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Prophecy  Prophezeihung ProphĂ©tie Profezia ProfecĂa Profecia
| Instant |
1WW (3) |
Prophecy (Uncommon) |
You may discard a plains from your hand instead of paying Abolish's mana cost. Destroy target artifact or enchantment. |
- You may discard a non-basic land that "counts as" or "is" a plains. [DeLaney 2000/05/29]
| Enchantment |
2W (3) |
Prophecy (Common) |
| Sacrifice a land: Destroy target enchantment. |
| Creature - Avatar 4/9 |
6WW (8) |
Prophecy (Rare) |
Flying If you have 3 life or less, Avatar of Hope costs {6} less to play. Avatar of Hope may block any number of creatures. |
- The converted mana cost (see Rule G3.29) of this card is still 8, even if you only pay {W}{W} to play it. [DeLaney 2000/05/29]
| Sorcery |
7WW (9) |
Prophecy (Rare) |
| Target player's life total becomes 20. |
- This counts as gaining or losing life as appropriate. [Prophecy FAQ 2000/05/25]
| Enchantment |
2WW (4) |
Prophecy (Rare) |
Celestial Convergence comes into play with seven omen counters on it. At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for the highest life total, the game is a draw. |
| Creature - Griffin 2/2 |
1WW (3) |
Prophecy (Common) |
Flying Attacking doesn't cause Diving Griffin to tap. |
| Enchant Creature |
2WW (4) |
Prophecy (Uncommon) |
| Enchanted creature may block any number of creatures. |
| Instant |
XW (1) |
Prophecy (Common) |
| Remove target attacking creature from the game unless its controller pays {X}. |
| Enchant Land |
1W (2) |
Prophecy (Uncommon) |
| Enchanted land has "{T}: Prevent the next one damage that would be dealt to target creature or player this turn." |
- The land's controller gets to play the ability. [DeLaney 2000/05/29]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Land" until Oracle 2005/08/01.
| Creature - Cat 2/2 |
2W (3) |
Prophecy (Uncommon) |
Prevent all damage that would be dealt to Glittering Lion. {3}: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may play this ability. |
| Creature - Cat 1/1 |
W (1) |
Prophecy (Common) |
Prevent all damage that would be dealt to Glittering Lynx. {2}: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may play this ability. |
| Creature - Spirit 3/3 |
3WW (5) |
Prophecy (Rare) |
Flying Sacrifice two lands: Jeweled Spirit gains protection from artifacts or protection from the color of your choice until end of turn. |
| Creature - Spellshaper Legend 3/3 |
3WW (5) |
Prophecy (Rare) |
| {2}{W}{W}, {T}, Discard two cards from your hand: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated. |
- Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became "Spellshaper". Then with Oracle 2007/10/01 it became "Human Spellshaper".
| Enchant Creature |
1W (2) |
Prophecy (Common) |
You may play Mageta's Boon any time you could play an instant. Enchanted creature gets +1/+2. |
- Note - Also see Aura, Rule G1.30.
- Note - Also see Flash, Rule 502.57.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Creature - Rebel Mercenary 2/1 |
2W (3) |
Prophecy (Rare) |
Mercenary Informer can't be the target of black spells or abilities. {2}{W}: Put target Mercenary card on the bottom of its owner's library. |
- It can target Mercenary cards or tokens in play. [WotC Rules Team 2000/06/06]
- Note - This card was creature type "Rebel Mercenary" until Oracle 2007/10/01, when it became "Human Rebel Mercenary".
| Creature - Soldier 1/1 |
2W (3) |
Prophecy (Common) |
| {T}, Sacrifice Mine Bearer: Destroy target attacking creature. |
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".
| Instant |
3W (4) |
Prophecy (Uncommon) |
| Target unblocked creature deals combat damage to its controller instead of to you this turn. |
| Creature - Rebel 3/3 |
2WW (4) |
Prophecy (Uncommon) |
| Whenever you're attacked, if Reveille Squad is untapped, you may untap all creatures you control. |
- Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Human Rebel".
| Enchantment |
2WW (4) |
Prophecy (Common) |
| {1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage. |
- Cannot be used to prevent damage to your creatures, just to you. [DeLaney 2000/05/29]
| Instant |
1W (2) |
Prophecy (Common) |
| Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}. |
- Each player (starting with the current player and going in turn order) gets the option to pay when this spell resolves. [Prophecy FAQ 2000/05/25]
- Only affects creatures you control when it resolves. [DeLaney 2000/05/29]
| Enchantment |
2W (3) |
Prophecy (Rare) |
| {2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may play this ability. |
| Enchantment |
W (1) |
Prophecy (Rare) |
| Basic lands each player controls can't be the targets of spells or abilities as long as that player controls three or fewer lands. |
| Creature - Rebel 1/3 |
2W (3) |
Prophecy (Uncommon) |
| {2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead. |
- If the ability is used twice, it will cause the next two attacks this turn (which only happens if something gives a player two attacks) from the creature to "reflect" back to itself. It will not result in double damage back from a single attack. [Prophecy FAQ 2000/05/25]
- Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Human Rebel".
| Creature - Rebel 2/2 |
2W (3) |
Prophecy (Common) |
| Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}. |
- Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Human Rebel".
| Creature - Rebel 1/2 |
1W (2) |
Prophecy (Uncommon) |
| {W}{W}: Target attacking creature gets -1/-0 until end of turn. |
- Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Human Rebel".
| Creature - Rebel 2/3 |
3W (4) |
Prophecy (Common) |
| Sacrifice a land: Trenching Steed gets +0/+3 until end of turn. |
- Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Horse Rebel".
| Creature - Cleric 1/2 |
2W (3) |
Prophecy (Common) |
| Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn. |
- Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".
| Creature - Spellshaper Legend 3/3 |
3UU (5) |
Prophecy (Rare) |
| {X}{U}, {T}, Discard two cards from your hand: Return X target creatures to their owners' hands. |
| Enchant Creature |
1U (2) |
Prophecy (Common) |
You may play Alexi's Cloak any time you could play an instant. Enchanted creature can't be the target of spells or abilities. |
| Creature - Avatar 5/6 |
6UU (8) |
Prophecy (Rare) |
Flying If an opponent has no cards in hand, Avatar of Will costs {6} less to play. |
- The converted mana cost (see Rule G3.29) of this card is still 8, even if you only pay {U}{U} to play it. [DeLaney 2000/05/29]
| Creature - Bird 3/3 |
4U (5) |
Prophecy (Common) |
| Sacrifice a land: Coastal Hornclaw gains flying until end of turn. |
| Sorcery |
7UU (9) |
Prophecy (Rare) |
| Search target player's library for up to seven cards and remove them from the game. Then that player shuffles his or her library. |
| Enchantment |
1U (2) |
Prophecy (Uncommon) |
| {1}, Sacrifice a land: Draw a card. Any player may play this ability. |
| Instant |
2UU (4) |
Prophecy (Uncommon) |
You may discard an island and another card from your hand instead of paying Foil's mana cost. Counter target spell. |
- You may discard a non-basic land that "counts as" or "is" an Island, but not one that produces blue mana but doesn't actually say it is an Island. [DeLaney 2000/05/29]
| Creature - Beast 2/2 |
3U (4) |
Prophecy (Common) |
| When Gulf Squid comes into play, tap all lands target player controls. |
- Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Squid Beast".
| Creature - Illusion 1/1 |
1U (2) |
Prophecy (Common) |
| Hazy Homunculus is unblockable as long as defending player controls an untapped land. |
- Note - This card was creature type "Illusion" until Oracle 2007/10/01, when it became "Homunculus Illusion".
| Enchantment |
3UU (5) |
Prophecy (Rare) |
As Heightened Awareness comes into play, discard your hand. At the beginning of your draw step, draw a card. |
- The main effect of this card is that you get to draw an extra card (in addition to your normal one) each of your draw steps. [Prophecy FAQ 2000/05/25]
| Sorcery |
1U (2) |
Prophecy (Uncommon) |
| Lands target player controls don't untap during his or her next untap step. |
- Only affects lands target player controls when the spell resolves. [DeLaney 2000/05/29]
| Enchantment |
1U (2) |
Prophecy (Rare) |
| Whenever a player puts a creature card into play, that player returns a land he or she controls to its owner's hand. |
| Sorcery |
1U (2) |
Prophecy (Rare) |
| Look at target player's hand, choose an instant or sorcery card from it, and remove that card from the game. You may play the card as though it were in your hand as long as it is removed from the game. At end of turn, if you haven't played the card, return it to its owner's hand. |
- The card is revealed to all players while it is removed from the game. [DeLaney 2000/05/29]
- You can play the instant or sorcery during the end of turn step after you put the "at end of turn" trigger on the stack, as long as you do so before that trigger resolves. [Prophecy FAQ 2000/05/25]
- The card may only be played once. Once it is announced and put on the stack, the card is no longer removed from the game and the effect of Psychic Theft ends. [D'Angelo 2000/07/06]
| Creature - Wall 1/6 |
2U (3) |
Prophecy (Uncommon) |
(Walls can't attack.) {4}: Return Quicksilver Wall to its owner's hand. Any player may play this ability. |
| Instant |
2U (3) |
Prophecy (Common) |
| Counter target spell unless its controller pays {X}, where X is its converted mana cost. |
| Enchantment |
2U (3) |
Prophecy (Common) |
| {U}: Tap target creature unless its controller pays {1}. |
- The creature's controller gets the option to pay when this ability resolves. [Prophecy FAQ 2000/05/25]
| Sorcery |
2UU (4) |
Prophecy (Uncommon) |
| Draw three cards. Then, if any player pays {2}, discard three cards from your hand. |
- Each player (starting with the current player and going in turn order) gets the option to pay when this spell resolves. [Prophecy FAQ 2000/05/25]
| Enchantment |
2U (3) |
Prophecy (Common) |
| Whenever an opponent plays a spell, you may draw a card unless that player pays {1}. |
- The player gets the option to pay when this triggered ability resolves. [Prophecy FAQ 2000/05/25] This will be after the spell is announced, but before it resolves. [DeLaney 2000/06/20]
- You don't have to decide whether or not you are drawing until after the player decides whether or not to pay. [DeLaney 2000/05/29]
| Creature - Snake 2/3 |
1UU (3) |
Prophecy (Common) |
Flying {2}: Ribbon Snake loses flying until end of turn. Any player may play this ability. |
| Creature - Serpent 4/4 |
4UUU (7) |
Prophecy (Rare) |
| Whenever Shrouded Serpent attacks, defending player may pay {4}. If he or she doesn't, Shrouded Serpent is unblockable this turn. |
| Creature - Drake 3/3 |
3UU (5) |
Prophecy (Uncommon) |
Flying Sacrifice Spiketail Drake: Counter target spell unless its controller pays {3}. |
- The spell's controller gets the option to pay when this ability resolves. [Prophecy FAQ 2000/05/25]
| Creature - Drake 1/1 |
1U (2) |
Prophecy (Common) |
Flying Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}. |
- The spell's controller gets the option to pay when this ability resolves. [Prophecy FAQ 2000/05/25]
| Creature - Bird 2/1 |
3U (4) |
Prophecy (Common) |
Flying Sacrifice a land: Return Stormwatch Eagle to its owner's hand. |
| Enchant Land |
1U (2) |
Prophecy (Uncommon) |
| Enchanted land has "{T}: Counter target spell unless its controller pays {1}." |
- The spell's controller gets the option to pay when the ability resolves. [Prophecy FAQ 2000/05/25]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Land" until Oracle 2005/08/01.
| Creature - Spirit 3/4 |
2UU (4) |
Prophecy (Rare) |
Flying At the end of your turn, tap all lands you control. |
| Creature - Ship 3/3 |
3U (4) |
Prophecy (Uncommon) |
Flying Whenever Windscouter attacks or blocks, return it to owner's hand at end of combat. |
- Note - This card was creature type "Ship" until Oracle 2007/10/01, when it became "Human Scout".
| Instant |
UU (2) |
Prophecy (Common) |
| Return target creature to its owner's hand. Then return another target creature to its owners hand unless its controller pays {1}. |
- The creature's controller gets the option to pay when the spell resolves. [Prophecy FAQ 2000/05/25]
- The two creatures may have different controllers. [DeLaney 2000/05/29]
- Must target two different creatures. [DeLaney 2000/06/20]
- You choose on announcement which creature is the one that can be paid to prevent the effect. The payment itself is made on resolution (if at all). [DeLaney 2000/06/20]
| Creature - Mercenary 1/1 |
1B (2) |
Prophecy (Common) |
| {1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn. |
- Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Human Mercenary".
| Creature - Avatar 6/5 |
6BB (8) |
Prophecy (Rare) |
If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to play. Avatar of Woe can't be blocked except by artifact creatures and/or black creatures. {T}: Destroy target creature. It can't be regenerated. |
- The converted mana cost (see Rule G3.29) of this card is still 8, even if you only pay {B}{B} to play it. [DeLaney 2000/05/29]
- Note - Also see Fear, Rule 502.25.
| Creature - Elemental 5/4 |
3BB (5) |
Prophecy (Rare) |
Protection from white At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land. |
| Creature - Mercenary 1/1 |
2B (3) |
Prophecy (Common) |
Flying {T}, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library. |
- You do not have to find a Mercenary card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Human Mercenary".
| Creature - Ghost 1/1 |
2B (3) |
Prophecy (Uncommon) |
{B}: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card from his or her hand. |
- Note - This card was creature type "Ghost" until Oracle 2007/10/01, when it became "Spirit".
| Creature - Zombie 3/3 |
3BB (5) |
Prophecy (Rare) |
| Sacrifice two lands: Return Coffin Puppets to play. Play this ability only during your upkeep, only if Coffin Puppets is in your graveyard, and only if you control a swamp. |
- The ability works even if you sacrifice your last swamp to activate it. It only checks for a swamp at announcement time. [Prophecy FAQ 2000/05/25]
| Creature - Mercenary 2/2 |
2B (3) |
Prophecy (Common) |
| Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays {2}. |
- Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Worm Mercenary".
| Sorcery |
3B (4) |
Prophecy (Common) |
| Destroy target land. Its controller loses 2 life. |
| Enchantment |
2B (3) |
Prophecy (Uncommon) |
| {4}: Return target creature card from a graveyard to its owner's hand. Any player may play this ability but only any time he or she could play a sorcery. |
| Creature - Nightstalker 3/2 |
3B (4) |
Prophecy (Common) |
| Fen Stalker can't be blocked except by artifact creatures and/or black creatures as long as you control no untapped lands. |
| Sorcery |
3B (4) |
Prophecy (Common) |
| Target player discards a card at random from his or her hand. Then that player discards another card at random from his or her hand unless he or she pays {1}. |
- The player gets the option to pay when this spell resolves. [Prophecy FAQ 2000/05/25]
- The player gets to see the first discard before choosing whether or not to pay. [Prophecy FAQ 2000/05/25]
| Creature - Spellshaper Legend 3/3 |
3BB (5) |
Prophecy (Rare) |
| {X}{B}, {T}, Discard two cards from your hand: Target player discards X cards at random from his or her hand. |
- Note - Also see Legendary, Rule G12.9.
- Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became "Spellshaper". Then with Oracle 2007/10/01 it became "Horror Spellshaper".
| Enchant Creature |
1B (2) |
Prophecy (Common) |
You may play Greel's Caress any time you could play an instant. Enchanted creature gets -3/-0. |
| Enchantment |
4BB (6) |
Prophecy (Rare) |
| At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. He or she then puts X 1/1 black Minion creature tokens into play, where X is the card's converted mana cost. |
| Creature - Shade 1/1 |
1B (2) |
Prophecy (Uncommon) |
| {B}: Nakaya Shade gets +1/+1 until end of turn unless any player pays {2}. |
- Each player gets the option to pay when the ability resolves. [Prophecy FAQ 2000/05/25]
| Enchant Land |
1BB (3) |
Prophecy (Uncommon) |
| Enchanted land has "{T}: This land deals 1 damage to each creature and each player." |
- The damage dealt by a land is normally colorless. [Prophecy FAQ 2000/05/25]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Land" until Oracle 2005/08/01.
| Sorcery |
3B (4) |
Prophecy (Uncommon) |
You may discard a swamp from your hand instead of paying Outbreak's mana cost. Choose a creature type. All creatures of that type get -1/-1 until end of turn. |
- You may discard a non-basic land that "counts as" or "is" a swamp. [DeLaney 2000/05/29]
- You choose the creature type during resolution. [D'Angelo 2008/02/05]
- Note - Also see Rule 212.1e for how to choose a creature type.
| Creature - Mercenary 4/3 |
2BB (4) |
Prophecy (Uncommon) |
Flying, first strike At the beginning of your upkeep, sacrifice Pit Raptor unless you pay {2}{B}{B}. |
| Creature - Insect 1/1 |
1B (2) |
Prophecy (Common) |
| Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays {2}. |
- The creature's controller gets the option to pay when the triggered ability resolves. [Prophecy FAQ 2000/05/25]
| Sorcery |
7BB (9) |
Prophecy (Rare) |
| Destroy all creatures you don't control. They can't be regenerated. |
| Creature - Mercenary Rebel 1/2 |
2B (3) |
Prophecy (Rare) |
Rebel Informer can't be the target of white spells or abilities. {3}: Put target Rebel card on the bottom of its owner's library. |
- It can target Rebel cards or tokens in play. [WotC Rules Team 2000/06/06]
- Note - This card was creature type "Mercenary Rebel" until Oracle 2007/10/01, when it became "Human Mercenary Rebel".
| Sorcery |
3BB (5) |
Prophecy (Uncommon) |
| Unless target player pays {3}, he or she loses 5 life and you gain 5 life. |
| Sorcery |
2B (3) |
Prophecy (Rare) |
| Unless any player pays {2}, search you library for a card and put that card into your hand, then shuffle your library. |
| Sorcery |
XB (1) |
Prophecy (Common) |
| Return two target creature cards from your graveyard to your hand unless any player pays {X}. |
| Instant |
1B (2) |
Prophecy (Common) |
| Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn. |
| Creature - Wall 2/4 |
2B (3) |
Prophecy (Uncommon) |
(Walls can't attack.) {3}: Destroy Wall of Vipers and target creature it is blocking. Any player may play this ability. |
| Creature - Zombie 2/2 |
1B (2) |
Prophecy (Common) |
| At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}. |
| Creature - Avatar 6/6 |
6RR (8) |
Prophecy (Rare) |
Flying If an opponent controls seven or more lands, Avatar of Fury costs {6} less to play. {R}: Avatar of Fury gets +1/+0 until end of turn. |
- The converted mana cost (see Rule G3.29) of this card is still 8, even if you only pay {R}{R} to play it. [DeLaney 2000/05/29]
| Enchant Land |
2RR (4) |
Prophecy (Uncommon) |
| Enchanted land has "{T}: This land deals 1 damage to target creature or player." |
- The damage dealt by a land is normally colorless. [Prophecy FAQ 2000/05/25]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Land" until Oracle 2005/08/01.
| Creature - Soldier 2/2 |
R (1) |
Prophecy (Common) |
Branded Brawlers can't attack if defending player controls an untapped land. Branded Brawlers can't block if you control an untapped land. |
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".
| Enchantment |
R (1) |
Prophecy (Uncommon) |
| Activated abilities on Rebel cards cost an additional "Sacrifice a land" to play. |
| Enchantment |
2R (3) |
Prophecy (Uncommon) |
| At the end of each player's turn, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls. |
- It counts the untapped lands on resolution. [DeLaney 2000/06/20]
| Sorcery |
3RR (5) |
Prophecy (Common) |
| Destroy target land. Devastate deals 1 damage to each creature and each player. |
| Creature - Soldier 2/2 |
2R (3) |
Prophecy (Common) |
| Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Play this ability only once each turn. |
| Creature - Efreet 5/2 |
3R (4) |
Prophecy (Rare) |
| Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet. |
| Sorcery |
3R (4) |
Prophecy (Uncommon) |
You may discard a mountain from your hand instead of paying Flameshot's mana cost. Flameshot deals 3 damage as you choose among any number of target creatures. |
- You cannot choose zero targets. You must choose between 1 and 3 targets. [DeLaney 2003/05/19]
| Instant |
R (1) |
Prophecy (Common) |
| Inflame deals 2 damage to each creature dealt damage this turn. |
| Creature - Soldier 1/1 |
2R (3) |
Prophecy (Uncommon) |
| {1}, Sacrifice two lands: Destroy target land. |
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".
| Creature - Soldier 2/3 |
3R (4) |
Prophecy (Common) |
| Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn. |
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier". Then with Oracle 2008/01/01 it became "Human Soldier Berserker".
| Creature - Soldier 3/3 |
3RR (5) |
Prophecy (Rare) |
| When Keldon Firebombers comes into play, each player sacrifices all lands he or she controls except for three. |
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".
| Creature - Spellshaper Legend 3/3 |
3RR (5) |
Prophecy (Rare) |
| {X}{R}, {T}, Discard two cards from your hand: Latulla, Keldon Overseer deals X damage to target creature or player. |
- X can be zero. [D'Angelo 2000/06/19]
- Note - Also see Legendary, Rule G12.9.
- Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became "Spellshaper". Then with Oracle 2007/10/01 it became "Human Spellshaper".
| Enchant Creature |
1R (2) |
Prophecy (Common) |
You may play Latulla's Orders any time you could play an instant. Whenever enchanted creature deals combat damage to defending player, you may have it destroy target artifact that player controls. |
| Creature - Beast 6/4 |
2RR (4) |
Prophecy (Uncommon) |
| Whenever Lesser Gargadon attacks or blocks, sacrifice a land. |
| Sorcery |
2R (3) |
Prophecy (Common) |
| Up to three target creatures can't block this turn. |
| Instant |
2R (3) |
Prophecy (Common) |
| Rhystic Lightning deals 4 damage to target creature or player unless that creature's controller or player pays {2}. If he or she does, Rhystic Lightning deals 2 damage to the creature or player. |
- The player gets the option to pay when this spell resolves. [Prophecy FAQ 2000/05/25]
| Creature - Beast 1/2 |
2R (3) |
Prophecy (Common) |
| {R}: Ridgeline Rager gets +1/+0 until end of turn. |
| Creature - Cat 3/3 |
3RR (5) |
Prophecy (Uncommon) |
| Scoria cat gets +3/+3 as long as you control no untapped lands. |
| Sorcery |
2R (3) |
Prophecy (Rare) |
| Shuffle your graveyard. An opponent chooses a card from it at random. If that card is a creature card, put into play. Otherwise, remove it from the game. |
| Instant |
8R (9) |
Prophecy (Rare) |
| Searing Wind deals 10 damage to target creature or player. |
| Creature - Beast 2/1 |
2R (3) |
Prophecy (Common) |
| Spur Grappler gets +2/+1 as long as you control no untapped lands. |
| Enchantment |
2R (3) |
Prophecy (Rare) |
Whenever there are no creatures in play, sacrifice Task Mage Assembly. {2}: Task Mage Assembly deals 1 damage to target creature. Any player may play this ability but only any time he or she could play a sorcery. |
| Creature - Soldier 4/4 |
1R (2) |
Prophecy (Rare) |
Veteran Brawlers can't attack if defending player controls an untapped land. Veteran Brawlers can't bock if you control an untapped land. |
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".
| Creature - Soldier 2/1 |
2R (3) |
Prophecy (Uncommon) |
| {R}: Target creature gains haste until end of turn. (It may attack and {T} the turn it comes under your control.) |
- Note - Also see Haste, Rule 502.5.
- Note - This card was of creature type "Soldier" and not "Human Soldier" until Ninth Edition and Oracle 2005/08/01.
| Creature - Minotaur 3/3 |
2RR (4) |
Prophecy (Common) |
First strike {2}: Zerapa Minotaur loses first strike until end of turn. Any player may play this ability. |
| Creature - Avatar 8/8 |
6GG (8) |
Prophecy (Rare) |
Trample If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to play. |
- The converted mana cost (see Rule G3.29) of this card is still 8, even if you only pay {G}{G} to play it. [DeLaney 2000/05/29]
- Note - Also see Trample, Rule 502.9.
| Sorcery |
3G (4) |
Prophecy (Common) |
| Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control. |
- It checks if you control an untapped land during resolution. [Prophecy FAQ 2000/05/25]
| Creature - Beast 5/4 |
3G (4) |
Prophecy (Uncommon) |
| At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}. |
- Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Bird Beast".
| Enchantment |
4GG (6) |
Prophecy (Rare) |
Whenever a creature card comes into play, its controller puts a token into play that's a copy of that creature. Whenever a creature card leaves play, remove all tokens with the same name as that creature from the game. When Dual Nature leaves play, remove all tokens created with it from the game. |
- It only triggers on a card of type "Creature" or "Artifact Creature" (or "Summon" for older cards) comes into play. Another card type which comes into play as a creature won't trigger this. [Prophecy FAQ 2000/05/25] This is because it says "creature card" and not just "creature".
- If a Legendary creature (see Rule G12.9) comes into play, the token is put into play and then is immediately sent to the graveyard before you can do anything with it, because it is a duplicate Legend. [Prophecy FAQ 2000/05/25]
- If Dual Nature leaves play between when it triggers and when a token is put into play, that token remains in play indefinitely. It missed the separate ability which would have removed the token from the game. [Prophecy 2000/05/25]
- If the original creature has any "comes into play" abilities, the copy will also have those. [D'Angelo 2001/02/10]
- If the original came into play with a Kicker cost paid, as with Benalish Emissary, the copy is not considered to have had its Kicker cost paid. [D'Angelo 2001/02/10]
- Note - Also see Token Creatures, Rule 216.
| Sorcery |
1G (2) |
Prophecy (Rare) |
| Each player puts a green Elephant creature token into play. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard." |
- The token creatures' power and toughness continuously adjust. They are not "locked in" when the spell resolves. [Prophecy FAQ 2000/05/25] This is because the tokens get an ability, rather than simply having their power and toughness set.
- Note - Also see Token Creatures, Rule 216.
| Enchantment |
1G (2) |
Prophecy (Rare) |
| At the beginning of your upkeep, you may remove a land card in you graveyard from the game. If you do, put a +1/+1 counter on target creature. |
| Creature - Spellshaper Legend 3/3 |
3GG (5) |
Prophecy (Rare) |
| {2}{G}, {T}, Discard two cards from your hand: Until end of turn, all lands target player controls are 3/3 creatures that are still lands." |
- Only affects lands the target player controls when the ability resolves. [DeLaney 2000/05/29]
- The lands retain their abilities. [DeLaney 2000/05/29]
- The lands do not get a creature type. [DeLaney 2000/05/29]
- Note - Also see Legendary, Rule G12.9.
- Note - This card was of creature type "Legend" until Oracle 2004/10/01, and then creature type "Spellshaper" until Oracle 2006/10/01 and Time Spiral when it became "Human Spellshaper".
| Enchant Creature |
1G (2) |
Prophecy (Common) |
You may play Jolrael's Favor any time you could play an instant. {1}{G}: Regenerate enchanted creature. |
- Note - Also see Aura, Rule G1.30.
- Note - Also see Flash, Rule 502.57.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Enchant Land |
2GG (4) |
Prophecy (Uncommon) |
| Enchanted land is a 5/6 green Treefolk creature that's still a land. |
- This can be placed on any land, not just Forests. [D'Angelo 2000/06/19]
- It does give the land a color and creature type, which is unlike most other ways to animate a land. [DeLaney 2000/06/20]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Land" until Oracle 2005/08/01.
| Creature - Snake 1/1 |
G (1) |
Prophecy (Common) |
| Swampwalk (This creature is unblockable as long as defending player controls a swamp.) |
| Creature - Wurm 6/5 |
2GG (4) |
Prophecy (Rare) |
| You can't untap more than one land during your untap phase. |
| Creature - Boar 2/1 |
1G (2) |
Prophecy (Common) |
| Trample |
| Creature - Spider 1/4 |
2G (3) |
Prophecy (Common) |
| Rib Cage Spider may block as though it had flying. |
| Enchantment |
1G (2) |
Prophecy (Uncommon) |
| Mercenaries don't untap during their controllers' untap steps. |
| Creature - Beast 3/3 |
2G (3) |
Prophecy (Common) |
| When Silt Crawler comes into play, tap all lands you control. |
| Instant |
3G (4) |
Prophecy (Uncommon) |
You may discard a forest from your hand instead of paying Snag's mana cost. Prevent all combat damage that would be dealt by unblocked creatures this turn. |
- You may discard a non-basic land that "counts as" or "is" a forest. [DeLaney 2000/05/29]
| Creature - Spider 3/5 |
3GG (5) |
Prophecy (Uncommon) |
Spitting Spider may block as though it had flying. Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying. |
| Creature - Frog 1/1 |
G (1) |
Prophecy (Common) |
| Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn. |
| Creature - Druid 2/2 |
2GG (4) |
Prophecy (Rare) |
{1}{G}, Sacrifice a land: Put two 1/1 green Squirrel creature tokens into play. {1}{G}, Sacrifice a land: All Squirrels get +1/+1 until end of turn. |
- Only affects Squirrels in play when the ability resolves. [DeLaney 2000/05/29]
- Note - Also see Token Creatures, Rule 216.
- Note - This card was creature type "Druid" until Oracle 2007/10/01, when it became "Human Druid".
| Creature - Beast 4/4 |
3GG (5) |
Prophecy (Common) |
| Whenever Thresher Beast becomes blocked, defending player sacrifices a land. |
| Sorcery |
XG (1) |
Prophecy (Common) |
| Put a +1/+1 counter on each of X target creatures. |
- It means X different creatures. You can't give more than one +1/+1 counter to a creature with this spell. [DeLaney 2000/05/29]
- Note - Also see X Costs, Rule G24.1.
| Enchant Land |
2G (3) |
Prophecy (Uncommon) |
| Enchanted land has "{T}: Target creature gets +1/+1 until end of turn." |
| Creature - Elephant 4/3 |
4G (5) |
Prophecy (Common) |
Trample {3}: Vintara Elephant loses trample until end of turn. Any player may play this ability. |
| Creature - Turtle 2/2 |
GG (2) |
Prophecy (Uncommon) |
| Vintara Snapper can't be the target of spells or abilities as long as you control no untapped lands. |
| Instant |
8G (9) |
Prophecy (Rare) |
| Creatures you control get +7/+7 until end of turn. |
- Only affects creatures you control when the spell resolves. [DeLaney 2000/05/29]
| Instant |
1G (2) |
Prophecy (Common) |
| Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}. |
- Each player gets the option to pay when the spell resolves. [Prophecy FAQ 2000/05/25]
| Sorcery |
2G (3) |
Prophecy (Uncommon) |
| Wing Storm deals X damage to each player, where X is twice the number of creatures with flying that player controls. |
| Artifact |
3 (3) |
Prophecy (Uncommon) |
| {0}: Tap all lands you control. Chimeric Idol becomes a 3/3 artifact creature until end of turn. |
- Your lands are tapped as part of the effect, not part of the cost. [D'Angelo 2000/06/19]
- Note - This card had no creature type when animated until Oracle 2007/10/01, when it became "Turtle".
| Artifact Creature - Angel 2/2 |
5 (5) |
Prophecy (Rare) |
Flying {T}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel. |
- X can be zero. [D'Angelo 2000/06/19]
| Artifact Creature - Golem 4/4 |
4 (4) |
Prophecy (Uncommon) |
| Hollow Warrior can't attack or block unless you tap an untapped creature you control. (This cost is paid as attackers or blockers are declared.) |
- The cost is paid when declaring attackers or blockers. [D'Angelo 2007/02/04]
- This card cannot tap itself to allow itself to attack or block. You have to tap a different creature which is not being declared as an attacker or blocker. [DeLaney 2000/05/29]
- Note - This card was creature type "Golem" until Oracle 2007/10/01, when it became "Golem Warrior".
| Artifact Creature 0/3 |
5 (5) |
Prophecy (Rare) |
Trample Keldon Battlewagon can't block. When Keldon Battlewagon attacks, sacrifice it at end of combat. Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the tapped creature's power. |
| Artifact |
6 (6) |
Prophecy (Rare) |
| At the end of your turn, if you control no untapped lands, draw a card. |
- The "if" condition is tested before putting any triggers on the stack, and it is tested again on resolution. If you have a Troublesome Spirit which taps all your lands during the end of turn step, it will do this after the if condition failed, and it won't back up time and put this trigger onto the stack. [Prophecy FAQ 2000/05/25]
| Artifact |
4 (4) |
Prophecy (Uncommon) |
| At the end of your turn, if you control no untapped lands, you gain 2 life. |
- The "if" condition is tested before putting any triggers on the stack, and it is tested again on resolution. If you have a Troublesome Spirit which taps all your lands during the end of turn step, it will do this after the if condition failed, and it won't back up time and put this trigger onto the stack. [Prophecy FAQ 2000/05/25]
| Land |
|
Prophecy (Uncommon) |
| {T}: Add one mana of any color to your mana pool unless any player pays {1}. |
- Each player (starting with the current player and going in turn order) gets the option to pay when this ability resolves. [Prophecy FAQ 2000/05/25]
- If a player pays {1}, Rhystic Cave does not produce any mana, but is still considered to have been tapped for mana. Things which trigger of the land being tapped for mana (such as Mana Flare) will trigger, but things which try to replace mana production (such as Ritual of Subdual) will have nothing to replace. [DeLaney 2000/09/08]
| Land |
|
Prophecy (Rare) |
Wintermoon Mesa comes into play tapped. {T}: Add one colorless mana to your mana pool. {2}, {T}, Sacrifice Wintermoon Messa: Tap two target lands. |
|