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Espiral del Tiempo Timeshifted

 Time Spiral Timeshifted  Zeitspirale Timeshifted  Spirale Temporelle Timeshifted  Spirale Temporale Timeshifted  Time Spiral Timeshifted  Time Spiral Timeshifted  Time Spiral Timeshifted  Спираль времени репринты

→ Checklist → Cards

1. Akroma, ángel de ira

Criatura legendaria — Ángel 6/6 5WWW (8) Espiral del Tiempo Timeshifted (Special)
Vuela, daña primero, vigilancia, arrolla, prisa, protección contra negro, protección contra rojo.

2. Auratog

Criatura — Atog 1/2 1W (2) Espiral del Tiempo Timeshifted (Special)
Sacrificar un encantamiento: El Auratog obtiene +2/+2 hasta el final del turno.

3. Aurora celestial

Encantamiento 1WW (3) Espiral del Tiempo Timeshifted (Special)
Las tierras que controlas son llanuras.
Las cartas que no sean tierras de las cuales seas propietario y que no están en juego, los hechizos que controlas y los permanentes que no sean tierras que controlas son blancos.
Puedes usar maná blanco como si fuera maná de cualquier color. Puedes usar otro maná sólo como si fuera maná incoloro.
  • Does not change the color of mana produced by anything. It just allows you to spend it as if it were of a color or as if it were colorless. [Time Spiral FAQ 2006/08/30]
  • If a permanent spell is played while Celestial Dawn is in play, then Celestial Dawn leaves play, the permanent's color reverts to the colors in its mana cost. [D'Angelo 2001/05/19]
  • The effect to turn all your non-land cards (including artifacts) white is the effect of a static ability that will override the color as set prior to Celestial Dawn's effect. Thus, a Deathlace on casting of a spell or prior to Celestial Dawn entering play will be overridden by Celestial Dawn's effect. [Aahz 1997/03/18]
  • A color change effect which enters play after Celestial Dawn can override the color changing effect of Celestial Dawn. [D'Angelo 1997/03/18]
  • If an effect like Vampire Bats or Dragon Whelp is used by paying white mana, then the limitations on playing the ability still apply as if you spent the proper color. [D'Angelo 2002/07/21]
  • You may use a different color mana than the color required for spells and abilities such as Soul Burn. If you do, if the spell or ability checks the actual color of the mana, it can tell the difference. For example, if you use white mana on Soul Burn, you will not gain any life. The same goes for Vigor Mortis and similar spells. [Time Spiral FAQ 2006/08/30]
  • Does not change the type of lands which are not in play. Lands out of play are what they say they are. [Time Spiral FAQ 2006/08/30]
  • Any "comes into play" effects of playing a land will not happen since the lands will enter play as Plains. [Time Spiral FAQ 2006/08/30]
  • Will not add or remove Snow-Covered nature from a land. [D'Angelo 1998/08/11]
  • If you use Magical Hack (or a similar effect) to change the word "plains" to a different land type, your lands are all of that new land type. [Time Spiral FAQ 2006/08/30]
  • It no longer changes mana symbols on cards. [Rules Team 2001/05/01]
  • It no longer causes your spells and abilities to produce white mana instead of other colors. [Oracle 2006/07/14]

4. Consagrar la tierra

Encantamiento — Aura W (1) Espiral del Tiempo Timeshifted (Special)
Encantar tierra.
La tierra encantada es indestructible y no puede ser encantada por otras auras.
  • The replacement ability replaces the destroy effect (such as a card that says to destroy the land) or game rule action (such as being destroyed due to lethal damage). It also removes damage from the land if the land has any. Overall, the ability is very similar to automatic regeneration, except the land does not become tapped when it regenerates, effects that prevent regeneration will not stop Consecrate Land, and if the land is also a creature in combat it is not removed from combat. [D'Angelo 2002/03/16]
  • Sacrifices cannot be prevented by this card. [Mirage, Page 11]
  • Does prevent enchantment spells (but not the effects of enchantments) from even targeting the land. [Duelist Magazine #7, Page 99] Indirect effect by enchantments such as Conversion, Living Lands, Kormus Bell, and Mana Flare are not prevented and the land can still be targeted by Gaea's Liege, Cyclopean Tomb, and other non-enchantment effects. [Snark 1994/02/01]
  • The land can be targeted by land destroying spells and the spell will resolve successfully, but the destroy effect will be prevented from happening. [Duelist Magazine #5, Page 22]
  • Does not prevent "remove from game" effects that do not destroy the card. This includes Swords to Plowshares (if the land is animated) or Dust to Dust (if the land is an artifact as well). [Time Spiral FAQ 2006/08/30]
  • Extended tournaments (see Rule 803) banned this card until 2006/10/20 when it became part of Time Spiral.
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Indestructible, Rule G9.10.
  • Note - This card was of type "Enchant Land" until Oracle 2005/08/01.

5. Vanguardia desafiante

Criatura — Rebelde humano 2/2 2W (3) Espiral del Tiempo Timeshifted (Special)
Cuando la Vanguardia desafiante bloquee, al final del combate, destrúyela y destruye todas las criaturas que bloqueó este turno.
{5}, {T}: Busca en tu biblioteca una carta de Rebelde con coste de maná convertido de 4 o menos y ponla en juego. Luego baraja tu biblioteca.
  • You do not have to find a Rebel card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Note - Also see Converted Mana Cost, Rule G3.30.
  • Note - This card was of creature type "Rebel" and not "Human Rebel" until Oracle 2006/10/01.

6. Desencantar

Instantáneo 1W (2) Espiral del Tiempo Timeshifted (Special)
Destruye el artefacto o encantamiento objetivo.
  • Artifact creatures can regenerate from destroy effects like this. [D'Angelo 1998/02/03]
  • This spell is not modal. If the target changes from an artifact to an enchantment or vice versa (as with Transmogrifying Licid), this spell still destroys it. [WotC Rules Team 1998/07/01]

7. Renovación perenne

Encantamiento 2WW (4) Espiral del Tiempo Timeshifted (Special)
Juega mostrando tu mano.
Si fueras a robar una carta, en vez de eso, muestra la primera carta de tu biblioteca. Si es una carta de criatura, ponla en tu cementerio. De lo contrario, roba una carta.
Siempre que una criatura vaya a tu cementerio desde el juego, regrésala a tu mano.
  • Token creatures are removed from the game if they leave play, so this effect will not let you get them in your hand. [D'Angelo 1994/06/08]
  • The "draw a creature" ability is a replacement effect (see Rule 419). [D'Angelo 2000/03/09]
  • You can use Resurrection or Safe Haven to get creatures into play. [D'Angelo 1995/06/14] This is because the creatures come to your hand or into play in some way that is not considered a "draw". Enduring Renewal only affects creatures that are "drawn".
  • If you Animate Dead a creature and then the Animate is removed, the creature goes to your hand. [D'Angelo 1995/06/14]
  • If the creature is only a creature due to an effect, it still comes to your hand. [Duelist Magazine #7, Page 9] This includes Mishra's Factory, Titania's Song, and any other way to animate a card.
  • The triggered ability that returns the creature card to your hand fails to do so if the creature is no longer there when the ability resolves. [D'Angelo 2006/08/01]

8. Fragmentado de esencia

Criatura — Fragmentado 3/3 3W (4) Espiral del Tiempo Timeshifted (Special)
Siempre que un Fragmentado haga daño, su controlador gana esa cantidad de vida.
  • You only gain the life when the triggered ability resolves. If you are reduced to zero life before the ability resolves, you will lose before gaining the life. [D'Angelo 2003/05/16]
  • Note - Also see Lifelink, Rule 502.68.

9. Traspaso honorable

Instantáneo 1W (2) Espiral del Tiempo Timeshifted (Special)
La próxima vez que una fuente de tu elección fuera a hacer daño a la criatura o jugador objetivo este turno, prevén ese daño. Si se previene daño de una fuente roja de esta manera, el Traspaso honorable hace una cantidad de daño igual al daño prevenido de esta manera al controlador de la fuente.

10. Jabalineros icatianos

Criatura Soldado humano 1/1 W (1) Espiral del Tiempo Timeshifted (Special)
Los Jabalineros icatianos entran en juego con un contador de jabalina sobre ellos.
{T}, remover un contador de jabalina de los Jabalineros icatianos: Los Jabalineros icatianos hacen 1 punto de daño a la criatura o jugador objetivo.
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
  • Note - This card was of creature type "Soldier" and not "Human Soldier" until Oracle 2006/10/01.

11. Caballería morisca

Criatura — Caballero humano 3/3 2WW (4) Espiral del Tiempo Timeshifted (Special)
Arrolla.
  • Extended tournaments (see Rule 803) banned this card until 2006/10/20 when it became part of Time Spiral.
  • Note - Also see Trample, Rule 502.9.
  • Note - This card was of creature type "Cavalry" and not "Human Knight" until Oracle 2006/10/01 and Time Spiral.
  • Note - The Arabian Nights card appears in two different versions. One version has a normal generic mana symbol in the cost (it is C1 rarity) and the other has a small dark mana symbol (it is C4 rarity). [D'Angelo 1999/01/31]

12. Resurrección

Conjuro 2WW (4) Espiral del Tiempo Timeshifted (Special)
Regresa la carta de criatura objetivo de tu cementerio al juego.
  • Resurrected creatures are subject to summoning sickness (see Rule G19.39). They cannot be tapped to attack or to use an ability on the turn in which they come into play. [Mirage, Page 14]
  • Treat the creature like it has been played from your hand but with zero applied to any 'X' in the mana cost. So, a Resurrected Clone would get to choose a creature to copy and a Resurrected Rock Hydra would have zero heads. [PPG Page 92]
  • You can Resurrect a creature which was discarded from your hand and was therefore never in play. [D'Angelo 1994/04/01]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.

13. Meseta sagrada

Encantamiento 2W (3) Espiral del Tiempo Timeshifted (Special)
Al comienzo de tu mantenimiento, sacrifica la Meseta sagrada a menos que sacrifiques un Pegaso.
{1}{W}: Pon en juego una ficha de criatura Pegaso blanca 1/1 con la habilidad de volar.

14. Sacerdote soltari

Criatura — Clérigo soltari 2/1 WW (2) Espiral del Tiempo Timeshifted (Special)
Protección contra rojo.
Se desvanece. (Esta criatura sólo puede bloquear o ser bloqueada por criaturas con la habilidad de desvanecerse.)

15. Escudero

Criatura — Soldado humano 1/2 1W (2) Espiral del Tiempo Timeshifted (Special)
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
  • Note - Artist's name, Dennis Detwiller, is spelled incorrectly on The Dark version.
  • Note - This card was of creature type "Squire" and not "Human Soldier" until Oracle 2006/10/01 and Time Spiral.

16. Valor

Criatura — Encarnación 2/2 3W (4) Espiral del Tiempo Timeshifted (Special)
Daña primero.
Mientras el Valor esté en tu cementerio y controles una llanura, las criaturas que controlas tienen la habilidad de dañar primero.
  • The "in your graveyard" ability is ordered as if it starts at the time that this card goes to your graveyard. [Judgment FAQ 2002/05/28]
  • Note - Also see First Strike, Rule 502.2.

17. Cazador de brujas

Criatura — Clérigo humano 1/1 2WW (4) Espiral del Tiempo Timeshifted (Special)
{T}: El Cazador de brujas hace 1 punto de daño al jugador objetivo.
{1}{W}{W}, {T}: Regresa la criatura objetivo que controla un oponente a la mano de su propietario.
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
  • Note - This card was of creature type "Hunter" and not "Human Cleric" until Oracle 2006/10/01.

18. Comandante zhalfirino

Criatura — Caballero humano 2/2 2W (3) Espiral del Tiempo Timeshifted (Special)
Flanquea. (Siempre que una criatura sin la habilidad de flanquear bloquee a esta criatura, la criatura bloqueadora obtiene -1/-1 hasta el final del turno.)
{1}{W}{W}: El Caballero objetivo obtiene +1/+1 hasta el final del turno.

19. Dandân

Criatura — Pez 4/1 UU (2) Espiral del Tiempo Timeshifted (Special)
El Dandân no puede atacar a menos que el jugador defensor controle una isla.
Cuando no controles una isla, sacrifica el Dandân.

20. Hombres voladores

Criatura — Humano 1/1 U (1) Espiral del Tiempo Timeshifted (Special)
Vuela.
  • Extended tournaments (see Rule 803) banned this card until 2006/10/20 when it became part of Time Spiral.
  • Note - This card was of creature type "Flying-Men" and not "Human" until Oracle 2006/10/01 and Time Spiral.

21. Barco fantasma

Criatura — Espíritu 2/4 2UU (4) Espiral del Tiempo Timeshifted (Special)
Vuela.
{U}{U}{U}: Regenera el Barco fantasma.
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
  • Note - This card was of creature type "Ship" and not "Spirit" until Oracle 2006/10/01.

22. Ostra gigante

Criatura — Ostra 0/3 2UU (4) Espiral del Tiempo Timeshifted (Special)
Puedes elegir no enderezar la Ostra gigante durante tu paso de enderezar.
{T}: Mientras la Ostra gigante permanezca girada, la criatura girada objetivo no se endereza durante el paso de enderezar de su controlador y al principio de cada uno de tus pasos de robar, pon un contador -1/-1 sobre esa criatura. Cuando la Ostra gigante deje el juego o sea enderezada, remueve todos los contadores -1/-1 de esa criatura.
  • A -1/-1 counter is added to the creature each of your draw steps. [D'Angelo 2006/10/08]
  • If the Oyster untaps during draw step before its ability to add a -1/-1 counter resolves, the -1/-1 counter effect resolves and adds a -1/-1 counter after the -1/-1 counters are removed due to being untapped. [D'Angelo 2000/02/15]

23. Leviatán

Criatura — Leviatán 10/10 5UUUU (9) Espiral del Tiempo Timeshifted (Special)
Arrolla.
El Leviatán entra en juego girado y no se endereza durante tu paso de enderezar.
Al comienzo de tu mantenimiento, puedes sacrificar dos islas. Si lo haces, endereza el Leviatán.
El Leviatán no puede atacar a menos que sacrifiques dos islas.
  • You don't have to pay the untap cost if it is untapped outside the upkeep phase or is untapped by an effect. [Duelist Magazine #3, Page 7]
  • To make it attack, the two Islands are sacrificed at the time it is declared as an attacker. This is an increase to the cost to attack. [D'Angelo 1998/06/05]
  • Note - Also see Trample, Rule 502.9.

24. Señor de la Atlántida

Criatura — Señor tritón 2/2 UU (2) Espiral del Tiempo Timeshifted (Special)
Todos los otros Tritones obtienen +1/+1 y tienen la habilidad de cruzar islas.
  • Does not grant the abilities to itself. [D'Angelo 2006/10/08]
  • Note - Also see Landwalk, Rule 502.6.
  • Note - In the Alpha, Beta, and Unlimited Editions this card was of creature type "Lord of Atlantis". Then it was of type "Lord" until Oracle 2006/10/01 and Time Spiral when it became "Merfolk Lord". Then with Oracle 2007/10/01 it became "Merfolk".

25. Asesino tritón

Criatura — Asesino tritón 1/2 UU (2) Espiral del Tiempo Timeshifted (Special)
{T}: Destruye la criatura objetivo con la habilidad de cruzar islas.
  • Can be used on a creature with Snow-Covered Islandwalk. [Duelist Magazine #8, Page 51]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
  • Note - The artist's name, Dennis Detwiller, is spelled incorrectly.
  • Note - This card was of creature type "Merfolk" and not "Merfolk Assassin" until Oracle 2006/10/01 and Time Spiral.

26. Últimus nebuliforme

Criatura legendaria — Ilusión 3/3 3U (4) Espiral del Tiempo Timeshifted (Special)
Últimus nebuliforme es de todos los tipos de criatura (incluso si esa carta no está en juego).
  • The creature type Illusion is printed on the card just for flavor. It has every creature type. [Legions FAQ 2003/01/23]
  • If this card is changed to a specific creature type by a spell or ability, then that effect replaces all the creature types with the one determined by the spell or ability. [Legions FAQ 2003/01/23]
  • The "this is every creature type" text is characteristic setting text, so it is not turned off by Humble or Humility. [DeLaney 2003/02/03]
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01.

27. Ovinomante

Criatura — Hechicero humano 0/1 2U (3) Espiral del Tiempo Timeshifted (Special)
Cuando el Ovinomante entre en juego, sacrifícalo a menos que regreses tres tierras básicas que controles a la mano de su propietario.
{T}, regresar el Ovinomante a la mano de su propietario: Destruye la criatura objetivo. No puede ser regenerada. El controlador de esa criatura pone en juego una ficha de criatura Oveja verde 0/1.
  • Can target itself. This will cause it to be returned to your hand during announcement and will result in no sheep since it will not be in play at resolution so the effect fails since it target is illegal. [D'Angelo 1999/07/10]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - Also see Token Creatures, Rule 216.
  • Note - Before errata, this card was of creature type Sorcerer. [Oracle 1999/07/01]
  • Note - This card was of creature type "Sorcerer" until Oracle 1999/07/01. It was then of creature type "Wizard" until Oracle 2006/01/15.

28. Barco pirata

Criatura — Pirata humano 4/3 4U (5) Espiral del Tiempo Timeshifted (Special)
El Barco pirata no puede atacar a menos que el jugador defensor controle una isla.
{T}: El Barco pirata hace 1 punto de daño a la criatura o jugador objetivo.
Cuando no controles islas, sacrifica el Barco pirata.

29. Hechicero pródigo

Criatura — Hechicero humano 1/1 2U (3) Espiral del Tiempo Timeshifted (Special)
{T}: El Hechicero pródigo hace 1 punto de daño a la criatura o jugador objetivo.
  • Note - This card was of creature type "Wizard" and not "Human Wizard" until Oracle 2006/10/01 and Time Spiral.

30. Ráfaga psiónica

Instantáneo 2U (3) Espiral del Tiempo Timeshifted (Special)
La Ráfaga psiónica hace 4 puntos de daño a la criatura o jugador objetivo y te hace 2 puntos de daño.
  • Extended tournaments (see Rule 803) banned this card until 2006/10/20 when it became part of Time Spiral.

31. Sinnbad

Criatura — Humano 1/1 1U (2) Espiral del Tiempo Timeshifted (Special)
{T}: Roba una carta y muéstrala. Si no es una carta de tierra, descártala.
  • If the draw is replaced by another effect, none of the rest of the ability applies. This is true even if it is replaced with another draw. [Time Spiral FAQ 2006/08/30]
  • To avoid confusion, reveal the card after drawing and before putting it with the rest of the cards in your hand. [Time Spiral FAQ 2006/08/30]
  • You can use the Library of Leng ability with this effect. [Aahz 1994/07/25]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
  • Note - This card was of creature type "Sindbad" and not "Human" until Oracle 2006/10/01 and Time Spiral.

32. Familiar Escapatormenta

Criatura — Ave 1/1 1U (2) Espiral del Tiempo Timeshifted (Special)
Vuela.
Te cuesta {1} menos jugar los hechizos blancos y los negros.
  • If a spell is both white and black, you pay {1} less, not {2} less. [Planeshift FAQ 2001/01/26]
  • If this card is sacrificed to pay part of a spell's cost, the cost reduction still applies. [Jordan 2001/02/12]
  • See Helm of Awakening for rulings.

33. Mutación inestable

Encantamiento — Aura U (1) Espiral del Tiempo Timeshifted (Special)
Encantar criatura.
La criatura encantada obtiene +3/+3.
Al comienzo del mantenimiento del controlador de la criatura encantada, pon un contador -1/-1 sobre esa criatura.
  • The -1/-1 counters stay even if the enchantment is removed, and the +3/+3 goes away when the enchantment does. [D'Angelo 1994/06/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

34. Invalidamago prodigio

Criatura — Hechicero humano 2/1 UU (2) Espiral del Tiempo Timeshifted (Special)
{U}{U}, sacrificar un hechicero: Contrarresta el hechizo objetivo.
Metamorfosis {U} (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.)
  • Note - Also see Morph, Rule 502.26.
  • Note - This card was of creature type "Wizard" and not "Human Wizard" until Oracle 2006/10/01 and Time Spiral.

35. Los susurros de la musa

Instantáneo U (1) Espiral del Tiempo Timeshifted (Special)
Recuperar {5}. (Puedes pagar {5} adicionales en cuanto juegues este hechizo.) Si lo haces, pon esta carta en tu mano en cuanto se resuelve.)
Roba una carta.

36. Doblegavoluntades

Criatura — Hechicero humano 1/2 1U (2) Espiral del Tiempo Timeshifted (Special)
Metamorfosis {1}{U} (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.)
Cuando el Doblegavoluntades se ponga boca arriba, cambia el objetivo de un hechizo o habilidad objetivo que tenga un solo objetivo.
  • The trigger occurs when you use the Morph ability to turn the card face up, or when an effect turns it face up. It will not trigger on being revealed or on leaving play. [Legions FAQ 2003/01/23]
  • Note - Also see Morph, Rule 502.26.
  • Note - This card was of creature type "Wizard" and not "Human Wizard" until Oracle 2006/10/01.

37. Avatar de la miseria

Criatura — Avatar 6/5 6BB (8) Espiral del Tiempo Timeshifted (Special)
Si hay diez o más criaturas en total en todos los cementerios, cuesta {6} menos jugar el Avatar de la miseria.
Inspirar temor.
{T}: Destruye la criatura objetivo. No puede ser regenerada.
  • The converted mana cost (see Rule G3.30) of this card is still 8, even if you only pay {B}{B} to play it. [DeLaney 2000/05/29]
  • Note - Also see Fear, Rule 502.25.

38. Luna maligna

Encantamiento 1B (2) Espiral del Tiempo Timeshifted (Special)
Las criaturas negras obtienen +1/+1.

39. Conspiración

Encantamiento 3BB (5) Espiral del Tiempo Timeshifted (Special)
En cuanto la Conspiración entre en juego, elige un tipo de criatura.
Las cartas de criatura de las cuales eres propietario y que no están en juego, los hechizos de criatura que controlas y las criaturas que controlas son del tipo elegido.
  • This replaces all creature types on those cards for as long as it is in play. [MM FAQ 1999/09/22]
  • Choosing Legend as the creature type does not make creature legendary. [D'Angelo 2005/10/01]
  • Choosing Wall as the creature type does not give the creatures Defender or make them unable to attack. [D'Angelo 2005/10/01]
  • This can grant a creature type to animated lands and artifacts that would otherwise have no creature type. [D'Angelo 2000/10/08]
  • It does not replace any use of creature types in card text. For example, it will not change Mercenary Informer to be able to pull a different creature type. [D'Angelo 2000/09/07]
  • Note - Also see Rule 212.1e for details on choosing creature types.

40. Oscuridad

Instantáneo B (1) Espiral del Tiempo Timeshifted (Special)
Prevén todo el daño de combate que se fuera a hacer este turno.

41. Asesino dauti

Criatura — Soldado dauti 2/2 BB (2) Espiral del Tiempo Timeshifted (Special)
Se desvanece. (Esta criatura sólo puede bloquear o ser bloqueada por criaturas con la habilidad de desvanecerse.)
El Asesino dauti ataca cada turno si puede.

42. Ojo maléfico de Orms-by-Gore

Criatura — Ojo 3/6 4B (5) Espiral del Tiempo Timeshifted (Special)
Las criaturas que controlas que no sean Ojos no pueden atacar.
El Ojo maléfico de Orms-by-Gore no puede ser bloqueado excepto por Muros.
  • Note - In Fifth Edition and Legends this card was of creature type "Evil Eye", then it was type "Horror" until Oracle 2006/10/01 and Time Spiral when it became "Eye".

43. Carnicero sin rostro

Criatura — Horror pesadilla 2/3 2BB (4) Espiral del Tiempo Timeshifted (Special)
Cuando el Carnicero sin rostro entre en juego, remueve del juego la criatura objetivo que no sea el Carnicero sin rostro.
Cuando el Carnicero sin rostro salga del juego, regresa al juego la carta removida bajo el control de su propietario.
  • If three of these are played in succession with no other creatures in play, an infinite loop will occur and the game will be a draw unless a player interrupts the loop. [Time Spiral 2006/08/30]

44. Amuleto funerario

Instantáneo B (1) Espiral del Tiempo Timeshifted (Special)
Elige uno: El jugador objetivo descarta una carta; o la criatura objetivo obtiene +2/-1 hasta el final del turno; o la criatura objetivo gana la habilidad de cruzar pantanos hasta el final del turno.

45. Autócrata de Sengir

Criatura — Humano 2/2 3B (4) Espiral del Tiempo Timeshifted (Special)
Cuando el Autócrata de Sengir entre en juego, pon en juego tres fichas de criatura Siervo 0/1.
Cuando el Autócrata de Sengir deje el juego, remueve del juego todas las fichas de Siervo.
  • When it leaves play, it removes all Serfs in play and not just the ones it generated or just the ones under your control. [Duelist Magazine #9, Page 37]
  • The token creatures are black. [Oracle 1999/06/30]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - Also see Token Creatures, Rule 216.
  • Note - In Fifth Edition and Homelands this card was of creature type "Autocrat". It was then of type "Minion" until Oracle 2006/10/01 when it became "Human".

46. Mago del Gremio de las Sombras

Criatura — Hechicero humano 1/1 B (1) Espiral del Tiempo Timeshifted (Special)
{U}, {T}: Pon la criatura objetivo que controlas en la parte superior de la biblioteca de su propietario.
{R}, {T}: El Mago del Gremio de las Sombras hace 1 punto de daño a la criatura o jugador objetivo y te hace 1 punto de daño.
  • Note - This card was of creature type "Wizard" and not "Human Wizard" until Oracle 2005/08/01.

47. Coleccionista de almas

Criatura — Vampiro 3/4 3BB (5) Espiral del Tiempo Timeshifted (Special)
Vuela.
Siempre que una criatura que haya recibido daño del Coleccionista de almas este turno vaya a un cementerio, regresa al juego esa carta bajo tu control.
Metamorfosis {B}{B}{B} (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.)
  • The ability only triggers if this card is face up at the time the creature is put into the graveyard. [Scourge FAQ 2003/05/30]
  • Note - Also see Morph, Rule 502.26.

48. Estupor

Conjuro 2B (3) Espiral del Tiempo Timeshifted (Special)
El oponente objetivo descarta una carta al azar, luego descarta una carta.

49. Mosquito de la ciénaga

Criatura — Insecto 0/1 1B (2) Espiral del Tiempo Timeshifted (Special)
Vuela.
Siempre que el Mosquito de la ciénaga ataque y no sea bloqueado, el jugador defensor obtiene un contador de veneno. (Un jugador con diez o más contadores de veneno pierde el juego.)
  • Triggers immediately after blocking is declared if at that time no blockers are assigned to it. [bethmo 1996/06/28]
  • Note - Also see Poison, Rule G16.21.
  • Note - This card was of creature type "Mosquito" and not "Insect" until Oracle 2006/10/01.

50. Abominación torcida

Criatura — Mutante zombie 5/3 5B (6) Espiral del Tiempo Timeshifted (Special)
{B}: Regenera la Abominación torcida.
Ciclo de pantano {2} ({2}, descartar esta carta: Busca en tu biblioteca una carta de pantano, muéstrala y ponla en tu mano. Luego baraja tu biblioteca.)

51. Tío Istvan

Criatura — Humano 1/3 1BBB (4) Espiral del Tiempo Timeshifted (Special)
Prevén todo el daño que fuera a ser hecho por criaturas al Tío Istvan.
  • Works even on damage from activated abilities of creatures such as the Prodigal Sorcerer ability. [Aahz 1994/08/04]
  • The creature type is "Uncle-Istvan" which is considered one word. Before errata, it was two words, "Uncle Istvan". [D'Angelo 1999/09/20]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
  • Note - This card was of creature type "Uncle-Istvan" and not "Human" until Oracle 2006/10/01 and Time Spiral.

52. Jefe de guerra muerto viviente

Criatura — Zombie 1/1 2BB (4) Espiral del Tiempo Timeshifted (Special)
Te cuesta {1} menos jugar los hechizos de Zombie.
Los Zombies que controlas obtienen +2/+1.

53. Funerario

Criatura — Cambiahechizos humano 1/1 1B (2) Espiral del Tiempo Timeshifted (Special)
{B}, {T}, descartar una carta: Regresa la carta objetivo de criatura de tu cementerio a tu mano.
  • Note - This card was of creature type "Spellshaper" and not "Human Spellshaper" until Oracle 2006/10/01 and Time Spiral.

54. Desgraciado atrofiado

Criatura — Clérigo zombie 2/2 BB (2) Espiral del Tiempo Timeshifted (Special)
{1}: Remueve del juego la carta objetivo de un cementerio.

55. Jinetes de avalancha

Criatura — Nómada humano 2/2 3R (4) Espiral del Tiempo Timeshifted (Special)
Prisa.
Eco {3}{R} (Al comienzo de tu mantenimiento, si esto entró bajo tu control desde el comienzo de tu último mantenimiento, sacrifícalo a menos que pagues su coste de eco.)
Cuando los Jinetes de avalancha entren en juego, destruye la tierra objetivo.

56. Amedrentar

Conjuro 2R (3) Espiral del Tiempo Timeshifted (Special)
Cualquier jugador puede hacer que Amedrentar le haga 5 puntos de daño. Si nadie lo hace, el jugador objetivo roba tres cartas.

57. Gigante de desolación

Criatura — Gigante 3/3 2RR (4) Espiral del Tiempo Timeshifted (Special)
Estímulo {W}{W} (Puedes pagar {W}{W} adicional en cuanto juegues este hechizo.)
Cuando el Gigante de desolación entre en juego, destruye todas las otras criaturas que controlas. Si pagaste el coste del estímulo, en vez de eso, destruye todas las demás criaturas.

58. Desintegrar

Conjuro XR (1) Espiral del Tiempo Timeshifted (Special)
Desintegrar hace X puntos de daño a la criatura o jugador objetivo. Esa criatura no puede ser regenerada este turno. Si la criatura fuera a ir a un cementerio este turno, en vez de eso, remuévela del juego.
  • The "can't regenerate" is an effect of Disintegrate and not an effect of the damage. So it works even if the damage is prevented or redirected away. If redirected, the damage does not take this effect with it. [WotC Rules Team 1994/02/07]
  • Disintegrated creatures do not go to the graveyard at all before leaving the game. They do not trigger abilities which happen due to a creature going to the graveyard. [WotC Rules Team 1994/09/15]
  • Note - Also see X Costs, Rule G24.1.

59. Cría de dragón

Criatura — Dragón 2/3 2RR (4) Espiral del Tiempo Timeshifted (Special)
Vuela.
{R}: La Cría de dragón obtiene +1/+0 hasta el final del turno. Al final del turno, si esta habilidad fue jugada cuatro veces o más este turno, sacrifica la Cría de dragón.
  • Extended tournaments (see Rule 803) have banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.

60. Tormenta de dragones

Conjuro 8R (9) Espiral del Tiempo Timeshifted (Special)
Busca en tu biblioteca una carta de Dragón y ponla en juego. Luego baraja tu biblioteca.
Tormenta (Cuando juegues este hechizo, cópialo por cada hechizo jugado antes que él en este turno.)
  • A "Dragon card" is a creature card of creature type Dragon. The name of the card is not looked at. [Scourge FAQ 2003/05/30]
  • Note - Also see Storm, Rule 502.30.

61. Eron el Implacable

Criatura legendaria — Bribón humano 5/2 3RR (5) Espiral del Tiempo Timeshifted (Special)
Prisa.
{R}{R}{R}: Regenera a Eron el Implacable.

62. Carácter ardiente

Instantáneo 1RR (3) Espiral del Tiempo Timeshifted (Special)
El Carácter ardiente hace 3 puntos de daño a la criatura o jugador objetivo.
Demencia {R} (Si descartas esta carta, puedes jugarla por su coste de demencia en vez de ponerla en tu cementerio.)

63. Látigo de fuego

Encantamiento — Aura 1R (2) Espiral del Tiempo Timeshifted (Special)
Encantar criatura que controlas.
La criatura encantada tiene "{T}: Esta criatura hace 1 punto de daño a la criatura o jugador objetivo."
Sacrificar el Látigo de fuego: El Látigo de fuego hace 1 punto de daño a la criatura o jugador objetivo.
  • The tap ability cannot be used by a creature with summoning sickness because the creature itself needs to tap. [Duelist Magazine #19, Page 34]
  • Remember that you tap the creature as part of the cost of announcing Fire Whip's granted ability. So, if you have two Fire Whips on a creature announcing the first one will tap the creature, so you cannot use the second one or any other ability which requires tapping the creature until you find a way to untap it. [D'Angelo 1997/06/23]
  • Is put into the graveyard if you lose control of the creature since the card text says it can only enchant a creature you control. [D'Angelo 1999/07/10]
  • Yes, any side effects due to the creature dealing damage do happen. [Duelist Magazine #19, Page 34] For example, giving poison counters.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

64. Muñeco de nieve trasgo

Criatura — Trasgo 1/1 3R (4) Espiral del Tiempo Timeshifted (Special)
Siempre que el Muñeco de nieve trasgo bloquee, prevén todo el daño de combate que él fuera a hacer y recibir este turno.
{T}: El Muñeco de nieve trasgo hace 1 punto de daño a la criatura objetivo que está bloqueando.

65. Capataz kóbold

Criatura — Kóbold 1/2 1R (2) Espiral del Tiempo Timeshifted (Special)
Los otros kóbolds que controlas obtienen +1/+0.
  • He does not give himself the bonus. [D'Angelo 2006/10/08]
  • Extended tournaments (see Rule 803) banned this card until 2006/10/20 when it became part of Time Spiral.
  • Note - This card was of creature type "Taskmaster" and not "Kobold" until Oracle 2006/10/01 and Time Spiral.

66. Bibliotecario orco

Criatura — Orco 1/1 1R (2) Espiral del Tiempo Timeshifted (Special)
{R}, {T}: Mira las primeras ocho cartas de tu biblioteca. Remueve del juego cuatro de ellas al azar, luego pon el resto en la parte superior de tu biblioteca en cualquier orden.
  • You do get to look at the remaining 4 cards before deciding which order to put them back in. [Duelist Magazine #7, Page 99]

67. Orgg

Criatura — Orgg 6/6 3RR (5) Espiral del Tiempo Timeshifted (Special)
Arrolla.
El Orgg no puede atacar si el jugador defensor controla una criatura enderezada con fuerza de 3 o más.
El Orgg no puede bloquear a criaturas con fuerza de 3 o más.
  • Whether or not the creatures could attack or block is not important, just whether or not the defending player controls such a creature. [D'Angelo 1995/02/09]
  • Note - Also see Trample, Rule 502.9.

68. Pandemónium

Encantamiento 3R (4) Espiral del Tiempo Timeshifted (Special)
Siempre que una criatura entre en juego, el controlador de esa criatura puede hacer que le haga daño igual a su fuerza a la criatura o jugador objetivo de su elección.
  • The triggered ability (see Rule 404) is played and controlled by the player who controls this card, but the controller of the creature at the time the creature came into play makes the choices. [Time Spiral FAQ 2006/08/30]
  • The triggered ability (see Rule 404) does not check the creature's power until the ability resolves. If the creature is not in play when the ability resolves, it does damage equal to the power of the creature right before it left play. [D'Angelo 1999/06/01] This means that if a creature comes into play which can destroy itself as a "comes into play" ability, the order of resolution of the triggered abilities does not matter. [D'Angelo 1999/06/01]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

69. Lancero de Suq'Ata

Criatura — Caballero humano 2/2 2R (3) Espiral del Tiempo Timeshifted (Special)
Prisa.
Flanquea. (Siempre que una criatura sin la habilidad de flanquear bloquee a esta criatura, la criatura bloqueadora obtiene -1/-1 hasta el final del turno.)

70. Flamas tribales

Conjuro 1R (2) Espiral del Tiempo Timeshifted (Special)
Las Flamas tribales hacen X puntos de daño a la criatura o jugador objetivo, donde X es el número de tipos de tierra básica que haya entre las tierras que controles.

71. Trol de Uthden

Criatura — Trol 2/2 2R (3) Espiral del Tiempo Timeshifted (Special)
{R}: Regenera el Trol de Uthden.
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.

72. Emisario del Dominio ígneo

Criatura — Efrit 2/4 3R (4) Espiral del Tiempo Timeshifted (Special)
Protección contra blanco.
{1}{R}: El Emisario del Dominio ígneo obtiene +1/+0 hasta el final del turno.

73. Evitar el destino

Instantáneo G (1) Espiral del Tiempo Timeshifted (Special)
Contrarresta el hechizo instantáneo o de aura que hace objetivo a un permanente que controlas.
  • Whether the target is an instant or enchantment is not set on announcement. [D'Angelo 2000/03/03] See Rule G13.13.
  • Extended tournaments (see Rule 803) banned this card until 2006/10/20 when it became part of Time Spiral.
  • Note - Also see Aura, Rule G1.30.
  • Note - It used to be of type Interrupt, but it is now of type Instant. [Oracle 1999/09/03]

74. Llamado de la manada

Conjuro 2G (3) Espiral del Tiempo Timeshifted (Special)
Pon en juego una ficha de criatura Elefante verde 3/3.
Retrospectiva {3}{G} (Puedes jugar esta carta desde tu cementerio pagando su coste de retrospectiva. Luego remuévela del juego.)

75. Cocatriz

Criatura — Cocatriz 2/4 3GG (5) Espiral del Tiempo Timeshifted (Special)
Vuela.
Siempre que la Cocatriz bloquee o sea bloqueada por una criatura que no sea Muro, destruye esa criatura al final del combate.
  • Protection from Green does not prevent the Cockatrice's power because the ability is not a targeted effect. [WotC Rules Team 1994/02/07]
  • The ability destroys the creature at the end of the combat, which is after all first strike and normal damage dealing is done. This means that a creature may have to regenerate twice to survive the combat, once from damage and once again at end of combat. [D'Angelo 1996/12/09]

76. Gigante coráceo

Criatura — Gigante 6/4 3GGGG (7) Espiral del Tiempo Timeshifted (Special)
Arrolla.
Ímpetu 2 (Siempre que esta criatura sea bloqueada, obtiene +2/+2 hasta el final del turno por cada criatura que la bloquea después de la primera.)

77. Bendición de Gaia

Conjuro 1G (2) Espiral del Tiempo Timeshifted (Special)
El jugador objetivo baraja hasta tres cartas objetivo de su cementerio en su biblioteca.
Roba una carta.
Cuando la Bendición de Gaia vaya a tu cementerio desde tu biblioteca, baraja tu cementerio en tu biblioteca.
  • It targets the player and each of the cards. Thus, it is only a "spell with one target" if you choose to target zero cards. [DeLaney 1997/09/08]
  • If Gaea's Blessing is moved into the graveyard by an effect, it is dealt with as a triggered ability. This means you wait for the next appropriate time before shuffling your graveyard into your library. For Millstone, it means you put both cards in at once, so it does not matter whether the Gaea's Blessing was the first or second card. [bethmo 1997/11/09]
  • Does not trigger the "if moved to the graveyard" ability if this card is discarded from your hand. [D'Angelo 1997/11/28]
  • It does trigger on Intuition. [D'Angelo 1997/12/01] Or anything else that puts cards into your graveyard directly from your library.
  • When played as a spell, you cannot choose this card as one of the targets. This is because you choose the targets when announcing this spell, and this spell does not go to the graveyard until after it resolves. [D'Angelo 1998/06/09]

78. Siervo de Gaia

Criatura — Avatar X/X 3GGG (6) Espiral del Tiempo Timeshifted (Special)
Tanto la fuerza como la resistencia del Siervo de Gaia son iguales al número de bosques que controlas. Mientras el Siervo de Gaia esté atacando, tanto su fuerza como su resistencia son iguales al número de bosques que controla el jugador defensor.
{T}: La tierra objetivo es un bosque hasta que el Siervo de Gaia deje el juego.
  • The power/toughness are continuously being calculated and will change whenever your number of forests change. It also changes whenever this card starts and ends an attack. For example, if you have 5 Forests and your opponent has 10 Forests, the Liege is 5/5 normally, and 10/10 when attacking. If it takes 7 damage during an attack, then once the attack is over, it reverts to being 5/5 with 7 damage and will be killed. [bethmo 1994/04/01]
  • When being declared as an attacker, use the "not attacking" power and toughness. It only changes after declaration is complete. [DeLaney 2000/03/13]
  • A changed land is considered to be the new land type in all ways. This is not just a change of name. It changes the color of mana produced too. [Mirage, Page 58]
  • Will not add or remove Snow-Covered nature from a land. [Duelist Magazine #6, Page 132]
  • Extended tournaments (see Rule 803) have banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
  • Note - It was creature type "Gaea's Liege" (two words) until Oracle 2001/08/24 when it changed to "Gaea's-Liege" (one word), and then it changed to "Avatar" in Oracle 2006/10/01.

79. Granizada

Instantáneo 1GG (3) Espiral del Tiempo Timeshifted (Special)
La Granizada hace 2 puntos de daño a cada criatura atacante y 1 punto de daño a ti y a cada criatura que controlas.

80. Dinornis cazador

Criatura — Ave 3/2 2G (3) Espiral del Tiempo Timeshifted (Special)
Eco {2}{G} (Al comienzo de tu mantenimiento, si esto entró bajo tu control desde el comienzo de tu último mantenimiento, sacrifícalo a menos que pagues su coste de eco.)
Siempre que el Dinornis cazador entre en juego o vaya a un cementerio desde el juego, pon un contador +1/+1 sobre la criatura objetivo.
  • You get a +1/+1 counter both when it comes into play and when it goes to a graveyard from play. [D'Angelo 1999/07/13]
  • Note - Also see Echo, Rule 502.19.
  • Note - This card was creature type "Beast" until Oracle 2006/10/01, when it became "Bird". Then with Oracle 2007/10/01 it became "Bird Beast".

81. Jolrael, emperatriz de bestias

Criatura legendaria — Cambiahechizos humano 3/3 3GG (5) Espiral del Tiempo Timeshifted (Special)
{2}{G}, {T}, descartar dos cartas: Hasta el final del turno, todas las tierras que controla el jugador objetivo son criaturas 3/3 que siguen siendo tierras.
  • Only affects lands the target player controls when the ability resolves. [DeLaney 2000/05/29]
  • The lands retain their abilities. [DeLaney 2000/05/29]
  • The lands do not get a creature type. [DeLaney 2000/05/29]
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01, and then creature type "Spellshaper" until Oracle 2006/10/01 and Time Spiral when it became "Human Spellshaper".

82. Rascanubes de Krosa

Criatura — Bestia mutante 13/13 7GGG (10) Espiral del Tiempo Timeshifted (Special)
Al comienzo de tu mantenimiento, sacrifica el Rascanubes de Krosa a menos que pagues {G}{G}.
Metamorfosis {7}{G}{G} (Puedes jugar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.)

83. Scragnot

Criatura — Bestia 3/4 4G (5) Espiral del Tiempo Timeshifted (Special)
El Scragnot no puede ser contrarrestado.
Protección contra azul.
  • If a counterspell resolves against this card, it fails to counter it. [D'Angelo 1998/02/03]
  • Counterspells like Dissipate and Memory Lapse do not have their side effect happen when the countering fails. This is because these spells just are a counter with a "put the card someplace instead of the graveyard after the counter is successful", which cannot happen if the counter is not successful. [Aahz 1997/10/07]
  • Desertion will not put the card in play for you. It only does that if the spell is successfully countered. [D'Angelo 1998/01/20]
  • Counterspells do have their untargeted parts work since the counter just fails rather than being countered itself. So Dismiss lets you draw a card. [D'Angelo 1998/01/06]
  • Power Sink does have its side-effect happen even if the countering fails. [Duelist Magazine #23, Page 23]
  • Mana Drain does have its side-effect because it happens even if the counter fails. [Aahz 1997/11/17]
  • Spells such as Sleight of Mind can target Scragnoth and affect it while it is being cast. Only countering effects are ignored. [D'Angelo 1997/12/15]
  • Note - Also see Protection, Rule 502.7.

84. Perforador alimentador

Criatura — Perforador 0/0 1GG (3) Espiral del Tiempo Timeshifted (Special)
El Perforador alimentador entra en juego con dos contadores +1/+1 sobre él.
{2}, remover un contador +1/+1 del Perforador alimentador: Pon un contador +1/+1 sobre la criatura objetivo.
Remover un contador +1/+1 del Perforador alimentador: Gana 2 vidas.
  • It dies as a state based effect just after you remove the last counter when announcing its ability to remove a counter and right before any other spells or abilities can be used. There is no way to sacrifice it or do anything else with it before it dies. [D'Angelo 1999/06/01]

85. Babosa escupidora

Criatura — Babosa 2/4 1GG (3) Espiral del Tiempo Timeshifted (Special)
Siempre que la Babosa escupidora bloquee o sea bloqueada, puedes pagar {1}{G}. Si lo haces, la Babosa escupidora gana la habilidad de dañar primero hasta el final del turno. De lo contrario, cada criatura que bloquee o sea bloqueada por la Babosa escupidora gana la habilidad de dañar primero hasta el final del turno.

86. Tálido

Criatura — Hongo 1/1 G (1) Espiral del Tiempo Timeshifted (Special)
Al comienzo de tu mantenimiento, pon un contador de espora sobre el Tálido.
Remover tres contadores de espora del Tálido: Pon en juego una ficha de criatura Saprolín verde 1/1.

87. Maga de guerra Escapaespina

Criatura — Hechicero elfo 2/2 2G (3) Espiral del Tiempo Timeshifted (Special)
Estímulo {R} y/o {W}.
Cuando la Maga de guerra Escapaespina entre en juego, si se pagó el coste de estímulo {R}, le hace 2 puntos de daño a la criatura o jugador objetivo.
Cuando la Maga de guerra Escapaespina entre en juego, si se pagó el coste de estímulo {W}, destruye el artefacto objetivo.

88. Verdeloth el antiguo

Criatura legendaria — Pueblo-arbóreo 4/7 4GG (6) Espiral del Tiempo Timeshifted (Special)
Estímulo {X} (Puedes pagar {X} adicional en cuanto juegues este hechizo.)
Todos los otros Pueblo-arbóreo y todos los Saprolines obtienen +1/+1.
Cuando Verdeloth el antiguo entre en juego, si se pagó el coste de estímulo, pon en juego X fichas de criatura Saprolín verde 1/1.

89. Muro de raíces

Criatura — Muro Planta 0/5 1G (2) Espiral del Tiempo Timeshifted (Special)
Defensor.
Poner un contador -0/-1 sobre el Muro de raíces: Agrega {G} a tu reserva de maná. Juega esta habilidad sólo una vez cada turno.

90. Hostigadores derviches

Criatura — Monje humano 1/1 GG (2) Espiral del Tiempo Timeshifted (Special)
Protección contra negro.
Al final del turno, si los Hostigadores derviches hicieron daño a un oponente este turno, pon un contador +1/+1 sobre ellos.
  • If it damages the opponent multiple times in a turn, it gets only one +1/+1 counter at end of turn. [D'Angelo 2001/06/22]
  • Note - Also see Protection, Rule 502.7.
  • Note - This card was of creature type "Dervish" and not "Human Monk" until Oracle 2006/10/01 and Time Spiral.

91. Victoria en coalición

Conjuro 3WUBRG (8) Espiral del Tiempo Timeshifted (Special)
Ganas el juego si controlas una tierra de cada tipo de tierra básica y una criatura de cada color.
  • A land which is of multiple types or creature which is of multiple colors counts for each of its types and/or colors. [Invasion FAQ 2000/10/03]

92. Justicia ígnea

Conjuro WRG (3) Espiral del Tiempo Timeshifted (Special)
La Justicia ígnea hace 5 puntos de daño divididos como elijas entre cualquier número de criaturas y/o jugadores objetivo. El oponente objetivo gana 5 vidas.
  • You can target the same player to gain life that you targeted for damage. [Time Spiral FAQ 2006/08/30] See Rule 409.1c.
  • You must assign at least 1 damage to each target. [Time Spiral FAQ 2006/08/30]
  • You cannot choose zero targets. You must choose between 1 and 5 targets. [Time Spiral FAQ 2006/08/30]

93. Jasmine Boreal

Criatura legendaria — Humano 4/5 3WG (5) Espiral del Tiempo Timeshifted (Special)
  • Extended tournaments (see Rule 803) banned this card until 2006/10/20 when it became part of Time Spiral.
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01, then it had no creature type until Oracle 2006/10/01 and Time Spiral when it became "Human".

94. Ángel de relámpago

Criatura — Ángel 3/4 1WUR (4) Espiral del Tiempo Timeshifted (Special)
Vuela, vigilancia, prisa.

95. Merieke Ri Berit

Criatura legendaria — Humano 1/1 WUB (3) Espiral del Tiempo Timeshifted (Special)
Merieke Ri Berit no se endereza durante tu paso de enderezar.
{T}: Gana el control de la criatura objetivo mientras controles a Merieke Ri Berit. Cuando Merieke Ri Berit deje el juego o sea enderezada, destruye esa criatura. No puede ser regenerada.
  • If you lose control of a creature controlled by Merieke, the creature can still be destroyed by Merieke's ability. [Aahz 1995/11/06]
  • If this becomes untapped, you don't lose control of the creature, but the triggered ability will destroy it. [Time Spiral FAQ 2006/08/30]
  • If you lose control of Merieke, you lose control of the creature you stole, but the creature is not destroyed. [Time Spiral FAQ 2006/08/30]
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01, then it had no creature type until Oracle 2006/10/01 and Time Spiral when it became "Human".

96. Cruzado místico

Criatura — Nómada místico humano 3/3 2WG (4) Espiral del Tiempo Timeshifted (Special)
Protección contra negro.
Umbral — El Cruzado místico obtiene +3/+3 y tiene la habilidad de volar mientras haya siete o más cartas en tu cementerio.

97. Víbora mística

Criatura — Víbora 2/2 1UUG (4) Espiral del Tiempo Timeshifted (Special)
Destello (Puedes jugar este hechizo en cualquier momento en que pudieras jugar un instantáneo.)
Cuando la Víbora mística entre en juego, contrarresta el hechizo objetivo.

98. Nicol Bolas

Criatura legendaria — Dragón anciano 7/7 2UUBBRR (8) Espiral del Tiempo Timeshifted (Special)
Vuela.
Al comienzo de tu mantenimiento, sacrifica a Nicol Bolas a menos que pagues {U}{B}{R}.
Siempre que Nicol Bolas haga daño a un oponente, ese jugador descarta su mano.
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01.

99. Espía magosombra

Criatura — Hechicero humano 1/3 1UB (3) Espiral del Tiempo Timeshifted (Special)
Inspirar temor.
Siempre que el Espía magosombra haga daño de combate a un jugador, puedes robar una carta.
  • Note - This card was designed by Jon Finkel after winning the 2001 tournament in Cape Town.
  • Note - This card was of creature type "Wizard" and not "Human Wizard" until Oracle 2006/10/01 and Time Spiral.

100. Sol'kanar, el rey del pantano

Criatura legendaria — Demonio 5/5 2UBR (5) Espiral del Tiempo Timeshifted (Special)
Cruza pantanos.
Siempre que un jugador juegue un hechizo negro, ganas 1 vida.
  • Will not trigger off itself being played. [Aahz 1994/07/27]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
  • Note - Also see Landwalk, Rule 502.6.
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01, then it had no creature type until Oralce 2006/10/01 and Time Spiral when it became a "Demon".

101. Fragmentado espinoso

Criatura — Fragmentado 2/2 RG (2) Espiral del Tiempo Timeshifted (Special)
Siempre que un Fragmentado sea bloqueado, ese Fragmentado obtiene +1/+1 hasta el final del turno por cada criatura que lo bloquee.
  • If two Spined Slivers are in play then each blocked sliver gets +2/+2 for each creature blocking it. [D'Angelo 1998/10/27]

102. Tormenta mágica

Encantamiento 1RG (3) Espiral del Tiempo Timeshifted (Special)
{2}, descartar una carta al azar: La Tormenta mágica hace 2 puntos de daño a la criatura o jugador objetivo.
  • It is not a forced discard, so it cannot be used with Library of Leng. [D'Angelo 1998/02/03]

103. Foso de Teferi

Encantamiento 3WU (5) Espiral del Tiempo Timeshifted (Special)
En cuanto el Foso de Teferi entre en juego, elige un color.
Las criaturas del color elegido que no tengan la habilidad de volar no pueden atacarte.

104. Vhati il-Dal

Criatura legendaria — Guerrero humano 3/3 2BG (4) Espiral del Tiempo Timeshifted (Special)
{T}: La fuerza y la resistencia de la criatura objetivo son 1 hasta el final del turno.
  • You choose whether it will be power or toughness on resolution. [Time Spiral FAQ 2006/08/30]
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01, then it had no creature type until Oracle 2006/10/01 and Time Spiral when it became "Human Warrior".

105. Vacío

Conjuro 3BR (5) Espiral del Tiempo Timeshifted (Special)
Elige un número. Destruye todos los artefactos y criaturas con coste de maná convertido igual a ese número. Luego el jugador objetivo muestra su mano y descarta de ahí todas las cartas que no sean tierra con coste de maná convertido igual a ese número.

106. Asalto

Conjuro R (5) Espiral del Tiempo Timeshifted (Special)
El Asalto hace 2 puntos de daño a la criatura o jugador objetivo.

107. Garras de Gix

Artefacto 0 (0) Espiral del Tiempo Timeshifted (Special)
{1}, sacrificar un permanente: Ganas 1 vida.

108. Dodecapodo

Criatura artefacto — Gólem 3/3 4 (4) Espiral del Tiempo Timeshifted (Special)
Si un hechizo o habilidad que controle un oponente te obliga a descartar el Dodecapodo, ponlo en juego con dos contadores +1/+1 sobre él en vez de ponerlo en tu cementerio.
  • Note - This card had no creature type until Oracle 2006/10/01.

109. Báculo de Feldon

Artefacto 1 (1) Espiral del Tiempo Timeshifted (Special)
{T}, remover el Báculo de Feldon del juego: Baraja tu cementerio en tu biblioteca.
  • Vintage tournaments (see Rule 801) restricted this card from 1994/05/02 until 1997/10/01. It is not currently banned or restricted.
  • Legacy tournaments (see Rule 802) banned this card until 1999/01/01. It is not currently banned or restricted.
  • Standard (Type 2) tournaments (see Rule 804) restricted this card from 1994/05/02 through 1996/04/01. It is not currently banned or restricted.

110. Tótem burlón

Artefacto 4 (4) Espiral del Tiempo Timeshifted (Special)
{2}, {T}, sacrificar el Tótem burlón: Busca en la biblioteca del oponente objetivo una carta y remuévela del juego. Luego ese jugador baraja su biblioteca. Hasta el comienzo de tu próximo mantenimiento, puedes jugar esa carta. Al comienzo de tu próximo mantenimiento, si no la jugaste, ponla en el cementerio de su propietario.
  • You must find a card. You can't fail to find something unless the library is empty. [Time Spiral FAQ 2006/08/30]
  • The ability to play the card ends at the beginning of upkeep, so there is no chance to play it after upkeep begins but before the triggered ability puts it into the graveyard. Your last change to play the card is usually the end-of-turn step of the previous turn. [Time Spiral FAQ 2006/08/30]
  • The removed card is played normally in all ways. The only difference is that you play it from the removed-from-the-game zone instead of from your hand. [Time Spiral FAQ 2006/08/30]

111. Autómata sin inteligencia

Criatura artefacto — Constructo 0/0 4 (4) Espiral del Tiempo Timeshifted (Special)
El Autómata sin inteligencia entra en juego con dos contadores +1/+1 sobre él.
{1}, descartar una carta: Pon un contador +1/+1 sobre el Autómata sin inteligencia.
Remover dos contadores +1/+1 del Autómata sin inteligencia: Roba una carta.
  • Note - This card had no creature type until Oracle 2006/10/01 and Time Spiral when it became "Construct".

112. Mirari

Artefacto legendario 5 (5) Espiral del Tiempo Timeshifted (Special)
Siempre que juegues un hechizo instantáneo o conjuro, puedes pagar {3}. Si lo haces, copia ese hechizo. Puedes elegir nuevos objetivos para la copia.
  • If the spell is countered before the triggered ability resolves, then the ability will make a copy of how the spell looked right before it was countered. [DeLaney 2001/10/13]
  • You choose whether or not to pay when the trigger resolves. [DeLaney 2001/10/13]
  • It triggers once per spell, so you can't get multiple copies of a spell using this card. And since this card is Legendary, you can't have more than one in play. [DeLaney 2001/10/13]
  • Everything about the original spell is copied, including any decisions made on announcement, such as whether Kicker or Buyback were paid. Effects on the spell, such as Sleight of Mind or Flashback, are not copied. [DeLaney 2001/10/13]
  • If the copied spell requires a target and there are no legal targets, then the copy has the same target (which should be illegal) as the original. [Jordan 2001/10/14]
  • The copy is not "played" so it will not trigger anything that triggers on a spell being played. [Odyssey FAQ 2001/10/04]
  • You are not required to choose new targets. If you do choose, then the targets must be legal. If you don't change them, the spell is placed on the stack whether or not the targets are legal. The legality of the targets is always checked on resolution of the spell, so the spell may be countered at that time if all of its targets are illegal. [Barclay 2002/03/27]
  • Note - Also see Copying Objects, Rule 503.
  • Note - Also see Legendary, Rule G12.9.

113. El potro

Artefacto 1 (1) Espiral del Tiempo Timeshifted (Special)
En cuanto El potro entre en juego, elige un oponente.
Al comienzo del mantenimiento del jugador elegido, El potro hace X puntos de daño a ese jugador, donde X es 3 menos la cantidad de cartas en su mano.
  • You choose one opposing player as this card enters play and it only affects that one player. This choice is not changed even if this card changes controllers. It becomes useless but stays in play if the chosen player leaves play. [Jordan 2001/02/13]
  • Amount of damage is determined when effect is resolved and not when it is announced. [D'Angelo 1995/10/05]
  • No damage is done if X is zero or less. [D'Angelo 2001/08/31]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.

114. Flechas dentadas

Artefacto 4 (4) Espiral del Tiempo Timeshifted (Special)
Las Flechas dentadas entran en juego con tres contadores de punta de flecha sobre ellas.
Al comienzo de tu mantenimiento, si no hay contadores de punta de flecha sobre las Flechas dentadas, sacrifícalas.
{T}, remover un contador de punta de flecha de las Flechas dentadas: Pon un contador -1/-1 sobre la criatura objetivo.
  • The counter is removed as part of the cost of using the ability and is not returned if the ability is countered or if the target creature is not legal on resolution. [D'Angelo 1998/08/11]
  • The upkeep trigger only counts the number of counters at the start of upkeep. At that time it decides whether or not to put the ability on the stack. [D'Angelo 1999/08/01]

115. Cripta de Tormod

Artefacto 0 (0) Espiral del Tiempo Timeshifted (Special)
{T}, sacrificar la Cripta de Tormod: Quita del juego el cementerio del jugador objetivo.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

116. Barcaza de guerra

Artefacto 4 (4) Espiral del Tiempo Timeshifted (Special)
{3}: La criatura objetivo gana la habilidad de cruzar islas hasta el final del turno. Cuando la Barcaza de guerra deje el juego este turno, destruye esa criatura. Una criatura destruida de esta manera no puede ser regenerada.
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
  • Note - Also see Landwalk, Rule 502.6.

117. Arena

Tierra Espiral del Tiempo Timeshifted (Special)
{3}, {T}: Gira la criatura objetivo que controlas y la criatura objetivo que controla un oponente de su elección. Cada una de esas criaturas hace daño igual a su fuerza a la otra.
  • If either creature leaves play before it resolves, the remaining creature becomes tapped and no damage is dealt. [Time Spiral FAQ 2006/08/30]
  • Either or both creatures can be tapped prior to using the ability and it still works. [bethmo 1995/08/24]
  • Creatures with Defender can fight in the Arena. [D'Angelo 2006/10/08]
  • Blocking abilities like the Thicket Basilisk's do not take effect. [Peterson 1994/11/15]
  • The power of the creatures when the effect resolves is used to determine how much damage is done. [Aahz 1995/03/07]

118. Desierto

Tierra — Desierto Espiral del Tiempo Timeshifted (Special)
{T}: Agrega {1} a tu reserva de maná.
{T}: El Desierto hace 1 punto de daño a la criatura atacante objetivo. Juega esta habilidad sólo durante el paso de final del combate.
  • Can be used on any player's attacking creatures. This includes your own and creatures in an attack you are not involved in (multiplayer games). [bethmo 1994/06/01]
  • The end of combat step is after combat damage has been resolved, so this card's ability can only be used after combat damage, not before. [D'Angelo 2000/02/25]
  • Extended tournaments (see Rule 803) banned this card until 2006/10/20 when it became part of Time Spiral.

119. Yacimiento de gemas

Tierra Espiral del Tiempo Timeshifted (Special)
El Yacimiento de gemas entra en juego con tres contadores de minería sobre él.
{T}, remover un contador de minería del Yacimiento de gemas: Agrega un maná de cualquier color a tu reserva de maná. Si no hay contadores de minería sobre el Yacimiento de gemas, sacrifícalo.
  • Sacrificing this card when the last counter is removed is part of the effect of tapping it for mana. [D'Angelo 1999/07/10]
  • If the last counter is removed in some way other than by activating its ability, it won't be sacrificed and the ability can no longer be activated. [Time Spiral FAQ 2006/08/30]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

120. Pendelhaven

Tierra legendaria Espiral del Tiempo Timeshifted (Special)
{T}: Agrega {G} a tu reserva de maná.
{T}: La criatura objetivo 1/1 obtiene +1/+2 hasta el final del turno.
  • The current power/toughness being 1/1 is a targeting requirement so it is checked when announcing and again right before resolving. [bethmo 1994/06/22]
  • Extended tournaments (see Rule 803) banned this card until 2006/10/20 when it became part of Time Spiral.
  • Note - Also see Legendary, Rule G12.9.

121. Refugio seguro

Tierra Espiral del Tiempo Timeshifted (Special)
{2}, {T}: Remueve del juego la criatura objetivo que controlas.
Al comienzo de tu mantenimiento, puedes sacrificar el Refugio seguro. Si lo haces, regresa al juego bajo el control de su propietario cada carta removida del juego con el Refugio seguro.
  • When creatures return to play, they are put into play as if just played. Creatures with X in the mana cost are treated as X is zero (see Rule G24.1). [WotC Rules Team 1994/09/30] Creatures which can pay costs when put into play to determine abilities must have those costs paid at this time.
  • Creatures return to play simultaneously. [Duelist Magazine #18, Page 29]
  • Creatures return to the control of their owners, regardless of who controls the Haven when it is sacrificed. [Duelist Magazine #3, Page 7]
  • When the creature leaves play any damage or "will be destroyed at some future time" effects are removed from the creature. [D'Angelo 1994/07/01]
  • Enchantments on creatures are put into the graveyard and counters on creatures are removed when the creatures are sent to the Haven. [WotC Rules Team 1994/09/30]
  • If the Haven is destroyed, any creatures it pulled out of the game are simply lost. [Duelist Magazine #3, Page 7]
  • All cards in the Haven stay there even if they cease to be creatures. When the Haven is sacrificed, the cards come back into play whether or not they are creatures. [Duelist Magazine #5, Page 123]
  • Token creatures cease to exist when they leave play, so this effect just removes them from the game with no chance to bring them back like you can with cards. [Duelist Magazine #5, Page 123] See Rule 216.3
  • If changed to another land type using a spell such as Phantasmal Terrain, creatures are not lost but cannot be released until the land is reverted to normal. [Duelist Magazine #3, Page 7]
  • Creatures are placed in the "removed from game" zone, so the Ring of Ma'ruf can be used on them. [D'Angelo 1996/11/11]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.

122. Violencia

Conjuro 3G (4) Espiral del Tiempo Timeshifted (Uncommon)
Pon en juego una ficha de criatura Elefante verde 3/3.