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Super Series 
| Creature - Snake Shaman 1/1 |
1G (2) |
Super Series (Special) |
| Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card into play tapped, then shuffle your library. |
- You look in your library but are not required to find a basic land card even if you have one. See Rule G19.4. [D'Angelo 2005/12/01]
| Creature - Phoenix 2/2 |
4R (5) |
Super Series (Special) |
Flying (This creature can't be blocked except by creatures with flying.) Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying. {R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Play this ability only during your upkeep. |
| Creature - Slith 1/1 |
RR (2) |
Super Series (Special) |
Haste Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it. |
| Creature - Assassin 1/1 |
1BB (3) |
Super Series (Special) |
| {T}: Destroy target tapped creature. |
- If the creature is no longer tapped (it untaps by Twiddle or other effect) when the Assassin is resolved, then the ability is countered. [D'Angelo 2000/03/03]
- You can target creatures you control. [bethmo 1994/05/01]
- Cannot target itself because you choose the target at the same time you are tapping him. At that time he is not yet tapped. [D'Angelo 1995/07/18]
- Extended tournaments (see Rule 803) banned this card from 1999/10/01 to 2005/08/20 because it was not in a legal set.
- Note - This card was of creature type "Assassin" and not "Human Assassin" until Ninth Edition and Oracle 2005/08/01.
| Instant |
G (1) |
Super Series (Special) |
| Target creature gets +3/+3 until end of turn. |
| Creature - Dragon 4/4 |
4RR (6) |
Super Series (Special) |
Flying {1}{R}: Two-Headed Dragon gets +2/+0 until end of turn. Two-Headed Dragon can't be blocked except by two or more creatures. Two-Headed Dragon can block an additional creature. |
| Sorcery |
1R (2) |
Super Series (Special) |
| Volcanic Hammer deals 3 damage to target creature or player. |
| Creature - Elf 1/1 |
G (1) |
Super Series (Special) |
| {G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment. |
| Land |
|
Super Series (Special) |
Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color to your mana pool. |
- The damaging ability triggers no matter how the land becomes tapped. [Arab FAQ 1994/01/05] For example, using Twiddle.
| Creature - Merfolk 2/2 |
UU (2) |
Super Series (Special) |
| Other Merfolk creatures get +1/+1 and have islandwalk. |
- Does not grant the abilities to itself. [D'Angelo 2006/10/08]
- Note - Also see Landwalk, Rule 502.6.
- Note - In the Alpha, Beta, and Unlimited Editions this card was of creature type "Lord of Atlantis". Then it was of type "Lord" until Oracle 2006/10/01 and Time Spiral when it became "Merfolk Lord". Then with Oracle 2007/10/01 it became "Merfolk".
| Enchantment |
WW (2) |
Super Series (Special) |
| White creatures get +1/+1. |
| Land |
|
Super Series (Special) |
At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry. {T}: Add one mana of any color to your mana pool. |
- Triggers at the end of every player's turn. [D'Angelo 1999/05/01]
| Creature - Avatar X/X |
4WWW (7) |
Super Series (Special) |
Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library. |
- Its power and toughness are continuously calculated. [Urza's FAQ 1998/10/05]
- It shuffles itself into the owner's library no matter where it would go to the graveyard from. Discard, destroy, counter, Millstone, etc. [WotC Rules Team 1998/10/18]
- If it goes to the graveyard from play while its abilities are nullified by an effect such as Humility it actually goes to the graveyard. [WotC Rules Team 1998/10/18]
- The second ability is triggered, so it goes on the stack. If the card is not still in the graveyard when the ability resolves, it won't put it back into the library. [D'Angelo 2008/10/12]
| Creature - Soltari Cleric 2/1 |
WW (2) |
Super Series (Uncommon) |
Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.) |
| Creature - Human Monk 1/1 |
GG (2) |
Super Series (Uncommon) |
Protection from black At the beginning of the end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it. |
- If it damages the opponent multiple times in a turn, it gets only one +1/+1 counter at end of turn. [D'Angelo 2001/06/22]
- Note - Also see Protection, Rule 502.7.
- Note - This card was of creature type "Dervish" and not "Human Monk" until Oracle 2006/10/01 and Time Spiral.
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