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Time Spiral Timeshifted

 Zeitspirale Timeshifted  Spirale Temporelle Timeshifted  Spirale Temporale Timeshifted  Espiral del Tiempo Timeshifted  Time Spiral Timeshifted  Time Spiral Timeshifted  Time Spiral Timeshifted  Спираль времени репринты

→ Checklist → Cards

1. Akroma, Angel of Wrath

Legendary Creature — Angel 6/6 5WWW (8) Time Spiral Timeshifted (Special)
Flying, first strike, vigilance, trample, haste, protection from black, protection from red

2. Auratog

Creature — Atog 1/2 1W (2) Time Spiral Timeshifted (Special)
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.

3. Celestial Dawn

Enchantment 1WW (3) Time Spiral Timeshifted (Special)
Lands you control are Plains.
Nonland cards you own that aren't in play, spells you control, and nonland permanents you control are white.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
  • Does not change the color of mana produced by anything. It just allows you to spend it as if it were of a color or as if it were colorless. [Time Spiral FAQ 2006/08/30]
  • If a permanent spell is played while Celestial Dawn is in play, then Celestial Dawn leaves play, the permanent's color reverts to the colors in its mana cost. [D'Angelo 2001/05/19]
  • The effect to turn all your non-land cards (including artifacts) white is the effect of a static ability that will override the color as set prior to Celestial Dawn's effect. Thus, a Deathlace on casting of a spell or prior to Celestial Dawn entering play will be overridden by Celestial Dawn's effect. [Aahz 1997/03/18]
  • A color change effect which enters play after Celestial Dawn can override the color changing effect of Celestial Dawn. [D'Angelo 1997/03/18]
  • If an effect like Vampire Bats or Dragon Whelp is used by paying white mana, then the limitations on playing the ability still apply as if you spent the proper color. [D'Angelo 2002/07/21]
  • You may use a different color mana than the color required for spells and abilities such as Soul Burn. If you do, if the spell or ability checks the actual color of the mana, it can tell the difference. For example, if you use white mana on Soul Burn, you will not gain any life. The same goes for Vigor Mortis and similar spells. [Time Spiral FAQ 2006/08/30]
  • Does not change the type of lands which are not in play. Lands out of play are what they say they are. [Time Spiral FAQ 2006/08/30]
  • Any "comes into play" effects of playing a land will not happen since the lands will enter play as Plains. [Time Spiral FAQ 2006/08/30]
  • Will not add or remove Snow-Covered nature from a land. [D'Angelo 1998/08/11]
  • If you use Magical Hack (or a similar effect) to change the word "plains" to a different land type, your lands are all of that new land type. [Time Spiral FAQ 2006/08/30]
  • It no longer changes mana symbols on cards. [Rules Team 2001/05/01]
  • It no longer causes your spells and abilities to produce white mana instead of other colors. [Oracle 2006/07/14]

4. Consecrate Land

Enchantment — Aura W (1) Time Spiral Timeshifted (Special)
Enchant land
Enchanted land is indestructible and can't be enchanted by other Auras.
  • The replacement ability replaces the destroy effect (such as a card that says to destroy the land) or game rule action (such as being destroyed due to lethal damage). It also removes damage from the land if the land has any. Overall, the ability is very similar to automatic regeneration, except the land does not become tapped when it regenerates, effects that prevent regeneration will not stop Consecrate Land, and if the land is also a creature in combat it is not removed from combat. [D'Angelo 2002/03/16]
  • Sacrifices cannot be prevented by this card. [Mirage, Page 11]
  • Does prevent enchantment spells (but not the effects of enchantments) from even targeting the land. [Duelist Magazine #7, Page 99] Indirect effect by enchantments such as Conversion, Living Lands, Kormus Bell, and Mana Flare are not prevented and the land can still be targeted by Gaea's Liege, Cyclopean Tomb, and other non-enchantment effects. [Snark 1994/02/01]
  • The land can be targeted by land destroying spells and the spell will resolve successfully, but the destroy effect will be prevented from happening. [Duelist Magazine #5, Page 22]
  • Does not prevent "remove from game" effects that do not destroy the card. This includes Swords to Plowshares (if the land is animated) or Dust to Dust (if the land is an artifact as well). [Time Spiral FAQ 2006/08/30]
  • Extended tournaments (see Rule 803) banned this card until 2006/10/20 when it became part of Time Spiral.
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Indestructible, Rule G9.10.
  • Note - This card was of type "Enchant Land" until Oracle 2005/08/01.

5. Defiant Vanguard

Creature — Human Rebel 2/2 2W (3) Time Spiral Timeshifted (Special)
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.
{5}, {T}: Search your library for a Rebel card with converted mana cost 4 or less and put it into play. Then shuffle your library.
  • You do not have to find a Rebel card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Note - Also see Converted Mana Cost, Rule G3.29.
  • Note - This card was of creature type "Rebel" and not "Human Rebel" until Oracle 2006/10/01.

6. Disenchant

Instant 1W (2) Time Spiral Timeshifted (Special)
Destroy target artifact or enchantment.
  • Artifact creatures can regenerate from destroy effects like this. [D'Angelo 1998/02/03]
  • This spell is not modal. If the target changes from an artifact to an enchantment or vice versa (as with Transmogrifying Licid), this spell still destroys it. [WotC Rules Team 1998/07/01]

7. Enduring Renewal

Enchantment 2WW (4) Time Spiral Timeshifted (Special)
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from play, return it to your hand.
  • Token creatures are removed from the game if they leave play, so this effect will not let you get them in your hand. [D'Angelo 1994/06/08]
  • The "draw a creature" ability is a replacement effect (see Rule 419). [D'Angelo 2000/03/09]
  • You can use Resurrection or Safe Haven to get creatures into play. [D'Angelo 1995/06/14] This is because the creatures come to your hand or into play in some way that is not considered a "draw". Enduring Renewal only affects creatures that are "drawn".
  • If you Animate Dead a creature and then the Animate is removed, the creature goes to your hand. [D'Angelo 1995/06/14]
  • If the creature is only a creature due to an effect, it still comes to your hand. [Duelist Magazine #7, Page 9] This includes Mishra's Factory, Titania's Song, and any other way to animate a card.
  • The triggered ability that returns the creature card to your hand fails to do so if the creature is no longer there when the ability resolves. [D'Angelo 2006/08/01]

8. Essence Sliver

Creature — Sliver 3/3 3W (4) Time Spiral Timeshifted (Special)
Whenever a Sliver deals damage, its controller gains that much life.
  • You only gain the life when the triggered ability resolves. If you are reduced to zero life before the ability resolves, you will lose before gaining the life. [D'Angelo 2003/05/16]
  • Note - Also see Lifelink, Rule 502.68.

9. Honorable Passage

Instant 1W (2) Time Spiral Timeshifted (Special)
The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals damage equal to the damage prevented this way to the source's controller.

10. Icatian Javelineers

Creature — Human Soldier 1/1 W (1) Time Spiral Timeshifted (Special)
Icatian Javelineers comes into play with a javelin counter on it.
{T}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player.
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
  • Note - This card was of creature type "Soldier" and not "Human Soldier" until Oracle 2006/10/01.

11. Moorish Cavalry

Creature — Human Knight 3/3 2WW (4) Time Spiral Timeshifted (Special)
Trample
  • Extended tournaments (see Rule 803) banned this card until 2006/10/20 when it became part of Time Spiral.
  • Note - Also see Trample, Rule 502.9.
  • Note - This card was of creature type "Cavalry" and not "Human Knight" until Oracle 2006/10/01 and Time Spiral.
  • Note - The Arabian Nights card appears in two different versions. One version has a normal generic mana symbol in the cost (it is C1 rarity) and the other has a small dark mana symbol (it is C4 rarity). [D'Angelo 1999/01/31]

12. Resurrection

Sorcery 2WW (4) Time Spiral Timeshifted (Special)
Return target creature card from your graveyard to play.
  • Resurrected creatures are subject to summoning sickness (see Rule G19.39). They cannot be tapped to attack or to use an ability on the turn in which they come into play. [Mirage, Page 14]
  • Treat the creature like it has been played from your hand but with zero applied to any 'X' in the mana cost. So, a Resurrected Clone would get to choose a creature to copy and a Resurrected Rock Hydra would have zero heads. [PPG Page 92]
  • You can Resurrect a creature which was discarded from your hand and was therefore never in play. [D'Angelo 1994/04/01]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.

13. Sacred Mesa

Enchantment 2W (3) Time Spiral Timeshifted (Special)
At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.
{1}{W}: Put a 1/1 white Pegasus creature token with flying into play.

14. Soltari Priest

Creature — Soltari Cleric 2/1 WW (2) Time Spiral Timeshifted (Special)
Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)

15. Squire

Creature — Human Soldier 1/2 1W (2) Time Spiral Timeshifted (Special)
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
  • Note - Artist's name, Dennis Detwiller, is spelled incorrectly on The Dark version.
  • Note - This card was of creature type "Squire" and not "Human Soldier" until Oracle 2006/10/01 and Time Spiral.

16. Valor

Creature — Incarnation 2/2 3W (4) Time Spiral Timeshifted (Special)
First strike
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
  • The "in your graveyard" ability is ordered as if it starts at the time that this card goes to your graveyard. [Judgment FAQ 2002/05/28]
  • Note - Also see First Strike, Rule 502.2.

17. Witch Hunter

Creature — Human Cleric 1/1 2WW (4) Time Spiral Timeshifted (Special)
{T}: Witch Hunter deals 1 damage to target player.
{1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
  • Note - This card was of creature type "Hunter" and not "Human Cleric" until Oracle 2006/10/01.

18. Zhalfirin Commander

Creature — Human Knight 2/2 2W (3) Time Spiral Timeshifted (Special)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{W}{W}: Target Knight gets +1/+1 until end of turn.

19. Dandân

Creature — Fish 4/1 UU (2) Time Spiral Timeshifted (Special)
Dandân can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandân.

20. Flying Men

Creature — Human 1/1 U (1) Time Spiral Timeshifted (Special)
Flying
  • Extended tournaments (see Rule 803) banned this card until 2006/10/20 when it became part of Time Spiral.
  • Note - This card was of creature type "Flying-Men" and not "Human" until Oracle 2006/10/01 and Time Spiral.

21. Ghost Ship

Creature — Spirit 2/4 2UU (4) Time Spiral Timeshifted (Special)
Flying
{U}{U}{U}: Regenerate Ghost Ship.
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
  • Note - This card was of creature type "Ship" and not "Spirit" until Oracle 2006/10/01.

22. Giant Oyster

Creature — Oyster 0/3 2UU (4) Time Spiral Timeshifted (Special)
You may choose not to untap Giant Oyster during your untap step.
{T}: As long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves play or becomes untapped, remove all -1/-1 counters from the creature.
  • A -1/-1 counter is added to the creature each of your draw steps. [D'Angelo 2006/10/08]
  • If the Oyster untaps during draw step before its ability to add a -1/-1 counter resolves, the -1/-1 counter effect resolves and adds a -1/-1 counter after the -1/-1 counters are removed due to being untapped. [D'Angelo 2000/02/15]

23. Leviathan

Creature — Leviathan 10/10 5UUUU (9) Time Spiral Timeshifted (Special)
Trample
Leviathan comes into play tapped and doesn't untap during your untap step.
At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.
Leviathan can't attack unless you sacrifice two Islands.
  • You don't have to pay the untap cost if it is untapped outside the upkeep phase or is untapped by an effect. [Duelist Magazine #3, Page 7]
  • To make it attack, the two Islands are sacrificed at the time it is declared as an attacker. This is an increase to the cost to attack. [D'Angelo 1998/06/05]
  • Note - Also see Trample, Rule 502.9.

24. Lord of Atlantis

Creature — Merfolk Lord 2/2 UU (2) Time Spiral Timeshifted (Special)
Other Merfolk get +1/+1 and have islandwalk.
  • Does not grant the abilities to itself. [D'Angelo 2006/10/08]
  • Note - Also see Landwalk, Rule 502.6.
  • Note - In the Alpha, Beta, and Unlimited Editions this card was of creature type "Lord of Atlantis". Then it was of type "Lord" until Oracle 2006/10/01 and Time Spiral when it became "Merfolk Lord". Then with Oracle 2007/10/01 it became "Merfolk".

25. Merfolk Assassin

Creature — Merfolk Assassin 1/2 UU (2) Time Spiral Timeshifted (Special)
{T}: Destroy target creature with islandwalk.
  • Can be used on a creature with Snow-Covered Islandwalk. [Duelist Magazine #8, Page 51]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
  • Note - The artist's name, Dennis Detwiller, is spelled incorrectly.
  • Note - This card was of creature type "Merfolk" and not "Merfolk Assassin" until Oracle 2006/10/01 and Time Spiral.

26. Mistform Ultimus

Legendary Creature — Illusion 3/3 3U (4) Time Spiral Timeshifted (Special)
Mistform Ultimus is every creature type (even if this card isn't in play).
  • The creature type Illusion is printed on the card just for flavor. It has every creature type. [Legions FAQ 2003/01/23]
  • If this card is changed to a specific creature type by a spell or ability, then that effect replaces all the creature types with the one determined by the spell or ability. [Legions FAQ 2003/01/23]
  • The "this is every creature type" text is characteristic setting text, so it is not turned off by Humble or Humility. [DeLaney 2003/02/03]
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01.

27. Ovinomancer

Creature — Human Wizard 0/1 2U (3) Time Spiral Timeshifted (Special)
When Ovinomancer comes into play, sacrifice it unless you return three basic lands you control to their owner's hand.
{T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token into play.
  • Can target itself. This will cause it to be returned to your hand during announcement and will result in no sheep since it will not be in play at resolution so the effect fails since it target is illegal. [D'Angelo 1999/07/10]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - Also see Token Creatures, Rule 216.
  • Note - Before errata, this card was of creature type Sorcerer. [Oracle 1999/07/01]
  • Note - This card was of creature type "Sorcerer" until Oracle 1999/07/01. It was then of creature type "Wizard" until Oracle 2006/01/15.

28. Pirate Ship

Creature — Human Pirate 4/3 4U (5) Time Spiral Timeshifted (Special)
Pirate Ship can't attack unless defending player controls an Island.
{T}: Pirate Ship deals 1 damage to target creature or player.
When you control no Islands, sacrifice Pirate Ship.

29. Prodigal Sorcerer

Creature — Human Wizard 1/1 2U (3) Time Spiral Timeshifted (Special)
{T}: Prodigal Sorcerer deals 1 damage to target creature or player.
  • Note - This card was of creature type "Wizard" and not "Human Wizard" until Oracle 2006/10/01 and Time Spiral.

30. Psionic Blast

Instant 2U (3) Time Spiral Timeshifted (Special)
Psionic Blast deals 4 damage to target creature or player and 2 damage to you.
  • Extended tournaments (see Rule 803) banned this card until 2006/10/20 when it became part of Time Spiral.

31. Sindbad

Creature — Human 1/1 1U (2) Time Spiral Timeshifted (Special)
{T}: Draw a card and reveal it. If it isn't a land card, discard it.
  • If the draw is replaced by another effect, none of the rest of the ability applies. This is true even if it is replaced with another draw. [Time Spiral FAQ 2006/08/30]
  • To avoid confusion, reveal the card after drawing and before putting it with the rest of the cards in your hand. [Time Spiral FAQ 2006/08/30]
  • You can use the Library of Leng ability with this effect. [Aahz 1994/07/25]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
  • Note - This card was of creature type "Sindbad" and not "Human" until Oracle 2006/10/01 and Time Spiral.

32. Stormscape Familiar

Creature — Bird 1/1 1U (2) Time Spiral Timeshifted (Special)
Flying
White spells and black spells you play cost {1} less to play.
  • If a spell is both white and black, you pay {1} less, not {2} less. [Planeshift FAQ 2001/01/26]
  • If this card is sacrificed to pay part of a spell's cost, the cost reduction still applies. [Jordan 2001/02/12]
  • See Helm of Awakening for rulings.

33. Unstable Mutation

Enchantment — Aura U (1) Time Spiral Timeshifted (Special)
Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
  • The -1/-1 counters stay even if the enchantment is removed, and the +3/+3 goes away when the enchantment does. [D'Angelo 1994/06/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

34. Voidmage Prodigy

Creature — Human Wizard 2/1 UU (2) Time Spiral Timeshifted (Special)
{U}{U}, Sacrifice a Wizard: Counter target spell.
Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
  • Note - Also see Morph, Rule 502.26.
  • Note - This card was of creature type "Wizard" and not "Human Wizard" until Oracle 2006/10/01 and Time Spiral.

35. Whispers of the Muse

Instant U (1) Time Spiral Timeshifted (Special)
Buyback {5} (You may pay an additional {5} as you play this spell. If you do, put this card into your hand as it resolves.)
Draw a card.

36. Willbender

Creature — Human Wizard 1/2 1U (2) Time Spiral Timeshifted (Special)
Morph {1}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Willbender is turned face up, change the target of target spell or ability with a single target.
  • The trigger occurs when you use the Morph ability to turn the card face up, or when an effect turns it face up. It will not trigger on being revealed or on leaving play. [Legions FAQ 2003/01/23]
  • Note - Also see Morph, Rule 502.26.
  • Note - This card was of creature type "Wizard" and not "Human Wizard" until Oracle 2006/10/01.

37. Avatar of Woe

Creature — Avatar 6/5 6BB (8) Time Spiral Timeshifted (Special)
If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to play.
Fear
{T}: Destroy target creature. It can't be regenerated.
  • The converted mana cost (see Rule G3.29) of this card is still 8, even if you only pay {B}{B} to play it. [DeLaney 2000/05/29]
  • Note - Also see Fear, Rule 502.25.

38. Bad Moon

Enchantment 1B (2) Time Spiral Timeshifted (Special)
Black creatures get +1/+1.

39. Conspiracy

Enchantment 3BB (5) Time Spiral Timeshifted (Special)
As Conspiracy comes into play, choose a creature type.
Creature cards you own that aren't in play, creature spells you control, and creatures you control are the chosen type.
  • This replaces all creature types on those cards for as long as it is in play. [MM FAQ 1999/09/22]
  • Choosing Legend as the creature type does not make creature legendary. [D'Angelo 2005/10/01]
  • Choosing Wall as the creature type does not give the creatures Defender or make them unable to attack. [D'Angelo 2005/10/01]
  • This can grant a creature type to animated lands and artifacts that would otherwise have no creature type. [D'Angelo 2000/10/08]
  • It does not replace any use of creature types in card text. For example, it will not change Mercenary Informer to be able to pull a different creature type. [D'Angelo 2000/09/07]
  • Note - Also see Rule 212.1e for details on choosing creature types.

40. Darkness

Instant B (1) Time Spiral Timeshifted (Special)
Prevent all combat damage that would be dealt this turn.

41. Dauthi Slayer

Creature — Dauthi Soldier 2/2 BB (2) Time Spiral Timeshifted (Special)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Slayer attacks each turn if able.

42. Evil Eye of Orms-by-Gore

Creature — Eye 3/6 4B (5) Time Spiral Timeshifted (Special)
Non-Eye creatures you control can't attack.
Evil Eye of Orms-by-Gore can't be blocked except by Walls.
  • Note - In Fifth Edition and Legends this card was of creature type "Evil Eye", then it was type "Horror" until Oracle 2006/10/01 and Time Spiral when it became "Eye".

43. Faceless Butcher

Creature — Nightmare Horror 2/3 2BB (4) Time Spiral Timeshifted (Special)
When Faceless Butcher comes into play, remove target creature other than Faceless Butcher from the game.
When Faceless Butcher leaves play, return the removed card to play under its owner's control.
  • If three of these are played in succession with no other creatures in play, an infinite loop will occur and the game will be a draw unless a player interrupts the loop. [Time Spiral 2006/08/30]

44. Funeral Charm

Instant B (1) Time Spiral Timeshifted (Special)
Choose one — Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn.

45. Sengir Autocrat

Creature — Human 2/2 3B (4) Time Spiral Timeshifted (Special)
When Sengir Autocrat comes into play, put three 0/1 black Serf creature tokens into play.
When Sengir Autocrat leaves play, remove all Serf tokens from the game.
  • When it leaves play, it removes all Serfs in play and not just the ones it generated or just the ones under your control. [Duelist Magazine #9, Page 37]
  • The token creatures are black. [Oracle 1999/06/30]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - Also see Token Creatures, Rule 216.
  • Note - In Fifth Edition and Homelands this card was of creature type "Autocrat". It was then of type "Minion" until Oracle 2006/10/01 when it became "Human".

46. Shadow Guildmage

Creature — Human Wizard 1/1 B (1) Time Spiral Timeshifted (Special)
{U}, {T}: Put target creature you control on top of its owner's library.
{R}, {T}: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you.
  • Note - This card was of creature type "Wizard" and not "Human Wizard" until Oracle 2005/08/01.

47. Soul Collector

Creature — Vampire 3/4 3BB (5) Time Spiral Timeshifted (Special)
Flying
Whenever a creature dealt damage by Soul Collector this turn is put into a graveyard, return that card to play under your control.
Morph {B}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
  • The ability only triggers if this card is face up at the time the creature is put into the graveyard. [Scourge FAQ 2003/05/30]
  • Note - Also see Morph, Rule 502.26.

48. Stupor

Sorcery 2B (3) Time Spiral Timeshifted (Special)
Target opponent discards a card at random, then discards a card.

49. Swamp Mosquito

Creature — Insect 0/1 1B (2) Time Spiral Timeshifted (Special)
Flying
Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
  • Triggers immediately after blocking is declared if at that time no blockers are assigned to it. [bethmo 1996/06/28]
  • Note - Also see Poison, Rule G16.21.
  • Note - This card was of creature type "Mosquito" and not "Insect" until Oracle 2006/10/01.

50. Twisted Abomination

Creature — Zombie Mutant 5/3 5B (6) Time Spiral Timeshifted (Special)
{B}: Regenerate Twisted Abomination.
Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)

51. Uncle Istvan

Creature — Human 1/3 1BBB (4) Time Spiral Timeshifted (Special)
Prevent all damage that would be dealt to Uncle Istvan by creatures.
  • Works even on damage from activated abilities of creatures such as the Prodigal Sorcerer ability. [Aahz 1994/08/04]
  • The creature type is "Uncle-Istvan" which is considered one word. Before errata, it was two words, "Uncle Istvan". [D'Angelo 1999/09/20]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
  • Note - This card was of creature type "Uncle-Istvan" and not "Human" until Oracle 2006/10/01 and Time Spiral.

52. Undead Warchief

Creature — Zombie 1/1 2BB (4) Time Spiral Timeshifted (Special)
Zombie spells you play cost {1} less to play.
Zombies you control get +2/+1.

53. Undertaker

Creature — Human Spellshaper 1/1 1B (2) Time Spiral Timeshifted (Special)
{B}, {T}, Discard a card: Return target creature card from your graveyard to your hand.
  • Note - This card was of creature type "Spellshaper" and not "Human Spellshaper" until Oracle 2006/10/01 and Time Spiral.

54. Withered Wretch

Creature — Zombie Cleric 2/2 BB (2) Time Spiral Timeshifted (Special)
{1}: Remove target card in a graveyard from the game.

55. Avalanche Riders

Creature — Human Nomad 2/2 3R (4) Time Spiral Timeshifted (Special)
Haste
Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Avalanche Riders comes into play, destroy target land.

56. Browbeat

Sorcery 2R (3) Time Spiral Timeshifted (Special)
Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.

57. Desolation Giant

Creature — Giant 3/3 2RR (4) Time Spiral Timeshifted (Special)
Kicker {W}{W} (You may pay an additional {W}{W} as you play this spell.)
When Desolation Giant comes into play, destroy all other creatures you control. If the kicker cost was paid, destroy all other creatures instead.

58. Disintegrate

Sorcery XR (1) Time Spiral Timeshifted (Special)
Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead.
  • The "can't regenerate" is an effect of Disintegrate and not an effect of the damage. So it works even if the damage is prevented or redirected away. If redirected, the damage does not take this effect with it. [WotC Rules Team 1994/02/07]
  • Disintegrated creatures do not go to the graveyard at all before leaving the game. They do not trigger abilities which happen due to a creature going to the graveyard. [WotC Rules Team 1994/09/15]
  • Note - Also see X Costs, Rule G24.1.

59. Dragon Whelp

Creature — Dragon 2/3 2RR (4) Time Spiral Timeshifted (Special)
Flying
{R}: Dragon Whelp gets +1/+0 until end of turn. At end of turn, if this ability has been played four or more times this turn, sacrifice Dragon Whelp.
  • Extended tournaments (see Rule 803) have banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.

60. Dragonstorm

Sorcery 8R (9) Time Spiral Timeshifted (Special)
Search your library for a Dragon card and put it into play. Then shuffle your library.
Storm (When you play this spell, copy it for each spell played before it this turn.)
  • A "Dragon card" is a creature card of creature type Dragon. The name of the card is not looked at. [Scourge FAQ 2003/05/30]
  • Note - Also see Storm, Rule 502.30.

61. Eron the Relentless

Legendary Creature — Human Rogue 5/2 3RR (5) Time Spiral Timeshifted (Special)
Haste
{R}{R}{R}: Regenerate Eron the Relentless.

62. Fiery Temper

Instant 1RR (3) Time Spiral Timeshifted (Special)
Fiery Temper deals 3 damage to target creature or player.
Madness {R} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)

63. Fire Whip

Enchantment — Aura 1R (2) Time Spiral Timeshifted (Special)
Enchant creature you control
Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player.
  • The tap ability cannot be used by a creature with summoning sickness because the creature itself needs to tap. [Duelist Magazine #19, Page 34]
  • Remember that you tap the creature as part of the cost of announcing Fire Whip's granted ability. So, if you have two Fire Whips on a creature announcing the first one will tap the creature, so you cannot use the second one or any other ability which requires tapping the creature until you find a way to untap it. [D'Angelo 1997/06/23]
  • Is put into the graveyard if you lose control of the creature since the card text says it can only enchant a creature you control. [D'Angelo 1999/07/10]
  • Yes, any side effects due to the creature dealing damage do happen. [Duelist Magazine #19, Page 34] For example, giving poison counters.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

64. Goblin Snowman

Creature — Goblin 1/1 3R (4) Time Spiral Timeshifted (Special)
Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.
{T}: Goblin Snowman deals 1 damage to target creature it's blocking.

65. Kobold Taskmaster

Creature — Kobold 1/2 1R (2) Time Spiral Timeshifted (Special)
Other Kobolds you control get +1/+0.
  • He does not give himself the bonus. [D'Angelo 2006/10/08]
  • Extended tournaments (see Rule 803) banned this card until 2006/10/20 when it became part of Time Spiral.
  • Note - This card was of creature type "Taskmaster" and not "Kobold" until Oracle 2006/10/01 and Time Spiral.

66. Orcish Librarian

Creature — Orc 1/1 1R (2) Time Spiral Timeshifted (Special)
{R}, {T}: Look at the top eight cards of your library. Remove four of them at random from the game, then put the rest on top of your library in any order.
  • You do get to look at the remaining 4 cards before deciding which order to put them back in. [Duelist Magazine #7, Page 99]

67. Orgg

Creature — Orgg 6/6 3RR (5) Time Spiral Timeshifted (Special)
Trample
Orgg can't attack if defending player controls an untapped creature with power 3 or greater.
Orgg can't block creatures with power 3 or greater.
  • Whether or not the creatures could attack or block is not important, just whether or not the defending player controls such a creature. [D'Angelo 1995/02/09]
  • Note - Also see Trample, Rule 502.9.

68. Pandemonium

Enchantment 3R (4) Time Spiral Timeshifted (Special)
Whenever a creature comes into play, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice.
  • The triggered ability (see Rule 404) is played and controlled by the player who controls this card, but the controller of the creature at the time the creature came into play makes the choices. [Time Spiral FAQ 2006/08/30]
  • The triggered ability (see Rule 404) does not check the creature's power until the ability resolves. If the creature is not in play when the ability resolves, it does damage equal to the power of the creature right before it left play. [D'Angelo 1999/06/01] This means that if a creature comes into play which can destroy itself as a "comes into play" ability, the order of resolution of the triggered abilities does not matter. [D'Angelo 1999/06/01]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

69. Suq'Ata Lancer

Creature — Human Knight 2/2 2R (3) Time Spiral Timeshifted (Special)
Haste
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

70. Tribal Flames

Sorcery 1R (2) Time Spiral Timeshifted (Special)
Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.

71. Uthden Troll

Creature — Troll 2/2 2R (3) Time Spiral Timeshifted (Special)
{R}: Regenerate Uthden Troll.
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.

72. Wildfire Emissary

Creature — Efreet 2/4 3R (4) Time Spiral Timeshifted (Special)
Protection from white
{1}{R}: Wildfire Emissary gets +1/+0 until end of turn.

73. Avoid Fate

Instant G (1) Time Spiral Timeshifted (Special)
Counter target instant or Aura spell that targets a permanent you control.
  • Whether the target is an instant or enchantment is not set on announcement. [D'Angelo 2000/03/03] See Rule G13.13.
  • Extended tournaments (see Rule 803) banned this card until 2006/10/20 when it became part of Time Spiral.
  • Note - Also see Aura, Rule G1.30.
  • Note - It used to be of type Interrupt, but it is now of type Instant. [Oracle 1999/09/03]

74. Call of the Herd

Sorcery 2G (3) Time Spiral Timeshifted (Special)
Put a 3/3 green Elephant creature token into play.
Flashback {3}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

75. Cockatrice

Creature — Cockatrice 2/4 3GG (5) Time Spiral Timeshifted (Special)
Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
  • Protection from Green does not prevent the Cockatrice's power because the ability is not a targeted effect. [WotC Rules Team 1994/02/07]
  • The ability destroys the creature at the end of the combat, which is after all first strike and normal damage dealing is done. This means that a creature may have to regenerate twice to survive the combat, once from damage and once again at end of combat. [D'Angelo 1996/12/09]

76. Craw Giant

Creature — Giant 6/4 3GGGG (7) Time Spiral Timeshifted (Special)
Trample
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

77. Gaea's Blessing

Sorcery 1G (2) Time Spiral Timeshifted (Special)
Target player shuffles up to three target cards from his or her graveyard into his or her library.
Draw a card.
When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
  • It targets the player and each of the cards. Thus, it is only a "spell with one target" if you choose to target zero cards. [DeLaney 1997/09/08]
  • If Gaea's Blessing is moved into the graveyard by an effect, it is dealt with as a triggered ability. This means you wait for the next appropriate time before shuffling your graveyard into your library. For Millstone, it means you put both cards in at once, so it does not matter whether the Gaea's Blessing was the first or second card. [bethmo 1997/11/09]
  • Does not trigger the "if moved to the graveyard" ability if this card is discarded from your hand. [D'Angelo 1997/11/28]
  • It does trigger on Intuition. [D'Angelo 1997/12/01] Or anything else that puts cards into your graveyard directly from your library.
  • When played as a spell, you cannot choose this card as one of the targets. This is because you choose the targets when announcing this spell, and this spell does not go to the graveyard until after it resolves. [D'Angelo 1998/06/09]

78. Gaea's Liege

Creature — Avatar X/X 3GGG (6) Time Spiral Timeshifted (Special)
Gaea's Liege's power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls instead.
{T}: Target land becomes a Forest until Gaea's Liege leaves play.
  • The power/toughness are continuously being calculated and will change whenever your number of forests change. It also changes whenever this card starts and ends an attack. For example, if you have 5 Forests and your opponent has 10 Forests, the Liege is 5/5 normally, and 10/10 when attacking. If it takes 7 damage during an attack, then once the attack is over, it reverts to being 5/5 with 7 damage and will be killed. [bethmo 1994/04/01]
  • When being declared as an attacker, use the "not attacking" power and toughness. It only changes after declaration is complete. [DeLaney 2000/03/13]
  • A changed land is considered to be the new land type in all ways. This is not just a change of name. It changes the color of mana produced too. [Mirage, Page 58]
  • Will not add or remove Snow-Covered nature from a land. [Duelist Magazine #6, Page 132]
  • Extended tournaments (see Rule 803) have banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
  • Note - It was creature type "Gaea's Liege" (two words) until Oracle 2001/08/24 when it changed to "Gaea's-Liege" (one word), and then it changed to "Avatar" in Oracle 2006/10/01.

79. Hail Storm

Instant 1GG (3) Time Spiral Timeshifted (Special)
Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.

80. Hunting Moa

Creature — Bird 3/2 2G (3) Time Spiral Timeshifted (Special)
Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Whenever Hunting Moa comes into play or is put into a graveyard from play, put a +1/+1 counter on target creature.
  • You get a +1/+1 counter both when it comes into play and when it goes to a graveyard from play. [D'Angelo 1999/07/13]
  • Note - Also see Echo, Rule 502.19.
  • Note - This card was creature type "Beast" until Oracle 2006/10/01, when it became "Bird". Then with Oracle 2007/10/01 it became "Bird Beast".

81. Jolrael, Empress of Beasts

Legendary Creature — Human Spellshaper 3/3 3GG (5) Time Spiral Timeshifted (Special)
{2}{G}, {T}, Discard two cards: Until end of turn, all lands target player controls are 3/3 creatures that are still lands.
  • Only affects lands the target player controls when the ability resolves. [DeLaney 2000/05/29]
  • The lands retain their abilities. [DeLaney 2000/05/29]
  • The lands do not get a creature type. [DeLaney 2000/05/29]
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01, and then creature type "Spellshaper" until Oracle 2006/10/01 and Time Spiral when it became "Human Spellshaper".

82. Krosan Cloudscraper

Creature — Beast Mutant 13/13 7GGG (10) Time Spiral Timeshifted (Special)
At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}.
Morph {7}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

83. Scragnoth

Creature — Beast 3/4 4G (5) Time Spiral Timeshifted (Special)
Scragnoth can't be countered.
Protection from blue
  • If a counterspell resolves against this card, it fails to counter it. [D'Angelo 1998/02/03]
  • Counterspells like Dissipate and Memory Lapse do not have their side effect happen when the countering fails. This is because these spells just are a counter with a "put the card someplace instead of the graveyard after the counter is successful", which cannot happen if the counter is not successful. [Aahz 1997/10/07]
  • Desertion will not put the card in play for you. It only does that if the spell is successfully countered. [D'Angelo 1998/01/20]
  • Counterspells do have their untargeted parts work since the counter just fails rather than being countered itself. So Dismiss lets you draw a card. [D'Angelo 1998/01/06]
  • Power Sink does have its side-effect happen even if the countering fails. [Duelist Magazine #23, Page 23]
  • Mana Drain does have its side-effect because it happens even if the counter fails. [Aahz 1997/11/17]
  • Spells such as Sleight of Mind can target Scragnoth and affect it while it is being cast. Only countering effects are ignored. [D'Angelo 1997/12/15]
  • Note - Also see Protection, Rule 502.7.

84. Spike Feeder

Creature — Spike 0/0 1GG (3) Time Spiral Timeshifted (Special)
Spike Feeder comes into play with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
  • It dies as a state based effect just after you remove the last counter when announcing its ability to remove a counter and right before any other spells or abilities can be used. There is no way to sacrifice it or do anything else with it before it dies. [D'Angelo 1999/06/01]

85. Spitting Slug

Creature — Slug 2/4 1GG (3) Time Spiral Timeshifted (Special)
Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.

86. Thallid

Creature — Fungus 1/1 G (1) Time Spiral Timeshifted (Special)
At the beginning of your upkeep, put a spore counter on Thallid.
Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play.

87. Thornscape Battlemage

Creature — Elf Wizard 2/2 2G (3) Time Spiral Timeshifted (Special)
Kicker {R} and/or {W}
When Thornscape Battlemage comes into play, if the {R} kicker cost was paid, it deals 2 damage to target creature or player.
When Thornscape Battlemage comes into play, if the {W} kicker cost was paid, destroy target artifact.

88. Verdeloth the Ancient

Legendary Creature — Treefolk 4/7 4GG (6) Time Spiral Timeshifted (Special)
Kicker {X} (You may pay an additional {X} as you play this spell.)
All other Treefolk and all Saprolings get +1/+1.
When Verdeloth the Ancient comes into play, if the kicker cost was paid, put X 1/1 green Saproling creature tokens into play.

89. Wall of Roots

Creature — Plant Wall 0/5 1G (2) Time Spiral Timeshifted (Special)
Defender
Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Play this ability only once each turn.

90. Whirling Dervish

Creature — Human Monk 1/1 GG (2) Time Spiral Timeshifted (Special)
Protection from black
At end of turn, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
  • If it damages the opponent multiple times in a turn, it gets only one +1/+1 counter at end of turn. [D'Angelo 2001/06/22]
  • Note - Also see Protection, Rule 502.7.
  • Note - This card was of creature type "Dervish" and not "Human Monk" until Oracle 2006/10/01 and Time Spiral.

91. Coalition Victory

Sorcery 3WUBRG (8) Time Spiral Timeshifted (Special)
You win the game if you control a land of each basic land type and a creature of each color.
  • A land which is of multiple types or creature which is of multiple colors counts for each of its types and/or colors. [Invasion FAQ 2000/10/03]

92. Fiery Justice

Sorcery WRG (3) Time Spiral Timeshifted (Special)
Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life.
  • You can target the same player to gain life that you targeted for damage. [Time Spiral FAQ 2006/08/30] See Rule 409.1c.
  • You must assign at least 1 damage to each target. [Time Spiral FAQ 2006/08/30]
  • You cannot choose zero targets. You must choose between 1 and 5 targets. [Time Spiral FAQ 2006/08/30]

93. Jasmine Boreal

Legendary Creature — Human 4/5 3WG (5) Time Spiral Timeshifted (Special)
  • Extended tournaments (see Rule 803) banned this card until 2006/10/20 when it became part of Time Spiral.
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01, then it had no creature type until Oracle 2006/10/01 and Time Spiral when it became "Human".

94. Lightning Angel

Creature — Angel 3/4 1WUR (4) Time Spiral Timeshifted (Special)
Flying, vigilance, haste

95. Merieke Ri Berit

Legendary Creature — Human 1/1 WUB (3) Time Spiral Timeshifted (Special)
Merieke Ri Berit doesn't untap during your untap step.
{T}: Gain control of target creature as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves play or becomes untapped, destroy that creature. It can't be regenerated.
  • If you lose control of a creature controlled by Merieke, the creature can still be destroyed by Merieke's ability. [Aahz 1995/11/06]
  • If this becomes untapped, you don't lose control of the creature, but the triggered ability will destroy it. [Time Spiral FAQ 2006/08/30]
  • If you lose control of Merieke, you lose control of the creature you stole, but the creature is not destroyed. [Time Spiral FAQ 2006/08/30]
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01, then it had no creature type until Oracle 2006/10/01 and Time Spiral when it became "Human".

96. Mystic Enforcer

Creature — Human Nomad Mystic 3/3 2WG (4) Time Spiral Timeshifted (Special)
Protection from black
Threshold — Mystic Enforcer gets +3/+3 and has flying as long as seven or more cards are in your graveyard.

97. Mystic Snake

Creature — Snake 2/2 1UUG (4) Time Spiral Timeshifted (Special)
Flash (You may play this spell any time you could play an instant.)
When Mystic Snake comes into play, counter target spell.

98. Nicol Bolas

Legendary Creature — Elder Dragon 7/7 2UUBBRR (8) Time Spiral Timeshifted (Special)
Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.
Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand.
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01.

99. Shadowmage Infiltrator

Creature — Human Wizard 1/3 1UB (3) Time Spiral Timeshifted (Special)
Fear
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
  • Note - This card was designed by Jon Finkel after winning the 2001 tournament in Cape Town.
  • Note - This card was of creature type "Wizard" and not "Human Wizard" until Oracle 2006/10/01 and Time Spiral.

100. Sol'kanar the Swamp King

Legendary Creature — Demon 5/5 2UBR (5) Time Spiral Timeshifted (Special)
Swampwalk
Whenever a player plays a black spell, you gain 1 life.
  • Will not trigger off itself being played. [Aahz 1994/07/27]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
  • Note - Also see Landwalk, Rule 502.6.
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01, then it had no creature type until Oralce 2006/10/01 and Time Spiral when it became a "Demon".

101. Spined Sliver

Creature — Sliver 2/2 RG (2) Time Spiral Timeshifted (Special)
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
  • If two Spined Slivers are in play then each blocked sliver gets +2/+2 for each creature blocking it. [D'Angelo 1998/10/27]

102. Stormbind

Enchantment 1RG (3) Time Spiral Timeshifted (Special)
{2}, Discard a card at random: Stormbind deals 2 damage to target creature or player.
  • It is not a forced discard, so it cannot be used with Library of Leng. [D'Angelo 1998/02/03]

103. Teferi's Moat

Enchantment 3WU (5) Time Spiral Timeshifted (Special)
As Teferi's Moat comes into play, choose a color.
Creatures of the chosen color without flying can't attack you.

104. Vhati il-Dal

Legendary Creature — Human Warrior 3/3 2BG (4) Time Spiral Timeshifted (Special)
{T}: Target creature's power or toughness becomes 1 until end of turn.
  • You choose whether it will be power or toughness on resolution. [Time Spiral FAQ 2006/08/30]
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01, then it had no creature type until Oracle 2006/10/01 and Time Spiral when it became "Human Warrior".

105. Void

Sorcery 3BR (5) Time Spiral Timeshifted (Special)
Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number.

106. Assault (Assault/Battery)

Sorcery R (5) Time Spiral Timeshifted (Special)
Assault deals 2 damage to target creature or player.

107. Claws of Gix

Artifact 0 (0) Time Spiral Timeshifted (Special)
{1}, Sacrifice a permanent: You gain 1 life.

108. Dodecapod

Artifact Creature — Golem 3/3 4 (4) Time Spiral Timeshifted (Special)
If a spell or ability an opponent controls causes you to discard Dodecapod, put it into play with two +1/+1 counters on it instead of putting it into your graveyard.
  • Note - This card had no creature type until Oracle 2006/10/01.

109. Feldon's Cane

Artifact 1 (1) Time Spiral Timeshifted (Special)
{T}, Remove Feldon's Cane from the game: Shuffle your graveyard into your library.
  • Vintage tournaments (see Rule 801) restricted this card from 1994/05/02 until 1997/10/01. It is not currently banned or restricted.
  • Legacy tournaments (see Rule 802) banned this card until 1999/01/01. It is not currently banned or restricted.
  • Standard (Type 2) tournaments (see Rule 804) restricted this card from 1994/05/02 through 1996/04/01. It is not currently banned or restricted.

110. Grinning Totem

Artifact 4 (4) Time Spiral Timeshifted (Special)
{2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and remove it from the game. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.
  • You must find a card. You can't fail to find something unless the library is empty. [Time Spiral FAQ 2006/08/30]
  • The ability to play the card ends at the beginning of upkeep, so there is no chance to play it after upkeep begins but before the triggered ability puts it into the graveyard. Your last change to play the card is usually the end-of-turn step of the previous turn. [Time Spiral FAQ 2006/08/30]
  • The removed card is played normally in all ways. The only difference is that you play it from the removed-from-the-game zone instead of from your hand. [Time Spiral FAQ 2006/08/30]

111. Mindless Automaton

Artifact Creature — Construct 0/0 4 (4) Time Spiral Timeshifted (Special)
Mindless Automaton comes into play with two +1/+1 counters on it.
{1}, Discard a card: Put a +1/+1 counter on Mindless Automaton.
Remove two +1/+1 counters from Mindless Automaton: Draw a card.
  • Note - This card had no creature type until Oracle 2006/10/01 and Time Spiral when it became "Construct".

112. Mirari

Legendary Artifact 5 (5) Time Spiral Timeshifted (Special)
Whenever you play an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.
  • If the spell is countered before the triggered ability resolves, then the ability will make a copy of how the spell looked right before it was countered. [DeLaney 2001/10/13]
  • You choose whether or not to pay when the trigger resolves. [DeLaney 2001/10/13]
  • It triggers once per spell, so you can't get multiple copies of a spell using this card. And since this card is Legendary, you can't have more than one in play. [DeLaney 2001/10/13]
  • Everything about the original spell is copied, including any decisions made on announcement, such as whether Kicker or Buyback were paid. Effects on the spell, such as Sleight of Mind or Flashback, are not copied. [DeLaney 2001/10/13]
  • If the copied spell requires a target and there are no legal targets, then the copy has the same target (which should be illegal) as the original. [Jordan 2001/10/14]
  • The copy is not "played" so it will not trigger anything that triggers on a spell being played. [Odyssey FAQ 2001/10/04]
  • You are not required to choose new targets. If you do choose, then the targets must be legal. If you don't change them, the spell is placed on the stack whether or not the targets are legal. The legality of the targets is always checked on resolution of the spell, so the spell may be countered at that time if all of its targets are illegal. [Barclay 2002/03/27]
  • Note - Also see Copying Objects, Rule 503.
  • Note - Also see Legendary, Rule G12.9.

113. The Rack

Artifact 1 (1) Time Spiral Timeshifted (Special)
As The Rack comes into play, choose an opponent.
At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand.
  • You choose one opposing player as this card enters play and it only affects that one player. This choice is not changed even if this card changes controllers. It becomes useless but stays in play if the chosen player leaves play. [Jordan 2001/02/13]
  • Amount of damage is determined when effect is resolved and not when it is announced. [D'Angelo 1995/10/05]
  • No damage is done if X is zero or less. [D'Angelo 2001/08/31]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.

114. Serrated Arrows

Artifact 4 (4) Time Spiral Timeshifted (Special)
Serrated Arrows comes into play with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
{T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
  • The counter is removed as part of the cost of using the ability and is not returned if the ability is countered or if the target creature is not legal on resolution. [D'Angelo 1998/08/11]
  • The upkeep trigger only counts the number of counters at the start of upkeep. At that time it decides whether or not to put the ability on the stack. [D'Angelo 1999/08/01]

115. Tormod's Crypt

Artifact 0 (0) Time Spiral Timeshifted (Special)
{T}, Sacrifice Tormod's Crypt: Remove target player's graveyard from the game.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

116. War Barge

Artifact 4 (4) Time Spiral Timeshifted (Special)
{3}: Target creature gains islandwalk until end of turn. When War Barge leaves play this turn, destroy that creature. A creature destroyed this way can't be regenerated.
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
  • Note - Also see Landwalk, Rule 502.6.

117. Arena

Land Time Spiral Timeshifted (Special)
{3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other.
  • If either creature leaves play before it resolves, the remaining creature becomes tapped and no damage is dealt. [Time Spiral FAQ 2006/08/30]
  • Either or both creatures can be tapped prior to using the ability and it still works. [bethmo 1995/08/24]
  • Creatures with Defender can fight in the Arena. [D'Angelo 2006/10/08]
  • Blocking abilities like the Thicket Basilisk's do not take effect. [Peterson 1994/11/15]
  • The power of the creatures when the effect resolves is used to determine how much damage is done. [Aahz 1995/03/07]

118. Desert

Land — Desert Time Spiral Timeshifted (Special)
{T}: Add {1} to your mana pool.
{T}: Desert deals 1 damage to target attacking creature. Play this ability only during the end of combat step.
  • Can be used on any player's attacking creatures. This includes your own and creatures in an attack you are not involved in (multiplayer games). [bethmo 1994/06/01]
  • The end of combat step is after combat damage has been resolved, so this card's ability can only be used after combat damage, not before. [D'Angelo 2000/02/25]
  • Extended tournaments (see Rule 803) banned this card until 2006/10/20 when it became part of Time Spiral.

119. Gemstone Mine

Land Time Spiral Timeshifted (Special)
Gemstone Mine comes into play with three mining counters on it.
{T}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it.
  • Sacrificing this card when the last counter is removed is part of the effect of tapping it for mana. [D'Angelo 1999/07/10]
  • If the last counter is removed in some way other than by activating its ability, it won't be sacrificed and the ability can no longer be activated. [Time Spiral FAQ 2006/08/30]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

120. Pendelhaven

Legendary Land Time Spiral Timeshifted (Special)
{T}: Add {G} to your mana pool.
{T}: Target 1/1 creature gets +1/+2 until end of turn.
  • The current power/toughness being 1/1 is a targeting requirement so it is checked when announcing and again right before resolving. [bethmo 1994/06/22]
  • Extended tournaments (see Rule 803) banned this card until 2006/10/20 when it became part of Time Spiral.
  • Note - Also see Legendary, Rule G12.9.

121. Safe Haven

Land Time Spiral Timeshifted (Special)
{2}, {T}: Remove target creature you control from the game.
At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card removed from the game with Safe Haven to play under its owner's control.
  • When creatures return to play, they are put into play as if just played. Creatures with X in the mana cost are treated as X is zero (see Rule G24.1). [WotC Rules Team 1994/09/30] Creatures which can pay costs when put into play to determine abilities must have those costs paid at this time.
  • Creatures return to play simultaneously. [Duelist Magazine #18, Page 29]
  • Creatures return to the control of their owners, regardless of who controls the Haven when it is sacrificed. [Duelist Magazine #3, Page 7]
  • When the creature leaves play any damage or "will be destroyed at some future time" effects are removed from the creature. [D'Angelo 1994/07/01]
  • Enchantments on creatures are put into the graveyard and counters on creatures are removed when the creatures are sent to the Haven. [WotC Rules Team 1994/09/30]
  • If the Haven is destroyed, any creatures it pulled out of the game are simply lost. [Duelist Magazine #3, Page 7]
  • All cards in the Haven stay there even if they cease to be creatures. When the Haven is sacrificed, the cards come back into play whether or not they are creatures. [Duelist Magazine #5, Page 123]
  • Token creatures cease to exist when they leave play, so this effect just removes them from the game with no chance to bring them back like you can with cards. [Duelist Magazine #5, Page 123] See Rule 216.3
  • If changed to another land type using a spell such as Phantasmal Terrain, creatures are not lost but cannot be released until the land is reverted to normal. [Duelist Magazine #3, Page 7]
  • Creatures are placed in the "removed from game" zone, so the Ring of Ma'ruf can be used on them. [D'Angelo 1996/11/11]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.

122. Battery (Assault/Battery)

Sorcery 3G (4) Time Spiral Timeshifted (Uncommon)