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Unglued

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1. Ashnod's Coupon

Artifact 0 (0) Unglued (Rare)
{T}, Sacrifice Ashnod's Coupon: Target player gets you target drink.
Errata: You pay any costs for the drink.
  • The drink must be a legal target for the player. [Barclay 1998/08/13] All local, state, federal, and national laws apply.
  • You can target somebody else's drink, but you don't find out what the costs are until you go to pay for it. Better hope they're not too attached to it. [Barclay 1998/08/13]
  • You cannot force someone get a drink which cannot be reasonably acquired. For example, you cannot make them go to Hawaii for a special drink that is only available there. [QAS 1998/09/09] But they might be willing to go if you pay for the trip.
  • You cannot force someone to break laws, such as asking a minor to get an alcoholic drink. [QAS 1998/09/09] This also includes bringing a drink into a location that does not allow drinks, or any other such rule or law breaking. [D'Angelo 1999/02/21]
  • You cannot force someone to do something unsafe. [D'Angelo 1999/02/21]
  • The effect does not resolve until the drink is returned. [QAS 1998/09/09]
  • Since the errata is printed on the card, R&D's Secret Lair does not bypass the errata. [D'Angelo 2006/09/09]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

2. B.F.M. (Big Furry Monster)

Scariest Creature You'll Ever 99/99 BBBBBBBBBBBBBBB (15) Unglued (Rare)
B.F.M. into play. If either B.F.M. card
more creatures.
  • This creature is actually split across two cards. The above text and information is what is shown when you put both parts together. Each of the two halves is a rare card. [D'Angelo 1998/09/01]
  • "Both cards" means one of each half, not two of the same half. [Barclay 1998/08/13]
  • While the BFM is in play, it is treated as one creature, not two. While it's not in play, each half is treated as a separate creature card. [bethmo 1998/08/17] So while it's in play a Clone can copy the whole creature. [bethmo 1998/11/24]
  • You can put the BFM into play using Living Death, Timmy, Power Gamer, or any other effect that puts a creature into play or multiple creature cards into play at once (if both halves are present). You cannot put it into play with Animate Dead, Spatula of the Ages, or any other effect which only puts one creature card into play. [QAS 1998/09/09]
  • Can make "The-Biggest,-Baddest,-Nastiest,-Scariest-Creature-You'll-Ever-See" tokens with Volrath's Laboratory. They will only be 2/2. Nobody said that Volrath was perfect. [Barclay 1998/08/13]
  • This thing is big, making me the second largest furry creature in existence. [Garfield 1998/08/23]
  • If it was allowed in tournaments, you would be allowed 4 of each half in a legal deck. [bethmo 1998/09/09]
  • The half without a mana cost printed on it is considered to have a mana cost of the whole amount if some effect asks for that card's mana cost. [bethmo 1999/01/11] But to play the pair you only pay the mana cost once.
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

3. B.F.M. (Big Furry Monster)

Scariest Creature You'll Ever 99/99 BBBBBBBBBBBBBBB (15) Unglued (Rare)
B.F.M. into play. If either B.F.M. card
more creatures.
  • This creature is actually split across two cards. The above text and information is what is shown when you put both parts together. Each of the two halves is a rare card. [D'Angelo 1998/09/01]
  • "Both cards" means one of each half, not two of the same half. [Barclay 1998/08/13]
  • While the BFM is in play, it is treated as one creature, not two. While it's not in play, each half is treated as a separate creature card. [bethmo 1998/08/17] So while it's in play a Clone can copy the whole creature. [bethmo 1998/11/24]
  • You can put the BFM into play using Living Death, Timmy, Power Gamer, or any other effect that puts a creature into play or multiple creature cards into play at once (if both halves are present). You cannot put it into play with Animate Dead, Spatula of the Ages, or any other effect which only puts one creature card into play. [QAS 1998/09/09]
  • Can make "The-Biggest,-Baddest,-Nastiest,-Scariest-Creature-You'll-Ever-See" tokens with Volrath's Laboratory. They will only be 2/2. Nobody said that Volrath was perfect. [Barclay 1998/08/13]
  • This thing is big, making me the second largest furry creature in existence. [Garfield 1998/08/23]
  • If it was allowed in tournaments, you would be allowed 4 of each half in a legal deck. [bethmo 1998/09/09]
  • The half without a mana cost printed on it is considered to have a mana cost of the whole amount if some effect asks for that card's mana cost. [bethmo 1999/01/11] But to play the pair you only pay the mana cost once.
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

4. Blacker Lotus

Artifact 0 (0) Unglued (Rare)
{T}: Tear Blacker Lotus into pieces. Add four mana of any one color to your mana pool. Play this ability as a mana source. Remove the pieces from the game afterwards.
  • You must tear it into more than one piece. That's why it says "pieces". [QAS 1998/09/09]
  • As official errata, clean up after yourself. [Barclay 1998/08/13] Littering is a crime in many areas. Recycling is recommended.
  • If the card is in a sleeve, remove it before ripping it up. [QAS 1998/09/09]
  • Optional Rule: If the card is in a sleeve, tear up the sleeve as well. [Barclay 1998/08/13]
  • You may proxy a Blacker Lotus, by taking a normal Black Lotus, and using a Black Magic Marker to color the front of the card in completely black. No other proxies are acceptable. [Barclay 1998/08/13]
  • The ability is played as a mana ability, so it cannot be countered. [D'Angelo 2000/03/09]
  • If your opponent takes control of this card, they can use the ability to rip it up. [QAS 1998/09/09] Note that you can concede the game at faster-than-mana ability-speed to prevent them from doing so.
  • Ripping up the card does not make your deck illegal. See Rule 507.Ruling.8. [QAS 1998/09/09]
  • You must pick a valid color (Black, Blue, Green, Red or White) and cannot pick "colorless". [D'Angelo 1998/09/21]
  • Optional Rule: You can pick any color you want, such as Teal. [TomHa 1998/09/15]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

5. Bronze Calendar

Artifact 4 (4) Unglued (Uncommon)
Your spells cost {1} less to play as long as you speak in a voice other than your normal voice.
If you speak in your normal voice, sacrifice Bronze Calendar.
  • You may use sign language, unless you normally speak in sign language. [Barclay 1998/08/13]
  • You can have someone else speak for you. [Barclay 1998/08/13]
  • The Calendar will reduce the total cost of the spell, so it can pay for part of the Gloom cost for a white spell. [Barclay 1998/08/13]
  • If you have two Calendars in play, you can use just one different voice to satisfy both of them. [QAS 1998/09/09]
  • You can switch voices as often as you want. You just cannot use your normal voice. [QAS 1998/09/09]
  • Your normal voice is determined at the time as casting as the voice you used most often during the past 24 hours. [TomHa 1998/09/15]
  • Volume alone does not make a voice "different". [D'Angelo 1999/02/21]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

6. Bureaucracy

Enchantment 3UU (5) Unglued (Rare)
Pursuant to subsection 3.1(4) of Richard's Rules of Order, during the upkeep of each participant in this game of the Magic: The Gathering trading card game (hereafter known as 'PLAYER'), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as 'ACTION QUEUE'), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a PLAYER can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER.
If any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards his or her complement of cards in hand (hereafter known as 'HAND').
  • This card works like this... At the beginning of the next player's upkeep, he or she will pick a simple verbal or physical action such as clapping his or her hands. At the beginning of his or her upkeep, the next player (you in a two-player game) must clap his or her hands and then add another action--for example, saying "Yabba Dabba Doo." At the beginning of his or her upkeep, the next player claps his or her hands, says "Yabba Dabba Doo," and then adds a new action. This little game continues until someone messes up the order, at which point the controller of Bureaucracy sacrifices the card and the player who made the mistake loses all the cards in his or her hand. [QAS 1998/09/09]
  • A player must clearly identify to all players what action he or she is adding. Show it and describe it if necessary. Don't make the player guess. [QAS 1998/09/09]
  • The participant is the PLAYER, not the trading card game. [DeLaney 1998/08/12]
  • Each other player in the game must assent that they are capable of performing the action to be added to the ACTION QUEUE at the time it is added, or the PLAYER must choose a different action. [DeLaney 1998/08/12]
  • Duplicate actions are legal. [DeLaney 1998/08/12]
  • You can only add an action to the end of the ACTION QUEUE, not the beginning. [D'Angelo 1998/09/07] Even though some might argue that the beginning is just the "other end". You can optionally play that way.
  • If there is more than one Bureaucracy in play, you choose which order to deal with them, then deal with each of their ACTION QUEUEs separately. [QAS 1998/09/09]
  • You can pick actions which make it hard for the opponent to meet the requirements of another card. Such as clapping hands when the opponent is enchanted with Volrath's Motion Sensor. [QAS 1998/09/09]
  • The action needs to be simple, so saying a Censorship word twenty times is not acceptable. [QAS 1998/09/09] Once is definitely okay, twice is probably okay, and three or more times isn't very simple. [D'Angelo 1998/09/21]
  • A judge can consider "unsportsmanlike" actions illegal. This includes any action which invades a person's privacy without their permission, such as tossing another player's deck into the air, touching the person in any way, or so on. [D'Angelo 1999/02/21]
  • Any action which would break a law or local rule is not a valid choice. [D'Angelo 1999/02/21] For example, you cannot ask someone to yell "Fire" in a crowded room.
  • Yelling "judge" can be considered an illegal action by the judges if it annoys them. [D'Angelo 1999/02/21]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

7. Burning Cinder Fury of Crimson Chaos Fire

Enchantment 3R (4) Unglued (Rare)
Whenever any player taps a card, that player gives control of that card to an opponent at end of turn.
If a player does not tap any nonland cards during his or her turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player at end of turn.
  • Lands that count as creatures are not considered to be "non-land cards". [Barclay 1998/08/13]
  • If you tap another player's card, you must give control of that card (at end of turn) to one of your opponents. [QAS 1998/09/09] For example, in a multiplayer game, Player A could tap Player B's permanent with Icy Manipulator and give the player B's card to Player C at end of turn.
  • This card is not considered tapped. Card orientation is determined by the orientation of the text, artwork, etc., not by the length of the card sides. [QAS 1998/09/09]
  • Does not affect tokens. [D'Angelo 1998/09/21]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

8. Cardboard Carapace

Enchant Creature 5G (6) Unglued (Rare)
For each other Cardboard Carapace card you have with you, enchanted creature gets +1/+1.
Errata: This does not count any Cardboard Carapace cards in play that you control or in your graveyard, hand, or library.
  • Does not count cards which were removed from the game, are in ante, are phased out, or are in limbo. Only counts ones which were never in this game. [QAS 1998/09/09] Sideboard is also in the game. [D'Angelo 1998/09/21]
  • You only have to have possession of the cards. You don't actually have to own them (in the property sense). [QAS 1998/09/09]
  • You do have to show the cards to your opponent and let them count them. [TomHa 1998/09/15]
  • Optional Rule: If Cardboard Carapace is enchanting a Blue creature, it gets all wet and soggy, and provides no bonuses. [Barclay 1998/08/13]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.
  • This card should be of type "Enchantment - Aura" and not "Enchant Creature", and should be played as such. [D'Angelo 2006/02/01]

9. Censorship

Enchantment U (1) Unglued (Uncommon)
When Censorship comes into play, choose a [XXXXXXXX] word. Whenever any [XXXXXXXX] player says the chosen [XXXXXXXX] word, Censorship deals 2 [XXXXXXXX] damage to him or her.
  • You're only allowed one word. Make it a good one. [Barclay 1998/08/13]
  • Any spoken word is acceptable. It does not have to appear in the dictionary. For example, "um" can be chosen. [QAS 1998/09/09]
  • The censored word is based upon speech, so homophones will trigger it. For example, "I" and "eye" are the same word for Censorship. [QAS 1998/09/09]
  • Portions of words don't count. For example, saying "sidewalk" when the censored word is "side" won't trigger it. [QAS 1998/09/09]
  • It affects all players, including you. [Barclay 1998/08/13]
  • Combines well with Bureaucracy, Sorry, and Ow. [Barclay 1998/08/13]
  • We do know who painted the picture on Censorship. We just can't tell you. [Barclay 1998/08/13]
  • This card has no artist name, and that is the correct answer for Squirrel Farm. [QAS 1998/09/09] The actual artist is Matt Wilson, for those that care. [DeLaney 1998/10/20]
  • Choosing the word "Wow" when playing against Jeff Donais is legal, but unfair on Jeff. [Barclay 1998/08/13]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

10. Chaos Confetti

Artifact 4 (4) Unglued (Common)
{4}, {T}: Tear Chaos Confetti into pieces. Throw the pieces onto the playing area from a distance of at least five feet. Destroy each card in play that a piece touches. Remove the pieces from the game afterwards.
  • The word "distance" means "horizontal", not "vertical". [QAS 1998/09/09]
  • All the pieces must be tossed at once. [QAS 1998/09/09]
  • Proper disposal of the pieces is the responsibility of the controller of the ability. [D'Angelo 1998/08/23] Breaking this rule is subject to all local littering laws.
  • You may proxy this card, but the card you use must be more rare than Chaos Confetti currently is. [Barclay 1998/08/13] An uncommon or rarer card is required. Use of a Chaos Orb should inspire fear in your opponents.
  • If you have a Freyalise's Winds, Hurricane, Tropical Storm, Katabatic Winds, or Cyclone card in your hand, you may reveal that card to all opponents to enable you to blow on the pieces whilst they are in flight, to aid their flight. No other interference is allowed. [Barclay 1998/08/13]
  • Five feet is one thousand, five hundred and twenty four millimeters. [Barclay 1998/08/13]
  • Tearing it into pieces is part of the effect, not the cost. [Barclay 1998/08/13]
  • It will not destroy tokens, and it will only destroy cards it actually touches. [Barclay 1998/08/13]
  • Players may rearrange their cards in the playing area any time before Chaos Confetti is activated. Once it is activated, only changes made by the rules (such as sacrifices and tapping cards) are legal until it is done resolving. [QAS 1998/09/09]
  • The five feet is measured from the center of the playing area, so don't move cards too far. [Barclay 1998/08/13]
  • Counters on a card are not considered part of that card and can block the confetti from touching your card. But, at least the title on a card must be visible at all times. [QAS 1998/09/09]
  • You can rip the card into as many pieces as you want. If you take too long, you can be called for stalling or get hassled by your friends. [QAS 1998/09/09]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

11. Charm School

Enchant Player 2W (3) Unglued (Uncommon)
When Charm School comes into play, choose a color and balance Charm School on your head.
Prevent all damage to you of the chosen color.
If Charm School falls off your head, sacrifice Charm School.
  • The card must be kept horizontal, not vertical on your head. [QAS 1998/09/09]
  • No external equipment, such as a hat or hairpins, can be used to secure the card to your head. [QAS 1998/09/09]
  • Afro haircuts and Brylcreem can aid the use of this card, but you can't do anything extra to your head in order to keep the card there. You certainly can't hold the card. [Barclay 1998/08/13]
  • If you Steal Enchantment this card, take it off its old controller's head, and put it onto yours. [Barclay 1998/08/13] Optional Rule: The Steal Enchantment should also be balanced on your head at this time. [D'Angelo 1998/09/21]
  • Enchant Player cards are played in the territory of the player they enchant. [D'Angelo 1998/09/21]
  • Other players cannot use any physical action to try to knock the card off your head. They can try to make you laugh or something, but cannot blow on the card or do other similar actions. [D'Angelo 1998/11/09]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.
  • This card should be of type "Enchantment - Aura" and not "Enchant Player", and should be played as such. [D'Angelo 2006/02/01]

12. Checks and Balances

Enchantment 2U (3) Unglued (Uncommon)
Whenever any spell is played, counter that spell if each player, other than the caster and his or her teammates, agrees to choose and discard a card. Those players must discard those cards after agreeing.
Checks and Balances may be played only in a game with three or more players.
  • It only checks the number of players when played. Once in play it will stay even if the number of players drops to less than 3. [QAS 1998/09/09]
  • You can't agree to something that you can't do, so if you have no cards in hand, you can't agree to choose and discard a card. [QAS 1998/09/09]
  • The agreements and choices are all made on resolution. [Barclay 1998/08/13]
  • It affects all spells played, even yours. [Barclay 1998/08/13]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

13. Chicken à la King

Summon Chicken 2/2 1UU (3) Unglued (Rare)
Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Chicken in play. (You may roll dice only when a card instructs you to.)
Tap a Chicken you control: Roll a six-sided die.

14. Chicken Egg

Summon Egg 0/1 1R (2) Unglued (Common)
During your upkeep, roll a six-sided die. On a 6, sacrifice Chicken Egg and put a Giant Chicken token into play. Treat this token as a 4/4 red creature that counts as a Chicken.
  • The token is of creature type Giant and creature type Chicken. [D'Angelo 2000/03/09]
  • The Giant Chicken comes into play before any triggered abilities on the die roll are played. So a roll of 6 will put the Giant Chicken into play before Chicken a la King gives out +1/+1 chicken feed. [QAS 1998/09/09]
  • Giant Chickens don't fly. [QAS 1997/09/09]
  • Well, at least this solves the age-old question... [Barclay 1998/08/13]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Token Creatures, Rule 216.
  • Note - Also see Unglued rulings, Rule 507.

15. Clam Session

Summon Clamfolk 2/5 1UU (3) Unglued (Common)
When Clam Session comes into play, choose a word.
During your upkeep, sing at least six words of a song, one of which must be the chosen word, or sacrifice Clam Session. You cannot repeat a song.
  • If you're tone deaf (like I am), you should suffer a serious penalty (agreed among your opponents) for playing with Clam Session. Unless you sing heavy metal songs, where it doesn't matter too much anyway. [Barclay 1998/08/13]
  • If the six words you sing contain the chosen word more than once, you sacrifice the Session. "one" means "exactly one". [Barclay 1998/08/13]
  • "Happy Birthday to Dan" is considered the same song as "Happy Birthday to Dave". [Barclay 1998/08/13]
  • You must say your chosen word for everyone. [bethmo 1998/08/17]
  • The six words must be consecutive words from the song. [QAS 1998/09/09]
  • The six words don't have to be different. [QAS 1998/09/09] See the flavor text.
  • If you have more than one Clam Session in play, you can use the same song for each of them. [QAS 1998/09/09] But you're a wimp if you do.
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

16. Clambassadors

Summon Clamfolk 4/4 3U (4) Unglued (Common)
If Clambassadors damages any player, choose an artifact, creature, or land you control. That player gains control of that artifact, creature, or land.
  • They keep control of it until the end of the game (unless something else happens to it). [Barclay 1998/08/13]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

17. Clam-I-Am

Summon Clamfolk 2/2 2U (3) Unglued (Common)
Whenever you roll a 3 on a six-sided die, you may reroll that die.
  • Use the ability right after the original roll, before any effects of that roll. You can't use it later on. The new roll is now used in its place. [Barclay 1998/08/13]
  • This ability is played in the Betting Window. [Barclay 1998/08/13] Any "betting window" ability may be played during the middle of the resolution of another spell or ability.
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

18. Clay Pigeon

Artifact Creature 1/1 3 (3) Unglued (Uncommon)
Flying
{1}, Throw Clay Pigeon into the air at least two feet above your head while seated, Attempt to catch it with one hand: If you catch Clay Pigeon, prevent all damage to you from any one source and return Clay Pigeon to play, tapped. Otherwise sacrifice it.
  • The ability can be used while it is tapped. [D'Angelo 1998/09/07]
  • "Catch" means the same thing that it does in Baseball and Cricket - you have to catch it before it hits the ground/table/etc. [Barclay 1998/08/13]
  • Deflections off opponents or anything other than your one hand is not legal. [QAS 1998/09/09]
  • You must stay seated while throwing and catching. [QAS 1998/09/09]
  • From the time that the Pigeon is thrown to the time its ability resolves, it is considered to be in the "In the Air" zone, so you can't use its ability again until it resolves. This means that if you fail to catch it, it will be sacrificed before you can use its ability again. [Barclay 1998/08/13]
  • Two feet is 61 cm. [TomHa 1998/09/15]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

19. Common Courtesy

Enchantment 2UU (4) Unglued (Uncommon)
Counter any spell unless its caster asks your permission to play that spell. If you refuse permission, Sacrifice Common Courtesy and counter the spell.
  • This affects all spells, even yours. So you need to ask yourself permission. [QAS 1998/09/09]
  • If the player doesn't ask permission, then the spell is countered automatically. [Barclay 1998/08/13]
  • If there's more than one in play, you need to ask each player who controls one. [Barclay 1998/08/13]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

20. Deadhead

Summon Zombie 3/3 3B (4) Unglued (Common)
Put Deadhead into play. Use this ability only if any opponent loses contact with his or her hand of cards and only if Deadhead is in your graveyard.
  • To "lose contact" means to not be in direct physical contact with any of the cards in your hand. [QAS 1998/09/09] Being in contact with at least one card from your hand (if your hand has any cards) means you are still in contact.
  • If you've got no cards in your hand, you can't lose contact with it. [QAS 1998/09/09]
  • Deadhead says nothing about which part of your opponent must touch his hand of cards - any part will do. Clothes (including gloves) do not count as part of your opponent. [Barclay 1998/08/13]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

21. Denied!

Interrupt U (1) Unglued (Common)
Play Denied! only as any opponent casts target spell. Name a card, then look at all cards in that player's hand. If the named card is in the player's hand, counter target spell.
  • The spell that they are playing is not in their hand when you play Denied!. [Barclay 1998/08/13]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.
  • Note - This card was of type Interrupt and is now of type Instant. [D'Angelo 2000/03/09]

22. Double Cross

Sorcery 3BB (5) Unglued (Common)
Choose another player. Look at that player's hand and choose one of those cards other than a basic land. He or she discards that card. At the beginning of the next game with the player, look at the player's hand and choose one of those cards other than a basic land. He or she discards that card.
  • If the next game with the player isn't a game of Magic, you still follow the instructions if you can. So, if you're playing Poker next, this could turn out to be very good for you. [Barclay 1998/08/13]
  • "Another player" means "a player that isn't you". One of your teammates is a legal target. A player in a different game is not a legal target. [Barclay 1998/08/13]
  • If played in a tournament, affects the next game in the current match only. If played outside a tournament, affects the next non-tournament game. [QAS 1998/09/09]
  • The term "beginning of the next game" means it triggers, after both players draw their hands (and do any mulligans), and right before starting the first player's turn, but the trigger isn't placed on the stack until the start of the first player's upkeep. [D'Angelo 2000/03/09]
  • A subgame does count as the next game played. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

23. Double Deal

Sorcery 4R (5) Unglued (Common)
Choose another player. Double Deal deals 3 damage to that player now and deals an additional 3 damage to the player at the beginning of the next game with the player.
  • If the next game with the player isn't a game of Magic, you still follow the instructions if you can. [Barclay 1998/08/13]
  • "Another player" means "a player that isn't you". One of your teammates is a legal target. A player in a different game is not a legal target. [Barclay 1998/08/13]
  • If played in a tournament, affects the next game in the current match only. If played outside a tournament, affects the next non-tournament game. [QAS 1998/09/09]
  • The term "beginning of the next game" means it triggers, after both players draw their hands (and do any mulligans), and right before starting the first player's turn, but the trigger isn't placed on the stack until the start of the first player's upkeep. [D'Angelo 2000/03/09]
  • A subgame does count as the next game played. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

24. Double Dip

Instant 4W (5) Unglued (Common)
Choose another player. Gain 5 life now and an additional 5 life at the beginning of the next game with that player.
  • If the next game with the player isn't a game of Magic, you still follow the instructions if you can. [Barclay 1998/08/13]
  • "Another player" means "a player that isn't you". One of your teammates is a legal target. A player in a different game is not a legal choice. [Barclay 1998/08/13]
  • If played in a tournament, affects the next game in the current match only. If played outside a tournament, affects the next non-tournament game. [QAS 1998/09/09]
  • The term "beginning of the next game" means it triggers, after both players draw their hands (and do any mulligans), and right before starting the first player's turn, but the trigger isn't placed on the stack until the start of the first player's upkeep. [D'Angelo 2000/03/09]
  • A subgame does count as the next game played. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

25. Double Play

Sorcery 3GG (5) Unglued (Common)
Choose another player. Search your library for a basic land and put that land into play. At the beginning of the next game with that player, search your library for an additional basic land and put that land into play. In both cases, shuffle your library afterwards.
  • If the next game with the player isn't a game of Magic, you still follow the instructions if you can. [Barclay 1998/08/13]
  • "Another player" means "a player that isn't you". One of your teammates is a legal target. A player in a different game is not a legal target. [Barclay 1998/08/13]
  • If played in a tournament, affects the next game in the current match only. If played outside a tournament, affects the next non-tournament game. [QAS 1998/09/09]
  • The term "beginning of the next game" means it triggers, after both players draw their hands (and do any mulligans), and right before starting the first player's turn, but the trigger isn't placed on the stack until the start of the first player's upkeep. [D'Angelo 2000/03/09]
  • You do not have to find a basic land card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • A subgame does count as the next game played. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

26. Double Take

Instant 3UU (5) Unglued (Common)
Choose another player. Draw two cards now and draw an additional two cards at the beginning of the next game with that player.
  • If the next game with the player isn't a game of Magic, you still follow the instructions if you can. So, if you're playing Poker next, this could turn out to be very good for you. [Barclay 1998/08/13]
  • "Another player" means "a player that isn't you". One of your teammates is a legal target. A player in a different game is not a legal target. [Barclay 1998/08/13]
  • If played in a tournament, affects the next game in the current match only. If played outside a tournament, affects the next non-tournament game. [QAS 1998/09/09]
  • The term "beginning of the next game" means it triggers, after both players draw their hands (and do any mulligans), and right before starting the first player's turn, but the trigger isn't placed on the stack until the start of the first player's upkeep. [D'Angelo 2000/03/09]
  • A subgame does count as the next game played. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

27. Elvish Impersonators

Summon Elves X/X 3G (4) Unglued (Common)
When you play Elvish Impersonators, roll two six-sided dice one after the other. Elvish Impersonators comes into play with power equal to the first die roll and toughness equal to the second.
  • You roll the dice when announcing the spell, so your opponent knows the values before deciding if they want to counter it or not. [D'Angelo 1998/08/23]
  • You automatically win any hamburger eating contests that you are challenged to have, if this card is in play when you're challenged. [Barclay 1998/08/13]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

28. Flock of Rabid Sheep

Sorcery XGG (2) Unglued (Uncommon)
Flip X coins; an opponent calls heads or tails. For each flip you win, put a Rabid Sheep token into play. Treat these tokens as 2/2 green creatures that count as Sheep.
  • The tokens are of creature type "Rabid" and creature type "Sheep". [D'Angelo 2000/03/09]
  • You do not have to flip all the coins at once. [QAS 1998/09/09]
  • The opponent only calls heads or tails once, not once per coin. [Barclay 1998/08/12]
  • No, we don't know why Sheep are green. Maybe Seattle sheep graze near a nuclear power plant. [Barclay 1998/08/13]
  • Optional Rule: You do have to flip all the coins at once. Extra dexterity may be required. [Barclay 1998/08/12]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Token Creatures, Rule 216.
  • Note - Also see Unglued rulings, Rule 507.
  • Note - Also see X Costs, Rule G24.1.

29. Forest

Land Unglued (Land)
{T}: {G}
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

30. Fowl Play

Enchant Creature 2U (3) Unglued (Common)
Enchanted creature loses all abilities and is a 1/1 creature that counts as a Chicken.
  • The "is a Chicken" text overrides the creature's other type(s). [QAS 1998/09/09] It does remove Legendary status if the creature had it. See Rule G12.9. [bethmo 1999/04/10]
  • The card keeps all its other characteristics. [Barclay 1998/08/13]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.
  • This card should be of type "Enchantment - Aura" and not "Enchant Creature", and should be played as such. [D'Angelo 2006/02/01]

31. Free-for-All

Enchantment 3U (4) Unglued (Rare)
When Free-for-All comes into play, set aside all creatures in play, face down.
During each player's upkeep, that player chooses a creature card at random from those set aside in this way and puts that creature into play under his or her control.
If Free-for-All leaves play, but each creature still set aside this way into its owner's graveyard.
  • It will set cards and tokens aside, but only cards come back. [Barclay 1998/08/13] Tokens are removed from the game as soon as they leave play.
  • Only sets creatures aside when it comes into play. It doesn't keep doing it to creatures that enter play afterwards. [Barclay 1998/08/13]
  • Treat B.F.M. as one creature for purposes of this card. [QAS 1998/09/09]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

32. Free-Range Chicken

Summon Chicken 3/3 3G (4) Unglued (Common)
{1}{G}: Roll two six-sided dice. If both die rolls are the same, Free-Range Chicken gets +X/+X until end of turn, where X is the number rolled on each die. Otherwise, if the total rolled is equal to any other total you have rolled this turn for Free-Range Chicken, sacrifice it. (For example, if you roll two 3s, Free-Range Chicken gets +3/+3. If you roll a total of 6 for Free-Range you roll a total of 6 for Free-Range Chicken later in that turn, sacrifice it.)

33. Gerrymandering

Sorcery 2G (3) Unglued (Uncommon)
Remove all lands from play and shuffle them together. Randomly deal to each player one land card for each land he or she had before. Each player puts those lands into play under his or her control, untapped.
  • This will trigger "leaves play" and "comes into play" abilities. [Barclay 1998/08/13]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

34. Get a Life

Instant W (1) Unglued (Uncommon)
Target player and each of his or her teammates exchange life totals.
  • You can cast this on a player with no teammates. It will do nothing, because you can't exchange one of something. [Barclay 1998/08/13]
  • If there is more than one teammate present, you get to choose which player gets which life total, but you must make sure that each life total goes to a different player. [QAS 1998/09/09]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

35. Ghazbán Ogress

Summon Ogre 2/2 G (1) Unglued (Common)
When Ghazban Ogress comes into play, the player who has won the most Magic games that day gains control of it. If more than one player has won the same number of games, you retain control of Ghazban Ogress.

36. Giant Fan

Artifact 4 (4) Unglued (Rare)
{2}, {T}: Move target counter from one card to another. If the second card's rules text refers to any type of counters, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
  • You must move the counter to a different card than it came from. [QAS 1998/09/09]
  • If there is a choice of what type of counter you can put on the card, then you choose from the legal types. [QAS 1998/09/09]
  • Tokens are not counters. [Barclay 1998/08/13]
  • Remember that Cumulative Upkeep is kept track of by counters. [Barclay 1998/08/13]
  • If Giant Fan's ability is countered, put a "counter" counter on it. [Barclay 1998/08/13]
  • Optional Rule: You can also turn the counter into any type that is already on the card (a Corrosion or Meddling counter for example). [Barclay 1998/08/13]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

37. Goblin Bookie

Summon Goblin 1/1 R (1) Unglued (Common)
{R}, {T}: Reflip any coin or reroll any die.
  • The Bookie's ability is played in the "Betting Window". [DeLaney 1998/08/13] Any "betting window" ability may be played during the middle of the resolution of another spell or ability.
  • Rerolling a die or reflipping a coin makes it so the other roll or flip never happened. [QAS 1998/09/09]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

38. Goblin Bowling Team

Summon Goblins 1/1 3R (4) Unglued (Common)
Whenever Goblin Bowling Team damages any creature or player, roll a six-sided die. Goblin Bowling Team deals to that creature or player additional damage equal to the die roll.

40. Goblin Tutor

Instant R (1) Unglued (Uncommon)
Roll a six-sided die for Goblin Tutor. On a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal that card to all players, and put it into your hand. Shuffle your library afterwards.
2 - Any Goblin Tutor
3 - Any enchantment
4 - Any artifact
5 - Any creature
6 - Any sorcery, instant, or interrupt
  • Cannot retrieve land cards. [Barclay 1998/08/13]
  • Can retrieve an Artifact Creature on a 4 or a 5. [Barclay 1998/08/13]
  • You do not have to find a card of the specified type if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

41. Growth Spurt

Instant 1G (2) Unglued (Common)
Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is equal to the die roll.

42. Gus

Summon Gus 2/2 2G (3) Unglued (Common)
Gus comes into play with one +1/+1 counter on it for each game you have lost to your opponent since you last won a Magic game against him or her.
  • "Lost" only counts games of Magic. [QAS 1998/09/09]
  • In tournament play, only games in that tournament count. [QAS 1998/09/09]
  • Gus is not a Legend since there is no one Gus. Gus is everywhere. [QAS 1998/09/09]
  • In a multi-player game, choose a player when this comes into play. [D'Angelo 1998/11/09]
  • Optional Rule: "Lost" means any sort of loss - losing a bet, losing a poker game, etc. [Barclay 1998/08/13]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

43. Handcuffs

Enchantment 3BB (5) Unglued (Uncommon)
Target player keeps both hands in contact with each other. If he or she does not, sacrifice Handcuffs and that player sacrifices three cards in play.
  • The player must keep their real hands (not wrists) touching at all times. Don't wear gloves. [Barclay 1998/08/13]
  • If the targeted player has less than two hands, "both hands" means their hand of cards, and the one hand that they do have. This calls for exceptional manual dexterity. [Barclay 1998/08/13]
  • If the player has more than two hands, call the Men In Black. [Barclay 1998/08/13]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.
  • This card should be of type "Enchantment - Aura" and not "Enchant Player", and should be played as such. [D'Angelo 2006/02/01]

44. Hungry Hungry Heifer

Summon Cow 3/3 2G (3) Unglued (Uncommon)
During your upkeep, remove a counter from any card you control or sacrifice Hungry Hungry Heifer.
  • Cannot remove counters from token creatures. [QAS 1998/09/09]
  • Not suitable for children under 3 years. 2 to 4 players. To play the Heifer's upkeep cost, hit it repeatedly very hard. Oh, sorry, I must be thinking of something else. [Barclay 1998/08/13]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

45. Hurloon Wrangler

Summon Minotaur 2/2 2R (3) Unglued (Common)
Denimwalk. (If defending player is wearing any clothing made of denim, this creature is unblockable.)
  • You are allowed to remove garments in the neutral state before blockers are declared. Removing a garment is played as faster than a mana ability. [QAS 1998/09/09]
  • Any denim will count, even underwear and shoes. [Barclay 1998/08/13]
  • Removal of clothing is subject to indecency laws. [D'Angelo 1998/08/17]
  • Denim is the substance that jeans are made of. [Levis 1998/09/09]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Landwalk, Rule 502.6.
  • Note - Also see Unglued rulings, Rule 507.

46. I'm Rubber, You're Glue

Enchantment WW (2) Unglued (Rare)
Speak only in rhyming sentences. If you do not, sacrifice I'm Rubber, You're Glue.
Say "I'm rubber, you're glue. Everything bounces off me and sticks to you": Target spell or ability, which targets only you, targets another player of your choice instead. (The new target must be legal.)
  • This card is hard to play with. Just try declaring an attack with it in play. [Barclay 1998/08/13]
  • Partial sentences are okay. [bethmo 1998/08/17]
  • False rhymes are okay. [bethmo 1998/08/17] Example, "rocks" and "talks".
  • The choice of another player must be a legal choice. [D'Angelo 2000/03/09]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

47. Incoming!

Sorcery 4GGGG (8) Unglued (Rare)
Each player searches his or her library for any number of artifacts, creatures, enchantments, and lands and puts those cards into play. Each player shuffles his or her library afterwards.
  • You can choose zero cards, and in fact must choose zero if your library is empty. [D'Angelo 1998/09/07]
  • Each player may choose a different number of cards. There is no requirement that various players choose the same number. [DeLaney 1998/08/12]
  • You still shuffle if you pick zero cards. [DeLaney 1998/08/12]
  • The controller of Incoming! chooses first, then puts all her choices into play at the same time, then repeat this round the table in turn order until every player has done it once. [Barclay 1998/08/13]
  • All cards come into play simultaneously. [QAS 1998/09/09]
  • Since the cards come into play simultaneously, you cannot put auras on permanents that are in the process of coming into play, and you cannot choose any of the permanents that are coming into play as targets or choices for "as played" or "as enters play" abilities. They are fair game for abilities that trigger when they "come into play". [D'Angelo 2007/03/25]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

48. Infernal Spawn of Evil

Summon (Demon) Beast 7/7 6BBB (9) Unglued (Rare)
Flying, first strike
{1}{B}, Reveal Infernal Spawn of Evil from your hand, Say "It's coming!": Infernal Spawn of Evil deals 1 damage to target opponent. Use this ability only during your upkeep and only once each upkeep.
  • You can only pay for the ability when it's in your hand. [Barclay 1998/08/13]
  • If you've got more than one Infernal Spawn of Evil in your hand, you may only use the ability once per upkeep total, not once per Spawn. [Barclay 1998/08/13]
  • You can say "It's coming" in any language. For example, "Przybywa!" in Polish, "Kuru zo!" in Japanese, "Bientot!" in French, or "Es Kommt!" in German. [TomHa 1998/09/15]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see First Strike, Rule 502.2.
  • Note - Also see Unglued rulings, Rule 507.

49. Island

Land Unglued (Land)
{T}: {U}
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

50. Jack-in-the-Mox

Artifact 0 (0) Unglued (Rare)
{T}: Roll a six-sided die for Jack-in-the-Mox. On a 1, sacrifice Jack-in-the-Mox and lose 5 life. Otherwise, Jack-in-the-Mox has one of the following effects. Treat this ability as a mana source.
2 - Add {W} to your mana pool.
3 - Add {U} to your mana pool.
4 - Add {B} to your mana pool.
5 - Add {R} to your mana pool.
6 - Add {G} to your mana pool.

51. Jalum Grifter

Summon Legend 3/5 3RR (5) Unglued (Rare)
{1}{R}, {T}: Put Jalum Grifter and two lands you control face down in front of target opponent after revealing each card to him or her. Then, rearrange the order of the three cards as often as you wish, keeping them on the table at all times. That opponent then chooses one of those cards. If a land is chosen, destroy target card in play. Otherwise, sacrifice Jalum Grifter.
  • Choose the Grifter's target when its ability is announced. [Barclay 1998/08/13]
  • You must show which card is which before you start. [QAS 1998/09/09]
  • The three cards are turned back face up at the end of the resolution. [QAS 1998/09/09]
  • If Paul Daniels or David Copperfield is playing with this card, they are required to get a judge to do the card manipulation. [Barclay 1998/08/13]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Legendary, Rule G12.9.
  • Note - Also see Unglued rulings, Rule 507.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01.

52. Jester's Sombrero

Artifact 2 (2) Unglued (Rare)
{2}, {T}, Sacrifice Jester's Sombrero: Look through target player's sideboard and remove any three of those cards from it for the remainder of the match.
  • If there are fewer than three cards, remove all of them. [Barclay 1998/08/13]
  • Cards return to the sideboard at the start of the next match. [Barclay 1998/08/13]
  • Removing the card from your sideboard for the match does not make your deck illegal. See Rule 507.Ruling.9. [QAS 1998/09/09]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

53. Jumbo Imp

Summon Imp 0/0 2B (3) Unglued (Uncommon)
Flying
When you play Jumbo Imp, roll a six-sided die. Jumbo Imp comes into play with a number of +1/+1 counters on it equal to the die roll.
During your upkeep, roll a six-sided die and put on Jumbo Imp a number of +1/+1 counters equal to the die roll.
At the end of your turn, roll a six-sided die and remove from Jumbo Imp a number of +1/+1 counters equal to the die roll.

54. Knight of the Hokey Pokey

Summon Knight 2/2 WW (2) Unglued (Common)
First strike
{1}{W}, Do the Hokey Pokey (Stand up, wiggle your butt, raise your hands above your head, and shake them wildly as you rotate 360 degrees): Prevent all damage to Knight of the Hokey Pokey from any one source.

55. Krazy Kow

Summon Cow 3/3 3R (4) Unglued (Common)
During your upkeep, roll a six-sided die. On a 1, sacrifice Krazy Kow and it deals 3 damage to each creature and player.

56. Landfill

Sorcery 4R (5) Unglued (Rare)
Choose a land type. Remove from play all lands of that type that you control. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each card in play that is completely covered by those cards. Then return to play, tapped, all lands dropped in this way.
  • You can choose a land type which you control zero of. [DeLaney 1998/08/12]
  • You won't know what cards will be destroyed until this spell resolves, so it can be tricky to play regeneration spells and abilities in the right places. You have to guess what might be destroyed. [D'Angelo 2000/03/09]
  • Once announced, players may not rearrange their cards until after the resolution is complete. [DeLaney 1998/08/12]
  • Will not destroy token creatures. [DeLaney 1998/08/12]
  • Cards which are under another card, which is in turn completely covered, are also completely covered. [DeLaney 1998/08/12]
  • If a card is only partly visible because it is partly under another card, covering the visible portion is enough to destroy it. [QAS 1998/09/09]
  • Counters on a card cannot stop a card from being covered. [DeLaney 1998/08/12]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

57. Lexivore

Summon Beast 2/3 3W (4) Unglued (Uncommon)
If Lexivore damages any player, destroy target card in play, other than Lexivore, with the most lines of text in its text box. (If more than one card has the most lines of text, you choose which of those cards to destroy.)
  • Simply count the number of lines (including flavor text) on the actual card. Don't look at Oracle. This means that different versions of cards will be better than others. [QAS 1998/09/09]
  • It does count lines of flavor text. [QAS 1998/09/09]
  • Lexivore cannot eat itself, but can eat other Lexivores. [Barclay 1998/08/13]
  • Humility and Titania's Song don't remove text, they only remove abilities. [QAS 1998/09/09]
  • Portal lands have one line of text. Unglued lands have none. [QAS 1998/09/09]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

58. Look at Me, I'm the DCI

Sorcery 5WW (7) Unglued (Rare)
Ban one card, other than a basic land, for the remainder of the match. (For the remainder of the match, each player removes from the game all copies of that card in play or in any graveyard, hand, library, or sideboard.)
  • After removing the banned card from your library, shuffle the library. [Barclay 1998/08/13]
  • This card can affect a match, not just a game. [Barclay 1998/08/13]
  • It also removes cards from the phased-out zone and the stack. It will not remove cards from the Ante zone, because as everyone knows the DCI refutes all knowledge of the existence of Ante. [Barclay 1998/08/13]
  • Removing the card from your deck for the match does not make your deck illegal. See Rule 507.Ruling.9. [QAS 1998/09/09]
  • Only affects the players in the current game, not matches being played by other player's in a given tournament round. [D'Angelo 1999/02/21]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

59. Mesa Chicken

Summon Chicken 2/2 WW (2) Unglued (Common)
Stand up, Flap your arms, Cluck like a chicken: Mesa Chicken gains flying until end of turn.
  • If you're playing whilst stood up, you must sit down before playing the chicken's ability. [Barclay 1998/08/13]
  • Players who cannot stand up due to disabilities, medical conditions, or drunkenness may say "I am standing up" before flapping their arms. [TomHa 1998/09/15]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

60. Mine, Mine, Mine!

Enchantment 4GG (6) Unglued (Rare)
When Mine, Mine, Mine! comes into play, each player puts his or her library into his or her hand.
Each player skips his or her discard phase and does not lose as a result of being unable to draw a card.
Each player cannot play more than one spell each turn.
If Mine, Mine, Mine! leaves play, each player shuffles his or her hand and graveyard into his or her library.
  • "Cannot play more than one spell each turn" includes "Mine, Mine, Mine!", so if you cast it, you can't play another spell that turn. Note that you can cast a spell both on your turn and on each of your opponents' or teammates' turns. [Barclay 1998/08/13]
  • If multiple effects modify your hand size limit, apply them in the order they enter play. For example, if both this and Recycle are in play, the most recent in play decides your hand size. [D'Angelo 2001/05/21]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

61. Mirror Mirror

Artifact 7 (7) Unglued (Rare)
Mirror Mirror comes into play tapped.
{7}, {T}, Sacrifice Mirror Mirror: At end of turn, exchange life totals with target player and exchange all cards in play that you control, and all cards in your hand, library, and graveyard, with that player until end of game.
  • Exchanges control and ownership of cards in all (such as phased out), in addition to the ones listed. [QAS 1998/09/09]
  • Does exchange token creatures. [QAS 1998/09/09]
  • Changes of ownership don't end until the end of the game. If you're playing multiplayer, and you die, you don't get your cards back until there's a winner. [Barclay 1998/08/13]
  • If you're playing a multiplayer game, you don't exchange seats. [Barclay 1998/08/13]
  • If my mirror had been this good, Snow White would have ended differently. [The Queen 1998/08/23]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

62. Miss Demeanor

Summon Lady of Proper Etiquette 3/1 3W (4) Unglued (Uncommon)
Flying, first strike
During each other player's turn, compliment that player on his or her game play or sacrifice Miss Demeanor.
  • Be nice - sarcasm will not be tolerated by Miss Demeanor. [Barclay 1998/08/13]
  • Drinking tea without leaving your little finger sticking out will also cause Miss Demeanor to be sacrificed. This is unlikely to happen in a duel. [Barclay 1998/08/13]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see First Strike, Rule 502.2.
  • Note - Also see Unglued rulings, Rule 507.

63. Mountain

Land Unglued (Land)
{T}: {R}
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

64. Once More with Feeling

Sorcery WWWW (4) Unglued (Rare)
Remove Once More with Feeling from the game as well as all cards in play and in all graveyards. Each player shuffles his or her hand into her or his library, then draws seven cards. Each player's life total is set to 10.
DCI ruling: This card is restricted. (You cannot play with more than one in a deck.)

65. Organ Harvest

Sorcery B (1) Unglued (Common)
You and your teammates may sacrifice any number of creatures. For each creature sacrificed in this way, add {B}{B} to your mana pool.
  • You may not sacrifice real organs (body, pipe, etc.) to gain mana. [Barclay 1998/08/13]
  • Only you (the caster) get the mana. [Barclay 1998/08/13]
  • It is not a mana ability. It is a sorcery that happens to produce mana during resolution. [DeLaney 2000/03/17]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

66. Ow

Enchantment B (1) Unglued (Rare)
Whenever any creature damages a player, for each Ow card in play, that player says "Ow" once or Ow deals 1 damage to him or her.
  • If there are two Ows in play, you need to say "Ow" twice for each card, for a total of four times. If there are N Ows in play, you need to say "Ow" N times N times. This is because each Ow requires you say "Ow" for each Ow card in play. [DeLaney 1998/08/12]
  • You can use "Ow" in a sentence, such as "Ow, quit it" if you want. [DeLaney 1998/08/12]
  • If you fail to say the right number of Ows for an Ow, you only take 1 damage from that Ow, not one damage for each "Ow" that you didn't say. [Barclay 1998/08/13]
  • If there is more than one Ow card in play, each Ow card can do only 1 damage to you each time damage is dealt. [D'Angelo 1998/08/13]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

67. Paper Tiger

Artifact Creature 4/3 4 (4) Unglued (Common)
Rock Lobsters cannot attack or block.
  • Optional Rule: If it blocks a blue creature, it gets wet and soggy and is sacrificed. [TomHa 1998/09/15]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

69. Plains

Land Unglued (Land)
{T}: {W}
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

70. Poultrygeist

Summon Chicken 1/1 2B (3) Unglued (Common)
Flying
Whenever a creature is put into any graveyard from play, you may roll a six-sided die. On a 1, sacrifice Poultrygeist. Otherwise, put a +1/+1 counter on Poultrygeist.
  • You don't have to roll the die if you're not feeling lucky. [Barclay 1998/08/13]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

71. Prismatic Wardrobe

Sorcery W (1) Unglued (Common)
Destroy target card that does not share a color with clothing worn by its controller. You cannot choose an artifact or land card.
  • Color matching is defined broadly. Shades of red, such as pink, scarlet, or crimson, count as red. Colors with a red component, such as orange or purple, do not. [QAS 1998/09/09]
  • Your opponent must prove that you've picked an illegal target. Even if that means showing your red underwear. [QAS 1998/09/09]
  • You can put on clothing at faster-than-mana ability speed. [QAS 1998/09/09]
  • Clothing is defined as any item made of cloth or like material. Shirts, pants, socks, shoes, and hats are acceptable. Watches, jewelry, and glasses are not. [QAS 1998/09/09]
  • It is legal to xxxxLace items of your clothing, in order to change their colors. [Barclay 1998/08/13]
  • This card is very unlikely to be able to target a blue or black card at most Magic tournaments. [Barclay 1998/08/13]
  • You can sometimes find Prismatic Wards in the Prismatic Wardrobe. [Barclay 1998/08/13]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

72. Psychic Network

Enchantment U (1) Unglued (Rare)
Each player reveals the top card of his or her library to all other players by continuously holding it against his or her forehead. This does not allow a player to look at his or her own card. (That card still counts as the top card of your library. Whenever you draw a card, draw that one and replace it with the next card of your library.)
  • This card is hard to play with when Handcuffs is affecting you. [Barclay 1998/08/13]
  • You may tell an opponent (not a teammate) what their card is. You may also lie about this. [Barclay 1998/08/13]
  • Licking your card or using sweat on your forehead to stick it is legal. [QAS 1998/09/09] But you have to be careful about marking the card.
  • Balancing the card on your glasses or sticking it in the strap of a backwards worn baseball cap also works. [QAS 1998/09/09]
  • If there is a mirror (or similar object) such that a player can see their own card, they must reorient themselves or cover the mirror. [D'Angelo 1999/02/21] Vampires are exempt from this rule. [Dracula]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

73. Ricochet

Enchantment R (1) Unglued (Uncommon)
Whenever any spell targets a single player, each player rolls a six-sided die. That spell is redirected to the player or players with the lowest die roll. If two or more players tie for the lowest die roll, they reroll until there is no tie.
  • Can't target a spell if it targets a player, and something else too. [Barclay 1998/08/13]
  • If Ricochet chooses a player which is an illegal target for the spell, then the spell's target does not change. [QAS 1998/09/09]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

74. Rock Lobster

Artifact Creature 4/3 4 (4) Unglued (Common)
Scissors Lizards cannot attack or block.

75. Scissors Lizard

Artifact Creature 4/3 4 (4) Unglued (Common)
Paper Tigers cannot attack or block.

76. Sex Appeal

Instant W (1) Unglued (Common)
Prevent up to 3 damage total to any number of creatures and/or players. If there are more players in the room of the opposite sex, prevent up to 3 additional damage total to any number of creatures and/or players.
  • If a particular person's gender is unclear, toss a coin. [Barclay 1998/08/13]
  • If a particular player disputes your assessment of their gender, you may ask them to prove it. They do not have to comply, but you do have to stand still long enough for them to be able to take a good swing at you. [Barclay 1998/08/13]
  • This card will not count judges, WotC staff or people just milling around. [Barclay 1998/08/13]
  • Optional Rule: Gay/Lesbian players may substitute "same" for "opposite". [Barclay 1998/08/13] This substitution lasts for the duration of the tournament.
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

79. Sorry

Enchantment UU (2) Unglued (Uncommon)
Before playing any spell, if a copy of that spell card is in any graveyard, the spell's caster may say "Sorry." If he or she does not, any other player may counter the spell by saying "Sorry" as it is cast.
If any player says "Sorry" at any other time, Sorry deals 2 damage to that player.

80. Spark Fiend

Summon Beast 5/6 4R (5) Unglued (Rare)
When Spark Fiend comes into play, roll two six-sided dice. On a total of 2, 3, or 12, sacrifice Spark Fiend. On a total of 7 or 11, do not roll dice for Spark Fiend during any of your following upkeep phases. If you roll any other total, note it.
During your upkeep, roll two six-sided dice. On a total of 7, sacrifice Spark Field. If you roll the noted total, do not roll dice for Spark Fiend during any of your following upkeep phases. On any other roll, there is no effect.

81. Spatula of the Ages

Artifact 4 (4) Unglued (Uncommon)
{4}, {T}, Sacrifice Spatula of the Ages: Put into play from your hand any card from an Unglued supplement.
  • As always, X is zero if this card's ability is used. Y and Z can be any numbers you choose. [Barclay 1998/08/13]
  • Optional Rule: If used to put a Chicken Egg into play, that egg is immediately "cracked" to create a Giant Chicken. [Barclay 1998/08/13]
  • Optional Rule: This cannot put Sorcery or Instant cards into play. However, it does allow you to play those spells, paying "{4},{Tap},Sacrifice ~this~:" instead of the regular mana cost. [Barclay 1998/08/13]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

82. Squirrel Farm

Enchantment 2G (3) Unglued (Rare)
{1}{G}: Choose a card in your hand. Covering the artist's name, reveal the card to target player. If that player cannot name the artist, reveal the artist's name and put a Squirrel token into play. Treat this token as a 1/1 green creature.
  • If there is no artist listed on the card, the correct answer is "no artist". [DeLaney 1998/08/12]
  • You must name the name used on the card, not the artist's real name, in cases where the artist used a pseudonym. [QAS 1998/09/09]
  • You cannot choose to have yourself to guess. [QAS 1998/09/09] This is an official change to the card that many people would call "errata".
  • If you have no cards in hand, you can use the ability, but during resolution you will be unable to choose a card and nothing happens. [DeLaney 1998/08/12]
  • Optional Rule: The player gets three guesses to name the artist. [Barclay 1998/08/13]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Token Creatures, Rule 216.
  • Note - Also see Unglued rulings, Rule 507.

84. Strategy, Schmategy

Sorcery 1R (2) Unglued (Rare)
Roll a six-sided die for Strategy, Schmategy. On a 1, Strategy, Schmategy has no effect. Otherwise, it has one of the following effects.
2 - Destroy all artifacts.
3 - Destroy all lands.
4 - Strategy, Schmategy deals 3 damage to each creature and player.
5 - Each player discards his or her hand, and draws seven cards.
6 - Roll the die two more times.
  • Rolling a 1 will not cancel out effects from other dice in cases where a 6 was rolled. [QAS 1998/09/09]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

85. Swamp

Land Unglued (Land)
{T}: {B}
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

86. Team Spirit

Instant 2G (3) Unglued (Common)
All creatures controlled by target player and his or her teammates get +1/+1 until end of turn.

87. Temp of the Damned

Summon Zombie 3/3 2B (3) Unglued (Common)
When you play Temp of the Damned, roll a six-sided die. Temp of the Damned comes into play with a number of funk counters on it equal to the die roll.
During your upkeep, remove a funk counter from Temp of the Damned or sacrifice Temp of the Damned.

88. The Cheese Stands Alone

Enchantment 4WW (6) Unglued (Rare)
If you control no cards in play other than The Cheese Stands Alone and have no cards in your hand, you win the game.
  • If you have six of these in play under your control, and you answer a general knowledge question correctly, you win the game. [Barclay 1998/08/13] In addition, five of them have to be different colors and the last one must be colorless. [DeLaney 1998/09/10]
  • If you cast the last card in your hand, you can win while the card is on the stack waiting to resolve. [TomHa 1998/09/15] It's cheesy, but true.
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

89. The Ultimate Nightmare of Wizards of the Coast® Customer Service

Sorcery XYZRR (2) Unglued (Uncommon)
The Ultimate Nightmare of Wizards of the Coast(R) Customer Service deals {X} damage to each of Y target creatures and Z target players.

90. Timmy, Power Gamer

Summon Legend 1/1 2GG (4) Unglued (Rare)
{4}: Put a creature into play from your hand.
  • This is not considered to be casting the creature. [Barclay 1998/08/13]
  • Timmy is allowed to put the BFM into play, even though the BFM's text specifically forbids it. This is an exceptional exception. [Barclay 1998/08/13]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Legendary, Rule G12.9.
  • Note - Also see Unglued rulings, Rule 507.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01.

91. Urza's Contact Lenses

Artifact 0 (0) Unglued (Uncommon)
Urza's Contact Lenses comes into play tapped and does not untap during its controller's untap phase.
All players play with their hands face up.
Clap your hands twice: Tap or untap Urza's Contact Lenses.
  • Optional Rule: If a Sandstorm resolves, all Urza's Contact Lenses are immediately sacrificed (well, have you tried to put contact lenses in under that sort of conditions). [Barclay 1998/08/13]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.

92. Urza's Science Fair Project

Artifact Creature 4/4 6 (6) Unglued (Uncommon)
{2}: Roll a six-sided die for Urza's Science Fair Project.
1 - It gets -2/-2 until end of turn.
2 - It deals no combat damage this turn.
3 - Attacking does not cause it to tap this turn.
4 - It gains first strike until end of turn.
5 - It gains flying until end of turn.
6 - it gets +2/+2 until end of turn.

93. Volrath's Motion Sensor

Enchant Player B (1) Unglued (Uncommon)
When Volrath's Motion Sensor comes into play, choose target hand controlled by an opponent. Enchanted player balances Volrath's Motion Sensor on the back of that hand.
If Volrath's Motion Sensor falls off the hand, sacrifice Volrath's Motion Sensor and that player loses 3 life.
  • The hand may be a real hand, or one of cards, but it must be controlled by the opponent. [Barclay 1998/08/13]
  • No other part of the player's body may touch the motion sensor - if it does, it is considered to have fallen off. [Barclay 1998/08/13]
  • Tickling is allowed, as long as you can reach from where you're sitting. Touching your opponent's hand or arms yourself in an attempt to knock it off is not. [Barclay 1998/08/13]
  • Blowing on the card or actively acting upon it in any way to force it off the player is not legal. [D'Angelo 1998/10/22]
  • All tournament formats have banned cards from Unglued.
  • Note - Also see Unglued rulings, Rule 507.
  • This card should be of type "Enchantment - Aura" and not "Enchant Player", and should be played as such. [D'Angelo 2006/02/01]