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Unhinged

→ Checklist → Cards

1. Atinlay Igpay

Eaturecray - Igpay 3/3 5W (6) Unhinged (Uncommon)
Oubleday ikestray
Eneverwhay Atinlay Igpay's ontrollercay eaksspay ay onnay-Igpay-Atinlay ordway, acrificesay Atinlay Igpay.
  • This card is written in pig-latin. It translates to a name of "Latin Pig" with card type "Creature - Pig" and text "Whenever ~this~'s controller speaks a non-Pig-Latin word, sacrifice ~this." [D'Angelo 2006/02/01]
  • An honest attempt to speak Pig Latin that doesn't quite get it right still counts. [Unhinged FAQ 2004/11/15]
  • The creature type for all purposes is actually "Pig". [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.

2. AWOL

Instant 2W (3) Unhinged (Common)
Remove target attacking creature from the game. Then remove it from the removed-from-game zone and put it into the absolutely-removed-from-the-freaking-game-forever zone.
  • All tournament formats have banned cards from Unhinged.

3. Bosom Buddy

Creature - Elephant Townsfolk 1/4 3W (4) Unhinged (Uncommon)
Whenever you play a spell, you may gain 1/2 life for each word in that spell's name.
  • Fractions don't translate well, so this ruling uses decimal notation, such as "0.5" to mean "one half". [D'Angelo 2006/02/01]
  • Hyphenated words count as one word. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.
  • Note - Also see fractional number rules, Rule 701.Ruling.13.

4. Cardpecker

Creature - Bird 1.5/1 1W (2) Unhinged (Common)
Flying
Gotcha - Whenever an opponent touches the table with his or her hand, you may say "Gotcha!" If you do, return Cardpecker from your graveyard to your hand.
  • Fractions don't translate well, so this ruling uses decimal notation, such as "1.5" to mean "one and one half". [D'Angelo 2006/02/01]
  • Touching any part of the table (top or bottom) counts. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.
  • Note - Also see fractional number rules, Rule 701.Ruling.13.
  • Note - Also see Gotcha, Rule 701.Ruling.14.

5. Cheap Ass

Creature - Donkey Townsfolk 1/3.5 1W (2) Unhinged (Common)
Spells you play cost {1}/2 less to play.
  • Fractions don't translate well, so this ruling uses decimal notation, such as "3.5" to mean "3 and one half". [D'Angelo 2006/02/01]
  • Making you spells cost 0.5 less may result in you taking some mana burn if you don't have a way to spend the remaining 0.5 mana. [D'Angelo 2006/02/01]
  • All tournament formats have banned cards from Unhinged.
  • Note - Also see fractional number rules, Rule 701.Ruling.13.

6. Circle of Protection: Art

Enchantment 1W (2) Unhinged (Common)
As Circle of Protection: Art comes into play, choose an artist.
{1}{W}: The next time a source of your choice by the chosen artist would deal damage to you this turn, prevent that damage.
{1}{W}: Return Circle of Protection: Art to its owner's hand.

7. Collector Protector

Creature - Human Gamer 2/5 3WW (5) Unhinged (Rare)
{W}, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn.
  • You can only give Magic cards. [Unhinged FAQ 2004/11/15]
  • You don't get the card back at end of game. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.

8. Drawn Together

Enchantment 2WW (4) Unhinged (Rare)
As Drawn Together comes into play, choose an artist.
Creatures by the chosen artist get +2/+2.

9. Emcee

Creature - Human Rogue 0/1 2W (3) Unhinged (Uncommon)
Whenever another creature comes into play, you may stand up and say in a deep, booming voice "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature.
  • If you have two of these in play, you have to announce twice if you want both bonuses. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.

10. Erase (Not the Urza's Legacy One)

Instant 2W (3) Unhinged (Common)
If you control two or more white permanents that share an artist, you may play Erase (Not the Urza's Legacy One) without paying its mana cost.
Remove target enchantment from the game.

11. Fascist Art Director

Creature - Human Horror 2/2 1WW (3) Unhinged (Common)
{W}{W}: Fascist Art Director gains protection from the artist of your choice until end of turn..

12. First Come, First Served

Enchantment 1W (2) Unhinged (Uncommon)
The attacking or blocking creature with the lowest collector number has first strike. If two or more creatures are tied, they all have first strike.
  • Token creatures do not have collector's numbers. And some cards may be misprinted without a number and thereby have no number as well. [Unhinged FAQ 2004/11/15]
  • If neither creature has a number, no creature gets a bonus. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.
  • Note - Also see Collector Number, Rule 211.
  • Note - Also see First Strike, Rule 502.2.

13. Frankie Peanuts

Legendary Creature - Elephant Rogue 2/3 2WW (4) Unhinged (Rare)
At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.

14. Head to Head

Instant W (1) Unhinged (Uncommon)
You and target opponent play Seven Questions about the top card of that player's library. (That player looks at the card, then you ask up to six yes-or-no questions about the card that he or she answers truthfully. You guess the card's name-that's question seven-and the player reveals the card.) If you win, prevent all damage that would be dealt this turn by a source of your choice.
  • See Rule 701.Ruling.15 for notes on mini-games.
  • All tournament formats have banned cards from Unhinged.

15. Ladies' Knight

Creature - Human Knight 2/2 3W (4) Unhinged (Uncommon)
Flying
Spells that players wearing at least one item of women's clothing play cost {1} less to play. (Women's clothing is designed to be worn exclusively by women.)
  • Having on more than one piece of women's clothing has no additional effect. [Unhinged FAQ 2004/11/15]
  • Jewelry does not count. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.

16. Little Girl

Creature - Human Child .5/.5 W (1) Unhinged (Common)
  • The mana cost is one half of one white mana. [Card Text]
  • Fractions don't translate well, so this ruling uses decimal notation, such as "0.5" to mean "one half". [D'Angelo 2006/02/01]
  • All tournament formats have banned cards from Unhinged.
  • Note - Also see fractional number rules, Rule 701.Ruling.13.

17. Look at Me, I'm R&D

Enchantment 2W (3) Unhinged (Rare)
As Look at Me, I'm R&D comes into play, choose a number and a second number one higher or one lower than that number.
All instances of the first chosen number on permanents, spells, and cards in any zone are the second chosen number.
  • Affects all numbers, not just some of them. [Unhinged FAQ 2004/11/15]
  • You can choose negative numbers or fractions. Note that many times a negative number is treated as zero for rules purposes. [Unhinged FAQ 2004/11/15]
  • Affects the whole number, not single digits. So you can change 1993 to 1992 or 1994, but not to 2993. [D'Angelo 2006/09/09]
  • Does affect the numbers that appear in generic mana symbols. [D'Angelo 2006/09/09]
  • Does not affect numbers that are written out in words. It only affects ones expressed in digits. [D'Angelo 2006/09/09]
  • Does affect numbers in pictures, although this rarely matters. [D'Angelo 2006/09/09]
  • One half (1/2) is a number, not a one and a two. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.

18. Man of Measure

Creature - Human Knight 2/2 1WW (3) Unhinged (Common)
As long as you're shorter than an opponent, Man of Measure has first strike and gets +0/+1.
As long as you're taller than an opponent, Man of Measure gets +1/+0.

19. Save Life

Instant W (1) Unhinged (Uncommon)
Choose one - Target player gains 21/2 life; or prevent the next 21/2 damage that would be dealt to target creature this turn.
Gotcha - Whenever an opponent says "Save" or "Life," you may say "Gotcha!" If you do, return Save Life from your graveyard to your hand.

20. Standing Army

Creature - Human Soldier 2/4 2WW (4) Unhinged (Common)
As long as you're standing, Standing Army has vigilance. (Attacking doesn't cause it to tap.)
  • You only have to stand while declaring attackers to get the benefit. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.
  • Note - Also see Vigilance, Rule 502.14.

21. Staying Power

Enchantment 2W (3) Unhinged (Rare)
As long as Staying Power is in play, "until end of turn" and "this turn" effects don't end.
  • After this leaves play, "until end of turn" and "this turn" effects continue until the next time such effects would end. They don't just expire immediately. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.

22. Wordmail

Enchant Creature W (1) Unhinged (Common)
Enchanted creature gets +1/+1 for each word in its name.
  • Hyphenated words count as one word. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.
  • Note - Also see Aura, Rule G1.30.
  • This card should be of type "Enchantment - Aura" and not "Enchant Creature", and should be played as such. [D'Angelo 2006/02/01]

23. _____

Creature - Shapeshifter 1/1 1U (2) Unhinged (Uncommon)
{1}: This card's name becomes the name of your choice. Play this ability anywhere, anytime.

24. Ambiguity

Enchantment 2UU (4) Unhinged (Rare)
Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.
  • In simpler text, this card means "Whenever a player plays a counterspell or plays a card that makes use of counters, you get to choose to do one of the following: counter the next spell; or put a counter on a card that has counters." [Unhinged FAQ 2004/11/15]
  • If you choose to put a counter on, find a permanent in play with at least one counter on it and put an additional counter of the same kind on it. If it has more than one kind of counter on it, you can choose which kind to add. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.

25. Artful Looter

Creature - Human Wizard 1/2 2U (3) Unhinged (Common)
{T}: Draw a card, then discard a card.
Whenever a permanent comes into play that shares an artist with another permanent you control, untap Artful Looter.

26. Avatar of Me

Creature - Avatar X/X 2UU (4) Unhinged (Rare)
Avatar of Me costs {1} more to play for each ten years you've been alive.
Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest 1/2.
Avatar of Me's color is the color of your eyes.
  • Fractions don't translate well, so this ruling uses decimal notation, such as "0.5" to mean "one half". [D'Angelo 2006/02/01]
  • This card breaks the normal rules for color selection. You can end up with a permanent that is brown or hazel for example. [Unhinged FAQ 2004/11/15]
  • Colored contacts count for eye color. You can add or remove such contacts during play. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.
  • Note - Also see color rules, Rule 701.Ruling.16.
  • Note - Also see fractional number rules, Rule 701.Ruling.13.

27. Brushstroke Paintermage

Creature - Human Wizard 2/3 3U (4) Unhinged (Common)
{T}: Target permanent's artist becomes the artist of your choice until end of turn.
  • All tournament formats have banned cards from Unhinged.

28. Bursting Beebles

Creature - Beeble 2/2 2U (3) Unhinged (Common)
Bursting Beebles is unblockable as long as defending player controls two or more nonland permanents that share an artist.

29. Carnivorous Death-Parrot

Creature - Bird 2/2 1U (2) Unhinged (Common)
Flying
At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text.
  • The flavor text is "Save a kill spell to deal with this guy." [Card Text]
  • All tournament formats have banned cards from Unhinged.

30. Cheatyface

Creature - Efreet 2/2 UUU (3) Unhinged (Uncommon)
You may sneak Cheatyface into play at any time without paying for it, but if an opponent catches you right away, that player may remove Cheatyface from the game.
Flying
  • All tournament formats have banned cards from Unhinged.

31. Double Header

Creature - Drake 2/3 3UU (5) Unhinged (Common)
Flying
When Double Header comes into play, you may return target permanent with a two-word name to its owner's hand.
  • All tournament formats have banned cards from Unhinged.

32. Flaccify

Instant 2U (3) Unhinged (Common)
Counter target spell unless its controller pays {3}{1}/2.

33. Framed!

Instant 1U (2) Unhinged (Common)
Tap or untap all permanents by the artist of your choice.
  • All the cards are either tapped or untapped. You can't mix the two. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.
  • Note - Also see artist rules, Rule 701.Ruling.11 and Rule 701.Ruling.12.

34. Greater Morphling

Creature - Shapeshifter 5/5 6UU (8) Unhinged (Rare)
{2}: Greater Morphling gains your choice of banding, bushido 1, double strike, fear, flying, first strike, haste, landwalk of your choice, protection from a color of your choice, provoke, rampage 1, shadow, or trample until end of turn.
{2}: Greater Morphling becomes the colors of your choice until end of turn.
{2}: Greater Morphling's type becomes the creature type of your choice until end of turn.
{2}: Greater Morphling's expansion symbol becomes the symbol of your choice until end of turn.
{2}: Greater Morphling's artist becomes the artist of your choice until end of turn.
{2}: Greater Morphling gets +2/-2 or -2/+2 until end of turn.
{2}: Untap Greater Morphling.

35. Johnny, Combo Player

Legendary Creature - Human Gamer 1/1 2UU (4) Unhinged (Rare)
{4}: Search your library for a card and put that card into your hand. Then shuffle your library.
  • The card is not revealed. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.
  • Note - Also see Legendary, G12.9.

36. Loose Lips

Enchant Creature U (1) Unhinged (Common)
As Loose Lips comes into play, choose a sentence with eight or fewer words.
Enchanted creature has flying.
Whenever enchanted creature deals damage to an opponent, you draw two cards unless that player says the chosen sentence.
  • You can't choose a sentence that would be inappropriate to say aloud where you are playing. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.
  • Note - Also see Aura, Rule G1.30.
  • This card should be of type "Enchantment - Aura" and not "Enchant Creature", and should be played as such. [D'Angelo 2006/02/01]

37. Magical Hacker

Creature - Human Gamer 1/2 1U (2) Unhinged (Uncommon)
{U}: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn.
  • All tournament formats have banned cards from Unhinged.

38. Mise

Instant U (1) Unhinged (Uncommon)
Name a nonland card, then reveal the top card of your library. If that card is the named card, draw three cards.
  • All tournament formats have banned cards from Unhinged.

39. Moniker Mage

Creature - Human Wizard 2/2 2U (3) Unhinged (Common)
{U}, Say your middle name: Moniker Mage can't be the target of spells or abilities this turn.
{U}, Say an opponent's middle name: Moniker Mage gains flying until end of turn.
  • Lying about your middle name is cheating. So is your opponent denying that you got their middle name right. [Unhinged FAQ 2004/11/15]
  • If you have more than one middle name, each such name counts. If you have no middle name, then you can't say it and/or it can't be guessed. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.

40. Mouth to Mouth

Sorcery 3U (4) Unhinged (Uncommon)
You and target opponent have a breath-holding contest. If you win, you gain control of target creature that player controls.
  • See Rule 701.Ruling.15 for notes on mini-games.
  • All tournament formats have banned cards from Unhinged.

41. Now I Know My ABC's

Enchantment 1UU (3) Unhinged (Rare)
At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game.
  • Names that are partially covered still count all letters. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.

42. Number Crunch

Instant 2U (3) Unhinged (Common)
Return target permanent to its owner's hand.
Gotcha - Whenever an opponent says a number, you may say "Gotcha!" If you do, return Number Crunch from your graveyard to your hand.
  • Saying a homophone such as "won" or "too" does not trigger this. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.
  • Note - Also see Gotcha, Rule 701.Ruling.14.

43. Question Elemental?

Creature - Elemental 3/4 2UU (4) Unhinged (Uncommon)
Flying
Are you aware that when you say something that isn't a question, the player who first points out this fact gains control of Question Elemental?
  • There is no time limit on pointing out a question other than the end of the game. [Unhinged FAQ 2004/11/15]
  • You can point it out to yourself first. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.

44. Richard Garfield, Ph.D.

Legendary Creature - Human Designer 2/2 3UU (5) Unhinged (Rare)
You may play cards as though they were other *Magic* cards of your choice with the same mana cost. (Mana cost includes color.) You can't choose the same card twice.
  • While you're playing (when Richard is in play), whenever you play a spell, you reveal the card to all players and name any other spell that has that card's mana cost. (Note that color very much does matter.) That spell can then be played as the named spell. You aren't allowed to name the same card twice. [Unhinged FAQ 2004/11/15]
  • Richard's ability can be used to make any card legal in the format you're playing. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.
  • Note - Also see Legendary, G12.9.

45. Smart Ass

Creature - Donkey Wizard 2.5/1 2U (3) Unhinged (Common)
Whenever Smart Ass attacks, name a card. Defending player may reveal his or her hand and show you that the named card isn't there. If that player doesn't, Smart Ass is unblockable this turn.
  • Fractions don't translate well, so this ruling uses decimal notation, such as "2.5" to mean "two and one half". [D'Angelo 2006/02/01]
  • All tournament formats have banned cards from Unhinged.
  • Note - Also see fractional number rules, Rule 701.Ruling.13.

46. Spell Counter

Instant 2UU (4) Unhinged (Uncommon)
Counter target spell.
Gotcha - Whenever an opponent says "Spell" or "Counter," you may say "Gotcha!" If you do, return Spell Counter from your graveyard to your hand.

47. Topsy Turvy

Enchantment 2U (3) Unhinged (Rare)
The phases of each player's turn are reversed. (The phases are, in reverse order, end, postcombat main, combat, precombat main, and beginning.)
If there are more than two players in the game, the turn order is reversed.
  • The phases are reversed, but the steps within each phase are done in order. So the "beginning" phase, for example, is still untap, upkeep, draw. [Unhinged FAQ 2004/11/15]
  • If two of these are in play, they effectively cancel each other out. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.

48. Aesthetic Consultation

Instant B (1) Unhinged (Rare)
Name an artist. Remove the top six cards of your library from the game, then reveal cards from the top of your library until you reveal a card by the named artist. Put that card in your hand, then remove all the other cards revealed this way from the game.

49. Bad Ass

Creature - Donkey Zombie 3.5/1 2BB (4) Unhinged (Common)
{1}{B}, Growl: Regenerate Bad Ass.
  • Fractions don't translate well, so this ruling uses decimal notation, such as "3.5" to mean "3 and one half". [D'Angelo 2006/02/01]
  • The card has you make a growling noise. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.
  • Note - Also see fractional number rules, Rule 701.Ruling.13.

50. Bloodletter

Creature - Zombie 2/3 2B (3) Unhinged (Common)
When the names of three or more nonland permanents begin with the same letter, sacrifice Bloodletter. If you do, it deals 2 damage to each creature and each player.
  • Ignore articles (The, A, An) at the start of names when deciding what letter they start with. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.

51. Booster Tutor

Instant B (1) Unhinged (Uncommon)
Open a sealed *Magic* booster pack, reveal the cards, and put one of those cards into your hand. (Remove that card from your deck before beginning a new game.)
  • Any physical (not online) booster pack is legal, even if cards from that expansion are not normally legal in the game you're playing. [Unhinged FAQ 2004/11/15]
  • If Time Machine is used to hold the card, it is not removed from your deck at the end of the game, but instead follows Time Machine's rules. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.

52. Duh

Instant B (1) Unhinged (Common)
Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.)
  • All tournament formats have banned cards from Unhinged.

53. Enter the Dungeon

Sorcery BB (2) Unhinged (Rare)
Players play a *Magic* subgame under the table starting at 5 life, using their libraries as their decks. After the subgame ends, the winner searches his or her library for two cards, puts those cards into his or her hand, then shuffles his or her library.

54. Eye to Eye

Instant 2B (3) Unhinged (Uncommon)
You and target creature's controller have a staring contest. If you win, destroy that creature.
  • See Rule 701.Ruling.15 for notes on mini-games.
  • If you target a creature you control, get a mirror and the game will likely end in a tie. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.

55. The Fallen Apart

Creature - Zombie 4/4 2BB (4) Unhinged (Common)
The Fallen Apart comes into play with two arms and two legs.
Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it.
The Fallen Apart can't attack if it has no legs and can't block if it has no arms.
  • The dotted lines mark areas to put markers on to show that a limb has fallen off. You are not supposed to rip the card. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.

56. Farewell to Arms

Enchantment 1BB (3) Unhinged (Common)
As Farewell to Arms comes into play, choose a hand attached to an opponent's arm.
When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards his or her hand . . . of cards. (The lawyers wouldn't let us do it the other way.)
  • All tournament formats have banned cards from Unhinged.

57. Infernal Spawn of Infernal Spawn of Evil

Creature - Demon Child 8/8 8BB (10) Unhinged (Rare)
Flying, first strike, trample
If you say "I'm coming, too!" as you search your library, you may pay {1}{B} and reveal Infernal Spawn of Infernal Spawn of Evil from your library to have it deal 2 damage to a player of your choice. Do this no more than once each turn.
  • This card doesn't let you search your library. Its ability is used when some other card has you search your library and it is in there. [Unhinged FAQ 2004/11/15]
  • If you have more than one in your deck, each one can be used once per turn, but you have to reveal to your opponent that you have that many in your deck. [Unhinged FAQ 2004/11/15]
  • The damage is dealt during the middle of the resolution of the search action. It does not go on the stack. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.
  • Note - Also see First Strike, Rule 502.2.
  • Note - Also see Trample, Rule 502.9.

58. Kill! Destroy!

Instant 1BB (3) Unhinged (Uncommon)
Destroy target nonblack creature.
Gotcha - Whenever an opponent says "Kill" or "Destroy," you may say "Gotcha!" If you do, return Kill! Destroy! from your graveyard to your hand.

59. Mother of Goons

Creature - Human Cleric 3/2 2B (3) Unhinged (Common)
Whenever a creature an opponent controls is put into a graveyard from play, sacrifice Mother of Goons unless you insult that creature.
  • All tournament formats have banned cards from Unhinged.

60. Necro-Impotence

Enchantment BBB (3) Unhinged (Rare)
Skip your untap step.
At the beginning of your upkeep, you may pay X life. If you do, untap X permanents.
Pay 1/2 life: Remove the top card of your library from the game face down. Put that card into your hand at end of turn.
  • Fractions don't translate well, so this ruling uses decimal notation, such as "0.5" to mean "one half". [D'Angelo 2006/02/01]
  • You can pay one-half life to untap one half of a card that has multiple parts, such as B.F.M. (Big Furry Monster) or S.N.O.T.. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.
  • Note - Also see fractional number rules, Rule 701.Ruling.13.

61. Persecute Artist

Sorcery 1BB (3) Unhinged (Uncommon)
Choose an artist other than Rebecca Guay. Target player reveals his or her hand and discards all nonland cards by the chosen artist.

62. Phyrexian Librarian

Creature - Horror 3/3 3B (4) Unhinged (Uncommon)
Flying, trample
At the beginning of your upkeep, remove the top card of your library from the game face up and balance it on your body.
When a balanced card falls or touches another balanced card, sacrifice Phyrexian Librarian.
  • Balancing means to rest it on your body without being attached in any way. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.
  • Note - Also see Trample, Rule 502.9.

63. Stop That

Instant B (1) Unhinged (Common)
Target player discards a card.
Gotcha - Whenever an opponent audibly flicks the cards in his or her hand, you may say "Gotcha!" If you do, return Stop That from your graveyard to your hand.

64. Tainted Monkey

Creature - Ape 1/1 1B (2) Unhinged (Common)
{T}: Choose a word. Target player puts the top card of his or her library into his or her graveyard. If that card has the chosen word in its text box, that player loses 3 life.
  • If the word appears more than once, there is no additional effect. [Unhinged FAQ 2004/11/15]
  • Flavor text does count. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.

65. Vile Bile

Creature - Ooze 2.5/2.5 1B (2) Unhinged (Common)
Whenever a player's skin or fingernail touches Vile Bile, that player loses 2 life.
  • Fractions don't translate well, so this ruling uses decimal notation, such as "2.5" to mean "two and one half". [D'Angelo 2006/02/01]
  • You cannot force your opponent to touch this card or touch them with it. [Unhinged FAQ 2004/11/15]
  • Touching it with another object is safe. [Unhinged FAQ 2004/11/15]
  • If this card is in a sleeve, the sleeve counts as if it were the card. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.
  • Note - Also see fractional number rules, Rule 701.Ruling.13.

66. Wet Willie of the Damned

Sorcery 2BB (4) Unhinged (Common)
Wet Willie of the Damned deals 21/2 damage to target creature or player and you gain 21/2 life.
  • Fractions don't translate well, so this ruling uses decimal notation, such as "2.5" to mean "two and one half". [D'Angelo 2006/02/01]
  • All tournament formats have banned cards from Unhinged.
  • Note - Also see fractional number rules, Rule 701.Ruling.13.

67. When Fluffy Bunnies Attack

Instant 3B (4) Unhinged (Common)
Target creature gets -X/-X until end of turn, where X is the number of times the letter of your choice appears in that creature's name.
  • All tournament formats have banned cards from Unhinged.

68. Working Stiff

Creature - Mummy 2/2 1B (2) Unhinged (Uncommon)
As Working Stiff comes into play, straighten your arms.
When you bend an elbow, sacrifice Working Stiff.
  • All tournament formats have banned cards from Unhinged.

69. Zombie Fanboy

Creature - Zombie Gamer 1/1 2B (3) Unhinged (Uncommon)
As Zombie Fanboy comes into play, choose an artist.
Whenever a permanent by the chosen artist is put into a graveyard, put two +1/+1 counters on Zombie Fanboy.

70. Zzzyxas's Abyss

Enchantment 1BB (3) Unhinged (Rare)
At the beginning of your upkeep, destroy all nonland permanents with the first name alphabetically among nonland permanents in play.
  • All tournament formats have banned cards from Unhinged.

71. Assquatch

Creature - Donkey Lord 3.5/3.5 4R (5) Unhinged (Rare)
Each other Donkey gets +11/2/+11/2.
Whenever another Donkey comes into play, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

72. Blast from the Past

Instant 2R (3) Unhinged (Rare)
Madness {R}, cycling {1}{R}, kicker {2}{R}, flashback {3}{R}, buyback {4}{R}
Blast from the Past deals 2 damage to target creature or player.
If the kicker cost was paid, put a 1/1 red Goblin creature token into play.

73. Curse of the Fire Penguin

Enchant Creature 4RR (6) Unhinged (Rare)
Curse of the Fire Penquin consumes and confuses enchanted creature.
-----
Creature - Penguin
Trample
When this creature is put into a graveyard from play, return Curse of the Fire Penguin from your graveyard to play.
6/5
  • What this card does is change the enchanted creature to be of type "Creature - Penguin" with power/toughness "6/5", and text "When this creature is put into a graveyard from play, return Curse of the Fire Penguin to from your graveyard to play." The creature is also considered to have Matt Thompson as the artist and it has an Unhinged expansion symbol. It does not overwrite the card's name, mana cost, or color. [Unhinged FAQ 2004/11/15]
  • When the enchanted creature goes to the graveyard, move this card to enchant a different creature (if one is available). [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Trample, Rule 502.9.
  • This card should be of type "Enchantment - Aura" and not "Enchant Creature", and should be played as such. [D'Angelo 2006/02/01]

74. Deal Damage

Instant 2RR (4) Unhinged (Uncommon)
Deal Damage deals 4 damage to target creature or player.
Gotcha - Whenever an opponent says "Deal" or "Damage," you may say "Gotcha!" If you do, return Deal Damage from your graveyard to your hand.

75. Dumb Ass

Creature - Donkey Barbarian 3.5/2 2R (3) Unhinged (Common)
At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether Dumb Ass attacks this turn.
  • Fractions don't translate well, so this ruling uses decimal notation, such as "3.5" to mean "3 and one half". [D'Angelo 2006/02/01]
  • All tournament formats have banned cards from Unhinged.
  • Note - Also see fractional number rules, Rule 701.Ruling.13.

76. Face to Face

Sorcery 1R (2) Unhinged (Uncommon)
You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that opponent.
  • See Rule 701.Ruling.15 for notes on mini-games.
  • All tournament formats have banned cards from Unhinged.

77. Frazzled Editor

Creature - Human Bureaucrat 2/2 1R (2) Unhinged (Common)
Protection from wordy (Something is wordy if it has four or more lines of text in its text box.)
  • Flavor text does not count for determining the number of lines. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.
  • Note - Also see Protection, Rule 502.7.

78. Goblin Mime

Creature - Goblin Mime 2/2 1R (2) Unhinged (Common)
When you speak, sacrifice Goblin Mime.
  • All tournament formats have banned cards from Unhinged.

79. Goblin Secret Agent

Creature - Goblin Rogue 2/2 2R (3) Unhinged (Common)
First strike
At the beginning of your upkeep, reveal a card from your hand at random.

80. Goblin S.W.A.T. Team

Creature - Goblin Warrior 2/2 3R (4) Unhinged (Common)
Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on Goblin S.W.A.T. Team unless an opponent swats the table within five seconds. Play this ability only once each turn.
  • A swat is an open-handed slap. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.

81. Mana Flair

Instant 1R (2) Unhinged (Common)
Add {R} to your mana pool for each nonland permanent by the artist of your choice.

82. Mons's Goblin Waiters

Creature - Goblin Waiter 1/1 R (1) Unhinged (Common)
Sacrifice a creature or land: Add {1}/2*R to your mana pool.
  • Fractions don't translate well, so this ruling uses decimal notation, such as "0.5" to mean "one half". [D'Angelo 2006/02/01]
  • You may end up with an extra half mana that may be difficult to spend and may result in mana burn. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.
  • Note - Also see fractional number rules, Rule 701.Ruling.13.

83. Orcish Paratroopers

Creature - Orc Paratrooper 4/4 2R (3) Unhinged (Common)
When Orcish Paratroopers comes into play, flip it from a height of at least one foot. Sacrifice Orcish Paratroopers unless it lands face up after turning over completely.
  • The phrase "turning over completely" means to rotate 360 degrees along the vertical axis. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.

84. Punctuate

Instant 3R (4) Unhinged (Common)
Punctuate deals damage to target creature equal to half the number of punctuation marks in that creature's text box. (The punctuation marks are ! ? , ; : - - ( ) / " ' & .)
  • This can result in a fractional (half) damage. [Unhinged FAQ 2004/11/15]
  • Flavor text counts. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.

85. Pygmy Giant

Creature - Giant 0/2 1RR (3) Unhinged (Uncommon)
{R}, {T}, Sacrifice a creature: Pygmy Giant deals X damage to target creature, where X is a number in the sacrificed creature's text box.
  • Flavor text counts. [Unhinged FAQ 2004/11/15]
  • Both numerals and words that spell out numbers count. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.

86. Red-Hot Hottie

Creature - Elemental 2/5 2RR (4) Unhinged (Common)
Whenever Red-Hot Hottie deals damage to a creature, put a third-degree-burn counter on that creature. It has "At the end of each turn, sacrifice this creature unless you scream ‘Aaah!' at the top of your lungs."
  • All tournament formats have banned cards from Unhinged.

87. Rocket-Powered Turbo Slug

Creature - Slug 3/1 3R (4) Unhinged (Uncommon)
Super haste (This may attack the turn before you play it. (You may put this card into play from your hand, tapped and attacking, during your declare attackers step. If you do, you lose the game at the end of your next turn unless you pay this card's mana cost during that turn.))
  • You can play it normally and not use the Super Haste ability. But it also can't attack the turn you play it. [Unhinged FAQ 2004/11/15]
  • It does not have haste. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.

88. Sauté

Instant 1RR (3) Unhinged (Common)
Sauté deals 31/2 damage to target creature or player.

89. Six-y Beast

Creature - Beast 0/0 3R (4) Unhinged (Uncommon)
As Six-y Beast comes into play, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice Six-y Beast.
  • All tournament formats have banned cards from Unhinged.

90. Touch and Go

Sorcery 3R (4) Unhinged (Common)
Destroy target land.
Gotcha - Whenever an opponent touches his or her face, you may say "Gotcha!" If you do, return Touch and Go from your graveyard to your hand.

91. Yet Another Æther Vortex

Enchantment 3RR (5) Unhinged (Rare)
All creatures have haste.
Players play with the top card of their libraries revealed.
Noninstant, nonsorcery cards on top of a library are in play under their owner's control in addition to being in that library.
  • The card on top of each library is effectively both in play and on top of the library. So it can be targeted and affected, but it can also be drawn into a player's hand. [Unhinged FAQ 2004/11/15]
  • Enters play and leaves play abilities do trigger on it being revealed into play or drawn out of play. [Unhinged FAQ 2004/11/15]
  • An Aura that is revealed will go to the graveyard since it is not enchanting anything. [Unhinged FAQ 2004/11/15]
  • If you draw more than one card, each card is revealed, then drawn in succession. No card makes it through unrevealed. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.
  • Note - Also see Haste, Rule 502.5.

92. B-I-N-G-O

Creature - Hound 1/1 1G (2) Unhinged (Rare)
Trample
Whenever a player plays a spell, put a chip counter on its converted mana cost.
B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them.

93. Creature Guy

Creature - Beast 3/3 3G (4) Unhinged (Uncommon)
Gotcha - Whenever an opponent says "Creature" or "Guy," you may say "Gotcha!" If you do, return Creature Guy from your graveyard to your hand.

94. Elvish House Party

Creature - Elf Rogue X/X 4GG (6) Unhinged (Uncommon)
Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system.
  • Designate an official clock or timekeeper before beginning the game if you are playing with this card. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.

95. Fat Ass

Creature - Donkey Shaman 2/3.5 4G (5) Unhinged (Common)
Fat Ass gets +2/+2 and has trample as long as you're eating. (Food is in your mouth and you're chewing, licking, sucking, or swallowing it.)
  • Fractions don't translate well, so this ruling uses decimal notation, such as "3.5" to mean "3 and one half". [D'Angelo 2006/02/01]
  • Drinking does not count. [Unhinged FAQ 2004/11/15]
  • Chewing gum doe snot count. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.
  • Note - Also see fractional number rules, Rule 701.Ruling.13.
  • Note - Also see Trample, Rule 502.9.

96. Form of the Squirrel

Enchantment G (1) Unhinged (Rare)
As Form of the Squirrel comes into play, put a 1/1 green Squirrel creature token into play. You lose the game when it leaves play.
Creatures can't attack you.
You can't be the target of spells or abilities.
You can't play spells.
  • The Squirrel token can be targeted by spells and abilities. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.
  • Note - Also see Token Creatures, Rule 216.

97. Fraction Jackson

Creature - Human Hero 1/1.5 2G (3) Unhinged (Rare)
{G}, {T}: Return target card with a 1/2 on it from your graveyard to your hand.
  • Fractions don't translate well, so this ruling uses decimal notation, such as "1.5" to mean "one and one half". [D'Angelo 2006/02/01]
  • It looks for cards with the actual one-half symbol on it. A half mana, such as Little Girl, does not count. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.
  • Note - Also see fractional number rules, Rule 701.Ruling.13.

98. Gluetius Maximus

Creature - Beast 5/5 3GG (5) Unhinged (Uncommon)
As Gluetius Maximus comes into play, an opponent chooses one of your fingers. (Thumbs are fingers, too.)
When the chosen finger isn't touching Gluetius Maximus, sacrifice Gluetius Maximus.
  • The choice of finger also includes the choice of which hand. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.

99. Granny's Payback

Sorcery 7G (8) Unhinged (Uncommon)
You gain life equal to your age.
  • The age is in years. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.

100. Graphic Violence

Instant 2G (3) Unhinged (Common)
All creatures by the artist of your choice get +2/+2 and gain trample until end of turn.

101. Keeper of the Sacred Word

Creature - Human Druid 2/3 2G (3) Unhinged (Common)
As Keeper of the Sacred Word comes into play, choose a word.
Whenever an opponent says the chosen word, Keeper of the Sacred Word gets +3/+3 until end of turn.
  • See Rule 701.Ruling.14 for details on what constitutes saying a word.
  • If an opponent says the word more than once, it gets +3/+3 for each time. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.

102. Land Aid '04

Sorcery GG (2) Unhinged (Common)
Search your library for a basic land card, put that card into play tapped, then shuffle your library. If you sang a song the whole time you were searching and shuffling, you may untap that land.
  • Humming does not count. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.

103. Laughing Hyena

Creature - Hyena 2/2 1G (2) Unhinged (Common)
Gotcha - Whenever an opponent laughs, you may say "Gotcha!" If you do, return Laughing Hyena from your graveyard to your hand.

104. Monkey Monkey Monkey

Creature - Ape 1/1 3G (4) Unhinged (Common)
As Monkey Monkey Monkey comes into play, choose a letter.
Monkey Monkey Monkey gets +1/+1 for each nonland permanent whose name begins with the chosen letter.
  • Leading articles (The, A, An) are ignored for deciding what letter the card name starts with. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.

105. Name Dropping

Enchantment 1G (2) Unhinged (Uncommon)
Gotcha - Whenever an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha!" If you do, return that card to your hand.
  • If the word is on multiple cards, you can say "Gotcha!" once for each such card. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.
  • Note - Also see Gotcha, Rule 701.Ruling.14.

106. Old Fogey

Summon Dinosaur 7/7 GG (2) Unhinged (Rare)
Phasing, cumulative upkeep {1}, echo, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2

107. Our Market Research Shows That Players Like Really Long Card Names So We Made This Card to Have the Absolute Longest Card Name Ever Elemental

Creature - Elemental 2/2 1GG (3) Unhinged (Common)
Art rampage 2 (Whenever this becomes blocked by a creature, it gets +2/+2 for each creature in the blocker's art beyond the first.)
  • The majority of the creature needs to be visible in the art to count. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.
  • Note - Also see Rampage, Rule 502.12.

108. Remodel

Instant 2G (3) Unhinged (Common)
If you control two or more green permanents that share an artist, you may play Remodel without paying its mana cost.
Remove target artifact from the game.

109. Shoe Tree

Creature - Treefolk 3/3 4G (5) Unhinged (Common)
Shoe Tree comes into play with up to two shoe counters on it. Use your shoes as counters.
Shoe Tree gets +1/+1 for each shoe counter on it.
  • You can bring extra shoes, but they have to be your shoes. [Unhinged FAQ 2004/11/15]
  • You can use a card shoe, horseshoe, or other shoe as long as it is yours. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.

110. Side to Side

Instant 2G (3) Unhinged (Uncommon)
You and target opponent arm-wrestle. If you win, put a 3/3 green Ape creature token into play.

111. S.N.O.T.

Creature - Ooze X^2/X^2 G (1) Unhinged (Common)
As S.N.O.T. comes into play, you may stick it onto another creature named S.N.O.T. in play. If you do, all those creatures form a single creature.
S.N.O.T.'s power and toughness are equal to the square of the number of S.N.O.T.s stuck together. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16.)
  • Multiples of these stuck together are considered to be one creature. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.

112. Stone-Cold Basilisk

Creature - Basilisk 2.5/5 4G (5) Unhinged (Uncommon)
Whenever Stone-Cold Basilisk blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.)
Whenever an opponent reads Stone-Cold Basilisk, that player is turned to stone until end of turn. Stoned players can't attack, block, or play spells or abilities.

113. Supersize

Instant 1G (2) Unhinged (Common)
Target creature gets +31/2/+31/2 until end of turn.
  • Fractions don't translate well, so this ruling uses decimal notation, such as "3.5" to mean "3 and one half". [D'Angelo 2006/02/01]
  • All tournament formats have banned cards from Unhinged.
  • Note - Also see fractional number rules, Rule 701.Ruling.13.

114. Symbol Status

Sorcery 2GG (4) Unhinged (Uncommon)
Put a 1/1 colorless Expansion-Symbol creature token into play for each different expansion symbol among permanents you control.

115. Uktabi Kong

Creature - Ape 8/8 5GGG (8) Unhinged (Rare)
Trample
When Uktabi Kong comes into play, destroy all artifacts.
Tap two untapped Apes you control: Put a 1/1 green Ape creature token into play.

116. "Ach! Hans, Run!"

Enchantment 2RRGG (6) Unhinged (Rare)
At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and name a creature card. If you do, search your library for the named card, put it into play, then shuffle your library. That creature has haste. Remove it from the game at end of turn.

117. Ass Whuppin'

Sorcery 1WB (3) Unhinged (Rare)
Destroy target silver-bordered permanent in any game you can see from your seat.
  • This card can only affect other Magic games that are also playing with silver bordered cards. Games that are not using such cards are immune. [Unhinged FAQ 2004/11/15]
  • You must stay seated when determining what you can see. [Unhinged FAQ 2004/11/15]
  • You don't have to see the actual card, just the game, in order to target a card in that game. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.

118. Meddling Kids

Creature - Human Child 2/3 2WU (4) Unhinged (Rare)
As Meddling Kids comes into play, choose a word with four or more letters.
Nonland cards with the chosen word in their text box can't be played.
  • Flavor text does count. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.

119. Rare-B-Gone

Sorcery 2BR (4) Unhinged (Rare)
Each player sacrifices all rare permanents, then reveals his or her hand and discards all rare cards.
  • The U1 cards from Arabian Nights and Antiquities count as rares. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.

120. Who (Who/What/When/Where/Why)

Instant XW (3) Unhinged (Rare)
Target player gains X life.

121. Gleemax

Legendary Artifact 1000000 (1000000) Unhinged (Rare)
You choose all targets for all spells and abilities.
  • Yes, the cost really is 1 million mana. [D'Angelo 2006/02/01]
  • All tournament formats have banned cards from Unhinged.
  • Note - Also see Legendary, G12.9.

122. Letter Bomb

Artifact 6 (6) Unhinged (Rare)
When Letter Bomb comes into play, sign it and shuffle it into target player's library. That player reveals each card he or she draws until Letter Bomb is drawn. When that player draws Letter Bomb, it deals 191/2 damage to him or her.
  • Fractions don't translate well, so this ruling uses decimal notation, such as "19.5" to mean "nineteen and one half". [D'Angelo 2006/02/01]
  • If the card is already signed by you, you don't need to sign it again. [Unhinged FAQ 2004/11/15]
  • The card is returned to you at end of game. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.
  • Note - Also see fractional number rules, Rule 701.Ruling.13.

123. Mana Screw

Artifact 1 (1) Unhinged (Uncommon)
{1}: Flip a coin. If you win the flip, add {2} to your mana pool. Play this ability only any time you could play an instant.
  • All tournament formats have banned cards from Unhinged.

124. Mox Lotus

Artifact 15 (15) Unhinged (Rare)
{T}: Add {8} to your mana pool.
{100}: Add one mana of any color to your mana pool.
You don't lose life due to mana burn.
  • This card overrides the normal rule avoiding infinity. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.

125. My First Tome

Artifact 3 (3) Unhinged (Uncommon)
{1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card.
  • This doesn't work for a card with no flavor text. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.

126. Pointy Finger of Doom

Artifact 4 (4) Unhinged (Rare)
{3}, {T}: Spin Pointy Finger of Doom in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to.
  • To "spin" a card means to rotate it 360 degrees on the horizontal axis, so its back never leaves the table. [Unhinged FAQ 2004/11/15]
  • Imagine that you took a string and made it run from the tip of the finger to off the table. Destroy the first permanent the string would touch. If no object is touched by the string, destroy the object that would lie closest to the string. If two objects are equidistant from the string, destroy the object physically closest to the finger itself. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.

127. Rod of Spanking

Artifact 1 (1) Unhinged (Uncommon)
{2}, {T}: Rod of Spanking deals 1 damage to target player. Then untap Rod of Spanking unless that player says "Thank you, sir. May I have another?"
  • All tournament formats have banned cards from Unhinged.

128. Time Machine

Artifact 5 (5) Unhinged (Rare)
{T}: Remove Time Machine and target nontoken creature you own from the game. Return both cards to play at the beginning of your upkeep on your turn X of the next game you play with the same opponent, where X is the removed creature's converted mana cost.
  • The next game in a tournament, only counts games in that match. [Unhinged FAQ 2004/11/15]
  • If a subgame is played, it counts as the next game played. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.
  • Note - Also see Converted Mana Cost, Rule G3.30.

129. Togglodyte

Artifact Creature - Golem 4/4 3 (3) Unhinged (Uncommon)
Togglodyte comes into play turned on.
Whenever a player plays a spell, toggle Togglodyte's ON/OFF switch.
As long as Togglodyte is turned off, it can't attack or block, and all damage it would deal is prevented.
  • If it is toggled after it attacks or blocks, it won't stop attacking or stop blocking, but it won't deal damage unless it is toggled back on. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.

130. Toy Boat

Artifact Creature - Ship 3/3 3 (3) Unhinged (Uncommon)
Cumulative upkeep-Say "Toy Boat" quickly. (At the beginning of your upkeep, put an age counter on Toy Boat, then sacrifice it unless you say "Toy Boat" once for each age counter on it-without pausing between or fumbling it.)

131. Urza's Hot Tub

Artifact 2 (2) Unhinged (Uncommon)
{2}, Discard a card: Search your library for a card that shares a complete word in its name with the discarded card, reveal it, and put it into your hand. Then shuffle your library.
  • All tournament formats have banned cards from Unhinged.

132. Water Gun Balloon Game

Artifact 2 (2) Unhinged (Rare)
As Water Gun Balloon Game comes into play, each player puts a pop! counter on a 0.
Whenever a player plays a spell, move that player's pop! counter up 1.
Whenever a player's pop! counter hits 5, that player puts a 5/5 pink Giant Teddy Bear creature token into play and resets all pop! counters to 0.
  • Pink is a legal color in Unhinged. See Rule 701.Ruling.16. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.
  • Note - Also see Token Creatures, Rule 216.

133. World-Bottling Kit

Artifact 5 (5) Unhinged (Rare)
{5}, Sacrifice World-Bottling Kit: Choose a *Magic* set. Remove from the game all permanents with that set's expansion symbol except for basic lands.
  • A set with no expansion symbol is effectively immune. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.

134. City of Ass

Land Unhinged (Rare)
City of Ass comes into play tapped.
{T}: Add one and one-half mana of any one color to your mana pool.
  • If you don't find a way to spend the 0.5 mana, you will take mana burn. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.
  • Note - Also see fractional number rules, Rule 701.Ruling.13.

135. R&D's Secret Lair

Legendary Land Unhinged (Rare)
Play cards as written. Ignore all errata.
{T}: Add {1} to your mana pool.
  • A card may not work at all without errata. For example, there is no such thing as an Interrupt any more so they can't even be played. [Unhinged FAQ 2004/11/15]
  • All tournament formats have banned cards from Unhinged.
  • Note - Also see Legendary, G12.9.

136. Plains

Basic Land - Plains Unhinged (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

137. Island

Basic Land - Island Unhinged (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

138. Swamp

Basic Land - Swamp Unhinged (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

139. Mountain

Basic Land - Mountain Unhinged (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

140. Forest

Basic Land - Forest Unhinged (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

141. Super Secret Tech

Artifact 3 (3) Unhinged (Rare)
All premium spells cost {1} less to play.
All premium creatures get +1/+1.
  • A "premium" card is one with the foil finish. [D'Angelo 2006/08/24]
  • This card only exists in a foil version, so it's very rare. It's card #141 of 140 in Unhinged. [D'Angelo 2006/08/24]

142. What (Who/What/When/Where/Why)

Instant 2R (3) Unhinged (Rare)
Destroy target artifact.

143. When (Who/What/When/Where/Why)

Instant 2U (3) Unhinged (Rare)
Counter target creature spell.

144. Where (Who/What/When/Where/Why)

Instant 3B (4) Unhinged (Rare)
Destroy target land.

145. Why (Who/What/When/Where/Why)

Instant 1G (2) Unhinged (Rare)
Destroy target enchantment.