chain of Vapor

Instant U (1) Onslaught (Uncommon)
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.

74. Choking Tethers

Instant 3U (4) Onslaught (Common)
Tap up to four target creatures.
Cycling {1}{U} ({1}{U}, Discard this card from your hand: Draw a card.)
When you cycle Choking Tethers, you may tap target creature.

75. Clone

Creature - Clone 0/0 3U (4) Onslaught (Rare)
As Clone comes into play, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature.
  • Note - Also see Copying Objects, Rule 503. There are enough important rules there that they are worth reading first.
  • As a copy, the Clone copies all characteristics of the chosen creature. This includes name, color, power/toughness, abilities, and more. [CompRules 2001/07/23 - 503.2/3] For example, a copy of an artifact creature can be Disenchanted.
  • Can be used to copy a Vesuvan Doppelganger. You get a Doppelganger and the Clone is mimicking the same creature the Doppelganger was until the next upkeep. It also copies the ability to change forms. See Vesuvan Doppelganger for details. [D'Angelo 2001/08/31]
  • The Clone is not treated as a Creature - Clone card in addition to the type of its target. [Duelist Magazine #10, Page 43]
  • Clone is not a targeted creature spell. [D'Angelo 2001/08/15]
  • If there is nothing to copy or you choose not to copy something, the Clone is 0/0 and will die if nothing prevents that. [D'Angelo 2001/10/31]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2002/11/01.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Clone and not of type Shapeshifter.

76. Complicate

Instant 2U (3) Onslaught (Uncommon)
Counter target spell unless its controller pays {3}.
Cycling {2}{U} ({2}{U}, Discard this card from your hand: Draw a card.)
When you cycle Complicate, you may counter target spell unless its controller pays {1}.

77. Crafty Pathmage

Creature - Wizard 1/1 2U (3) Onslaught (Common)
{T}: Target creature with power 2 or less is unblockable this turn.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Wizard and not Human Wizard.

78. Crown of Ascension

Enchant Creature 1U (2) Onslaught (Common)
Enchanted creature has flying.
Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.

79. Discombobulate

Instant 2UU (4) Onslaught (Uncommon)
Counter target spell. Look at the top four cards of your library, then put them back in any order.

80. Dispersing Orb

Enchantment 3UU (5) Onslaught (Uncommon)
{3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand.

81. Disruptive Pitmage

Creature - Wizard 1/1 2U (3) Onslaught (Common)
{T}: Counter target spell unless its controller pays {1}.
Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

82. Essence Fracture

Sorcery 3UU (5) Onslaught (Uncommon)
Return two target creatures to their owners' hands.
Cycling {2}{U} ({2}{U}, Discard this card from your hand: Draw a card.)

83. Fleeting Aven

Creature - Bird Wizard 2/2 1UU (3) Onslaught (Uncommon)
Flying.
Whenever a player cycles a card, return Fleeting Aven to its owner's hand.

84. Future Sight

Enchantment 2UUU (5) Onslaught (Rare)
Play with the top card of your library revealed.
You may play the top card of your library as though it were in your hand.
  • If you draw multiple cards at once, reveal each one before you draw it. [Onslaught FAQ 2002/09/24]
  • If the top card is a land, you can play it as a land. [Onslaught FAQ 2002/09/24]
  • If the top card has the Cycle ability, you cannot play that ability. [Onslaught FAQ 2002/09/24]

85. Ghosthelm Courier

Creature - Wizard 2/1 2U (3) Onslaught (Uncommon)
You may choose not to untap Ghosthelm Courier during your untap step.
{2}{U}, {T}: As long as Ghosthelm Courier remains tapped, target Wizard gets +2/+2 and can't be the target of spells or abilities.
  • It checks the creature type when the ability is announced and resolved, but once the effect is placed on the creature, if its creature type changes the effect still continues. [Onslaught FAQ 2002/09/24]
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

86. Graxiplon

Creature - Beast 3/4 5U (6) Onslaught (Uncommon)
Graxiplon is unblockable unless defending player controls three or more creatures that share a creature type.

87. Imagecrafter

Creature - Wizard 1/1 U (1) Onslaught (Common)
{T}: Choose a creature type other than Legend or Wall. Target creature's type becomes that type until end of turn.
  • Choosing Legend does not make the creature legendary. [D'Angelo 2005/11/01]
  • You choose the creature type during resolution. [D'Angelo 2008/02/05]
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

88. Information Dealer

Creature - Wizard 1/1 1U (2) Onslaught (Common)
{T}: Look at the top X cards of your library, where X is the number of Wizards in play, then put them back in any order.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

89. Ixidor, Reality Sculptor

Creature - Wizard Legend 3/4 3UU (5) Onslaught (Rare)
Face-down creatures get +1/+1.
{2}{U}: Turn target face-down creature face up.
  • When you turn a card face up, its controller does not have to pay its Morph cost. [Onslaught FAQ 2002/09/24]
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became "Wizard". Then with Oracle 2007/10/01 it became "Human Wizard".

90. Ixidor's Will

Instant 2U (3) Onslaught (Common)
Counter target spell unless its controller pays {2} for each Wizard in play.

91. Mage's Guile

Instant 1U (2) Onslaught (Common)
Target creature can't be the target of spells or abilities this turn.
Cycling {U} ({U}, Discard this card from your hand: Draw a card.)

92. Meddle

Instant 1U (2) Onslaught (Uncommon)
If target spell has only one target and that target is a creature, change that spell's target to another creature.
  • Only works on spells with a single target, where that target is a creature. Will not work on spells that target a single creature and a player, for example. [bethmo 1996/12/07]
  • Does not work on "comes into play" abilities. It only targets spells. [D'Angelo 1997/02/17]
  • Note - The Mirage version of this card was of type Interrupt.

93. Mistform Dreamer

Creature - Illusion 2/1 2U (3) Onslaught (Common)
Flying.
{1}: Mistform Dreamer's type becomes the creature type of your choice until end of turn.

94. Mistform Mask

Enchant Creature 1U (2) Onslaught (Common)
{1}: Enchanted creature's type becomes the creature type of your choice until end of turn.

95. Mistform Mutant

Creature - Illusion Mutant 3/4 4UU (6) Onslaught (Uncommon)
{1}{U}: Choose a creature type other than Legend or Wall. Target creature's type becomes that type until end of turn.
  • Choosing "Legend" will not make the creature Legendary. [D'Angelo 2005/11/01]
  • Choosing "Wall" will not make it gain Defender and be unable to attack. [D'Angelo 2005/11/01]
  • You choose the creature type during resolution. [D'Angelo 2008/02/05]
  • Note - Also see changing creature types, Rule 212.1.

96. Mistform Shrieker

Creature - Illusion 3/3 3UU (5) Onslaught (Uncommon)
Flying.
{1}: Mistform Shrieker's type becomes the creature type of your choice until end of turn.
Morph {3}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

97. Mistform Skyreaver

Creature - Illusion 6/6 5UU (7) Onslaught (Rare)
Flying.
{1}: Mistform Skyreaver's type becomes the creature type of your choice until end of turn.

98. Mistform Stalker

Creature - Illusion 1/1 1U (2) Onslaught (Uncommon)
{1}: Mistform Stalker's type becomes the creature type of your choice until end of turn.
{2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn.

99. Mistform Wall

Creature - Illusion Wall 1/4 2U (3) Onslaught (Common)
(Walls can't attack.)
{1}: Mistform Wall's type becomes the creature type of your choice until end of turn.

100. Nameless One

Creature - Wizard Avatar X/X 3U (4) Onslaught (Uncommon)
Nameless One's power and toughness are each equal to the number of Wizards in play.
Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

101. Peer Pressure

Sorcery 3U (4) Onslaught (Rare)
Choose a creature type. If you control more creatures of that type than any other player, you gain control of all creatures of that type. (This effect doesn't end at end of turn.)
  • You choose the creature type during resolution. [D'Angelo 2008/02/05]

102. Psychic Trance

Instant 2UU (4) Onslaught (Rare)
Until end of turn, Wizards you control gain "{T}: Counter target spell."

103. Quicksilver Dragon

Creature - Dragon 5/5 4UU (6) Onslaught (Rare)
Flying.
{U}: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature. Morph
{4}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

104. Read the Runes

Instant XU (1) Onslaught (Rare)
Draw X cards. For each card drawn this way, discard a card from your hand unless you sacrifice a permanent.
  • You draw the cards, then sacrifice any permanents you want to sacrifice, then discard the required number of card from your hand. [Onslaught FAQ 2002/09/24] There is no chance to play any cards in between these actions. [D'Angelo 2002/10/15]
  • You are never forced to sacrifice any cards. You can choose to discard your entire hand if your hand is smaller than the number of cards you are required to discard. [Onslaught FAQ 2002/09/24]
  • Note - Also see X Costs, Rule G24.1.

105. Reminisce

Sorcery 2U (3) Onslaught (Uncommon)
Target player shuffles his or her graveyard into his or her library.

106. Riptide Biologist

Creature - Wizard 1/2 1U (2) Onslaught (Common)
Protection from Beasts.
Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
  • Protection from beasts prevents damage from beast sources, cannot have any beasts assigned to block it, and cannot be targeted by the abilities of beasts. [Onslaught FAQ 2002/09/24]
  • Note - Also see Morph, Rule 502.26.
  • Note - Also see Protection, Rule 502.7.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

107. Riptide Chronologist

Creature - Wizard 1/3 3UU (5) Onslaught (Uncommon)
{U}, Sacrifice Riptide Chronologist: Untap all creatures of the type of your choice.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

108. Riptide Entrancer

Creature - Wizard 1/1 1UU (3) Onslaught (Rare)
Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect doesn't end at end of turn.)
Morph {U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

109. Riptide Shapeshifter

Creature - Shapeshifter 3/3 3UU (5) Onslaught (Uncommon)
{2}{U}{U}, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card into play and shuffle the rest into your library.
  • You choose the creature type during resolution. [D'Angelo 2008/02/05]

110. Rummaging Wizard

Creature - Wizard 2/2 3U (4) Onslaught (Uncommon)
{2}{U}: Look at the top card of your library. You may put that card into your graveyard.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

111. Sage Aven

Creature - Bird Wizard 1/3 3U (4) Onslaught (Common)
Flying.
When Sage Aven comes into play, look at the top four cards of your library, then put them back in any order.

112. Screaming Seahawk

Creature - Bird 2/2 4U (5) Onslaught (Common)
Flying.
When Screaming Seahawk comes into play, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.
  • The "If you do" means "If you search". [D'Angelo 2002/10/09]

113. Sea's Claim

Enchant Land U (1) Onslaught (Common)
Enchanted land is an island.

114. Slipstream Eel

Creature - Beast 6/6 5UU (7) Onslaught (Common)
Slipstream Eel can't attack unless defending player controls an island.
Cycling {1}{U} ({1}{U}, Discard this card from your hand: Draw a card.)

115. Spy Network

Instant U (1) Onslaught (Common)
Look at target player's hand, the top card of that player's library, and any face-down creatures he or she controls. Look at the top four cards of your library, then put them back in any order.
  • Only you get to look. You cannot show them to others. [Onslaught FAQ 2002/09/24]

116. Standardize

Instant UU (2) Onslaught (Rare)
Choose a creature type other than Legend or Wall. Each creature's type becomes that type until end of turn.
  • Choosing Legend as a creature type does not make it Legendary. [D'Angelo 2005/11/01]
  • You choose the creature type during resolution. [D'Angelo 2008/02/05]
  • This spell only affects creatures in play when it resolves. [Onslaught FAQ 2002/09/24]

117. Supreme Inquisitor

Creature - Wizard Lord 1/3 3UU (5) Onslaught (Rare)
Tap five untapped Wizards you control: Search target player's library for up to five cards and remove them from the game. Then that player shuffles his or her library.
  • Since the ability does not have the {Tap} symbol, you can use the ability before this creature begins a turn under your control. [Onslaught FAQ 2002/09/24]
  • It can tap itself but is not required to do so. [D'Angelo 2002/10/15]
  • Note - This card was creature type "Wizard Lord" until Oracle 2007/10/01, when it became "Human Wizard".

118. Trade Secrets

Sorcery 1UU (3) Onslaught (Rare)
Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses.

119. Trickery Charm

Instant U (1) Onslaught (Common)
Choose one - Target creature gains flying until end of turn; or target creature's type becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order.

120. Voidmage Prodigy

Creature - Wizard 2/1 UU (2) Onslaught (Rare)
{U}{U}, Sacrifice a Wizard: Counter target spell.
Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
  • Note - Also see Morph, Rule 502.26.
  • Note - This card was of creature type "Wizard" and not "Human Wizard" until Oracle 2006/10/01 and Time Spiral.

121. Wheel and Deal

Instant 3U (4) Onslaught (Rare)
Any number of target opponents each discards his or her hand and draws seven cards.
Draw a card.
  • You can choose to target zero opponents. [Onslaught 2002/09/24]
  • You cannot target yourself. [Onslaught 2002/09/24]

122. Words of Wind

Enchantment 2U (3) Onslaught (Rare)
{1}: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead.
  • If multiple Words have been used prior to drawing a card, then you can choose which one to apply (and use up) each time you draw a card. [Onslaught FAQ 2002/09/24]

123. Accursed Centaur

Creature - Zombie Centaur 2/2 B (1) Onslaught (Common)
When Accursed Centaur comes into play, sacrifice a creature.
  • If it is the only creature in play, you must sacrifice it. [Onslaught FAQ 2002/09/24]

124. Anurid Murkdiver

Creature - Zombie Beast 4/3 4BB (6) Onslaught (Common)
Swampwalk
  • Note - Also see Landwalk, Rule 502.6.
  • Note - This card was creature type "Zombie Beast" until Oracle 2007/10/01, when it became "Zombie Frog Beast".

125. Aphetto Dredging

Sorcery 3B (4) Onslaught (Common)
Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.
  • You need to choose the creature type before choosing the targets. [Onslaught FAQ 2002/09/24]

126. Aphetto Vulture

Creature - Zombie Bird 3/2 4BB (6) Onslaught (Uncommon)
Flying.
When Aphetto Vulture is put into a graveyard from play, you may put target Zombie card from your graveyard on top of your library.
  • The ability can be used to return itself to the top of your library if it is still in your graveyard when the ability resolves. [Onslaught FAQ 2002/09/24]

127. Blackmail

Sorcery B (1) Onslaught (Uncommon)
Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.
  • If the player has less than 3 cards, all of them are revealed. [Onslaught FAQ 2002/09/24]

128. Boneknitter

Creature - Zombie Cleric 1/1 1B (2) Onslaught (Uncommon)
{1}{B}: Regenerate target Zombie.
Morph {2}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

129. Cabal Archon

Creature - Cleric 2/2 2B (3) Onslaught (Uncommon)
{B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.
  • It can sacrifice itself. [Onslaught FAQ 2002/09/24]
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

130. Cabal Executioner

Creature - Cleric 2/2 2BB (4) Onslaught (Uncommon)
Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature.
Morph {3}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

131. Cabal Slaver

Creature - Cleric 2/1 2B (3) Onslaught (Uncommon)
Whenever a Goblin deals combat damage to a player, that player discards a card from his or her hand.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

132. Chain of Smog

Sorcery 1B (2) Onslaught (Uncommon)
Target player discards two cards from his or her hand. That player may copy this spell and may choose a new target for that copy.

133. Cover of Darkness

Enchantment 1B (2) Onslaught (Rare)
As Cover of Darkness comes into play, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)

134. Crown of Suspicion

Enchant Creature 1B (2) Onslaught (Common)
Enchanted creature gets +2/-1.
Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.

135. Cruel Revival

Instant 4B (5) Onslaught (Common)
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.

136. Death Match

Enchantment 3B (4) Onslaught (Rare)
Whenever a creature comes into play, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn.

137. Death Pulse

Instant 2BB (4) Onslaught (Uncommon)
Target creature gets -4/-4 until end of turn.
Cycling {1}{B}{B} ({1}{B}{B}, Discard this card from your hand: Draw a card.)
When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.

138. Dirge of Dread

Sorcery 2B (3) Onslaught (Common)
All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Cycling {1}{B} ({1}{B}, Discard this card from your hand: Draw a card.)
When you cycle Dirge of Dread, you may have target creature gain fear u

139. Disciple of Malice

Creature - Cleric 1/2 1B (2) Onslaught (Common)
Protection from white.
Cycling {2} ({2}, Discard this card from your hand: Draw a card.)

140. Doomed Necromancer

Creature - Cleric Mercenary 2/2 2B (3) Onslaught (Rare)
{B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to play.
  • Note - This card was of creature type "Cleric Mercenary" until Tenth Edition and Oracle 2007/07/13 when it became "Human Cleric Mercenary".

141. Ebonblade Reaper

Creature - Cleric 1/1 2B (3) Onslaught (Rare)
Whenever Ebonblade Reaper attacks, you lose half your life, rounded up.
Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up.
Morph {3}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

142. Endemic Plague

Sorcery 3B (4) Onslaught (Rare)
As an additional cost to play Endemic Plague, sacrifice a creature.
Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.

143. Entrails Feaster

Creature - Zombie Cat 1/1 B (1) Onslaught (Rare)
At the beginning of your upkeep, you may remove a creature card in a graveyard from the game. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.

144. Fade from Memory

Instant B (1) Onslaught (Uncommon)
Remove target card in a graveyard from the game.
Cycling {B} ({B}, Discard this card from your hand: Draw a card.)

145. Fallen Cleric

Creature - Zombie Cleric 4/2 4B (5) Onslaught (Common)
Protection from Clerics.
Morph {4}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

146. False Cure

Instant BB (2) Onslaught (Rare)
Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained.

147. Feeding Frenzy

Instant 2B (3) Onslaught (Uncommon)
Target creature gets -X/-X until end of turn, where X is the number of Zombies in play.

148. Festering Goblin

Creature - Zombie Goblin 1/1 B (1) Onslaught (Common)
When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn.

149. Frightshroud Courier

Creature - Zombie 2/1 2B (3) Onslaught (Uncommon)
You may choose not to untap Frightshroud Courier during your untap step.
{2}{B}, {T}: As long as Frightshroud Courier remains tapped, target Zombie gets +2/+2 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
  • It checks the creature type when the ability is announced and resolved, but once the effect is placed on the creature, if its creature type changes the effect still continues. [Onslaught FAQ 2002/09/24]
  • Note - Also see Fear, Rule 502.25.

150. Gangrenous Goliath

Creature - Zombie Giant 4/4 3BB (5) Onslaught (Rare)
Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand.
  • The ability can only be played while this card is in your graveyard. [Onslaught FAQ 2002/09/24]

151. Gluttonous Zombie

Creature - Zombie 3/3 4B (5) Onslaught (Uncommon)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

152. Gravespawn Sovereign

Creature - Zombie Lord 3/3 4BB (6) Onslaught (Rare)
Tap five untapped Zombies you control: Put target creature card from a graveyard into play under your control.
  • Since the ability does not have the {Tap} symbol, you can use the ability before this creature begins a turn under your control. [Onslaught FAQ 2002/09/24]
  • It can tap itself but is not required to do so. [D'Angelo 2002/10/15]
  • Note - This card was creature type "Zombie Lord" until Oracle 2007/10/01, when it became "Zombie".

153. Grinning Demon

Creature - Demon 6/6 2BB (4) Onslaught (Rare)
At the beginning of your upkeep, you lose 2 life.
Morph {2}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

154. Haunted Cadaver

Creature - Zombie 2/2 3B (4) Onslaught (Common)
Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards from his or her hand.
Morph {1}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

155. Head Games

Sorcery 3BB (5) Onslaught (Rare)
Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.

156. Headhunter

Creature - Cleric 1/1 1B (2) Onslaught (Uncommon)
Whenever Headhunter deals combat damage to a player, that player discards a card from his or her hand.
Morph {B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

157. Infest

Sorcery 1BB (3) Onslaught (Uncommon)
All creatures get -2/-2 until end of turn.
  • Affects all creatures in play when it resolves, but not ones that enter play later in the turn. [D'Angelo 2007/03/03] See Rule 418.3b.

158. Misery Charm

Instant B (1) Onslaught (Common)
Choose one - Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life.

159. Nantuko Husk

Creature - Zombie Insect 2/2 2B (3) Onslaught (Common)
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.

160. Oversold Cemetery

Enchantment 1B (2) Onslaught (Rare)
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
  • The check for four or more creature cards is performed on resolution as well as at the beginning of upkeep. So the trigger may not do anything if there are not enough creatures any longer. [Onslaught FAQ 2002/09/24]

161. Patriarch's Bidding

Sorcery 3BB (5) Onslaught (Rare)
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to play.

162. Profane Prayers

Sorcery 2BB (4) Onslaught (Common)
Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics in play.

163. Prowling Pangolin

Creature - Beast 6/5 3BB (5) Onslaught (Uncommon)
When Prowling Pangolin comes into play, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.
  • Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Anteater Beast".

164. Rotlung Reanimator

Creature - Zombie Cleric 2/2 2B (3) Onslaught (Rare)
Whenever Rotlung Reanimator or another Cleric is put into a graveyard from play, put a 2/2 black Zombie creature token into play.

165. Screeching Buzzard

Creature - Bird 2/2 3B (4) Onslaught (Common)
Flying.
When Screeching Buzzard is put into a graveyard from play, each opponent discards a card from his or her hand.

166. Severed Legion

Creature - Zombie 2/2 1BB (3) Onslaught (Common)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

167. Shade's Breath

Instant 1B (2) Onslaught (Uncommon)
Until end of turn, each creature you control becomes black, its creature type becomes Shade, and it gains {B}: This creature gets +1/+1 until end of turn.

168. Shepherd of Rot

Creature - Zombie Cleric 1/1 1B (2) Onslaught (Common)
{T}: Each player loses 1 life for each Zombie in play.

169. Silent Specter

Creature - Specter 4/4 4BB (6) Onslaught (Rare)
Flying.
Whenever Silent Specter deals combat damage to a player, that player discards two cards from his or her hand.
Morph {3}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

170. Smother

Instant 1B (2) Onslaught (Uncommon)
Destroy target creature with converted mana cost 3 or less. It can't be regenerated.

171. Soulless One

Creature - Zombie Avatar X/X 3B (4) Onslaught (Uncommon)
Soulless One's power and toughness are each equal to the number of Zombies in play plus the number of Zombie cards in all graveyards.

172. Spined Basher

Creature - Zombie Beast 3/1 2B (3) Onslaught (Common)
Morph {2}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

173. Strongarm Tactics

Sorcery 1B (2) Onslaught (Rare)
Each player discards a card from his or her hand. Then each player who didn't discard a creature card this way loses 4 life.

174. Swat

Instant 1BB (3) Onslaught (Common)
Destroy target creature with power 2 or less.
Cycling {2} ({2}, Discard this card from your hand: Draw a card.)

175. Syphon Mind

Sorcery 3B (4) Onslaught (Common)
Each other player discards a card from his or her hand. You draw a card for each card discarded this way.

176. Syphon Soul

Sorcery 2B (3) Onslaught (Common)
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
  • Extended tournaments (see Rule 803) banned this card until 1999/06/01 when it was reprinted in Sixth Edition.

177. Thrashing Mudspawn

Creature - Beast 4/4 3BB (5) Onslaught (Uncommon)
Whenever Thrashing Mudspawn is dealt damage, you lose that much life.
Morph {1}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

178. Undead Gladiator

Creature - Zombie Barbarian 3/1 1BB (3) Onslaught (Rare)
{1}{B}, Discard a card from your hand: Return Undead Gladiator from your graveyard to your hand. Play this ability only during your upkeep.
Cycling {1}{B} ({1}{B}, Discard this card from your hand: Draw a card.)
  • The ability to return to your hand can only be played while this card is in your graveyard. [Onslaught FAQ 2002/09/24]
  • Note - Also see Cycling, Rule 502.18.

179. Visara the Dreadful

Creature - Gorgon Legend 5/5 3BBB (6) Onslaught (Rare)
Flying.
{T}: Destroy target creature. It can't be regenerated.

180. Walking Desecration

Creature - Zombie 1/1 2B (3) Onslaught (Uncommon)
{B}, {T}: Creatures of the type of your choice attack this turn if able.

181. Withering Hex

Enchant Creature B (1) Onslaught (Uncommon)
Whenever a player cycles a card, put a plague counter on Withering Hex.
Enchanted creature gets -1/-1 for each plague counter on Withering Hex.

182. Words of Waste

Enchantment 2B (3) Onslaught (Rare)
{1}: The next time you would draw a card this turn, each opponent discards a card from his or her hand instead.
  • If multiple Words have been used prior to drawing a card, then you can choose which one to apply (and use up) each time you draw a card. [Onslaught FAQ 2002/09/24]

183. Wretched Anurid

Creature - Zombie Beast 3/3 1B (2) Onslaught (Common)
Whenever another creature comes into play, you lose 1 life.
  • Note - This card was creature type "Zombie Beast" until Oracle 2007/10/01, when it became "Zombie Frog Beast".

184. Æther Charge

Enchantment 4R (5) Onslaught (Uncommon)
Whenever a Beast comes into play under your control, you may have it deal 4 damage to target opponent.

185. Aggravated Assault

Enchantment 2R (3) Onslaught (Rare)
{3}{R}{R}: Untap all creatures you control. After this phase, there is an additional combat phase followed by an additional main phase. Play this ability only any time you could play a sorcery.
  • You will normally use this during your post-combat main phase so you can untap any creatures that attacked. [Onslaught FAQ 2002/09/24]
  • If you have enough mana, the ability may be played more than once in a turn. [Onslaught FAQ 2002/09/24]

186. Airdrop Condor

Creature - Bird 2/2 4R (5) Onslaught (Uncommon)
Flying.
{1}{R}, Sacrifice a Goblin: Airdrop Condor deals damage equal to the sacrificed Goblin's power to target creature or player.

187. Avarax

Creature - Beast 3/3 3RR (5) Onslaught (Uncommon)
Haste.
When Avarax comes into play, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library.
{1}{R}: Avarax gets +1/+0 until end of turn.

188. Battering Craghorn

Creature - Beast 3/1 2RR (4) Onslaught (Common)
First strike.
Morph {1}{R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

189. Blistering Firecat

Creature - Cat 7/1 1RRR (4) Onslaught (Rare)
Trample, haste.
At end of turn, sacrifice Blistering Firecat.
Morph {R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

190. Break Open

Instant 1R (2) Onslaught (Common)
Turn target face-down creature an opponent controls face up.
  • The player does not have to pay the Morph cost (if any) of the creature. [Onslaught FAQ 2002/09/24]

191. Brightstone Ritual

Instant R (1) Onslaught (Common)
Add {R} to your mana pool for each Goblin in play.

192. Butcher Orgg

Creature - Orgg 6/6 4RRR (7) Onslaught (Rare)
You may divide Butcher Orgg's combat damage as you choose among defending player and/or any number of creatures he or she controls.
  • You can use the ability to divide damage even if it is not blocked. [Onslaught FAQ 2002/09/24]
  • If it is blocked but then all of its blockers are removed before combat damage is assigned, then it won't be able to deal combat damage and you won't be able to use its ability. [Onslaught FAQ 2002/09/24]
  • You can choose to assign damage normally to the blocking creature(s) or to the defending player if there were no blockers assigned. [D'Angelo 2003/06/14]
  • If you choose to use the ability to divide up the damage (and there is at least one point of damage to be assigned), you must choose at least one creature or the defending player, and cannot choose more total creatures and players than the amount of damage being assigned (minimum 1 point per player or creature). [DeLaney 2003/05/19]

193. Chain of Plasma

Instant 1R (2) Onslaught (Uncommon)
Chain of Plasma deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card from his or her hand. If the player does, he or she may copy this spell and may choose a new target for that copy.

194. Charging Slateback

Creature - Beast 4/3 4R (5) Onslaught (Common)
Charging Slateback can't block.
Morph {4}{R} (You may play this face down as a 2/2 creature for {3}.
Turn it face up any time for its morph cost.)

195. Commando Raid

Instant 2R (3) Onslaught (Uncommon)
Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."

196. Crown of Fury

Enchant Creature 1R (2) Onslaught (Common)
Enchanted creature gets +1/+0 and has first strike.
Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.

197. Custody Battle

Enchant Creature 1R (2) Onslaught (Uncommon)
Enchanted creature has At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land.

198. Dragon Roost

Enchantment 4RR (6) Onslaught (Rare)
{5}{R}{R}: Put a 5/5 red Dragon creature token with flying into play.

199. Dwarven Blastminer

Creature - Dwarf 1/1 1R (2) Onslaught (Uncommon)
{2}{R}, {T}: Destroy target nonbasic land.
Morph {R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

200. Embermage Goblin

Creature - Goblin Wizard 1/1 3R (4) Onslaught (Uncommon)
When Embermage Goblin comes into play, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library.
{T}: Embermage Goblin deals 1 damage to target creature or player.

201. Erratic Explosion

Sorcery 2R (3) Onslaught (Common)
Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your l

202. Fever Charm

Instant R (1) Onslaught (Common)
Choose one - Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard.

203. Flamestick Courier

Creature - Goblin 2/1 2R (3) Onslaught (Uncommon)
You may choose not to untap Flamestick Courier during your untap step.
{2}{R}, {T}: As long as Flamestick Courier remains tapped, target Goblin gets +2/+2 and has haste.
  • It checks the creature type when the ability is announced and resolved, but once the effect is placed on the creature, if its creature type changes the effect still continues. [Onslaught FAQ 2002/09/24]
  • Note - Also see Haste, Rule 502.5.

204. Goblin Machinist

Creature - Goblin 0/5 4R (5) Onslaught (Uncommon)
{2}{R}: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's converted mana cost. Put the revealed cards on the bottom of your library in any order.

205. Goblin Piledriver

Creature - Goblin 1/2 1R (2) Onslaught (Rare)
Protection from blue.
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
  • The number of Goblins is counted when this ability resolves. [Onslaught FAQ 2002/09/24]
  • Note - Also see Protection, Rule 502.7.
  • Note - This card was creature type "Goblin" until Oracle 2007/10/01, when it became "Goblin Warrior".

206. Goblin Pyromancer

Creature - Goblin Wizard 2/2 3R (4) Onslaught (Rare)
When Goblin Pyromancer comes into play, all Goblins get +3/+0 until end of turn.
At end of turn, destroy all Goblins.
  • It only destroys goblins if it is in play at the end of turn. [Jordan 2002/10/12]

207. Goblin Sharpshooter

Creature - Goblin 1/1 2R (3) Onslaught (Rare)
Goblin Sharpshooter doesn't untap during your untap step.
Whenever a creature is put into a graveyard from play, untap Goblin Sharpshooter.
{T}: Goblin Sharpshooter deals 1 damage to target creature or player.

208. Goblin Sky Raider

Creature - Goblin 1/2 2R (3) Onslaught (Common)
Flying
  • Note - This card was of creature type "Goblin" and not "Goblin Warrior" until Ninth Edition and 2005/08/01.

209. Goblin Sledder

Creature - Goblin 1/1 R (1) Onslaught (Common)
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.

210. Goblin Taskmaster

Creature - Goblin 1/1 R (1) Onslaught (Common)
{1}{R}: Target Goblin gets +1/+0 until end of turn.
Morph {R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

211. Grand Melee

Enchantment 3R (4) Onslaught (Rare)
All creatures attack each turn if able.
All creatures block each turn if able.

212. Gratuitous Violence

Enchantment 2RRR (5) Onslaught (Rare)
If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.

213. Insurrection

Sorcery 5RRR (8) Onslaught (Rare)
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
  • You untap all creatures, control all creatures, and give all creatures Haste. [Onslaught FAQ 2002/09/24]
  • Note - Also see Haste, Rule 502.5.

214. Kaboom!

Sorcery 4R (5) Onslaught (Rare)
Choose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card. Kaboom! deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order.
  • If all the cards in your library are lands, this card deals zero damage. [Onslaught FAQ 2002/09/24]
  • If you target more than one player, you do the whole thing for each player and you do each player in turn order. [Onslaught FAQ 2002/09/24]
  • Note - Also see Converted Mana Cost, Rule G3.30.

215. Lavamancer's Skill

Enchant Creature 1R (2) Onslaught (Common)
Enchanted creature has "{T}: This creature deals 1 damage to target creature."
If enchanted creature is a Wizard, it has "{T}: This creature deals 2 damage to target creature."
  • If this card enchants a Wizard, the Wizard has both abilities and its controller can use either one. [Onslaught FAQ 2002/09/24]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

216. Lay Waste

Sorcery 3R (4) Onslaught (Common)
Destroy target land.
Cycling {2} ({2}, Discard this card from your hand: Draw a card.)

217. Lightning Rift

Enchantment 1R (2) Onslaught (Uncommon)
Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to target creature or player.
  • You choose the target when this ability is put on the stack, but you do not decide whether or not to pay the mana until the ability resolves. [Onslaught FAQ 2002/09/24]

218. Mana Echoes

Enchantment 2RR (4) Onslaught (Rare)
Whenever a creature comes into play, you may add {1} to your mana pool for each creature you control that shares a creature type with it.
  • You do get to count the creature itself, you even get one mana if it is the only creature you have in play (assuming it has at least one creature type). [Barclay 2003/02/21]
  • You either get zero mana or all the mana. You cannot choose an amount in between. [Onslaught FAQ 2002/09/24]

219. Menacing Ogre

Creature - Ogre 3/3 3RR (5) Onslaught (Rare)
Trample, haste.
When Menacing Ogre comes into play, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre.

220. Nosy Goblin

Creature - Goblin 2/1 2R (3) Onslaught (Common)
{T}, Sacrifice Nosy Goblin: Destroy target face-down creature.
  • If the target is turned face up before the ability resolves, the creature is no longer a legal target and is not destroyed. [Onslaught 2002/09/24]

221. Pinpoint Avalanche

Instant 3RR (5) Onslaught (Common)
Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.

222. Reckless One

Creature - Goblin Avatar X/X 3R (4) Onslaught (Uncommon)
Haste.
Reckless One's power and toughness are each equal to the number of Goblins in play.

223. Risky Move

Enchantment 3RRR (6) Onslaught (Rare)
At the beginning of each player's upkeep, that player gains control of Risky Move.
When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of th
  • The change of control of creatures does not end at end of turn or even when this card leaves play. [Onslaught FAQ 2002/09/24]
  • This card does not target any creatures or players. [Onslaught FAQ 2002/09/24]

224. Rorix Bladewing

Creature - Dragon Legend 6/5 3RRR (6) Onslaught (Rare)
Flying, haste.

225. Searing Flesh

Sorcery 6R (7) Onslaught (Uncommon)
Searing Flesh deals 7 damage to target opponent.

226. Shaleskin Bruiser

Creature - Beast 4/4 6R (7) Onslaught (Uncommon)
Trample.
Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast.

227. Shock

Instant R (1) Onslaught (Common)
Shock deals 2 damage to target creature or player.

228. Skirk Commando

Creature - Goblin 2/1 1RR (3) Onslaught (Common)
Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.
Morph {2}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

229. Skirk Fire Marshal

Creature - Goblin Lord 2/2 3RR (5) Onslaught (Rare)
Protection from red.
Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.
  • Since the ability does not have the {Tap} symbol, you can use the ability before this creature begins a turn under your control. [Onslaught FAQ 2002/09/24]
  • It can tap itself but is not required to do so. [D'Angelo 2002/10/15]
  • Note - Also see Protection, Rule 502.7.
  • Note - This card was creature type "Goblin Lord" until Oracle 2007/10/01, when it became "Goblin".

230. Skirk Prospector

Creature - Goblin 1/1 R (1) Onslaught (Common)
Sacrifice a Goblin: Add {R} to your mana pool.

231. Skittish Valesk

Creature - Beast 5/5 6R (7) Onslaught (Uncommon)
At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down.
Morph {5}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

232. Slice and Dice

Sorcery 4RR (6) Onslaught (Uncommon)
Slice and Dice deals 4 damage to each creature.
Cycling {2}{R} ({2}{R}, Discard this card from your hand: Draw a card.) When you cycle Slice and Dice, you may have it deal 1 damage to each creature.

233. Snapping Thragg

Creature - Beast 3/3 4R (5) Onslaught (Uncommon)
Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls.
Morph {4}{R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

234. Solar Blast

Instant 3R (4) Onslaught (Common)
Solar Blast deals 3 damage to target creature or player.
Cycling {1}{R}{R} ({1}{R}{R}, Discard this card from your hand: Draw a card.)
When you cycle Solar Blast, you may have it deal 1 damage to target creature or player.

235. Sparksmith

Creature - Goblin 1/1 1R (2) Onslaught (Common)
{T}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins in play.

236. Spitfire Handler

Creature - Goblin 1/1 1R (2) Onslaught (Uncommon)
Spitfire Handler can't block creatures with power greater than Spitfire Handler's power.
{R}: Spitfire Handler gets +1/+0 until end of turn.

237. Spurred Wolverine

Creature - Beast 3/2 4R (5) Onslaught (Common)
Tap two untapped Beasts you control: Target creature gains first strike until end of turn.
  • Since the ability does not have the {Tap} symbol, you can use the ability before this creature begins a turn under your control. [Onslaught FAQ 2002/09/24]
  • It can tap itself but is not required to do so. [D'Angelo 2002/10/15]
  • Note - Also see First Strike, Rule 502.2.
  • Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Wolverine Beast".

238. Starstorm

Instant XRR (2) Onslaught (Rare)
Starstorm deals X damage to each creature.
Cycling {3} ({3}, Discard this card from your hand: Draw a card.)

239. Tephraderm

Creature - Beast 4/5 4R (5) Onslaught (Rare)
Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature.
Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller.
  • The second ability triggers even if this card is dealt lethal damage. [Onslaught FAQ 2002/09/24]

240. Thoughtbound Primoc

Creature - Bird Beast 2/3 2R (3) Onslaught (Uncommon)
Flying.
At the beginning of your upkeep, if a player controls more Wizards than any other player, he or she gains control of Thoughtbound Primoc.

241. Threaten

Sorcery 2R (3) Onslaught (Uncommon)
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
  • You can play it on your own creature to untap it and give it haste. [D'Angelo 2007/01/24]
  • You can play this on a creature that is already untapped. [D'Angelo 2008/01/20]
  • Note - Also see Haste, Rule 502.5.

242. Thunder of Hooves

Sorcery 3R (4) Onslaught (Uncommon)
Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts in play.

243. Wave of Indifference

Sorcery XR (1) Onslaught (Common)
X target creatures can't block this turn.

244. Words of War

Enchantment 2R (3) Onslaught (Rare)
{1}: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead.
  • If multiple Words have been used prior to drawing a card, then you can choose which one to apply (and use up) each time you draw a card. [Onslaught FAQ 2002/09/24]

245. Animal Magnetism

Sorcery 4G (5) Onslaught (Rare)
Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card into play and the rest into your graveyard.

246. Barkhide Mauler

Creature - Beast 4/4 4G (5) Onslaught (Common)
Cycling {2} ({2}, Discard this card from your hand: Draw a card.)

247. Biorhythm

Sorcery 6GG (8) Onslaught (Rare)
Each player's life total becomes the number of creatures he or she controls.
  • This spell causes the player to "lose" or "gain" enough life to change to the new life total. [Onslaught FAQ 2002/09/24]
  • If a player controls no creatures when this resolves, their life total will become zero and he or she will lose the game. [Onslaught FAQ 2002/09/24]

248. Birchlore Rangers

Creature - Elf 1/1 G (1) Onslaught (Common)
Tap two untapped Elves you control: Add one mana of any color to your mana pool.
Morph {G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
  • Since the ability does not have the {Tap} symbol, you can use the ability before this creature begins a turn under your control. [Onslaught FAQ 2002/09/24]
  • It can tap itself but is not required to do so. [D'Angelo 2002/10/15]
  • Note - Also see Morph, Rule 502.26.
  • Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Druid".

249. Bloodline Shaman

Creature - Elf Wizard 1/1 1G (2) Onslaught (Uncommon)
{T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
  • You choose the creature type during resolution. [D'Angelo 2008/02/05]
  • This card was creature type "Elf Wizard" until Oracle 2008/01/01, when it became "Elf Wizard Shaman".

250. Broodhatch Nantuko

Creature - Insect Druid 1/1 1G (2) Onslaught (Uncommon)
Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens into play.
Morph {2}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

251. Centaur Glade

Enchantment 3GG (5) Onslaught (Uncommon)
{2}{G}{G}: Put a 3/3 green Centaur creature token into play.

252. Chain of Acid

Sorcery 3G (4) Onslaught (Uncommon)
Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.

253. Crown of Vigor

Enchant Creature 1G (2) Onslaught (Common)
Enchanted creature gets +1/+1.
Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.

254. Elven Riders

Creature - Elf 3/3 3GG (5) Onslaught (Uncommon)
Elven Riders can't be blocked except by creatures with flying and/or Walls.
  • It cannot be blocked by a creature with Reach. [Future Sight FAQ 2007/05/01]
  • Note - In Fifth Edition (and before) this card was of creature type Riders.

255. Elvish Guidance

Enchant Land 2G (3) Onslaught (Common)
Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool for each Elf in play.

256. Elvish Pathcutter

Creature - Elf 1/2 3G (4) Onslaught (Common)
{2}{G}: Target Elf gains forestwalk until end of turn.

257. Elvish Pioneer

Creature - Elf Druid 1/1 G (1) Onslaught (Common)
When Elvish Pioneer comes into play, you may put a basic land card from your hand into play tapped.

258. Elvish Scrapper

Creature - Elf 1/1 G (1) Onslaught (Uncommon)
{G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact.

259. Elvish Vanguard

Creature - Elf 1/1 1G (2) Onslaught (Rare)
Whenever another Elf comes into play, put a +1/+1 counter on Elvish Vanguard.
  • If this card comes into play at the same time as another Elf, the ability will trigger due to that Elf. [Onslaught FAQ 2002/09/24]
  • Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Warrior".

260. Elvish Warrior

Creature - Elf 2/3 GG (2) Onslaught (Common)
  • Note - This card was of creature type "Elf" and not "Elf Warrior" until Ninth Edition or Oracle 2005/08/01.

261. Enchantress's Presence

Enchantment 2G (3) Onslaught (Rare)
Whenever you play an enchantment spell, draw a card.
  • It does not trigger for itself being played. [Onslaught FAQ 2002/09/24]

262. Everglove Courier

Creature - Elf 2/1 2G (3) Onslaught (Uncommon)
You may choose not to untap Everglove Courier during your untap step.
{2}{G}, {T}: As long as Everglove Courier remains tapped, target Elf gets +2/+2 and has trample.
  • It checks the creature type when the ability is announced and resolved, but once the effect is placed on the creature, if its creature type changes the effect still continues. [Onslaught FAQ 2002/09/24]
  • Note - Also see Trample, Rule 502.9.

263. Explosive Vegetation

Sorcery 3G (4) Onslaught (Uncommon)
Search your library for up to two basic land cards and put them into play tapped. Then shuffle your library.

264. Gigapede

Creature - Insect 6/1 3GG (5) Onslaught (Rare)
Gigapede can't be the target of spells or abilities.
At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card from your hand. If you do, return Gigapede to your hand.

265. Heedless One

Creature - Elf Avatar X/X 3G (4) Onslaught (Uncommon)
Trample.
Heedless One's power and toughness are each equal to the number of Elves in play.

266. Hystrodon

Creature - Beast 3/4 4G (5) Onslaught (Rare)
Trample.
Whenever Hystrodon deals combat damage to a player, you may draw a card.
Morph {1}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

267. Invigorating Boon

Enchantment 1G (2) Onslaught (Uncommon)
Whenever a player cycles a card, you may put a +1/+1 counter on target creature.

268. Kamahl, Fist of Krosa

Creature - Druid Legend 4/3 4GG (6) Onslaught (Rare)
{G}: Target land becomes a 1/1 creature until end of turn. It's still a land.
{2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.
  • The second ability only applies to creatures you control at the time it resolves. [Onslaught FAQ 2002/09/24]
  • This card can be in play at the same time as Kamahl, Pit Fighter. [Onslaught FAQ 2002/09/24]
  • Note - Also see Legendary, Rule G12.9.
  • Note - Also see Trample, Rule 502.9.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became "Druid". Then with Oracle 2007/10/01 it became "Human Druid".

269. Kamahl's Summons

Sorcery 3G (4) Onslaught (Uncommon)
Each player may reveal any number of creature cards from his or her hand. Then each player puts a 2/2 green Bear creature token into play for each card he or she revealed this way.

270. Krosan Colossus

Creature - Beast 9/9 6GGG (9) Onslaught (Rare)
Morph {6}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

271. Krosan Groundshaker

Creature - Beast 6/6 4GGG (7) Onslaught (Uncommon)
{G}: Target Beast gains trample until end of turn.

272. Krosan Tusker

Creature - Beast 6/5 5GG (7) Onslaught (Common)
Cycling {2}{G} ({2}{G}, Discard this card from your hand: Draw a card.)
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
  • You search your library due to the triggered ability before the Cycling ability resolves. [Onslaught FAQ 2002/09/24]
  • Note - Also see Cycling, Rule 502.18.
  • Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Boar Beast".

273. Leery Fogbeast

Creature - Beast 4/2 2G (3) Onslaught (Common)
Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn.

274. Mythic Proportions

Enchant Creature 4GGG (7) Onslaught (Rare)
Enchanted creature gets +8/+8 and has trample.

275. Naturalize

Instant 1G (2) Onslaught (Common)
Destroy target artifact or enchantment.

276. Overwhelming Instinct

Enchantment 2G (3) Onslaught (Uncommon)
Whenever you attack with three or more creatures, draw a card.

277. Primal Boost

Instant 2G (3) Onslaught (Uncommon)
Target creature gets +4/+4 until end of turn.
Cycling {2}{G} ({2}{G}, Discard this card from your hand: Draw a card.)
When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.

278. Ravenous Baloth

Creature - Beast 4/4 2GG (4) Onslaught (Rare)
Sacrifice a Beast: You gain 4 life.

279. Run Wild

Instant G (1) Onslaught (Uncommon)
Until end of turn, target creature gains trample and {G}: Regenerate this creature.

280. Serpentine Basilisk

Creature - Basilisk 2/3 2GG (4) Onslaught (Uncommon)
Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat.
Morph {1}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

281. Silklash Spider

Creature - Spider 2/7 3GG (5) Onslaught (Rare)
Silklash Spider may block as though it had flying.
{X}{G}{G}: Silklash Spider deals X damage to each creature with flying.

282. Silvos, Rogue Elemental

Creature - Elemental Legend 8/5 3GGG (6) Onslaught (Rare)
Trample.
{G}: Regenerate Silvos, Rogue Elemental.

283. Snarling Undorak

Creature - Beast 3/3 2GG (4) Onslaught (Common)
{2}{G}: Target Beast gets +1/+1 until end of turn.
Morph {1}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

284. Spitting Gourna

Creature - Beast 3/4 3GG (5) Onslaught (Common)
Spitting Gourna may block as though it had flying.
Morph {4}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

285. Stag Beetle

Creature - Insect 0/0 3GG (5) Onslaught (Rare)
Stag Beetle comes into play with X +1/+1 counters on it, where X is the number of other creatures in play.
  • The value of X is calculated once when the ability resolves. [Onslaught FAQ 2002/09/24]

286. Steely Resolve

Enchantment 1G (2) Onslaught (Rare)
As Steely Resolve comes into play, choose a creature type.
Creatures of the chosen type can't be the targets of spells or abilities.

287. Symbiotic Beast

Creature - Beast 4/4 4GG (6) Onslaught (Uncommon)
When Symbiotic Beast is put into a graveyard from play, put four 1/1 green Insect creature tokens into play.

288. Symbiotic Elf

Creature - Elf 2/2 3G (4) Onslaught (Common)
When Symbiotic Elf is put into a graveyard from play, put two 1/1 green Insect creature tokens into play.

289. Symbiotic Wurm

Creature - Wurm 7/7 5GGG (8) Onslaught (Rare)
When Symbiotic Wurm is put into a graveyard from play, put seven 1/1 green Insect creature tokens into play.

290. Taunting Elf

Creature - Elf 0/1 G (1) Onslaught (Common)
All creatures able to block Taunting Elf do so.

291. Tempting Wurm

Creature - Wurm 5/5 1G (2) Onslaught (Rare)
When Tempting Wurm comes into play, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand into play.

292. Towering Baloth

Creature - Beast 7/6 6GG (8) Onslaught (Uncommon)
Morph {6}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

293. Treespring Lorian

Creature - Beast 5/4 5G (6) Onslaught (Common)
Morph {5}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

294. Tribal Unity

Instant X2G (3) Onslaught (Uncommon)
Creatures of the type of your choice get +X/+X until end of turn.

295. Venomspout Brackus

Creature - Beast 5/5 6G (7) Onslaught (Uncommon)
{1}{G}, {T}: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying.
Morph {3}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

296. Vitality Charm

Instant G (1) Onslaught (Common)
Choose one - Put a 1/1 green Insect creature token into play; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast.

297. Voice of the Woods

Creature - Elf Lord 2/2 3GG (5) Onslaught (Rare)
Tap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample into play.
  • Since the ability does not have the {Tap} symbol, you can use the ability before this creature begins a turn under your control. [Onslaught FAQ 2002/09/24]
  • It can tap itself but is not required to do so. [D'Angelo 2002/10/15]
  • The ability can tap an untapped creature that entered play this turn. Summoning sickness does not prevent tapping a creature as part of a different creature's ability. [D'Angelo 2005/12/26]
  • Note - Also see Token Creatures, Rule 216.
  • Note - Also see Trample, Rule 502.9.
  • Note - This card was creature type "Elf Lord" until Oracle 2007/10/01, when it became "Elf".

298. Wall of Mulch

Creature - Wall 0/4 1G (2) Onslaught (Uncommon)
(Walls can't attack.) {G}, Sacrifice a Wall: Draw a card.

299. Weird Harvest

Sorcery XGG (2) Onslaught (Rare)
Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it.

300. Wellwisher

Creature - Elf 1/1 1G (2) Onslaught (Common)
{T}: You gain 1 life for each Elf in play.

301. Wirewood Elf

Creature - Elf 1/2 1G (2) Onslaught (Common)
{T}: Add {G} to your mana pool.
  • Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Druid".

302. Wirewood Herald

Creature - Elf 1/1 1G (2) Onslaught (Common)
When Wirewood Herald is put into a graveyard from play, you may search your library for an Elf card. If you do, reveal that card and put it into your hand. Then shuffle your library.

303. Wirewood Pride

Instant G (1) Onslaught (Common)
Target creature gets +X/+X until end of turn, where X is the number of Elves in play.

304. Wirewood Savage

Creature - Elf 2/2 2G (3) Onslaught (Common)
Whenever a Beast comes into play, you may draw a card.

305. Words of Wilding

Enchantment 2G (3) Onslaught (Rare)
{1}: The next time you would draw a card this turn, put a 2/2 green Bear creature token into play instead.
  • If multiple Words have been used prior to drawing a card, then you can choose which one to apply (and use up) each time you draw a card. [Onslaught FAQ 2002/09/24]
  • Note - Also see Token Creatures, Rule 216.

306. Cryptic Gateway

Artifact 5 (5) Onslaught (Rare)
Tap two untapped creatures you control: You may put a creature card from your hand into play that shares a creature type with each creature tapped this way.
  • For this to be useful, either both creatures have to have a common creature type that the one in your hand also has, or the card in your hand needs to have at least two creature types so each tapped creature can match a different one. [Onslaught FAQ 2002/09/24]

307. Doom Cannon

Artifact 6 (6) Onslaught (Rare)
As Doom Cannon comes into play, choose a creature type.
{3}, {T}, Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to target creature or player.

308. Dream Chisel

Artifact 2 (2) Onslaught (Rare)
Face-down creature spells you play cost 1 less to play.

309. Riptide Replicator

Artifact X4 (4) Onslaught (Rare)
As Riptide Replicator comes into play, choose a color and a creature type.
Riptide Replicator comes into play with X charge counters on it.
{4}, {T}: Put an X/X creature token of the chosen color and type into play, where X is the number of charge counters

310. Slate of Ancestry

Artifact 4 (4) Onslaught (Rare)
{4}, {T}, Discard your hand: Draw a card for each creature you control.

311. Tribal Golem

Artf Crt - Golem 4/4 6 (6) Onslaught (Rare)
Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "B: Regenerate Tribal Golem" as long as you control a Zombie.

312. Barren Moor

Land Onslaught (Common)
Barren Moor comes into play tapped.
{T}: Add {B} to your mana pool.
Cycling {B} ({B}, Discard this card from your hand: Draw a card.)

313. Bloodstained Mire

Land Onslaught (Rare)
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a swamp or mountain card and put it into play. Then shuffle your library.

314. Contested Cliffs

Land Onslaught (Rare)
{T}: Add {1} to your mana pool.
{R}{G}, {T}: Choose target Beast you control and target creature an opponent controls. Each creature deals damage equal to its power to the other.
  • If either target is illegal when the ability resolves, it will do nothing. [Onslaught FAQ 2002/09/24]

315. Daru Encampment

Land Onslaught (Uncommon)
{T}: Add {1} to your mana pool.
{W}, {T}: Target Soldier gets +1/+1 until end of turn.

316. Flooded Strand

Land Onslaught (Rare)
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a plains or island card and put it into play. Then shuffle your library.

317. Forgotten Cave

Land Onslaught (Common)
Forgotten Cave comes into play tapped.
{T}: Add {R} to your mana pool.
Cycling {R} ({R}, Discard this card from your hand: Draw a card.)

318. Goblin Burrows

Land Onslaught (Uncommon)
{T}: Add {1} to your mana pool.
{1}{R}, {T}: Target Goblin gets +2/+0 until end of turn.

319. Grand Coliseum

Land Onslaught (Rare)
Grand Coliseum comes into play tapped.
{T}: Add {1} to your mana pool.
{T}: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.

320. Lonely Sandbar

Land Onslaught (Common)
Lonely Sandbar comes into play tapped.
{T}: Add {U} to your mana pool.
Cycling {U} ({U}, Discard this card from your hand: Draw a card.)

321. Polluted Delta

Land Onslaught (Rare)
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an island or swamp card and put it into play. Then shuffle your library.

322. Riptide Laboratory

Land Onslaught (Rare)
{T}: Add {1} to your mana pool.
{1}{U}, {T}: Return target Wizard you control to its owner's hand.

323. Seaside Haven

Land Onslaught (Uncommon)
{T}: Add {1} to your mana pool.
{W}{U}, {T}, Sacrifice a Bird: Draw a card.

324. Secluded Steppe

Land Onslaught (Common)
Secluded Steppe comes into play tapped.
{T}: Add {W} to your mana pool.
Cycling {W} ({W}, Discard this card from your hand: Draw a card.)

325. Starlit Sanctum

Land Onslaught (Uncommon)
{T}: Add {1} to your mana pool.
{W}, {T}, Sacrifice a Cleric: You gain life equal to that Cleric's toughness.
{B}, {T}, Sacrifice a Cleric: Target player loses life equal to that Cleric's power.

326. Tranquil Thicket

Land Onslaught (Common)
Tranquil Thicket comes into play tapped.
{T}: Add {G} to your mana pool.
Cycling {G} ({G}, Discard this card from your hand: Draw a card.)

327. Unholy Grotto

Land Onslaught (Rare)
{T}: Add {1} to your mana pool.
{B}, {T}: Put target Zombie card from your graveyard on top of your library.

328. Windswept Heath

Land Onslaught (Rare)
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a forest or plains card and put it into play. Then shuffle your library.

329. Wirewood Lodge

Land Onslaught (Uncommon)
{T}: Add {1} to your mana pool.
{G}, {T}: Untap target Elf.

330. Wooded Foothills

Land Onslaught (Rare)
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a mountain or forest card and put it into play. Then shuffle your library.

331. Plains

Land Onslaught (Land)
{W}
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

332. Plains

Land Onslaught (Land)
{W}
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

333. Plains

Land Onslaught (Land)
{W}
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

334. Plains

Land Onslaught (Land)
{W}
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

335. Island

Land Onslaught (Land)
{U}
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

336. Island

Land Onslaught (Land)
{U}
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

337. Island

Land Onslaught (Land)
{U}
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

338. Island

Land Onslaught (Land)
{U}
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

339. Swamp

Land Onslaught (Land)
{B}
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

340. Swamp

Land Onslaught (Land)
{B}
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

341. Swamp

Land Onslaught (Land)
{B}
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

342. Swamp

Land Onslaught (Land)
{B}
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

343. Mountain

Land Onslaught (Land)
{R}
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

344. Mountain

Land Onslaught (Land)
{R}
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

345. Mountain

Land Onslaught (Land)
{R}
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

346. Mountain

Land Onslaught (Land)
{R}
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

347. Forest

Land Onslaught (Land)
{G}
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

348. Forest

Land Onslaught (Land)
{G}
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

349. Forest

Land Onslaught (Land)
{G}
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

350. Forest

Land Onslaught (Land)
{G}
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]