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Urza's Destiny

 Urzas Schicksal  Destinée d'Urza  Destino di Urza  El Destino de Urza  O Destino de Urza

→ Checklist → Cards

1. Academy Rector

Creature - Cleric 1/2 3W (4) Urza's Destiny (Rare)
When Academy Rector is put into a graveyard from play, you may remove Academy Rector from the game. If you do, search your library for an enchantment card and put that card into play. Then shuffle your library.
  • An enchantment card is any Enchantment or Enchant card. [D'Angelo 1999/06/01]
  • You do not have to find an enchantment card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

2. Archery Training

Enchant Creature W (1) Urza's Destiny (Uncommon)
At the beginning of your upkeep, you may put an arrow counter on Archery Training.
Enchanted creature gains "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on the Archery Training enchanting this creature."
  • Putting on a counter is optional. If you forget, you cannot go back later even if it is something you usually do. [D'Angelo 1999/06/01]
  • Remember that you do not remove counters when using the ability. [DeLaney 1999/06/08]
  • If there is more than one Archery Training on a creature, each granted ability counts the counters on the Archery Training that granted that ability. [DeLaney 1999/06/13]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

3. Capashen Knight

Creature - Knight 1/1 1W (2) Urza's Destiny (Common)
First strike
{1}{W}: Capashen Knight gets +1/+0 until end of turn.

4. Capashen Standard

Enchant Creature W (1) Urza's Destiny (Common)
Enchanted creature gets +1/+1.
{2}, Sacrifice Capashen Standard: Draw a card.

5. Capashen Templar

Creature - Knight 2/2 2W (3) Urza's Destiny (Common)
{W}: Capashen Templar gets +0/+1 until end of turn.
  • Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Human Knight".

6. False Prophet

Creature - Cleric 2/2 2WW (4) Urza's Destiny (Rare)
When False Prophet is put into a graveyard from play, remove all creatures from the game.
  • Only removes creatures from the game, which means only creature permanents which are in play. It won't remove itself since it is already in the graveyard. [Urza's Destiny FAQ 1999/05/25]
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

7. Fend Off

Instant 1W (2) Urza's Destiny (Common)
Cycling {2}
Target creature deals no combat damage this turn.

8. Field Surgeon

Creature - Cleric 1/1 1W (2) Urza's Destiny (Common)
Tap an untapped creature you control: Prevent the next 1 damage to target creature this turn.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

9. Flicker

Sorcery 1W (2) Urza's Destiny (Rare)
Remove target nontoken permanent from the game, then return it to play under its owner's control.
  • This spell effectively "resets" the permanent to being just like it was freshly cast. All counters, local enchantments, effects, and so on are removed when it leaves the game. Then it comes back into play fresh. [Urza's Destiny FAQ 1999/05/25]
  • It will trigger "comes into play" abilities and "leaves play" abilities. [Urza's Destiny FAQ 1999/05/25] Note that the card does not go to the graveyard, so it will not trigger "goes to the graveyard" abilities. [DeLaney 1999/06/08]
  • If used on a local enchantment, the player who played Flicker can choose a new location for the local enchantment. [bethmo 1999/06/08]
  • This could be used to make the target of another spell or ability illegal if this wasn't a Sorcery (which makes it really hard to do that). This is because the Flickered permanent leaves play and then returns as a completely different permanent, and the targeted spell will not recognize it. [D'Angelo 1999/06/18]

10. Jasmine Seer

Creature - Wizard 1/1 3W (4) Urza's Destiny (Uncommon)
{2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
  • You can reveal zero cards and gain zero life. [DeLaney 1999/06/01]
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

11. Mask of Law and Grace

Enchant Creature W (1) Urza's Destiny (Common)
Enchanted creature gains protection from black and protection from red.

12. Master Healer

Creature - Cleric 1/4 4W (5) Urza's Destiny (Rare)
{T}: Prevent the next 4 damage to target creature or player this turn.
  • Note - This card was of creature type "Cleric" and not "Human Cleric" until Ninth Edition and Oracle 2005/08/01.

13. Opalescence

Enchantment 2WW (4) Urza's Destiny (Rare)
Each other global enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment.
  • An enchantment that turns into a creature cannot attack unless it started your most recent turn in play, and you have controlled it continuously since that time. [Urza's Destiny FAQ 1999/05/25] See Rule G19.39.
  • If one Opalescence and Humility are in play, then Opalescence turns Humility into a 4/4 creature, then Humility turns itself into a 1/1 creature with no abilities. Yes, this is counter-intuitive since Humility no longer has the ability to remove abilities, but this is the outcome. The timing rules for the interaction of continuous effects say you apply them in this order and you never loop back to see if that application would change things. [D'Angelo 1999/05/01] If new creatures or enchantments come into play, you apply Opalescence and Humility in order, so they come into play as 1/1 with no abilities. [D'Angelo 1999/07/27] See Rule 418.5 for the rules.
  • If Humility is in play with more than one Opalescence, then you apply the Opalescence effects in order, then apply Humility last. So all enchantments (including all of the Opalescences) end up being 1/1 creatures with no abilities. [WotC Rules Team 2003/09/01] See Rule 418.5.
  • Does not animate itself. But can be animated by another Opalescence. [DeLaney 1999/06/08]
  • Note - Also see Aura, Rule G1.30.

14. Reliquary Monk

Creature - Cleric 2/2 2W (3) Urza's Destiny (Common)
When Reliquary Monk is put into a graveyard from play, destroy target artifact or enchantment.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Monk Cleric".

15. Replenish

Sorcery 3W (4) Urza's Destiny (Rare)
Return all enchantment cards from your graveyard to play. (Local enchantments with no permanent to enchant remain in your graveyard.)
  • Local enchantments can only be placed on permanents that were in play before this effect started to resolve. You cannot put an enchantment into play with and put a local enchantment that is also coming into play onto one of those enchantments. [D'Angelo 1999/06/01]
  • You must return local enchantments if possible, even if this means enchanting an opponent's permanent with a good enchantment. [Urza's Destiny FAQ 1999/05/25]
  • You choose where to place the local enchantments, and must choose a legal permanent for it to enchant. [DeLaney 1999/06/13]
  • It determines what enchantments to return when its resolution starts. If more enchantments go to the graveyard during the resolution (as with Heightened Awareness being put into play), those additional enchantments are ignored. [Prophecy FAQ 2000/05/25]
  • Legacy tournaments (see Rule 801) banned this card from 2004/09/20 to 2007/06/20.
  • Extended tournaments (see Rule 803) have banned this card since 2001/04/01.
  • Note - Also see Aura, Rule G1.30.

16. Sanctimony

Enchantment 1W (2) Urza's Destiny (Uncommon)
Whenever one of your opponents taps a mountain for mana, you may gain 1 life.
  • Gaining life is optional. If you forget, you cannot go back later even if it is something you usually do. [D'Angelo 1999/06/01]

17. Scent of Jasmine

Instant W (1) Urza's Destiny (Common)
Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
  • You reveal cards, and thereby the amount of life gained, on resolution. [Urza's Destiny FAQ 1999/05/25]

18. Scour

Instant 2WW (4) Urza's Destiny (Uncommon)
Remove target enchantment from the game. Search its controller's graveyard, hand, and library for all copies of that card and remove them from the game. That player then shuffles his or her library.
  • Does not remove other cards of the same name from play. Just from the graveyard, hand, and library. [D'Angelo 1999/06/01]
  • You look in that player's zones, but do not have to pick all instances of those cards if you don't want to. See Rule G19.4. Similarly, if you miss one in your search, you don't get to say you should have found it when it later turns up. [D'Angelo 2005/12/01]
  • Note - Cycle with Eradicate, Quash, Sowing Salt, and Splinter.

19. Serra Advocate

Creature - Angel 2/2 3W (4) Urza's Destiny (Uncommon)
Flying
{T}: Target attacking or blocking creature gets +2/+2 until end of turn.

20. Solidarity

Instant 3W (4) Urza's Destiny (Common)
Creatures you control get +0/+5 until end of turn.

21. Tethered Griffin

Creature - Griffin 2/3 W (1) Urza's Destiny (Rare)
Flying
When you control no enchantments, sacrifice Tethered Griffin.
  • Only checks if you control no enchantments at the time it triggers. It does not check again on resolution. So gaining control of an enchantment before then will not save the Griffin. [D'Angelo 1999/06/01]
  • The ability will trigger if you don't control an enchantment, even for a brief moment during the resolution of another spell or ability. [Urza's Destiny FAQ 1999/05/25]
  • Note - Also see state-based triggered abilities, Rule 410.11.

22. Tormented Angel

Creature - Angel 1/5 3W (4) Urza's Destiny (Common)
Flying

23. Voice of Duty

Creature - Angel 2/2 3W (4) Urza's Destiny (Uncommon)
Flying, protection from green

24. Voice of Reason

Creature - Angel 2/2 3W (4) Urza's Destiny (Uncommon)
Flying, protection from blue

25. Wall of Glare

Creature - Wall 0/5 1W (2) Urza's Destiny (Common)
(Walls can't attack.)
Wall of Glare may block any number of creatures each combat.

26. Aura Thief

Creature - Illusion 2/2 3U (4) Urza's Destiny (Rare)
Flying
When Aura Thief is put into a graveyard from play, you gain control of all enchantments. (You don't get to move local enchantments.)
  • Gaining control of an enchantment often isn't very interesting since it probably won't change what the enchantment is doing. It only matters if the enchantment does something specifically to "you" or "an opponent" or if the enchantment has an activated ability (which only the controller can use). [D'Angelo 1999/06/01]
  • Note - Also see Aura, Rule G1.30.

27. Blizzard Elemental

Creature - Elemental 5/5 5UU (7) Urza's Destiny (Rare)
Flying
{3}{U}: Untap Blizzard Elemental.

28. Brine Seer

Creature - Wizard 1/1 3U (4) Urza's Destiny (Uncommon)
{2}{U}, {T}: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way.
  • You can reveal zero cards, and the controller of the spell can pay {0} to stop this or not pay {0} and let it be countered. [DeLaney 1999/06/01]
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

29. Bubbling Beebles

Creature - Beeble 3/3 4U (5) Urza's Destiny (Common)
Bubbling Beebles is unblockable as long as defending player controls an enchantment.

30. Disappear

Enchant Creature 2UU (4) Urza's Destiny (Uncommon)
{U}: Return enchanted creature and Disappear to their owners' hands.

31. Donate

Sorcery 2U (3) Urza's Destiny (Rare)
Target player gains control of target permanent you control.
  • If you Donate a local enchantment, it stays where it is, but the targeted player now controls it. [DeLaney 1999/06/08]

32. Fatigue

Sorcery 1U (2) Urza's Destiny (Common)
Target player skips his or her next draw step.

33. Fledgling Osprey

Creature - Bird 1/1 U (1) Urza's Destiny (Common)
Fledgling Osprey gains flying as long as it's enchanted.

34. Illuminated Wings

Enchant Creature 1U (2) Urza's Destiny (Common)
Enchanted creature gains flying.
{2}, Sacrifice Illuminated Wings: Draw a card.

35. Iridescent Drake

Creature - Drake 2/2 3U (4) Urza's Destiny (Uncommon)
Flying
When Iridescent Drake comes into play, return target enchant creature card from a graveyard to play enchanting Iridescent Drake. (You control that enchantment.)
  • You must pick an enchant creature even if there are only bad ones in the graveyard. [D'Angelo 1999/06/01]
  • If you pick an Enchant Creature that cannot legally enchant this card, then the enchantment stays in the graveyard. [DeLaney 1999/06/08]
  • From June 1999 to July 2006 this card had errata to not trigger when coming into play from locations other than your hand. [D'Angelo 2006/08/01]
  • Note - Also see Aura, Rule G1.30.

36. Kingfisher

Creature - Bird 2/2 3U (4) Urza's Destiny (Common)
Flying
When Kingfisher is put into a graveyard from play, draw a card.

37. Mental Discipline

Enchantment 1UU (3) Urza's Destiny (Common)
{1}{U}, Choose and discard a card from your hand: Draw a card.

38. Metathran Elite

Creature - Soldier 2/3 1UU (3) Urza's Destiny (Uncommon)
Metathran Elite is unblockable as long as it's enchanted.
  • Being "enchanted" means there is a local enchantment (such as an Enchant Creature) on it. [DeLaney 1999/06/08]
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Metathran Soldier".

39. Metathran Soldier

Creature - Soldier 1/1 1U (2) Urza's Destiny (Common)
Metathran Soldier is unblockable.
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Metathran Soldier".

40. Opposition

Enchantment 2UU (4) Urza's Destiny (Rare)
Tap an untapped creature you control: Tap target artifact, creature, or land.
  • Can tap a creature which has summoning sickness. [D'Angelo 1999/09/04]

41. Private Research

Enchant Creature U (1) Urza's Destiny (Uncommon)
At the beginning of your upkeep, you may put a page counter on Private Research.
When enchanted creature is put into a graveyard, draw a card for each page counter on Private Research.
  • Putting on a counter is optional. If you forget, you cannot go back later even if it is something you usually do. [D'Angelo 1999/06/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

42. Quash

Instant 2UU (4) Urza's Destiny (Uncommon)
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all copies of that card and remove them from the game. That player then shuffles his or her library.
  • It removes the countered spell from the game. This is because the first sentence puts the spell into the graveyard before you continue to the second sentence. [Urza's Destiny FAQ 1999/05/25]
  • If the spell is not countered (because the spell it targets cannot be countered), then it does not get removed from the game but all the other copies in the graveyard, hand, and library are removed. [D'Angelo 2001/04/16]
  • You have the choice to not find copies of the card in their library (see Rule G19.4). You would almost certainly want to find them all, however. [D'Angelo 2001/06/15]
  • Note - Cycle with Eradicate, Scour, Sowing Salt, and Splinter.

43. Rayne, Academy Chancellor

Creature - Wizard Legend 1/1 2U (3) Urza's Destiny (Rare)
Whenever you or a permanent you control is the target of a spell or ability controlled by one of your opponents, you may draw a card, and if Rayne, Academy Chancellor is enchanted, you may draw another card.
  • If a spell or ability targets multiple permanents you control or targets you and one or more of your permanents, this triggers once for each such target. [Urza's Destiny FAQ 1999/05/25]
  • Drawing a card is optional. If you forget, you cannot go back later even if it is something you usually do. [D'Angelo 1999/06/01]
  • When playing a local enchantment on this card, the triggered ability will resolve before the enchantment comes into play. [D'Angelo 1999/06/14]
  • The "if" in the card text does not have a special meaning. You check if this card is enchanted when the ability resolves and draw 1 or 2 cards. [bethmo 1999/09/27]
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became "Wizard". Then with Oracle 2007/10/01 it became "Human Wizard".

44. Rescue

Instant U (1) Urza's Destiny (Common)
Return target permanent you control to its owner's hand.

45. Scent of Brine

Instant 1U (2) Urza's Destiny (Common)
Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way.
  • You reveal cards during resolution. [Urza's Destiny FAQ 1999/05/25]

46. Sigil of Sleep

Enchant Creature U (1) Urza's Destiny (Common)
Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.

47. Telepathic Spies

Creature - Wizard 2/2 2U (3) Urza's Destiny (Common)
When Telepathic Spies comes into play, look at target opponent's hand.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

48. Temporal Adept

Creature - Wizard 1/1 1UU (3) Urza's Destiny (Rare)
{U}{U}{U}, {T}: Return target permanent to its owner's hand.
  • Note - This card was of creature type "Wizard" and not "Human Wizard" until Ninth Edition and Oracle 2005/08/01.

49. Thieving Magpie

Creature - Bird 1/3 2UU (4) Urza's Destiny (Uncommon)
Flying
Whenever Thieving Magpie deals damage to one of your opponents, you draw a card.

50. Treachery

Enchant Creature 3UU (5) Urza's Destiny (Rare)
When Treachery comes into play, untap up to five lands.
You control enchanted creature.
  • You can untap 0 to 5 lands. [D'Angelo 1999/02/13]
  • Does not target the lands. [D'Angelo 1999/02/13]
  • Can be used on already untapped lands (with no effect). [D'Angelo 1999/02/13]
  • Can be used on another player's lands. [D'Angelo 1999/02/13]
  • From June 1999 to July 2006 this card had errata to not trigger when coming into play from locations other than your hand. [D'Angelo 2006/08/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

51. Apprentice Necromancer

Creature - Wizard 1/1 1B (2) Urza's Destiny (Rare)
{B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to play. That creature gains haste. At end of turn, sacrifice it. (The creature may attack and {T} the turn it comes under your control.)
  • Note - Also see Haste, Rule 502.5.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Zombie Wizard".

52. Attrition

Enchantment 1BB (3) Urza's Destiny (Rare)
{B}, Sacrifice a creature: Destroy target nonblack creature.

53. Body Snatcher

Creature - Minion 2/2 2BB (4) Urza's Destiny (Rare)
When Body Snatcher comes into play, you may choose and discard a creature card from your hand. If you don't, remove Body Snatcher from the game.
When Body Snatcher is put into a graveyard from play, remove Body Snatcher from the game and return target creature card from your graveyard to play.
  • You choose whether or not to discard on resolution. [DeLaney 1999/06/09]
  • You can choose to target itself to return to play, but the remove from game happens first and so the return to play will fail. [D'Angelo 1999/07/31]

54. Bubbling Muck

Sorcery B (1) Urza's Destiny (Common)
Until end of turn, whenever a player taps a swamp for mana, it produces an additional {B}.
  • Affects lands tapped for rest of turn, not just swamps in play at the time it resolves. [Urza's Destiny FAQ 1999/05/25] This is because it affects players and not the lands themselves. [DeLaney 1999/06/13]
  • Affects lands that count as a swamp. For example, if you tap Badlands for {R}, it will produce an additional {B}. [Urza's Destiny FAQ 1999/05/25]

55. Carnival of Souls

Enchantment 1B (2) Urza's Destiny (Rare)
Whenever a creature comes into play, you lose 1 life and add {B} to your mana pool.
  • This is not optional. [D'Angelo 1999/06/01]

56. Chime of Night

Enchant Creature 1B (2) Urza's Destiny (Common)
When Chime of Night is put into a graveyard from play, destroy target nonblack creature.

57. Disease Carriers

Creature - Rat 2/2 2BB (4) Urza's Destiny (Common)
When Disease Carriers is put into a graveyard from play, target creature gets -2/-2 until end of turn.

58. Dying Wail

Enchant Creature 1B (2) Urza's Destiny (Common)
When enchanted creature is put into a graveyard from play, target player chooses and discards two cards from his or her hand.
  • If they have less than 2 cards, they discard all the cards they have. [DeLaney 1999/06/08]
  • It only triggers on a creature going to the graveyard from play. [D'Angelo 2001/08/31]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

59. Encroach

Sorcery B (1) Urza's Destiny (Uncommon)
Look at target player's hand and choose a nonbasic land card from it. That player discards that card.
  • You choose a land card that is not a basic land. [DeLaney 1999/06/08]

60. Eradicate

Sorcery 2BB (4) Urza's Destiny (Uncommon)
Remove target nonblack creature from the game. Search its controller's graveyard, hand, and library for all copies of that card and remove them from the game. That player then shuffles his or her library.
  • Does not remove other cards of the same name from play. Just from the graveyard, hand, and library. [D'Angelo 1999/06/01]
  • If you manage to turn a basic land (such as a Forest) into a creature, you can indeed use this effect on that basic land type. [D'Angelo 1999/06/01]
  • You do not have to find any of the cards in the player's library if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Use the name of the card as it leaves play. [Barclay 2002/10/07]
  • If a copy card, such as Clone, is targeted by this effect, you get to look for another copy of the card it is copying (not the Clone card). This is because a copy card actually takes on the name and initial characteristics of what it copies. [D'Angelo 2002/10/07]
  • A face down creature has no name, so you search for cards that also have no name. Since all cards in the graveyard, hand, and library have names, this is an unmeetable condition and the spell won't do anything other than remove the targeted creature from the game. [D'Angelo 2002/10/15]
  • Note - Cycle with Quash, Scour, Sowing Salt, and Splinter.

61. Festering Wound

Enchant Creature 1B (2) Urza's Destiny (Uncommon)
At the beginning of your upkeep, you may put an infection counter on Festering Wound.
At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound.
  • Putting on a counter is optional. If you forget, you cannot go back later even if it is something you usually do. [D'Angelo 1999/06/01]
  • If it is on your creature, you can decide whether to add a counter before or after it damages you. [D'Angelo 1999/06/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

62. Lurking Jackals

Enchantment B (1) Urza's Destiny (Uncommon)
When one of your opponents has 10 life or less, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature.
  • Once it becomes a creature, it is no longer an enchantment. [D'Angelo 1999/06/01]
  • Once it becomes a creature, it will not change back into an enchantment if your opponent's life total goes back above 10. [Urza's Destiny FAQ 1999/05/25]

63. Nightshade Seer

Creature - Wizard 1/1 3B (4) Urza's Destiny (Uncommon)
{2}{B}, {T}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
  • You can reveal zero cards to give -0/-0 to a creature. [DeLaney 1999/06/08]
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

64. Phyrexian Monitor

Creature - Skeleton 2/2 3B (4) Urza's Destiny (Common)
{B}: Regenerate Phyrexian Monitor.

65. Phyrexian Negator

Creature - Horror 5/5 2B (3) Urza's Destiny (Rare)
Trample
Whenever Phyrexian Negator is dealt damage, sacrifice a permanent for each 1 damage dealt to it.
  • Sacrificing this card does not prevent you from having to make the other sacrifices. [DeLaney 1999/06/13]
  • Note - Also see Trample, Rule 502.9.

66. Plague Dogs

Creature - Hound 3/3 4B (5) Urza's Destiny (Uncommon)
When Plague Dogs is put into a graveyard from play, all creatures get -1/-1 until end of turn.
{2}, Sacrifice Plague Dogs: Draw a card.
  • Note - This card was creature type "Hound" until Oracle 2007/10/01, when it became "Zombie Hound".

67. Rapid Decay

Instant 1B (2) Urza's Destiny (Rare)
Cycling {2}
Remove from the game up to three target cards in a single graveyard.
  • You pick the cards during announcement. If any are not there on resolution, any others that are there are still affected. [D'Angelo 1999/06/01]
  • Note - Also see Cycling, Rule 502.18.

68. Ravenous Rats

Creature - Rat 1/1 1B (2) Urza's Destiny (Common)
When Ravenous Rats comes into play, target opponent chooses and discards a card from his or her hand.

69. Scent of Nightshade

Instant 1B (2) Urza's Destiny (Common)
Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
  • You reveal cards, and thereby the value of X, on resolution. [Urza's Destiny FAQ 1999/05/25]

70. Skittering Horror

Creature - Horror 4/3 2B (3) Urza's Destiny (Common)
When you play a creature spell, sacrifice Skittering Horror.
  • Triggers when you announce a creature spell, and will resolve before that creature is put into play. [D'Angelo 1999/06/01]

71. Slinking Skirge

Creature - Imp 2/1 3B (4) Urza's Destiny (Common)
Flying
{2}, Sacrifice Slinking Skirge: Draw a card.

72. Soul Feast

Sorcery 3BB (5) Urza's Destiny (Uncommon)
Target player loses 4 life and you gain 4 life.

73. Squirming Mass

Creature - Horror 1/1 1B (2) Urza's Destiny (Common)
Squirming Mass can't be blocked except by artifact creatures and black creatures.

74. Twisted Experiment

Enchant Creature 1B (2) Urza's Destiny (Common)
Enchanted creature gets +3/-1.

75. Yawgmoth's Bargain

Enchantment 4BB (6) Urza's Destiny (Rare)
Skip your draw step.
Pay 1 life: Draw a card.
  • Vintage tournaments (see Rule 801) have restricted this card since 1999/10/01.
  • Legacy tournaments (see Rule 802) have banned this card since 1999/10/01.
  • Extended tournaments (see Rule 803) have banned this card since 1999/08/01.
  • Note - Also see Skipping a Phase or Step, Rule 419.6e.

76. Æther Sting

Enchantment 3R (4) Urza's Destiny (Uncommon)
Whenever one of your opponents plays a creature spell, AEther Sting deals 1 damage to that player.
  • Triggers when the creature spell is announced, and resolves before that creature comes into play. [DeLaney 1999/06/08]

77. Bloodshot Cyclops

Creature - Giant 4/4 5R (6) Urza's Destiny (Rare)
{T}, Sacrifice a creature: Bloodshot Cyclops deals X damage to target creature or player, where X is the sacrificed creature's power.
  • Note - This card was creature type "Giant" until Oracle 2007/10/01, when it became "Cyclops Giant".

78. Cinder Seer

Creature - Wizard 1/1 3R (4) Urza's Destiny (Uncommon)
{2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way.
  • You can reveal zero cards and deal zero damage. [DeLaney 1999/06/01]
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

79. Colos Yearling

Creature - Beast 1/1 2R (3) Urza's Destiny (Common)
Mountainwalk (This creature is unblockable as long as defending player controls a mountain.)
{R}: Colos Yearling gets +1/+0 until end of turn.

80. Covetous Dragon

Creature - Dragon 6/5 4R (5) Urza's Destiny (Rare)
Flying
When you control no artifacts, sacrifice Covetous Dragon.
  • Only checks if you control no artifacts at the time it triggers. It does not check again on resolution. So gaining control of an artifact before then will not save the Dragon. [D'Angelo 1999/06/01]
  • The ability will trigger if you don't control an artifact, even for a brief moment during the resolution of another spell or ability. [Urza's Destiny FAQ 1999/05/25]
  • Note - Also see state-based triggered abilities, Rule 410.11.

81. Flame Jet

Sorcery 1R (2) Urza's Destiny (Common)
Cycling {2}
Flame Jet deals 3 damage to target player.

82. Goblin Berserker

Creature - Goblin 2/2 3R (4) Urza's Destiny (Uncommon)
First strike; haste (This creature may attack and {T} the turn it comes under your control.)

83. Goblin Festival

Enchantment 1R (2) Urza's Destiny (Rare)
{2}: Goblin Festival deals 1 damage to target creature or player. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival.
  • If you activate this multiple times in a row so the stack has more than one of this ability on it, the abilities will still resolve even if Goblin Festival leaves play or leaves your control before they resolve. For example, if you use the ability twice, and after the first flip you lose control of it because you lost the toss, or it leaves play because it is Disenchanted, then you still flip for the second ability. [Urza's Destiny FAQ 1999/05/25]
  • The controller of the ability chooses one of his or her opponents. If this card changes controllers before the ability resolves, you still pick an opponent of the player who controlled it when it was activated. [DeLaney 1999/06/13]

84. Goblin Gardener

Creature - Goblin 2/1 3R (4) Urza's Destiny (Common)
When Goblin Gardener is put into a graveyard from play, destroy target land.
  • The ability is not optional. You have to choose one of your own lands if your opponent has none. [DeLaney 1999/06/08]

85. Goblin Marshal

Creature - Goblin 3/3 4RR (6) Urza's Destiny (Rare)
Echo
Whenever Goblin Marshal comes into play or is put into a graveyard from play, put two 1/1 red Goblin creature tokens into play.

86. Goblin Masons

Creature - Goblin 2/1 1R (2) Urza's Destiny (Common)
When Goblin Masons is put into a graveyard from play, destroy target Wall.
  • If there is no Wall to target, then the ability does not go on the stack. [DeLaney 1999/06/08]

87. Hulking Ogre

Creature - Ogre 3/3 2R (3) Urza's Destiny (Common)
Hulking Ogre can't block.

88. Impatience

Enchantment 2R (3) Urza's Destiny (Rare)
At the end of each player's turn, if that player didn't play a spell that turn, Impatience deals 2 damage to him or her.
  • If a spell is countered, it still counts as having been played. [DeLaney 1999/06/08]

89. Incendiary

Enchant Creature R (1) Urza's Destiny (Uncommon)
At the beginning of your upkeep, you may put a fuse counter on Incendiary.
When enchanted creature is put into a graveyard, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary.
  • Putting on a counter is optional. If you forget, you cannot go back later even if it is something you usually do. [D'Angelo 1999/06/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

90. Keldon Champion

Creature - Barbarian 3/2 2RR (4) Urza's Destiny (Uncommon)
Echo; haste (This creature may attack and {T} the turn it comes under your control.)
When Keldon Champion comes into play, it deals 3 damage to target player.

91. Keldon Vandals

Creature - Townsfolk 4/1 2R (3) Urza's Destiny (Common)
Echo
When Keldon Vandals comes into play, destroy target artifact.
  • Can be played if there are no artifacts to target. [D'Angelo 1999/06/01] If there are no artifacts, then the comes into play ability cannot be played since there is no legal target. [DeLaney 1999/06/08]
  • Note - Also see Echo, Rule 502.19.
  • Note - This card was creature type "Townsfolk" until Oracle 2007/10/01, when it became "Human Rogue".

92. Landslide

Sorcery R (1) Urza's Destiny (Uncommon)
Sacrifice any number of mountains. Landslide deals that much damage to target player.
  • You sacrifice the mountains during resolution. [D'Angelo 1999/06/01]
  • You can sacrifice zero mountains to deal zero damage. [DeLaney 1999/06/08]

93. Mark of Fury

Enchant Creature R (1) Urza's Destiny (Common)
Enchanted creature gains haste. (It may attack and {T} the turn it comes under your control.)
At end of turn, return Mark of Fury to its owner's hand.

94. Reckless Abandon

Sorcery R (1) Urza's Destiny (Common)
As an additional cost to play Reckless Abandon, sacrifice a creature.
Reckless Abandon deals 4 damage to target creature or player.
  • The sacrifice of a creature is done when announcing this spell. [D'Angelo 1999/06/01]

95. Repercussion

Enchantment 1RR (3) Urza's Destiny (Rare)
Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.

96. Scent of Cinder

Sorcery 1R (2) Urza's Destiny (Common)
Reveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way.
  • You reveal cards, and thereby set the value of X, on resolution. [Urza's Destiny FAQ 1999/05/25]

97. Sowing Salt

Sorcery 2RR (4) Urza's Destiny (Uncommon)
Remove target nonbasic land from the game. Search its controller's graveyard, hand, and library for all copies of that card and remove them from the game. That player then shuffles his or her library.
  • Does not remove other cards of the same name from play. Just from the graveyard, hand, and library. [D'Angelo 1999/06/01]
  • You look in that player's zones, but do not have to pick all instances of those cards if you don't want to. See Rule G19.4. Similarly, if you miss one in your search, you don't get to say you should have found it when it later turns up. [D'Angelo 2005/12/01]
  • Note - Cycle with Eradicate, Quash, Scour, and Splinter.

98. Trumpet Blast

Instant 2R (3) Urza's Destiny (Common)
Attacking creatures get +2/+0 until end of turn.
  • Only affects creatures which are attacking at the time it resolves. [Urza's Destiny FAQ 1999/05/25]

99. Wake of Destruction

Sorcery 3RRR (6) Urza's Destiny (Rare)
Destroy target land and all lands with the same name as that land.
  • Only looks at the card name, so it will not destroy cards that "count as" the destroyed land's type. [Urza's Destiny FAQ 1999/05/25]

100. Wild Colos

Creature - Beast 2/2 2R (3) Urza's Destiny (Common)
Haste (This creature may attack and {T} the turn it comes under your control.)
  • Note - Also see Haste, Rule 502.5.
  • Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Goat Beast".

101. Ancient Silverback

Creature - Ape 6/5 4GG (6) Urza's Destiny (Rare)
{G}: Regenerate Ancient Silverback.

102. Compost

Enchantment 1G (2) Urza's Destiny (Uncommon)
Whenever a black card is put into one of your opponents' graveyards, you may draw a card.
  • Drawing a card is optional. If you forget, you cannot go back later even if it is something you usually do. [D'Angelo 1999/06/01]
  • Triggers on a black card being discarded, milled, or countered, as well as a black card going to the graveyard from play. [D'Angelo 1999/06/01]

103. Elvish Lookout

Creature - Elf 1/1 G (1) Urza's Destiny (Common)
Elvish Lookout can't be the target of spells or abilities.

104. Elvish Piper

Creature - Elf 1/1 3G (4) Urza's Destiny (Rare)
{G}, {T}: Put a creature card from your hand into play.
  • Note - This card was of creature type "Elf" and not "Elf Shaman" until Ninth Edition and Oracle 2005/08/01.

105. Emperor Crocodile

Creature - Crocodile 5/5 3G (4) Urza's Destiny (Rare)
When you control no other creatures, sacrifice Emperor Crocodile.
  • Only checks if you control no other creatures at the time it triggers. It does not check again on resolution. So gaining control of a creature before then will not save the Crocodile. [8E FAQ 2003/07/28]
  • The ability will trigger if you don't control another creature, even for a brief moment during the resolution of another spell or ability. [Urza's Destiny FAQ 1999/05/25]

106. Gamekeeper

Creature - Elf 2/2 3G (4) Urza's Destiny (Uncommon)
When Gamekeeper is put into a graveyard from play, you may remove Gamekeeper from the game. If you do, reveal cards from your library until you reveal a creature card. Put that card into play and put the other cards revealed this way into your graveyard.
  • Removing this card from the game is optional. If you forget to do so, you cannot go back later and do so, even if that is what you normally do. [D'Angelo 1999/06/01]
  • If you have no creature cards in your library, all the cards from your library end up in your graveyard and you do not get to put a creature into play. [DeLaney 1999/06/08]

107. Goliath Beetle

Creature - Insect 3/1 2G (3) Urza's Destiny (Common)
Trample

108. Heart Warden

Creature - Elf 1/1 1G (2) Urza's Destiny (Common)
{T}: Add one green mana to your mana pool.
{2}, Sacrifice Heart Warden: Draw a card.
  • You can use the sacrifice ability while it is subject to summoning sickness. [D'Angelo 1999/06/01] Or while it is tapped. [DeLaney 1999/06/08]
  • Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Druid".

109. Hunting Moa

Creature - Beast 3/2 2G (3) Urza's Destiny (Uncommon)
Echo
Whenever Hunting Moa comes into play or is put into a graveyard from play, put a +1/+1 counter on target creature.
  • You get a +1/+1 counter both when it comes into play and when it goes to a graveyard from play. [D'Angelo 1999/07/13]
  • Note - Also see Echo, Rule 502.19.
  • Note - This card was creature type "Beast" until Oracle 2006/10/01, when it became "Bird". Then with Oracle 2007/10/01 it became "Bird Beast".

110. Ivy Seer

Creature - Wizard 1/1 3G (4) Urza's Destiny (Uncommon)
{2}{G}, {T}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
  • You can reveal zero cards and give +0/+0. [DeLaney 1999/06/01]
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Elf Wizard".

111. Magnify

Instant G (1) Urza's Destiny (Common)
All creatures get +1/+1 until end of turn.

112. Marker Beetles

Creature - Insect 2/3 1GG (3) Urza's Destiny (Common)
When Marker Beetles is put into a graveyard from play, target creature gets +1/+1 until end of turn.
{2}, Sacrifice Marker Beetles: Draw a card.
  • You can use the sacrifice ability if this card has summoning sickness. [D'Angelo 1999/06/01] Or if it is tapped. [DeLaney 1999/06/08]

113. Momentum

Enchant Creature 2G (3) Urza's Destiny (Uncommon)
At the beginning of your upkeep, you may put a growth counter on Momentum.
Enchanted creature gets +1/+1 for each growth counter on Momentum.
  • Putting on a counter is optional. If you forget, you cannot go back later even if it is something you usually do. [D'Angelo 1999/06/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

114. Multani's Decree

Sorcery 3G (4) Urza's Destiny (Common)
Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.

115. Pattern of Rebirth

Enchant Creature 3G (4) Urza's Destiny (Rare)
When enchanted creature is put into a graveyard from play, that creature's controller may search his or her library for a creature card and put that card into play. If that player does, he or she then shuffles his or her library.
  • Searching for a creature card is optional. You can't go back and do it if you forget to do so, even if you normally do this. [D'Angelo 1999/05/01]
  • You do not have to find a creature card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

116. Plated Spider

Creature - Spider 4/4 4G (5) Urza's Destiny (Common)
Plated Spider may block as though it had flying.

117. Plow Under

Sorcery 3GG (5) Urza's Destiny (Rare)
Put two target lands on top of their owner's library.
  • The owner decides the order the two lands are stacked there. [Urza's Destiny FAQ 1999/05/25]

118. Rofellos, Llanowar Emissary

Creature - Elf Legend 2/1 GG (2) Urza's Destiny (Rare)
{T}: Add one green mana to your mana pool for each forest you control.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became "Elf". Then with Oracle 2007/10/01 it became "Elf Druid".

119. Rofellos's Gift

Sorcery G (1) Urza's Destiny (Common)
Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way.
  • You reveal and you choose cards during the resolution. [D'Angelo 1999/06/01]

120. Scent of Ivy

Instant G (1) Urza's Destiny (Common)
Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
  • You reveal cards, and thereby set the value of X, on resolution. [Urza's Destiny FAQ 1999/05/25]

121. Splinter

Sorcery 2GG (4) Urza's Destiny (Uncommon)
Remove target artifact from the game. Search its controller's graveyard, hand, and library for all copies of that card and remove them from the game. That player then shuffles his or her library.
  • Does not remove other cards of the same name from play. Just from the graveyard, hand, and library. [D'Angelo 1999/06/01]
  • If you manage to turn a basic land (such as a Forest) into an artifact, you can indeed use this effect on that basic land type. [D'Angelo 1999/06/01]
  • You look in that player's zones, but do not have to pick all instances of those cards if you don't want to. See Rule G19.4. Similarly, if you miss one in your search, you don't get to say you should have found it when it later turns up. [D'Angelo 2005/12/01]
  • Note - Cycle with Eradicate, Quash, Scour and Sowing Salt.

122. Taunting Elf

Creature - Elf 0/1 G (1) Urza's Destiny (Common)
All creatures able to block Taunting Elf do so.

123. Thorn Elemental

Creature - Elemental 7/7 5GG (7) Urza's Destiny (Rare)
Thorn Elemental may deal its combat damage to defending player as though it weren't blocked.
  • You decide when assigning combat damage. [D'Angelo 1999/06/01]
  • You assign damage to blockers, or to the player. You cannot split it up. [Urza's Destiny FAQ 1999/05/25]
  • You can decide to assign damage to the defending player even if the blocking creature has protection from green or damage preventing effects on it. [D'Angelo 1999/07/28]
  • If a creature with banding blocks the Thorn Elemental, the defending player decides whether or not the Thorn Elemental deals damage as normal or to the defending player "as though it weren't blocked". [bethmo 1999/09/22]

124. Yavimaya Elder

Creature - Druid 2/1 1GG (3) Urza's Destiny (Common)
When Yavimaya Elder is put into a graveyard from play, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.
{2}, Sacrifice Yavimaya Elder: Draw a card.
  • Searching for lands is optional. If you forget, you cannot go back later even if it is something you usually do. [D'Angelo 1999/06/01]
  • Note - This card was creature type "Druid" until Oracle 2007/10/01, when it became "Human Druid".

125. Yavimaya Enchantress

Creature - Druid 2/2 2G (3) Urza's Destiny (Uncommon)
Yavimaya Enchantress gets +1/+1 for each enchantment in play.
  • This counts "Enchantment" and "Enchant " cards. [D'Angelo 1999/05/01]
  • Note - This card was of creature type "Druid" and not "Human Druid" until Ninth Edition and Oracle 2005/08/01.

126. Braidwood Cup

Artifact 3 (3) Urza's Destiny (Uncommon)
{T}: You gain 1 life.

127. Braidwood Sextant

Artifact 1 (1) Urza's Destiny (Uncommon)
{2}, {T}, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
  • You do not have to find a basic land card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]

128. Brass Secretary

Artifact Creature 2/1 3 (3) Urza's Destiny (Uncommon)
{2}, Sacrifice Brass Secretary: Draw a card.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Construct".

129. Caltrops

Artifact 3 (3) Urza's Destiny (Uncommon)
Whenever a creature attacks, Caltrops deals 1 damage to it.

130. Extruder

Artifact Creature 4/3 4 (4) Urza's Destiny (Uncommon)
Echo
Sacrifice an artifact: Put a +1/+1 counter on target creature.
  • It can choose itself as the target, but it will be countered when it tries to resolve since it will no longer be in play. This is useful only when you want to simply destroy this card. [DeLaney 1999/06/08]
  • Note - Also see Echo, Rule 502.19.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Juggernaut".

131. Fodder Cannon

Artifact 4 (4) Urza's Destiny (Uncommon)
{4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.

132. Junk Diver

Artifact Creature 1/1 3 (3) Urza's Destiny (Rare)
Flying
When Junk Diver is put into a graveyard from play, return another target artifact card from your graveyard to your hand.
  • If there are no artifacts other than this card in your graveyard at announcement, then the ability cannot be played. If there are none on resolution, the ability does nothing. [DeLaney 1999/06/08]
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Bird".

133. Mantis Engine

Artifact Creature 3/3 5 (5) Urza's Destiny (Uncommon)
{2}: Mantis Engine gains flying until end of turn.
{2}: Mantis Engine gains first strike until end of turn.

134. Masticore

Artifact Creature 4/4 4 (4) Urza's Destiny (Rare)
At the beginning of your upkeep, you may choose and discard a card from your hand. If you don't, sacrifice Masticore.
{2}: Masticore deals 1 damage to target creature.
{2}: Regenerate Masticore.
  • Note - This card has no creature type until Oracle 2007/10/01, when it became "Masticore".

135. Metalworker

Artifact Creature 1/2 3 (3) Urza's Destiny (Rare)
{T}: Reveal any number of artifact cards in your hand. Add two colorless mana to your mana pool for each card revealed this way.
  • You can reveal zero cards to gain zero mana. [DeLaney 1999/06/08]
  • This is a mana ability. It does not go on the stack and cannot be responded to. [DeLaney 1999/06/08]
  • Legacy tournaments (see Rule 801) have banned this card since 2004/09/20.
  • Extended tournaments (see Rule 803) have banned this card since 2004/09/20.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Construct".

136. Powder Keg

Artifact 2 (2) Urza's Destiny (Rare)
At the beginning of your upkeep, you may put a fuse counter on Powder Keg.
{T}, Sacrifice Powder Keg: Destroy each artifact and creature with converted mana cost equal to the number of fuse counters on Powder Keg.
  • Only destroys artifacts and creatures with exactly the specified cost. It does not mean "less than or equal to". [Urza's Destiny FAQ 1999/05/25]
  • Putting on a counter is optional. If you forget, you cannot go back later even if it is something you usually do. [D'Angelo 1999/06/01]
  • Note - Also see Converted Mana Cost, Rule G3.29.

137. Scrying Glass

Artifact 2 (2) Urza's Destiny (Rare)
{3}, {T}: Choose a number greater than 0 and a color. Target opponent reveals his or her hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.
  • The only valid colors are black, blue, green, red, and white. See Rule 203.2d. [D'Angelo 1999/06/01]
  • You choose a target opponent on announcement. You choose a number and color during resolution, then the opponent reveals their hand. [D'Angelo 1999/10/18]

138. Storage Matrix

Artifact 3 (3) Urza's Destiny (Rare)
As long as Storage Matrix is untapped, instead of each player untapping the permanents he or she controls during his or her untap step, that player chooses artifacts, creatures, or lands and untaps all permanents of the chosen type he or she controls.
  • Its effect modifies the untap action of each player's normal untap step. The player chooses one of the three permanent types and only untaps those permanents. No other permanents untap during that untap step. [Urza's Destiny FAQ 1999/05/25]
  • This card's ability does not override effects which prevent a permanent from untapping. [bethmo 1999/06/13]

139. Thran Dynamo

Artifact 4 (4) Urza's Destiny (Uncommon)
{T}: Add three colorless mana to your mana pool.

140. Thran Foundry

Artifact 1 (1) Urza's Destiny (Uncommon)
{1}, {T}, Remove Thran Foundry from the game: Target player shuffles his or her graveyard into his or her library.

141. Thran Golem

Artifact Creature - Golem 3/3 5 (5) Urza's Destiny (Rare)
As long as Thran Golem is enchanted, it gets +2/+2 and gains flying, first strike, and trample.

142. Urza's Incubator

Artifact 3 (3) Urza's Destiny (Rare)
When Urza's Incubator comes into play, choose a creature type.
Creature spells of the chosen type cost {2} less to play.
  • You choose a creature type right as it comes into play, before any continuous effects are applied or trigged abilities trigger. [D'Angelo 1999/07/28]
  • Multiple Incubators are cumulative. [Urza's Destiny FAQ 1999/05/25]
  • Note - See Rule 212.1e on choosing a creature type.
  • Note - Also see Creature Type, Rule 205.3 and Rule 212.3.

143. Yavimaya Hollow

Legendary Artifact Urza's Destiny (Rare)
{T}: Add one colorless mana to your mana pool.
{G}, {T}: Regenerate target creature.