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Transmigración  Planeshift Weltenwechsel Planeshift Congiunzione Conjunção
| Instant |
1W (2) |
Transmigración (Common) |
Destroy target enchantment. Draw a card. |
- You don't draw a card if this spell is countered. This can happen if the target is illegal on resolution. [Planeshift FAQ 2001/01/26]
- You still draw a card if the enchantment regenerates. [Planeshift FAQ 2001/01/26]
| Creature - Griffin 2/2 |
3W (4) |
Transmigración (Common) |
Flying {W}: Target permanent becomes white until end of turn. |
| Creature - Human Wizard 2/2 |
2W (3) |
Transmigración (Common) |
| {U}, {T}: Target creature gains flying and becomes blue until end of turn. |
- Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".
| Instant |
2W (3) |
Transmigración (Rare) |
| Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest. |
| Creature - Hound 2/2 |
3W (4) |
Transmigración (Uncommon) |
| {2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent. |
- You choose the target on announcement and choose the permanent which is compared for color on resolution. [Planeshift FAQ 2001/01/26]
- You only check colors on resolution and not later when the damage prevention actually is applied. [Planeshift FAQ 2001/01/26]
| Enchantment - Aura |
1W (2) |
Transmigración (Common) |
Enchant creature Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common. |
| Enchantment - Aura |
2W (3) |
Transmigración (Common) |
Enchant creature When Hobble enters the battlefield, draw a card. Enchanted creature can't attack. Enchanted creature can't block if it's black. |
| Creature - Human Soldier Scout 1/1 |
W (1) |
Transmigración (Common) |
| When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls. |
- If a creature is both black and red, you gain 2 life, not 4. [Planeshift FAQ 2001/01/26]
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier Scout".
| Enchantment |
2W (3) |
Transmigración (Uncommon) |
When Lashknife Barrier enters the battlefield, draw a card. If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead. |
| Sorcery |
4W (5) |
Transmigración (Rare) |
| Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. |
| Instant |
W (1) |
Transmigración (Rare) |
Kicker {W} (You may pay an additional {W} as you cast this spell.) Target player can't cast spells this turn. If Orim's Chant was kicked, creatures can't attack this turn. |
- This spell does nothing to spells that have already been announced prior to it resolving or to creatures which are already attacking. [Planeshift FAQ 2001/01/26] In other words, this spell does not counter another spell and does not remove attacking creatures from an attack. [D'Angelo 2001/02/18]
- The player may announce spells in response to this spell. This spell does not have any effect until it resolves. [D'Angelo 2001/03/12]
- This spell does not affect the abilities of permanents. It only affects spells. [DeLaney 2001/02/12]
- This spell makes it so the player cannot declare any creatures as attackers this turn. [Barclay 2001/04/05] The card's wording may be updated in the near future to make this clear. Other cards may receive a similar ruling. [D'Angelo 2001/04/16]
- Note - Also see Kicker, Rule 502.21.
| Enchantment |
2W (3) |
Transmigración (Rare) |
| {3}{W}: Target opponent reveals a card at random from his or her hand. You gain life equal to that card's converted mana cost. |
| Instant |
W (1) |
Transmigración (Common) |
Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Prevent the next 3 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. If Pollen Remedy was kicked, prevent the next 6 damage this way instead. |
| Creature - Human Cleric 1/2 |
2W (3) |
Transmigración (Rare) |
| {T}: Creatures you control gain protection from the colors of target permanent you control until end of turn. |
- The color is determined on resolution. [Planeshift FAQ 2001/01/26]
- If the color of that permanent changes after the ability takes effect, the color of protection that was granted does not change. [Planeshift FAQ 2001/01/26]
- Note - Also see Protection, Rule 502.7.
- Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".
| Creature - Human Cleric 1/1 |
1W (2) |
Transmigración (Common) |
| Domain - {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control. |
| Creature - Human Wizard 2/2 |
2W (3) |
Transmigración (Uncommon) |
Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.) When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying. When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards. |
| Creature - Wall 0/3 |
1W (2) |
Transmigración (Common) |
Defender (This creature can't attack.) Green spells and blue spells you cast cost {1} less to cast. |
| Instant |
3W (4) |
Transmigración (Uncommon) |
Cast Surprise Deployment only during combat. You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.) |
| Creature - Angel 2/2 |
2WW (4) |
Transmigración (Uncommon) |
Flying (This creature can't be blocked except by creatures with flying or reach.) As Voice of All enters the battlefield, choose a color. Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.) |
| Sorcery |
4U (5) |
Transmigración (Uncommon) |
| Domain - Target player draws a card for each basic land type among lands he or she controls. |
- You draw one card per basic land type, not for each basic land. This makes it a maximum of 5 cards. [Planeshift FAQ 2001/01/26]
- Note - Also see Domain, Rule 703.8.
| Creature - Merfolk 1/1 |
1U (2) |
Transmigración (Common) |
Kicker-Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.) If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it. |
| Instant |
1U (2) |
Transmigración (Common) |
Counter target spell that targets one or more creatures.
Draw a card. |
- Confound is countered on resolution if the targeted spell has been countered or does not still target one or more permanents that are still creatures and are still in play. [Rules Team 2001/05/01] Confound is different from other such spells in that it actually specifies that the spell must target a creature, not just be able to target a creature or that the spell has a certain number of targets. [Barclay 2002/02/04]
| Creature - Shapeshifter 2/2 |
1UU (3) |
Transmigración (Rare) |
Kicker-{2}{B}, Discard a creature card. (You may pay {2}{B} and discard a creature card in addition to any other costs as you cast this spell.) If Dralnu's Pet was kicked, it enters the battlefield with flying and with X +1/+1 counters on it, where X is the discarded card's converted mana cost. |
| Instant |
U (1) |
Transmigración (Uncommon) |
| Counter target spell if it was kicked. |
- It can target a spell which does not have a kicker cost or one which does but the kicker was not paid. In these cases, the spell does nothing. [Planeshift FAQ 2001/01/26]
| Enchantment |
2U (3) |
Transmigración (Common) |
| {2}{U}: Return target white or black creature you control to its owner's hand. |
| Instant |
1U (2) |
Transmigración (Uncommon) |
| Counter target blue spell. |
| Creature - Drake 2/2 |
4U (5) |
Transmigración (Common) |
Flying When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library. |
- If the target changes color from red to green or green to red between announcement and resolution, the ability still works. [Planeshift FAQ 2001/01/26]
| Sorcery |
2U (3) |
Transmigración (Rare) |
| Each player chooses a land he or she controls of each basic land type. Return those lands to their owners' hands. |
- If you have a land which counts as multiple land types, you can choose that land as each of those types. For example, a Tundra could be chosen as your Plains and as your Island land types. [Planeshift 2001/01/26]
| Enchantment |
2U (3) |
Transmigración (Rare) |
| {3}{U}: Target opponent reveals a card at random from his or her hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.) At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate this ability only any time you could cast a sorcery. |
- If the opponent has no cards in hand, then the ability does nothing. [Planeshift FAQ 2001/01/26]
- If a card says that X cannot be zero (as with Ertai's Meddling), then you cannot play the card using Planeswalker's Mischief. [Jackson 2001/03/20]
- When played, the card goes to its owner's graveyard after it resolves. [D'Angelo 2001/03/12]
- If Planeswalker's Mischief leaves play, any cards it removed from the game are still under the effect of the ability and can be played (and if they are not played, they are returned to the owner's hand). [D'Angelo 2001/03/12]
| Instant |
2U (3) |
Transmigración (Common) |
Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Return target nonland permanent to its owner's hand. If Rushing River was kicked, return another target nonland permanent to its owner's hand. |
- You choose a second target only if you choose to pay the kicker cost. [Planeshift FAQ 2001/01/26]
- You can sacrifice a tapped land. [Planeshift FAQ 2001/01/26]
- Note - Also see Kicker, Rule 502.21.
| Creature - Beast 3/3 |
4U (5) |
Transmigración (Common) |
| {T}: Target land becomes the basic land type of your choice until end of turn. |
- Note - Also see Rule 212.1c for changing a land's type.
| Enchantment |
2U (3) |
Transmigración (Uncommon) |
As Shifting Sky enters the battlefield, choose a color. All nonland permanents are the chosen color. |
| Enchantment - Aura |
U (1) |
Transmigración (Common) |
Enchant creature When Sisay's Ingenuity enters the battlefield, draw a card. Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn." |
| Enchantment - Aura |
1U (2) |
Transmigración (Common) |
Enchant creature When Sleeping Potion enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion. |
| Creature - Metathran Wizard 2/2 |
2U (3) |
Transmigración (Uncommon) |
Kicker {W} and/or {2}{B} (You may pay an additional {W} and/or {2}{B} as you cast this spell.) When Stormscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, you gain 3 life. When Stormscape Battlemage enters the battlefield, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated. |
| Creature - Bird 1/1 |
1U (2) |
Transmigración (Common) |
Flying White spells and black spells you cast cost {1} less to cast. |
- If a spell is both white and black, you pay {1} less, not {2} less. [Planeshift FAQ 2001/01/26]
- If this card is sacrificed to pay part of a spell's cost, the cost reduction still applies. [Jordan 2001/02/12]
- See Helm of Awakening for rulings.
| Enchantment |
3UU (5) |
Transmigración (Rare) |
| At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand. |
| Creature - Elemental 3/4 |
3UU (5) |
Transmigración (Rare) |
Kicker {U} (You may pay an additional {U} as you cast this spell.) Flying When Waterspout Elemental enters the battlefield, if it was kicked, return all other creatures to their owners' hands and you skip your next turn. |
| Sorcery |
2B (3) |
Transmigración (Common) |
Kicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) Target player discards two cards. If Bog Down was kicked, that player discards three cards instead. |
| Enchantment |
2BB (4) |
Transmigración (Rare) |
| At the beginning of each opponent's upkeep, that player loses 1 life for each card in his or her hand more than you have in your hand. |
| Instant |
3B (4) |
Transmigración (Common) |
As an additional cost to cast Death Bomb, sacrifice a creature. Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life. |
| Sorcery |
1B (2) |
Transmigración (Rare) |
As an additional cost to cast Diabolic Intent, sacrifice a creature. Search your library for a card and put that card into your hand. Then shuffle your library. |
- You must choose a card if there are any in your library. [Planeshift FAQ 2001/01/26]
| Sorcery |
4B (5) |
Transmigración (Uncommon) |
| Domain - Target player loses X life and you gain X life, where X is the number of basic land types among lands you control. |
| Creature - Zombie 2/2 |
1BB (3) |
Transmigración (Rare) |
Other Zombie creatures get +1/+1. {1}{B}, {T}: Return target Zombie card from your graveyard to your hand. |
- This card does not give itself the bonus because it only affects other zombies. [D'Angelo 2005/11/01]
- Note - This card was of creature type "Lord" and not "Zombie Lord" until Ninth Edition and Oracle 2005/08/01. It was changed to just "Zombie" with Tenth Edition and Oracle 2007/07/13.
| Creature - Zombie 1/1 |
B (1) |
Transmigración (Common) |
| When Maggot Carrier enters the battlefield, each player loses 1 life. |
| Creature - Frog 2/2 |
2B (3) |
Transmigración (Common) |
| Sacrifice Morgue Toad: Add {U}{R} to your mana pool. |
- Note - This card was creature type "Toad" until Oracle 2007/10/01, when it became "Frog".
| Creature - Zombie Wizard 2/2 |
2B (3) |
Transmigración (Uncommon) |
Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.) When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands. When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land. |
| Creature - Zombie 1/1 |
1B (2) |
Transmigración (Common) |
Blue spells and red spells you cast cost {1} less to cast. {1}{B}: Regenerate Nightscape Familiar. |
- If a spell is both blue and red, you pay {1} less, not {2} less. [Planeshift FAQ 2001/01/26]
- If this card is sacrificed to pay part of a spell's cost, the cost reduction still applies. [Jordan 2001/02/12]
- See Helm of Awakening for rulings.
| Sorcery |
1BB (3) |
Transmigración (Uncommon) |
| Each player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards. |
| Creature - Zombie 3/3 |
4B (5) |
Transmigración (Common) |
| When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated. |
| Creature - Zombie 3/3 |
3B (4) |
Transmigración (Rare) |
Kicker-Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.) If Phyrexian Scuta was kicked, it enters the battlefield with two +1/+1 counters on it. |
| Enchantment |
2B (3) |
Transmigración (Rare) |
| {3}{B}: Target opponent reveals a card at random from his or her hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. Activate this ability only any time you could cast a sorcery. |
| Instant |
1B (2) |
Transmigración (Common) |
| Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) |
| Enchantment - Aura |
1B (2) |
Transmigración (Common) |
Enchant creature Enchanted creature gets +3/+1 and is black. |
| Instant |
2B (3) |
Transmigración (Uncommon) |
Destroy target green creature. It can't be regenerated. Draw a card. |
- You don't draw a card if this spell is countered. [Planeshift 2001/01/26]
| Creature - Imp 2/2 |
3B (4) |
Transmigración (Common) |
Flying
{1}{R}: Volcano Imp gains first strike until end of turn. |
| Enchantment |
2B (3) |
Transmigración (Uncommon) |
| Whenever a permanent is returned to a player's hand, that player discards a card. |
- This card can trigger on itself being returned to a player's hand. [D'Angelo 2002/10/15]
| Creature - Kavu 2/2 |
2R (3) |
Transmigración (Common) |
{1}{B}: Caldera Kavu gets +1/+1 until end of turn. {G}: Caldera Kavu becomes the color of your choice until end of turn. |
- You choose a color on resolution. [Planeshift FAQ 2001/01/26]
| Enchantment |
2R (3) |
Transmigración (Rare) |
| {R}, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player. |
| Creature - Kavu 4/2 |
3R (4) |
Transmigración (Uncommon) |
| When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature. |
- If it comes into play as the only targetable creature in play, it must target itself. [Planeshift FAQ 2001/01/26]
| Sorcery |
5RR (7) |
Transmigración (Rare) |
| Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items he or she revealed. The player who revealed the fewest items then loses half his or her life, rounded up. If two or more players are tied for fewest, each loses half his or her life, rounded up. |
- When it comes to choice of items, use common sense. Items should be small enough to hide but large enough to count. Make it clear what kind of object you are hiding beforehand. For example, one player may choose coins and the other may choose dice. If you cannot find something convenient to hide, write numbers on a piece of paper and reveal the numbers. Make sure the numbers are unambiguous (for example, underline a 6 or 9 so it can't be misread). [Dommermuth 2001/01/25]
| Sorcery |
4R (5) |
Transmigración (Uncommon) |
Destroy target land.
Draw a card. |
| Enchantment - Aura |
2R (3) |
Transmigración (Common) |
Enchant creature Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller. |
- It does not trigger immediately when played onto an already tapped creature. [Planeshift FAQ 2001/01/26]
- The damaging ability triggers no matter how the creature becomes tapped. For example, using Twiddle. [D'Angelo 2001/05/11]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Creature - Kavu 2/2 |
2R (3) |
Transmigración (Common) |
| {T}: Target land becomes a Forest until end of turn. |
| Enchantment - Aura |
1R (2) |
Transmigración (Common) |
Enchant creature {B}: Regenerate enchanted creature. {R}: Enchanted creature gets +1/+0 until end of turn. {G}: Enchanted creature gains trample until end of turn. |
| Instant |
3R (4) |
Transmigración (Common) |
Kicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) Magma Burst deals 3 damage to target creature or player. If Magma Burst was kicked, it deals 3 damage to another target creature or player. |
- You choose a second target only if you choose to pay the Kicker cost. [Planeshift FAQ 2001/01/26]
- The second target must be different from the first one. [D'Angelo 2001/07/22]
- Note - Also see Kicker, Rule 502.21.
| Creature - Kavu 3/2 |
3R (4) |
Transmigración (Common) |
| Mire Kavu gets +1/+1 as long as you control a Swamp. |
| Creature - Goblin 2/2 |
1R (2) |
Transmigración (Uncommon) |
| Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less. |
| Creature - Goblin Warrior 1/1 |
R (1) |
Transmigración (Rare) |
| Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn. |
- Note - This card was of creature type "Goblin" and not "Goblin Warrior" until Ninth Edition and Oracle 2005/08/01.
| Enchantment |
2R (3) |
Transmigración (Rare) |
| {3}{R}: Target opponent reveals a card at random from his or her hand. Planeswalker's Fury deals damage equal to that card's converted mana cost to that player. Activate this ability only any time you could cast a sorcery. |
- If the opponent has no cards in hand, then no damage is dealt. [Planeshift FAQ 2001/01/26]
| Instant |
R (1) |
Transmigración (Common) |
| Singe deals 1 damage to target creature. That creature becomes black until end of turn. |
| Creature - Goblin 2/2 |
2R (3) |
Transmigración (Common) |
| {R}, {T}: Slingshot Goblin deals 2 damage to target blue creature. |
| Sorcery |
R (1) |
Transmigración (Uncommon) |
| Strafe deals 3 damage to target nonred creature. |
| Legendary Creature - Minotaur Warrior 4/4 |
3RR (5) |
Transmigración (Rare) |
Vigilance {1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth. |
- Note - The foil version of the card is available with the normal art and a version is also available with alternate art. There is a star next to the collector's number on the alternate version.
- Note - Also see Legendary, Rule G12.9.
- Note - Also see Vigilance, Rule 502.14.
- Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became "Minotaur". Then with Oracle 2007/10/01 it became "Minotaur Warrior".
| Creature - Human Wizard 2/2 |
2R (3) |
Transmigración (Uncommon) |
Kicker {1}{B} and/or {G} (You may pay an additional {1}{B} and/or {G} as you cast this spell.) When Thunderscape Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, target player discards two cards. When Thunderscape Battlemage enters the battlefield, if it was kicked with its {G} kicker, destroy target enchantment. |
| Creature - Kavu 1/1 |
1R (2) |
Transmigración (Common) |
First strike Black spells and green spells you cast cost {1} less to cast. |
- If a spell is both black and green, you pay {1} less, not {2} less. [Planeshift FAQ 2001/01/26]
- If this card is sacrificed to pay part of a spell's cost, the cost reduction still applies. [Jordan 2001/02/12]
- See Helm of Awakening for rulings.
- Note - Also see First Strike, Rule 502.2.
| Creature - Kavu 2/2 |
2G (3) |
Transmigración (Uncommon) |
| {1}{G}: Target Kavu creature gets -1/+1 until end of turn. |
| Creature - Kavu 2/2 |
2G (3) |
Transmigración (Common) |
| Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn. |
- The ability may only trigger once per combat. [Planeshift FAQ 2001/01/26]
| Instant |
2G (3) |
Transmigración (Common) |
Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Prevent all combat damage target creature would deal this turn. If Falling Timber was kicked, prevent all combat damage another target creature would deal this turn. |
| Creature - Elf 1/1 |
1G (2) |
Transmigración (Rare) |
| Creature spells can't be countered. |
- The ability applies to your opponent's spells as well as your own. [Planeshift 2001/01/26]
| Instant |
G (1) |
Transmigración (Common) |
| Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control. |
| Creature - Treefolk 2/6 |
4G (5) |
Transmigración (Rare) |
| Domain - For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. |
| Creature - Treefolk 2/4 |
3G (4) |
Transmigración (Uncommon) |
| {2}{R}{W}: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to target creature or player instead. |
- If the target creature is not in play (or is not a creature) at the time the damage would be redirected, then the damage goes on this card. [Planeshift FAQ 2001/01/26]
- The ability applies to the next time damage is dealt. Normally this means damage from one source at one time, but during combat it is possible for multiple sources to damage the Treefolk at one time, in which case damage from all of those sources is redirected. [DeLaney 2001/02/05]
| Enchantment - Aura |
G (1) |
Transmigración (Uncommon) |
Enchant creature Enchanted creature has "{T}: Add one mana of any color to your mana pool." |
| Legendary Creature - Treefolk 4/5 |
4GG (6) |
Transmigración (Rare) |
{2}{G}: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn. |
| Enchantment |
2G (3) |
Transmigración (Rare) |
| {3}{G}: Target opponent reveals a card at random from his or her hand. Target creature gets +X/+X until end of turn, where X is the revealed card's converted mana cost. |
| Sorcery |
2G (3) |
Transmigración (Common) |
Kicker-Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If Primal Growth was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library. |
- You may choose not to find any basic lands when you search. [Planeshift 2001/01/26]
- You do not have to find a basic land card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- Note - Also see Kicker, Rule 502.21.
| Creature - Kavu 1/2 |
3G (4) |
Transmigración (Common) |
| When Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control. |
| Creature - Dryad 1/1 |
1G (2) |
Transmigración (Rare) |
| Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad. |
- The ability will trigger only once if a spell has multiple colors. [Planeshift FAQ 2001/01/26]
| Creature - Elf Druid Scout 1/1 |
1G (2) |
Transmigración (Common) |
| {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce. |
- If the opponent only has lands that produce colorless or no mana, this card's ability cannot be played. [Planeshift FAQ 2001/01/26] [Jordan 2001/02/12]
- Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Druid Scout".
| Creature - Beast 2/3 |
3G (4) |
Transmigración (Common) |
| {2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice. |
| Instant |
1G (2) |
Transmigración (Uncommon) |
Lands gain shroud until end of turn. (They can't be the targets of spells or abilities.) Draw a card. |
| Creature - Kavu 3/3 |
4G (5) |
Transmigración (Common) |
{R}: Stone Kavu gets +1/+0 until end of turn. {W}: Stone Kavu gets +0/+1 until end of turn. |
| Creature - Elf Wizard 2/2 |
2G (3) |
Transmigración (Uncommon) |
Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.) When Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to target creature or player. When Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact. |
| Creature - Insect 2/1 |
1G (2) |
Transmigración (Common) |
| Red spells and white spells you cast cost {1} less to cast. |
- If a spell is both red and white, you pay {1} less, not {2} less. [Planeshift FAQ 2001/01/26]
- If this card is sacrificed to pay part of a spell's cost, the cost reduction still applies. [Jordan 2001/02/12]
- See Helm of Awakening for rulings.
| Creature - Spider 2/5 |
2WG (4) |
Transmigración (Rare) |
| First strike; reach (This creature can block creatures with flying.) |
| Creature - Harpy Beast 2/1 |
UB (2) |
Transmigración (Common) |
Flying When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand. Pay 1 life: Return Cavern Harpy to its owner's hand. |
- You choose the creature to return on resolution of the triggered ability. This is not targeted. [D'Angelo 2001/04/16]
- Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Harpy Beast".
| Enchantment |
2WU (4) |
Transmigración (Rare) |
| Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand. |
| Instant |
UBR (3) |
Transmigración (Uncommon) |
| Choose one - Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact. |
| Instant |
BRG (3) |
Transmigración (Uncommon) |
| Choose one - Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn. |
| Instant |
1WU (3) |
Transmigración (Common) |
| Target creature gets +1/+1 and gains flying and first strike until end of turn. |
- If used after a blocker is assigned your creature is still blocked. [Planeshift FAQ 2001/01/26]
- If used after the first strike damage assignment step, the creature will still deal damage during the non-first strike damage step. [Jordan 2001/02/12]
- Note - Also see First Strike, Rule 502.2.
| Enchantment |
BRG (3) |
Transmigración (Rare) |
| At the beginning of each player's upkeep, that player sacrifices a nonbasic land. |
| Creature - Specter 2/3 |
2UB (4) |
Transmigración (Rare) |
Flying When Doomsday Specter enters the battlefield, return a blue or black creature you control to its owner's hand. Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card. |
- You choose the creature to return on resolution of the triggered ability. This is not targeted. [D'Angelo 2001/04/16]
| Enchantment |
1BR (3) |
Transmigración (Rare) |
Goblin creatures get +1/+1. All Goblins are black and are Zombies in addition to their other creature types. |
- The Goblins are both Goblins and Zombies and they are black (they lose their previous color(s)). [Planeshift FAQ 2001/01/26]
- Only affects Goblins which are in play. Ones in your graveyard, library, etc. are not changed to be black or to be Zombies. [D'Angelo 2001/02/10]
| Instant |
WUB (3) |
Transmigración (Uncommon) |
| Choose one - You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn. |
| Instant |
WG (2) |
Transmigración (Rare) |
| Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. |
- You do not have to find a creature card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
| Legendary Creature - Human Wizard 3/4 |
2WUB (5) |
Transmigración (Rare) |
| {U}, {T}, Sacrifice a creature or enchantment: Counter target spell. |
- This card can be in play at the same time as Ertai, Wizard Adept. The cards have different names. [Planeshift FAQ 2001/01/26]
- Note - Also see Legendary, Rule G12.9.
- Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became "Wizard". Then with Oracle 2007/10/01 it became "Human Mutant Wizard".
- Note - The foil version of the card is available with the normal art and a version is also available with alternate art. There is a star next to the collector's number on the alternate version.
| Creature - Cat 3/4 |
1WG (3) |
Transmigración (Uncommon) |
Flash When Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand. |
- You choose the creature to return on resolution of the triggered ability. This is not targeted. [D'Angelo 2001/04/16]
- Note - Also see Flash, Rule 502.57.
| Instant |
WG (2) |
Transmigración (Common) |
| Untap target creature. It gets +3/+3 until end of turn. |
- This can target a creature which is already untapped. [Planeshift FAQ 2001/01/26]
| Creature - Kavu 3/4 |
RG (2) |
Transmigración (Common) |
| When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand. |
- You choose the creature to return on resolution of the triggered ability. This is not targeted. [D'Angelo 2001/04/16]
| Sorcery |
RG (2) |
Transmigración (Common) |
| Choose one - Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment. |
| Enchantment |
1BR (3) |
Transmigración (Rare) |
| At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature he or she controlled since the beginning of the turn. |
| Creature - Zombie 4/3 |
1BR (3) |
Transmigración (Common) |
When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand. {2}: Lava Zombie gets +1/+0 until end of turn. |
- You choose the creature to return on resolution of the triggered ability. This is not targeted. [D'Angelo 2001/04/16]
| Instant |
XUB (2) |
Transmigración (Common) |
| Tap X target artifacts, creatures, and/or lands. You lose X life. |
| Creature - Crocodile 4/4 |
2UB (4) |
Transmigración (Uncommon) |
When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand. When Marsh Crocodile enters the battlefield, each player discards a card. |
- Both triggered abilities trigger at the same time so you can decide which order they go on the stack. If you have no cards in hand, choose the order where you discard before getting the creature. [Planeshift FAQ 2001/01/26]
- This card can return itself to your hand. [Planeshift FAQ 2001/01/26]
- You choose the creature to return on resolution of the triggered ability. This is not targeted. [D'Angelo 2001/04/16]
| Creature - Human Wizard 2/2 |
WU (2) |
Transmigración (Rare) |
As Meddling Mage enters the battlefield, name a nonland card. The named card can't be cast. |
- You name a card during the resolution of this spell, at the same time it is being put into play. Once you name the card, there is no chance for any player to respond to this choice before the "can't be played" effect takes hold. [Planeshift FAQ 2001/01/26]
- The named card can be put into play by a spell or ability, it just cannot be played normally. [Planeshift FAQ 2001/01/26]
- The effect lasts as long as this card is in play. [DeLaney 2001/02/12]
- The effect of this card does not affect cards being played face down. [Onslaught FAQ 2002/09/24]
- + Spells of that name that are already on the stack when the ability takes effect are not affected. [Alara Reborn FAQ 2009/04/30]
- + Although the named spell cannot be played (aka "cast"), cards of that name can still be put directly into play by spells and abilities. [Alara Reborn FAQ 2009/04/30]
- + Some cards (such as Isochron Scepter) let you play a copy of a card. A copy of a card isn't actually a card, so Meddling Mage can't stop this. [Alara Reborn FAQ 2009/04/30]
- Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".
- Note - This card was designed by Chris Pikula after winning the 2000 tournament in Sydney.
| Enchantment |
2RG (4) |
Transmigración (Rare) |
When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand. Lands you control are 2/2 creatures with first strike. They're still lands. |
| Enchantment |
UBR (3) |
Transmigración (Rare) |
| Whenever a player draws a card, that player loses 2 life unless he or she pays {2}. |
- If more than one card is drawn at a time, this triggers for each card drawn. [Planeshift FAQ 2001/01/26]
| Creature - Phelddagrif 4/4 |
1WUG (4) |
Transmigración (Rare) |
{G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield. {W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life. {U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card. |
| Creature - Kavu 3/3 |
WRG (3) |
Transmigración (Rare) |
| {R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn. |
| Creature - Beast 3/3 |
4BR (6) |
Transmigración (Uncommon) |
When Razing Snidd enters the battlefield, return a black or red creature you control to its owner's hand. When Razing Snidd enters the battlefield, each player sacrifices a land. |
- It probably won't matter much, but you choose the order in which the two triggered abilities are placed on the stack. [Planeshift FAQ 2001/01/26]
- You choose the creature to return on resolution of the triggered ability. This is not targeted. [D'Angelo 2001/04/16]
| Instant |
WRG (3) |
Transmigración (Uncommon) |
| Choose one - Destroy target nonbasic land; or put three 1/1 green Saproling creature tokens onto the battlefield; or prevent all damage a source of your choice would deal this turn. |
| Creature - Bird 2/2 |
2WU (4) |
Transmigración (Uncommon) |
Flying When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand. When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library. |
- Both triggered abilities trigger at the same time so you can decide which order they go on the stack. If you have no cards in hand, you would likely choose the order where you draw and put on the graveyard before unsummoning the creature that is in play. [Planeshift FAQ 2001/01/26]
- You choose the creature to return on resolution of the triggered ability. This is not targeted. [D'Angelo 2001/04/16]
| Creature - Wurm 7/7 |
3RG (5) |
Transmigración (Rare) |
Trample When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand. |
- You choose the creature to return on resolution of the triggered ability. This is not targeted. [D'Angelo 2001/04/16]
- Note - Also see Trample, Rule 502.9.
| Creature - Drake 3/3 |
1WU (3) |
Transmigración (Common) |
Flying When Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand. |
- You choose the creature to return on resolution of the triggered ability. This is not targeted. [D'Angelo 2001/04/16]
| Creature - Kavu 5/3 |
2RG (4) |
Transmigración (Uncommon) |
When Sparkcaster enters the battlefield, return a red or green creature you control to its owner's hand. When Sparkcaster enters the battlefield, it deals 1 damage to target player. |
- It probably won't matter much, but you choose the order in which the two triggered abilities are placed on the stack. [D'Angelo 2001/02/10]
- You choose the creature to return on resolution of the triggered ability. This is not targeted. [D'Angelo 2001/04/16]
| Creature - Elf Knight 4/4 |
4WG (6) |
Transmigración (Common) |
First strike When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand. |
- You choose the creature to return on resolution of the triggered ability. This is not targeted. [D'Angelo 2001/04/16]
- Note - Also see First Strike, Rule 502.2.
- Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Elf Knight".
| Instant |
BR (2) |
Transmigración (Common) |
| Destroy target creature. It can't be regenerated. |
| Instant |
WUG (3) |
Transmigración (Uncommon) |
| Choose one - Destroy target enchantment; or exile target attacking creature; or draw a card, then discard a card. |
| Sorcery |
2UB (4) |
Transmigración (Rare) |
| Each player draws two cards, then discards three cards, then loses 4 life. |
| Artifact Creature - Dragon 9/9 |
16 (16) |
Transmigración (Rare) |
Domain - Draco costs {2} less to cast for each basic land type among lands you control. Flying Domain - At the beginning of your upkeep, sacrifice Draco unless you pay {1}0}. This cost is reduced by {2} for each basic land type among lands you control. |
- Yes, the mana cost really is sixteen (16) mana. [D'Angelo 2001/02/10]
- Even though you may end up paying less, the mana cost for things like Spell Blast remains 16. [Planeshift FAQ 2001/01/26]
- Note - Also see Domain, Rule 703.8.
| Artifact |
1 (1) |
Transmigración (Uncommon) |
| {1}, {T}: Add one mana of any color to your mana pool. |
| Legendary Artifact |
4 (4) |
Transmigración (Rare) |
When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards and exile them. Then shuffle your library. {4}, {T}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand. |
- You may choose to not find anything when searching your library. [Planeshift FAQ 2001/01/26]
- If this card leaves play, the remaining cards that were removed from the game can never come back (except by Ring of Ma'ruf). [Planeshift FAQ 2001/01/26]
- The cards are removed from the game face up. [Jordan 2001/02/12]
- The card goes to its owner's hand as per the errata. [Barclay 2001/01/28]
- Note - Also see Legendary, Rule G12.9.
- Note - The foil version of the card is available with the normal art and a version is also available with alternate art. There is a star next to the collector's number on the alternate version.
| Artifact |
2 (2) |
Transmigración (Uncommon) |
Star Compass enters the battlefield tapped. {T}: Add to your mana pool one mana of any color a basic land you control could produce. |
| Artifact Creature - Beast 5/5 |
10 (10) |
Transmigración (Uncommon) |
Domain - Stratadon costs {1} less to cast for each basic land type among lands you control. Trample |
| Land - Lair |
|
Transmigración (Uncommon) |
When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {U}, {B}, or {R} to your mana pool. |
- If you don't want to unsummon a land, you can play this card then tap it for mana before the comes into play ability resolves. You may then choose to sacrifice it instead of unsummoning a land. [Planeshift FAQ 2001/01/26]
- This land is of type "Lair" and "Crosis's Catacombs". It is not a basic land. [DeLaney 2001/02/12]
- You can return a land that is tapped or untapped. [Jordan 2001/02/12]
- Note - The Lair type is listed on the type line instead of being in the text. [D'Angelo 2003/08/01]
| Land - Lair |
|
Transmigración (Uncommon) |
When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {B}, {R}, or {G} to your mana pool. |
- If you don't want to unsummon a land, you can play this card then tap it for mana before the comes into play ability resolves. You may then choose to sacrifice it instead of unsummoning a land. [Planeshift FAQ 2001/01/26]
- This land is of type "Lair" and "Darigaaz's Caldera". It is not a basic land. [DeLaney 2001/02/12]
- Note - The Lair type is listed on the type line now instead of being in the text. [D'Angelo 2003/08/01]
| Land - Lair |
|
Transmigración (Uncommon) |
When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {W}, {U}, or {B} to your mana pool. |
- If you don't want to unsummon a land, you can play this card then tap it for mana before the comes into play ability resolves. You may then choose to sacrifice it instead of unsummoning a land. [Planeshift FAQ 2001/01/26]
- This land is of type "Lair" and "Dromar's Cavern". It is not a basic land. [DeLaney 2001/02/12]
- Note - The Lair type is listed on the type line now instead of being in the text. [D'Angelo 2003/08/01]
| Land |
|
Transmigración (Rare) |
Forsaken City doesn't untap during your untap step. At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City. {T}: Add one mana of any color to your mana pool. |
- You may choose to remove a card in your hand from the game even if this card is already untapped. [Planeshift FAQ 2001/01/26]
| Land |
|
Transmigración (Rare) |
| {T}: Choose a color of a permanent you control. Add one mana of that color to your mana pool. |
- You cannot choose "colorless". You have to choose one of the five colors. [Planeshift FAQ 2001/01/26]
| Land - Lair |
|
Transmigración (Uncommon) |
When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {R}, {G}, or {W} to your mana pool. |
- If you don't want to unsummon a land, you can play this card then tap it for mana before the comes into play ability resolves. You may then choose to sacrifice it instead of unsummoning a land. [Planeshift FAQ 2001/01/26]
- This land is of type "Lair" and "Rith's Grove". It is not a basic land. [DeLaney 2001/02/12]
- Note - The Lair type is listed on the type line now instead of being in the text. [D'Angelo 2003/08/01]
| Land |
|
Transmigración (Uncommon) |
{T}: Add {1} to your mana pool. {2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. |
- You do not have to find a basic land card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
| Land - Lair |
|
Transmigración (Uncommon) |
When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {G}, {W}, or {U} to your mana pool. |
- If you don't want to unsummon a land, you can play this card then tap it for mana before the comes into play ability resolves. You may then choose to sacrifice it instead of unsummoning a land. [Planeshift FAQ 2001/01/26]
- This land is of type "Lair" and "Treva's Ruins". It is not a basic land. [DeLaney 2001/02/12]
- Note - The Lair type is listed on the type line now instead of being in the text. [D'Angelo 2003/08/01]
|