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Saviors of Kamigawa

 Retter von Kamigawa  Libérateurs de Kamigawa  Liberatori di Kamigawa  Salvadores de Kamigawa  Salvadores Kamigawa  神河救済  Saviors of Kamigawa

→ Checklist → Cards

1. Æther Shockwave

Instant 3W (4) Saviors of Kamigawa (Uncommon)
Choose one - Tap all Spirits; or tap all non-Spirit creatures.

2. Araba Mothrider

Creature - Human Samurai 1/1 1W (2) Saviors of Kamigawa (Common)
Flying
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

3. Celestial Kirin

Legendary Creature - Kirin Spirit 3/3 2WW (4) Saviors of Kamigawa (Rare)
Flying
Whenever you play a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost.

4. Charge Across the Araba

Instant - Arcane 4W (5) Saviors of Kamigawa (Uncommon)
Sweep - Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.

5. Cowed by Wisdom

Enchant Creature W (1) Saviors of Kamigawa (Common)
Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand. (This cost is paid as attackers or blockers are declared.)
  • The cost is paid as attackers are being declared. [D'Angelo 2007/02/04]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

6. Curtain of Light

Instant 1W (2) Saviors of Kamigawa (Common)
Target attacking unblocked creature becomes blocked.
Draw a card.

7. Descendant of Kiyomaro

Creature - Human Soldier 2/3 1WW (3) Saviors of Kamigawa (Uncommon)
As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."

8. Eiganjo Free-Riders

Creature - Human Soldier 3/4 3W (4) Saviors of Kamigawa (Uncommon)
Flying
At the beginning of your upkeep, return a white creature you control to its owner's hand.

9. Enduring Ideal

Sorcery 5WW (7) Saviors of Kamigawa (Rare)
Search your library for an enchantment card and put it into play. Then shuffle your library.
Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
  • You look in your library but do not have to find an enchantment card even if you have one. See Rule G19.4. [D'Angelo 2005/12/01]
  • Note - Also see Epic, Rule 502.44.

10. Ghost-Lit Redeemer

Creature - Spirit 1/1 W (1) Saviors of Kamigawa (Uncommon)
{W}, {T}: You gain 2 life.
Channel - {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life.

11. Hail of Arrows

Instant XW (1) Saviors of Kamigawa (Uncommon)
Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.

12. Hand of Honor

Creature - Human Samurai 2/2 WW (2) Saviors of Kamigawa (Uncommon)
Protection from black
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

13. Inner-Chamber Guard

Creature - Human Samurai 0/2 1W (2) Saviors of Kamigawa (Uncommon)
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)

14. Kataki, War's Wage

Legendary Creature - Spirit 2/1 1W (2) Saviors of Kamigawa (Rare)
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}."
  • If more than one of these is in play, each of them requires a payment of {1} if the player wants to keep the artifact. [D'Angelo 2005/12/01]
  • Note - Also see Legendary, Rule G12.9.

15. Kitsune Bonesetter

Creature - Fox Cleric 0/1 2W (3) Saviors of Kamigawa (Common)
{T}: Prevent the next 3 damage that would be dealt to target creature this turn. Play this ability only if you have more cards in hand than each opponent.

16. Kitsune Dawnblade

Creature - Fox Samurai 2/3 4W (5) Saviors of Kamigawa (Common)
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
When Kitsune Dawnblade comes into play, you may tap target creature.

17. Kitsune Loreweaver

Creature - Fox Cleric 2/1 1W (2) Saviors of Kamigawa (Common)
{1}{W}: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand.

18. Kiyomaro, First to Stand

Legendary Creature - Spirit X/X 3WW (5) Saviors of Kamigawa (Rare)
Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand.
As long as you have four or more cards in hand, Kiyomaro has vigilance.
Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.

19. Michiko Konda, Truth Seeker

Legendary Creature - Human Advisor 2/2 3W (4) Saviors of Kamigawa (Rare)
Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent.

20. Moonwing Moth

Creature - Insect 2/1 1WW (3) Saviors of Kamigawa (Common)
Flying
{W}: Moonwing Moth gets +0/+1 until end of turn.

21. Nikko-Onna

Creature - Spirit 2/2 2W (3) Saviors of Kamigawa (Uncommon)
When Nikko-Onna comes into play, destroy target enchantment.
Whenever you play a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand.

22. Plow Through Reito

Instant - Arcane 1W (2) Saviors of Kamigawa (Common)
Sweep - Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way.

23. Presence of the Wise

Sorcery 2WW (4) Saviors of Kamigawa (Uncommon)
You gain 2 life for each card in your hand.

24. Promise of Bunrei

Enchantment 2W (3) Saviors of Kamigawa (Rare)
Whenever a creature you control is put into a graveyard from play, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens into play.

25. Pure Intentions

Instant - Arcane W (1) Saviors of Kamigawa (Rare)
Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand.
Whenever a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at end of turn.
  • The first ability is the one you get when this spell resolves. You would usually play this spell in response to a spell or ability that will make you discard. [D'Angelo 2005/12/01]
  • Note - Also see Instant Type for Arcane, Rule G19.23.

26. Reverence

Enchantment 2WW (4) Saviors of Kamigawa (Rare)
Creatures with power 2 or less can't attack you.

27. Rune-Tail, Kitsune Ascendant

Legendary Creature - Fox Monk 2/2 2W (3) Saviors of Kamigawa (Rare)
When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant.

28. Shinen of Stars' Light

Creature - Spirit 2/1 2W (3) Saviors of Kamigawa (Common)
First strike
Channel - {1}{W}, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.

29. Spiritual Visit

Instant - Arcane W (1) Saviors of Kamigawa (Common)
Put a 1/1 colorless Spirit creature token into play.
Splice onto Arcane {W} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

30. Torii Watchward

Creature - Spirit 3/3 4W (5) Saviors of Kamigawa (Common)
Vigilance (Attacking doesn't cause this creature to tap.)
Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)

31. Cloudhoof Kirin

Legendary Creature - Kirin Spirit 4/4 3UU (5) Saviors of Kamigawa (Rare)
Flying
Whenever you play a Spirit or Arcane spell, you may put the top X cards of target player's library into his or her graveyard, where X is that spell's converted mana cost.

32. Cut the Earthly Bond

Instant - Arcane U (1) Saviors of Kamigawa (Common)
Return target enchanted permanent to its owner's hand.

33. Descendant of Soramaro

Creature - Human Wizard 2/3 3U (4) Saviors of Kamigawa (Common)
{1}{U}: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order.

34. Dreamcatcher

Creature - Spirit 1/1 U (1) Saviors of Kamigawa (Common)
Whenever you play a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card.

35. Erayo, Soratami Ascendant

Legendary Creature - Moonfolk Monk 1/1 1U (2) Saviors of Kamigawa (Rare)
Flying
Whenever the fourth spell of a turn is played, flip Erayo, Soratami Ascendant.
  • The game looks back in time to count spells played that turn. So if this card is the third played in the turn, then when you play one more there will have been four and it will trigger. It cannot, however, trigger on itself being the fourth since it will not be in play at the time that spell is played. [D'Angelo 2007/09/08]
  • Note - The flip side is named Erayo's Essence.
  • The flip is not optional. [D'Angelo 2005/12/01]
  • Note - Also see Flip Cards, Rule G6.12.
  • Note - Also see Legendary, Rule G12.9.

36. Eternal Dominion

Sorcery 7UUU (10) Saviors of Kamigawa (Rare)
Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card into play under your control. Then that player shuffles his or her library.
Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
  • You look in your opponent's library, but you don't have to find any cards if you don't want to. See Rule G19.4. [D'Angelo 2005/12/01]
  • Note - Also see Epic, Rule 502.44.

37. Evermind

Instant - Arcane Saviors of Kamigawa (Uncommon)
(Spells without mana costs can't be played.)
Draw a card.
Evermind is blue.
Splice onto Arcane 1U (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
  • This card is blue in all zones. See Rule 402.8a. [D'Angelo 2007/06/04]
  • The only way to play this card is by splicing it. [D'Angelo 2005/12/01] Another way is using Isochron Scepter. [D'Angelo 2006/11/11]
  • It can be played if an effect allows you to play a spell without paying its cost. See Rule 203.1b. For example with Mind's Desire. [D'Angelo 2007/10/20]
  • Note - Also see Instant Type for Arcane, Rule G19.23.
  • Note - Also see Splice, Rule 502.40.

38. Freed from the Real

Enchant Creature 2U (3) Saviors of Kamigawa (Common)
{U}: Tap enchanted creature.
{U}: Untap enchanted creature.

39. Ghost-Lit Warder

Creature - Spirit 1/1 1U (2) Saviors of Kamigawa (Uncommon)
{3}{U}, {T}: Counter target spell unless its controller pays {2}.
Channel - {3}{U}, Discard Ghost-Lit Warder: Counter target spell unless its controller pays {4}.

40. Ideas Unbound

Sorcery - Arcane UU (2) Saviors of Kamigawa (Common)
Draw three cards. Discard three cards at end of turn.

41. Kaho, Minamo Historian

Legendary Creature - Human Wizard 2/2 2UU (4) Saviors of Kamigawa (Rare)
When Kaho, Minamo Historian comes into play, search your library for up to three instant cards and remove them from the game. Then shuffle your library.
{X}, {T}: You may play a card with converted mana cost X removed from the game with Kaho without paying its mana cost.

42. Kami of the Crescent Moon

Legendary Creature - Spirit 1/3 UU (2) Saviors of Kamigawa (Rare)
At the beginning of each player's draw step, that player draws a card.

43. Kiri-Onna

Creature - Spirit 2/2 4U (5) Saviors of Kamigawa (Uncommon)
When Kiri-Onna comes into play, return target creature to its owner's hand.
Whenever you play a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand.

44. Meishin, the Mind Cage

Legendary Enchantment 4UUU (7) Saviors of Kamigawa (Rare)
All creatures get -X/-0, where X is the number of cards in your hand.

45. Minamo Scrollkeeper

Creature - Human Wizard 2/3 1U (2) Saviors of Kamigawa (Common)
Defender (This creature can't attack.)
Your maximum hand size is increased by one.

46. Moonbow Illusionist

Creature - Moonfolk Wizard 2/1 2U (3) Saviors of Kamigawa (Common)
Flying
{2}, Return a land you control to its owner's hand: Target land's type becomes the basic land type of your choice until end of turn.

47. Murmurs from Beyond

Instant - Arcane 2U (3) Saviors of Kamigawa (Common)
Reveal the top three cards of your library. An opponent chooses one. Put that card into your graveyard and the rest into your hand.

48. Oboro Breezecaller

Creature - Moonfolk Wizard 1/1 1U (2) Saviors of Kamigawa (Common)
Flying
{2}, Return a land you control to its owner's hand: Untap target land.

49. Oboro Envoy

Creature - Moonfolk Wizard 1/3 3U (4) Saviors of Kamigawa (Uncommon)
Flying
2, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand.

50. Oppressive Will

Instant 2U (3) Saviors of Kamigawa (Common)
Counter target spell unless its controller pays {1} for each card in your hand.

51. Overwhelming Intellect

Instant 4UU (6) Saviors of Kamigawa (Uncommon)
Counter target creature spell. Draw cards equal to that spell's converted mana cost.

52. Rushing-Tide Zubera

Creature - Zubera Spirit 3/3 2UU (4) Saviors of Kamigawa (Uncommon)
When Rushing-Tide Zubera is put into a graveyard from play, if 4 or more damage was dealt to it this turn, draw three cards.

53. Sakashima the Impostor

Legendary Creature - Human Rogue 3/1 2UU (4) Saviors of Kamigawa (Rare)
As Sakashima the Impostor comes into play, you may choose a creature in play. If you do, Sakashima comes into play as a copy of that creature, except its name is still Sakashima the Impostor, it's still legendary, and it gains "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at end of turn."

54. Secretkeeper

Creature - Spirit 2/2 3U (4) Saviors of Kamigawa (Uncommon)
As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying.

55. Shape Stealer

Creature - Shapeshifter Spirit 1/1 UU (2) Saviors of Kamigawa (Uncommon)
Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's power and toughness to that creature's power and toughness until end of turn.

56. Shifting Borders

Instant - Arcane 3U (4) Saviors of Kamigawa (Uncommon)
Exchange control of two target lands.
Splice onto Arcane {3}{U} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

57. Shinen of Flight's Wings

Creature - Spirit 3/3 4U (5) Saviors of Kamigawa (Common)
Flying
Channel - {U}, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn.

58. Soramaro, First to Dream

Legendary Creature - Spirit X/X 4UU (6) Saviors of Kamigawa (Rare)
Flying
Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand.
{4}, Return a land you control to its owner's hand: Draw a card.

59. Trusted Advisor

Creature - Human Advisor 1/2 U (1) Saviors of Kamigawa (Uncommon)
Your maximum hand size is increased by two.
At the beginning of your upkeep, return a blue creature you control to its owner's hand.

60. Twincast

Instant UU (2) Saviors of Kamigawa (Rare)
Copy target instant or sorcery spell. You may choose new targets for the copy.

61. Akuta, Born of Ash

Legendary Creature - Spirit 3/2 2BB (4) Saviors of Kamigawa (Rare)
Haste
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to play.

62. Choice of Damnations

Sorcery - Arcane 5B (6) Saviors of Kamigawa (Rare)
Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents.

63. Death Denied

Instant - Arcane XBB (2) Saviors of Kamigawa (Common)
Return X target creature cards from your graveyard to your hand.

64. Death of a Thousand Stings

Instant - Arcane 4B (5) Saviors of Kamigawa (Common)
Target player loses 1 life and you gain 1 life.
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.

65. Deathknell Kami

Creature - Spirit 0/1 1B (2) Saviors of Kamigawa (Common)
Flying
{2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at end of turn.
Soulshift 1 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.)

66. Deathmask Nezumi

Creature - Rat Shaman 2/2 2B (3) Saviors of Kamigawa (Common)
As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear.

67. Exile into Darkness

Sorcery 4B (5) Saviors of Kamigawa (Uncommon)
Target player sacrifices a creature with converted mana cost 3 or less.
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand.

68. Footsteps of the Goryo

Sorcery - Arcane 2B (3) Saviors of Kamigawa (Uncommon)
Return target creature card from your graveyard to play. Sacrifice that creature at end of turn.

69. Ghost-Lit Stalker

Creature - Spirit 1/1 B (1) Saviors of Kamigawa (Uncommon)
{4}{B}, {T}: Target player discards two cards. Play this ability only any time you could play a sorcery.
Channel - {5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four cards. Play this ability only any time you could play a sorcery.

70. Gnat Miser

Creature - Rat Shaman 1/1 B (1) Saviors of Kamigawa (Common)
Each opponent's maximum hand size is reduced by one.
  • If more than one of these is in play, they are cummulative. [D'Angelo 2005/12/01]

71. Hand of Cruelty

Creature - Human Samurai 2/2 BB (2) Saviors of Kamigawa (Uncommon)
Protection from white
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

72. Infernal Kirin

Legendary Creature - Kirin Spirit 3/3 2BB (4) Saviors of Kamigawa (Rare)
Flying
Whenever you play a Spirit or Arcane spell, target player reveals his or her hand and discards all cards with that spell's converted mana cost.

73. Kagemaro, First to Suffer

Legendary Creature - Demon Spirit X/X 3BB (5) Saviors of Kamigawa (Rare)
Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand.
{B}, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand.

74. Kagemaro's Clutch

Enchant Creature 3B (4) Saviors of Kamigawa (Common)
Enchanted creature gets -X/-X, where X is the number of cards in your hand.

75. Kami of Empty Graves

Creature - Spirit 4/1 3B (4) Saviors of Kamigawa (Common)
Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)

76. Kemuri-Onna

Creature - Spirit 3/3 4B (5) Saviors of Kamigawa (Uncommon)
When Kemuri-Onna comes into play, target player discards a card.
Whenever you play a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand.

77. Kiku's Shadow

Sorcery BB (2) Saviors of Kamigawa (Uncommon)
Target creature deals damage to itself equal to its power.

78. Kuon, Ogre Ascendant

Legendary Creature - Ogre Monk 2/4 BBB (3) Saviors of Kamigawa (Rare)
At end of turn, if three or more creatures were put into graveyards from play this turn, flip Kuon, Ogre Ascendant.

79. Kuro's Taken

Creature - Rat Samurai 1/1 1B (2) Saviors of Kamigawa (Common)
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
{1}{B}: Regenerate Kuro's Taken.

80. Locust Miser

Creature - Rat Shaman 2/2 2BB (4) Saviors of Kamigawa (Uncommon)
Each opponent's maximum hand size is reduced by two.

81. Maga, Traitor to Mortals

Legendary Creature - Human Wizard 0/0 XBBB (3) Saviors of Kamigawa (Rare)
Maga, Traitor to Mortals comes into play with X +1/+1 counters on it.
When Maga comes into play, target player loses life equal to the number of +1/+1 counters on it.

82. Measure of Wickedness

Enchantment 3B (4) Saviors of Kamigawa (Uncommon)
At the end of your turn, sacrifice Measure of Wickedness and you lose 8 life.
Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness.
  • If you lose control of this card, it won't trigger until the end of your opponent's turn. [D'Angelo 2005/12/01]
  • It can change back and forth between players during a single turn. [D'Angelo 2005/12/01]
  • The card does not change controllers until the triggered ability resolves. If more than one card goes to a graveyard at once, or if additional cards go to the graveyard before the trigger resolves, then it will still be under your control and only able to trigger for you during that time. [D'Angelo 2005/12/01]

83. Neverending Torment

Sorcery 4BB (6) Saviors of Kamigawa (Rare)
Search target player's library for X cards, where X is the number of cards in your hand, and remove them from the game. Then that player shuffles his or her library.
Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
  • You look in that player's library but are not required to find X cards. You can find fewer if you want to. See Rule G19.4. [D'Angelo 2005/12/01]
  • Note - Also see Epic, Rule 502.44.

84. One with Nothing

Instant B (1) Saviors of Kamigawa (Rare)
Discard your hand.

85. Pain's Reward

Sorcery 2B (3) Saviors of Kamigawa (Rare)
You bid any amount of life. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.

86. Raving Oni-Slave

Creature - Ogre Warrior 3/3 1B (2) Saviors of Kamigawa (Common)
When Raving Oni-Slave comes into play, you lose 3 life if you don't control a Demon.
When Raving Oni-Slave leaves play, you lose 3 life if you don't control a Demon.

87. Razorjaw Oni

Creature - Demon Spirit 4/5 3B (4) Saviors of Kamigawa (Uncommon)
Black creatures can't block.

88. Shinen of Fear's Chill

Creature - Spirit 3/2 4B (5) Saviors of Kamigawa (Common)
Shinen of Fear's Chill can't block.
Channel - {1}{B}, Discard Shinen of Fear's Chill: Target creature can't block this turn.

89. Sink into Takenuma

Sorcery - Arcane 3B (4) Saviors of Kamigawa (Common)
Sweep - Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.

90. Skull Collector

Creature - Ogre Warrior 3/3 1BB (3) Saviors of Kamigawa (Uncommon)
At the beginning of your upkeep, return a black creature you control to its owner's hand.
{1}{B}: Regenerate Skull Collector.

91. Adamaro, First to Desire

Legendary Creature - Spirit X/X 1RR (3) Saviors of Kamigawa (Rare)
Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.

92. Akki Drillmaster

Creature - Goblin Shaman 2/2 2R (3) Saviors of Kamigawa (Common)
{T}: Target creature gains haste until end of turn.

93. Akki Underling

Creature - Goblin Warrior 2/1 1R (2) Saviors of Kamigawa (Common)
As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.

94. Barrel Down Sokenzan

Instant - Arcane 2R (3) Saviors of Kamigawa (Common)
Sweep - Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.

95. Burning-Eye Zubera

Creature - Zubera Spirit 3/3 2RR (4) Saviors of Kamigawa (Uncommon)
When Burning-Eye Zubera is put into a graveyard from play, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to target creature or player.

96. Captive Flame

Enchantment 2R (3) Saviors of Kamigawa (Uncommon)
{R}: Target creature gets +1/+0 until end of turn.

97. Feral Lightning

Sorcery 3RRR (6) Saviors of Kamigawa (Uncommon)
Put three 3/1 red Elemental creature tokens with haste into play. Remove them from the game at end of turn.

98. Gaze of Adamaro

Instant - Arcane 2RR (4) Saviors of Kamigawa (Uncommon)
Gaze of Adamaro deals damage equal to the number of cards in target player's hand to that player.

99. Ghost-Lit Raider

Creature - Spirit 2/1 2R (3) Saviors of Kamigawa (Uncommon)
{2}{R}, {T}: Ghost-Lit Raider deals 2 damage to target creature.
Channel - {3}{R}, Discard Ghost-Lit Raider: Ghost-Lit Raider deals 4 damage to target creature.

100. Glitterfang

Creature - Spirit 1/1 R (1) Saviors of Kamigawa (Common)
Haste
At end of turn, return Glitterfang to its owner's hand.

101. Godo's Irregulars

Creature - Human Warrior 1/1 R (1) Saviors of Kamigawa (Uncommon)
{R}: Godo's Irregulars deals 1 damage to target creature blocking it.

102. Hidetsugu's Second Rite

Instant 3R (4) Saviors of Kamigawa (Rare)
If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.

103. Homura, Human Ascendant

Legendary Creature - Human Monk 4/4 4RR (6) Saviors of Kamigawa (Rare)
Homura, Human Ascendant can't block.
When Homura is put into a graveyard from play, return it to play flipped.

104. Iizuka the Ruthless

Legendary Creature - Human Samurai 3/3 3RR (5) Saviors of Kamigawa (Rare)
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
{2}{R}, Sacrifice a Samurai: Samurai you control gain double strike until end of turn.

105. Inner Fire

Sorcery 3R (4) Saviors of Kamigawa (Common)
Add {R} to your mana pool for each card in your hand.

106. Into the Fray

Instant - Arcane R (1) Saviors of Kamigawa (Common)
Target creature attacks this turn if able.
Splice onto Arcane {R} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

107. Jiwari, the Earth Aflame

Legendary Creature - Spirit 3/3 3RR (5) Saviors of Kamigawa (Rare)
{X}{R}, {T}: Jiwari, the Earth Aflame deals X damage to target creature without flying.
Channel - {X}{R}{R}{R}, Discard Jiwari: Jiwari deals X damage to each creature without flying.

108. Oni of Wild Places

Creature - Demon Spirit 6/5 5R (6) Saviors of Kamigawa (Uncommon)
Haste
At the beginning of your upkeep, return a red creature you control to its owner's hand.
  • You can choose to have it return itself, and in fact you must do so if there are no other red creatures to choose from. [D'Angelo 2005/12/01]
  • Note - Also see Haste, Rule 502.5.

109. Path of Anger's Flame

Instant - Arcane 2R (3) Saviors of Kamigawa (Common)
Creatures you control get +2/+0 until end of turn.

110. Rally the Horde

Sorcery 5R (6) Saviors of Kamigawa (Rare)
Remove the top three cards of your library from the game. If the last card removed isn't a land, repeat this process until the last card removed is a land. Put a 1/1 red Warrior creature token into play for each nonland card removed from the game this way.

111. Ronin Cavekeeper

Creature - Human Samurai 4/3 5R (6) Saviors of Kamigawa (Common)
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)

112. Shinen of Fury's Fire

Creature - Spirit 2/1 2R (3) Saviors of Kamigawa (Common)
Haste
Channel - {R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.

113. Skyfire Kirin

Legendary Creature - Kirin Spirit 3/3 2RR (4) Saviors of Kamigawa (Rare)
Flying
Whenever you play a Spirit or Arcane spell, you may gain control of target creature with that spell's converted mana cost until end of turn.

114. Sokenzan Renegade

Creature - Ogre Samurai Mercenary 3/3 2R (3) Saviors of Kamigawa (Uncommon)
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
At the beginning of your upkeep, if a player has more cards in hand than any other, the player with the most cards in hand gains control of Sokenzan Renegade.

115. Sokenzan Spellblade

Creature - Ogre Samurai Shaman 2/3 4R (5) Saviors of Kamigawa (Common)
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
{1}{R}: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.

116. Spiraling Embers

Sorcery - Arcane 3R (4) Saviors of Kamigawa (Common)
Spiraling Embers deals damage to target creature or player equal to the number of cards in your hand.

117. Sunder from Within

Sorcery - Arcane 2RR (4) Saviors of Kamigawa (Uncommon)
Destroy target artifact or land.

118. Thoughts of Ruin

Sorcery 2RR (4) Saviors of Kamigawa (Rare)
Each player sacrifices a land for each card in your hand.

119. Undying Flames

Sorcery 4RR (6) Saviors of Kamigawa (Rare)
Remove cards from the top of your library from the game until you remove a nonland card. Undying Flames deals damage to target creature or player equal to that card's converted mana cost.
Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)

120. Yuki-Onna

Creature - Spirit 3/1 3R (4) Saviors of Kamigawa (Uncommon)
When Yuki-Onna comes into play, destroy target artifact.
Whenever you play a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand.

121. Arashi, the Sky Asunder

Legendary Creature - Spirit 5/5 3GG (5) Saviors of Kamigawa (Rare)
{X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying.
Channel - {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying.

122. Ayumi, the Last Visitor

Legendary Creature - Spirit 7/3 3GG (5) Saviors of Kamigawa (Rare)
Legendary landwalk

123. Bounteous Kirin

Legendary Creature - Kirin Spirit 4/4 5GG (7) Saviors of Kamigawa (Rare)
Flying
Whenever you play a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost.

124. Briarknit Kami

Creature - Spirit 3/3 3GG (5) Saviors of Kamigawa (Uncommon)
Whenever you play a Spirit or Arcane spell, put a +1/+1 counter on target creature.

125. Dense Canopy

Enchantment 1G (2) Saviors of Kamigawa (Uncommon)
Creatures with flying can't block creatures without flying.

126. Descendant of Masumaro

Creature - Human Monk 1/1 2G (3) Saviors of Kamigawa (Uncommon)
At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand.

127. Dosan's Oldest Chant

Sorcery 4G (5) Saviors of Kamigawa (Common)
You gain 6 life.
Draw a card.

128. Elder Pine of Jukai

Creature - Spirit 2/1 2G (3) Saviors of Kamigawa (Common)
Whenever you play a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.
Soulshift 2

129. Endless Swarm

Sorcery 5GGG (8) Saviors of Kamigawa (Rare)
Put a 1/1 green Snake creature token into play for each card in your hand.
Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)

130. Fiddlehead Kami

Creature - Spirit 3/3 4G (5) Saviors of Kamigawa (Common)
Whenever you play a Spirit or Arcane spell, regenerate Fiddlehead Kami.

131. Ghost-Lit Nourisher

Creature - Spirit 2/1 2G (3) Saviors of Kamigawa (Uncommon)
{2}{G}, {T}: Target creature gets +2/+2 until end of turn.
Channel - {3}{G}, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn.

132. Haru-Onna

Creature - Spirit 2/1 3G (4) Saviors of Kamigawa (Uncommon)
When Haru-Onna comes into play, draw a card.
Whenever you play a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand.

133. Inner Calm, Outer Strength

Instant - Arcane 2G (3) Saviors of Kamigawa (Common)
Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.

134. Kami of the Tended Garden

Creature - Spirit 4/4 3G (4) Saviors of Kamigawa (Uncommon)
At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}.
Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)

135. Kashi-Tribe Elite

Creature - Snake Warrior 2/3 1GG (3) Saviors of Kamigawa (Uncommon)
Legendary Snakes you control can't be the targets of spells or abilities.
Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.

136. Masumaro, First to Live

Legendary Creature - Spirit */* 3GGG (6) Saviors of Kamigawa (Rare)
Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand.

137. Matsu-Tribe Birdstalker

Creature - Snake Warrior Archer 2/2 2GG (4) Saviors of Kamigawa (Common)
Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
{G}: Matsu-Tribe Birdstalker may block as though it had flying until end of turn.

138. Molting Skin

Enchantment 2G (3) Saviors of Kamigawa (Uncommon)
Return Molting Skin to its owner's hand: Regenerate target creature.

139. Nightsoil Kami

Creature - Spirit 6/4 4GG (6) Saviors of Kamigawa (Common)
Soulshift 5 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)

140. Okina Nightwatch

Creature - Human Monk 4/3 4G (5) Saviors of Kamigawa (Common)
As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3.

141. Promised Kannushi

Creature - Human Druid 1/1 G (1) Saviors of Kamigawa (Common)
Soulshift 7 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)

142. Reki, the History of Kamigawa

Legendary Creature - Human Shaman 1/2 2G (3) Saviors of Kamigawa (Rare)
Whenever you play a legendary spell, draw a card.

143. Rending Vines

Instant - Arcane 1GG (3) Saviors of Kamigawa (Common)
Destroy target artifact or enchantment if its converted mana cost is less than or equal to the number of cards in your hand.
Draw a card.

144. Sakura-Tribe Scout

Creature - Snake Shaman Scout 1/1 G (1) Saviors of Kamigawa (Common)
{T}: You may put a land card from your hand into play.

145. Sasaya, Orochi Ascendant

Legendary Creature - Snake Monk 2/3 1GG (3) Saviors of Kamigawa (Rare)
Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant.

146. Seed the Land

Enchantment 2GG (4) Saviors of Kamigawa (Rare)
Whenever a land comes into play, its controller puts a 1/1 green Snake creature token into play.

147. Seek the Horizon

Sorcery 3G (4) Saviors of Kamigawa (Uncommon)
Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library.
  • You look in your library but are not required to find three or even any basic land cards even if you have have them. See Rule G19.4. [D'Angelo 2005/12/01]

148. Sekki, Seasons' Guide

Legendary Creature - Spirit 0/0 5GGG (8) Saviors of Kamigawa (Rare)
Sekki, Seasons' Guide comes into play with eight +1/+1 counters on it.
If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and put that many 1/1 colorless Spirit creature tokens into play.
Sacrifice eight Spirits: Return Sekki from your graveyard to play.

149. Shinen of Life's Roar

Creature - Spirit 1/2 1G (2) Saviors of Kamigawa (Common)
All creatures able to block Shinen of Life's Roar do so.
Channel - {2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.

150. Stampeding Serow

Creature - Beast 5/4 2GG (4) Saviors of Kamigawa (Uncommon)
Trample
At the beginning of your upkeep, return a green creature you control to its owner's hand.
  • You can choose to return this card with the ability, and in fact must do so if there are no other green creatures to choose from. [D'Angelo 2005/12/01]
  • Note - Also see Trample, Rule 502.9.
  • Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Antelope Beast".

151. Iname as One

Legendary Creature - Spirit 8/8 8BBGG (12) Saviors of Kamigawa (Rare)
When Iname as One comes into play, if you played it from your hand, you may search your library for a Spirit card, put it into play, then shuffle your library.
When Iname as One is put into a graveyard from play, you may remove it from the game. If you do, return target Spirit card from your graveyard to play.
  • You look in your library but are not required to find a Spirit card even if you have one. See Rule G19.4. [D'Angelo 2005/12/01]
  • Note - Also see Legendary, Rule G12.9.

152. Ashes of the Fallen

Artifact 2 (2) Saviors of Kamigawa (Rare)
As Ashes of the Fallen comes into play, choose a creature type.
Each creature card in your graveyard has the chosen creature type in addition to its other types.

153. Blood Clock

Artifact 4 (4) Saviors of Kamigawa (Rare)
At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life.

154. Ebony Owl Netsuke

Artifact 2 (2) Saviors of Kamigawa (Uncommon)
At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to him or her.

155. Ivory Crane Netsuke

Artifact 2 (2) Saviors of Kamigawa (Uncommon)
At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life.

156. Manriki-Gusari

Artifact - Equipment 2 (2) Saviors of Kamigawa (Uncommon)
Equipped creature gets +1/+2 and has "{T}: Destroy target Equipment."
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

157. O-Naginata

Artifact - Equipment 1 (1) Saviors of Kamigawa (Uncommon)
O-Naginata can be attached only to a creature with 3 or more power.
Equipped creature gets +3/+0 and has trample.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

158. Pithing Needle

Artifact 1 (1) Saviors of Kamigawa (Rare)
As Pithing Needle comes into play, name a card.
Activated abilities of the named card can't be played unless they're mana abilities.
  • The choice of a named card refers to all cards of that name in the game, even ones that have not entered play. And it even prevents the use of activated abilities of cards with that name in the graveyard or hand. [D'Angelo 2005/12/01]

159. Scroll of Origins

Artifact 2 (2) Saviors of Kamigawa (Rare)
{2}, {T}: Draw a card if you have seven or more cards in hand.

160. Soratami Cloud Chariot

Artifact 5 (5) Saviors of Kamigawa (Uncommon)
{2}: Target creature you control gains flying until end of turn.
{2}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.

161. Wine of Blood and Iron

Artifact 3 (3) Saviors of Kamigawa (Rare)
{4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at end of turn.

162. Mikokoro, Center of the Sea

Legendary Land Saviors of Kamigawa (Rare)
{T}: Add {1} to your mana pool.
{2}, {T}: Each player draws a card.

163. Miren, the Moaning Well

Legendary Land Saviors of Kamigawa (Rare)
{T}: Add {1} to your mana pool.
{3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

164. Oboro, Palace in the Clouds

Legendary Land Saviors of Kamigawa (Rare)
{T}: Add {U} to your mana pool.
{1}: Return Oboro, Palace in the Clouds to its owner's hand.

165. Tomb of Urami

Legendary Land Saviors of Kamigawa (Rare)
{T}: Add {B} to your mana pool. Tomb of Urami deals 1 damage to you if you don't control an Ogre.
{2}{B}{B}, {T}, Sacrifice all lands you control: Put a legendary 5/5 black Demon Spirit creature token with flying named Urami into play.

166. Rune-Tail's Essence

Legendary Enchantment 2W (3) Saviors of Kamigawa (Rare)
Prevent all damage that would be dealt to creatures you control.

167. Erayo's Essence

Legendary Enchantment 1U (2) Saviors of Kamigawa (Rare)
Whenever an opponent plays a spell for the first time in a turn, counter that spell.

168. Kuon's Essence

Legendary Enchantment BBB (3) Saviors of Kamigawa (Rare)
At the beginning of each player's upkeep, that player sacrifices a creature.

169. Homura's Essence

Legendary Enchantment 4RR (6) Saviors of Kamigawa (Rare)
Creatures you control get +2/+2 and have flying and "{R}: This creature gets +1/+0 until end of turn."

170. Sasaya's Essence

Legendary Enchantment 1GG (3) Saviors of Kamigawa (Rare)
+ Text(SK+errata): Whenever a land you control is tapped for mana, for each other land you control with the same name, add one mana of to your mana pool of any type that land produced.