Menu:
Home
Random
Advanced Search
Preferences

Editions:
Zendikar (new)
Magic 2010
Alara Reborn
Conflux
Shards of Alara
View All

Extras:
Tokens
Contributors
Help

Rules:
Rulings Summaries
Comprehensive Rules

Tormento

 Torment  Qualen  Tourment  Tormento  Tormento

→ Checklist → Cards

1. Anjo da Retribuição

Creature - Angel 5/5 6W (7) Tormento (Rare)
Flying, first strike

2. Infante Aviano

Creature - Bird Soldier 1/1 3W (4) Tormento (Common)
Flying
{2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn.

3. Meditação Purificante

Sorcery 1WW (3) Tormento (Uncommon)
Destroy all enchantments.
Threshold - If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
  • The Auras returning to play are placed on any legal permanent of your choice. Doing this does not target the permanent. If there is no legal permanent for an Aura, it remains in the graveyard. [D'Angelo 2003/07/23]
  • Auras returning to play can only enchant something that was already in play. An Enchant Enchantment returning to play cannot be placed on an enchantment that is also in the process of returning to play. [D'Angelo 2003/07/23]
  • Note - Also see Threshold, Rule 502.23.

4. Tratamento Igualitário

Instant 1W (2) Tormento (Uncommon)
If any source would deal 1 or more damage to a creature or player this turn, it deals 2 damage to that creature or player instead.

Draw a card.

5. Escudo Flutuante

Enchantment - Aura 2W (3) Tormento (Common)
Enchant creature
As Floating Shield enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.
Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.

6. Purificação Frenética

Instant 2W (3) Tormento (Common)
Destroy target enchantment.
Madness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

7. Hipocondria

Enchantment 1W (2) Tormento (Uncommon)
{W}, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn.
{W}, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn.

8. Major Teroh

Legendary Creature - Bird Soldier 2/3 3W (4) Tormento (Rare)
Flying
{3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures.

9. Monge Militante

Creature - Human Monk Cleric 2/1 1WW (3) Tormento (Common)
Vigilance
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.

10. Alvorecer

Sorcery 1W (2) Tormento (Rare)
Exile all cards from all graveyards.

11. Familiar Místico

Creature - Bird 1/2 1W (2) Tormento (Common)
Flying
Threshold - As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.

12. Desconsiderar

Instant W (1) Tormento (Common)
Prevent all damage a source of your choice would deal this turn.

13. Nômade Possuído

Creature - Human Nomad Horror 3/3 2WW (4) Tormento (Rare)
Vigilance
Threshold - As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature."

14. Herói Renascido

Creature - Human Soldier 2/2 2W (3) Tormento (Rare)
Vigilance
Threshold - As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero is put into a graveyard from the battlefield, you may pay {W}{W}. If you do, return Reborn Hero to the battlefield under your control."

15. Chama do Espírito

Instant 3W (4) Tormento (Common)
Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.
Flashback-{1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

16. Juiz Implacável

Creature - Human Cleric 2/2 2W (3) Tormento (Uncommon)
{T}: Each player loses 1 life for each Swamp he or she controls.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

17. Força do Isolamento

Enchantment - Aura 1W (2) Tormento (Uncommon)
Enchant creature
Enchanted creature gets +1/+2 and has protection from black.
Madness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

18. Seguidor de Teroh

Creature - Human Cleric 1/4 3W (4) Tormento (Common)
When Teroh's Faithful enters the battlefield, you gain 4 life.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

19. Vanguarda de Teroh

Creature - Human Nomad 2/3 3W (4) Tormento (Uncommon)
Flash
Threshold - As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn."

20. Transcendência

Enchantment 3WWW (6) Tormento (Rare)
You don't lose the game for having 0 or less life.

When you have 20 or more life, you lose the game.

Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)

21. Sonhos Vingativos

Instant WW (2) Tormento (Rare)
As an additional cost to cast Vengeful Dreams, discard X cards.
Exile X target attacking creatures.

22. Alterar a Realidade

Instant 1U (2) Tormento (Rare)
Change the text of target permanent or spell by replacing all instances of one color word with another. (This effect lasts indefinitely.)
Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

23. Embaixador Laquatus

Legendary Creature - Merfolk Wizard 1/3 1UU (3) Tormento (Rare)
{3}: Target player puts the top three cards of his or her library into his or her graveyard.
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was creature type "Legend" until Oracle 2004/10/01. Then it was "Merfolk" until Oracle 2007/07/13 when it became "Merfolk Wizard".

24. Aquameba

Creature - Elemental Beast 1/3 1U (2) Tormento (Common)
Discard a card: Switch Aquamoeba's power and toughness until end of turn.
  • As per Rule 418.5a, power and toughness switching is applied after any effects that modify power/toughness. This means that even if new spells and abilities are played to modify power/toughness, they are applied before the switch. [D'Angelo 2006/01/01]
  • Note - This card was creature type "Beast" until Oracle 2008/01/01, when it became "Elemental Beast".

25. Colaborador de Balshan

Creature - Bird Soldier 2/2 3U (4) Tormento (Uncommon)
Flying
{B}: Balshan Collaborator gets +1/+1 until end of turn.

26. Brecha

Sorcery XU (1) Tormento (Uncommon)
Draw four cards, then choose X cards in your hand and discard the rest.

27. Aristocrata Cefálida

Creature - Cephalid 3/3 4U (5) Tormento (Common)
Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.

28. Ilusionista Cefálida

Creature - Cephalid Wizard 1/1 1U (2) Tormento (Uncommon)
Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard.
{2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.

29. Sábio Cefálida

Creature - Cephalid 2/3 3U (4) Tormento (Uncommon)
Threshold - As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."

30. Traidor Cefálida

Creature - Cephalid Wizard 1/1 1U (2) Tormento (Common)
Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.

31. Vândalo Cefálida

Creature - Cephalid Rogue 1/1 1U (2) Tormento (Rare)
At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal.
  • Note - This card was creature type "Cephalid" until Oracle 2007/10/01, when it became "Cephalid Rogue".

32. Redemoinho Revolvedor

Sorcery 3U (4) Tormento (Common)
Return target creature and target land to their owners' hands.

33. Lógica Circular

Instant 2U (3) Tormento (Uncommon)
Counter target spell unless its controller pays {1} for each card in your graveyard.
Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

34. Compulsão

Enchantment 1U (2) Tormento (Uncommon)
{1}{U}, Discard a card: Draw a card.
{1}{U}, Sacrifice Compulsion: Draw a card.

35. Rede de Coral

Enchantment - Aura U (1) Tormento (Common)
Enchant green or white creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."

36. Análise Profunda

Sorcery 3U (4) Tormento (Common)
Target player draws two cards.
Flashback-{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

37. Falsas Lembranças

Instant 1U (2) Tormento (Rare)
Put the top seven cards of your library into your graveyard. At the beginning of the next end step, exile seven cards from your graveyard.

38. Asas Fantasmagóricas

Enchantment - Aura 1U (2) Tormento (Common)
Enchant creature
Enchanted creature gets +1/+1 and has flying.
Discard a card: Return enchanted creature to its owner's hand.

39. Guardião Hidromórfico

Creature - Elemental 2/2 2U (3) Tormento (Common)
{U}, Sacrifice Hydromorph Guardian: Counter target spell that targets one or more creatures you control.
  • Note - This card was creature type "Guardian" until Oracle 2007/10/01, when it became "Elemental".

40. Gaivota Hidromórfica

Creature - Elemental Bird 3/3 3UU (5) Tormento (Uncommon)
Flying
{U}, Sacrifice Hydromorph Gull: Counter target spell that targets one or more creatures you control.
  • Note - This card was creature type "Bird Guardian" until Oracle 2007/10/01, when it became "Elemental Bird".

41. Liquefazer

Instant 2U (3) Tormento (Common)
Counter target spell with converted mana cost 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

42. Llawan, Imperatriz Cefálida

Legendary Creature - Cephalid 2/3 3U (4) Tormento (Rare)
When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands.
Your opponents can't cast blue creature spells.

43. Busca Obsessiva

Instant U (1) Tormento (Common)
Draw a card.
Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

44. Plagiar

Instant 3U (4) Tormento (Rare)
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
  • If you target yourself, this spell has no useful effect. It will not cause an infinite loop since a replacement effect cannot modify the same event more than once. This effect will not modify the draw that it has you perform. [D'Angelo 2002/11/16]

45. Aviano Possuído

Creature - Bird Soldier Horror 3/3 2UU (4) Tormento (Rare)
Flying
Threshold - As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target blue creature."

46. Imagem Retraçada

Sorcery U (1) Tormento (Rare)
Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.

47. Aviano de Asas Celestiais

Creature - Bird Soldier 2/1 2U (3) Tormento (Common)
Flying
Discard a card: Return Skywing Aven to its owner's hand.

48. Toque Entorpecente

Enchantment - Aura 1U (2) Tormento (Uncommon)
Enchant creature
When Stupefying Touch enters the battlefield, draw a card.
Enchanted creature's activated abilities can't be activated.

49. Sonhos Turbulentos

Sorcery UU (2) Tormento (Rare)
As an additional cost to cast Turbulent Dreams, discard X cards.
Return X target nonland permanents to their owners' hands.

50. Flagelo Ossífrago

Creature - Horror 1/1 1B (2) Tormento (Uncommon)
Flying
Threshold - As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it."

51. Ritual da Cabala

Instant 1B (2) Tormento (Common)
Add {B}{B}{B} to your mana pool.
Threshold - Add {B}{B}{B}{B}{B} to your mana pool instead if seven or more cards are in your graveyard.

52. Cirurgiã da Cabala

Creature - Human Minion 2/1 2BB (4) Tormento (Common)
{2}{B}{B}, {T}, Exile two cards from your graveyard: Return target creature card from your graveyard to your hand.
  • Note - This card was creature type "Minion" until Oracle 2007/10/01, when it became "Human Minion".

53. Torturador da Cabala

Creature - Human Minion 1/1 1BB (3) Tormento (Common)
{B}, {T}: Target creature gets -1/-1 until end of turn.
Threshold - {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard.

54. Ratos da Podridão

Creature - Rat 2/1 B (1) Tormento (Common)
Whenever Carrion Rats attacks or blocks, any player may exile a card from his or her graveyard. If a player does, Carrion Rats assigns no combat damage this turn.

55. Vorme da Podridão

Creature - Zombie Wurm 6/5 3BB (5) Tormento (Uncommon)
Whenever Carrion Wurm attacks or blocks, any player may exile three cards from his or her graveyard. If a player does, Carrion Wurm assigns no combat damage this turn.

56. Chainer, Mestre da Demência

Legendary Creature - Human Minion 3/3 3BB (5) Tormento (Rare)
Nightmare creatures get +1/+1.
{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became "Minion". Then with Oracle 2007/10/01 it became "Human Minion".

57. Édito de Chainer

Sorcery 1B (2) Tormento (Uncommon)
Target player sacrifices a creature.
Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

58. Fadiga Incapacitante

Sorcery 1BB (3) Tormento (Common)
Target creature gets -2/-2 until end of turn.
Flashback-{1}{B}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

59. Aurora dos Mortos

Enchantment 2BBB (5) Tormento (Rare)
At the beginning of your upkeep, you lose 1 life.
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
  • The creature is only removed from the game if it is still in play at the end of the turn. [D'Angelo 2003/02/16]
  • Note - Also see Haste, Rule 502.5.

60. Carniceiro Sem Rosto

Creature - Nightmare Horror 2/3 2BB (4) Tormento (Common)
When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher.
When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.
  • If three of these are played in succession with no other creatures in play, an infinite loop will occur and the game will be a draw unless a player interrupts the loop. [Time Spiral 2006/08/30]

61. Vagante da Escuridão

Creature - Zombie Minion 2/2 3B (4) Tormento (Uncommon)
Flying
Threshold - As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn."

62. Goivador do Túmulo

Creature - Nightmare Horror 2/2 2B (3) Tormento (Common)
When Gravegouger enters the battlefield, exile up to two target cards from a single graveyard.
When Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard.

63. Híbrido Grotesco

Creature - Zombie 3/3 4B (5) Tormento (Uncommon)
Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated.
Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn.

64. Hipnox

Creature - Nightmare Horror 8/8 8BBB (11) Tormento (Rare)
Flying
When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand.
When Hypnox leaves the battlefield, return the exiled cards to their owner's hand.

65. Icorídio

Creature - Horror 3/1 3B (4) Tormento (Rare)
Haste
At the beginning of the end step, sacrifice Ichorid.
At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.

66. Sonhos Insidiosos

Instant 3B (4) Tormento (Rare)
As an additional cost to cast Insidious Dreams, discard X cards.
Search your library for X cards. Then shuffle your library and put those cards on top of it in any order.

67. Campeão de Laquatus

Creature - Nightmare Horror 6/3 4BB (6) Tormento (Rare)
When Laquatus's Champion enters the battlefield, target player loses 6 life.
When Laquatus's Champion leaves the battlefield, that player gains 6 life.
{B}: Regenerate Laquatus's Champion.

68. Último Riso

Enchantment 2BB (4) Tormento (Rare)
Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player.

When no creatures are on the battlefield, sacrifice Last Laugh.

69. Demônio Mesmérico

Creature - Nightmare Horror 1/1 1B (2) Tormento (Common)
When Mesmeric Fiend enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.
When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.

70. Imundície Mental

Sorcery 4B (5) Tormento (Uncommon)
Target player discards a card for each Swamp you control.

71. Combate Mortal

Enchantment 2BB (4) Tormento (Rare)
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.

72. Mortifobia

Enchantment 1BB (3) Tormento (Uncommon)
{1}{B}, Discard a card: Exile target card from a graveyard.
{1}{B}, Sacrifice Mortiphobia: Exile target card from a graveyard.

73. Mutilar

Sorcery 2BB (4) Tormento (Rare)
All creatures get -1/-1 until end of turn for each Swamp you control.
  • This spell affects all creatures in play when it resolves. Ones entering play thereafter are not affected. [D'Angelo 2002/03/16]
  • The number of swamps is also fixed when it resolves. This is not a variable effect during the turn. [D'Angelo 2002/03/16]

74. Vulto Nantuko

Creature - Insect Shade 2/1 BB (2) Tormento (Rare)
{B}: Nantuko Shade gets +1/+1 until end of turn.

75. Moedor de Órgãos

Creature - Zombie 3/1 2B (3) Tormento (Common)
{T}, Exile three cards from your graveyard: Target player loses 3 life.

76. Bruma Psicótica

Instant 2BB (4) Tormento (Common)
Psychotic Haze deals 1 damage to each creature and each player.
Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

77. Diabrete Pútrido

Creature - Zombie Imp 1/1 B (1) Tormento (Common)
Discard a card: Putrid Imp gains flying until end of turn.
Threshold - As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.

78. Terreno Râncido

Sorcery 1BB (3) Tormento (Common)
Destroy target land.
Threshold - If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.

79. Sonhos Incansáveis

Sorcery B (1) Tormento (Common)
As an additional cost to cast Restless Dreams, discard X cards.
Return X target creature cards from your graveyard to your hand.

80. Vampiro de Sengir

Creature - Vampire 4/4 3BB (5) Tormento (Rare)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire.
  • Gets counters when creatures go to the graveyard. If it dies at the same time as a creature it killed, it does not get the counter. If it regenerates or otherwise lives past the creature going to the graveyard, it gets the counter. [bethmo 1994/06/01]
  • Does not get a counter if it damages a creature and that creature's permanent is no longer a creature at the time it is put in the graveyard. [WotC Rules Team 1997/06/01] [Duelist Magazine #19, Page 31]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2002/03/01, when it was put back into print.

81. Forma de Vulto

Enchantment - Aura 1BB (3) Tormento (Common)
Enchant creature
Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."
When enchanted creature is put into a graveyard, return that card to the battlefield under your control.

82. Enxame Trôpego

Creature - Horror 3/3 1BBB (4) Tormento (Rare)
When Shambling Swarm is put into a graveyard from the battlefield, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step.

83. Sonhos Revoltantes

Sorcery 1B (2) Tormento (Uncommon)
As an additional cost to cast Sickening Dreams, discard X cards.
Sickening Dreams deals X damage to each creature and each player.

84. Caçador Deslizante

Creature - Nightmare Horror 1/1 1BB (3) Tormento (Uncommon)
Swampwalk
When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls.
When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control.

85. Açoitador da Alma

Creature - Nightmare Horror 3/2 4B (5) Tormento (Common)
Flying
When Soul Scourge enters the battlefield, target player loses 3 life.
When Soul Scourge leaves the battlefield, that player gains 3 life.

86. Força da Insanidade

Enchantment - Aura 1B (2) Tormento (Uncommon)
Enchant creature
Enchanted creature gets +2/+1 and has protection from white.
Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

87. Confundir

Sorcery 2B (3) Tormento (Common)
Target player discards a card.
Draw a card.

88. Definhar

Instant 4B (5) Tormento (Common)
As an additional cost to cast Waste Away, discard a card.
Target creature gets -5/-5 until end of turn.

89. Desbravador Zumbi

Creature - Zombie Scout 2/2 BBB (3) Tormento (Uncommon)
Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.
Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn.

90. Acelerar

Instant 1R (2) Tormento (Common)
Target creature gains haste until end of turn.
Draw a card.

91. Balthor, o Resoluto

Legendary Creature - Dwarf Barbarian 2/2 1RR (3) Tormento (Rare)
Other Barbarian creatures get +1/+1.
{R}: Another target Barbarian creature gets +1/+0 until end of turn.
  • It does not give itself a bonus from the first ability and cannot target itself with the second ability. [D'Angelo 2008/01/20]
  • This card is different from Balthor the Defiled for purposes of the Legendary rules. [Judgment FAQ 2002/05/28]
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became "Dwarf". Then with Oracle 2007/10/01 it became "Dwarf Warrior". Then with Oracle 2008/01/01 it became "Dwarf Barbarian".

92. Bárbaro Exilado

Creature - Human Barbarian Beast 2/2 1R (2) Tormento (Common)
When you control no Swamps, sacrifice Barbarian Outcast.
  • Note - This card was creature type "Barbarian Beast" until Oracle 2007/10/01, when it became "Human Barbarian Beast".

93. Clava Crepitante

Enchantment - Aura R (1) Tormento (Common)
Enchant creature
Enchanted creature gets +1/+0.
Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature.

94. Gato Ígneo Enlouquecido

Creature - Elemental Cat 4/4 5RR (7) Tormento (Uncommon)
When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win.
  • Note - This card was creature type "Cat" until Oracle 2007/10/01, when it became "Elemental Cat".

95. Sonhos Devastadores

Sorcery RR (2) Tormento (Rare)
As an additional cost to cast Devastating Dreams, discard X cards at random.
Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.

96. Anão Escravizado

Creature - Dwarf 1/1 R (1) Tormento (Common)
{R}, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.

97. Temperamento Explosivo

Instant 1RR (3) Tormento (Common)
Fiery Temper deals 3 damage to target creature or player.
Madness {R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

98. Gambito Flamejante

Instant XR (1) Tormento (Uncommon)
Flaming Gambit deals X damage to target player. That player may choose a creature he or she controls and have Flaming Gambit deal that damage to it instead.
Flashback {X}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

99. Lampejo de Rebeldia

Sorcery 1R (2) Tormento (Common)
Green creatures and white creatures can't block this turn.
Flashback-{1}{R}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

100. Lavamante Implacável

Creature - Human Wizard 1/1 R (1) Tormento (Rare)
{R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

101. Atacante Inescrupuloso

Creature - Human Barbarian 2/2 1RR (3) Tormento (Rare)
First strike, haste
Discard a card at random: Hell-Bent Raider gains protection from white until end of turn.

102. Malho de Kamahl

Sorcery 5RR (7) Tormento (Common)
Kamahl's Sledge deals 4 damage to target creature.
Threshold - If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller.

103. Besta Ígnea Chifruda

Creature - Elemental Ox Beast 3/2 2R (3) Tormento (Common)
When Longhorn Firebeast enters the battlefield, any opponent may have it deal 5 damage to him or her. If a player does, sacrifice Longhorn Firebeast.
  • Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Elemental Ox Beast".

104. Subjugar

Sorcery R (1) Tormento (Rare)
The next instant or sorcery spell you cast this turn can't be countered by spells or abilities.
Draw a card.

105. Incendiário Párdico

Creature - Human Barbarian 3/3 2RR (4) Tormento (Uncommon)
Threshold - As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to target creature or player."

106. Colaborador Párdico

Creature - Human Barbarian 2/2 3R (4) Tormento (Uncommon)
First strike
{B}: Pardic Collaborator gets +1/+1 until end of turn.

107. Lanceiro Párdico

Creature - Human Barbarian 3/2 4R (5) Tormento (Common)
Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn.

108. Petradonte

Creature - Nightmare Beast 5/6 6RR (8) Tormento (Rare)
When Petradon enters the battlefield, exile two target lands.
When Petradon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
{R}: Petradon gets +1/+0 until end of turn.

109. Petravark

Creature - Nightmare Beast 2/2 3R (4) Tormento (Common)
When Petravark enters the battlefield, exile target land.
When Petravark leaves the battlefield, return the exiled card to the battlefield under its owner's control.

110. Barreira de Retinita

Creature - Wall 2/5 2R (3) Tormento (Uncommon)
Defender (This creature can't attack.)
Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand.

111. Bárbaro Possuído

Creature - Human Barbarian Horror 3/3 2RR (4) Tormento (Rare)
First strike
Threshold - As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature."

112. Piromania

Enchantment 2R (3) Tormento (Uncommon)
{1}{R}, Discard a card at random: Pyromania deals 1 damage to target creature or player.
{1}{R}, Sacrifice Pyromania: Pyromania deals 1 damage to target creature or player.

113. Irradiar

Instant 3RR (5) Tormento (Rare)
Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.

114. Incinera-Crânio

Sorcery RR (2) Tormento (Rare)
Target player discards two cards at random unless that player has Skullscorch deal 4 damage to him or her.

115. Ataque Sônico

Instant R (1) Tormento (Common)
As an additional cost to cast Sonic Seizure, discard a card at random.
Sonic Seizure deals 3 damage to target creature or player.

116. Insanidade Temporária

Instant 3R (4) Tormento (Uncommon)
Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.

117. Erupção Violenta

Instant 1RRR (4) Tormento (Uncommon)
Violent Eruption deals 4 damage divided as you choose among any number of target creatures and/or players.
Madness {1}{R}{R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

118. Colheita de Nozes

Sorcery 3G (4) Tormento (Common)
Put two 1/1 green Squirrel creature tokens onto the battlefield.
Flashback-{1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

119. Anurídio Carniceiro

Creature - Frog Beast 3/3 2G (3) Tormento (Uncommon)
Protection from black
At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.

120. Vorme Arrogante

Creature - Wurm 4/4 3GG (5) Tormento (Uncommon)
Trample
Madness {2}{G} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

121. Rizowalla Preguiçoso

Creature - Lizard 1/1 G (1) Tormento (Common)
{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

122. Líder dos Centauros

Creature - Centaur 3/3 3G (4) Tormento (Uncommon)
Haste
Threshold - As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."

123. Centauro Veterano

Creature - Centaur 3/3 5G (6) Tormento (Common)
Trample
{G}, Discard a card: Regenerate Centaur Veteran.

124. Viver no Passado

Sorcery G (1) Tormento (Uncommon)
Target player shuffles up to four target cards from his or her graveyard into his or her library.

125. Viajem Longínqua

Sorcery 2G (3) Tormento (Common)
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Threshold - If seven or more cards are in your graveyard, instead search your library for three basic land cards and put them onto the battlefield tapped. Then shuffle your library.

126. Gurzigost

Creature - Beast 6/8 3GG (5) Tormento (Rare)
At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library.
{G}{G}, Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked.
  • You decide whether it will deal damage directly to the player or not at the time the ability resolves. This will be prior to actually assigning combat damage. [Barclay 2002/05/07]

127. Insistir

Sorcery G (1) Tormento (Rare)
The next creature spell you cast this turn can't be countered by spells or abilities.
Draw a card.

128. Quedas Revigorantes

Sorcery 2GG (4) Tormento (Common)
You gain life equal to the number of creature cards in all graveyards.

129. Serpente Constritora Krosana

Creature - Snake 2/2 3G (4) Tormento (Common)
Swampwalk
{T}: Target black creature gets -2/-0 until end of turn.

130. Restaurador Krosano

Creature - Human Druid 1/2 2G (3) Tormento (Common)
{T}: Untap target land.
Threshold - {T}: Untap up to three target lands. Activate this ability only if seven or more cards are in your graveyard.

131. Nantuko Ceifador do Mal

Creature - Insect Druid 2/2 2G (3) Tormento (Rare)
Protection from black
Threshold - Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.

132. Tranquilizador Nantuko

Creature - Insect Druid 2/3 2GG (4) Tormento (Common)
{G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment.
Threshold - Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard.

133. Cultivador Nantuko

Creature - Insect Druid 2/2 3G (4) Tormento (Rare)
When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.

134. Narcisismo

Enchantment 2G (3) Tormento (Uncommon)
{G}, Discard a card: Target creature gets +2/+2 until end of turn.
{G}, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.

135. Sonhos Nostálgicos

Sorcery GG (2) Tormento (Rare)
As an additional cost to cast Nostalgic Dreams, discard X cards.
Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.

136. Evolução Paralela

Sorcery 3GG (5) Tormento (Rare)
For each creature token on the battlefield, its controller puts a token that's a copy of that creature onto the battlefield.
Flashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

137. Centauro Possuído

Creature - Centaur Horror 3/3 2GG (4) Tormento (Rare)
Trample
Threshold - As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target green creature."

138. Batedor de Seton

Creature - Centaur Druid Scout Archer 2/1 1G (2) Tormento (Uncommon)
Reach (This creature can block creatures with flying.)
Threshold - Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.

139. Cofres da Cabala

Land Tormento (Uncommon)
{2}, {T}: Add {B} to your mana pool for each Swamp you control.
  • This counts as a "land tapped for mana" even if you control no Swamps and it generates zero mana with the ability. [D'Angelo 2007/12/05]

140. Campo Contaminado

Land Tormento (Uncommon)
{T}: Add {1} to your mana pool.
{T}: Add {W} or {B} to your mana pool. Activate this ability only if you control a Swamp.

141. Ilha Contaminada

Land Tormento (Uncommon)
{T}: Add {1} to your mana pool.
{T}: Add {U} or {B} to your mana pool. Activate this ability only if you control a Swamp.

142. Cume Contaminado

Land Tormento (Uncommon)
{T}: Add {1} to your mana pool.
{T}: Add {B} or {R} to your mana pool. Activate this ability only if you control a Swamp.

143. Floresta Contaminada

Land Tormento (Uncommon)
{T}: Add {1} to your mana pool.
{T}: Add {B} or {G} to your mana pool. Activate this ability only if you control a Swamp.