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Ravnica: City of Guilds

 Ravnica: Stadt der Gilden  Ravnica: La Cité des Guildes  Ravnica: Città delle Gilde  Rávnica: Ciudad de Gremios  Ravnica: A Cidade das Guildas  ラブニカ:ギルドの都  紛爭  Равники: Город Гоилъдий

→ Checklist → Cards

1. Auratouched Mage

Creature - Human Wizard 3/3 5W (6) Ravnica: City of Guilds (Uncommon)
When Auratouched Mage comes into play, search your library for an Aura card that could enchant it. If Auratouched Mage is still in play, attach that Aura to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.

2. Bathe in Light

Instant 1W (2) Ravnica: City of Guilds (Uncommon)
Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.

3. Benevolent Ancestor

Creature - Spirit 0/4 2W (3) Ravnica: City of Guilds (Common)
Defender (This creature can't attack.)
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.

4. Blazing Archon

Creature - Archon 5/6 6WWW (9) Ravnica: City of Guilds (Rare)
Flying
Creatures can't attack you.

5. Boros Fury-Shield

Instant 2W (3) Ravnica: City of Guilds (Common)
Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to play Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power.
  • The second sentence means that you may pay {R} in addition to the casting cost when playing the spell. [D'Angelo 2005/10/04]

6. Caregiver

Creature - Human Cleric 1/1 W (1) Ravnica: City of Guilds (Common)
{W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn.

7. Chant of Vitu-Ghazi

Instant 6WW (8) Ravnica: City of Guilds (Uncommon)
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Prevent all damage that would be dealt by creatures this turn. You gain 1 life for each damage prevented this way.

8. Concerted Effort

Enchantment 2WW (4) Ravnica: City of Guilds (Rare)
At the beginning of each player's upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

9. Conclave Equenaut

Creature - Human Soldier 3/3 4WW (6) Ravnica: City of Guilds (Common)
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Flying

10. Conclave Phalanx

Creature - Human Soldier 2/4 4W (5) Ravnica: City of Guilds (Uncommon)
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
When Conclave Phalanx comes into play, you gain 1 life for each creature you control.

11. Conclave's Blessing

Enchantment - Aura 3W (4) Ravnica: City of Guilds (Common)
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Enchant creature
Enchanted creature gets +0/+2 for each other creature you control.

12. Courier Hawk

Creature - Bird 1/2 1W (2) Ravnica: City of Guilds (Common)
Flying, vigilance

13. Devouring Light

Instant 1WW (3) Ravnica: City of Guilds (Uncommon)
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Remove target attacking or blocking creature from the game.

14. Divebomber Griffin

Creature - Griffin 3/2 3WW (5) Ravnica: City of Guilds (Uncommon)
Flying
{T}, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature.

15. Dromad Purebred

Creature - Beast 1/5 4W (5) Ravnica: City of Guilds (Common)
Whenever Dromad Purebred is dealt damage, you gain 1 life.
  • You gain one life each time it is dealt damage, not for each point of damage. For example, if it blocks a 3/3 creature and is dealt 3 points of damage, you gain 1 life. [D'Angelo 2005/11/01]
  • Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Camel Beast".

16. Faith's Fetters

Enchantment - Aura 3W (4) Ravnica: City of Guilds (Common)
Enchant permanent
When Faith's Fetters comes into play, you gain 4 life.
Enchanted permanent's activated abilities can't be played unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.

17. Festival of the Guildpact

Instant XW (1) Ravnica: City of Guilds (Uncommon)
Prevent the next X damage that would be dealt to you this turn.
Draw a card.

18. Flickerform

Enchantment - Aura 1W (2) Ravnica: City of Guilds (Rare)
Enchant creature
{2}{W}{W}: Remove enchanted creature and all Auras attached to it from the game. At end of turn, return that card to play under its owner's control. If you do, return those Auras to play under their owners' control attached to that creature.

19. Gate Hound

Creature - Hound 1/1 2W (3) Ravnica: City of Guilds (Common)
Creatures you control have vigilance as long as Gate Hound is enchanted.

20. Ghosts of the Innocent

Creature - Spirit 4/5 5WW (7) Ravnica: City of Guilds (Rare)
If a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead.

21. Hour of Reckoning

Sorcery 4WWW (7) Ravnica: City of Guilds (Rare)
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Destroy all nontoken creatures.

22. Hunted Lammasu

Creature - Lammasu 5/5 2WW (4) Ravnica: City of Guilds (Rare)
Flying
When Hunted Lammasu comes into play, put a 4/4 black Horror creature token into play under target opponent's control.

23. Leave No Trace

Instant 1W (2) Ravnica: City of Guilds (Common)
Radiance - Destroy target enchantment and each other enchantment that shares a color with it.

24. Light of Sanction

Enchantment 1WW (3) Ravnica: City of Guilds (Rare)
Prevent all damage that would be dealt to creatures you control by sources you control.

25. Loxodon Gatekeeper

Creature - Elephant Soldier 2/3 2WW (4) Ravnica: City of Guilds (Rare)
Artifacts, creatures, and lands your opponents control come into play tapped.

26. Nightguard Patrol

Creature - Human Soldier 2/1 2W (3) Ravnica: City of Guilds (Common)
First strike, vigilance

27. Oathsworn Giant

Creature - Giant Soldier 3/4 4WW (6) Ravnica: City of Guilds (Uncommon)
Vigilance
Other creatures you control get +0/+2 and have vigilance.

28. Sandsower

Creature - Spirit 1/3 3W (4) Ravnica: City of Guilds (Uncommon)
Tap three untapped creatures you control: Tap target creature.

29. Screeching Griffin

Creature - Griffin 2/2 3W (4) Ravnica: City of Guilds (Common)
Flying
{R}: Target creature can't block Screeching Griffin this turn.

30. Seed Spark

Instant 3W (4) Ravnica: City of Guilds (Uncommon)
Destroy target artifact or enchantment. If {G} was spent to play Seed Spark, put two 1/1 green Saproling creature tokens into play.

31. Suppression Field

Enchantment 1W (2) Ravnica: City of Guilds (Uncommon)
Activated abilities cost {2} more to play unless they're mana abilities.

32. Three Dreams

Sorcery 4W (5) Ravnica: City of Guilds (Rare)
Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library.

33. Twilight Drover

Creature - Spirit 1/1 2W (3) Ravnica: City of Guilds (Rare)
Whenever a creature token leaves play, put a +1/+1 counter on Twilight Drover.
{2}{W}, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying into play.

34. Veteran Armorer

Creature - Human Soldier 2/2 1W (2) Ravnica: City of Guilds (Common)
Other creatures you control get +0/+1.

35. Votary of the Conclave

Creature - Human Soldier 1/1 W (1) Ravnica: City of Guilds (Common)
{2}{G}: Regenerate Votary of the Conclave.

36. Wojek Apothecary

Creature - Human Cleric 1/1 2WW (4) Ravnica: City of Guilds (Uncommon)
Radiance - {T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.

37. Wojek Siren

Instant W (1) Ravnica: City of Guilds (Common)
Radiance - Target creature and each other creature that shares a color with it get +1/+1 until end of turn.

38. Belltower Sphinx

Creature - Sphinx 2/5 4U (5) Ravnica: City of Guilds (Uncommon)
Flying
Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.
  • This card is not limited to taking just 5 damage. If a source deals 10 damage to it, it will take all 10 damage and have the source's controller put 10 cards into their graveyard. Of course, this card will have more damage than its toughness, so it will go to the graveyard as well. [D'Angelo 2007/06/04]

39. Cerulean Sphinx

Creature - Sphinx 5/5 4UU (6) Ravnica: City of Guilds (Rare)
Flying
{U}: Cerulean Sphinx's owner shuffles it into his or her library.

40. Compulsive Research

Sorcery 2U (3) Ravnica: City of Guilds (Common)
Target player draws three cards. Then that player discards two cards unless he or she discards a land card.

41. Convolute

Instant 2U (3) Ravnica: City of Guilds (Common)
Counter target spell unless its controller pays {4}.

42. Copy Enchantment

Enchantment 2U (3) Ravnica: City of Guilds (Rare)
As Copy Enchantment comes into play, you may choose an enchantment in play. If you do, Copy Enchantment comes into play as a copy of that enchantment.

43. Dizzy Spell

Instant U (1) Ravnica: City of Guilds (Common)
Target creature gets -3/-0 until end of turn.
Transmute {1}{U}{U}({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

44. Drake Familiar

Creature - Drake 2/1 1U (2) Ravnica: City of Guilds (Common)
Flying
When Drake Familiar comes into play, sacrifice it unless you return an enchantment in play to its owner's hand.

45. Dream Leash

Enchantment - Aura 3UU (5) Ravnica: City of Guilds (Rare)
Enchant permanent
You may play Dream Leash only on a tapped permanent.
You control enchanted permanent.

46. Drift of Phantasms

Creature - Spirit 0/5 2U (3) Ravnica: City of Guilds (Common)
Defender (This creature can't attack.)
Flying
Transmute {1}{U}{U}({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

47. Ethereal Usher

Creature - Spirit 2/3 5U (6) Ravnica: City of Guilds (Uncommon)
{U}, {T}: Target creature is unblockable this turn.
Transmute {1}{U}{U}({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

48. Eye of the Storm

Enchantment 5UU (7) Ravnica: City of Guilds (Rare)
Whenever a player plays an instant or sorcery card, remove it from the game. Then that player copies each instant or sorcery card removed from the game with Eye of the Storm. For each copy, the player may play the copy without paying its mana cost.
  • A player is considered to have played the instant or sorcery when they announce it and place it on the stack (after paying costs and making choices). So the spell is removed from the game directly from the stack before it can resolve. [D'Angelo 2005/11/01]

49. Flight of Fancy

Enchantment - Aura 3U (4) Ravnica: City of Guilds (Common)
Enchant creature
When Flight of Fancy comes into play, draw two cards.
Enchanted creature has flying.

50. Flow of Ideas

Sorcery 5U (6) Ravnica: City of Guilds (Uncommon)
Draw a card for each Island you control.

51. Followed Footsteps

Enchantment - Aura 3UU (5) Ravnica: City of Guilds (Rare)
Enchant creature
At the beginning of your upkeep, put a token into play that's a copy of enchanted creature.

52. Grayscaled Gharial

Creature - Crocodile 1/1 U (1) Ravnica: City of Guilds (Common)
Islandwalk

53. Grozoth

Creature - Leviathan 9/9 6UUU (9) Ravnica: City of Guilds (Rare)
Defender (This creature can't attack.)
When Grozoth comes into play, you may search your library for any number of cards that have converted mana cost 9, reveal them, and put them into your hand. If you do, shuffle your library.
{4}: Grozoth loses defender until end of turn.
Transmute {1}{U}{U}

54. Halcyon Glaze

Enchantment 1UU (3) Ravnica: City of Guilds (Uncommon)
Whenever you play a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment.

55. Hunted Phantasm

Creature - Spirit 4/6 1UU (3) Ravnica: City of Guilds (Rare)
Hunted Phantasm is unblockable.
When Hunted Phantasm comes into play, put five 1/1 red Goblin creature tokens into play under target opponent's control.

56. Induce Paranoia

Instant 2UU (4) Ravnica: City of Guilds (Common)
Counter target spell. If {B} was spent to play Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost.

57. Lore Broker

Creature - Human Rogue 1/2 1U (2) Ravnica: City of Guilds (Uncommon)
{T}: Each player draws a card, then discards a card.

58. Mark of Eviction

Enchantment - Aura U (1) Ravnica: City of Guilds (Uncommon)
Enchant creature
At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.

59. Mnemonic Nexus

Instant 3U (4) Ravnica: City of Guilds (Uncommon)
Each player shuffles his or her graveyard into his or her library.

60. Muddle the Mixture

Instant UU (2) Ravnica: City of Guilds (Common)
Counter target instant or sorcery spell.
Transmute {1}{U}{U}({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

61. Peel from Reality

Instant 1U (2) Ravnica: City of Guilds (Common)
Return target creature you control and target creature you don't control to their owners' hands.

62. Quickchange

Instant 1U (2) Ravnica: City of Guilds (Common)
Target creature becomes the color or colors of your choice until end of turn.
Draw a card.

63. Remand

Instant 1U (2) Ravnica: City of Guilds (Uncommon)
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Draw a card.

64. Snapping Drake

Creature - Drake 3/2 3U (4) Ravnica: City of Guilds (Common)
Flying
  • All tournament formats have banned this card until 2005/10/20 because it only appeares in Portal or Starter prior to then.
  • Note - The Portal version had no creature type.

65. Spawnbroker

Creature - Human Wizard 1/1 2U (3) Ravnica: City of Guilds (Rare)
When Spawnbroker comes into play, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.

66. Stasis Cell

Enchantment - Aura 4U (5) Ravnica: City of Guilds (Common)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{3}{U}: Attach Stasis Cell to target creature.

67. Surveilling Sprite

Creature - Faerie Rogue 1/1 1U (2) Ravnica: City of Guilds (Common)
Flying
When Surveilling Sprite is put into a graveyard from play, you may draw a card.

68. Tattered Drake

Creature - Zombie Drake 2/2 4U (5) Ravnica: City of Guilds (Common)
Flying
{B}: Regenerate Tattered Drake.

69. Telling Time

Instant 1U (2) Ravnica: City of Guilds (Uncommon)
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.

70. Terraformer

Creature - Human Wizard 2/2 2U (3) Ravnica: City of Guilds (Common)
{1}: Choose a basic land type. The land type of each land you control becomes that type until end of turn.

71. Tidewater Minion

Creature - Elemental 4/4 3UU (5) Ravnica: City of Guilds (Common)
Defender (This creature can't attack.)
{4}: Tidewater Minion loses defender until end of turn.
{T}: Untap target permanent.

72. Tunnel Vision

Sorcery 5U (6) Ravnica: City of Guilds (Rare)
Name a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library.

73. Vedalken Dismisser

Creature - Vedalken Wizard 2/2 5U (6) Ravnica: City of Guilds (Common)
When Vedalken Dismisser comes into play, put target creature on top of its owner's library.

74. Vedalken Entrancer

Creature - Vedalken Wizard 1/4 3U (4) Ravnica: City of Guilds (Common)
{U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.

75. Wizened Snitches

Creature - Faerie Rogue 1/3 3U (4) Ravnica: City of Guilds (Uncommon)
Flying
Players play with the top card of their libraries revealed.

76. Zephyr Spirit

Creature - Spirit 0/6 5U (6) Ravnica: City of Guilds (Common)
When Zephyr Spirit blocks, return it to its owner's hand.

77. Blood Funnel

Enchantment 1B (2) Ravnica: City of Guilds (Rare)
Noncreature spells you play cost {2} less to play.
Whenever you play a noncreature spell, counter that spell unless you sacrifice a creature.

78. Brainspoil

Sorcery 3BB (5) Ravnica: City of Guilds (Common)
Destroy target creature that isn't enchanted. It can't be regenerated.
Transmute {1}{B}{B}({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

79. Carrion Howler

Creature - Zombie Wolf 2/2 3B (4) Ravnica: City of Guilds (Uncommon)
Pay 1 life: Carrion Howler gets +2/-1 until end of turn.

80. Clinging Darkness

Enchantment - Aura 1B (2) Ravnica: City of Guilds (Common)
Enchant creature
Enchanted creature gets -4/-1.

81. Dark Confidant

Creature - Human Wizard 2/1 1B (2) Ravnica: City of Guilds (Rare)
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.

82. Darkblast

Instant B (1) Ravnica: City of Guilds (Uncommon)
Target creature gets -1/-1 until end of turn.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

83. Dimir House Guard

Creature - Skeleton 2/3 3B (4) Ravnica: City of Guilds (Common)
Fear
Sacrifice a creature: Regenerate Dimir House Guard.
Transmute {1}{B}{B}({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

84. Dimir Machinations

Sorcery 2B (3) Ravnica: City of Guilds (Uncommon)
Look at the top three cards of target player's library. Remove any number of those cards from the game, then put the rest back in any order.
Transmute {1}{B}{B}({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

85. Disembowel

Instant XB (1) Ravnica: City of Guilds (Common)
Destroy target creature with converted mana cost X.

86. Empty the Catacombs

Sorcery 3B (4) Ravnica: City of Guilds (Rare)
Each player returns all creature cards from his or her graveyard to his or her hand.

87. Golgari Thug

Creature - Human Warrior 1/1 1B (2) Ravnica: City of Guilds (Uncommon)
When Golgari Thug is put into a graveyard from play, put target creature card in your graveyard on top of your library.
Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

88. Helldozer

Creature - Zombie Giant 6/5 3BBB (6) Ravnica: City of Guilds (Rare)
{B}{B}{B}, {T}: Destroy target land. If that land is nonbasic, untap Helldozer.

89. Hex

Sorcery 4BB (6) Ravnica: City of Guilds (Rare)
Destroy six target creatures.

90. Hunted Horror

Creature - Horror 7/7 BB (2) Ravnica: City of Guilds (Rare)
Trample
When Hunted Horror comes into play, put two 3/3 green Centaur creature tokens with protection from black into play under target opponent's control.

91. Infectious Host

Creature - Zombie 1/1 2B (3) Ravnica: City of Guilds (Common)
When Infectious Host is put into a graveyard from play, target player loses 2 life.

92. Keening Banshee

Creature - Spirit 2/2 2BB (4) Ravnica: City of Guilds (Uncommon)
Flying
When Keening Banshee comes into play, target creature gets -2/-2 until end of turn.

93. Last Gasp

Instant 1B (2) Ravnica: City of Guilds (Common)
Target creature gets -3/-3 until end of turn.

94. Mausoleum Turnkey

Creature - Ogre Rogue 3/2 3B (4) Ravnica: City of Guilds (Uncommon)
When Mausoleum Turnkey comes into play, return target creature card of an opponent's choice from your graveyard to your hand.

95. Moonlight Bargain

Instant 3BB (5) Ravnica: City of Guilds (Rare)
Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.

96. Mortipede

Creature - Insect 4/1 3B (4) Ravnica: City of Guilds (Common)
{2}{G}: All creatures able to block Mortipede this turn do so.

97. Necromantic Thirst

Enchantment - Aura 2BB (4) Ravnica: City of Guilds (Common)
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.

98. Necroplasm

Creature - Ooze 1/1 1BB (3) Ravnica: City of Guilds (Rare)
At the beginning of your upkeep, put a +1/+1 counter on Necroplasm.
At the end of your turn, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm.
Dredge 2

99. Netherborn Phalanx

Creature - Horror 2/4 5B (6) Ravnica: City of Guilds (Uncommon)
When Netherborn Phalanx comes into play, each opponent loses 1 life for each creature he or she controls.
Transmute {1}{B}{B}({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

100. Nightmare Void

Sorcery 3B (4) Ravnica: City of Guilds (Uncommon)
Target player reveals his or her hand. Choose a card from it. That player discards that card.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

101. Ribbons of Night

Sorcery 4B (5) Ravnica: City of Guilds (Uncommon)
Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to play Ribbons of Night, draw a card.

102. Roofstalker Wight

Creature - Zombie 2/1 1B (2) Ravnica: City of Guilds (Common)
{1}{U}: Roofstalker Wight gains flying until end of turn.

103. Sadistic Augermage

Creature - Human Wizard 3/1 2B (3) Ravnica: City of Guilds (Common)
When Sadistic Augermage is put into a graveyard from play, each player puts a card from his or her hand on top of his or her library.

104. Sewerdreg

Creature - Spirit 3/3 3BB (5) Ravnica: City of Guilds (Common)
Swampwalk
Sacrifice Sewerdreg: Remove target card in a graveyard from the game.

105. Shred Memory

Instant 1B (2) Ravnica: City of Guilds (Common)
Remove up to four target cards in a single graveyard from the game.
Transmute {1}{B}{B}({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

106. Sins of the Past

Sorcery 4BB (6) Ravnica: City of Guilds (Rare)
Until end of turn, you may play target instant or sorcery card in your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, remove it from the game instead. Remove Sins of the Past from the game.

107. Stinkweed Imp

Creature - Imp 1/2 2B (3) Ravnica: City of Guilds (Common)
Flying
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

108. Strands of Undeath

Enchantment - Aura 3B (4) Ravnica: City of Guilds (Common)
Enchant creature
When Strands of Undeath comes into play, target player discards two cards.
{B}: Regenerate enchanted creature.

109. Thoughtpicker Witch

Creature - Human Wizard 1/1 B (1) Ravnica: City of Guilds (Common)
{1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then remove one of them from the game.

110. Undercity Shade

Creature - Shade 1/1 4B (5) Ravnica: City of Guilds (Uncommon)
Fear
{B}: Undercity Shade gets +1/+1 until end of turn.

111. Vigor Mortis

Sorcery 2BB (4) Ravnica: City of Guilds (Uncommon)
Return target creature card from your graveyard to play. If {G} was spent to play Vigor Mortis, that creature comes into play with a +1/+1 counter on it.

112. Vindictive Mob

Creature - Human Berserker 5/5 4BB (6) Ravnica: City of Guilds (Uncommon)
When Vindictive Mob comes into play, sacrifice a creature.
Vindictive Mob can't be blocked by Saprolings.

113. Woebringer Demon

Creature - Demon 4/4 3BB (5) Ravnica: City of Guilds (Rare)
Flying
At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon.
  • If an opponent cannot sacrifice a creature, you have to sacrifice this one. [D'Angelo 2005/11/01]

114. Barbarian Riftcutter

Creature - Human Barbarian 3/3 4R (5) Ravnica: City of Guilds (Common)
{R}, Sacrifice Barbarian Riftcutter: Destroy target land.

115. Blockbuster

Enchantment 3RR (5) Ravnica: City of Guilds (Uncommon)
{1}{R}, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player.

116. Breath of Fury

Enchantment - Aura 2RR (4) Ravnica: City of Guilds (Rare)
Enchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.

117. Char

Instant 2R (3) Ravnica: City of Guilds (Rare)
Char deals 4 damage to target creature or player and 2 damage to you.

118. Cleansing Beam

Instant 4R (5) Ravnica: City of Guilds (Uncommon)
Radiance - Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.

119. Coalhauler Swine

Creature - Beast 4/4 4RR (6) Ravnica: City of Guilds (Common)
Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.
  • Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Boar Beast".

120. Dogpile

Instant 3R (4) Ravnica: City of Guilds (Common)
Dogpile deals damage to target creature or player equal to the number of attacking creatures you control.

121. Excruciator

Creature - Avatar 7/7 6RR (8) Ravnica: City of Guilds (Rare)
Damage that would be dealt by Excruciator can't be prevented.

122. Fiery Conclusion

Instant 1R (2) Ravnica: City of Guilds (Common)
As an additional cost to play Fiery Conclusion, sacrifice a creature.
Fiery Conclusion deals 5 damage to target creature.

123. Flame Fusillade

Sorcery 3R (4) Ravnica: City of Guilds (Rare)
Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to target creature or player."

124. Flash Conscription

Instant 5R (6) Ravnica: City of Guilds (Uncommon)
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to play Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.

125. Frenzied Goblin

Creature - Goblin Berserker 1/1 R (1) Ravnica: City of Guilds (Uncommon)
Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.
  • When the triggered ability is put on the stack, you choose the target. When the ability resolves, you choose whether or not to pay {R}. If you pay it, then the target can't block. If you don't, then nothing happens. [D'Angelo 2007/06/05]

126. Galvanic Arc

Enchantment - Aura 2R (3) Ravnica: City of Guilds (Common)
Enchant creature
When Galvanic Arc comes into play, it deals 3 damage to target creature or player.
Enchanted creature has first strike.

127. Goblin Fire Fiend

Creature - Goblin Berserker 1/1 3R (4) Ravnica: City of Guilds (Common)
Haste
Goblin Fire Fiend must be blocked if able.
{R}: Goblin Fire Fiend gets +1/+0 until end of turn.

128. Goblin Spelunkers

Creature - Goblin Warrior 2/2 2R (3) Ravnica: City of Guilds (Common)
Mountainwalk
  • Note - Also see Landwalk, Rule 502.6.
  • Note - This card was of creature type "Goblin" and not "Goblin Warrior" prior to Ravnica and Oracle 2005/10/01.

129. Greater Forgeling

Creature - Elemental 3/4 3RR (5) Ravnica: City of Guilds (Uncommon)
{1}{R}: Greater Forgeling gets +3/-3 until end of turn.

130. Hammerfist Giant

Creature - Giant Warrior 5/4 4RR (6) Ravnica: City of Guilds (Rare)
{T}: Hammerfist Giant deals 4 damage to each creature without flying and each player.

131. Hunted Dragon

Creature - Dragon 6/6 3RR (5) Ravnica: City of Guilds (Rare)
Flying, haste
When Hunted Dragon comes into play, put three 2/2 white Knight creature tokens with first strike into play under target opponent's control.

132. Incite Hysteria

Sorcery 2R (3) Ravnica: City of Guilds (Common)
Radiance - Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."

133. Indentured Oaf

Creature - Ogre Warrior 4/3 3R (4) Ravnica: City of Guilds (Uncommon)
Prevent all damage that Indentured Oaf would deal to red creatures.

134. Instill Furor

Enchantment - Aura 1R (2) Ravnica: City of Guilds (Uncommon)
Enchant creature
Enchanted creature has "At the end of your turn, sacrifice this creature unless it attacked this turn."

135. Mindmoil

Enchantment 4R (5) Ravnica: City of Guilds (Rare)
Whenever you play a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

136. Molten Sentry

Creature - Elemental X/X 3R (4) Ravnica: City of Guilds (Rare)
As Molten Sentry comes into play, flip a coin. If the coin comes up heads, Molten Sentry comes into play as a 5/2 creature with haste. If it comes up tails, Molten Sentry comes into play as a 2/5 creature with defender.

137. Ordruun Commando

Creature - Minotaur Soldier 4/1 3R (4) Ravnica: City of Guilds (Common)
{W}: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn.

138. Rain of Embers

Sorcery 1R (2) Ravnica: City of Guilds (Common)
Rain of Embers deals 1 damage to each creature and each player.

139. Reroute

Instant 1R (2) Ravnica: City of Guilds (Uncommon)
Change the target of target activated ability with a single target.
Draw a card.

140. Sabertooth Alley Cat

Creature - Cat 2/1 1RR (3) Ravnica: City of Guilds (Common)
Sabertooth Alley Cat attacks each turn if able.
{1}{R}: Creatures without defender can't block Sabertooth Alley Cat this turn.

141. Seismic Spike

Sorcery 2RR (4) Ravnica: City of Guilds (Common)
Destroy target land. Add {R}{R} to your mana pool.

142. Sell-Sword Brute

Creature - Human Mercenary 2/2 1R (2) Ravnica: City of Guilds (Common)
When Sell-Sword Brute is put into a graveyard from play, it deals 2 damage to you.

143. Smash

Instant 2R (3) Ravnica: City of Guilds (Common)
Destroy target artifact.
Draw a card.

144. Sparkmage Apprentice

Creature - Human Wizard 1/1 1R (2) Ravnica: City of Guilds (Common)
When Sparkmage Apprentice comes into play, it deals 1 damage to target creature or player.

145. Stoneshaker Shaman

Creature - Human Shaman 1/1 2R (3) Ravnica: City of Guilds (Uncommon)
At the end of each player's turn, that player sacrifices an untapped land.

146. Surge of Zeal

Instant R (1) Ravnica: City of Guilds (Common)
Radiance - Target creature and each other creature that shares a color with it gain haste until end of turn.

147. Torpid Moloch

Creature - Lizard 3/2 R (1) Ravnica: City of Guilds (Common)
Defender (This creature can't attack.)
Sacrifice three lands: Torpid Moloch loses defender until end of turn.

148. Viashino Fangtail

Creature - Viashino Warrior 3/3 2RR (4) Ravnica: City of Guilds (Common)
{T}: Viashino Fangtail deals 1 damage to target creature or player.

149. Viashino Slasher

Creature - Viashino Warrior 1/2 1R (2) Ravnica: City of Guilds (Common)
{R}: Viashino Slasher gets +1/-1 until end of turn.

150. Warp World

Sorcery 5RRR (8) Ravnica: City of Guilds (Rare)
Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way into play, then puts all enchantment cards revealed this way into play, then puts all cards revealed this way that weren't put into play on the bottom of his or her library in any order.

151. War-Torch Goblin

Creature - Goblin Warrior 1/1 R (1) Ravnica: City of Guilds (Common)
{R}, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature.

152. Wojek Embermage

Creature - Human Wizard 1/2 3R (4) Ravnica: City of Guilds (Uncommon)
Radiance - {T}: Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it.

153. Birds of Paradise

Creature - Bird 0/1 G (1) Ravnica: City of Guilds (Rare)
Flying
{T}: Add one mana of any color to your mana pool.
  • Note - In Fifth Edition (and before) this card was of creature type Mana Birds.

154. Bramble Elemental

Creature - Elemental 4/4 3GG (5) Ravnica: City of Guilds (Common)
Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens into play.

155. Carven Caryatid

Creature - Spirit 2/5 1GG (3) Ravnica: City of Guilds (Uncommon)
Defender (This creature can't attack.)
When Carven Caryatid comes into play, draw a card.

156. Chord of Calling

Instant XGGG (3) Ravnica: City of Guilds (Rare)
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Search your library for a creature card with converted mana cost X or less and put it into play. Then shuffle your library.

157. Civic Wayfinder

Creature - Elf Warrior Druid 2/2 2G (3) Ravnica: City of Guilds (Common)
When Civic Wayfinder comes into play, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.

158. Doubling Season

Enchantment 4G (5) Ravnica: City of Guilds (Rare)
If an effect would put one or more tokens into play under your control, it puts twice that many of those tokens into play instead.
If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.
  • It does not double tokens or counters placed as a COST to do something. It only applies to ones done as an effect. [D'Angelo 2008/11/15]
  • Note - Also see Tokens, Rule 216.

159. Dowsing Shaman

Creature - Centaur Shaman 3/4 4G (5) Ravnica: City of Guilds (Uncommon)
{2}{G}, {T}: Return target enchantment card from your graveyard to your hand.

160. Dryad's Caress

Instant 4GG (6) Ravnica: City of Guilds (Common)
You gain 1 life for each creature in play. If {W} was spent to play Dryad's Caress, untap all creatures you control.

161. Elves of Deep Shadow

Creature - Elf Druid 1/1 G (1) Ravnica: City of Guilds (Common)
{T}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card used to be of creature type "Elf" and not "Elf Druid" until Ravnica and Oracle 2005/10/01.

162. Elvish Skysweeper

Creature - Elf Warrior 1/1 G (1) Ravnica: City of Guilds (Common)
{4}{G}, Sacrifice a creature: Destroy target creature with flying.

163. Farseek

Sorcery 1G (2) Ravnica: City of Guilds (Common)
Search your library for a Plains, Island, Swamp, or Mountain card and put it into play tapped. Then shuffle your library.

164. Fists of Ironwood

Enchantment - Aura 1G (2) Ravnica: City of Guilds (Common)
Enchant creature
When Fists of Ironwood comes into play, put two 1/1 green Saproling creature tokens into play.
Enchanted creature has trample.

165. Gather Courage

Instant G (1) Ravnica: City of Guilds (Common)
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Target creature gets +2/+2 until end of turn.

166. Golgari Brownscale

Creature - Lizard 2/3 1GG (3) Ravnica: City of Guilds (Common)
When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

167. Golgari Grave-Troll

Creature - Skeleton Troll 0/0 4G (5) Ravnica: City of Guilds (Rare)
Golgari Grave-Troll comes into play with a +1/+1 counter on it for each creature card in your graveyard.
{1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.
Dredge 6

168. Goliath Spider

Creature - Spider 7/6 6GG (8) Ravnica: City of Guilds (Uncommon)
Goliath Spider can block as though it had flying.
  • For purposes of declaring blockers, this card has flying. See Rule G1.20a. [D'Angelo 2006/07/06]

169. Greater Mossdog

Creature - Hound 3/3 3G (4) Ravnica: City of Guilds (Common)
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
  • Note - Also see Dredge, Rule 502.47.
  • Note - This card was creature type "Hound" until Oracle 2007/10/01, when it became "Fungus Hound". Then with Oracle 2008/01/01 it became "Plant Hound".

170. Hunted Troll

Creature - Troll Warrior 8/4 2GG (4) Ravnica: City of Guilds (Rare)
When Hunted Troll comes into play, put four 1/1 blue Faerie creature tokens with flying into play under target opponent's control.
{G}: Regenerate Hunted Troll.

171. Ivy Dancer

Creature - Dryad Shaman 1/2 2G (3) Ravnica: City of Guilds (Uncommon)
{T}: Target creature gains forestwalk until end of turn.

172. Life from the Loam

Sorcery 1G (2) Ravnica: City of Guilds (Rare)
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

173. Moldervine Cloak

Enchantment - Aura 2G (3) Ravnica: City of Guilds (Uncommon)
Enchant creature
Enchanted creature gets +3/+3.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

174. Nullmage Shepherd

Creature - Elf Shaman 2/4 3G (4) Ravnica: City of Guilds (Uncommon)
Tap four untapped creatures you control: Destroy target artifact or enchantment.

175. Overwhelm

Sorcery 5GG (7) Ravnica: City of Guilds (Uncommon)
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Creatures you control get +3/+3 until end of turn.

176. Perilous Forays

Enchantment 3GG (5) Ravnica: City of Guilds (Uncommon)
{1}, Sacrifice a creature: Search your library for a land card with a basic land type and put it into play tapped. Then shuffle your library.

177. Primordial Sage

Creature - Spirit 4/5 4GG (6) Ravnica: City of Guilds (Rare)
Whenever you play a creature spell, you may draw a card.

178. Recollect

Sorcery 2G (3) Ravnica: City of Guilds (Uncommon)
Return target card from your graveyard to your hand.

179. Rolling Spoil

Sorcery 2GG (4) Ravnica: City of Guilds (Uncommon)
Destroy target land. If {B} was spent to play Rolling Spoil, all creatures get -1/-1 until end of turn.

180. Root-Kin Ally

Creature - Elemental Warrior 3/3 4GG (6) Ravnica: City of Guilds (Uncommon)
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.

181. Scatter the Seeds

Instant 3GG (5) Ravnica: City of Guilds (Common)
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Put three 1/1 green Saproling creature tokens into play.

182. Scion of the Wild

Creature - Avatar X/X 1GG (3) Ravnica: City of Guilds (Rare)
Scion of the Wild's power and toughness are each equal to the number of creatures you control.

183. Siege Wurm

Creature - Wurm 5/5 5GG (7) Ravnica: City of Guilds (Common)
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Trample

184. Stone-Seeder Hierophant

Creature - Human Druid 1/1 2GG (4) Ravnica: City of Guilds (Common)
Whenever a land comes into play under your control, untap Stone-Seeder Hierophant.
{T}: Untap target land.

185. Sundering Vitae

Instant 2G (3) Ravnica: City of Guilds (Common)
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Destroy target artifact or enchantment.

186. Transluminant

Creature - Dryad Shaman 2/2 1G (2) Ravnica: City of Guilds (Common)
{W}, Sacrifice Transluminant: Put a 1/1 white Spirit creature token with flying into play at end of turn.

187. Trophy Hunter

Creature - Human Archer 2/3 2G (3) Ravnica: City of Guilds (Uncommon)
{1}{G}: Trophy Hunter deals 1 damage to target creature with flying.
Whenever a creature with flying dealt damage by Trophy Hunter this turn is put into a graveyard, put a +1/+1 counter on Trophy Hunter.

188. Ursapine

Creature - Beast 3/3 3GG (5) Ravnica: City of Guilds (Rare)
{G}: Target creature gets +1/+1 until end of turn.

189. Vinelasher Kudzu

Creature - Plant 1/1 1G (2) Ravnica: City of Guilds (Rare)
Whenever a land comes into play under your control, put a +1/+1 counter on Vinelasher Kudzu.

190. Agrus Kos, Wojek Veteran

Legendary Creature - Human Soldier 3/3 3WR (5) Ravnica: City of Guilds (Rare)
Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.

191. Autochthon Wurm

Creature - Wurm 9/14 10WWGGG (15) Ravnica: City of Guilds (Rare)
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Trample

192. Bloodbond March

Enchantment 2BG (4) Ravnica: City of Guilds (Rare)
Whenever a creature spell is played, each player returns all cards with the same name as that spell from his or her graveyard to play.

193. Boros Swiftblade

Creature - Human Soldier 1/2 WR (2) Ravnica: City of Guilds (Uncommon)
Double strike

194. Brightflame

Sorcery XWWRR (4) Ravnica: City of Guilds (Rare)
Radiance - Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.

195. Chorus of the Conclave

Legendary Creature - Dryad Lord 3/8 4WWGG (8) Ravnica: City of Guilds (Rare)
Forestwalk
As an additional cost to play creature spells, you may pay any amount of mana. If you do, that creature comes into play with that many additional +1/+1 counters on it.

196. Circu, Dimir Lobotomist

Legendary Creature - Human Wizard 2/3 2UB (4) Ravnica: City of Guilds (Rare)
Whenever you play a blue spell, remove the top card of target library from the game.
Whenever you play a black spell, remove the top card of target library from the game.
Your opponents can't play nonland cards with the same name as a card removed from the game with Circu.

197. Clutch of the Undercity

Instant 1UUB (4) Ravnica: City of Guilds (Uncommon)
Return target permanent to its owner's hand. Its controller loses 3 life.
Transmute {1}{U}{B}({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

198. Congregation at Dawn

Instant WGG (3) Ravnica: City of Guilds (Uncommon)
Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order.

199. Consult the Necrosages

Sorcery 1UB (3) Ravnica: City of Guilds (Common)
Choose one - Target player draws two cards; or target player discards two cards.

200. Dark Heart of the Wood

Enchantment BG (2) Ravnica: City of Guilds (Uncommon)
Sacrifice a Forest: You gain 3 life.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

201. Dimir Cutpurse

Creature - Spirit 2/2 1UB (3) Ravnica: City of Guilds (Rare)
Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.

202. Dimir Doppelganger

Creature - Shapeshifter 0/2 1UB (3) Ravnica: City of Guilds (Rare)
{1}{U}{B}: Remove target creature card in a graveyard from the game. Dimir Doppelganger becomes a copy of that card and gains this ability.

203. Dimir Infiltrator

Creature - Spirit 1/3 UB (2) Ravnica: City of Guilds (Common)
Dimir Infiltrator is unblockable.
Transmute {1}{U}{B}({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

204. Drooling Groodion

Creature - Beast 4/3 3BBG (6) Ravnica: City of Guilds (Uncommon)
{2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.

205. Firemane Angel

Creature - Angel 4/3 3WWR (6) Ravnica: City of Guilds (Rare)
Flying, first strike
At the beginning of your upkeep, if Firemane Angel is in your graveyard or in play, you may gain 1 life.
{6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to play. Play this ability only during your upkeep.

206. Flame-Kin Zealot

Creature - Elemental Berserker 2/2 1WRR (4) Ravnica: City of Guilds (Uncommon)
When Flame-Kin Zealot comes into play, creatures you control get +1/+1 and gain haste until end of turn.

207. Glare of Subdual

Enchantment 2WG (4) Ravnica: City of Guilds (Rare)
Tap an untapped creature you control: Tap target artifact or creature.

208. Glimpse the Unthinkable

Sorcery UB (2) Ravnica: City of Guilds (Rare)
Target player puts the top ten cards of his or her library into his or her graveyard.

209. Golgari Germination

Enchantment 1BG (3) Ravnica: City of Guilds (Uncommon)
Whenever a nontoken creature you control is put into a graveyard from play, put a 1/1 green Saproling creature token into play.

210. Golgari Rotwurm

Creature - Zombie Wurm 5/4 3BG (5) Ravnica: City of Guilds (Common)
{B}, Sacrifice a creature: Target player loses 1 life.

211. Grave-Shell Scarab

Creature - Insect 4/4 2BGG (5) Ravnica: City of Guilds (Rare)
{1}, Sacrifice Grave-Shell Scarab: Draw a card.
Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

212. Guardian of Vitu-Ghazi

Creature - Elemental 4/7 6WG (8) Ravnica: City of Guilds (Common)
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Vigilance

213. Lightning Helix

Instant WR (2) Ravnica: City of Guilds (Uncommon)
Lightning Helix deals 3 damage to target creature or player and you gain 3 life.

214. Loxodon Hierarch

Creature - Elephant Cleric 4/4 2WG (4) Ravnica: City of Guilds (Rare)
When Loxodon Hierarch comes into play, you gain 4 life.
{G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control.

215. Mindleech Mass

Creature - Horror 6/6 5UBB (8) Ravnica: City of Guilds (Rare)
Trample
Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may play a nonland card in it without paying that card's mana cost.
  • If you play a spell that becomes a permanent (an Artifact, Creature, or Enchantment) it goes on the stack and enters play under your control. [D'Angelo 2006/08/01]
  • Note - Also see Trample, Rule 502.9.

216. Moroii

Creature - Vampire 4/4 2UB (4) Ravnica: City of Guilds (Uncommon)
Flying
At the beginning of your upkeep, you lose 1 life.

217. Perplex

Instant 1UB (3) Ravnica: City of Guilds (Common)
Counter target spell unless its controller discards his or her hand.
Transmute {1}{U}{B}({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

218. Phytohydra

Creature - Plant Hydra 1/1 2WWG (5) Ravnica: City of Guilds (Rare)
If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead.

219. Pollenbright Wings

Enchantment - Aura 4WG (6) Ravnica: City of Guilds (Uncommon)
Enchant creature
Enchanted creature has flying.
Whenever enchanted creature deals combat damage to a player, put that many 1/1 green Saproling creature tokens into play.

220. Psychic Drain

Sorcery XUB (2) Ravnica: City of Guilds (Uncommon)
Target player puts the top X cards of his or her library into his or her graveyard and you gain X life.

221. Putrefy

Instant 1BG (3) Ravnica: City of Guilds (Uncommon)
Destroy target artifact or creature. It can't be regenerated.

222. Rally the Righteous

Instant 1WR (3) Ravnica: City of Guilds (Common)
Radiance - Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.

223. Razia, Boros Archangel

Legendary Creature - Angel 6/3 4WWRR (8) Ravnica: City of Guilds (Rare)
Flying, vigilance, haste
{T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.

224. Razia's Purification

Sorcery 4WR (6) Ravnica: City of Guilds (Rare)
Each player chooses three permanents he or she controls, then sacrifices the rest.

225. Savra, Queen of the Golgari

Legendary Creature - Elf Shaman 2/2 2BG (4) Ravnica: City of Guilds (Rare)
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature.
Whenever you sacrifice a green creature, you may gain 2 life.
  • This card does not allow you to sacrifice creatures. The "Whenever you sacrifice" means whenever you sacrifice using some other card. [D'Angelo 2005/11/01]
  • Note - Also see Legendary, Rule G12.9.

226. Searing Meditation

Enchantment 1WR (3) Ravnica: City of Guilds (Rare)
Whenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to target creature or player.

227. Seeds of Strength

Instant WG (2) Ravnica: City of Guilds (Common)
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.

228. Selesnya Evangel

Creature - Elf Shaman 1/2 WG (2) Ravnica: City of Guilds (Common)
{1}, {T}, Tap an untapped creature you control: Put a 1/1 green Saproling creature token into play.
  • The ability can tap an untapped creature that entered play this turn. Summoning sickness does not prevent tapping a creature as part of a different creature's ability. [D'Angelo 2005/12/26]
  • Note - Also see Tokens, Rule 216.

229. Selesnya Sagittars

Creature - Elf Archer 2/5 3WG (5) Ravnica: City of Guilds (Uncommon)
Selesnya Sagittars can block as though it had flying.
Selesnya Sagittars can block an additional creature.
  • For purposes of declaring blockers, this card has flying. See Rule G1.20a. [D'Angelo 2006/07/06]

230. Shambling Shell

Creature - Plant Zombie 3/1 1BG (3) Ravnica: City of Guilds (Common)
Sacrifice Shambling Shell: Put a +1/+1 counter on target creature.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

231. Sisters of Stone Death

Legendary Creature - Gorgon 7/5 4BBGG (8) Ravnica: City of Guilds (Rare)
{G}: Target creature blocks Sisters of Stone Death this turn if able.
{B}{G}: Remove from the game target creature blocking or blocked by Sisters of Stone Death.
{2}{B}: Put a creature card removed from the game with Sisters of Stone Death into play under your control.

232. Skyknight Legionnaire

Creature - Human Knight 2/2 1WR (3) Ravnica: City of Guilds (Common)
Flying, haste

233. Sunhome Enforcer

Creature - Giant Soldier 2/4 2WR (4) Ravnica: City of Guilds (Uncommon)
Whenever Sunhome Enforcer deals combat damage, you gain that much life.
{1}{R}: Sunhome Enforcer gets +1/+0 until end of turn.

234. Szadek, Lord of Secrets

Legendary Creature - Vampire 5/5 3UUBB (7) Ravnica: City of Guilds (Rare)
Flying
If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard.

235. Thundersong Trumpeter

Creature - Human Soldier 2/1 WR (2) Ravnica: City of Guilds (Common)
{T}: Target creature can't attack or block this turn.

236. Tolsimir Wolfblood

Legendary Creature - Elf Warrior 3/4 4WG (6) Ravnica: City of Guilds (Rare)
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
{T}: Put a legendary 2/2 green and white Wolf creature token named Voja into play.

237. Twisted Justice

Sorcery 4UB (6) Ravnica: City of Guilds (Uncommon)
Target player sacrifices a creature. You draw cards equal to that creature's power.

238. Vulturous Zombie

Creature - Plant Zombie 3/3 3BG (5) Ravnica: City of Guilds (Rare)
Flying
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.

239. Watchwolf

Creature - Wolf 3/3 WG (2) Ravnica: City of Guilds (Uncommon)

240. Woodwraith Corrupter

Creature - Elemental Horror 3/6 3BBG (6) Ravnica: City of Guilds (Rare)
{1}{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land.

241. Woodwraith Strangler

Creature - Plant Zombie 2/2 2BG (4) Ravnica: City of Guilds (Common)
Remove a creature card in your graveyard from the game: Regenerate Woodwraith Strangler.

242. Boros Guildmage

Creature - Human Wizard 2/2 {R/W}{R/W} (2) Ravnica: City of Guilds (Uncommon)
({R/W}can be paid with either {R} or {W}.)
{1}{R}: Target creature gains haste until end of turn.
{1}{W}: Target creature gains first strike until end of turn.

243. Boros Recruit

Creature - Goblin Soldier 1/1 {R/W} (1) Ravnica: City of Guilds (Common)
({R/W}can be paid with either {R} or {W}.)
First strike

244. Centaur Safeguard

Creature - Centaur Warrior 3/1 2{G/W} (3) Ravnica: City of Guilds (Common)
({G/W} can be paid with either {G} or {W}.)
When Centaur Safeguard is put into a graveyard from play, you may gain 3 life.

245. Dimir Guildmage

Creature - Human Wizard 2/2 {U/B}{U/B} (2) Ravnica: City of Guilds (Uncommon)
({U/G} can be paid with either {U} or {B}.)
{3}{U}: Target player draws a card. Play this ability only any time you could play a sorcery.
{3}{B}: Target player discards a card. Play this ability only any time you could play a sorcery.

246. Gaze of the Gorgon

Instant 3{B/G} (4) Ravnica: City of Guilds (Common)
({B/G} can be paid with either {B} or {G}.)
Regenerate target creature. At end of combat, destroy all creatures that blocked or were blocked by that creature this turn.

247. Gleancrawler

Creature - Insect Horror 6/6 3{B/G}{B/G}{B/G} (6) Ravnica: City of Guilds (Rare)
({B/G} can be paid with either {B} or {G}.)
Trample
At the end of your turn, return to your hand all creature cards in your graveyard that were put into your graveyard from play this turn.

248. Golgari Guildmage

Creature - Elf Shaman 2/2 {B/G}{B/G} (2) Ravnica: City of Guilds (Uncommon)
({B/G} can be paid with either {B} or {G}.)
{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
{4}{G}: Put a +1/+1 counter on target creature.

249. Lurking Informant

Creature - Human Rogue 1/2 1{U/B} (2) Ravnica: City of Guilds (Common)
({U/G} can be paid with either {U} or {B}.)
{2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard.

250. Master Warcraft

Instant 2{R/W}{R/W} (4) Ravnica: City of Guilds (Rare)
({R/W}can be paid with either {R} or {W}.)
Play Master Warcraft only before attackers are declared.
You choose which creatures attack this turn. You choose how each creature blocks this turn.
  • The (R/W) hybrid mana symbols can be paid with either {R} or {W}. [Card Reminder Text]
  • If you play it on your turn, you gain the ability to choose if your opponent's creatures block or leave your creatures unblocked, and you choose what they block if they do block (assuming legal choices). [D'Angelo 2006/08/01]
  • If you play it on your opponent's turn, you gain the ability to choose if any of your opponent's creatures attack, and if so which ones attack. [D'Angelo 2006/08/01]
  • Note - Also see Hybrid Mana Symbols, Rule 104.3f.

251. Privileged Position

Enchantment 2{G/W}{G/W}{G/W} (5) Ravnica: City of Guilds (Rare)
({G/W} can be paid with either {G} or {W}.)
Other permanents you control can't be the targets of spells or abilities your opponents control.

252. Selesnya Guildmage

Creature - Elf Wizard 2/2 {G/W}{G/W} (2) Ravnica: City of Guilds (Uncommon)
({G/W} can be paid with either {G} or {W}.)
{3}{G}: Put a 1/1 green Saproling creature token into play.
{3}{W}: Creatures you control get +1/+1 until end of turn.

253. Shadow of Doubt

Instant {U/B}{U/B} (2) Ravnica: City of Guilds (Rare)
({U/G} can be paid with either {U} or {B}.)
Players can't search libraries this turn.
Draw a card.

254. Bloodletter Quill

Artifact 3 (3) Ravnica: City of Guilds (Rare)
{2}, {T}, Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life for each blood counter on Bloodletter Quill.
{U}{B}: Remove a blood counter from Bloodletter Quill.

255. Boros Signet

Artifact 2 (2) Ravnica: City of Guilds (Common)
{1}, {T}: Add {R}{W} to your mana pool.

256. Bottled Cloister

Artifact 4 (4) Ravnica: City of Guilds (Rare)
At the beginning of each opponent's upkeep, remove your hand from the game face down.
At the beginning of your upkeep, return all cards removed from the game with Bottled Cloister to your hand, then draw a card.
  • If this card leaves play while your hand is removed from the game, you will not be able to retrieve those cards. They stay removed from the game. [D'Angelo 2006/04/30]

257. Cloudstone Curio

Artifact 3 (3) Ravnica: City of Guilds (Rare)
Whenever a nonartifact permanent comes into play under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.

258. Crown of Convergence

Artifact 2 (2) Ravnica: City of Guilds (Rare)
Play with the top card of your library revealed.
As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.
{G}{W}: Put the top card of your library on the bottom of your library.

259. Cyclopean Snare

Artifact 2 (2) Ravnica: City of Guilds (Uncommon)
{3}, {T}: Tap target creature, then return Cyclopean Snare to its owner's hand.

260. Dimir Signet

Artifact 2 (2) Ravnica: City of Guilds (Common)
{1}, {T}: Add {U}{B} to your mana pool.

261. Glass Golem

Artifact Creature - Golem 6/2 5 (5) Ravnica: City of Guilds (Uncommon)

262. Golgari Signet

Artifact 2 (2) Ravnica: City of Guilds (Common)
{1}, {T}: Add {B}{G} to your mana pool.
  • The mana ability gives you both mana whether you want them or not. If you do not spend both mana before the end of the phase, you will take mana burn. See Rule G13.6. [D'Angelo 2005/11/01]

263. Grifter's Blade

Artifact - Equipment 3 (3) Ravnica: City of Guilds (Uncommon)
You may play Grifter's Blade any time you could play an instant.
As Grifter's Blade comes into play, choose a creature you control it could be attached to. If you do, it comes into play attached to that creature.
Equipped creature gets +1/+1.
Equip {1}

264. Junktroller

Artifact Creature - Golem 0/6 4 (4) Ravnica: City of Guilds (Uncommon)
Defender (This creature can't attack.)
{T}: Put target card in a graveyard on the bottom of its owner's library.

265. Leashling

Artifact Creature - Golem 3/3 6 (6) Ravnica: City of Guilds (Uncommon)
Put a card in your hand on top of your library: Return Leashling to its owner's hand.
  • Note - This card was creature type "Golem" until Oracle 2007/10/01, when it became "Hound".

266. Nullstone Gargoyle

Artifact Creature - Gargoyle 4/5 9 (9) Ravnica: City of Guilds (Rare)
Flying
Whenever the first noncreature spell of a turn is played, counter that spell.

267. Pariah's Shield

Artifact - Equipment 5 (5) Ravnica: City of Guilds (Rare)
All damage that would be dealt to you is dealt to equipped creature instead.
Equip {3}

268. Peregrine Mask

Artifact - Equipment 1 (1) Ravnica: City of Guilds (Uncommon)
Equipped creature has defender, flying, and first strike.
Equip {2}

269. Plague Boiler

Artifact 3 (3) Ravnica: City of Guilds (Rare)
At the beginning of your upkeep, put a plague counter on Plague Boiler.
{1}{B}{G}: Put a plague counter on Plague Boiler or remove a plague counter from it.
When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.

270. Selesnya Signet

Artifact 2 (2) Ravnica: City of Guilds (Common)
{1}, {T}: Add {G}{W} to your mana pool.
  • The mana ability gives you both mana whether you want them or not. If you do not spend both mana before the end of the phase, you will take mana burn. See Rule G13.6. [D'Angelo 2005/11/01]

271. Spectral Searchlight

Artifact 3 (3) Ravnica: City of Guilds (Uncommon)
{T}: Choose a player. That player adds one mana of any color he or she chooses to his or her mana pool.

272. Sunforger

Artifact - Equipment 3 (3) Ravnica: City of Guilds (Rare)
Equipped creature gets +4/+0.
{R}{W}, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and play that card without paying its mana cost. Then shuffle your library.
Equip {3}

273. Terrarion

Artifact 1 (1) Ravnica: City of Guilds (Common)
Terrarion comes into play tapped.
{2}, {T}, Sacrifice Terrarion: Add two mana of any combination of colors to your mana pool.
When Terrarion is put into a graveyard from play, draw a card.

274. Voyager Staff

Artifact 1 (1) Ravnica: City of Guilds (Uncommon)
{2}, Sacrifice Voyager Staff: Remove target creature from the game. Return that creature to play under its owner's control at end of turn.

275. Boros Garrison

Land Ravnica: City of Guilds (Common)
Boros Garrison comes into play tapped.
When Boros Garrison comes into play, return a land you control to its owner's hand.
{T}: Add {R}{W} to your mana pool.

276. Dimir Aqueduct

Land Ravnica: City of Guilds (Common)
Dimir Aqueduct comes into play tapped.
When Dimir Aqueduct comes into play, return a land you control to its owner's hand.
{T}: Add {U}{B} to your mana pool.
  • The mana ability gives you both mana whether you want them or not. If you do not spend both mana before the end of the phase, you will take mana burn. See Rule G13.6. [D'Angelo 2005/11/01]

277. Duskmantle, House of Shadow

Land Ravnica: City of Guilds (Uncommon)
{T}: Add {1} to your mana pool.
{U}{B}, {T}: Target player puts the top card of his or her library into his or her graveyard.

278. Golgari Rot Farm

Land Ravnica: City of Guilds (Common)
Golgari Rot Farm comes into play tapped.
When Golgari Rot Farm comes into play, return a land you control to its owner's hand.
{T}: Add {B}{G} to your mana pool.
  • The mana ability gives you both mana whether you want them or not. If you do not spend both mana before the end of the phase, you will take mana burn. See Rule G13.6. [D'Angelo 2005/11/01]

279. Overgrown Tomb

Land - Swamp Forest Ravnica: City of Guilds (Rare)
({T}: Add {B} or {G} to your mana pool.)
As Overgrown Tomb comes into play, you may pay 2 life. If you don't, Overgrown Tomb comes into play tapped instead.

280. Sacred Foundry

Land - Mountain Plains Ravnica: City of Guilds (Rare)
({T}: Add {R} or {W} to your mana pool.)
As Sacred Foundry comes into play, you may pay 2 life. If you don't, Sacred Foundry comes into play tapped instead.

281. Selesnya Sanctuary

Land Ravnica: City of Guilds (Common)
Selesnya Sanctuary comes into play tapped.
When Selesnya Sanctuary comes into play, return a land you control to its owner's hand.
{T}: Add {G}{W} to your mana pool.
  • The mana ability gives you both mana whether you want them or not. If you do not spend both mana before the end of the phase, you will take mana burn. See Rule G13.6. [D'Angelo 2005/11/01]

282. Sunhome, Fortress of the Legion

Land Ravnica: City of Guilds (Uncommon)
{T}: Add {1} to your mana pool.
{2}{R}{W}, {T}: Target creature gains double strike until end of turn.

283. Svogthos, the Restless Tomb

Land Ravnica: City of Guilds (Uncommon)
{T}: Add {1} to your mana pool.
{3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.

284. Temple Garden

Land - Forest Plains Ravnica: City of Guilds (Rare)
({T}: Add {G} or {W} to your mana pool.)
As Temple Garden comes into play, you may pay 2 life. If you don't, Temple Garden comes into play tapped instead.

285. Vitu-Ghazi, the City-Tree

Land Ravnica: City of Guilds (Uncommon)
{T}: Add {1} to your mana pool.
{2}{G}{W}, {T}: Put a 1/1 green Saproling creature token into play.

286. Watery Grave

Land - Island Swamp Ravnica: City of Guilds (Rare)
({T}: Add {U} or {B} to your mana pool.)
As Watery Grave comes into play, you may pay 2 life. If you don't, Watery Grave comes into play tapped instead.

287. Plains

Basic Land - Plains Ravnica: City of Guilds (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

288. Plains

Basic Land - Plains Ravnica: City of Guilds (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

289. Plains

Basic Land - Plains Ravnica: City of Guilds (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

290. Plains

Basic Land - Plains Ravnica: City of Guilds (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

291. Island

Basic Land - Island Ravnica: City of Guilds (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

292. Island

Basic Land - Island Ravnica: City of Guilds (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

293. Island

Basic Land - Island Ravnica: City of Guilds (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

294. Island

Basic Land - Island Ravnica: City of Guilds (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

295. Swamp

Basic Land - Swamp Ravnica: City of Guilds (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

296. Swamp

Basic Land - Swamp Ravnica: City of Guilds (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

297. Swamp

Basic Land - Swamp Ravnica: City of Guilds (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

298. Swamp

Basic Land - Swamp Ravnica: City of Guilds (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

299. Mountain

Basic Land - Mountain Ravnica: City of Guilds (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

300. Mountain

Basic Land - Mountain Ravnica: City of Guilds (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

301. Mountain

Basic Land - Mountain Ravnica: City of Guilds (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

302. Mountain

Basic Land - Mountain Ravnica: City of Guilds (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

303. Forest

Basic Land - Forest Ravnica: City of Guilds (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

304. Forest

Basic Land - Forest Ravnica: City of Guilds (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

305. Forest

Basic Land - Forest Ravnica: City of Guilds (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

306. Forest

Basic Land - Forest Ravnica: City of Guilds (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]