|

Menu:
Home
Random
Advanced Search
Preferences
Editions: (new)
Shards of Alara
Eventide
Shadowmoor
Tenth Edition
→ View All
Extras:
Tokens
Contributors
Help
Rules:
Rulings Summaries
Comprehensive Rules
|
Shadowmoor  Schattenmoor Sombrelande Landa Tenebrosa Páramo Sombrío Pântano Sombrio シャドウムーア 暗影荒原 Шэдоумур Shadowmoor (ZH_TW)
| Creature — Kithkin Cleric 1/1 |
W (1) |
Shadowmoor (Common) |
| Whenever a player plays a white spell, you may pay {1}. If you do, you gain 1 life. |
| Enchantment — Aura |
3W (4) |
Shadowmoor (Uncommon) |
Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying. |
| Creature — Kithkin Soldier 2/2 |
2W (3) |
Shadowmoor (Common) |
First strike Ballynock Cohort gets +1/+1 as long as you control another white creature. |
| Creature — Kithkin Cleric 0/4 |
4W (5) |
Shadowmoor (Common) |
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic. |
| Enchantment |
4W (5) |
Shadowmoor (Rare) |
| If you would gain life, you gain twice that much life instead. |
| Creature — Insect 0/1 |
W (1) |
Shadowmoor (Common) |
Flying Whenever Goldenglow Moth blocks, you may gain 4 life. |
| Enchantment |
1W (2) |
Shadowmoor (Rare) |
Other enchantments you control have shroud. Enchanted creatures you control have shroud. |
| Instant |
1W (2) |
Shadowmoor (Common) |
| Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it. |
| Creature — Kithkin X/X |
3W (4) |
Shadowmoor (Uncommon) |
Vigilance Kithkin Rabble's power and toughness are each equal to the number of white permanents you control. |
| Creature — Kithkin Soldier 1/1 |
1W (2) |
Shadowmoor (Common) |
| {W}, {T}: Target blocking creature gets +2/+2 until end of turn. |
| Instant |
1W (2) |
Shadowmoor (Common) |
| Remove target creature with power 2 or less from the game. Its controller gains 4 life. |
| Sorcery |
5WW (7) |
Shadowmoor (Rare) |
| Destroy all nonwhite creatures. |
| Sorcery |
1W (2) |
Shadowmoor (Common) |
Return target artifact or enchantment card in a graveyard to its owner's hand. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
| Creature — Kithkin Rogue 1/1 |
1W (2) |
Shadowmoor (Uncommon) |
| Lifelink, protection from converted mana cost 3 or greater |
| Instant |
W (1) |
Shadowmoor (Common) |
Target creature becomes white until end of turn. Tap that creature. Draw a card. |
| Creature — Kithkin Cleric 1/4 |
1WW (3) |
Shadowmoor (Rare) |
| {1}{W}{W}, {U}: Return target creature card with converted mana cost 3 or less from your graveyard to play. ({U} is the untap symbol.) |
| Creature — Spirit Giant 4/4 |
5WW (7) |
Shadowmoor (Uncommon) |
| {2}{W}{W}, {U}: Target creature gains protection from the color of its controller's choice until end of turn. ({U} is the untap symbol.) |
| Enchantment — Aura |
1WW (3) |
Shadowmoor (Uncommon) |
Enchant creature Enchanted creature can't attack or block and its activated abilities can't be played. Whenever a creature comes into play under an opponent's control, you may attach Prison Term to that creature. |
| Creature — Kithkin Cleric 2/2 |
4W (5) |
Shadowmoor (Uncommon) |
| White creatures you control have "{T}: You gain 1 life." |
| Creature — Elf Knight 2/2 |
3W (4) |
Shadowmoor (Common) |
Flying {G/W}{G/W}: Rune-Cervin Rider gets +1/+1 until end of turn. |
| Enchantment |
WW (2) |
Shadowmoor (Rare) |
As Runed Halo comes into play, name a card. You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.) |
| Creature — Elf Warrior 2/2 |
1W (2) |
Shadowmoor (Common) |
| {2}{W}, {U}: Safehold Sentry gets +0/+2 until end of turn. ({U} is the untap symbol.) |
| Sorcery |
{2/W}{2/W}{2/W} (6) |
Shadowmoor (Uncommon) |
({2/W} can be paid with any two mana or with {W}. This card's converted mana cost is 6.) Put three 1/1 white Spirit creature tokens with flying into play. |
| Instant |
W (1) |
Shadowmoor (Common) |
| Destroy all Auras and Equipment attached to target creature. |
| Creature — Angel 5/5 |
3WWW (6) |
Shadowmoor (Rare) |
Flying, vigilance When Twilight Shepherd comes into play, return to your hand all cards in your graveyard put there from play this turn. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) |
| Creature — Bird 5/7 |
5WW (7) |
Shadowmoor (Rare) |
Flying Attacking creatures you control have lifelink. |
| Creature — Elemental 3/5 |
5W (6) |
Shadowmoor (Common) |
| {W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life. |
| Sorcery |
{2/U}{2/U}{2/U} (6) |
Shadowmoor (Uncommon) |
({2/U} can be paid with any two mana or with {U}. This card's converted mana cost is 6.) Look at the top five cards of your library. If you control more creatures than any other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order. |
| Enchantment — Aura |
4U (5) |
Shadowmoor (Uncommon) |
Enchant creature You control enchanted creature. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. |
| Creature — Faerie Soldier 1/1 |
1U (2) |
Shadowmoor (Common) |
Flying Briarberry Cohort gets +1/+1 as long as you control another blue creature. |
| Instant |
U (1) |
Shadowmoor (Common) |
Target creature becomes blue until end of turn. Untap that creature. Draw a card. |
| Instant |
2U (3) |
Shadowmoor (Common) |
| Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead. |
| Instant |
3UU (5) |
Shadowmoor (Rare) |
| Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and remove them from the game. Then that player shuffles his or her library. |
| Creature — Merfolk Wizard 1/1 |
U (1) |
Shadowmoor (Uncommon) |
| Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}. |
| Creature — Merfolk Rogue 2/2 |
5U (6) |
Shadowmoor (Uncommon) |
| Blue creatures you control are unblockable. |
| Creature — Merfolk Wizard 1/1 |
U (1) |
Shadowmoor (Common) |
| Whenever a player plays a blue spell, you may pay {1}. If you do, target player puts the top two cards of his or her library into his or her graveyard. |
| Creature — Faerie X/X |
3U (4) |
Shadowmoor (Uncommon) |
Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control. |
| Sorcery |
5U (6) |
Shadowmoor (Uncommon) |
| Draw a card for each Island you control. |
| Sorcery |
2U (3) |
Shadowmoor (Common) |
Draw two cards, then discard a card. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) |
| Creature — Kraken 4/8 |
5UU (7) |
Shadowmoor (Rare) |
Shroud Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it. |
| Creature — Kithkin Soldier 2/2 |
3U (4) |
Shadowmoor (Common) |
Flying Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn. |
| Creature — Faerie Rogue 1/4 |
3U (4) |
Shadowmoor (Rare) |
Flying {1}{U}, {U}: Target opponent removes the top card of his or her library from the game. Until end of turn, you may play that card. ({U} is the untap symbol.) |
| Creature — Merfolk Soldier 3/3 |
2U (3) |
Shadowmoor (Uncommon) |
Leech Bonder comes into play with two -1/-1 counters on it. {U}, {U}: Move a counter from target creature onto another target creature. ({U} is the untap symbol.) |
| Creature — Merfolk Soldier 3/3 |
4U (5) |
Shadowmoor (Common) |
| {1}{U}, {U}: Merrow Wavebreakers gains flying until end of turn. ({U} is the untap symbol.) |
| Creature — Kithkin Soldier 2/2 |
2U (3) |
Shadowmoor (Common) |
| {W/U}: Parapet Watchers gets +0/+1 until end of turn. |
| Creature — Merfolk Wizard 2/1 |
2U (3) |
Shadowmoor (Common) |
Flash When Prismwake Merrow comes into play, target permanent becomes the color or colors of your choice until end of turn. |
| Enchantment |
3U (4) |
Shadowmoor (Rare) |
| At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost. |
| Instant |
2UU (4) |
Shadowmoor (Common) |
| Counter target spell. You may shuffle up to one target card from your graveyard into your library. |
| Creature — Beast 3/3 |
3UU (5) |
Shadowmoor (Rare) |
Whenever River Kelpie or another permanent is put into play from a graveyard, draw a card. Whenever a spell is played from a graveyard, draw a card. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) |
| Sorcery |
1UU (3) |
Shadowmoor (Rare) |
| Take an extra turn after this one. Skip the untap step of that turn. |
| Enchantment — Aura |
2U (3) |
Shadowmoor (Common) |
Enchant creature Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature." |
| Instant |
1U (2) |
Shadowmoor (Common) |
| Counter target spell unless its controller pays {1} for each blue permanent you control. |
| Enchantment |
4UUU (7) |
Shadowmoor (Rare) |
| If you would draw a card, draw two cards instead. |
| Creature — Elemental 6/4 |
4U (5) |
Shadowmoor (Common) |
| Whimwader can't attack unless defending player controls a blue permanent. |
| Instant |
B (1) |
Shadowmoor (Common) |
Target creature becomes black and gains fear until end of turn. Draw a card. |
| Creature — Elemental Warrior 4/3 |
5B (6) |
Shadowmoor (Common) |
| Ashenmoor Cohort gets +1/+1 as long as you control another black creature. |
| Sorcery |
{2/B}{2/B}{2/B} (6) |
Shadowmoor (Uncommon) |
({2/B} can be paid with any two mana or with {B}. This card's converted mana cost is 6.) Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library. |
| Enchantment |
2B (3) |
Shadowmoor (Uncommon) |
| Whenever a creature is put into a graveyard from play, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature. |
| Creature — Elemental Skeleton 1/1 |
2B (3) |
Shadowmoor (Common) |
Wither (This deals damage to creatures in the form of -1/-1 counters.) {1}{B}: Regenerate Cinderbones. |
| Creature — Elemental Shaman 3/2 |
4B (5) |
Shadowmoor (Common) |
{T}: Target player discards a card. Play this ability only during your turn. Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch. |
| Creature — Elemental Rogue 1/3 |
2B (3) |
Shadowmoor (Uncommon) |
| Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) |
| Sorcery |
5B (6) |
Shadowmoor (Uncommon) |
| Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way. |
- The swamps are counted on resolution. [DeLaney 1998/10/05]
| Creature — Elemental X/X |
3B (4) |
Shadowmoor (Uncommon) |
Fear Crowd of Cinders's power and toughness are each equal to the number of black permanents you control. |
| Sorcery |
1B (2) |
Shadowmoor (Common) |
Return target creature card in a graveyard to its owner's hand. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
| Creature — Ouphe 4/3 |
2B (3) |
Shadowmoor (Rare) |
Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. When Dusk Urchins is put into a graveyard from play, draw a card for each -1/-1 counter on it. |
| Creature — Faerie Rogue 2/2 |
1BB (3) |
Shadowmoor (Common) |
Flying Discard Faerie Macabre: Remove up to two target cards in graveyards from the game. |
| Sorcery |
3BB (5) |
Shadowmoor (Common) |
| Destroy target creature. If that creature was green or white, its controller discards a card. |
| Creature — Demon Hound 7/6 |
5BB (7) |
Shadowmoor (Rare) |
At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life. At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life. |
| Creature — Merfolk Wizard 2/2 |
3B (4) |
Shadowmoor (Uncommon) |
| Whenever Hollowsage becomes untapped, you may have target player discard a card. |
| Sorcery |
3BB (5) |
Shadowmoor (Uncommon) |
| Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. |
| Creature — Spirit 1/1 |
3B (4) |
Shadowmoor (Common) |
| {U/B}: Loch Korrigan gets +1/+1 until end of turn. |
| Creature — Spirit 5/5 |
3BBB (6) |
Shadowmoor (Rare) |
Wither (This deals damage to creatures in the form of -1/-1 counters.) At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature. |
| Sorcery |
6B (7) |
Shadowmoor (Rare) |
| Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token into play for each 1 life he or she paid this way. |
| Enchantment |
3BB (5) |
Shadowmoor (Rare) |
| Whenever a land comes into play under an opponent's control, that player loses 2 life and you gain 2 life. |
| Creature — Faerie Wizard 3/2 |
3BB (5) |
Shadowmoor (Rare) |
Flying When Puppeteer Clique comes into play, put target creature card in an opponent's graveyard into play under your control. It has haste. At the end of your turn, remove it from the game. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) |
| Sorcery |
1B (2) |
Shadowmoor (Common) |
As an additional cost to play Rite of Consumption, sacrifice a creature. Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way. |
| Creature — Elemental Warrior 2/1 |
1B (2) |
Shadowmoor (Common) |
| Wither (This deals damage to creatures in the form of -1/-1 counters.) |
| Creature — Elemental Shaman 1/1 |
B (1) |
Shadowmoor (Common) |
| Whenever a player plays a black spell, you may pay {1}. If you do, target player loses 1 life. |
| Sorcery |
3B (4) |
Shadowmoor (Common) |
| Choose one — Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card. |
| Enchantment — Aura |
B (1) |
Shadowmoor (Common) |
Enchant creature {1}{B}: Put a -1/-1 counter on enchanted creature. |
| Enchantment |
5B (6) |
Shadowmoor (Rare) |
| At the end of each turn, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.) |
| Creature — Imp 0/1 |
3R (4) |
Shadowmoor (Common) |
Flying {B/R}: Blistering Dieflyn gets +1/+0 until end of turn. |
| Creature — Goblin Warrior 1/1 |
1R (2) |
Shadowmoor (Uncommon) |
| Red creatures you control have first strike. |
| Enchantment — Aura |
R (1) |
Shadowmoor (Common) |
Enchant creature Enchanted creature attacks each turn if able. |
| Creature — Goblin Rogue 2/1 |
2R (3) |
Shadowmoor (Common) |
Plainswalk {2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains. |
| Sorcery |
3R (4) |
Shadowmoor (Common) |
Burn Trail deals 3 damage to target creature or player. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
| Creature — Giant Shaman 5/4 |
2RR (4) |
Shadowmoor (Rare) |
| When Cragganwick Cremator comes into play, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player. |
| Instant |
R (1) |
Shadowmoor (Common) |
Target creature becomes red and gains haste until end of turn. Draw a card. |
| Creature — Giant Warrior 7/7 |
2RR (4) |
Shadowmoor (Rare) |
Deep-Slumber Titan comes into play tapped. Deep-Slumber Titan doesn't untap during your untap step. Whenever Deep-Slumber Titan is dealt damage, untap it. |
| Enchantment — Aura |
3R (4) |
Shadowmoor (Rare) |
Enchant creature Enchanted creature has "{T}: Put X 1/1 red Elemental creature tokens with haste into play, where X is this creature's power. Remove them from the game at end of turn." |
| Sorcery |
3R (4) |
Shadowmoor (Common) |
| Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls. |
| Instant |
{2/R}{2/R}{2/R} (6) |
Shadowmoor (Uncommon) |
({2/R} can be paid with any two mana or with {R}. This card's converted mana cost is 6.) Flame Javelin deals 4 damage to target creature or player. |
| Creature — Giant Warrior 3/3 |
3RR (5) |
Shadowmoor (Rare) |
When Furystoke Giant comes into play, other creatures you control gain "{T}: This creature deals 2 damage to target creature or player" until end of turn. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) |
| Creature — Goblin X/X |
3R (4) |
Shadowmoor (Uncommon) |
Horde of Boggarts's power and toughness are each equal to the number of red permanents you control. Horde of Boggarts can't be blocked except by two or more creatures. |
| Creature — Giant Warrior 3/3 |
5R (6) |
Shadowmoor (Common) |
Wither (This deals damage to creatures in the form of -1/-1 counters.) Inescapable Brute must be blocked if able. |
| Creature — Goblin Shaman 1/1 |
R (1) |
Shadowmoor (Common) |
| Whenever a player plays a red spell, you may pay {1}. If you do, target creature can't block this turn. |
| Sorcery |
5R (6) |
Shadowmoor (Uncommon) |
| Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you play Jaws of Stone. |
| Creature — Dragon 7/5 |
5RR (7) |
Shadowmoor (Rare) |
Flying When Knollspine Dragon comes into play, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn. |
| Enchantment |
1RR (3) |
Shadowmoor (Rare) |
| {X}, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player. |
| Creature — Goblin Warrior 1/1 |
1R (2) |
Shadowmoor (Common) |
Haste Mudbrawler Cohort gets +1/+1 as long as you control another red creature. |
| Enchantment — Aura |
1R (2) |
Shadowmoor (Common) |
Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." |
| Instant |
1R (2) |
Shadowmoor (Common) |
| Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature. |
| Creature — Elemental Warrior 1/1 |
RR (2) |
Shadowmoor (Uncommon) |
Haste {R}: Pyre Charger gets +1/+0 until end of turn. |
| Enchantment |
4RR (6) |
Shadowmoor (Rare) |
| Creatures you control have double strike. |
| Creature — Goblin Warrior 1/2 |
1R (2) |
Shadowmoor (Common) |
First strike Wither (This deals damage to creatures in the form of -1/-1 counters.) |
| Creature — Giant Rogue 4/4 |
2RR (4) |
Shadowmoor (Uncommon) |
Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn. |
| Instant |
1R (2) |
Shadowmoor (Common) |
| Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller. |
| Sorcery |
3R (4) |
Shadowmoor (Uncommon) |
| Choose three target nonenchantment permanents. Destroy one of them at random. |
| Creature — Treefolk Warrior 4/4 |
4G (5) |
Shadowmoor (Common) |
| Crabapple Cohort gets +1/+1 as long as you control another green creature. |
| Creature — Elf Druid 0/2 |
1G (2) |
Shadowmoor (Common) |
{T}: Add {G} to your mana pool. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid. |
| Instant |
3GG (5) |
Shadowmoor (Rare) |
| You may put a green creature card from your hand into play. |
| Creature — Elf X/X |
3G (4) |
Shadowmoor (Uncommon) |
Drove of Elves's power and toughness are each equal to the number of green permanents you control. Drove of Elves can't be the target of spells or abilities your opponents control. |
| Creature — Elf Druid 1/1 |
2G (3) |
Shadowmoor (Common) |
| When Farhaven Elf comes into play, you may search your library for a basic land card and put it into play tapped. If you do, shuffle your library. |
| Enchantment |
4G (5) |
Shadowmoor (Uncommon) |
| Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token into play. |
| Creature — Treefolk Shaman 3/6 |
5G (6) |
Shadowmoor (Common) |
| {R/G}{R/G}{R/G}: Foxfire Oak gets +3/+0 until end of turn. |
| Sorcery |
1G (2) |
Shadowmoor (Common) |
Destroy target artifact or enchantment. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
| Creature — Spider 3/3 |
2G (3) |
Shadowmoor (Uncommon) |
Reach Gloomwidow can't block creatures without flying. |
| Instant |
3G (4) |
Shadowmoor (Common) |
| Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach into play. (It can block creatures with flying.) |
| Sorcery |
6G (7) |
Shadowmoor (Uncommon) |
| Put a 2/2 green Wolf creature token into play for each Forest you control. |
| Creature — Goblin Warrior 1/1 |
2G (3) |
Shadowmoor (Common) |
Trample Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn. |
| Creature — Spider 1/3 |
GG (2) |
Shadowmoor (Common) |
Reach (This can block creatures with flying.) Wither (This deals damage to creatures in the form of -1/-1 counters.) |
| Enchantment |
4GG (6) |
Shadowmoor (Rare) |
| If you tap a permanent for mana, it produces twice as much of that mana instead. |
| Creature — Troll 5/5 |
5GG (7) |
Shadowmoor (Rare) |
If Mossbridge Troll would be destroyed, regenerate it. Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn. |
| Creature — Elf Shaman 1/1 |
G (1) |
Shadowmoor (Common) |
| Whenever a player plays a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn. |
| Enchantment — Aura |
2G (3) |
Shadowmoor (Common) |
Enchant creature Enchanted creature has "{T}: Put a 1/1 green Elf Warrior creature token into play." |
| Enchantment |
1G (2) |
Shadowmoor (Rare) |
| Lands you control are every basic land type in addition to their other types. |
| Enchantment |
1GG (3) |
Shadowmoor (Uncommon) |
| Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it. |
| Creature — Giant Warrior 5/4 |
5G (6) |
Shadowmoor (Uncommon) |
| Green creatures you control have trample. |
| Creature — Elemental 2/2 |
2G (3) |
Shadowmoor (Rare) |
Trample Whenever Spawnwrithe deals combat damage to a player, put a token into play that's a copy of Spawnwrithe. |
| Sorcery |
1G (2) |
Shadowmoor (Common) |
| You gain 1 life for each tapped artifact, creature, and land you control. |
| Sorcery |
{2/G}{2/G}{2/G} (6) |
Shadowmoor (Uncommon) |
({2/G} can be paid with any two mana or with {G}. This card's converted mana cost is 6.) Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.) |
| Instant |
G (1) |
Shadowmoor (Common) |
Target creature becomes green and gets +1/+0 until end of turn. Draw a card. |
| Creature — Elf Warrior 3/3 |
3G (4) |
Shadowmoor (Common) |
| Wither (This deals damage to creatures in the form of -1/-1 counters.) |
| Creature — Wurm 9/9 |
4GG (6) |
Shadowmoor (Rare) |
Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it. |
| Creature — Treefolk Shaman 6/6 |
5GGG (8) |
Shadowmoor (Rare) |
Trample When Woodfall Primus comes into play, destroy target noncreature permanent. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) |
| Instant |
3{W/U} (4) |
Shadowmoor (Common) |
Put target attacking or blocking creature on top of its owner's library. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
| Creature — Kithkin Wizard 2/2 |
1{W/U}{W/U} (3) |
Shadowmoor (Rare) |
| Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost. |
| Creature — Kithkin Scout 3/3 |
2{W/U}{W/U} (4) |
Shadowmoor (Common) |
| Barrenton Cragtreads can't be blocked by red creatures. |
| Enchantment — Aura |
1{W/U} (2) |
Shadowmoor (Common) |
Enchant creature At the beginning of each upkeep, tap enchanted creature. |
| Enchantment |
3{W/U}{W/U} (5) |
Shadowmoor (Rare) |
| All permanents are enchantments in addition to their other types. |
| Creature — Faerie Wizard 2/4 |
4{W/U} (5) |
Shadowmoor (Uncommon) |
Flash Flying When Glamer Spinners comes into play, attach all Auras enchanting target permanent to another permanent with the same controller. |
| Creature — Spirit Avatar 4/4 |
{W/U}{W/U}{W/U}{W/U}{W/U} (5) |
Shadowmoor (Rare) |
Flying Other creatures are 1/1. |
| Instant |
2{W/U}{W/U} (4) |
Shadowmoor (Rare) |
| Each other creature becomes a copy of target nonlegendary creature until end of turn. |
| Creature — Kithkin Wizard 1/1 |
1{W/U} (2) |
Shadowmoor (Uncommon) |
| {2}{W}{U}: Remove target creature from the game. Return that card to play under its owner's control at end of turn. |
| Creature — Elemental 4/4 |
{W/U}{W/U}{W/U} (3) |
Shadowmoor (Uncommon) |
Flash Flying, defender |
| Creature — Merfolk Wizard 2/2 |
{W/U}{W/U} (2) |
Shadowmoor (Uncommon) |
| {W/U}, {U}: Look at the top card of your library. You may remove that card from the game. ({U} is the untap symbol.) |
| Instant |
3{W/U} (4) |
Shadowmoor (Uncommon) |
| Put two 1/1 white Kithkin Soldier creature tokens into play if {W} was spent to play Repel Intruders. Counter up to one target creature spell if {U} was spent to play Repel Intruders. (Do both if {W}{U} was spent.) |
| Creature — Faerie Rogue 1/3 |
2{W/U} (3) |
Shadowmoor (Common) |
Flying {1}{W/U}, {U}: Tap target creature. ({U} is the untap symbol.) |
| Creature — Kithkin Wizard 2/1 |
1{W/U} (2) |
Shadowmoor (Common) |
| When Somnomancer comes into play, you may tap target creature. |
| Enchantment — Aura |
2{W/U} (3) |
Shadowmoor (Common) |
Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Whenever it deals damage, its controller gains that much life.) As long as enchanted creature is blue, it gets +1/+1 and is unblockable. |
| Creature — Bird Spirit 4/3 |
2{W/U}{W/U} (4) |
Shadowmoor (Rare) |
Flying If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way. |
| Creature — Kithkin Soldier Wizard 2/2 |
2{W/U} (3) |
Shadowmoor (Common) |
Whenever you play a white spell, Thistledown Duo gets +1/+1 until end of turn. Whenever you play a blue spell, Thistledown Duo gains flying until end of turn. |
| Creature — Kithkin Knight 1/3 |
1{W/U}{W/U}{W/U} (4) |
Shadowmoor (Rare) |
Flash Other white creatures you control get +1/+1. Other blue creatures you control get +1/+1. |
| Instant |
4{W/U}{W/U} (6) |
Shadowmoor (Uncommon) |
| Tap all creatures your opponents control and untap all creatures you control. |
| Instant |
1{W/U} (2) |
Shadowmoor (Common) |
| Remove target creature from the game. Return that card to play under its owner's control at end of turn. |
| Sorcery |
4{W/U}{W/U}{W/U}{W/U} (8) |
Shadowmoor (Rare) |
| Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools. |
| Creature — Kithkin Soldier 1/1 |
{W/U} (1) |
Shadowmoor (Common) |
| Flash |
| Creature — Shapeshifter 1/2 |
1{U/B}{U/B} (3) |
Shadowmoor (Rare) |
| Whenever a creature is put into a graveyard from play, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability. |
| Enchantment |
3{U/B}{U/B} (5) |
Shadowmoor (Rare) |
Whenever a blue creature comes into play under your control, you may have target player draw a card. Whenever a black creature comes into play under your control, you may have target player discard a card. |
| Instant |
{U/B} (1) |
Shadowmoor (Uncommon) |
| Draw cards equal to the number of cards target opponent discarded this turn. |
| Instant |
1{U/B} (2) |
Shadowmoor (Common) |
| Move all counters from target creature onto another target creature. |
| Creature — Spirit Avatar 4/4 |
{U/B}{U/B}{U/B}{U/B}{U/B} (5) |
Shadowmoor (Rare) |
Ghastlord of Fugue is unblockable. Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. Choose a card from it. That player removes that card from the game. |
| Creature — Faerie Knight 2/3 |
1{U/B}{U/B}{U/B} (4) |
Shadowmoor (Rare) |
Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1. |
| Creature — Merfolk Soldier 3/3 |
4{U/B} (5) |
Shadowmoor (Common) |
| Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) |
| Creature — Merfolk Rogue Warrior 2/1 |
2{U/B} (3) |
Shadowmoor (Common) |
Whenever you play a blue spell, Gravelgill Duo gets +1/+1 until end of turn. Whenever you play a black spell, Gravelgill Duo gains fear until end of turn. |
| Enchantment — Aura |
3{U/B} (4) |
Shadowmoor (Common) |
Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card." As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card." |
| Creature — Merfolk Rogue 2/1 |
{U/B}{U/B} (2) |
Shadowmoor (Uncommon) |
| Inkfathom Infiltrator can't block and is unblockable. |
| Creature — Merfolk Wizard 1/1 |
1{U/B} (2) |
Shadowmoor (Uncommon) |
Fear {2}{U}{B}: Each unblocked creature becomes 4/1 until end of turn. |
| Instant |
{U/B}{U/B}{U/B}{U/B} (4) |
Shadowmoor (Rare) |
| You may play target instant or sorcery card in an opponent's graveyard without paying its mana cost. |
| Sorcery |
{U/B} (1) |
Shadowmoor (Common) |
Target player puts the top four cards of his or her library into his or her graveyard. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
| Creature — Merfolk Wizard 2/2 |
3{U/B} (4) |
Shadowmoor (Uncommon) |
| {1}{U/B}, {U}: Target creature gets -2/-0 until end of turn. ({U} is the untap symbol.) |
| Legendary Creature — Faerie Wizard 5/5 |
3{U/B}{U/B}{U/B} (6) |
Shadowmoor (Rare) |
Flying {X}{U/B}: Choose a color. Target opponent removes the top X cards of his or her library from the game. For each card of the chosen color removed this way, put a 1/1 blue and black Faerie Rogue creature token with flying into play. |
| Creature — Faerie Soldier 2/1 |
{U/B} (1) |
Shadowmoor (Common) |
Flying, defender Wither (This deals damage to creatures in the form of -1/-1 counters.) |
| Sorcery |
3{U/B} (4) |
Shadowmoor (Uncommon) |
| If {U} was spent to play River's Grasp, return up to one target creature to its owner's hand. If {B} was spent to play River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if {U}{B} was spent.) |
| Sorcery |
1{U/B} (2) |
Shadowmoor (Common) |
As an additional cost to play Scarscale Ritual, put a -1/-1 counter on a creature you control. Draw two cards. |
| Legendary Creature — Merfolk Rogue 1/3 |
{U/B}{U/B} (2) |
Shadowmoor (Rare) |
| At end of turn, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.) |
| Enchantment — Aura |
2{U/B} (3) |
Shadowmoor (Common) |
Flash Enchant creature Enchanted creature gets -3/-0. |
| Creature — Merfolk Rogue 3/3 |
2{U/B}{U/B} (4) |
Shadowmoor (Common) |
| Wanderbrine Rootcutters can't be blocked by green creatures. |
| Creature — Faerie Soldier 3/2 |
{U/B}{U/B}{U/B} (3) |
Shadowmoor (Uncommon) |
| Flying |
| Creature — Elemental Warrior 4/4 |
{B/R}{B/R}{B/R} (3) |
Shadowmoor (Uncommon) |
| Ashenmoor Gouger can't block. |
| Creature — Elemental Knight 4/1 |
1{B/R}{B/R}{B/R} (4) |
Shadowmoor (Rare) |
Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. |
| Creature — Elemental Shaman 3/3 |
4{B/R} (5) |
Shadowmoor (Common) |
| When Cultbrand Cinder comes into play, put a -1/-1 counter on target creature. |
| Creature — Spirit Avatar 5/4 |
{B/R}{B/R}{B/R}{B/R}{B/R} (5) |
Shadowmoor (Rare) |
Flying, haste When you play Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to play. |
| Sorcery |
5{B/R}{B/R}{B/R} (8) |
Shadowmoor (Rare) |
| Put a 5/5 black and red Elemental creature token into play. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control. |
| Creature — Elemental Warrior Shaman 1/1 |
1{B/R} (2) |
Shadowmoor (Common) |
Whenever you play a black spell, Emberstrike Duo gets +1/+1 until end of turn. Whenever you play a red spell, Emberstrike Duo gains first strike until end of turn. |
| Enchantment |
2{B/R} (3) |
Shadowmoor (Rare) |
Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.) |
| Enchantment — Aura |
1{B/R} (2) |
Shadowmoor (Common) |
Enchant creature As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) As long as enchanted creature is red, it gets +1/+1 and has first strike. |
| Creature — Elemental Shaman 2/2 |
1{B/R}{B/R} (3) |
Shadowmoor (Rare) |
| Sacrifice Fulminator Mage: Destroy target nonbasic land. |
| Creature — Horror 8/8 |
5{B/R} (6) |
Shadowmoor (Uncommon) |
Grief Tyrant comes into play with four -1/-1 counters on it. When Grief Tyrant is put into a graveyard from play, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant. |
| Creature — Elemental Knight 3/3 |
3{B/R}{B/R} (5) |
Shadowmoor (Uncommon) |
Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Creatures your opponents control with counters on them can't attack or block. |
| Creature — Elemental Shaman 1/1 |
{B/R} (1) |
Shadowmoor (Common) |
| {1}: Add {B} or {R} to your mana pool. Play this ability no more than three times each turn. |
| Creature — Goblin Assassin 2/2 |
2{B/R}{B/R} (4) |
Shadowmoor (Uncommon) |
When Murderous Redcap comes into play, it deals damage equal to its power to target creature or player. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) |
| Sorcery |
2{B/R}{B/R} (4) |
Shadowmoor (Common) |
| Destroy target land. Poison the Well deals 2 damage to that land's controller. |
| Instant |
{B/R} (1) |
Shadowmoor (Common) |
| Put a -1/-1 counter on target creature. |
| Creature — Elemental Shaman 1/1 |
1{B/R} (2) |
Shadowmoor (Common) |
Haste {T}: Target black or red creature gains haste until end of turn. |
| Creature — Elemental Rogue 3/3 |
2{B/R}{B/R} (4) |
Shadowmoor (Common) |
| Sootwalkers can't be blocked by white creatures. |
| Creature — Elemental Shaman 2/1 |
1{B/R} (2) |
Shadowmoor (Uncommon) |
| {B}{R}: Each player loses 1 life. |
| Enchantment |
2{B/R}{B/R} (4) |
Shadowmoor (Rare) |
At the beginning of each player's draw step, that player draws a card. Whenever a player draws a card, Spiteful Visions deals 1 damage to that player. |
| Sorcery |
4{B/R} (5) |
Shadowmoor (Uncommon) |
| Return up to one target creature card from your graveyard to play if {B} was spent to play Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to play Torrent of Souls. (Do both if {B}{R} was spent.) |
| Sorcery |
4{B/R} (5) |
Shadowmoor (Common) |
Tap target untapped creature. It deals damage equal to its power to its controller. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
| Sorcery |
3{B/R}{B/R} (5) |
Shadowmoor (Rare) |
| Target player discards his or her hand unless he or she pays 7 life. |
| Creature — Goblin Knight 3/4 |
1{R/G}{R/G}{R/G} (4) |
Shadowmoor (Rare) |
Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1. |
| Creature — Goblin Warrior 3/3 |
{R/G}{R/G}{R/G} (3) |
Shadowmoor (Uncommon) |
Haste Wither (This deals damage to creatures in the form of -1/-1 counters.) |
| Creature — Spirit Avatar 6/6 |
{R/G}{R/G}{R/G}{R/G}{R/G} (5) |
Shadowmoor (Rare) |
Trample Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls. |
| Sorcery |
2{R/G} (3) |
Shadowmoor (Uncommon) |
| Firespout deals 3 damage to each creature without flying if {R} was spent to play Firespout and 3 damage to each creature with flying if {G} was spent to play it. (Do both if {R}{G} was spent.) |
| Sorcery |
{R/G} (1) |
Shadowmoor (Uncommon) |
| Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose. |
| Sorcery |
2{R/G} (3) |
Shadowmoor (Common) |
Put a 4/4 red and green Giant Warrior creature token with haste into play. Remove it from the game at end of turn. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) |
| Instant |
{R/G} (1) |
Shadowmoor (Uncommon) |
| Counter target blue instant spell. |
| Enchantment |
3{R/G} (4) |
Shadowmoor (Rare) |
| {2}{R/G}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card into play. That creature has haste. Sacrifice it at end of turn. |
| Creature — Giant Warrior 7/6 |
4{R/G}{R/G}{R/G} (7) |
Shadowmoor (Common) |
| Instant |
1{R/G} (2) |
Shadowmoor (Common) |
Add two mana in any combination of colors to your mana pool. Draw a card. |
| Creature — Elemental 6/4 |
4{R/G}{R/G} (6) |
Shadowmoor (Common) |
Morselhoarder comes into play with two -1/-1 counters on it. Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool. |
| Creature — Goblin Warrior 3/3 |
2{R/G}{R/G} (4) |
Shadowmoor (Common) |
| Mudbrawler Raiders can't be blocked by blue creatures. |
| Legendary Creature — Giant Shaman 4/4 |
3{R/G} (4) |
Shadowmoor (Rare) |
| {T}: Add {4} to your mana pool. Spend this mana only on costs that contain {X}. |
| Enchantment — Aura |
4{R/G} (5) |
Shadowmoor (Common) |
Enchant creature As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) As long as enchanted creature is green, it gets +1/+1 and has trample. |
| Creature — Goblin Warrior 5/2 |
4{R/G} (5) |
Shadowmoor (Common) |
Trample Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) |
| Creature — Goblin Warrior 1/1 |
{R/G} (1) |
Shadowmoor (Common) |
| Wither (This deals damage to creatures in the form of -1/-1 counters.) |
| Creature — Goblin Warrior Shaman 2/3 |
2{R/G} (3) |
Shadowmoor (Common) |
Whenever you play a red spell, Tattermunge Duo gets +1/+1 until end of turn. Whenever you play a green spell, Tattermunge Duo gains forestwalk until end of turn. |
| Creature — Goblin Warrior 2/1 |
{R/G} (1) |
Shadowmoor (Uncommon) |
| Tattermunge Maniac attacks each turn if able. |
| Creature — Goblin Shaman 2/1 |
1{R/G} (2) |
Shadowmoor (Uncommon) |
| {R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn. |
| Creature — Giant Shaman 5/5 |
5{R/G} (6) |
Shadowmoor (Rare) |
{T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature. {T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G} to his or her mana pool. |
| Creature — Goblin Shaman 2/2 |
{R/G}{R/G} (2) |
Shadowmoor (Rare) |
Vexing Shusher can't be countered. {R/G}: Target spell can't be countered by spells or abilities. |
| Legendary Creature — Goblin Shaman 3/3 |
4{R/G}{R/G} (6) |
Shadowmoor (Rare) |
When Wort, the Raidmother comes into play, put two 1/1 red and green Goblin Warrior creature tokens into play. Each red or green instant or sorcery spell you play has conspire. (As you play the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.) |
| Instant |
{G/W} (1) |
Shadowmoor (Common) |
Target creature gets +2/+2 until end of turn. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
| Sorcery |
X{G/W} (1) |
Shadowmoor (Uncommon) |
| You gain X life if {G} was spent to play Dawnglow Infusion and X life if {W} was spent to play it. (Do both if {G}{W} was spent.) |
| Creature — Elf Shaman 1/1 |
{G/W} (1) |
Shadowmoor (Common) |
| {G/W}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment. |
| Instant |
2{G/W}{G/W}{G/W} (5) |
Shadowmoor (Rare) |
| Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way. |
| Creature — Elemental 2/2 |
2{G/W}{G/W} (4) |
Shadowmoor (Rare) |
At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) |
| Creature — Ouphe 3/2 |
1{G/W}{G/W} (3) |
Shadowmoor (Uncommon) |
When Kitchen Finks comes into play, you gain 2 life. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) |
| Creature — Elf Cleric 2/1 |
1{G/W} (2) |
Shadowmoor (Common) |
| When Medicine Runner comes into play, you may remove a counter from target permanent. |
| Instant |
2{G/W} (3) |
Shadowmoor (Uncommon) |
| Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens into play, where X is that creature's power. |
| Creature — Treefolk Warrior 3/6 |
3{G/W}{G/W} (5) |
Shadowmoor (Common) |
| Creature — Elf Cleric 2/2 |
2{G/W} (3) |
Shadowmoor (Rare) |
| {X}, {T}: You gain X life. |
| Creature — Spirit Avatar 5/5 |
{G/W}{G/W}{G/W}{G/W}{G/W} (5) |
Shadowmoor (Rare) |
| Protection from blue, from black, and from red |
| Creature — Elf Knight 3/3 |
2{G/W}{G/W} (4) |
Shadowmoor (Common) |
| Raven's Run Dragoon can't be blocked by black creatures. |
| Instant |
1{G/W} (2) |
Shadowmoor (Uncommon) |
| Regenerate target permanent. |
| Legendary Creature — Elf Warrior 1/1 |
{G/W} (1) |
Shadowmoor (Rare) |
{2}{G/W}, {T}: Put a 1/1 green and white Elf Warrior creature token into play. {4}{G/W}{G/W}, {T}: For each creature token you control, put a token into play that's a copy of that creature. |
| Creature — Elf Warrior Shaman 2/4 |
3{G/W} (4) |
Shadowmoor (Common) |
Whenever you play a green spell, Safehold Duo gets +1/+1 until end of turn. Whenever you play a white spell, Safehold Duo gains vigilance until end of turn. |
| Creature — Elf Scout 2/2 |
1{G/W} (2) |
Shadowmoor (Common) |
| Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) |
| Sorcery |
{G/W} (1) |
Shadowmoor (Common) |
| Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library. |
| Creature — Elf Shaman 1/1 |
{G/W} (1) |
Shadowmoor (Uncommon) |
| {2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature. |
| Enchantment — Aura |
2{G/W} (3) |
Shadowmoor (Common) |
Enchant creature As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying. |
| Enchantment — Aura |
{G/W}{G/W} (2) |
Shadowmoor (Rare) |
Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library. |
| Creature — Elf Knight 3/4 |
{G/W}{G/W}{G/W} (3) |
Shadowmoor (Uncommon) |
| Vigilance |
| Creature — Elf Knight 4/4 |
1{G/W}{G/W}{G/W} (4) |
Shadowmoor (Rare) |
Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it into play instead of putting it into your graveyard. |
| Artifact Creature — Scarecrow 3/3 |
5 (5) |
Shadowmoor (Common) |
Blazethorn Scarecrow has haste as long as you control a red creature. Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) |
| Artifact — Equipment |
2 (2) |
Shadowmoor (Common) |
Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) Equip {2} |
| Artifact |
5 (5) |
Shadowmoor (Rare) |
| {T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) |
| Artifact Creature — Scarecrow 3/3 |
2 (2) |
Shadowmoor (Common) |
Chainbreaker comes into play with two -1/-1 counters on it. {3}, {T}: Remove a -1/-1 counter from target creature. |
| Artifact |
2 (2) |
Shadowmoor (Common) |
When Elsewhere Flask comes into play, draw a card. Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn. |
| Artifact |
4 (4) |
Shadowmoor (Uncommon) |
| {4}, {T}: Put a -1/-1 counter on target creature. |
| Artifact Creature — Scarecrow 4/4 |
7 (7) |
Shadowmoor (Rare) |
Grim Poppet comes into play with three -1/-1 counters on it. Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature. |
| Artifact Creature — Scarecrow 1/1 |
1 (1) |
Shadowmoor (Uncommon) |
| Sacrifice Heap Doll: Remove target card in a graveyard from the game. |
| Artifact |
5 (5) |
Shadowmoor (Uncommon) |
| {1}, {T}, Reveal two cards from your hand that share a color: Draw a card. |
| Artifact Creature — Scarecrow 2/2 |
4 (4) |
Shadowmoor (Uncommon) |
Wither (This deals damage to creatures in the form of -1/-1 counters.) When Lockjaw Snapper is put into a graveyard from play, put a -1/-1 counter on each creature with a -1/-1 counter on it. |
| Artifact Creature — Scarecrow 4/4 |
3 (3) |
Shadowmoor (Uncommon) |
As Lurebound Scarecrow comes into play, choose a color. When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow. |
| Artifact Creature — Scarecrow 1/3 |
2 (2) |
Shadowmoor (Rare) |
As Painter's Servant comes into play, choose a color. All cards that aren't in play, spells, and permanents are the chosen color in addition to their other colors. |
| Artifact Creature — Scarecrow 1/1 |
2 (2) |
Shadowmoor (Common) |
Flying {2}, {U}: Add one mana of any color to your mana pool. ({U} is the untap symbol.) |
| Artifact Creature — Scarecrow 5/3 |
6 (6) |
Shadowmoor (Common) |
Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) Rattleblaze Scarecrow has haste as long as you control a red creature. |
|