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Tempesta  Tempest Sturmwind Tempête Tempestad Tempestade
| Sorcery |
X1B (2) |
Tempesta (Uncommon) |
As an additional cost to cast Abandon Hope, discard X cards. Look at target opponent's hand and choose X cards from it. That player discards those cards. |
- You discard as part of the cost paid when announcing the spell. [D'Angelo 1998/11/02]
- X can be zero to just look at their hand. [D'Angelo 1998/11/02]
- Note - Also see X Costs, Rule G24.1.
| Creature - Spirit 3/3 |
4B (5) |
Tempesta (Rare) |
Flying
Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you. |
| Creature - Thrull 1/1 |
B (1) |
Tempesta (Common) |
| Sacrifice Blood Pet: Add {B} to your mana pool. |
- You can sacrifice it for mana between when damage is assigned in combat and when the damage is dealt. If you do so, any damage that would be dealt to it never becomes dealt. This stops side-effects of the damage since the damage is never dealt to the Blood Pet. But, you do have the one black mana to deal with. [D'Angelo 1999/05/01]
| Creature - Human Archer Minion 2/2 |
2BB (4) |
Tempesta (Rare) |
{T}: Put a bounty counter on target nonblack creature. {T}: Destroy target creature with a bounty counter on it. |
- Note - This card was creature type "Minion" until Oracle 2007/10/01, when it became "Human Archer Minion".
| Creature - Skeleton 1/1 |
1B (2) |
Tempesta (Rare) |
| {2}{B}{B}: Exile Carrionette and target creature unless that creature's controller pays {2}. Activate this ability only if Carrionette is in your graveyard. |
- Since it is removed as part of the effect and not part of the cost, you can activate its ability more than once in a single stack. [D'Angelo 1998/02/03]
- A creature with Protection from Creatures cannot be targeted by this card's ability. [D'Angelo 2003/07/23]
| Creature - Sliver 1/1 |
1B (2) |
Tempesta (Common) |
| All Slivers have "{2}: Regenerate this permanent." |
| Sorcery |
2B (3) |
Tempesta (Common) |
| Target opponent reveals his or her hand. You choose a card from it. That player discards that card. |
| Creature - Zombie Wizard 1/1 |
2B (3) |
Tempesta (Rare) |
You may choose not to untap Coffin Queen during your untap step. {2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature. |
- If the creature brought into play leaves play, the tracking effect ends and the creature will no longer be removed from game if something happens to the Coffin Queen. [WotC Rules Team 1997/12/18]
- If the creature brought into play phases out, the tracking effect continues when it phases back in if the Coffin Queen is still in play. If the Queen left play when the creature is phased out, the creature phases in as normal. [D'Angelo 2000/05/20] See Rule 502.15h.
- If the Coffin Queen leaves play or you lose control of it or it becomes untapped, and the triggered ability resolves before the creature comes into play, then the creature will not be removed from the game this way. [D'Angelo 2001/05/19]
- Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard". Then with Oracle 2008/01/01 it became "Zombie Wizard".
| Legendary Creature - Human Warrior 7/5 |
3BBB (6) |
Tempesta (Rare) |
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Commander Greven il-Vec enters the battlefield, sacrifice a creature. |
- The use of "Greven" on the second ability is just shorthand for "Commander Greven il-Vec" and should not be interpreted as referring to a non-existent Greven card. [D'Angelo 1997/10/23]
- Note - Also see Fear, Rule 502.25.
- Note - Also see Legendary, Rule G12.9.
- Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became no type. Then with Oracle 2007/10/01 it became "Human Warrior".
| Instant |
2B (3) |
Tempesta (Rare) |
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. |
| Instant |
2B (3) |
Tempesta (Common) |
| Destroy target nonblack creature. It can't be regenerated. |
| Instant |
B (1) |
Tempesta (Common) |
| Add {B}{B}{B} to your mana pool. |
- This card, as with all instants cards, goes to the graveyard when it resolves. It does not stay in play. [D'Angelo 1999/05/01]
- Extended tournaments (see Rule 803) have banned this card since 2000/04/01.
- Note - In Mirage, Fifth Edition, Tempest, and Urza's Saga, this spell was of type Mana Source. In Ice Age, Fourth Edition (and before), it was of type Interrupt. It is now of type Instant.
| Creature - Shade Spirit 1/1 |
3B (4) |
Tempesta (Common) |
{B}: Regenerate Darkling Stalker. {B}: Darkling Stalker gets +1/+1 until end of turn. |
- Note - This card was creature type "Spirit" until Oracle 1999/05/01, when it became "Shade". Then with Oracle 2008/01/01 it became "Shade Spirit".
| Enchantment |
2B (3) |
Tempesta (Uncommon) |
| {B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) |
| Creature - Dauthi Zombie 1/1 |
1B (2) |
Tempesta (Uncommon) |
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever a creature with shadow is put into a graveyard from the battlefield, put a +1/+1 counter on Dauthi Ghoul. |
- Note - Also see Shadow, Rule 502.8.
- Note - This card was creature type "Zombie" until Oracle 2007/10/01, when it became "Dauthi Zombie".
| Creature - Dauthi Horror 2/1 |
1B (2) |
Tempesta (Common) |
Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Horror can't be blocked by white creatures. |
| Creature - Dauthi Minion 3/1 |
2B (3) |
Tempesta (Common) |
| Shadow (This creature can block or be blocked by only creatures with shadow.) |
- Note - Also see Shadow, Rule 502.8.
- Note - This card was creature type "Minion" until Oracle 2007/10/01, when it became "Dauthi Minion".
| Creature - Dauthi Knight Mercenary 2/1 |
2B (3) |
Tempesta (Uncommon) |
Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}: Dauthi Mercenary gets +1/+0 until end of turn. |
- Note - Also see Shadow, Rule 502.8.
- Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Dauthi Knight Mercenary".
| Creature - Dauthi Minion 2/1 |
3B (4) |
Tempesta (Uncommon) |
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. |
- Note - Also see Shadow, Rule 502.8.
- Note - This card was creature type "Minion" until Oracle 2007/10/01, when it became "Dauthi Minion".
| Creature - Dauthi Soldier 2/2 |
BB (2) |
Tempesta (Common) |
Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Slayer attacks each turn if able. |
| Enchantment |
3BB (5) |
Tempesta (Rare) |
| Whenever a creature is dealt damage, destroy it. It can't be regenerated. |
| Instant |
1B (2) |
Tempesta (Common) |
| Target player sacrifices a creature. |
- The choice of what to sacrifice is made by the player on resolution. [Duelist Magazine #23, Page 22]
| Sorcery |
1B (2) |
Tempesta (Common) |
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target creature card from your graveyard to your hand. |
| Enchantment |
B (1) |
Tempesta (Uncommon) |
| White creatures get -1/-1. |
| Sorcery |
X4B (5) |
Tempesta (Rare) |
| Destroy X target nonblack creatures. Draw X cards. |
| Enchantment - Aura |
XB (1) |
Tempesta (Common) |
Enchant creature Endless Scream enters the battlefield with X scream counters on it. Enchanted creature gets +1/+0 for each scream counter on Endless Scream. |
| Enchantment - Aura |
BB (2) |
Tempesta (Common) |
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets -2/-2. |
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" prior to Ninth Edition and Oracle 2005/08/01.
| Sorcery |
2BB (4) |
Tempesta (Common) |
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Evincar's Justice deals 2 damage to each creature and each player. |
| Sorcery |
4B (5) |
Tempesta (Rare) |
| Destroy all creatures of the creature type of your choice. |
| Enchantment |
BB (2) |
Tempesta (Rare) |
| {2}{B}{B}: Put a -1/-1 counter on target creature. |
| Creature - Zombie 2/2 |
3B (4) |
Tempesta (Common) |
| When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. |
| Instant |
1B (2) |
Tempesta (Uncommon) |
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature attacks this turn if able. |
| Creature - Rabbit Beast 4/4 |
2BB (4) |
Tempesta (Rare) |
First strike At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you. |
| Creature - Human Knight 2/2 |
1BB (3) |
Tempesta (Uncommon) |
| {B}{B}: Destroy target creature blocking Knight of Dusk. |
- Note - This card was of creature type "Knight" until Tenth Edition and Oracle 2007/07/13 when it became "Human Knight".
| Creature - Licid 1/1 |
1B (2) |
Tempesta (Uncommon) |
{B}, {T}: Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player. |
| Sorcery |
3BB (5) |
Tempesta (Rare) |
| Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield. |
- Both players remove their creature cards at once. Then both players sacrifice all creature they control at once. Then both players put all creatures they removed into play. If there are any choices involved for a given step, the current player makes their choices first, then the other player, and finally you do the action all at once. [D'Angelo 1999/08/31]
- Both player's creatures from this are considered to enter play simultaneously. So if two of the same Legendary creature enter play, both will be put into the graveyard. [D'Angelo 1999/07/28]
- The creatures which are put in the graveyard cannot be regenerated. [D'Angelo 1997/12/28]
| Creature - Imp 1/1 |
2B (3) |
Tempesta (Rare) |
Flying {T}: Each non-Wall creature the active player controls attacks this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate this ability only during an opponent's turn, before the combat phase. |
- It does affect creatures with summoning sickness. [D'Angelo 1998/07/30] So put your creatures into play after your attack.
- If the creature cannot attack because of some restriction, such as Pacifism, or because it is tapped, it is destroyed at the end of the turn. [D'Angelo 1998/07/30]
- If the Imp leaves play before the end of the turn, the creature still dies. [D'Angelo 1998/07/30]
- Note - Also see Must Attack or Block, Rule 500.
| Creature - Beast 3/2 |
3B (4) |
Tempesta (Common) |
| Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) |
| Creature - Sliver 2/2 |
2B (3) |
Tempesta (Uncommon) |
| All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate this ability only any time you could cast a sorcery." |
| Creature - Minion X/X |
3BBB (6) |
Tempesta (Rare) |
Trample As Minion of the Wastes enters the battlefield, pay any amount of life. Minion of the Wastes's power and toughness are each equal to the life paid as it entered the battlefield. |
- When it is about to come into play by means other than being cast, you must choose the amount of life to pay and pay it right before it comes into play. [WotC Rules Team 1998/02/01]
- Note - Also see Trample, Rule 502.9.
| Sorcery |
2B (3) |
Tempesta (Uncommon) |
| Destroy all green creatures. They can't be regenerated. |
| Creature - Imp 0/1 |
B (1) |
Tempesta (Common) |
Flying {B}: Pit Imp gets +1/+0 until end of turn. Activate this ability no more than twice each turn. |
| Sorcery |
1BB (3) |
Tempesta (Uncommon) |
| Destroy target land. |
| Creature - Rat 2/1 |
1B (2) |
Tempesta (Common) |
| {B}: Destroy target artifact, creature, or land you control. |
| Sorcery |
B (1) |
Tempesta (Uncommon) |
| Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost. |
| Instant |
1BB (3) |
Tempesta (Uncommon) |
| Destroy two target nonblack creatures. You lose 5 life. |
| Enchantment - Aura |
B (1) |
Tempesta (Common) |
Enchant creature Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on enchanted creature. |
| Enchantment |
B (1) |
Tempesta (Rare) |
When Sarcomancy enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield. At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you. |
| Creature - Harpy Beast 2/2 |
2BB (4) |
Tempesta (Uncommon) |
Flying {1}{B}: Regenerate Screeching Harpy. |
- Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Harpy Beast".
| Creature - Minion 3/3 |
2B (3) |
Tempesta (Common) |
| When Servant of Volrath leaves the battlefield, sacrifice a creature. |
| Creature - Vampire 3/3 |
3BB (5) |
Tempesta (Uncommon) |
Flying Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn. |
| Creature - Spirit 2/2 |
3B (4) |
Tempesta (Uncommon) |
| Pay 3 life: Put a +1/+1 counter on Souldrinker. |
| Enchantment - Aura |
1B (2) |
Tempesta (Common) |
Enchant creature Enchanted creature gets +3/+3. When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated. |
| Creature - Serpent 7/6 |
5UUU (8) |
Tempesta (Rare) |
| Islandwalk |
| Instant |
1UU (3) |
Tempesta (Common) |
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand. |
| Enchantment |
1U (2) |
Tempesta (Uncommon) |
| Red spells cost {2} more to cast. |
| Instant |
UU (2) |
Tempesta (Common) |
| Counter target spell. |
- Note - In Fifth Edition (and before) this was an Interrupt. All such spells are now Instants.
| Instant |
2UU (4) |
Tempesta (Uncommon) |
Counter target spell.
Draw a card. |
- Note - Before errata this card was of type Interrupt. It is now an Instant. [Oracle 1999/05/01]
| Sorcery |
2U (3) |
Tempesta (Common) |
| Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. |
| Enchantment |
3UU (5) |
Tempesta (Rare) |
When Duplicity enters the battlefield, exile the top five cards of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand. At the beginning of your end step, discard a card. When you lose control of Duplicity, put all cards exiled with Duplicity into their owners' graveyards. |
- The cards are face down all the time. You can't look at them. This applies even to cards from your hand that got swapped out. You have to remember what they were if you care. [bethmo 1999/03/13]
- Taking control of another player's Duplicity will not allow you to use their cards. [Jackson 2000/10/24]
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
| Instant |
XU (1) |
Tempesta (Rare) |
X can't be 0. Target spell's controller exiles it with X delay counters on it. At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, he or she puts it onto the stack as a copy of the original spell. |
- Note that a delayed Counterspell will be countered when it resolves since the Counterspell will no longer find that its target is on the stack, which is a requirement for countering a spell. [D'Angelo 1997/10/29]
- If a spell is targeted by more than one Ertai's Meddling, the first one to resolve will remove it. The second one will find the spell isn't there and so it will be countered. [D'Angelo 2008/07/12]
- A targeted spell which is delayed will still succeed even if its target has phased out and back in again. [bethmo 1997/11/19]
- Once it is put back on the stack, it is a "new" spell again and can be countered or even targeted by another Ertai's Meddling. [D'Angelo 1999/08/18]
- This card interacts a little oddly with a Flashback spell, the Flashback ability will take effect when the Meddling removes it from the stack. Since the card is already leaving the game from the stack, the Meddling does not need to alter that. Meddling will find that it is removed from game and still be able to add counters to it. When the spell goes back on the stack as a copy, it will remember whether or not the Flashback cost was paid on the original spell. [D'Angelo 2008/07/12]
- If a copy of a spell (one that has no card representing it, such as from Mirari) is affected by Ertai's Meddling, the spell ceases to exist when removed from the game. It will get the counters, but then cease to exist at the next time state-based effects are checked, so it will never go back to the stack. [D'Angelo 2008/07/12]
- If Ertai's Meddling is used to copy a spell being played face down due to Morph ability, the spell will create a face up, 2/2, colorless, nameless creature with no text. This may be a little counter-intuitive, because you might expect the card to enter play face down like it would have when originally played, but Ertai's Meddling copies only the original spell and not the entire card the spell represented. [Jordan 2003/04/21]
- Note - Also see X Costs, Rule G24.1.
- Note - Before errata, this card was of type Interrupt. It is now an Instant.
| Creature - Shapeshifter 3/4 |
3UU (5) |
Tempesta (Rare) |
| As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color. |
- This card ignores any other Escaped Shapeshifters in play when checking to see if another creature has the various abilities. [WotC Rules Team 1997/12/18] [Duelist Magazine #22, Page 27]
- Effects, such as the Radjan Spirit's, can remove an ability from the Shapeshifter as if it had that ability naturally. [WotC Rules Team 1997/12/18]
- All abilities listed on the card (Flying, First Strike, Trample, and Protection from Color) are considered to be initial abilities of this card which are only "on" under certain conditions. When determining order of effects, these abilities are considered to be built-in and thus are the oldest. [Duelist Magazine #23, Page 22]
- In a multiplayer game, it works if any opponent controls creatures with the appropriate abilities. [bethmo 1998/03/24]
- Note - Also see First Strike, Rule 502.2.
- Note - Also see Protection, Rule 502.7.
- Note - Also see Trample, Rule 502.9.
| Creature - Drake 2/4 |
2UU (4) |
Tempesta (Uncommon) |
| Flying |
| Creature - Squid Beast 1/3 |
1UU (3) |
Tempesta (Uncommon) |
Flying Fylamarid can't be blocked by blue creatures. {U}: Target creature becomes blue until end of turn. |
- Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Squid Beast".
| Enchantment - Aura |
2U (3) |
Tempesta (Common) |
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. |
| Creature - Crab 3/3 |
4U (5) |
Tempesta (Common) |
| {U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.) |
| Creature - Turtle 1/4 |
2U (3) |
Tempesta (Common) |
- Note - The Portal version had no creature type.
| Enchantment |
2U (3) |
Tempesta (Uncommon) |
| Whenever an opponent casts a green spell, you draw a card. |
| Instant |
1U (2) |
Tempesta (Uncommon) |
Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.) Draw a card. |
- Cannot be used to counter the ability of something which is not a permanent, which means it cannot be used on abilities which are played while a card is in the graveyard or hand (such as Cycling). [D'Angelo 1998/10/12]
- This card targets the ability, and not the permanent itself. [D'Angelo 1999/01/13]
- Note - Before errata, this card was of type Interrupt. [Oracle 1999/05/01]
- Note - The "can't be played this turn" text was removed from Oracle 1999/05/01 until Oracle 2006/10/01 when it was put back.
| Instant |
2U (3) |
Tempesta (Rare) |
| Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library. |
- As of Oracle 2006/07/14, this card is now targeted. [D'Angelo 2006/08/01]
| Enchantment |
UU (2) |
Tempesta (Uncommon) |
At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure. Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.) |
- The "power less than or equal to the number of treasure counters on this card" restriction is a targeting restriction and will be checked on resolution in addition to on announcement. If the creature's power changes to be greater than this before the effect resolves, then the Legacy's Allure triggered ability is countered, but the card stays in the graveyard. [bethmo 1998/02/24]
| Sorcery |
2UU (4) |
Tempesta (Uncommon) |
| Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.) |
| Sorcery |
1U (2) |
Tempesta (Rare) |
| Search your library for any number of land cards and exile them. Then shuffle your library. |
| Creature - Merfolk 1/1 |
U (1) |
Tempesta (Common) |
| {U}: Manta Riders gains flying until end of turn. |
| Creature - Beast 3/3 |
3UU (5) |
Tempesta (Rare) |
Flying
{T}: Mawcor deals 1 damage to target creature or player. |
| Instant |
2U (3) |
Tempesta (Rare) |
| Draw four cards. You skip your next turn. |
- You skip one turn as part of the effect. [D'Angelo 1999/06/01]
| Creature - Sliver 2/2 |
2U (3) |
Tempesta (Uncommon) |
| All Slivers have "{2}, Sacrifice this permanent: Draw a card." |
| Instant |
XU (1) |
Tempesta (Common) |
| Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool. |
- When this spell resolves, you either pay X mana or let all your lands become tapped. The lands that become tapped are not "tapped for mana". [bethmo 1997/10/09] If you choose to pay, you may pay the X mana using whatever mana abilities you want to use.
- Special lands which do not provide mana are also tapped by this card. [D'Angelo 2000/11/06]
- If the land provides mana only for specific purposes (like Mishra's Workshop), it cannot be used to pay the X mana (unless that purpose is being filled). Mishra's Workshop, like most purposed mana, could not be used to pay for Power Sink. [WotC Rules Team 1994/09/30]
- Does not increase the mana cost of the spell. It just requires a separate expenditure in order for it to succeed. [bethmo 1994/05/05]
- Note - Also see X Costs, Rule G24.1.
| Enchantment |
4U (5) |
Tempesta (Rare) |
| At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library. |
| Enchantment |
2U (3) |
Tempesta (Uncommon) |
| Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. |
- The payment is made during the declare attackers step at the same time you are declaring the attacker (see Rule 308). [WotC Rules Team 1998/03/01]
- Paying Propaganda is not an instant or any other kind of ability, it is a cost increase on the declaration of the attacker. This makes it much like the way Gloom makes a white spell more expensive to cast. [WotC Rules Team 1998/03/01]
- If there are multiple attacks in a turn (due to Relentless Assault), then you have to pay for each attack. [D'Angelo 1999/06/01]
- If there is more than one Propaganda in play, the cost is cumulative. [D'Angelo 1998/03/16]
| Creature - Merfolk 1/1 |
U (1) |
Tempesta (Uncommon) |
| {T}, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand. |
| Creature - Merfolk 1/1 |
2U (3) |
Tempesta (Common) |
| {T}: Rootwater Hunter deals 1 damage to target creature or player. |
| Creature - Merfolk 2/3 |
2UU (4) |
Tempesta (Rare) |
| {T}: Gain control of target creature for as long as that creature is enchanted. |
- A creature is "enchanted" if it has any Auras on it. [D'Angelo 2007/07/15]
- Can target an unenchanted creature but has no effect on that creature. [Aahz 1997/11/17]
- The control effect ends if at any time the creature has no enchantments on it. [D'Angelo 1997/12/18]
- As long as the target is a creature at the time the ability resolves, the control effect does not end if the target stops being a creature after that. The text "as long as that creature is enchanted" means "as long as the thing that was targeted is enchanted" for purposes of the rules. [D'Angelo 2008/07/12]
| Creature - Merfolk Shaman 2/2 |
2U (3) |
Tempesta (Rare) |
| You may cast Aura cards with enchant creature as though they had flash. |
| Creature - Serpent 6/6 |
4UU (6) |
Tempesta (Common) |
| Sea Monster can't attack unless defending player controls an Island. |
| Instant |
U (1) |
Tempesta (Common) |
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card. |
| Enchantment - Aura |
U (1) |
Tempesta (Common) |
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) {U}: Return Shimmering Wings to its owner's hand. |
| Creature - Bird 2/2 |
1U (2) |
Tempesta (Uncommon) |
Flying Cast Skyshroud Condor only if you've cast another spell this turn. |
| Instant |
XU (1) |
Tempesta (Common) |
| Counter target spell with converted mana cost X. |
| Enchantment - Aura |
UU (2) |
Tempesta (Uncommon) |
Enchant enchantment You control enchanted enchantment. |
- When a player takes control of an enchantment, they do not get to change anything about the enchantment (such as what creature it is on, what choices it has or anything) at that time. They just become its controller. [D'Angelo 1998/01/26]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Enchantment" until Oracle 2005/08/01.
| Creature - Licid 1/1 |
1U (2) |
Tempesta (Uncommon) |
{1}{U}, {T}: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller. |
| Creature - Thalakos Wizard 1/1 |
2U (3) |
Tempesta (Uncommon) |
Shadow (This creature can block or be blocked by only creatures with shadow.) You may choose not to untap Thalakos Dreamsower during your untap step. Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as Thalakos Dreamsower remains tapped. |
- Can be used on a creature that is already tapped. [D'Angelo 1998/06/05]
- Note - Also see Shadow, Rule 502.8.
- Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Thalakos Wizard".
| Creature - Thalakos Illusion 2/1 |
2U (3) |
Tempesta (Common) |
Shadow (This creature can block or be blocked by only creatures with shadow.) {U}: Put Thalakos Mistfolk on top of its owner's library. |
- Note - Also see Shadow, Rule 502.8.
- Note - This card was creature type "Illusion" until Oracle 2007/10/01, when it became "Thalakos Illusion".
| Creature - Thalakos Wizard 1/1 |
UU (2) |
Tempesta (Common) |
Shadow (This creature can block or be blocked by only creatures with shadow.) When Thalakos Seer leaves the battlefield, draw a card. |
- Note - Also see Shadow, Rule 502.8.
- Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Thalakos Wizard".
| Creature - Thalakos Soldier 1/2 |
1U (2) |
Tempesta (Common) |
| Shadow (This creature can block or be blocked by only creatures with shadow) |
- Note - Also see Shadow, Rule 502.8.
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Thalakos Soldier".
| Sorcery |
2U (3) |
Tempesta (Common) |
| Put target creature on top of its owner's library. |
| Sorcery |
3UU (5) |
Tempesta (Rare) |
| Target player takes an extra turn after this one. |
- If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. [CompRules 2002/02/20 - 300.6] See Rule 300.6.
| Creature - Spirit 1/4 |
3U (4) |
Tempesta (Rare) |
Flying {T}, Tap two untapped creatures you control: Return target permanent to its owner's hand. |
- It can tap creatures that have summoning sickness. [D'Angelo 1997/12/29]
| Instant |
2U (3) |
Tempesta (Common) |
You may tap or untap target artifact, creature, or land. Draw a card. |
| Creature - Shapeshifter 0/1 |
3U (4) |
Tempesta (Rare) |
| Whenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature and gains this ability. |
- Note - Also see Copying Objects, Rule 503. There are enough important rules there that they are worth reading first.
- The gained copy ability is considered an initial ability. [bethmo 1998/04/07]
- If an Unstable Shapeshifter is in play when another Unstable Shapeshifter enters play, the first one gets the second one's auto-shift ability and will auto-shift twice each time a creature comes into play. [Aahz 1997/11/17]
- The copy effect is not targeted. [D'Angelo 1998/03/25]
- If a creature enters play that has some characteristic or ability set when it enters play, such as with Dracoplasm's power/toughness, the copy does not get to make that choice. All values are zero and all checks for choices consider the choice not to have been made. [D'Angelo 2001/08/31]
- If the creature has power/toughness that is continuously recalculated, so does this copy of it. [D'Angelo 1999/01/26]
- When it changes "shape" to a new creature, any "comes into play" abilities of the creature do not trigger. [D'Angelo 2001/07/22]
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
- Note - Also see Copying Objects, Rule 503.
| Enchantment - Aura |
1U (2) |
Tempesta (Common) |
Enchant creature Enchanted creature can't attack or block and its activated abilities can't be activated. That creature's controller may sacrifice a permanent to ignore this effect until end of turn. {1}{U}: Return Volrath's Curse to its owner's hand. |
- If the creature this card is on is sacrificed to this card, this card is put into the graveyard before the ability to unsummon it can be used. [D'Angelo 1998/12/07]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Instant |
U (1) |
Tempesta (Rare) |
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Change the text of target permanent by replacing all instances of one color word or basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.") |
| Instant |
U (1) |
Tempesta (Uncommon) |
Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.) Draw a card. |
| Creature - Faerie 1/1 |
1U (2) |
Tempesta (Uncommon) |
Flying
{T}: Target creature gains flying until end of turn. |
| Creature - Drake 2/2 |
2U (3) |
Tempesta (Common) |
| Flying |
- Note - The Portal version had no creature type.
| Creature - Sliver 1/1 |
1U (2) |
Tempesta (Common) |
| All Sliver creatures have flying. |
| Enchantment |
2GG (4) |
Tempesta (Rare) |
| Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash. |
- You are still casting the creature spells. [Duelist Magazine #23, Page 22] So they can be countered. [D'Angelo 1997/11/07]
- Checks the actual printed cost on the creature card, and is not affected by things which allow you to play the spell for less, such as with the Emerald Medallion. [D'Angelo 1997/10/20]
- The mana cost of the creatures being played is still the stated cost on the card for purposes of Spell Blast and such, even though you did not pay the cost. [D'Angelo 1997/11/07]
- For creatures with X in the mana cost, you must choose the value of X to make the converted mana cost be three or less for this ability. [D'Angelo 1999/06/01]
- Any penalty costs such as Gloom still need to be paid. [D'Angelo 1997/12/29]
- You cannot choose to play a creature as an instant via Aluren and still pay the mana cost. You either play the creature normally, or via Aluren without paying the mana cost. [bethmo 1998/02/07]
- You cannot use Aluren when playing a creature using another alternate means, such as the Morph ability. [WotC Rules Team 2002/10/01]
- Note - Also see Flash, Rule 502.57.
| Creature - Ape 5/4 |
2GG (4) |
Tempesta (Uncommon) |
| Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step. |
| Creature - Insect 1/1 |
1G (2) |
Tempesta (Common) |
| Flying, swampwalk |
| Enchantment |
2G (3) |
Tempesta (Common) |
| Return Broken Fall to its owner's hand: Regenerate target creature. |
| Creature - Spider 1/3 |
1G (2) |
Tempesta (Common) |
| Reach (This creature can block creatures with flying.) |
| Creature - Rhino 4/4 |
3GG (5) |
Tempesta (Uncommon) |
| Charging Rhino can't be blocked by more than one creature. |
- Note - The Portal version had no creature type.
| Enchantment |
2G (3) |
Tempesta (Uncommon) |
| Islands don't untap during their controllers' untap steps. |
| Creature - Elephant 3/3 |
2GG (4) |
Tempesta (Rare) |
| {G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate this ability only once each turn. |
| Creature - Wurm 3/4 |
4G (5) |
Tempesta (Rare) |
| Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm. |
- A spell or ability that tells a player to "put a land into play" does not count as playing a land. [D'Angelo 1998/12/16]
| Enchantment |
1G (2) |
Tempesta (Rare) |
| Tap an untapped creature you control: Untap target basic land. |
- Since it taps a creature as a cost, it must be used on an untapped creature. [D'Angelo 1997/11/11]
- It can tap a creature with summoning sickness. [bethmo 1997/11/11]
- Vintage tournaments (see Rule 801) restricted this card from 2003/04/01 until 2004/09/20.
- Legacy tournaments (see Rule 802) have banned this card since 2003/04/01.
- Extended tournaments (See Rule 803) have banned this card since 1999/10/01.
- Standard (Type 2) tournaments (see Rule 804) have banned this card since 1999/04/01.
| Legendary Creature - Elf Warrior 2/2 |
GG (2) |
Tempesta (Rare) |
Other Elf creatures have forestwalk. Other Elves have shroud. (They can't be the targets of spells or abilities.) |
| Enchantment |
G (1) |
Tempesta (Rare) |
| At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool. |
- The "pre-combat main" phase is the "first main" phase. [D'Angelo 1999/06/01]
- It will not trigger a second time if you cast Relentless Assault and get a third main phase. [DeLaney 1999/06/13]
| Creature - Hound 2/2 |
3G (4) |
Tempesta (Rare) |
| Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library. |
- When blocked, the creature is put on top of the owner's library before damage dealing. [D'Angelo 1997/11/10]
| Instant |
G (1) |
Tempesta (Common) |
Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +2/+2 until end of turn. |
| Creature - Drake 2/3 |
3G (4) |
Tempesta (Uncommon) |
Flying Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn. |
| Enchantment - Aura |
G (1) |
Tempesta (Common) |
Enchant creature When Frog Tongue enters the battlefield, draw a card. Enchanted creature has reach. (It can block creatures with flying.) |
| Creature - Human Druid 3/2 |
3G (4) |
Tempesta (Rare) |
| Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card. |
- The text about drawing a card when targeted only applies while the Druid is in play. This means that Animate Dead targeting it will not let anyone draw a card. [D'Angelo 1997/11/12]
- Note - Also see Aura, Rule G1.30.
- Note - This card was creature type "Druid" until Oracle 2007/10/01, when it became "Human Druid".
| Instant |
2G (3) |
Tempesta (Uncommon) |
As an additional cost to cast Harrow, sacrifice a land. Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. |
- The sacrifice of a land is part of the cost of playing the card. You cannot pay this cost more than once to get a multiple effect. [D'Angelo 1997/11/12]
- The two lands do not count toward your normal one land you can play each turn. [Invasion FAQ 2000/10/03]
- You do not have to find the land cards if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
| Creature - Dryad 2/1 |
1G (2) |
Tempesta (Common) |
| Heartwood Dryad can block creatures with shadow as though they didn't have shadow. |
- The player can choose to treat this creature as shadow or non-shadow when declaring blockers, but only one of the two during a single declare blockers step. [bethmo 1999/06/13]
- Note - Also see Shadow, Rule 502.8.
| Creature - Giant 4/4 |
3GG (5) |
Tempesta (Rare) |
| {T}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player. |
| Creature - Treefolk 3/4 |
2GG (4) |
Tempesta (Uncommon) |
| Forestwalk |
| Creature - Sliver 2/2 |
2G (3) |
Tempesta (Uncommon) |
| All Sliver creatures have trample. |
| Creature - Beast 0/0 |
XGG (2) |
Tempesta (Uncommon) |
Krakilin enters the battlefield with X +1/+1 counters on it. {1}{G}: Regenerate Krakilin. |
- If put into play by any means other than casting it, then it enters play with X=0. [D'Angelo 1997/11/28]
- Note - Also see X Costs, Rule G24.1.
| Enchantment |
G (1) |
Tempesta (Rare) |
| At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order. |
| Creature - Hound 4/1 |
3G (4) |
Tempesta (Rare) |
| When Mongrel Pack is put into a graveyard from the battlefield during combat, put four 1/1 green Hound creature tokens onto the battlefield. |
- The Hound tokens are put into play if it dies during the combat phase, even if it was not an attacker or blocker. [bethmo 1998/01/23]
- Note - Also see Token Creatures, Rule 216.
| Creature - Sliver 1/1 |
1G (2) |
Tempesta (Common) |
| All Sliver creatures get +1/+1. |
- Yes, it does give the +1/+1 bonus to itself. [D'Angelo 1997/11/10]
| Sorcery |
3GG (5) |
Tempesta (Common) |
| Target player gains 8 life. |
| Enchantment |
3GG (5) |
Tempesta (Rare) |
| All lands are 2/2 creatures that are still lands. |
| Sorcery |
2G (3) |
Tempesta (Uncommon) |
| Needle Storm deals 4 damage to each creature with flying. |
| Creature - Licid 1/1 |
1G (2) |
Tempesta (Uncommon) |
{G}, {T}: Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect. {G}: Regenerate enchanted creature. |
| Sorcery |
2GGG (5) |
Tempesta (Uncommon) |
| Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) |
- Affects your creatures in play when it resolves, but not ones that enter play later in the turn. [D'Angelo 2007/03/03] See Rule 418.3b.
- Note - Also see Trample, Rule 502.9.
| Creature - Insect 3/1 |
2G (3) |
Tempesta (Common) |
| Shroud (This creature can't be the target of spells or abilities.) |
| Sorcery |
1G (2) |
Tempesta (Common) |
| Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. |
- The land does not count toward your one per turn limit because it was put into play by an effect. [Duelist Magazine #16, Page 30]
- You do not have to find a basic land card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
| Instant |
1G (2) |
Tempesta (Common) |
Target creature loses shadow until end of turn.
Draw a card. |
| Instant |
1G (2) |
Tempesta (Uncommon) |
| Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast Reap. |
- The count of the number of black permanents opponents control is done during announcement since it only affects target selection. It does not get recounted later. [Duelist Magazine #23, Page 23]
| Enchantment |
4GG (6) |
Tempesta (Rare) |
Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two. |
- Does not let you draw for cards that are simply "put into play", such as with Eureka. [Aahz 1997/11/04] Or Rampant Growth. [bethmo 1997/12/02]
- Countering a spell that has been played will not prevent you from drawing the card. [D'Angelo 1997/11/10]
- Works when playing a land card from your hand as normal. Does not work if a land is put into play by an effect. [Duelist Magazine #23, Page 23]
- You discard down to your maximum hand size during the Cleanup Step. [D'Angelo 2001/05/19]
- If multiple effects modify your hand size limit, apply them in the order they enter play. For example, if both this and Spellbook are in play, the most recent in play decides your hand size. [D'Angelo 2001/05/21]
| Instant |
1G (2) |
Tempesta (Common) |
| Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature. |
| Enchantment |
G (1) |
Tempesta (Rare) |
| Artifacts and lands enter the battlefield tapped. |
| Creature - Wurm 6/6 |
5GG (7) |
Tempesta (Common) |
| Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) |
| Creature - Lizard 2/2 |
2G (3) |
Tempesta (Common) |
| {1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. |
| Creature - Beast 3/4 |
4G (5) |
Tempesta (Uncommon) |
Scragnoth can't be countered. Protection from blue |
- If a counterspell resolves against this card, it fails to counter it. [D'Angelo 1998/02/03]
- Counterspells like Dissipate and Memory Lapse do not have their side effect happen when the countering fails. This is because these spells just are a counter with a "put the card someplace instead of the graveyard after the counter is successful", which cannot happen if the counter is not successful. [Aahz 1997/10/07]
- Desertion will not put the card in play for you. It only does that if the spell is successfully countered. [D'Angelo 1998/01/20]
- Counterspells do have their untargeted parts work since the counter just fails rather than being countered itself. So Dismiss lets you draw a card. [D'Angelo 1998/01/06]
- Power Sink does have its side-effect happen even if the countering fails. [Duelist Magazine #23, Page 23]
- Mana Drain does have its side-effect because it happens even if the counter fails. [Aahz 1997/11/17]
- Spells such as Sleight of Mind can target Scragnoth and affect it while it is being cast. Only countering effects are ignored. [D'Angelo 1997/12/15]
- Note - Also see Protection, Rule 502.7.
| Creature - Elf 2/1 |
1G (2) |
Tempesta (Common) |
| {T}: Untap target creature. |
- It can use its tap ability to untap itself. [bethmo 1997/11/11]
| Creature - Elf Druid 1/1 |
1G (2) |
Tempesta (Common) |
{T}: Add {G} to your mana pool. {1}: Add {W} or {R} to your mana pool. |
- Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Druid".
| Creature - Elf 1/1 |
G (1) |
Tempesta (Common) |
| {T}: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery. |
| Creature - Troll Giant 3/3 |
2GG (4) |
Tempesta (Common) |
| {1}{G}: Regenerate Skyshroud Troll. |
- Note - This card was creature type Giant until Oracle 2003/10/01, when it became "Troll". Then with Oracle 2007/10/01 it became "Troll Giant".
| Creature - Spike Drone 0/0 |
G (1) |
Tempesta (Common) |
Spike Drone enters the battlefield with a +1/+1 counter on it. {2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature. |
- It dies as a state based effect just after you remove the last counter when announcing its ability to remove a counter and right before any other spells or abilities can be used. There is no way to sacrifice it or do anything else with it before it dies. [D'Angelo 1999/06/01]
- Note - This card was creature type "Spike" until Oracle 2007/10/01, when it became "Spike Drone".
| Enchantment |
G (1) |
Tempesta (Uncommon) |
| {G}{G}: Tap target creature with flying. |
| Creature - Elephant 3/3 |
1GG (3) |
Tempesta (Common) |
| Sorcery |
2G (3) |
Tempesta (Common) |
| Destroy all enchantments. |
- Destroys all cards that read "Enchant xxx" as well as those reading "Enchantment". [bethmo 1994/06/01]
| Creature - Elephant 3/3 |
3G (4) |
Tempesta (Uncommon) |
| {1}{G}: Target creature blocks Trumpeting Armodon this turn if able. |
| Creature - Elemental 7/7 |
5GGG (8) |
Tempesta (Rare) |
| At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield. |
- Verdant Force's controller gets the tokens. [D'Angelo 1999/06/01] That is the controller at the beginning of upkeep. [DeLaney 1999/06/13]
- A token is put into play during each player's upkeep, not just your own. [D'Angelo 2006/05/13]
- Note - Also see Token Creatures, Rule 216.
| Instant |
2G (3) |
Tempesta (Uncommon) |
| Destroy target artifact. |
| Sorcery |
1GG (3) |
Tempesta (Uncommon) |
| Destroy target land. |
| Sorcery |
2RR (4) |
Tempesta (Common) |
| Destroy target artifact, creature, or land. Aftershock deals 3 damage to you. |
| Enchantment |
2R (3) |
Tempesta (Uncommon) |
| At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls. |
| Sorcery |
2RRR (5) |
Tempesta (Rare) |
| Exile all permanents. You discard your hand. |
| Creature - Sliver 2/2 |
2R (3) |
Tempesta (Uncommon) |
| All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn." |
| Instant |
1R (2) |
Tempesta (Common) |
Cast Blood Frenzy only before the combat damage step. Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step. |
| Instant |
3R (4) |
Tempesta (Uncommon) |
| Destroy all Islands. |
| Creature - Drake 1/2 |
2RR (4) |
Tempesta (Rare) |
Flying {1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn. |
- The ability cannot be used unless you have at least one card in your hand which can be discarded. [D'Angelo 1998/11/02]
| Creature - Cat 2/1 |
1R (2) |
Tempesta (Common) |
| Mountainwalk |
| Creature - Ooze 0/0 |
2RR (4) |
Tempesta (Rare) |
Chaotic Goo enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo. |
| Enchantment - Aura |
R (1) |
Tempesta (Common) |
Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. {R}: Return Crown of Flames to its owner's hand. |
| Sorcery |
3R (4) |
Tempesta (Rare) |
| Tap target creature. It deals damage equal to its power to another target creature. |
- Deadshot can target a creature which is already tapped as its first target, and it will still damage the second target. This is because it taps that creature as an effect, not as a cost. [Duelist Magazine #23, Page 22]
| Creature - Licid 1/1 |
1R (2) |
Tempesta (Uncommon) |
{R}, {T}: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect. Enchanted creature has haste. |
| Creature - Insect 1/1 |
3R (4) |
Tempesta (Uncommon) |
Flying {R}: Firefly gets +1/+0 until end of turn. |
| Creature - Human Wizard 1/1 |
1R (2) |
Tempesta (Common) |
| {T}: Fireslinger deals 1 damage to target creature or player and 1 damage to you. |
- Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".
| Creature - Giant 3/3 |
2RR (4) |
Tempesta (Common) |
| {R}: Flowstone Giant gets +2/-2 until end of turn. |
| Creature - Salamander 3/4 |
3RR (5) |
Tempesta (Uncommon) |
| {R}: Flowstone Salamander deals 1 damage to target creature blocking it. |
| Creature - Drake 3/3 |
3RR (5) |
Tempesta (Rare) |
Flying {R}: Flowstone Wyvern gets +2/-2 until end of turn. |
| Enchantment |
1RRR (4) |
Tempesta (Rare) |
| If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. |
- It is a replacement effect (see Rule 419) applied when damage is would be dealt. [D'Angelo 1999/06/01]
- If a spell or ability damages multiple things, divide up the damage before applying this effect. [WotC Rules Team 1998/10/18] This means you cannot normally end up with an odd amount of damage on something.
- If you have two of these in play, the damage is multiplied by 4. [8E FAQ 2003/07/28]
- The multiplied damage counts in all ways as if it came from the original source. Furnace of Rath is not the source. [8E FAQ 2003/07/28]
- The trample rules cause damage to be divided before it is doubled. [D'Angelo 1999/06/01]
| Enchantment - Aura |
RR (2) |
Tempesta (Common) |
Enchant creature Enchanted creature gets +2/+2. |
| Enchantment |
1R (2) |
Tempesta (Uncommon) |
| Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player. |
| Enchantment |
2R (3) |
Tempesta (Rare) |
| During the combat phase, players can't cast instant spells or activate abilities that aren't mana abilities. |
- Will not prevent cost increasers such as Propaganda. [WotC Rules Team 1998/03/01]
| Enchantment |
1R (2) |
Tempesta (Uncommon) |
| Whenever an opponent casts a white spell, he or she loses 2 life. |
- In a multiplayer game, it affects all opponents. [D'Angelo 1999/06/01]
| Creature - Sliver 1/1 |
1R (2) |
Tempesta (Common) |
| All Sliver creatures have haste. |
| Creature - Hound 2/1 |
R (1) |
Tempesta (Uncommon) |
| Whenever Jackal Pup is dealt damage, it deals that much damage to you. |
| Instant |
1R (2) |
Tempesta (Common) |
| Kindle deals X damage to target creature or player, where X is 2 plus the number of cards named Kindle in all graveyards. |
- Counts the Kindles in graveyard on resolution. [bethmo 1998/04/03]
| Instant |
3R (4) |
Tempesta (Common) |
| Lightning Blast deals 4 damage to target creature or player. |
| Creature - Elemental 4/1 |
3R (4) |
Tempesta (Common) |
| Haste (This creature can attack and {T} as soon as it comes under your control.) |
| Creature - Giant 4/3 |
2RR (4) |
Tempesta (Common) |
| Creature - Elemental Lizard 0/0 |
3RR (5) |
Tempesta (Rare) |
Magmasaur enters the battlefield with five +1/+1 counters on it. At the beginning of your upkeep, sacrifice Magmasaur unless you remove a +1/+1 counter from it. If you sacrifice Magmasaur this way, it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player. |
- Note - This card was creature type "Elemental" until Oracle 2008/01/01, when it became "Elemental Lizard".
| Creature - Goblin 2/2 |
R (1) |
Tempesta (Common) |
| Mogg Conscripts can't attack unless you've cast a creature spell this turn. |
- A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 1999/06/01] Older cards of type Summon are also Creature cards.
| Creature - Goblin 1/1 |
R (1) |
Tempesta (Common) |
| Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player. |
- If you block a creature with Mogg Fanatic, you can sacrifice it before combat damage is assigned (in which case the attacker is blocked but neither the attacker nor Mogg Fanatic deal damage). Or you can sacrifice it after combat damage is assigned but before damage resolves (in which case the blocked creature takes 1 damage from the Mogg Fanatic in combat but deals nothing to the now missing Mogg Fanatic... this is in addition to the 1 damage the Mogg Fanatic's ability can do). So it is possible to block a 2/2 creature and kill it with a Mogg Fanatic. [D'Angelo 1999/06/01]
| Creature - Goblin 1/1 |
RR (2) |
Tempesta (Common) |
| Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. |
- Note - The Anthologies version of the card has a mana cost of {R}{R} instead of {R}. This is an error.
| Creature - Goblin 3/3 |
1R (2) |
Tempesta (Uncommon) |
| Mogg Squad gets -1/-1 for each other creature on the battlefield. |
| Enchantment |
3R (4) |
Tempesta (Rare) |
Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.
Whenever a creature blocks a creature with lesser power, destroy the attacking creature. |
- The check to see which creature is destroyed is done when the appropriate ability triggers. [D'Angelo 2003/05/20]
| Creature - Human Soldier 2/2 |
2R (3) |
Tempesta (Uncommon) |
| {T}: Opportunist deals 1 damage to target creature that was dealt damage this turn. |
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".
| Creature - Beast X/3 |
2R (3) |
Tempesta (Rare) |
As Pallimud enters the battlefield, choose an opponent. Pallimud's power is equal to the number of tapped lands the chosen player controls. |
| Creature - Dragon 5/5 |
2RR (4) |
Tempesta (Rare) |
Flying (This creature can't be blocked except by creatures with flying or reach.) When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains. |
| Creature - Human Warrior 3/3 |
4R (5) |
Tempesta (Uncommon) |
First strike Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn. |
| Sorcery |
XRR (2) |
Tempesta (Common) |
| Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players. |
- X can be zero. [D'Angelo 2003/05/19]
- If X is greater than zero, you cannot choose zero targets. You must choose between 1 and X targets. If X is zero, you cannot choose any targets. [DeLaney 2003/05/19]
- Note - Also see X Costs, Rule G24.1.
| Creature - Human Soldier Warrior 1/3 |
2RR (4) |
Tempesta (Common) |
First strike (This creature deals combat damage before creatures without first strike.) {R}: Sandstone Warrior gets +1/+0 until end of turn. |
- Note - Also see First Strike, Rule 502.2.
- Note - This card was creature type "Soldier" and not "Human Soldier" until Ninth Edition and Oracle 2005/08/01. Then with Oracle 2008/01/01 it became "Human Soldier Warrior".
| Sorcery |
XR (1) |
Tempesta (Rare) |
As an additional cost to cast Scorched Earth, discard X land cards. Destroy X target lands. |
- You discard as part of the cost paid when announcing the spell. [D'Angelo 1998/11/02]
- X can be zero to destroy no lands. [D'Angelo 1998/11/02]
- Note - Also see X Costs, Rule G24.1.
| Instant |
R (1) |
Tempesta (Uncommon) |
Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Searing Touch deals 1 damage to target creature or player. |
| Sorcery |
R (1) |
Tempesta (Uncommon) |
| Shadowstorm deals 2 damage to each creature with shadow. |
| Instant |
1R (2) |
Tempesta (Common) |
| Destroy target artifact. |
- Regenerating artifacts can regenerate from this. [D'Angelo 1998/02/03]
| Creature - Insect 1/1 |
1R (2) |
Tempesta (Rare) |
| Whenever Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards. |
| Legendary Creature - Human Rogue 2/2 |
1RR (3) |
Tempesta (Rare) |
| {T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.) |
- Note - Also see Legendary, Rule G12.9.
- Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became no type. Then with Oracle 2007/10/01 it became "Human Rogue".
| Sorcery |
2R (3) |
Tempesta (Common) |
| Destroy target land. |
| Instant |
1R (2) |
Tempesta (Common) |
Target creature can't block this turn. Draw a card. |
- Must be used before blockers are declared in order to affect blocking decisions. You cannot wait to see what your opponent declares and then try to stop them. [D'Angelo 1998/01/06]
- You can use it after combat or even on a creature which cannot possibly block this turn because it's that player's turn to attack, but it generally has no effect other than to let you draw a card. [D'Angelo 1998/01/06]
| Instant |
3R (4) |
Tempesta (Uncommon) |
| Sudden Impact deals damage equal to the number of cards in target player's hand to that player. |
| Enchantment - Aura |
R (1) |
Tempesta (Uncommon) |
Enchant creature Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1. |
- The effect does not change its position in the order in which you apply effects when the creature goes from attacking to not attacking or the other way around. For example, a Sengir Vampire who is attacking with Tahngarth's Rage is 7/4 and it would be 2/3 when not attacking. If Blood Lust were played on it while attacking so it was 11/1 (remember that Blood Lust won't lower toughness below 1), at end of combat it would become 6/1 since you still apply the Blood Lust after the -2/-1. [D'Angelo 2000/06/07]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Enchantment |
3R (4) |
Tempesta (Rare) |
| Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore onto the battlefield. |
- Note - Also see Token Creatures, Rule 216.
- Note - The token was creature type and name "Carnivore" until Oracle 2007/10/01 when it became type "Beast" and was named "Carnivore"
| Creature - Wall 0/5 |
1R (2) |
Tempesta (Common) |
Defender (This creature can't attack.) Wall of Diffusion can block creatures with shadow as though they didn't have shadow. |
| Creature - Wurm 5/4 |
3R (4) |
Tempesta (Uncommon) |
| When Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand. |
| Creature - Human Soldier Scout 1/1 |
1W (2) |
Tempesta (Common) |
First strike {W}: Target creature gains first strike until end of turn. |
| Creature - Angel 2/2 |
3W (4) |
Tempesta (Uncommon) |
Flying Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. |
- The +0/+3 bonus is added as a triggered ability upon the playing/announcing of a spell or ability which targets this card. [D'Angelo 1999/06/01]
| Instant |
W (1) |
Tempesta (Common) |
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent the next 3 damage that would be dealt to target creature this turn. |
| Creature - Sliver 2/2 |
2W (3) |
Tempesta (Uncommon) |
| All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn." |
| Creature - Pegasus 1/2 |
1W (2) |
Tempesta (Common) |
| Flying |
- Note - The Anthologies version of the card has a mana cost of {2}{W} instead of {1}{W}. This is an error.
- Note - The Portal version had no creature type.
| Creature - Atog 1/2 |
1W (2) |
Tempesta (Rare) |
| Sacrifice an enchantment: Auratog gets +2/+2 until end of turn. |
| Creature - Angel 3/3 |
3WW (5) |
Tempesta (Rare) |
Flying When Avenging Angel is put into a graveyard from the battlefield, you may put Avenging Angel on top of its owner's library. |
| Enchantment |
1W (2) |
Tempesta (Common) |
| {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. |
- Can be used even when there is no damage to prevent. It prevents the next damage (if any) from the source this turn. [D'Angelo 1999/05/01]
- A source is a permanent (a land, creature, artifact, or enchantment) or a spell. [D'Angelo 1999/05/01]
- Can be used multiple times each turn for damage from the same source or for damage from different sources. [D'Angelo 1997/10/10]
- Note - Was not in the Alpha printing of the Limited Edition.
| Enchantment |
1W (2) |
Tempesta (Common) |
| {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. |
| Enchantment |
1W (2) |
Tempesta (Common) |
| {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. |
| Enchantment |
1W (2) |
Tempesta (Common) |
| {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. |
| Enchantment |
1W (2) |
Tempesta (Common) |
| {1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage. |
| Enchantment |
1W (2) |
Tempesta (Common) |
| {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. |
| Creature - Human Cleric 1/1 |
1W (2) |
Tempesta (Common) |
| {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. |
- Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".
| Creature - Bird 2/2 |
3W (4) |
Tempesta (Common) |
Flying When Cloudchaser Eagle enters the battlefield, destroy target enchantment. |
- Nothing happens if there are no legal enchantments to target when it enters play. [D'Angelo 1998/11/10]
- It does destroy one of your enchantments if you are the only player with any enchantments. [D'Angelo 1998/06/05]
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
| Instant |
1W (2) |
Tempesta (Common) |
| Destroy target artifact or enchantment. |
- Artifact creatures can regenerate from destroy effects like this. [D'Angelo 1998/02/03]
- This spell is not modal. If the target changes from an artifact to an enchantment or vice versa (as with Transmogrifying Licid), this spell still destroys it. [WotC Rules Team 1998/07/01]
| Creature - Human Soldier 2/2 |
2W (3) |
Tempesta (Common) |
| Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature. |
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".
| Enchantment |
2WW (4) |
Tempesta (Rare) |
| Whenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield. |
- If you have two of these in play, both will trigger when a non-token creature goes to the graveyard. [bethmo 1997/12/19]
- Only triggers on creatures going to the graveyard from play. [D'Angelo 2001/08/31]
- Note - Also see Token Creatures, Rule 216.
- Note - This token was creature type and name "Essence" until Oracle 2007/10/01, when it became "Spirit".
| Enchantment - Aura |
W (1) |
Tempesta (Uncommon) |
Enchant creature As Flickering Ward enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. {W}: Return Flickering Ward to its owner's hand. |
- If you use it for Protection from White, it will not destroy itself. [D'Angelo 1999/06/01]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Instant |
1W (2) |
Tempesta (Uncommon) |
Target blocking creature gets +4/+4 until end of turn.
Draw a card. |
| Enchantment |
W (1) |
Tempesta (Rare) |
| {2}{W}: Creatures you control get +1/+1 until end of turn. |
| Enchantment |
2W (3) |
Tempesta (Rare) |
| All artifacts have shroud. (They can't be the targets of spells or abilities.) |
| Enchantment - Aura |
1W (2) |
Tempesta (Common) |
Enchant creature Enchanted creature gets +1/+5. |
| Enchantment |
2WW (4) |
Tempesta (Rare) |
| All creatures lose all abilities and are 1/1. |
- Removes all creature abilities. This includes mana abilities, such as with Llanowar Elves. Animated lands lose the ability to tap for mana. [bethmo 1997/10/14]
- See Interaction of Continuous Effects, Rule 418.5, for more details on how this card interacts with other effects. [D'Angelo 2007/07/19]
- Does remove abilities from a creature entering play before any "comes into play" abilities can trigger. [D'Angelo 1999/06/01]
| Instant |
1W (2) |
Tempesta (Uncommon) |
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) The next time a source of your choice would deal damage to you this turn, prevent that damage. |
| Creature - Human Knight 2/2 |
1WW (3) |
Tempesta (Uncommon) |
First strike {W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn. |
| Enchantment |
3W (4) |
Tempesta (Uncommon) |
| Black creatures can't attack or block. |
| Creature - Giant 3/3 |
3W (4) |
Tempesta (Rare) |
| Creatures with power 3 or greater don't untap during their controllers' untap steps. |
| Creature - Human Soldier 1/2 |
1W (2) |
Tempesta (Common) |
| {W}, {T}: Tap target creature. |
- Note - This card was of creature type "Soldier" and not "Human Soldier" until Ninth Edition and Oracle 2005/08/01.
| Creature - Human Soldier Archer 2/3 |
3W (4) |
Tempesta (Common) |
Reach (This creature can block creatures with flying.) {W}: Mounted Archers can block an additional creature this turn. |
- You can use the ability multiple times so it can block more than two creatures. [Duelist Magazine #23, Page 23]
- Note - Also see Reach, Rule 502.70.
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier Archer".
| Creature - Human Wizard 1/1 |
1W (2) |
Tempesta (Rare) |
| {T}: Target opponent chooses any number of creatures he or she controls. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack. Activate this ability only during your turn. |
- The way the card works is that the target player chooses which creatures will attack on their next turn. Creatures which are chosen to attack, but do not attack, are destroyed at the end of that turn. Creatures which are not chosen to be attackers are not affected in any way other than being unable to attack. [D'Angelo 1997/12/17]
- Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".
| Legendary Creature - Human Cleric 1/3 |
1WW (3) |
Tempesta (Rare) |
| {T}: Prevent the next 3 damage that would be dealt to target creature or player this turn. |
- Note - Also see Legendary, Rule G12.9.
- Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became "Cleric". Then with Oracle 2007/10/01 it became "Human Cleric".
| Enchantment |
1WW (3) |
Tempesta (Uncommon) |
| Whenever one or more creatures attack you, you gain 1 life for each attacking creature. |
| Enchantment - Aura |
1W (2) |
Tempesta (Common) |
Enchant creature Enchanted creature can't attack or block. |
| Enchantment |
3W (4) |
Tempesta (Rare) |
| {2}, Discard a card: Put a 1/1 white Pegasus creature token with flying onto the battlefield. |
| Creature - Licid 1/1 |
1W (2) |
Tempesta (Uncommon) |
{1}{W}, {T}: Quickening Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect. Enchanted creature has first strike. |
| Sorcery |
2W (3) |
Tempesta (Uncommon) |
| Target creature deals damage to itself equal to its power. |
| Creature - Human Cleric 1/1 |
W (1) |
Tempesta (Rare) |
| {1}{W}, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way. |
- Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".
| Enchantment |
3WW (5) |
Tempesta (Rare) |
| {2}{W}: Prevent all combat damage that would be dealt by target creature this turn. |
| Instant |
1W (2) |
Tempesta (Uncommon) |
| Destroy target enchantment. You gain life equal to its converted mana cost. |
| Creature - Soltari Knight 2/1 |
2W (3) |
Tempesta (Uncommon) |
Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{W}: Soltari Crusader gets +1/+0 until end of turn. |
- Note - Also see Shadow, Rule 502.8.
- Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Soltari Knight".
| Creature - Soltari Soldier 2/1 |
1W (2) |
Tempesta (Rare) |
| {W}: Soltari Emissary gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) |
- Note - Also see Shadow, Rule 502.8.
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Soltari Soldier".
| Creature - Soltari Soldier 1/1 |
W (1) |
Tempesta (Common) |
| Shadow (This creature can block or be blocked by only creatures with shadow.) |
- Note - Also see Shadow, Rule 502.8.
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Soltari Soldier".
| Creature - Soltari Knight 2/2 |
2W (3) |
Tempesta (Common) |
Shadow (This creature can block or be blocked by only creatures with shadow.) Soltari Lancer has first strike as long as it's attacking. |
| Creature - Soltari Monk Cleric 2/1 |
WW (2) |
Tempesta (Uncommon) |
Protection from black Shadow (This creature can block or be blocked by only creatures with shadow.) |
| Creature - Soltari Cleric 2/1 |
WW (2) |
Tempesta (Uncommon) |
Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.) |
| Creature - Soltari Soldier 1/1 |
1W (2) |
Tempesta (Common) |
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn. |
- Note - Also see Shadow, Rule 502.8.
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Soltari Soldier".
| Enchantment |
2WW (4) |
Tempesta (Rare) |
At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, put a 2/2 white Reflection creature token onto the battlefield. {0}: Destroy target Reflection. |
- It checks if there are any Reflection tokens in play at the beginning of upkeep, and if there are it will not trigger at all. It will check again on resolution and will do nothing if a Reflection is in play at that time. [D'Angelo 1999/06/01]
- Note - Also see Token Creatures, Rule 216.
| Creature - Human Soldier 3/4 |
3WW (5) |
Tempesta (Uncommon) |
| When Staunch Defenders enters the battlefield, you gain 4 life. |
| Creature - Sliver 1/1 |
1W (2) |
Tempesta (Common) |
| All Sliver creatures have first strike. |
| Enchantment |
1W (2) |
Tempesta (Uncommon) |
| Whenever an opponent casts a red spell, you gain 2 life. |
- It triggers on all opposing players. [D'Angelo 1999/05/01]
| Sorcery |
3WW (5) |
Tempesta (Rare) |
| Destroy all creatures that aren't enchanted. They can't be regenerated. |
- A creature is enchanted if it has an Aura on it. [D'Angelo 1999/06/01]
| Instant |
W (1) |
Tempesta (Uncommon) |
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) As an additional cost to cast Worthy Cause, sacrifice a creature. You gain life equal to the sacrificed creature's toughness. |
| Artifact |
2 (2) |
Tempesta (Rare) |
| Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard. |
| Artifact |
6 (6) |
Tempesta (Rare) |
As Booby Trap enters the battlefield, name a card other than a basic land card and choose an opponent. The chosen player reveals each card he or she draws. When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player. |
- The card draw is in the player's hand before the trigger is played. [bethmo 1997/11/03]
- The "if you do" part is only done if you successfully sacrifice this card. In other words, it has to be in play when the trigger resolves or it does not deal damage. [D'Angelo 2001/08/31]
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
| Artifact Creature - Gnome 1/3 |
3 (3) |
Tempesta (Uncommon) |
| Sacrifice Bottle Gnomes: You gain 3 life. |
- Note - The Tempest version of this card did not have a creature type. It is now of creature type Gnome. [Oracle 1999/05/01]
| Artifact Creature - Snake 2/1 |
3 (3) |
Tempesta (Common) |
| First strike |
| Artifact |
4 (4) |
Tempesta (Rare) |
{3}: Exile target creature you control. Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control. |
- If this card leaves play, the cards it removed from game stay out of play. [bethmo 1997/10/09]
- If it removes a token creature, the token ceases to exist and will not return. [D'Angelo 1999/08/17]
- If it removes a card that is only a creature due to an effect, the card will still return. [D'Angelo 1999/11/14]
| Artifact |
1 (1) |
Tempesta (Rare) |
| {3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player. |
- You choose a target creature or player on announcement. [D'Angelo 2006/10/08]
- If you have no cards in hand, you still have to name a card, but you cannot pick one randomly. So the Cursed Scroll does not deal any damage. [D'Angelo 2006/10/08]
- Tempest/Stronghold/Exodus block format tournaments (see Rule 806.5) have banned this card since 1998/07/01.
| Artifact |
4 (4) |
Tempesta (Rare) |
| {4}, {T}: An opponent chooses target creature he or she controls. Put a token that's a copy of that creature onto the battlefield. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate this ability only any time you could cast a sorcery. |
| Artifact |
2 (2) |
Tempesta (Rare) |
| Green spells you cast cost {1} less to cast. |
| Artifact |
4 (4) |
Tempesta (Rare) |
| {5}, {T}: Draw two cards, then discard a card. |
| Artifact Creature - Juggernaut 2/2 |
4 (4) |
Tempesta (Rare) |
| {2}, {T}: Put a +1/+1 counter on Energizer. |
- Note - This card had no creature type until Oracle 2007/10/01, when it became "Juggernaut".
| Artifact |
2 (2) |
Tempesta (Uncommon) |
{3}, {T}: Put an elixir counter on Essence Bottle. {T}, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way. |
| Artifact |
2 (2) |
Tempesta (Uncommon) |
| {T}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. |
- If you sacrifice a land that counts as more than one land type, you may choose only one of those land types. It gets landwalk of the type you choose. [WotC Rules Team 1998/02/01]
- If you sacrifice a Snow-Covered land it gets the appropriate kind of Snow-Covered Landwalk. [Aahz 1997/11/17]
- Note - Also see Landwalk, Rule 502.6.
| Artifact Creature - Shapeshifter 4/4 |
6 (6) |
Tempesta (Rare) |
| {2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.) |
| Artifact |
4 (4) |
Tempesta (Rare) |
| {2}, {T}: Draw a card. Activate this ability only if you have no cards in hand. |
| Artifact |
1 (1) |
Tempesta (Rare) |
| {3}, {T}: Put the top two cards of target player's library into that player's graveyard. If both cards share a color, repeat this process. |
- The effect repeats as many times as it takes to meet the end condition. [Duelist Magazine #23, Page 23]
- If the two cards are both colorless, then the effect does not repeat. It only repeats if both cards have at least one color and at least one color is shared between them. [D'Angelo 1998/01/06]
- Remember that land cards have no color. [D'Angelo 1998/02/03]
| Artifact |
4 (4) |
Tempesta (Rare) |
You may choose not to untap Helm of Possession during your untap step. {2}, {T}, Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped. |
| Artifact |
2 (2) |
Tempesta (Rare) |
| Black spells you cast cost {1} less to cast. |
| Artifact |
2 (2) |
Tempesta (Rare) |
At the beginning of your upkeep, Jinxed Idol deals 2 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Idol. (This effect lasts indefinitely.) |
- Your opponent can use the ability to give this card back to you. [D'Angelo 1998/11/11]
| Artifact |
0 (0) |
Tempesta (Common) |
| {T}, Sacrifice Lotus Petal: Add one mana of any color to your mana pool. |
- Vintage tournaments (see Rule 801) have restricted this card since 1999/10/01.
- Legacy tournaments (see Rule 802) banned this card from 1999/10/01 until 2004/09/20.
- Extended tournaments (See Rule 803) have banned this card since 1999/10/01.
- Standard (Type 2) tournaments (see Rule 804) have banned this card since 1999/04/01.
| Artifact |
2 (2) |
Tempesta (Rare) |
If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able. Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able. {1}, {T}: Put a magnet counter on target creature. |
| Artifact Creature - Construct 1/1 |
2 (2) |
Tempesta (Common) |
| {T}: Add {1} to your mana pool. |
- Note - This card had no creature type until Oracle 2007/10/01, when it became "Construct".
| Artifact Creature - Sliver 1/1 |
1 (1) |
Tempesta (Common) |
| Metallic Sliver counts as a Sliver. |
| Artifact |
2 (2) |
Tempesta (Uncommon) |
| {T}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step. |
| Artifact Creature - Gnome 2/1 |
3 (3) |
Tempesta (Uncommon) |
| Discard a card: Regenerate Patchwork Gnomes. |
- Note - Before errata, this card did not have a creature type.
| Artifact |
2 (2) |
Tempesta (Rare) |
| White spells you cast cost {1} less to cast. |
| Artifact |
3 (3) |
Tempesta (Rare) |
| {4}, {T}: Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand. |
- If there is only one card in your graveyard, it is removed from the game by the first part of the effect and you do not get to put any cards into your hand since the second part fails. [Duelist Magazine #23, Page 23]
- It does not target the cards in the graveyard. The opponent chooses cards on resolution. [D'Angelo 1999/06/01]
- Note - It did not target the opponent until Oracle 2006/10/01.
| Artifact Creature - Golem 5/4 |
6 (6) |
Tempesta (Uncommon) |
- Note - This card had no creature type until Ninth Edition and Oracle 2005/08/01.
| Artifact |
2 (2) |
Tempesta (Uncommon) |
| {2}, {T}: Choose one - flying; first strike; shadow; or trample. Target creature with that ability loses it until end of turn and another target creature gains it until end of turn. |
| Artifact |
3 (3) |
Tempesta (Uncommon) |
| {2}, {T}: You may tap or untap target creature. |
| Artifact |
2 (2) |
Tempesta (Rare) |
| Red spells you cast cost {1} less to cast. |
| Artifact |
2 (2) |
Tempesta (Rare) |
| Blue spells you cast cost {1} less to cast. |
| Artifact |
2 (2) |
Tempesta (Rare) |
| At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent. |
- It checks the number of cards in your hand at the beginning of upkeep and does not trigger at all if you have more than three. It checks again on resolution and does not deal damage unless you still have 3 or fewer cards. [D'Angelo 1999/06/01]
- You target one opposing player each time the ability is played. [bethmo 1998/02/27]
| Artifact |
2 (2) |
Tempesta (Rare) |
| {1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order. |
- If there are not enough cards in the library, you do not lose. This is not a draw effect. You just get as many cards as are there, even if there are zero cards in the library. [D'Angelo 1998/01/06]
- The cards should be set aside face down, but you do get to look at them when choosing the order to put them on the library. [bethmo 1999/03/13] The important part is that your opponent does not get to see the cards.
| Artifact |
1 (1) |
Tempesta (Common) |
| {T}: Prevent the next 1 damage that would be dealt to target creature this turn. |
| Artifact |
3 (3) |
Tempesta (Rare) |
| If Static Orb is untapped, players can't untap more than two permanents during their untap steps. |
- If there are two of these in play, they do not add together. The result is that only two permanents can be untapped. [Seventh Edition FAQ 2001/04/02]
| Artifact Creature - Thopter 3/1 |
4 (4) |
Tempesta (Uncommon) |
| Tap an untapped creature you control: Telethopter gains flying until end of turn. |
- You can use its ability to tap creatures which have summoning sickness. Summoning sickness only prevents the payment of abilities with a tap symbol in the cost, not the tapping by other cards as a cost. [Aahz 1997/11/17]
- Can tap itself even if it has summoning sickness. [Aahz 1997/11/17] This is because summoning sickness only prevents abilities with the {Tap} symbol in the cost. Summoning sickness does not affect other ways of tapping a creature.
- Note - This card had no creature type until Oracle 2007/10/01, when it became "Thopter".
| Artifact |
2 (2) |
Tempesta (Rare) |
| At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent. |
- It checks the number of cards in your hand at the beginning of upkeep, and if you have 4 or fewer cards in hand it will not trigger. It checks again when it resolves and will not deal damage unless you still have 5 or more cards in hand. [D'Angelo 1999/06/01]
| Artifact |
3 (3) |
Tempesta (Rare) |
At the beginning of your upkeep, put a pain counter on Torture Chamber. At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it. {1}, {T}, Remove all pain counters from Torture Chamber: Torture Chamber deals damage to target creature equal to the number of pain counters removed this way. |
| Artifact Creature - Hound 1/2 |
3 (3) |
Tempesta (Uncommon) |
Watchdog blocks each turn if able. As long as Watchdog is untapped, all creatures attacking you get -1/-0. |
- Note - This card had no creature type until Oracle 2007/10/01, when it became "Hound".
| Land |
|
Tempesta (Uncommon) |
| {T}: Add {2} to your mana pool. Ancient Tomb deals 2 damage to you. |
- Extended tournaments (see Rule 803) have banned this card since 2004/01/01.
| Land |
|
Tempesta (Rare) |
Caldera Lake enters the battlefield tapped. {T}: Add {1} to your mana pool. {T}: Add {U} or {R} to your mana pool. Caldera Lake deals 1 damage to you. |
| Land |
|
Tempesta (Uncommon) |
{T}: Add {1} to your mana pool. {T}: Add {B} or {R} to your mana pool. Cinder Marsh doesn't untap during your next untap step. |
| Basic Land - Forest |
|
Tempesta (Land) |
| [G] |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Basic Land - Forest |
|
Tempesta (Land) |
| [G] |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Basic Land - Forest |
|
Tempesta (Land) |
| [G] |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Basic Land - Forest |
|
Tempesta (Land) |
| [G] |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Tempesta (Uncommon) |
{T}: Add {1} to your mana pool. {0}: Return Ghost Town to its owner's hand. Activate this ability only if it's not your turn. |
| Basic Land - Island |
|
Tempesta (Land) |
| [U] |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Basic Land - Island |
|
Tempesta (Land) |
| [U] |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Basic Land - Island |
|
Tempesta (Land) |
| [U] |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Basic Land - Island |
|
Tempesta (Land) |
| [U] |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Tempesta (Uncommon) |
{T}: Add {1} to your mana pool.
{T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn. |
| Land |
|
Tempesta (Uncommon) |
{T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Mogg Hollows doesn't untap during your next untap step. |
| Basic Land - Mountain |
|
Tempesta (Land) |
| [R] |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Basic Land - Mountain |
|
Tempesta (Land) |
| [R] |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Basic Land - Mountain |
|
Tempesta (Land) |
| [R] |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Basic Land - Mountain |
|
Tempesta (Land) |
| [R] |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Tempesta (Rare) |
Pine Barrens enters the battlefield tapped. {T}: Add {1} to your mana pool. {T}: Add {B} or {G} to your mana pool. Pine Barrens deals 1 damage to you. |
| Basic Land - Plains |
|
Tempesta (Land) |
| [W] |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Basic Land - Plains |
|
Tempesta (Land) |
| [W] |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Basic Land - Plains |
|
Tempesta (Land) |
| [W] |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Basic Land - Plains |
|
Tempesta (Land) |
| [W] |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Tempesta (Rare) |
| {T}: Add to your mana pool one mana of any type that a land you control could produce. |
- If none of your lands can produce mana, or if all of your lands are Reflecting Pools, then your Reflecting Pools can have their abilities played but they will not generate any mana. [Barclay 2003/10/29]
- It does not care if you are currently unable to meet the costs or play requirements for a mana ability of the land. For example, if the land has a cost of removing a counter and it has no counter, or if the land can only produce mana on your turn. [Shadowmoor FAQ 2008/04/21]
- It checks for types the land could produce under all possible conditions. For example, if a land can only produce mana if you pay a cost or if some condition is met, Reflecting Pool can still generate mana of that color. For example, Reflecting Pool can make green mana if Gaea's Cradle is in play with no creatures in play, or black mana if a Bottomless Vault is in play with no counters on it, or red mana if a Mountain is in play and tapped. [WotC Rules Team 1999/03/18] The rule about multiple Reflecting Pools not helping each other out is a special one. That is true since Reflecting Pool does not specify what mana it could produce, so the "perfect conditions" here result in confusion, which results in no mana types at all.
- Any change to a land's type or splicing of text into a land can affect the types of mana a land can produce. [D'Angelo 1998/11/12]
- The type of mana is whatever color(s) of mana could be produced after applying effects that might alter the color(s). [Shadowmoor FAQ 2008/04/21]
- Any replacement effects, such as Naked Singularity, are considered by Reflecting Pool when determining the types of mana a land can produce. [WotC Rules Team 1998/03/18]
- It does not copy any restrictions on how the mana is spent. [Shadowmoor FAQ 2008/04/21]
| Land |
|
Tempesta (Uncommon) |
{T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Rootwater Depths doesn't untap during your next untap step. |
| Land |
|
Tempesta (Rare) |
Salt Flats enters the battlefield tapped. {T}: Add {1} to your mana pool. {T}: Add {W} or {B} to your mana pool. Salt Flats deals 1 damage to you. |
| Land |
|
Tempesta (Rare) |
Scabland enters the battlefield tapped. {T}: Add {1} to your mana pool. {T}: Add {R} or {W} to your mana pool. Scabland deals 1 damage to you. |
| Land |
|
Tempesta (Rare) |
Skyshroud Forest enters the battlefield tapped. {T}: Add {1} to your mana pool. {T}: Add {U} or {G} to your mana pool. Skyshroud Forest deals 1 damage to you. |
| Land |
|
Tempesta (Uncommon) |
{T}: Add {1} to your mana pool. {6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.) |
- The land is subject to summoning sickness if you didn't control its card since the start of your most recent turn. [D'Angelo 2002/06/18] See Rule G19.39.
- Note - This card did not have a creature type when animated until Oracle 2007/10/01, when it became "Elemental".
| Basic Land - Swamp |
|
Tempesta (Land) |
| [B] |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Basic Land - Swamp |
|
Tempesta (Land) |
| [B] |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Basic Land - Swamp |
|
Tempesta (Land) |
| [B] |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Basic Land - Swamp |
|
Tempesta (Land) |
| [B] |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Tempesta (Uncommon) |
{T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Thalakos Lowlands doesn't untap during your next untap step. |
| Land |
|
Tempesta (Uncommon) |
{T}: Add {1} to your mana pool. {T}: Add {G} or {W} to your mana pool. Vec Townships doesn't untap during your next untap step. |
| Land |
|
Tempesta (Uncommon) |
{T}: Add {1} to your mana pool.
{T}, Sacrifice Wasteland: Destroy target nonbasic land. |
| Creature - Shapeshifter X/X |
UR (2) |
Tempesta (Rare) |
Flying
As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.
{R}: Dracoplasm gets +1/+0 until end of turn. |
- When it is about to come into play by means other than being cast, you must choose the number of creatures to sacrifice and do so right before it comes into play. [bethmo 1998/02/12]
| Sorcery |
2UB (4) |
Tempesta (Uncommon) |
| Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles his or her library. |
- You only get to pick one card from the player's hand. [D'Angelo 1997/11/03]
- If the player has no cards in their hand, you still get to look through their deck, but you do not get to remove any cards. [D'Angelo 1998/01/27]
- It removes the chosen card plus all others in the hand, library, and graveyard. [D'Angelo 1998/02/25] Some people thought the chosen card was not removed due to some vague wording.
- Does not affect cards in play. [Invasion FAQ 2000/10/03]
- You have the choice to not find copies of the card in their library (see Rule G19.4). You would almost certainly want to find them all, however. [D'Angelo 2001/06/15]
| Creature - Human Soldier Archer 2/2 |
1WG (3) |
Tempesta (Uncommon) |
First strike {G}: Regenerate Ranger en-Vec. |
| Creature - Wurm 5/5 |
3RG (5) |
Tempesta (Uncommon) |
| Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it. |
| Legendary Creature - Angel 3/3 |
3WB (5) |
Tempesta (Rare) |
Flying Pay 2 life: Return Selenia, Dark Angel to its owner's hand. |
| Creature - Spirit 2/2 |
1WU (3) |
Tempesta (Uncommon) |
| Flying, first strike |
| Creature - Soltari Soldier 3/2 |
2WR (4) |
Tempesta (Rare) |
Shadow (This creature can block or be blocked by only creatures with shadow.) {0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead. |
- If the ability is played outside of combat, there will be no defending player when it resolves so the effect does nothing. [Barclay 2001/03/12]
- In some multiplayer game rules you may attack multiple players. When this happens, you choose a defending player when the ability resolves. [D'Angelo 2001/03/12]
- Note - Also see Shadow, Rule 502.8.
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Soltari Soldier".
| Instant |
1BR (3) |
Tempesta (Uncommon) |
As an additional cost to cast Spontaneous Combustion, sacrifice a creature. Spontaneous Combustion deals 3 damage to each creature. |
- The sacrifice of a creature is part of the cost of playing the card. You cannot pay this cost more than once to get a multiple effect. [D'Angelo 1997/12/04]
| Legendary Creature - Human Warrior 3/3 |
2BG (4) |
Tempesta (Rare) |
| {T}: Target creature's power or toughness becomes 1 until end of turn. |
- You choose whether it will be power or toughness on resolution. [Time Spiral FAQ 2006/08/30]
- Note - Also see Legendary, Rule G12.9.
- Note - This card was of creature type "Legend" until Oracle 2004/10/01, then it had no creature type until Oracle 2006/10/01 and Time Spiral when it became "Human Warrior".
| Creature - Human Druid 1/1 |
UG (2) |
Tempesta (Rare) |
| {T}: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard. |
- Note - This card was creature type "Druid" until Oracle 2007/10/01, when it became "Human Druid".
|