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Scourge

 Plagen  FlĂ©au  Flagello  Azote  Flagelo

→ Checklist → Cards

1. Ageless Sentinels

Creature - Wall 4/4 3W (4) Scourge (Rare)
(Walls can't attack.)
Flying
When Ageless Sentinels blocks, its creature type becomes Giant Bird. (It's no longer a Wall. This effect doesn't end at end of turn.)

2. Astral Steel

Instant 2W (3) Scourge (Common)
Target creature gets +1/+2 until end of turn.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

3. Aven Farseer

Creature - Bird Soldier 1/1 1W (2) Scourge (Common)
Flying
Whenever a creature is turned face up, put a +1/+1 counter on Aven Farseer.

4. Aven Liberator

Creature - Bird Soldier 2/3 2WW (4) Scourge (Common)
Flying
Morph {3}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn

5. Daru Spiritualist

Creature - Cleric 1/1 1W (2) Scourge (Common)
Whenever a Cleric you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

6. Daru Warchief

Creature - Soldier 1/1 2WW (4) Scourge (Uncommon)
Soldier spells you play cost {1} less to play.
Soldiers you control get +1/+2.
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".

7. Dawn Elemental

Creature - Elemental 3/3 WWWW (4) Scourge (Rare)
Flying
Prevent all damage that would be dealt to Dawn Elemental.

8. Decree of Justice

Sorcery XX2WW (4) Scourge (Rare)
Put X 4/4 white Angel creature tokens with flying into play.
Cycling {2}{W}
When you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens into play.
  • The two X's in the mana cost mean that you pay 2 mana (above the {2}{W}{W} base cost) for each token you want to create. [Scourge FAQ 2003/05/30]
  • When you cycle this card, the last ability triggers. When that ability resolves, you choose a value of X and pay it during resolution. [Scourge FAQ 2003/05/30]
  • You can play this with X=0. [D'Angelo 2003/06/07]
  • Note - Also see Cycling, Rule 502.18.
  • Note - Also see Token Creatures, Rule 216.
  • Note - Also see X Costs, Rule G24.1.

9. Dimensional Breach

Sorcery 5WW (7) Scourge (Rare)
Remove all permanents from the game. As long as any of those cards remain removed from the game, at the beginning of each player's upkeep, that player returns one of the removed cards he or she owns to play.
  • Each player chooses which one of cards which was removed by this specific effect to return during each of their upkeeps. [Scourge FAQ 2003/05/30]
  • Remember that the returned creature just came under your control, so it cannot attack until you start a turn with it under your control. [Scourge FAQ 2003/05/30]
  • You cannot pick a card that cannot legally be returned to play (see Rule 413.2c). If there are no cards that can be legally returned, then you cannot pick one. [D'Angelo 2003/09/08]

10. Dragon Scales

Enchant Creature 1W (2) Scourge (Common)
Enchanted creature gets +1/+2 and attacking doesn't cause it to tap.
When a creature with converted mana cost 6 or more comes into play, you may return Dragon Scales from your graveyard to play enchanting that creature.

11. Dragonstalker

Creature - Bird Soldier 3/3 4W (5) Scourge (Uncommon)
Flying, protection from Dragons

12. Eternal Dragon

Creature - Dragon Spirit 5/5 5WW (7) Scourge (Rare)
Flying
{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Play this ability only during your upkeep.
Plainscycling {2} ({2}, Discard this card from your hand: Search your library for a plains card, reveal it, and put it into your hand. T

13. Exiled Doomsayer

Creature - Cleric 1/2 1W (2) Scourge (Rare)
All morph costs cost {2} more. (This doesn't affect the cost to play creatures face down.)
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

14. Force Bubble

Enchantment 2WW (4) Scourge (Rare)
If damage would be dealt to you, put that many depletion counters on Force Bubble instead.
When there are four or more depletion counters on Force Bubble, sacrifice it.
At end of turn, remove all depletion counters from Force Bubble.
  • The effect does not "prevent" damage, it "replaces" it so the damage is neither dealt or prevented. [Scourge FAQ 2003/05/30]
  • If you take 6 damage at once, it will replace all 6 damage and put 6 counters on it. Then the second ability will trigger. Any additional damage you take before this ability resolves also results in counters, but once the ability resolves, this card is sacrificed. [Scourge FAQ 2003/05/30]
  • If you control more than one, each time you take damage you can decide which one replaces the damage, and that one replaces all of the damage. You cannot split the damage between them. [DeLaney 2003/06/14] You decide each time you take damage. Note that damage from multiple sources that happens at one time (such as combat damage) gives one choice, not one per source. [DeLaney 2003/06/14]

15. Frontline Strategist

Creature - Soldier 1/1 W (1) Scourge (Common)
Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Frontline Strategist is turned face up, prevent all combat damage non-Soldiers would deal this turn.
  • The creature type is checked for "non-Soldier" at the time the damage would be dealt. If the creature that is dealing the damage is not in play, use its creature type right before it left play. [Scourge FAQ 2003/05/30]
  • Note - Also see Morph, Rule 502.26.
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".

16. Gilded Light

Instant 1W (2) Scourge (Uncommon)
You can't be the target of spells or abilities this turn.
Cycling {2} ({2}, Discard this card from your hand: Draw a card.)

17. Guilty Conscience

Enchant Creature W (1) Scourge (Common)
Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to enchanted creature.

18. Karona's Zealot

Creature - Cleric 2/5 4W (5) Scourge (Uncommon)
Morph {3}{W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead.
  • If the targeted creature leaves play or stops being a creature before the damage would be dealt, then the damage is not redirected. [Scourge FAQ 2003/05/30] For example, if you choose a 1/1 creature, then this card would take 3 damage, all 3 is directed to the 1/1 creature, which then dies. If this card would take an additional 3 damage later in the turn, the 1/1 creature is no longer in play so the damage is not redirected. [D'Angelo 2003/05/30]
  • Note - Also see Morph, Rule 502.26.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

19. Noble Templar

Creature - Cleric Soldier 3/6 5W (6) Scourge (Common)
Attacking doesn't cause Noble Templar to tap.
Plainscycling {2} ({2}, Discard this card from your hand: Search your library for a plains card, reveal it, and put it into your hand. Then shuffle your library.)

20. Rain of Blades

Instant W (1) Scourge (Uncommon)
Rain of Blades deals 1 damage to each attacking creature.

21. Recuperate

Instant 3W (4) Scourge (Common)
Choose one - You gain 6 life; or prevent the next 6 damage that would be dealt to target creature this turn.

22. Reward the Faithful

Instant W (1) Scourge (Uncommon)
Any number of target players each gains life equal to the highest converted mana cost among permanents you control.

23. Silver Knight

Creature - Knight 2/2 WW (2) Scourge (Uncommon)
First strike, protection from red

24. Trap Digger

Creature - Soldier 1/3 3W (4) Scourge (Rare)
{2}{W}, {T}: Put a trap counter on target land you control.
Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying.
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".

25. Wing Shards

Instant 1WW (3) Scourge (Uncommon)
Target player sacrifices an attacking creature.
Storm (When you play this spell, copy it for each spell played before it this turn.)

26. Wipe Clean

Instant 1W (2) Scourge (Common)
Remove target enchantment from the game.
Cycling {3} ({3}, Discard this card from your hand: Draw a card.)

27. Zealous Inquisitor

Creature - Cleric 2/2 2W (3) Scourge (Common)
{1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.
  • Note - This card was of creature type "Cleric" and not "Human Cleric" until Ninth Edition and Oracle 2005/08/01.

28. Aphetto Runecaster

Creature - Wizard 2/3 3U (4) Scourge (Uncommon)
Whenever a creature is turned face up, you may draw a card.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

29. Brain Freeze

Instant 1U (2) Scourge (Uncommon)
Target player puts the top three cards of his or her library into his or her graveyard.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

30. Coast Watcher

Creature - Bird Soldier 1/1 1U (2) Scourge (Common)
Flying, protection from green

31. Day of the Dragons

Enchantment 4UUU (7) Scourge (Rare)
When Day of the Dragons comes into play, remove all creatures you control from the game. Then put that many 5/5 red Dragon creature tokens with flying into play.
When Day of the Dragons leaves play, sacrifice all Dragons you control. Then return the remo
  • The removed cards are face up when out of the game. [Scourge FAQ 2003/05/30]
  • The removed cards return to play face up. [Scourge FAQ 2003/05/30]
  • When this card leaves play, it looks for creatures of type Dragon. If any of your counters have changed creature type away from Dragon, they will not be removed. [Scourge FAQ 2003/05/30]
  • Note - Also see Token Creatures, Rule 216.

32. Decree of Silence

Enchantment 6UU (8) Scourge (Rare)
Whenever an opponent plays a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.
Cycling {4}{U}{U}
When you cycle Decree of Silence, you may counte

33. Dispersal Shield

Instant 1U (2) Scourge (Common)
Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control.

34. Dragon Wings

Enchant Creature 1U (2) Scourge (Common)
Enchanted creature has flying.
Cycling {1}{U} ({1}{U}, Discard this card from your hand: Draw a card.)
When a creature with converted mana cost 6 or more comes into play, you may return Dragon Wings from your graveyard to play enchanting that creature.

35. Faces of the Past

Enchantment 2U (3) Scourge (Rare)
Whenever a creature is put into a graveyard from play, tap or untap all creatures that share a creature type with it.
  • You either tap all of them or untap all of them. You cannot tap some and untap others. [Scourge FAQ 2003/05/30]
  • You choose whether to tap or untap during resolution. [Scourge FAQ 2003/05/30]
  • It affects all creatures controlled by all players. [D'Angelo 2006/12/19]

36. Frozen Solid

Enchant Creature 1UU (3) Scourge (Common)
Enchanted creature doesn't untap during its controller's untap step.
When damage is dealt to enchanted creature, destroy it.

37. Hindering Touch

Instant 3U (4) Scourge (Common)
Counter target spell unless its controller pays {2}.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

38. Long-Term Plans

Instant 2U (3) Scourge (Uncommon)
Search your library for a card, shuffle your library, then put that card third from the top.
  • If there are fewer than 3 cards in your library, put the card on the bottom of your library. [Scourge FAQ 2003/05/30]

39. Mercurial Kite

Creature - Bird 2/2 3U (4) Scourge (Common)
Flying
Whenever Mercurial Kite deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.

40. Metamorphose

Instant 1U (2) Scourge (Uncommon)
Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from his or her hand into play.

41. Mind's Desire

Sorcery 4UU (6) Scourge (Rare)
Shuffle your library. Then remove the top card of your library from the game. Until end of turn, you may play it as though it were in your hand without paying its mana cost. (If it has X in its mana cost, X is 0.)
Storm (When you play this spell, copy it
  • The card is face-up when removed from the game. [Scourge FAQ 2003/05/30]
  • If the card is not played by end of turn, it remains removed from the game until end of game. [Scourge FAQ 2003/05/30]
  • You cannot play a removed creature card with Morph face down. [Scourge FAQ 2003/05/30]
  • If a card with no mana cost is removed using this card, you can play it. [D'Angelo 2006/11/11]
  • Vintage tournaments (see Rule 801) restricted this card since 2003/07/01.
  • Legacy tournaments (see Rule 802) have banned this card since 2003/07/01.
  • Note - Also see Storm, Rule 502.30.

42. Mischievous Quanar

Creature - Beast 3/3 4U (5) Scourge (Rare)
{3}{U}{U}: Turn Mischievous Quanar face down.
Morph {1}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may

43. Mistform Warchief

Creature - Illusion 1/3 2U (3) Scourge (Uncommon)
Creature spells you play that share a creature type with Mistform Warchief cost {1} less to play.
{T}: Mistform Warchief's type becomes the creature type of your choice until end of turn.

44. Parallel Thoughts

Enchantment 3UU (5) Scourge (Rare)
When Parallel Thoughts comes into play, search your library for seven cards, remove them from the game in a face-down pile, and shuffle that pile. Then shuffle your library.
If you would draw a card, you may instead put the top card of the pile you removed into your hand.
  • If you have fewer than 7 cards in your library, remove them all. [Scourge FAQ 2003/05/30]
  • You cannot look at the face down cards. [Scourge FAQ 2003/05/30]
  • You can choose to take the top card from the pile (and not draw) even if there are no cards in the pile. This allows you to skip draws. [Scourge FAQ 2003/05/30]
  • If this card leaves play, any of the 7 cards that have not been brought back stay removed from the game. [D'Angelo 2006/09/09]

45. Pemmin's Aura

Enchant Creature 1UU (3) Scourge (Uncommon)
{U}: Untap enchanted creature.
{U}: Enchanted creature gains flying until end of turn.
{U}: Enchanted creature can't be the target of spells or abilities this turn.
{1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.

46. Raven Guild Initiate

Creature - Wizard 1/4 2U (3) Scourge (Common)
Morph-Return a Bird you control to its owner's hand. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

47. Raven Guild Master

Creature - Wizard Mutant 1/1 1UU (3) Scourge (Rare)
Whenever Raven Guild Master deals combat damage to a player, that player removes the top ten cards of his or her library from the game.
Morph {2}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
  • Note - Also see Morph, Rule 502.26.
  • Note - This card was creature type "Wizard Mutant" until Oracle 2007/10/01, when it became "Human Wizard Mutant".

48. Riptide Survivor

Creature - Wizard 2/1 2U (3) Scourge (Uncommon)
Morph {1}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Riptide Survivor is turned face up, discard two cards from your hand, then draw three cards.
  • If you have less than 2 cards in your hand, discard all the cards you have. [Scourge FAQ 2003/05/30] If you have no cards in hand, you can discard zero and draw 3.
  • Note - Also see Morph, Rule 502.26.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

49. Rush of Knowledge

Sorcery 4U (5) Scourge (Common)
Draw cards equal to the highest converted mana cost among permanents you control.

50. Scornful Egotist

Creature - Wizard 1/1 7U (8) Scourge (Common)
Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

51. Shoreline Ranger

Creature - Bird Soldier 3/4 5U (6) Scourge (Common)
Flying
Islandcycling {2} ({2}, Discard this card from your hand: Search your library for an island card, reveal it, and put it into your hand. Then shuffle your library.)

52. Stifle

Instant U (1) Scourge (Rare)
Counter target activated or triggered ability. (Mana abilities can't be countered.)
  • An activated ability has a "Cost: Effect" format. Look for the colon. A triggered ability starts with "when", "whenever", or "at". [Scourge FAQ 2003/05/30]
  • It can target delayed triggered abilities. For example, a card that says "Whenever a player cycles a card, you may remove target creature from the game. If you do, return that creature to play at end of turn." triggers when a player cycles a card and creates a delayed trigger that happens at end of turn. You can choose to target the "at end of turn" trigger when it is placed on the stack at end of turn. [Scourge FAQ 2003/05/30]
  • Game actions like the normal card, combat damage, or turning a face-down creature face up cannot be targeted. [Scourge FAQ 2003/05/30]

53. Temporal Fissure

Sorcery 4U (5) Scourge (Common)
Return target permanent to its owner's hand.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

54. Thundercloud Elemental

Creature - Elemental 3/4 5UU (7) Scourge (Uncommon)
Flying
{3}{U}: Tap all creatures with toughness 2 or less.
{3}{U}: All other creatures lose flying until end of turn.

55. Bladewing's Thrall

Creature - Zombie 3/3 2BB (4) Scourge (Uncommon)
Bladewing's Thrall has flying as long as you control a Dragon.
When a Dragon comes into play, you may return Bladewing's Thrall from your graveyard to play.

56. Cabal Conditioning

Sorcery 6B (7) Scourge (Rare)
Any number of target players each discards cards from his or her hand equal to the highest converted mana cost among permanents you control.

57. Cabal Interrogator

Creature - Zombie Wizard 1/1 1B (2) Scourge (Uncommon)
{X}{B}, {T}: Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Play this ability only any time you could play a sorcery.

58. Call to the Grave

Enchantment 4B (5) Scourge (Rare)
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.
At end of turn, if no creatures are in play, sacrifice Call to the Grave.
  • The sacrifice during upkeep is not optional. [Scourge FAQ 2003/05/30]

59. Carrion Feeder

Creature - Zombie 1/1 B (1) Scourge (Common)
Carrion Feeder can't block.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.

60. Chill Haunting

Instant 1B (2) Scourge (Uncommon)
As an additional cost to play Chill Haunting, remove X creature cards in your graveyard from the game.
Target creature gets -X/-X until end of turn.

61. Clutch of Undeath

Enchant Creature 3BB (5) Scourge (Common)
Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.

62. Consumptive Goo

Creature - Ooze 1/1 BB (2) Scourge (Rare)
{2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo.
  • If the target creature is not a legal target when the ability resolves, then this creature does not get a counter. [Scourge FAQ 2003/05/30]
  • If it targets itself, it gets both -1/-1 and the +1/+1 counter during resolution. Since state-based effects (like being at zero toughness) are not checked until resolution is done, it does not die. [Scourge FAQ 2003/05/30]

63. Death's-Head Buzzard

Creature - Bird 2/1 1BB (3) Scourge (Common)
Flying
When Death's-Head Buzzard is put into a graveyard from play, all creatures get -1/-1 until end of turn.

64. Decree of Pain

Sorcery 6BB (8) Scourge (Rare)
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling {3}{B}{B}
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.

65. Dragon Shadow

Enchant Creature 1B (2) Scourge (Common)
Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
When a creature with converted mana cost 6 or more comes into play, you may return Dragon Shadow from your graveyard to play enchanting

66. Fatal Mutation

Enchant Creature B (1) Scourge (Uncommon)
When enchanted creature is turned face up, destroy it. It can't be regenerated.

67. Final Punishment

Sorcery 3BB (5) Scourge (Rare)
Target player loses life equal to the damage already dealt to him or her this turn.
  • Damage that is prevented does not count toward the total. [Scourge FAQ 2003/05/30]
  • Worship does not prevent damage. It causes some damage to be unable to lower your life total. So any damage rendered useless by Worship was still dealt and is counted. In addition, Worship does not prevent loss of life, so the loss of life from this card bypasses Worship. [Scourge FAQ 2003/05/30]

68. Lethal Vapors

Enchantment 2BB (4) Scourge (Rare)
Whenever a creature comes into play, destroy it.
{0}: Destroy Lethal Vapors. You skip your next turn. Any player may play this ability.

69. Lingering Death

Enchant Creature 1B (2) Scourge (Common)
The controller of enchanted creature sacrifices it at the end of his or her turn.
  • This is a triggered ability (even though it does not start with "When" or "At"). [Scourge FAQ 2003/05/30]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

70. Nefashu

Creature - Zombie Mutant 5/3 4BB (6) Scourge (Rare)
Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn.

71. Putrid Raptor

Creature - Zombie Beast 4/4 4BB (6) Scourge (Uncommon)
Morph-Discard a Zombie card from your hand. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
  • You can use Artificial Evolution on this card while is it face down to change Zombie to something else. This will change the type of card you have to discard to turn it face up. [Jordan 2003/10/17]
  • Note - Also see Morph, Rule 502.26.
  • Note - This card was creature type "Zombie Beast" until Oracle 2007/10/01, when it became "Zombie Lizard Beast".

72. Reaping the Graves

Instant 2B (3) Scourge (Common)
Return target creature card from your graveyard to your hand.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

73. Skulltap

Sorcery 1B (2) Scourge (Common)
As an additional cost to play Skulltap, sacrifice a creature.
Draw two cards.

74. Soul Collector

Creature - Vampire 3/4 3BB (5) Scourge (Rare)
Flying
Whenever a creature dealt damage by Soul Collector this turn is put into a graveyard, return that card to play under your control.
Morph {B}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost
  • The ability only triggers if this card is face up at the time the creature is put into the graveyard. [Scourge FAQ 2003/05/30]
  • Note - Also see Morph, Rule 502.26.

75. Tendrils of Agony

Sorcery 2BB (4) Scourge (Uncommon)
Target player loses 2 life and you gain 2 life.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

76. Twisted Abomination

Creature - Zombie Mutant 5/3 5B (6) Scourge (Common)
{B}: Regenerate Twisted Abomination.
Swampcycling {2} ({2}, Discard this card from your hand: Search your library for a swamp card, reveal it, and put it into your hand. Then shuffle your library.)

77. Unburden

Sorcery 1BB (3) Scourge (Common)
Target player discards two cards.
Cycling {2} ({2}, Discard this card from your hand: Draw a card.)

78. Undead Warchief

Creature - Zombie 1/1 2BB (4) Scourge (Uncommon)
Zombie spells you play cost {1} less to play.
Zombies you control get +2/+1.

79. Unspeakable Symbol

Enchantment 1BB (3) Scourge (Uncommon)
Pay 3 life: Put a +1/+1 counter on target creature.

80. Vengeful Dead

Creature - Zombie 3/2 3B (4) Scourge (Common)
Whenever Vengeful Dead or another Zombie is put into a graveyard from play, each opponent loses 1 life.

81. Zombie Cutthroat

Creature - Zombie 3/4 3BB (5) Scourge (Common)
Morph-Pay 5 life. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

82. Bonethorn Valesk

Creature - Beast 4/2 4R (5) Scourge (Common)
Whenever a creature is turned face up, Bonethorn Valesk deals 1 damage to target creature or player.

83. Carbonize

Instant 2R (3) Scourge (Uncommon)
Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead.

84. Chartooth Cougar

Creature - Cat Beast 4/4 5R (6) Scourge (Common)
{R}: Chartooth Cougar gets +1/+0 until end of turn.
Mountaincycling {2} ({2}, Discard this card from your hand: Search your library for a mountain card, reveal it, and put it into your hand. Then shuffle your library.)

85. Decree of Annihilation

Sorcery 8RR (10) Scourge (Rare)
Remove all artifacts, creatures, lands, graveyards, and hands from the game.
Cycling {5}{R}{R}
When you cycle Decree of Annihilation, destroy all lands.

86. Dragon Breath

Enchant Creature 1R (2) Scourge (Common)
Enchanted creature has haste.
oR Enchanted creature gets +1/+0 until end of turn.
When a creature with converted mana cost 6 or more comes into play, you may return Dragon Breath from your graveyard to play enchanting that creature.

87. Dragon Mage

Creature - Dragon Wizard 5/5 5RR (7) Scourge (Rare)
Flying
Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand and draws seven cards.
  • All players discard, not just the player that was damaged. [Scourge FAQ 2003/05/30]

88. Dragon Tyrant

Creature - Dragon 6/6 8RR (10) Scourge (Rare)
Flying, trample
Double strike (This creature deals both first-strike and regular combat damage.)
At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay {R}{R}{R}{R}.
{R}: Dragon Tyrant gets +1/+0 until end of turn.

89. Dragonspeaker Shaman

Creature - Barbarian 2/2 1RR (3) Scourge (Uncommon)
Dragon spells you play cost {2} less to play.
  • Note - This card was creature type "Barbarian" until Oracle 2007/10/01, when it became "Human Barbarian Shaman".

90. Dragonstorm

Sorcery 8R (9) Scourge (Rare)
Search your library for a Dragon card and put it into play. Then shuffle your library.
Storm (When you play this spell, copy it for each spell played before it this turn.)
  • A "Dragon card" is a creature card of creature type Dragon. The name of the card is not looked at. [Scourge FAQ 2003/05/30]
  • Note - Also see Storm, Rule 502.30.

91. Enrage

Instant XR (1) Scourge (Uncommon)
Target creature gets +X/+0 until end of turn.

92. Extra Arms

Enchant Creature 4R (5) Scourge (Uncommon)
Whenever enchanted creature attacks, it deals 2 damage to target creature or player.

93. Form of the Dragon

Enchantment 4RRR (7) Scourge (Rare)
At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player.
At the end of each turn, your life total becomes 5.
Creatures without flying can't attack you.
  • If you life total was above 5 at end of turn, then you lose life to make your total 5. If it was less than 5, you gain life to bring it to 5. [Scourge FAQ 2003/05/30]
  • It sets your life total at the end of every player's turn, not just your own. [Scourge FAQ 2003/05/30]

94. Goblin Brigand

Creature - Goblin 2/2 1R (2) Scourge (Common)
Goblin Brigand attacks each turn if able.

95. Goblin Psychopath

Creature - Goblin Mutant 5/5 3R (4) Scourge (Uncommon)
Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.
  • The ability triggers when it attacks or block and resolves before combat damage is assigned. [Scourge FAQ 2003/05/30] This gives you a chance to possibly get rid of it before it hurts you. [D'Angelo 2003/05/30]

96. Goblin War Strike

Sorcery R (1) Scourge (Common)
Goblin War Strike deals damage equal to the number of Goblins you control to target player.

97. Goblin Warchief

Creature - Goblin 2/2 1RR (3) Scourge (Uncommon)
Goblin spells you play cost {1} less to play.
Goblins you control have haste.

98. Grip of Chaos

Enchantment 4RR (6) Scourge (Rare)
Whenever a spell or ability is put onto the stack, reselect its target at random if it has a single target. (Select from among all legal targets.)
  • The ability triggers when a spell or ability is put on the stack, and this target-changing ability itself goes on the stack. This means that the spell or ability keeps its original target until this ability resolves. You determine the new target when this ability resolves... at which time the set of legal targets may have changed. [D'Angelo 2003/06/07]
  • If there are no other legal targets, it keeps its target. [Scourge FAQ 2003/05/30]
  • If there are multiple legal targets, it may still choose the original one. [Scourge FAQ 2003/05/30]
  • Reselecting a target does not cause abilities that trigger on the "choosing of targets" to trigger. For example, Coalition Honor Guard's ability will not trigger. [Scourge FAQ 2003/05/30]

99. Misguided Rage

Sorcery 2R (3) Scourge (Common)
Target player sacrifices a permanent.

100. Pyrostatic Pillar

Enchantment 1R (2) Scourge (Uncommon)
Whenever a player plays a spell with converted mana cost 3 or less, Pyrostatic Pillar deals 2 damage to that player.

101. Rock Jockey

Creature - Goblin 3/3 2R (3) Scourge (Common)
You can't play Rock Jockey if you played a land this turn.
You can't play lands if you played Rock Jockey this turn.
  • The first ability applies only while this card is in your hand (or someplace else you can play it from). [Scourge FAQ 2003/05/30]
  • The second ability applies only while this card is in play. [Scourge FAQ 2003/05/30]

102. Scattershot

Instant 2R (3) Scourge (Common)
Scattershot deals 1 damage to target creature.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

103. Siege-Gang Commander

Creature - Goblin 2/2 3RR (5) Scourge (Rare)
When Siege-Gang Commander comes into play, put three 1/1 red Goblin creature tokens into play.
{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.

104. Skirk Volcanist

Creature - Goblin 3/1 3R (4) Scourge (Uncommon)
Morph-Sacrifice two mountains. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Skirk Volcanist is turned face up, it deals 3 damage divided as you choose among any number of target creatures.

105. Spark Spray

Instant R (1) Scourge (Common)
Spark Spray deals 1 damage to target creature or player.
Cycling {R} ({R}, Discard this card from your hand: Draw a card.)

106. Sulfuric Vortex

Enchantment 1RR (3) Scourge (Rare)
At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
If a player would gain life, that player gains no life instead.

107. Torrent of Fire

Sorcery 3RR (5) Scourge (Common)
Torrent of Fire deals damage equal to the highest converted mana cost among permanents you control to target creature or player.

108. Uncontrolled Infestation

Enchant Land 1R (2) Scourge (Common)
Uncontrolled Infestation can enchant only a nonbasic land.
When enchanted land becomes tapped, destroy it.
  • It only triggers if the land becomes tapped after this enchantment is on it. Playing it onto a tapped land will not destroy the land until the next time the land is untapped and then tapped again. [Scourge FAQ 2003/05/30]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Land" until Oracle 2005/08/01.

109. Accelerated Mutation

Instant 3GG (5) Scourge (Common)
Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control.

110. Alpha Status

Enchant Creature 2G (3) Scourge (Uncommon)
Enchanted creature gets +2/+2 for each other creature in play that shares a creature type with it.
  • It counts each creature once if that creature shares at least one creature type with the enchanted creature. [Scourge FAQ 2003/05/30]
  • Note - Also see Coat of Arms.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

111. Ambush Commander

Creature - Elf 2/2 3GG (5) Scourge (Rare)
Forests you control are 1/1 green Elf creatures that are still lands.
{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.

112. Ancient Ooze

Creature - Ooze X/X 5GG (7) Scourge (Rare)
Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control.
  • You add up the converted mana cost of all other creatures you control. Remember that tokens and face-down creatures have a cost of zero. [Scourge FAQ 2003/05/30]
  • Note - Also see Converted Mana Cost, Rule G3.29.

113. Break Asunder

Sorcery 2GG (4) Scourge (Common)
Destroy target artifact or enchantment.
Cycling {2} ({2}, Discard this card from your hand: Draw a card.)

114. Claws of Wirewood

Sorcery 3G (4) Scourge (Uncommon)
Claws of Wirewood deals 3 damage to each creature with flying and each player.
Cycling {2} ({2}, Discard this card from your hand: Draw a card.)

115. Decree of Savagery

Instant 7GG (9) Scourge (Rare)
Put four +1/+1 counters on each creature you control.
Cycling {4}{G}{G}
When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature.

116. Divergent Growth

Instant G (1) Scourge (Common)
Until end of turn, lands you control gain "{T}: Add one mana of any color to your mana pool."

117. Dragon Fangs

Enchant Creature 1G (2) Scourge (Common)
Enchanted creature gets +1/+1 and has trample.
When a creature with converted mana cost 6 or more comes into play, you may return Dragon Fangs from your graveyard to play enchanting that creature.

118. Elvish Aberration

Creature - Elf Mutant 4/5 5G (6) Scourge (Uncommon)
{T}: Add {G}{G}{G} to your mana pool.
Forestcycling {2} ({2}, Discard this card from your hand: Search your library for a forest card, reveal it, and put it into your hand. Then shuffle your library.)

119. Fierce Empath

Creature - Elf 1/1 2G (3) Scourge (Common)
When Fierce Empath comes into play, you may search your library for a creature card with converted mana cost 6 or more, reveal it, and put it into your hand. Then shuffle your library.

120. Forgotten Ancient

Creature - Elemental 0/3 3G (4) Scourge (Rare)
Whenever a player plays a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
  • Putting on a counter is optional. If you forget to do so, it means you chose not to do so. [D'Angelo 2003/06/07]
  • It does not get counters for copies of spells (as with Storm), just for spells that are actually played. [Scourge FAQ 2003/05/30]
  • You decide how many counters to move and where to move them when the ability resolves. [Scourge FAQ 2003/05/30]
  • The moving of counters is not a targeted ability. [Scourge FAQ 2003/05/30]

121. Hunting Pack

Instant 5GG (7) Scourge (Uncommon)
Put a 4/4 green Beast creature token into play.
Storm (When you play this spell, copy it for each spell played before it this turn.)

122. Krosan Drover

Creature - Elf 2/2 3G (4) Scourge (Common)
Creature spells you play with converted mana cost 6 or more cost {2} less to play.
  • Two of these can be applied to a single spell with converted mana cost of 6 or more. This effect, like others that modify costs, does not alter the mana cost of the spell. So even after the cost to be paid is reduced by {2}, the converted mana cost is still greater than 6 because it is unaltered. [D'Angelo 2006/09/30]
  • Note - Also see Converted Mana Cost, Rule G3.29.

123. Krosan Warchief

Creature - Beast 2/2 2G (3) Scourge (Uncommon)
Beast spells you play cost {1} less to play.
{1}{G}: Regenerate target Beast.

124. Kurgadon

Creature - Beast 3/3 4G (5) Scourge (Uncommon)
Whenever you play a creature spell with converted mana cost 6 or more, put three +1/+1 counters on Kurgadon.

125. One with Nature

Enchant Creature G (1) Scourge (Uncommon)
Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card and put that card into play tapped. Then shuffle your library.

126. Primitive Etchings

Enchantment 2GG (4) Scourge (Rare)
Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.
  • If you have more than one of these cards in play, only one card is revealed (both of them reveal the same card). Both of them will trigger if this card is a creature and thereby allow you to draw 2 cards. [Scourge FAQ 2003/05/30]

127. Root Elemental

Creature - Elemental 6/5 4GG (6) Scourge (Rare)
Morph {5}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Root Elemental is turned face up, you may put a creature card from your hand into play.

128. Sprouting Vines

Instant 2G (3) Scourge (Common)
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Storm (When you play this spell, copy it for each spell played before it this turn.)

129. Titanic Bulvox

Creature - Beast 7/4 6GG (8) Scourge (Common)
Trample
Morph {4}{G}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

130. Treetop Scout

Creature - Elf 1/1 G (1) Scourge (Common)
Treetop Scout can't be blocked except by creatures with flying.
  • It cannnot be blocked by a creature with Reach. [Future Sight FAQ 2007/05/01]
  • Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Scout".

131. Upwelling

Enchantment 3G (4) Scourge (Rare)
Mana pools don't empty at the end of phases or turns. (This effect stops mana burn.)
  • Players can keep mana in their pool indefinitely while this is in play, but once it leaves play, they have until the end of the current phase to use the mana or deal with mana burn. [Scourge FAQ 2003/05/30]

132. Wirewood Guardian

Creature - Elf Mutant 6/6 5GG (7) Scourge (Common)
Forestcycling {2} ({2}, Discard this card from your hand: Search your library for a forest card, reveal it, and put it into your hand. Then shuffle your library.)

133. Wirewood Symbiote

Creature - Insect 1/1 G (1) Scourge (Uncommon)
Return an Elf you control to its owner's hand: Untap target creature. Play this ability only once each turn.

134. Woodcloaker

Creature - Elf 3/3 5G (6) Scourge (Common)
Morph {2}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Woodcloaker is turned face up, target creature gains trample until end of turn.

135. Xantid Swarm

Creature - Insect 0/1 G (1) Scourge (Rare)
Flying
Whenever Xantid Swarm attacks, defending player can't play spells this turn.

136. Bladewing the Risen

Creature - Dragon Legend 4/4 3BBRR (7) Scourge (Rare)
Flying
When Bladewing the Risen comes into play, you may return target Dragon card from your graveyard to play.
{B}{R}: All Dragons get +1/+1 until end of turn.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became "Dragon". Then with Oracle 2007/10/01 it became "Zombie Dragon".

137. Edgewalker

Creature - Cleric 2/2 1WB (3) Scourge (Uncommon)
Cleric spells you play cost {W}{B} less to play. This effect reduces only the amount of colored mana you pay. (For example, if you play a Cleric with mana cost {1}{W}, it costs {1} to play.)
  • It only reduces the cost of a Cleric if there is {W} or {B} in the mana cost. If there is no white then it does not remove {W}, and if there is no black then it does not remove {B}. [Scourge FAQ 2003/05/30]
  • If you have more than one of these in play, the cost reduction is cumulative. [Scourge FAQ 2003/05/30]
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

138. Karona, False God

Creature - Legend 5/5 1WUBRG (6) Scourge (Rare)
Haste
At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it.
Whenever Karona attacks, creatures of the type of your choice get +3/+3 until end of turn.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became no type. Then with Oracle 2007/10/01 it became "Avatar".

139. Sliver Overlord

Creature - Sliver Mutant Legend 7/7 WUBRG (5) Scourge (Rare)
{3}: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library.
{3}: Gain control of target Sliver. (This effect doesn't end at end of turn.)
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01.

140. Ark of Blight

Artifact 2 (2) Scourge (Uncommon)
{3}, {T}, Sacrifice Ark of Blight: Destroy target land.

141. Proteus Machine

Artifact Creature 2/2 3 (3) Scourge (Uncommon)
Morph {0} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Proteus Machine is turned face up, its type becomes the creature type of your choice. (This effect doesn't end at end of turn.)

142. Stabilizer

Artifact 2 (2) Scourge (Rare)
Players can't cycle cards.
  • This affects both Cycling and Landcycling. [Scourge FAQ 2003/05/30]

143. Temple of the False God

Land Scourge (Uncommon)
{T}: Add {2} to your mana pool. Play this ability only if you control five or more lands.