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Planeshift

 Weltenwechsel  Planeshift  Congiunzione  Transmigración  Conjunção

→ Checklist → Cards

1. Aura Blast

Instant 1W (2) Planeshift (Common)
Destroy target enchantment. Draw a card.
  • You don't draw a card if this spell is countered. This can happen if the target is illegal on resolution. [Planeshift FAQ 2001/01/26]
  • You still draw a card if the enchantment regenerates. [Planeshift FAQ 2001/01/26]

2. Aurora Griffin

Creature - Griffin 2/2 3W (4) Planeshift (Common)
Flying {W}: Target permanent becomes white until end of turn.

3. Disciple of Kangee

Creature - Wizard 2/2 2W (3) Planeshift (Common)
{U}, {T}: Target creature gains flying and becomes blue until end of turn.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

4. Dominaria's Judgment

Instant 2W (3) Planeshift (Rare)
Until end of turn, creatures you control gain protection from white if you control a plains, from blue if you control an island, from black if you control a swamp, from red if you control a mountain, and from green if you control a forest.

5. Guard Dogs

Creature - Hound 2/2 3W (4) Planeshift (Uncommon)
{2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.
  • You choose the target on announcement and choose the permanent which is compared for color on resolution. [Planeshift FAQ 2001/01/26]
  • You only check colors on resolution and not later when the damage prevention actually is applied. [Planeshift FAQ 2001/01/26]

6. Heroic Defiance

Enchant Creature 1W (2) Planeshift (Common)
Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.

7. Hobble

Enchant Creature 2W (3) Planeshift (Common)
When Hobble comes into play, draw a card. Enchanted creature can't attack. Enchanted creature can't block if it's black.

8. Honorable Scout

Creature - Soldier 1/1 W (1) Planeshift (Common)
When Honorable Scout comes into play, you gain 2 life for each black and/or red creature target opponent controls.
  • If a creature is both black and red, you gain 2 life, not 4. [Planeshift FAQ 2001/01/26]
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier Scout".

9. Lashknife Barrier

Enchantment 2W (3) Planeshift (Uncommon)
When Lashknife Barrier comes into play, draw a card. If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.

10. March of Souls

Sorcery 4W (5) Planeshift (Rare)
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature token with flying into play.

11. Orim's Chant

Instant W (1) Planeshift (Rare)
Kicker - {W} (You may pay an additional {W} as you play this spell.) Target player can't play spells this turn. If you paid the kicker cost, creatures can't attack this turn.
  • This spell does nothing to spells that have already been announced prior to it resolving or to creatures which are already attacking. [Planeshift FAQ 2001/01/26] In other words, this spell does not counter another spell and does not remove attacking creatures from an attack. [D'Angelo 2001/02/18]
  • The player may announce spells in response to this spell. This spell does not have any effect until it resolves. [D'Angelo 2001/03/12]
  • This spell does not affect the abilities of permanents. It only affects spells. [DeLaney 2001/02/12]
  • This spell makes it so the player cannot declare any creatures as attackers this turn. [Barclay 2001/04/05] The card's wording may be updated in the near future to make this clear. Other cards may receive a similar ruling. [D'Angelo 2001/04/16]
  • Note - Also see Kicker, Rule 502.21.

12. Planeswalker's Mirth

Enchantment 2W (3) Planeshift (Rare)
{3}{W}: Target opponent reveals a card at random from his or her hand. You gain life equal to that card's converted mana cost.

13. Pollen Remedy

Instant W (1) Planeshift (Common)
Kicker - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell.) Prevent the next 3 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. If you paid the kicker cost, prevent the next 6 damage this way instead.

14. Samite Elder

Creature - Cleric 1/2 2W (3) Planeshift (Rare)
{T}: Creatures you control gain protection from the color(s) of target permanent you control until end of turn.
  • The color is determined on resolution. [Planeshift FAQ 2001/01/26]
  • If the color of that permanent changes after the ability takes effect, the color of protection that was granted does not change. [Planeshift FAQ 2001/01/26]
  • Note - Also see Protection, Rule 502.7.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

15. Samite Pilgrim

Creature - Cleric 1/1 1W (2) Planeshift (Common)
{T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

16. Sunscape Battlemage

Creature - Wizard 2/2 2W (3) Planeshift (Uncommon)
Kicker {1}{G} and/or {2}{U}. When Sunscape Battlemage comes into play, if you paid the {1}{G} kicker cost, destroy target creature with flying. When Sunscape Battlemage comes into play, if you paid the {2}{U} kicker cost, draw two cards.

17. Sunscape Familiar

Creature - Wall 0/3 1W (2) Planeshift (Common)
(Walls can't attack.) Green spells and blue spells you play cost 1 less to play.

18. Surprise Deployment

Instant 3W (4) Planeshift (Uncommon)
Play Surprise Deployment only during combat. Put a nonwhite creature card from your hand into play. At the end of turn, return that creature to your hand. (Return it only if it's in play.)

19. Voice of All

Creature - Angel 2/2 2WW (4) Planeshift (Uncommon)
Flying. As Voice of All comes into play, choose a color. Voice of All has protection from the chosen color.

20. Allied Strategies

Sorcery 4U (5) Planeshift (Uncommon)
Target player draws a card for each basic land type among lands he or she controls.
  • You draw one card per basic land type, not for each basic land. This makes it a maximum of 5 cards. [Planeshift FAQ 2001/01/26]

21. Arctic Merfolk

Creature - Merfolk 1/1 1U (2) Planeshift (Common)
Kicker - Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you play this spell.) If you paid the kicker cost, Arctic Merfolk comes into play with +1/+1 counter on it.

22. Confound

Instant 1U (2) Planeshift (Common)
Counter target spell that targets one or more creatures. Draw a card.
  • Confound is countered on resolution if the targeted spell has been countered or does not still target one or more permanents that are still creatures and are still in play. [Rules Team 2001/05/01] Confound is different from other such spells in that it actually specifies that the spell must target a creature, not just be able to target a creature or that the spell has a certain number of targets. [Barclay 2002/02/04]

23. Dralnu's Pet

Creature - Shapeshifter 2/2 1UU (3) Planeshift (Rare)
Kicker - 2B, discard a creature card. (You may pay {2}{B} and discard a creature card from your hand in addition to any other costs as you play this spell.) If you paid the kicker cost, Dralnu's Pet has flying and comes into play with X +1/+1 counters on it, where X is the discarded card's converted mana cost.

24. Ertai's Trickery

Instant U (1) Planeshift (Uncommon)
Counter target spell if a kicker cost was paid for it.
  • It can target a spell which does not have a kicker cost or one which does but the kicker was not paid. In these cases, the spell does nothing. [Planeshift FAQ 2001/01/26]

25. Escape Routes

Enchantment 2U (3) Planeshift (Common)
{2}{U}: Return target white or black creature you control to its owner's hand.

26. Gainsay

Instant 1U (2) Planeshift (Uncommon)
Counter target blue spell.

27. Hunting Drake

Creature - Drake 2/2 4U (5) Planeshift (Common)
Flying When Hunting Drake comes into play, put target red or green creature on top of its owner's library.
  • If the target changes color from red to green or green to red between announcement and resolution, the ability still works. [Planeshift FAQ 2001/01/26]

28. Planar Overlay

Sorcery 2U (3) Planeshift (Rare)
Each player chooses a land he or she controls of each basic land type. Return those lands to their owners' hands.
  • If you have a land which counts as multiple land types, you can choose that land as each of those types. For example, a Tundra could be chosen as your Plains and as your Island land types. [Planeshift 2001/01/26]

29. Planeswalker's Mischief

Enchantment 2U (3) Planeshift (Rare)
{3}{U}: Target opponent reveals a card at random from his or her hand. If it's an instant or sorcery card, remove it from the game. As long as it remains removed from the game, you may play it as though it were in your hand without paying its mana cost. If it has X in the mana cost, X is 0. At end of turn, if you haven't played it, return it to owner's hand. Play this ability only any time you could play a sorcery.
  • If the opponent has no cards in hand, then the ability does nothing. [Planeshift FAQ 2001/01/26]
  • If a card says that X cannot be zero (as with Ertai's Meddling), then you cannot play the card using Planeswalker's Mischief. [Jackson 2001/03/20]
  • When played, the card goes to its owner's graveyard after it resolves. [D'Angelo 2001/03/12]
  • If Planeswalker's Mischief leaves play, any cards it removed from the game are still under the effect of the ability and can be played (and if they are not played, they are returned to the owner's hand). [D'Angelo 2001/03/12]

30. Rushing River

Instant 2U (3) Planeshift (Common)
Kicker - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell.) Return target nonland permanent to its owner's hand. If you paid the kicker cost, return another target nonland permanent to its owner's hand.
  • You choose a second target only if you choose to pay the kicker cost. [Planeshift FAQ 2001/01/26]
  • You can sacrifice a tapped land. [Planeshift FAQ 2001/01/26]
  • Note - Also see Kicker, Rule 502.21.

31. Sea Snidd

Creature - Beast 3/3 4U (5) Planeshift (Common)
{T}: Target land's type becomes the basic land type of your choice until end of turn.
  • Note - Also see Rule 212.1c for changing a land's type.

32. Shifting Sky

Enchantment 2U (3) Planeshift (Uncommon)
As Shifting Sky comes into play, choose a color. All nonland permanents are the chosen color.

33. Sisay's Ingenuity

Enchant Creature U (1) Planeshift (Common)
When Sisay's Ingenuity comes into play, draw a card. Enchanted creature has "2U: Target creature becomes the color of your choice until end of turn."

34. Sleeping Potion

Enchant Creature 1U (2) Planeshift (Common)
When Sleeping Potion comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.

35. Stormscape Battlemage

Creature - Wizard 2/2 2U (3) Planeshift (Uncommon)
Kicker {W} and/or {2}{B}. When Stormscape Battlemage comes into play, if you paid the {W} kicker cost, you gain 3 life. When Stormscape Battlemage comes into play, if you paid the {2}{B} kicker cost, destroy target nonblack creature. That creature can't be regenerated.

36. Stormscape Familiar

Creature - Bird 1/1 1U (2) Planeshift (Common)
Flying White spells and black spells you play cost 1 less to play.
  • If a spell is both white and black, you pay {1} less, not {2} less. [Planeshift FAQ 2001/01/26]
  • If this card is sacrificed to pay part of a spell's cost, the cost reduction still applies. [Jordan 2001/02/12]
  • See Helm of Awakening for rulings.

37. Sunken Hope

Enchantment 3UU (5) Planeshift (Rare)
At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand.

38. Waterspout Elemental

Creature - Elemental 3/4 3UU (5) Planeshift (Rare)
Kicker - {U} (You may pay an additional {U} as you play this spell.) Flying When Waterspout Elemental comes into play, if you paid the kicker cost, return all other creatures to their owners' hands and you skip your next turn.

39. Bog Down

Sorcery 2B (3) Planeshift (Common)
Kicker - Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you play this spell.) Target player discards two cards from his or her hand. If you paid the kicker cost, that player discards three cards from his or her hand instead.

40. Dark Suspicions

Enchantment 2BB (4) Planeshift (Rare)
At the beginning of each opponent's upkeep, that player loses 1 life for each card in his or her hand more than you have in your hand.

41. Death Bomb

Instant 3B (4) Planeshift (Common)
As an additional cost to play Death Bomb, sacrifice a creature. Destroy target nonblack creature. It can' t be regenerated. Its controller loses 2 life.

42. Diabolic Intent

Sorcery 1B (2) Planeshift (Rare)
As an additional cost to play Diabolic Intent, sacrifice a creature. Search your library for a card and put that card into your hand. Then shuffle your library.
  • You must choose a card if there are any in your library. [Planeshift FAQ 2001/01/26]

43. Exotic Disease

Sorcery 4B (5) Planeshift (Uncommon)
Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.

44. Lord of the Undead

Creature - Lord 2/2 1BB (3) Planeshift (Rare)
All Zombies get +1/+1. {1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
  • This card does not give itself the bonus because it only affects other zombies. [D'Angelo 2005/11/01]
  • Note - This card was of creature type "Lord" and not "Zombie Lord" until Ninth Edition and Oracle 2005/08/01. It was changed to just "Zombie" with Tenth Edition and Oracle 2007/07/13.

45. Maggot Carrier

Creature - Zombie 1/1 B (1) Planeshift (Common)
When Maggot Carrier comes into play, each player loses 1 life.

46. Morgue Toad

Creature - Toad 2/2 2B (3) Planeshift (Common)
Sacrifice Morgue Toad: Add {U}{R} to your mana pool.
  • Note - This card was creature type "Toad" until Oracle 2007/10/01, when it became "Frog".

47. Nightscape Battlemage

Creature - Wizard 2/2 2B (3) Planeshift (Uncommon)
Kicker {2}{U} and/or {2}{R}. When Nightscape Battlemage comes into play, if you paid the {2}{U} kicker cost, return up to two target nonblack creatures to their owners' hands. When Nightscape Battlemage comes into play, if you paid the {2}{R} kicker cost, destroy target land.

48. Nightscape Familiar

Creature - Zombie 1/1 1B (2) Planeshift (Common)
Blue spells and red spells you play cost 1 less to play. {1}{B}: Regenerate Nightscape Familiar.
  • If a spell is both blue and red, you pay {1} less, not {2} less. [Planeshift FAQ 2001/01/26]
  • If this card is sacrificed to pay part of a spell's cost, the cost reduction still applies. [Jordan 2001/02/12]
  • See Helm of Awakening for rulings.

49. Noxious Vapors

Sorcery 1BB (3) Planeshift (Uncommon)
Each player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards from it.

50. Phyrexian Bloodstock

Creature - Zombie 3/3 4B (5) Planeshift (Common)
When Phyrexian Bloodstock leaves play, destroy target white creature. It can't be regenerated.

51. Phyrexian Scuta

Creature - Zombie 3/3 3B (4) Planeshift (Rare)
Kicker - Pay 3 life. (You may pay 3 life in addition to any other costs as you play this spell.) If you paid the kicker cost, Phyrexian Scuta comes into play with two +1/+1 counters on it.

52. Planeswalker's Scorn

Enchantment 2B (3) Planeshift (Rare)
{3}{B}: Target opponent reveals a card at random from his or her hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. Play this ability only any time you could play a sorcery.

53. Shriek of Dread

Instant 1B (2) Planeshift (Common)
Target creature can't be blocked this turn except by artifact creatures and/or black creatures.

54. Sinister Strength

Enchant Creature 1B (2) Planeshift (Common)
Enchanted Creature gets +3/+1 and is black.

55. Slay

Instant 2B (3) Planeshift (Uncommon)
Destroy target green creature. It can't be regenerated. Draw a card.
  • You don't draw a card if this spell is countered. [Planeshift 2001/01/26]

56. Volcano Imp

Creature - Imp 2/2 3B (4) Planeshift (Common)
Flying {1}{R}: Volcano Imp gains first strike until end of turn.

57. Warped Devotion

Enchantment 2B (3) Planeshift (Uncommon)
Whenever a permanent is returned to a player's hand, that player discards a card from his or her hand.
  • This card can trigger on itself being returned to a player's hand. [D'Angelo 2002/10/15]

58. Caldera Kavu

Creature - Kavu 2/2 2R (3) Planeshift (Common)
{1}{B}: Caldera Kavu gets +1/+1 until end of turn. {G}: Caldera Kavu becomes the color of your choice until end of turn.
  • You choose a color on resolution. [Planeshift FAQ 2001/01/26]

59. Deadapult

Enchantment 2R (3) Planeshift (Rare)
{R}, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player.

60. Flametongue Kavu

Creature - Kavu 4/2 3R (4) Planeshift (Uncommon)
When Flametongue Kavu comes into play, it deals 4 damage to target creature.
  • If it comes into play as the only targetable creature in play, it must target itself. [Planeshift FAQ 2001/01/26]

61. Goblin Game

Sorcery 5RR (7) Planeshift (Rare)
Each player hides at least one object, then all players reveal them simultaneously. Each player loses life equal to the number of objects he or she revealed. The player who revealed the fewest objects then loses half his or her life, rounded up. If two or more players are tied for fewest, each loses half of his or her life, rounded up.
  • When it comes to choice of items, use common sense. Items should be small enough to hide but large enough to count. Make it clear what kind of object you are hiding beforehand. For example, one player may choose coins and the other may choose dice. If you cannot find something convenient to hide, write numbers on a piece of paper and reveal the numbers. Make sure the numbers are unambiguous (for example, underline a 6 or 9 so it can't be misread). [Dommermuth 2001/01/25]

62. Implode

Sorcery 4R (5) Planeshift (Uncommon)
Destroy target land. Draw a card.

63. Insolence

Enchant Creature 2R (3) Planeshift (Common)
Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller.
  • It does not trigger immediately when played onto an already tapped creature. [Planeshift FAQ 2001/01/26]
  • The damaging ability triggers no matter how the creature becomes tapped. For example, using Twiddle. [D'Angelo 2001/05/11]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

64. Kavu Recluse

Creature - Kavu 2/2 2R (3) Planeshift (Common)
{T}: Target land becomes a forest until end of turn.

65. Keldon Mantle

Enchant Creature 1R (2) Planeshift (Common)
{B}: Regenerate enchanted creature. {R}: Enchanted creature gets +1/+0 until end of turn. {G}: Enchanted creature gains trample until end of turn.

66. Magma Burst

Instant 3R (4) Planeshift (Common)
Kicker - Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you play this spell.) Magma Burst deals 3 damage to target creature or player. If you paid the kicker cost, Magma Burst deals 3 damage to another target creature or player.
  • You choose a second target only if you choose to pay the Kicker cost. [Planeshift FAQ 2001/01/26]
  • The second target must be different from the first one. [D'Angelo 2001/07/22]
  • Note - Also see Kicker, Rule 502.21.

67. Mire Kavu

Creature - Kavu 3/2 3R (4) Planeshift (Common)
Mire Kavu gets +1/+1 as long as you control a swamp.

68. Mogg Jailer

Creature - Goblin 2/2 1R (2) Planeshift (Uncommon)
Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less.

69. Mogg Sentry

Creature - Goblin 1/1 R (1) Planeshift (Rare)
Whenever an opponent plays a spell, Mogg Sentry gets +2/+2 until end of turn.
  • Note - This card was of creature type "Goblin" and not "Goblin Warrior" until Ninth Edition and Oracle 2005/08/01.

70. Planeswalker's Fury

Enchantment 2R (3) Planeshift (Rare)
{3}{R}: Target opponent reveals a card at random from his or her hand. Planeswalker's Fury deals damage equal to that card's converted mana cost to that player. Play this ability only any time you could play a sorcery.
  • If the opponent has no cards in hand, then no damage is dealt. [Planeshift FAQ 2001/01/26]

71. Singe

Instant R (1) Planeshift (Common)
Singe deals 1 damage to target creature. That creature becomes black until end of turn.

72. Slingshot Goblin

Creature - Goblin 2/2 2R (3) Planeshift (Common)
{R}, {T}: Slingshot Goblin deals 2 damage to target blue creature.

73. Strafe

Sorcery R (1) Planeshift (Uncommon)
Strafe deals 3 damage to target nonred creature.

74. Tahngarth, Talruum Hero

Creature - Minotaur Legend 4/4 3RR (5) Planeshift (Rare)
Attacking doesn't cause Tahngarth, Talruum Hero to tap. {1}{R}, {T}: Tahngarth deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.
  • Note - The foil version of the card is available with the normal art and a version is also available with alternate art. There is a star next to the collector's number on the alternate version.
  • Note - Also see Legendary, Rule G12.9.
  • Note - Also see Vigilance, Rule 502.14.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became "Minotaur". Then with Oracle 2007/10/01 it became "Minotaur Warrior".

75. Thunderscape Battlemage

Creature - Wizard 2/2 2R (3) Planeshift (Uncommon)
Kicker {1}{B} and/or {G}. When Thunderscape Battlemage comes into play, if you paid the {1}{B} kicker cost, target player discards two cards from his or her hand. When Thunderscape Battlemage comes into play, if you paid the {G} kicker cost, destroy target enchantment.

76. Thunderscape Familiar

Creature - Kavu 1/1 1R (2) Planeshift (Common)
First Strike Black spells and green spells you play cost 1 less to play.
  • If a spell is both black and green, you pay {1} less, not {2} less. [Planeshift FAQ 2001/01/26]
  • If this card is sacrificed to pay part of a spell's cost, the cost reduction still applies. [Jordan 2001/02/12]
  • See Helm of Awakening for rulings.
  • Note - Also see First Strike, Rule 502.2.

77. Alpha Kavu

Creature - Kavu 2/2 2G (3) Planeshift (Uncommon)
{1}{G}: Target Kavu gets -1/+1 until end of turn.

78. Amphibious Kavu

Creature - Kavu 2/2 2G (3) Planeshift (Common)
Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.
  • The ability may only trigger once per combat. [Planeshift FAQ 2001/01/26]

79. Falling Timber

Instant 2G (3) Planeshift (Common)
Kicker - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell.) Prevent all combat damage target creature would deal this turn. If you paid the kicker cost, prevent all combat damage another target creature would deal this turn.

80. Gaea's Herald

Creature - Elf 1/1 1G (2) Planeshift (Rare)
Creature spells can't be countered by spells or abilities.
  • The ability applies to your opponent's spells as well as your own. [Planeshift 2001/01/26]

81. Gaea's Might

Instant G (1) Planeshift (Common)
Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

82. Magnigoth Treefolk

Creature - Treefolk 2/6 4G (5) Planeshift (Rare)
For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. (It's unblockable as long as defending player controls a land of that type.)

83. Mirrorwood Treefolk

Creature - Treefolk 2/4 3G (4) Planeshift (Uncommon)
{2}{R}{W}: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to target creature or player instead.
  • If the target creature is not in play (or is not a creature) at the time the damage would be redirected, then the damage goes on this card. [Planeshift FAQ 2001/01/26]
  • The ability applies to the next time damage is dealt. Normally this means damage from one source at one time, but during combat it is possible for multiple sources to damage the Treefolk at one time, in which case damage from all of those sources is redirected. [DeLaney 2001/02/05]

84. Multani's Harmony

Enchant Creature G (1) Planeshift (Uncommon)
Enchanted creature has "{T}: Add one mana of any color to your mana pool."

85. Nemata, Grove Guardian

Creature - Treefolk Legend 4/5 4GG (6) Planeshift (Rare)
{2}{G}: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: All Saprolings get +1/+1 until end of turn.

86. Planeswalker's Favor

Enchantment 2G (3) Planeshift (Rare)
{3}{G}: Target opponent reveals a card at random from his or her hand. Target creature gets +X/+X until end of turn, where X is the revealed card's converted mana cost.

87. Primal Growth

Sorcery 2G (3) Planeshift (Common)
Kicker - Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you play this spell.) Search your library for a basic land card, put that card into play, then shuffle your library. If you paid the kicker cost, instead search your library for two basic land cards, put them into play, then shuffle your library.
  • You may choose not to find any basic lands when you search. [Planeshift 2001/01/26]
  • You do not have to find a basic land card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Note - Also see Kicker, Rule 502.21.

88. Pygmy Kavu

Creature - Kavu 1/2 3G (4) Planeshift (Common)
When Pygmy Kavu comes into play, draw a card for each black creature your opponents control.

89. Quirion Dryad

Creature - Dryad 1/1 1G (2) Planeshift (Rare)
Whenever you play a white, blue, black, or red spell, put a +1/+1 counter on Quiron Dryad.
  • The ability will trigger only once if a spell has multiple colors. [Planeshift FAQ 2001/01/26]

90. Quirion Explorer

Creature - Elf 1/1 1G (2) Planeshift (Common)
{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
  • If the opponent only has lands that produce colorless or no mana, this card's ability cannot be played. [Planeshift FAQ 2001/01/26] [Jordan 2001/02/12]
  • Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Druid Scout".

91. Root Greevil

Creature - Beast 2/3 3G (4) Planeshift (Common)
{2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice.

92. Skyshroud Blessing

Instant 1G (2) Planeshift (Uncommon)
Lands can't be the targets of spells or abilities this turn. Draw a card.

93. Stone Kavu

Creature - Kavu 3/3 4G (5) Planeshift (Common)
{R}: Stone Kavu gets +1/+0 until end of turn. {W}: Stone Kavu gets +0/+1 until end of turn.

94. Thornscape Battlemage

Creature - Wizard 2/2 2G (3) Planeshift (Uncommon)
Kicker {R} and/or {W}. When Thornscape Battlemage comes into play, if you paid the {R} kicker cost, Thornscape Battlemage deals 2 damage to target creature or player. When Thornscape Battlemage comes into play, if you paid the {W} kicker cost, destroy target artifact.

95. Thornscape Familiar

Creature - Insect 2/1 1G (2) Planeshift (Common)
Red spells and white spells you play cost 1 less to play.
  • If a spell is both red and white, you pay {1} less, not {2} less. [Planeshift FAQ 2001/01/26]
  • If this card is sacrificed to pay part of a spell's cost, the cost reduction still applies. [Jordan 2001/02/12]
  • See Helm of Awakening for rulings.

96. Ancient Spider

Creature - Spider 2/5 2WG (4) Planeshift (Rare)
First Strike Ancient Spider may block as though it had flying.

97. Cavern Harpy

Creature - Beast 2/1 UB (2) Planeshift (Common)
Flying When Cavern Harpy comes into play, return a blue or black creature you control to its owner's hand. Pay 1 life: Return Cavern Harpy to its owner's hand.
  • You choose the creature to return on resolution of the triggered ability. This is not targeted. [D'Angelo 2001/04/16]
  • Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Harpy Beast".

98. Cloud Cover

Enchantment 2WU (4) Planeshift (Rare)
Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.

99. Crosis's Charm

Instant UBR (3) Planeshift (Uncommon)
Choose one - Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact.

100. Darigaaz's Charm

Instant BRG (3) Planeshift (Uncommon)
Choose one - Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn.

101. Daring Leap

Instant 1WU (3) Planeshift (Common)
Target creature gets +1/+1 and gains flying and first strike until end of turn.
  • If used after a blocker is assigned your creature is still blocked. [Planeshift FAQ 2001/01/26]
  • If used after the first strike damage assignment step, the creature will still deal damage during the non-first strike damage step. [Jordan 2001/02/12]
  • Note - Also see First Strike, Rule 502.2.

102. Destructive Flow

Enchantment BRG (3) Planeshift (Rare)
At the beginning of each player's upkeep, that player sacrifices a nonbasic land.

103. Doomsday Specter

Creature - Specter 2/3 2UB (4) Planeshift (Rare)
Flying. When Doomsday Specter comes into play, return a blue or black creature you control to its owner's hand. Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.
  • You choose the creature to return on resolution of the triggered ability. This is not targeted. [D'Angelo 2001/04/16]

104. Dralnu's Crusade

Enchantment 1BR (3) Planeshift (Rare)
All goblins get +1/+1, are black, and are zombies in addition to their creature type.
  • The Goblins are both Goblins and Zombies and they are black (they lose their previous color(s)). [Planeshift FAQ 2001/01/26]
  • Only affects Goblins which are in play. Ones in your graveyard, library, etc. are not changed to be black or to be Zombies. [D'Angelo 2001/02/10]

105. Dromar's Charm

Instant WUB (3) Planeshift (Uncommon)
Choose one - You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn.

106. Eladamri's Call

Instant WG (2) Planeshift (Rare)
Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
  • You do not have to find a creature card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]

107. Ertai, the Corrupted

Creature - Wizard Legend 3/4 2WUB (5) Planeshift (Rare)
{U}, {T}, Sacrifice a creature or enchantment: Counter target spell.
  • This card can be in play at the same time as Ertai, Wizard Adept. The cards have different names. [Planeshift FAQ 2001/01/26]
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became "Wizard". Then with Oracle 2007/10/01 it became "Human Mutant Wizard".
  • Note - The foil version of the card is available with the normal art and a version is also available with alternate art. There is a star next to the collector's number on the alternate version.

108. Fleetfoot Panther

Creature - Cat 3/4 1WG (3) Planeshift (Uncommon)
You may play Fleetfoot Panther any time you could play an instant. When Fleetfoot Panther comes into play, return a green or white creature you control to its owner's hand.
  • You choose the creature to return on resolution of the triggered ability. This is not targeted. [D'Angelo 2001/04/16]
  • Note - Also see Flash, Rule 502.57.

109. Gerrard's Command

Instant WG (2) Planeshift (Common)
Untap target creature. It gets +3/+3 until end of turn.
  • This can target a creature which is already untapped. [Planeshift FAQ 2001/01/26]

110. Horned Kavu

Creature - Kavu 3/4 RG (2) Planeshift (Common)
When Horned Kavu comes into play, return a red or green creature you control to its owner's hand.
  • You choose the creature to return on resolution of the triggered ability. This is not targeted. [D'Angelo 2001/04/16]

111. Hull Breach

Sorcery RG (2) Planeshift (Common)
Choose one - Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment.

112. Keldon Twilight

Enchantment 1BR (3) Planeshift (Rare)
At the end of each player's turn, if no creatures attacked that turn, that player sacrifices a creature he or she controlled since the beginning of the turn.

113. Lava Zombie

Creature - Zombie 4/3 1BR (3) Planeshift (Common)
When Lava Zombie comes into play, return a black or red creature you control to its owner's hand. {2}: Lava Zombie gets +1/+0 until end of turn.
  • You choose the creature to return on resolution of the triggered ability. This is not targeted. [D'Angelo 2001/04/16]

114. Malicious Advice

Instant XUB (2) Planeshift (Common)
Tap X artifacts, creatures, and/or lands. You lose X life.

115. Marsh Crocodile

Creature - Crocodile 4/4 2UB (4) Planeshift (Uncommon)
When Marsh Crocodile comes into play, return a blue or black creature you control to its owner's hand. When Marsh Crocodile comes into play, each player discards a card from his or her hand.
  • Both triggered abilities trigger at the same time so you can decide which order they go on the stack. If you have no cards in hand, choose the order where you discard before getting the creature. [Planeshift FAQ 2001/01/26]
  • This card can return itself to your hand. [Planeshift FAQ 2001/01/26]
  • You choose the creature to return on resolution of the triggered ability. This is not targeted. [D'Angelo 2001/04/16]

116. Meddling Mage

Creature - Wizard 2/2 WU (2) Planeshift (Rare)
As Meddling Mage comes into play, name a nonland card. The named card can't be played.
  • You name a card during the resolution of this spell, at the same time it is being put into play. Once you name the card, there is no chance for any player to respond to this choice before the "can't be played" effect takes hold. [Planeshift FAQ 2001/01/26]
  • The named card can be put into play by a spell or ability, it just cannot be played normally. [Planeshift FAQ 2001/01/26]
  • The effect lasts as long as this card is in play. [DeLaney 2001/02/12]
  • The effect of this card does not affect cards being played face down. [Onslaught FAQ 2002/09/24]
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".
  • Note - This card was designed by Chris Pikula after winning the 2000 tournament in Sydney.

117. Natural Emergence

Enchantment 2RG (4) Planeshift (Rare)
When Natural Emergence comes into play, return a red or green enchantment you control to its owner's hand. Lands you control are 2/2 creatures with first strike. They're still lands.

118. Phyrexian Tyranny

Enchantment UBR (3) Planeshift (Rare)
Whenever a player draws a card, that player loses 2 life unless he or she pays 2.
  • If more than one card is drawn at a time, this triggers for each card drawn. [Planeshift FAQ 2001/01/26]

119. Questing Phelddagrif

Creature - Phelddagrif 4/4 1WUG (4) Planeshift (Rare)
{G}: Questing Phelddagrif get +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token into play. {W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life. {U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.

120. Radiant Kavu

Creature - Kavu 3/3 WRG (3) Planeshift (Rare)
{R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn.

121. Razing Snidd

Creature - Beast 3/3 4BR (6) Planeshift (Uncommon)
When Razing Snidd comes into play, return a black or red creature you control to its owner's hand. When Razing Snidd comes into play, each player sacrifices a land.
  • It probably won't matter much, but you choose the order in which the two triggered abilities are placed on the stack. [Planeshift FAQ 2001/01/26]
  • You choose the creature to return on resolution of the triggered ability. This is not targeted. [D'Angelo 2001/04/16]

122. Rith's Charm

Instant WRG (3) Planeshift (Uncommon)
Choose one - Destroy target nonbasic land; or put three 1/1 green Saproling creature tokens into play; or prevent all damage a source of your choice would deal this turn.

123. Sawtooth Loon

Creature - Bird 2/2 2WU (4) Planeshift (Uncommon)
Flying When Sawtooth Loon comes into play, return a white or blue creature you control to its owner's hand. When Sawtooth Loon comes into play, draw two cards, then put two cards from your hand on the bottom of your library.
  • Both triggered abilities trigger at the same time so you can decide which order they go on the stack. If you have no cards in hand, you would likely choose the order where you draw and put on the graveyard before unsummoning the creature that is in play. [Planeshift FAQ 2001/01/26]
  • You choose the creature to return on resolution of the triggered ability. This is not targeted. [D'Angelo 2001/04/16]

124. Shivan Wurm

Creature - Wurm 7/7 3RG (5) Planeshift (Rare)
Trample When Shivan Wurm comes into play, return a red or green creature you control to its owner's hand.
  • You choose the creature to return on resolution of the triggered ability. This is not targeted. [D'Angelo 2001/04/16]
  • Note - Also see Trample, Rule 502.9.

125. Silver Drake

Creature - Drake 3/3 1WU (3) Planeshift (Common)
Flying.
When Silver Drake comes into play, return a white or blue creature you control to its owner's hand.
  • You choose the creature to return on resolution of the triggered ability. This is not targeted. [D'Angelo 2001/04/16]

126. Sparkcaster

Creature - Kavu 5/3 2RG (4) Planeshift (Uncommon)
When Sparkcaster comes into play, return a red or green creature you control to its owner's hand. When Sparkcaster comes into play, it deals 1 damage to target player.
  • It probably won't matter much, but you choose the order in which the two triggered abilities are placed on the stack. [D'Angelo 2001/02/10]
  • You choose the creature to return on resolution of the triggered ability. This is not targeted. [D'Angelo 2001/04/16]

127. Steel Leaf Paladin

Creature - Knight 4/4 4WG (6) Planeshift (Common)
First Strike When Steel Leaf Paladin comes into play, return a green or white creature you control to its owner's hand.
  • You choose the creature to return on resolution of the triggered ability. This is not targeted. [D'Angelo 2001/04/16]
  • Note - Also see First Strike, Rule 502.2.
  • Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Elf Knight".

128. Terminate

Instant BR (2) Planeshift (Common)
Destroy target creature. It can't be regenerated.

129. Treva's Charm

Instant WUG (3) Planeshift (Uncommon)
Choose one - Destroy target enchantment; or remove target attacking creature from the game; or draw twoa cards, then discard a card from your hand.

130. Urza's Guilt

Sorcery 2UB (4) Planeshift (Rare)
Each player draws two cards, then discards three cards from his or her hand, then loses 4 life.

131. Draco

Artifact Creature - Dragon 9/9 16 (16) Planeshift (Rare)
Draco costs {2} less to play for each basic land type among lands you control. Flying At the beginning of your upkeep, sacrifice Draco unless you pay 10. This cost is reduced by 2 for each basic land type among lands you control.
  • Yes, the mana cost really is sixteen (16) mana. [D'Angelo 2001/02/10]
  • Even though you may end up paying less, the mana cost for things like Spell Blast remains 16. [Planeshift FAQ 2001/01/26]

132. Mana Cylix

Artifact 1 (1) Planeshift (Uncommon)
{1}, {T}: Add one mana of any color to your mana pool.

133. Skyship Weatherlight

Legd Art 4 (4) Planeshift (Rare)
When Skyship Weatherlight comes into play, search your library for any number of artifact and/or creature cards and remove them from the game. Then shuffle your library. {4}, {T}: Choose a card at random that was removed from the game with Skyship Weatherlight. Put that card into your hand.
  • You may choose to not find anything when searching your library. [Planeshift FAQ 2001/01/26]
  • If this card leaves play, the remaining cards that were removed from the game can never come back (except by Ring of Ma'ruf). [Planeshift FAQ 2001/01/26]
  • The cards are removed from the game face up. [Jordan 2001/02/12]
  • The card goes to its owner's hand as per the errata. [Barclay 2001/01/28]
  • Note - Also see Legendary, Rule G12.9.
  • Note - The foil version of the card is available with the normal art and a version is also available with alternate art. There is a star next to the collector's number on the alternate version.

134. Star Compass

Artifact 2 (2) Planeshift (Uncommon)
Star Compass comes into play tapped. {T}: Add to your mana pool one mana of any color a basic land you control could produce.

135. Stratadon

Artifact Creature 5/5 10 (10) Planeshift (Uncommon)
Stratadon costs 1 less to play for each basic land type among lands you control. Trample
  • Yes, the mana cost really is ten (10) mana. [D'Angelo 2001/02/10]
  • Note - Also see Trample, Rule 502.9.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Beast".

136. Crosis's Catacombs

Land Planeshift (Uncommon)
Crosis's Catacombs is a Lair in addition to its land type. When Crosis's Catacombs comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {U}, {B}, or {R} to your mana pool.
  • If you don't want to unsummon a land, you can play this card then tap it for mana before the comes into play ability resolves. You may then choose to sacrifice it instead of unsummoning a land. [Planeshift FAQ 2001/01/26]
  • This land is of type "Lair" and "Crosis's Catacombs". It is not a basic land. [DeLaney 2001/02/12]
  • You can return a land that is tapped or untapped. [Jordan 2001/02/12]
  • Note - The Lair type is listed on the type line instead of being in the text. [D'Angelo 2003/08/01]

137. Darigaaz's Caldera

Land Planeshift (Uncommon)
Darigaaz's Caldera is a Lair in addition to its land type. When Darigaaz's Caldera comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {B}, {R}, or {G} to your mana pool.
  • If you don't want to unsummon a land, you can play this card then tap it for mana before the comes into play ability resolves. You may then choose to sacrifice it instead of unsummoning a land. [Planeshift FAQ 2001/01/26]
  • This land is of type "Lair" and "Darigaaz's Caldera". It is not a basic land. [DeLaney 2001/02/12]
  • Note - The Lair type is listed on the type line now instead of being in the text. [D'Angelo 2003/08/01]

138. Dromar's Cavern

Land Planeshift (Uncommon)
Dromar's Cavern is a Lair in addition to its land type. When Dromar's Cavern comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {W}, {U}, or {B} to your mana pool.
  • If you don't want to unsummon a land, you can play this card then tap it for mana before the comes into play ability resolves. You may then choose to sacrifice it instead of unsummoning a land. [Planeshift FAQ 2001/01/26]
  • This land is of type "Lair" and "Dromar's Cavern". It is not a basic land. [DeLaney 2001/02/12]
  • Note - The Lair type is listed on the type line now instead of being in the text. [D'Angelo 2003/08/01]

139. Forsaken City

Land Planeshift (Rare)
Forsaken City doesn't untap during your untap step. At the beginning of your upkeep, you may remove a card in your hand from the game. If you do, untap Forsaken City. {T}: Add one mana of any color to your mana pool.
  • You may choose to remove a card in your hand from the game even if this card is already untapped. [Planeshift FAQ 2001/01/26]

140. Meteor Crater

Land Planeshift (Rare)
{T}: Choose a color of a permanent you control. Add one mana of that color to your mana pool.
  • You cannot choose "colorless". You have to choose one of the five colors. [Planeshift FAQ 2001/01/26]

141. Rith's Grove

Land Planeshift (Uncommon)
Rith's Grove is a Lair in addition to its land type. When Rith's Grove comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {R}, {G}, or {W} to your mana pool.
  • If you don't want to unsummon a land, you can play this card then tap it for mana before the comes into play ability resolves. You may then choose to sacrifice it instead of unsummoning a land. [Planeshift FAQ 2001/01/26]
  • This land is of type "Lair" and "Rith's Grove". It is not a basic land. [DeLaney 2001/02/12]
  • Note - The Lair type is listed on the type line now instead of being in the text. [D'Angelo 2003/08/01]

142. Terminal Moraine

Land Planeshift (Uncommon)
{T}: Add one colorless mana to your mana pool. {2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
  • You do not have to find a basic land card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]

143. Treva's Ruins

Land Planeshift (Uncommon)
Treva's Ruins is a Lair in addition to its land type. When Treva's Ruins comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {G}, {W}, or {U} to your mana pool.
  • If you don't want to unsummon a land, you can play this card then tap it for mana before the comes into play ability resolves. You may then choose to sacrifice it instead of unsummoning a land. [Planeshift FAQ 2001/01/26]
  • This land is of type "Lair" and "Treva's Ruins". It is not a basic land. [DeLaney 2001/02/12]
  • Note - The Lair type is listed on the type line now instead of being in the text. [D'Angelo 2003/08/01]