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Destino di Urza

 Urza's Destiny  Urzas Schicksal  Destinée d'Urza  El Destino de Urza  O Destino de Urza

→ Checklist → Cards

1. Rettore dell'Accademia

Creature - Human Cleric 1/2 3W (4) Destino di Urza (Rare)
When Academy Rector is put into a graveyard from the battlefield, you may exile it. If you do, search your library for an enchantment card and put that card onto the battlefield. Then shuffle your library.
  • An enchantment card is any Enchantment or Enchant card. [D'Angelo 1999/06/01]
  • You do not have to find an enchantment card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

2. Addestramento con Arco

Enchantment - Aura W (1) Destino di Urza (Uncommon)
Enchant creature
At the beginning of your upkeep, you may put an arrow counter on Archery Training.
Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
  • Putting on a counter is optional. If you forget, you cannot go back later even if it is something you usually do. [D'Angelo 1999/06/01]
  • Remember that you do not remove counters when using the ability. [DeLaney 1999/06/08]
  • If there is more than one Archery Training on a creature, each granted ability counts the counters on the Archery Training that granted that ability. [DeLaney 1999/06/13]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

3. Cavaliere Capash

Creature - Human Knight 1/1 1W (2) Destino di Urza (Common)
First strike
{1}{W}: Capashen Knight gets +1/+0 until end of turn.

4. Stendardo Capash

Enchantment - Aura W (1) Destino di Urza (Common)
Enchant creature
Enchanted creature gets +1/+1.
{2}, Sacrifice Capashen Standard: Draw a card.

5. Templare Capash

Creature - Human Knight 2/2 2W (3) Destino di Urza (Common)
{W}: Capashen Templar gets +0/+1 until end of turn.
  • Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Human Knight".

6. Falso profeta

Creature - Human Cleric 2/2 2WW (4) Destino di Urza (Rare)
When False Prophet is put into a graveyard from the battlefield, exile all creatures.
  • Only removes creatures from the game, which means only creature permanents which are in play. It won't remove itself since it is already in the graveyard. [Urza's Destiny FAQ 1999/05/25]
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

7. Parare

Instant 1W (2) Destino di Urza (Common)
Prevent all combat damage that would be dealt by target creature this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)

8. Chirurgo da campo

Creature - Human Cleric 1/1 1W (2) Destino di Urza (Common)
Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

9. Sfolgorare

Sorcery 1W (2) Destino di Urza (Rare)
Exile target nontoken permanent, then return it to the battlefield under its owner's control.
  • This spell effectively "resets" the permanent to being just like it was freshly cast. All counters, Auras, effects, and so on are removed when it leaves the game. Then it comes back into play fresh. [Urza's Destiny FAQ 1999/05/25]
  • It will trigger "comes into play" abilities and "leaves play" abilities. [Urza's Destiny FAQ 1999/05/25] Note that the card does not go to the graveyard, so it will not trigger "goes to the graveyard" abilities. [DeLaney 1999/06/08]
  • If used on an Aura, the player who played Flicker can choose a new location for the Aura. [bethmo 1999/06/08]
  • This could be used to make the target of another spell or ability illegal if this wasn't a Sorcery (which makes it really hard to do that). This is because the Flickered permanent leaves play and then returns as a completely different permanent, and the targeted spell will not recognize it. [D'Angelo 1999/06/18]

10. Veggente del gelsomino

Creature - Human Wizard 1/1 3W (4) Destino di Urza (Uncommon)
{2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
  • You can reveal zero cards and gain zero life. [DeLaney 1999/06/01]
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

11. Maschera di Giustizia e G

Enchantment - Aura W (1) Destino di Urza (Common)
Enchant creature
Enchanted creature has protection from black and from red.

12. Mastro guaritore

Creature - Human Cleric 1/4 4W (5) Destino di Urza (Rare)
{T}: Prevent the next 4 damage that would be dealt to target creature or player this turn.
  • Note - This card was of creature type "Cleric" and not "Human Cleric" until Ninth Edition and Oracle 2005/08/01.

13. Opalescenza

Enchantment 2WW (4) Destino di Urza (Rare)
Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment.
  • An enchantment that turns into a creature cannot attack unless it started your most recent turn in play, and you have controlled it continuously since that time. [Urza's Destiny FAQ 1999/05/25] See Rule G19.39.
  • If one Opalescence and Humility are in play, then Opalescence turns Humility into a 4/4 creature, then Humility turns itself into a 1/1 creature with no abilities. Yes, this is counter-intuitive since Humility no longer has the ability to remove abilities, but this is the outcome. The timing rules for the interaction of continuous effects say you apply them in this order and you never loop back to see if that application would change things. [D'Angelo 1999/05/01] If new creatures or enchantments come into play, you apply Opalescence and Humility in order, so they come into play as 1/1 with no abilities. [D'Angelo 1999/07/27] See Rule 418.5 for the rules.
  • If Humility is in play with more than one Opalescence, then you apply the Opalescence effects in order, then apply Humility last. So all enchantments (including all of the Opalescences) end up being 1/1 creatures with no abilities. [WotC Rules Team 2003/09/01] See Rule 418.5.
  • Does not animate itself. But can be animated by another Opalescence. [DeLaney 1999/06/08]
  • Note - Also see Aura, Rule G1.30.

14. Custode delle reliquie

Creature - Human Monk Cleric 2/2 2W (3) Destino di Urza (Common)
When Reliquary Monk is put into a graveyard from the battlefield, destroy target artifact or enchantment.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Monk Cleric".

15. Riempire

Sorcery 3W (4) Destino di Urza (Rare)
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
  • Auras can only be placed on permanents that were in play before this effect started to resolve. You cannot put an enchantment into play with and put an Aura that is also coming into play onto one of those enchantments. [D'Angelo 1999/06/01]
  • You must return Auras if possible, even if this means enchanting an opponent's permanent with a good enchantment. [Urza's Destiny FAQ 1999/05/25]
  • You choose where to place the Auras, and must choose a legal permanent for it to enchant. [DeLaney 1999/06/13]
  • It determines what enchantments to return when its resolution starts. If more enchantments go to the graveyard during the resolution (as with Heightened Awareness being put into play), those additional enchantments are ignored. [Prophecy FAQ 2000/05/25]
  • Legacy tournaments (see Rule 801) banned this card from 2004/09/20 to 2007/06/20.
  • Extended tournaments (see Rule 803) have banned this card since 2001/04/01.
  • Note - Also see Aura, Rule G1.30.

16. Bigotteria

Enchantment 1W (2) Destino di Urza (Uncommon)
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
  • Gaining life is optional. If you forget, you cannot go back later even if it is something you usually do. [D'Angelo 1999/06/01]

17. Profumo di gelsomino

Instant W (1) Destino di Urza (Common)
Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
  • You reveal cards, and thereby the amount of life gained, on resolution. [Urza's Destiny FAQ 1999/05/25]

18. Scrostare

Instant 2WW (4) Destino di Urza (Uncommon)
Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. That player then shuffles his or her library.
  • Does not remove other cards of the same name from play. Just from the graveyard, hand, and library. [D'Angelo 1999/06/01]
  • You look in that player's zones, but do not have to pick all instances of those cards if you don't want to. See Rule G19.4. Similarly, if you miss one in your search, you don't get to say you should have found it when it later turns up. [D'Angelo 2005/12/01]
  • Note - Cycle with Eradicate, Quash, Sowing Salt, and Splinter.

19. Sostenitore di Serra

Creature - Angel 2/2 3W (4) Destino di Urza (Uncommon)
Flying
{T}: Target attacking or blocking creature gets +2/+2 until end of turn.

20. Solidarietà

Instant 3W (4) Destino di Urza (Common)
Creatures you control get +0/+5 until end of turn.

21. Grifone imbrigliato

Creature - Griffin 2/3 W (1) Destino di Urza (Rare)
Flying

When you control no enchantments, sacrifice Tethered Griffin.
  • Only checks if you control no enchantments at the time it triggers. It does not check again on resolution. So gaining control of an enchantment before then will not save the Griffin. [D'Angelo 1999/06/01]
  • The ability will trigger if you don't control an enchantment, even for a brief moment during the resolution of another spell or ability. [Urza's Destiny FAQ 1999/05/25]
  • Note - Also see state-based triggered abilities, Rule 410.11.

22. Angelo Tormentato

Creature - Angel 1/5 3W (4) Destino di Urza (Common)
Flying

23. Voce del dovere

Creature - Angel 2/2 3W (4) Destino di Urza (Uncommon)
Flying, protection from green

24. Voce della ragione

Creature - Angel 2/2 3W (4) Destino di Urza (Uncommon)
Flying, protection from blue

25. Muro Abbagliante

Creature - Wall 0/5 1W (2) Destino di Urza (Common)
Defender (This creature can't attack.)
Wall of Glare can block any number of creatures.

26. Ladro d'aura

Creature - Illusion 2/2 3U (4) Destino di Urza (Rare)
Flying
When Aura Thief is put into a graveyard from the battlefield, you gain control of all enchantments. (You don't get to move Auras.)
  • Gaining control of an enchantment often isn't very interesting since it probably won't change what the enchantment is doing. It only matters if the enchantment does something specifically to "you" or "an opponent" or if the enchantment has an activated ability (which only the controller can use). [D'Angelo 1999/06/01]
  • Note - Also see Aura, Rule G1.30.

27. Elementale della tormenta

Creature - Elemental 5/5 5UU (7) Destino di Urza (Rare)
Flying
{3}{U}: Untap Blizzard Elemental.

28. Veggente d'Acqua Salmastra

Creature - Human Wizard 1/1 3U (4) Destino di Urza (Uncommon)
{2}{U}, {T}: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way.
  • You can reveal zero cards, and the controller of the spell can pay {0} to stop this or not pay {0} and let it be countered. [DeLaney 1999/06/01]
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

29. Biboli ribollenti

Creature - Beeble 3/3 4U (5) Destino di Urza (Common)
Bubbling Beebles is unblockable as long as defending player controls an enchantment.

30. Svanire

Enchantment - Aura 2UU (4) Destino di Urza (Uncommon)
Enchant creature
{U}: Return enchanted creature and Disappear to their owners' hands.

31. Donare

Sorcery 2U (3) Destino di Urza (Rare)
Target player gains control of target permanent you control.
  • If you Donate an Aura, it stays where it is, but the targeted player now controls it. [DeLaney 1999/06/08]

32. Affaticamento

Sorcery 1U (2) Destino di Urza (Common)
Target player skips his or her next draw step.

33. Piccolo di falco pescatore

Creature - Bird 1/1 U (1) Destino di Urza (Common)
Fledgling Osprey has flying as long as it's enchanted.

34. Ali illuminate

Enchantment - Aura 1U (2) Destino di Urza (Common)
Enchant creature
Enchanted creature has flying.
{2}, Sacrifice Illuminated Wings: Draw a card.

35. Draghetto iridescente

Creature - Drake 2/2 3U (4) Destino di Urza (Uncommon)
Flying
When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield attached to Iridescent Drake. (You control that Aura.)
  • You must pick an enchant creature even if there are only bad ones in the graveyard. [D'Angelo 1999/06/01]
  • If you pick an Enchant Creature that cannot legally enchant this card, then the enchantment stays in the graveyard. [DeLaney 1999/06/08]
  • From June 1999 to July 2006 this card had errata to not trigger when coming into play from locations other than your hand. [D'Angelo 2006/08/01]
  • Note - Also see Aura, Rule G1.30.

36. Martin pescatore

Creature - Bird 2/2 3U (4) Destino di Urza (Common)
Flying
When Kingfisher is put into a graveyard from the battlefield, draw a card.

37. Disciplina mentale

Enchantment 1UU (3) Destino di Urza (Common)
{1}{U}, Discard a card: Draw a card.

38. Elite Metathran

Creature - Metathran Soldier 2/3 1UU (3) Destino di Urza (Uncommon)
Metathran Elite is unblockable as long as it's enchanted.
  • Being "enchanted" means there is an Aura (such as an Enchant Creature) on it. [DeLaney 1999/06/08]
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Metathran Soldier".

39. Soldato Metathran

Creature - Metathran Soldier 1/1 1U (2) Destino di Urza (Common)
Metathran Soldier is unblockable.
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Metathran Soldier".

40. Opposizione

Enchantment 2UU (4) Destino di Urza (Rare)
Tap an untapped creature you control: Tap target artifact, creature, or land.
  • Can tap a creature which has summoning sickness. [D'Angelo 1999/09/04]

41. Ricerca privata

Enchantment - Aura U (1) Destino di Urza (Uncommon)
Enchant creature
At the beginning of your upkeep, you may put a page counter on Private Research.
When enchanted creature is put into a graveyard, draw a card for each page counter on Private Research.
  • Putting on a counter is optional. If you forget, you cannot go back later even if it is something you usually do. [D'Angelo 1999/06/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

42. Stroncare

Instant 2UU (4) Destino di Urza (Uncommon)
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. That player then shuffles his or her library.
  • It removes the countered spell from the game. This is because the first sentence puts the spell into the graveyard before you continue to the second sentence. [Urza's Destiny FAQ 1999/05/25]
  • If the spell is not countered (because the spell it targets cannot be countered), then it does not get removed from the game but all the other copies in the graveyard, hand, and library are removed. [D'Angelo 2001/04/16]
  • You have the choice to not find copies of the card in their library (see Rule G19.4). You would almost certainly want to find them all, however. [D'Angelo 2001/06/15]
  • Note - Cycle with Eradicate, Scour, Sowing Salt, and Splinter.

43. Rayne Cancelliere Acc.

Legendary Creature - Human Wizard 1/1 2U (3) Destino di Urza (Rare)
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card, and if Rayne, Academy Chancellor is enchanted, you may draw another card.
  • If a spell or ability targets multiple permanents you control or targets you and one or more of your permanents, this triggers once for each such target. [Urza's Destiny FAQ 1999/05/25]
  • Drawing a card is optional. If you forget, you cannot go back later even if it is something you usually do. [D'Angelo 1999/06/01]
  • When playing an Aura on this card, the triggered ability will resolve before the enchantment comes into play. [D'Angelo 1999/06/14]
  • The "if" in the card text does not have a special meaning. You check if this card is enchanted when the ability resolves and draw 1 or 2 cards. [bethmo 1999/09/27]
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became "Wizard". Then with Oracle 2007/10/01 it became "Human Wizard".

44. Salvataggio

Instant U (1) Destino di Urza (Common)
Return target permanent you control to its owner's hand.

45. Profumo acqua salmastra

Instant 1U (2) Destino di Urza (Common)
Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way.
  • You reveal cards during resolution. [Urza's Destiny FAQ 1999/05/25]

46. Sigillo del sonno

Enchantment - Aura U (1) Destino di Urza (Common)
Enchant creature
Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.

47. Spie telepatiche

Creature - Human Wizard 2/2 2U (3) Destino di Urza (Common)
When Telepathic Spies enters the battlefield, look at target opponent's hand.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

48. Cronomante

Creature - Human Wizard 1/1 1UU (3) Destino di Urza (Rare)
{U}{U}{U}, {T}: Return target permanent to its owner's hand.
  • Note - This card was of creature type "Wizard" and not "Human Wizard" until Ninth Edition and Oracle 2005/08/01.

49. Gazza ladra

Creature - Bird 1/3 2UU (4) Destino di Urza (Uncommon)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, you draw a card.

50. Slealtà

Enchantment - Aura 3UU (5) Destino di Urza (Rare)
Enchant creature
When Treachery enters the battlefield, untap up to five lands.
You control enchanted creature.
  • You can untap 0 to 5 lands. [D'Angelo 1999/02/13]
  • Does not target the lands. [D'Angelo 1999/02/13]
  • Can be used on already untapped lands (with no effect). [D'Angelo 1999/02/13]
  • Can be used on another player's lands. [D'Angelo 1999/02/13]
  • From June 1999 to July 2006 this card had errata to not trigger when coming into play from locations other than your hand. [D'Angelo 2006/08/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

51. Apprendista Necromante

Creature - Zombie Wizard 1/1 1B (2) Destino di Urza (Rare)
{B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
  • Note - Also see Haste, Rule 502.5.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Zombie Wizard".

52. Attrito

Enchantment 1BB (3) Destino di Urza (Rare)
{B}, Sacrifice a creature: Destroy target nonblack creature.

53. Ultracorpo

Creature - Minion 2/2 2BB (4) Destino di Urza (Rare)
When Body Snatcher enters the battlefield, you may discard a creature card. If you don't, exile Body Snatcher.
When Body Snatcher is put into a graveyard from the battlefield, exile Body Snatcher and return target creature card from your graveyard to the battlefield.
  • You choose whether or not to discard on resolution. [DeLaney 1999/06/09]
  • You can choose to target itself to return to play, but the remove from game happens first and so the return to play will fail. [D'Angelo 1999/07/31]

54. Pantano ribollente

Sorcery B (1) Destino di Urza (Common)
Until end of turn, whenever a player taps a Swamp for mana, that player adds {B} to his or her mana pool (in addition to the mana the land produces).
  • Affects lands tapped for rest of turn, not just swamps in play at the time it resolves. [Urza's Destiny FAQ 1999/05/25] This is because it affects players and not the lands themselves. [DeLaney 1999/06/13]
  • Affects lands that count as a swamp. For example, if you tap Badlands for {R}, it will produce an additional {B}. [Urza's Destiny FAQ 1999/05/25]

55. Festa delle anime

Enchantment 1B (2) Destino di Urza (Rare)
Whenever a creature enters the battlefield, you lose 1 life and add {B} to your mana pool.
  • This is not optional. [D'Angelo 1999/06/01]

56. Campanello notturno

Enchantment - Aura 1B (2) Destino di Urza (Common)
Enchant creature
When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.

57. Portatori di malattie

Creature - Rat 2/2 2BB (4) Destino di Urza (Common)
When Disease Carriers is put into a graveyard from the battlefield, target creature gets -2/-2 until end of turn.

58. Gemito di morte

Enchantment - Aura 1B (2) Destino di Urza (Common)
Enchant creature
When enchanted creature is put into a graveyard, target player discards two cards.
  • If they have less than 2 cards, they discard all the cards they have. [DeLaney 1999/06/08]
  • It only triggers on a creature going to the graveyard from play. [D'Angelo 2001/08/31]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

59. Usurpare

Sorcery B (1) Destino di Urza (Uncommon)
Target player reveals his or her hand. You choose a nonbasic land card from it. That player discards that card.
  • You choose a land card that is not a basic land. [DeLaney 1999/06/08]

60. Estirpare

Sorcery 2BB (4) Destino di Urza (Uncommon)
Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. That player then shuffles his or her library.
  • Does not remove other cards of the same name from play. Just from the graveyard, hand, and library. [D'Angelo 1999/06/01]
  • If you manage to turn a basic land (such as a Forest) into a creature, you can indeed use this effect on that basic land type. [D'Angelo 1999/06/01]
  • You do not have to find any of the cards in the player's library if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Use the name of the card as it leaves play. [Barclay 2002/10/07]
  • If a copy card, such as Clone, is targeted by this effect, you get to look for another copy of the card it is copying (not the Clone card). This is because a copy card actually takes on the name and initial characteristics of what it copies. [D'Angelo 2002/10/07]
  • A face down creature has no name, so you search for cards that also have no name. Since all cards in the graveyard, hand, and library have names, this is an unmeetable condition and the spell won't do anything other than remove the targeted creature from the game. [D'Angelo 2002/10/15]
  • Note - Cycle with Quash, Scour, Sowing Salt, and Splinter.

61. Ferita infetta

Enchantment - Aura 1B (2) Destino di Urza (Uncommon)
Enchant creature
At the beginning of your upkeep, you may put an infection counter on Festering Wound.
At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound.
  • Putting on a counter is optional. If you forget, you cannot go back later even if it is something you usually do. [D'Angelo 1999/06/01]
  • If it is on your creature, you can decide whether to add a counter before or after it damages you. [D'Angelo 1999/06/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

62. Sciacalli in agguato

Enchantment B (1) Destino di Urza (Uncommon)
When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature.
  • Once it becomes a creature, it is no longer an enchantment. [D'Angelo 1999/06/01]
  • Once it becomes a creature, it will not change back into an enchantment if your opponent's life total goes back above 10. [Urza's Destiny FAQ 1999/05/25]

63. Veggente della Belladonna

Creature - Human Wizard 1/1 3B (4) Destino di Urza (Uncommon)
{2}{B}, {T}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
  • You can reveal zero cards to give -0/-0 to a creature. [DeLaney 1999/06/08]
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

64. Sorvegliante di Phyrexia

Creature - Skeleton 2/2 3B (4) Destino di Urza (Common)
{B}: Regenerate Phyrexian Monitor.

65. Eliminatore di Phyrexia

Creature - Horror 5/5 2B (3) Destino di Urza (Rare)
Trample
Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents.
  • Sacrificing this card does not prevent you from having to make the other sacrifices. [DeLaney 1999/06/13]
  • Note - Also see Trample, Rule 502.9.

66. Cani della peste

Creature - Zombie Hound 3/3 4B (5) Destino di Urza (Uncommon)
When Plague Dogs is put into a graveyard from the battlefield, all creatures get -1/-1 until end of turn.
{2}, Sacrifice Plague Dogs: Draw a card.
  • Note - This card was creature type "Hound" until Oracle 2007/10/01, when it became "Zombie Hound".

67. Decomposizione rapida

Instant 1B (2) Destino di Urza (Rare)
Exile up to three target cards from a single graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • You pick the cards during announcement. If any are not there on resolution, any others that are there are still affected. [D'Angelo 1999/06/01]
  • Note - Also see Cycling, Rule 502.18.

68. Ratti Famelici

Creature - Rat 1/1 1B (2) Destino di Urza (Common)
When Ravenous Rats enters the battlefield, target opponent discards a card.

69. Profumo di Belladonna

Instant 1B (2) Destino di Urza (Common)
Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
  • You reveal cards, and thereby the value of X, on resolution. [Urza's Destiny FAQ 1999/05/25]

70. Orrore in picchiata

Creature - Horror 4/3 2B (3) Destino di Urza (Common)
When you cast a creature spell, sacrifice Skittering Horror.
  • Triggers when you announce a creature spell, and will resolve before that creature is put into play. [D'Angelo 1999/06/01]

71. Skirge furtivo

Creature - Imp 2/1 3B (4) Destino di Urza (Common)
Flying
{2}, Sacrifice Slinking Skirge: Draw a card.

72. Banchetto dell'anima

Sorcery 3BB (5) Destino di Urza (Uncommon)
Target player loses 4 life and you gain 4 life.

73. Massa contorta

Creature - Horror 1/1 1B (2) Destino di Urza (Common)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

74. Esperimento perverso

Enchantment - Aura 1B (2) Destino di Urza (Common)
Enchant creature
Enchanted creature gets +3/-1.

75. Scambio di Yawgmoth

Enchantment 4BB (6) Destino di Urza (Rare)
Skip your draw step.

Pay 1 life: Draw a card.
  • Vintage tournaments (see Rule 801) have restricted this card since 1999/10/01.
  • Legacy tournaments (see Rule 802) have banned this card since 1999/10/01.
  • Extended tournaments (see Rule 803) have banned this card since 1999/08/01.
  • Note - Also see Skipping a Phase or Step, Rule 419.6e.

76. Puntura eterea

Enchantment 3R (4) Destino di Urza (Uncommon)
Whenever an opponent casts a creature spell, Æther Sting deals 1 damage to that player.
  • Triggers when the creature spell is announced, and resolves before that creature comes into play. [DeLaney 1999/06/08]

77. Ciclopi sanguinari

Creature - Cyclops Giant 4/4 5R (6) Destino di Urza (Rare)
{T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player.
  • Note - This card was creature type "Giant" until Oracle 2007/10/01, when it became "Cyclops Giant".

78. Veggente della brace

Creature - Human Wizard 1/1 3R (4) Destino di Urza (Uncommon)
{2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way.
  • You can reveal zero cards and deal zero damage. [DeLaney 1999/06/01]
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

79. Cucciolo di Colos

Creature - Goat Beast 1/1 2R (3) Destino di Urza (Common)
Mountainwalk
{R}: Colos Yearling gets +1/+0 until end of turn.

80. Drago Avido

Creature - Dragon 6/5 4R (5) Destino di Urza (Rare)
Flying
When you control no artifacts, sacrifice Covetous Dragon.
  • Only checks if you control no artifacts at the time it triggers. It does not check again on resolution. So gaining control of an artifact before then will not save the Dragon. [D'Angelo 1999/06/01]
  • The ability will trigger if you don't control an artifact, even for a brief moment during the resolution of another spell or ability. [Urza's Destiny FAQ 1999/05/25]
  • Note - Also see state-based triggered abilities, Rule 410.11.

81. Getto di fiamme

Sorcery 1R (2) Destino di Urza (Common)
Flame Jet deals 3 damage to target player.
Cycling {2} ({2}, Discard this card: Draw a card.)

82. Goblin Berserk

Creature - Goblin Berserker 2/2 3R (4) Destino di Urza (Uncommon)
First strike, haste

83. Celebrazione Goblin

Enchantment 1R (2) Destino di Urza (Rare)
{2}: Goblin Festival deals 1 damage to target creature or player. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival.
  • If you activate this multiple times in a row so the stack has more than one of this ability on it, the abilities will still resolve even if Goblin Festival leaves play or leaves your control before they resolve. For example, if you use the ability twice, and after the first flip you lose control of it because you lost the toss, or it leaves play because it is Disenchanted, then you still flip for the second ability. [Urza's Destiny FAQ 1999/05/25]
  • The controller of the ability chooses one of his or her opponents. If this card changes controllers before the ability resolves, you still pick an opponent of the player who controlled it when it was activated. [DeLaney 1999/06/13]

84. Giardiniere Goblin

Creature - Goblin 2/1 3R (4) Destino di Urza (Common)
When Goblin Gardener is put into a graveyard from the battlefield, destroy target land.
  • The ability is not optional. You have to choose one of your own lands if your opponent has none. [DeLaney 1999/06/08]

85. Sceriffo Goblin

Creature - Goblin Warrior 3/3 4RR (6) Destino di Urza (Rare)
Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Goblin Marshal enters the battlefield or is put into a graveyard from the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield.

86. Muratori Goblin

Creature - Goblin 2/1 1R (2) Destino di Urza (Common)
When Goblin Masons is put into a graveyard from the battlefield, destroy target Wall.
  • If there is no Wall to target, then the ability does not go on the stack. [DeLaney 1999/06/08]

87. Ogre Goffo

Creature - Ogre 3/3 2R (3) Destino di Urza (Common)
Hulking Ogre can't block.

88. Impazienza

Enchantment 2R (3) Destino di Urza (Rare)
At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to him or her.
  • If a spell is countered, it still counts as having been played. [DeLaney 1999/06/08]

89. Incendiario

Enchantment - Aura R (1) Destino di Urza (Uncommon)
Enchant creature
At the beginning of your upkeep, you may put a fuse counter on Incendiary.
When enchanted creature is put into a graveyard, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary.
  • Putting on a counter is optional. If you forget, you cannot go back later even if it is something you usually do. [D'Angelo 1999/06/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

90. Campione di Keldon

Creature - Human Barbarian 3/2 2RR (4) Destino di Urza (Uncommon)
Haste
Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Keldon Champion enters the battlefield, it deals 3 damage to target player.

91. Vandali di Keld

Creature - Human Rogue 4/1 2R (3) Destino di Urza (Common)
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Keldon Vandals enters the battlefield, destroy target artifact.
  • Can be played if there are no artifacts to target. [D'Angelo 1999/06/01] If there are no artifacts, then the comes into play ability cannot be played since there is no legal target. [DeLaney 1999/06/08]
  • Note - Also see Echo, Rule 502.19.
  • Note - This card was creature type "Townsfolk" until Oracle 2007/10/01, when it became "Human Rogue".

92. Frana

Sorcery R (1) Destino di Urza (Uncommon)
Sacrifice any number of Mountains. Landslide deals that much damage to target player.
  • You sacrifice the mountains during resolution. [D'Angelo 1999/06/01]
  • You can sacrifice zero mountains to deal zero damage. [DeLaney 1999/06/08]

93. Segno della furia

Enchantment - Aura R (1) Destino di Urza (Common)
Enchant creature
Enchanted creature has haste.
At the beginning of the end step, return Mark of Fury to its owner's hand.

94. Entusiasmo avventato

Sorcery R (1) Destino di Urza (Common)
As an additional cost to cast Reckless Abandon, sacrifice a creature.
Reckless Abandon deals 4 damage to target creature or player.
  • The sacrifice of a creature is done when announcing this spell. [D'Angelo 1999/06/01]

95. Ripercussione

Enchantment 1RR (3) Destino di Urza (Rare)
Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.

96. Profumo di brace

Sorcery 1R (2) Destino di Urza (Common)
Reveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way.
  • You reveal cards, and thereby set the value of X, on resolution. [Urza's Destiny FAQ 1999/05/25]

97. Seminare sale

Sorcery 2RR (4) Destino di Urza (Uncommon)
Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. That player then shuffles his or her library.
  • Does not remove other cards of the same name from play. Just from the graveyard, hand, and library. [D'Angelo 1999/06/01]
  • You look in that player's zones, but do not have to pick all instances of those cards if you don't want to. See Rule G19.4. Similarly, if you miss one in your search, you don't get to say you should have found it when it later turns up. [D'Angelo 2005/12/01]
  • Note - Cycle with Eradicate, Quash, Scour, and Splinter.

98. Squillo di trombe

Instant 2R (3) Destino di Urza (Common)
Attacking creatures get +2/+0 until end of turn.
  • Only affects creatures which are attacking at the time it resolves. [Urza's Destiny FAQ 1999/05/25]

99. Scia di distruzione

Sorcery 3RRR (6) Destino di Urza (Rare)
Destroy target land and all other lands with the same name as that land.
  • Only looks at the card name, so it will not destroy cards that "count as" the destroyed land's type. [Urza's Destiny FAQ 1999/05/25]

100. Colos selvaggio

Creature - Goat Beast 2/2 2R (3) Destino di Urza (Common)
Haste
  • Note - Also see Haste, Rule 502.5.
  • Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Goat Beast".

101. Antico Schienargento

Creature - Ape 6/5 4GG (6) Destino di Urza (Rare)
{G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

102. Fertilizzante

Enchantment 1G (2) Destino di Urza (Uncommon)
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
  • Drawing a card is optional. If you forget, you cannot go back later even if it is something you usually do. [D'Angelo 1999/06/01]
  • Triggers on a black card being discarded, milled, or countered, as well as a black card going to the graveyard from play. [D'Angelo 1999/06/01]

103. Sentinella elfica

Creature - Elf 1/1 G (1) Destino di Urza (Common)
Shroud (This permanent can't be the target of spells or abilities.)

104. Pifferaio elfico

Creature - Elf Shaman 1/1 3G (4) Destino di Urza (Rare)
{G}, {T}: You may put a creature card from your hand onto the battlefield.
  • Note - This card was of creature type "Elf" and not "Elf Shaman" until Ninth Edition and Oracle 2005/08/01.

105. Coccodrillo imperatore

Creature - Crocodile 5/5 3G (4) Destino di Urza (Rare)
When you control no other creatures, sacrifice Emperor Crocodile.
  • Only checks if you control no other creatures at the time it triggers. It does not check again on resolution. So gaining control of a creature before then will not save the Crocodile. [8E FAQ 2003/07/28]
  • The ability will trigger if you don't control another creature, even for a brief moment during the resolution of another spell or ability. [Urza's Destiny FAQ 1999/05/25]

106. Custode del gioco

Creature - Elf 2/2 3G (4) Destino di Urza (Uncommon)
When Gamekeeper is put into a graveyard from the battlefield, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
  • Removing this card from the game is optional. If you forget to do so, you cannot go back later and do so, even if that is what you normally do. [D'Angelo 1999/06/01]
  • If you have no creature cards in your library, all the cards from your library end up in your graveyard and you do not get to put a creature into play. [DeLaney 1999/06/08]

107. Scarafaggio Golia

Creature - Insect 3/1 2G (3) Destino di Urza (Common)
Trample

108. Custode del cuore

Creature - Elf Druid 1/1 1G (2) Destino di Urza (Common)
{T}: Add {G} to your mana pool.
{2}, Sacrifice Heart Warden: Draw a card.
  • You can use the sacrifice ability while it is subject to summoning sickness. [D'Angelo 1999/06/01] Or while it is tapped. [DeLaney 1999/06/08]
  • Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Druid".

109. Moa Cacciatore

Creature - Bird Beast 3/2 2G (3) Destino di Urza (Uncommon)
Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Hunting Moa enters the battlefield or is put into a graveyard from the battlefield, put a +1/+1 counter on target creature.
  • You get a +1/+1 counter both when it comes into play and when it goes to a graveyard from play. [D'Angelo 1999/07/13]
  • Note - Also see Echo, Rule 502.19.
  • Note - This card was creature type "Beast" until Oracle 2006/10/01, when it became "Bird". Then with Oracle 2007/10/01 it became "Bird Beast".

110. Veggente dell'edera

Creature - Elf Wizard 1/1 3G (4) Destino di Urza (Uncommon)
{2}{G}, {T}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
  • You can reveal zero cards and give +0/+0. [DeLaney 1999/06/01]
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Elf Wizard".

111. Ingrandire

Instant G (1) Destino di Urza (Common)
All creatures get +1/+1 until end of turn.

112. Scarabei marchiatori

Creature - Insect 2/3 1GG (3) Destino di Urza (Common)
When Marker Beetles is put into a graveyard from the battlefield, target creature gets +1/+1 until end of turn.
{2}, Sacrifice Marker Beetles: Draw a card.
  • You can use the sacrifice ability if this card has summoning sickness. [D'Angelo 1999/06/01] Or if it is tapped. [DeLaney 1999/06/08]

113. Inerzia

Enchantment - Aura 2G (3) Destino di Urza (Uncommon)
Enchant creature
At the beginning of your upkeep, you may put a growth counter on Momentum.
Enchanted creature gets +1/+1 for each growth counter on Momentum.
  • Putting on a counter is optional. If you forget, you cannot go back later even if it is something you usually do. [D'Angelo 1999/06/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

114. Decreto di Multani

Sorcery 3G (4) Destino di Urza (Common)
Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.

115. Ciclo di rinascita

Enchantment - Aura 3G (4) Destino di Urza (Rare)
Enchant creature
When enchanted creature is put into a graveyard, that creature's controller may search his or her library for a creature card and put that card onto the battlefield. If that player does, he or she then shuffles his or her library.
  • Searching for a creature card is optional. You can't go back and do it if you forget to do so, even if you normally do this. [D'Angelo 1999/05/01]
  • You do not have to find a creature card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

116. Ragno corazzato

Creature - Spider 4/4 4G (5) Destino di Urza (Common)
Reach (This creature can block creatures with flying.)

117. Rivoltare la terra

Sorcery 3GG (5) Destino di Urza (Rare)
Put two target lands on top of their owners' libraries.
  • The owner decides the order the two lands are stacked there. [Urza's Destiny FAQ 1999/05/25]

118. Rofellos emissario di Llanowar

Legendary Creature - Elf Druid 2/1 GG (2) Destino di Urza (Rare)
{T}: Add {G} to your mana pool for each Forest you control.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became "Elf". Then with Oracle 2007/10/01 it became "Elf Druid".

119. Dono di Rofellos

Sorcery G (1) Destino di Urza (Common)
Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way.
  • You reveal and you choose cards during the resolution. [D'Angelo 1999/06/01]

120. Profumo d'edera

Instant G (1) Destino di Urza (Common)
Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
  • You reveal cards, and thereby set the value of X, on resolution. [Urza's Destiny FAQ 1999/05/25]

121. Scheggia

Sorcery 2GG (4) Destino di Urza (Uncommon)
Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. That player then shuffles his or her library.
  • Does not remove other cards of the same name from play. Just from the graveyard, hand, and library. [D'Angelo 1999/06/01]
  • If you manage to turn a basic land (such as a Forest) into an artifact, you can indeed use this effect on that basic land type. [D'Angelo 1999/06/01]
  • You look in that player's zones, but do not have to pick all instances of those cards if you don't want to. See Rule G19.4. Similarly, if you miss one in your search, you don't get to say you should have found it when it later turns up. [D'Angelo 2005/12/01]
  • Note - Cycle with Eradicate, Quash, Scour and Sowing Salt.

122. Elfo Provocatore

Creature - Elf 0/1 G (1) Destino di Urza (Common)
All creatures able to block Taunting Elf do so.

123. Elementale Spinato

Creature - Elemental 7/7 5GG (7) Destino di Urza (Rare)
You may have Thorn Elemental assign its combat damage as though it weren't blocked.
  • You decide when assigning combat damage. [D'Angelo 1999/06/01]
  • You assign damage to blockers, or to the player. You cannot split it up. [Urza's Destiny FAQ 1999/05/25]
  • You can decide to assign damage to the defending player even if the blocking creature has protection from green or damage preventing effects on it. [D'Angelo 1999/07/28]
  • If a creature with banding blocks the Thorn Elemental, the defending player decides whether or not the Thorn Elemental deals damage as normal or to the defending player "as though it weren't blocked". [bethmo 1999/09/22]

124. Anziano di Yavimaya

Creature - Human Druid 2/1 1GG (3) Destino di Urza (Common)
When Yavimaya Elder is put into a graveyard from the battlefield, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.
{2}, Sacrifice Yavimaya Elder: Draw a card.
  • Searching for lands is optional. If you forget, you cannot go back later even if it is something you usually do. [D'Angelo 1999/06/01]
  • Note - This card was creature type "Druid" until Oracle 2007/10/01, when it became "Human Druid".

125. Incantatrice di Yavimaya

Creature - Human Druid 2/2 2G (3) Destino di Urza (Uncommon)
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
  • This counts "Enchantment" and "Enchant " cards. [D'Angelo 1999/05/01]
  • Note - This card was of creature type "Druid" and not "Human Druid" until Ninth Edition and Oracle 2005/08/01.

126. Coppa di vitigno

Artifact 3 (3) Destino di Urza (Uncommon)
{T}: You gain 1 life.

127. Sestante di vitigno

Artifact 1 (1) Destino di Urza (Uncommon)
{2}, {T}, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
  • You do not have to find a basic land card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]

128. Segretario d'Ottone

Artifact Creature - Construct 2/1 3 (3) Destino di Urza (Uncommon)
{2}, Sacrifice Brass Secretary: Draw a card.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Construct".

129. Chiodi a 4 punte

Artifact 3 (3) Destino di Urza (Uncommon)
Whenever a creature attacks, Caltrops deals 1 damage to it.

130. Espulsore

Artifact Creature - Juggernaut 4/3 4 (4) Destino di Urza (Uncommon)
Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Sacrifice an artifact: Put a +1/+1 counter on target creature.
  • It can choose itself as the target, but it will be countered when it tries to resolve since it will no longer be in play. This is useful only when you want to simply destroy this card. [DeLaney 1999/06/08]
  • Note - Also see Echo, Rule 502.19.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Juggernaut".

131. Cannone da carne

Artifact 4 (4) Destino di Urza (Uncommon)
{4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.

132. Pescarifiuti

Artifact Creature - Bird 1/1 3 (3) Destino di Urza (Rare)
Flying
When Junk Diver is put into a graveyard from the battlefield, return another target artifact card from your graveyard to your hand.
  • If there are no artifacts other than this card in your graveyard at announcement, then the ability cannot be played. If there are none on resolution, the ability does nothing. [DeLaney 1999/06/08]
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Bird".

133. Mantide meccanica

Artifact Creature - Insect 3/3 5 (5) Destino di Urza (Uncommon)
{2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
{2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

134. Masticora

Artifact Creature - Masticore 4/4 4 (4) Destino di Urza (Rare)
At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Masticore.
{2}: Masticore deals 1 damage to target creature.
{2}: Regenerate Masticore.
  • Note - This card has no creature type until Oracle 2007/10/01, when it became "Masticore".

135. Metallurgico

Artifact Creature - Construct 1/2 3 (3) Destino di Urza (Rare)
{T}: Reveal any number of artifact cards in your hand. Add {2} to your mana pool for each card revealed this way.
  • You can reveal zero cards to gain zero mana. [DeLaney 1999/06/08]
  • This is a mana ability. It does not go on the stack and cannot be responded to. [DeLaney 1999/06/08]
  • Legacy tournaments (see Rule 801) have banned this card since 2004/09/20.
  • Extended tournaments (see Rule 803) have banned this card since 2004/09/20.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Construct".

136. Polveriera

Artifact 2 (2) Destino di Urza (Rare)
At the beginning of your upkeep, you may put a fuse counter on Powder Keg.

{T}, Sacrifice Powder Keg: Destroy each artifact and creature with converted mana cost equal to the number of fuse counters on Powder Keg.
  • Only destroys artifacts and creatures with exactly the specified cost. It does not mean "less than or equal to". [Urza's Destiny FAQ 1999/05/25]
  • Putting on a counter is optional. If you forget, you cannot go back later even if it is something you usually do. [D'Angelo 1999/06/01]
  • Note - Also see Converted Mana Cost, Rule G3.30.

137. Vetro divinatorio

Artifact 2 (2) Destino di Urza (Rare)
{3}, {T}: Choose a number greater than 0 and a color. Target opponent reveals his or her hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.
  • The only valid colors are black, blue, green, red, and white. See Rule 203.2d. [D'Angelo 1999/06/01]
  • You choose a target opponent on announcement. You choose a number and color during resolution, then the opponent reveals their hand. [D'Angelo 1999/10/18]

138. Matrice deposito

Artifact 3 (3) Destino di Urza (Rare)
As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during his or her untap step. That player can untap only permanents of the chosen type this step.
  • Its effect modifies the untap action of each player's normal untap step. The player chooses one of the three permanent types and only untaps those permanents. No other permanents untap during that untap step. [Urza's Destiny FAQ 1999/05/25]
  • This card's ability does not override effects which prevent a permanent from untapping. [bethmo 1999/06/13]

139. Dinamo Thran

Artifact 4 (4) Destino di Urza (Uncommon)
{T}: Add {3} to your mana pool.

140. Fonderia Thran

Artifact 1 (1) Destino di Urza (Uncommon)
{1}, {T}, Exile Thran Foundry: Target player shuffles his or her graveyard into his or her library.

141. Golem Thran

Artifact Creature - Golem 3/3 5 (5) Destino di Urza (Rare)
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.

142. Incubatrice di Urza

Artifact 3 (3) Destino di Urza (Rare)
As Urza's Incubator enters the battlefield, choose a creature type.
Creature spells of the chosen type cost {2} less to cast.
  • You choose a creature type right as it comes into play, before any continuous effects are applied or trigged abilities trigger. [D'Angelo 1999/07/28]
  • Multiple Incubators are cumulative. [Urza's Destiny FAQ 1999/05/25]
  • Note - See Rule 212.1e on choosing a creature type.
  • Note - Also see Creature Type, Rule 205.3 and Rule 212.3.

143. Vallata di Yavimaya

Legendary Land Destino di Urza (Rare)
{T}: Add {1} to your mana pool.

{G}, {T}: Regenerate target creature.