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Unlimited Edition 
| Enchant Dead Creature |
1B (2) |
Unlimited Edition (Uncommon) |
| Any creature in either player's graveyard comes into play on your side with -1 to its original power. If this enchantment is removed, or at end of game, target creature is returned to its owner's graveyard. Target creature may be killed as normal. |
- It follows all the rules for Aura (Enchant Creature) cards. [WotC Rules Team 1997/03/14] For example, it counts for abilities that interact with creature enchantments, such as Rabid Wombat. [Aahz 1997/06/06]
- You can Animate a creature which was discarded from a hand and therefore was never in play. [D'Angelo 1994/04/01]
- The creature comes out as if it were just played. Any X in the mana cost is zero (see Rule G24.1). So animating a Rock Hydra gives you a hydra with zero heads. [Mirage, Page 31]
- When putting a card into play that requires a definition for its value, such as with Minion of the Wastes, you do what is needed to define the value. [WotC Rules Team 1998/02/02] In the case of Minion of the Wastes, you pay life to define its values.
- The animated creature comes into play with summoning sickness (see Rule G19.39), so it cannot attack until it begins one of its controller's turns in play. [D'Angelo 1998/02/03]
- This is a targeted ability. Note that cards in the graveyard do not have Protection from Color abilities (see Rule 402.8). [D'Angelo 2002/12/19]
- If the creature card put into play has Protection from Black (or a similar effect that prevents Animate Dead from legally being attached), then it will fail to become attached and it as per Rule 212.4k, which states that an Aura trying to move onto an illegal permanent will stay where it is. Then the Animate Dead will go to the graveyard as an Aura that is not enchanting anything. This will sacrifice the creature as well, as stated by the card text. [D'Angelo 2007/10/20]
- If the creature phases out (see Rule 502.15) without the Animate Dead because Animate Dead has been affected by Spatial Binding, the Animate Dead is put into the graveyard but the creature is not. The creature will phase in perfectly normal since the Animate Dead ability did not destroy it. [Aahz 1997/02/16]
- It cannot move to a different creature using Aura moving effects. [D'Angelo 2007/09/08]
- Note - Also see Aura, Rule G1.30.
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
- Note - Also see Put Into Play, Rule G16.34.
- Note - This card was of type "Enchantment" until Oracle 2007/09/01 when it became "Enchantment - Aura".
- Note - The Limited Edition, Unlimited Edition, Revised Edition, and Fourth Edition versions had this card as an Enchant Dead Creature. [D'Angelo 1997/04/11]
| Enchantment |
1B (2) |
Unlimited Edition (Rare) |
| All black creatures in play gain +1/+1. |
| Summon Knight 2/2 |
BB (2) |
Unlimited Edition (Uncommon) |
| Protection from white, first strike |
| Summon Wraith 3/3 |
3B (4) |
Unlimited Edition (Uncommon) |
| Swampwalk |
| Sorcery |
B (1) |
Unlimited Edition (Rare) |
| Discard your current hand and draw eight new cards, adding the first drawn to your ante. Remove this card from your deck before playing if you are not playing for ante. |
- Vintage tournaments (see Rule 801) have banned this card since 1994/01/25.
- Legacy tournaments (see Rule 802) have always banned this card.
- Extended tournaments (see Rule 803) have always banned this card.
- Standard (Type 2) tournaments (see Rule 804) have always banned this card.
- Note - The artist's name, Shuler, was misspelled on the Limited Edition and Unlimited Edition versions of this card.
| Enchant Land |
2BB (4) |
Unlimited Edition (Uncommon) |
| Cursed Land does 1 damage to target land's controller during each upkeep. |
| Interrupt |
B (1) |
Unlimited Edition (Common) |
| Add 3 black mana to your mana pool. |
- This card, as with all instants cards, goes to the graveyard when it resolves. It does not stay in play. [D'Angelo 1999/05/01]
- Extended tournaments (see Rule 803) have banned this card since 2000/04/01.
- Note - In Mirage, Fifth Edition, Tempest, and Urza's Saga, this spell was of type Mana Source. In Ice Age, Fourth Edition (and before), it was of type Interrupt. It is now of type Instant.
| Sorcery |
BBB (3) |
Unlimited Edition (Rare) |
| Without looking at it first, swap top card of your library with either card of ante; this swap is permanent. You must have a card in your library to cast this spell. Remove this card from your deck before playing if you are not playing for ante. |
- The exchange puts Darkpact into that player's ante. The winner of the game will end up owning Darkpact. [D'Angelo 2006/05/13]
- Vintage tournaments (see Rule 801) have banned this card since 1994/01/25 since it is only used in games for Ante.
- Legacy tournaments (see Rule 802) have always banned this card.
- Extended tournaments (see Rule 803) have always banned this card.
- Standard (Type 2) tournaments (see Rule 804) have always banned this card.
| Enchantment |
BB (2) |
Unlimited Edition (Uncommon) |
| {B}{B}: Destroy a green spell as it is being cast. This action may be played as an interrupt, and does not affect green cards already in play. |
| Interrupt |
B (1) |
Unlimited Edition (Rare) |
| Changes the color of one card either being played or already in play to black. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged. |
- See Chaoslace for rulings.
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - This card was an Interrupt and now is an Instant. [Oracle 1999/09/03]
| Sorcery |
1BB (3) |
Unlimited Edition (Rare) |
| If opponent doesn't concede the game immediately, each player must ante an additional card from the top of his or her library. Remove this card from your deck before playing if you are not playing for ante. |
- Vintage tournaments (see Rule 801) have banned this card since 1994/01/25 since it is only used in games for Ante.
- Legacy tournaments (see Rule 802) have always banned this card.
- Extended tournaments (see Rule 803) have always banned this card.
- Standard (Type 2) tournaments (see Rule 804) have always banned this card.
| Summon Demons 5/5 |
3BBB (6) |
Unlimited Edition (Rare) |
| Tap to destroy 1 land. Pay {B}{B}{B} during upkeep or the Hordes become tapped and you lose a land of opponent's choice. |
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
| Sorcery |
1B (2) |
Unlimited Edition (Uncommon) |
| You may search your library for one card and take it into your hand. Reshuffle your library afterwards. |
- This is not a draw. [D'Angelo 1995/02/27]
- You do not show the card you pick out of your library to your opponent. [bethmo 1994/06/01]
- You pick a card on resolution. [D'Angelo 1995/07/21] Because you pick on resolution, this spell can be Forked so that the Fork's caster can pick a different card. [Aahz 1995/09/05]
- Vintage tournaments (see Rule 801) have restricted this card since 1994/03/23.
- Legacy tournaments (see Rule 802) have always banned this card.
- Extended tournaments (see Rule 803) have always banned this card.
- Standard (Type 2) tournaments (see Rule 804) have banned this card since 1995/05/02 when it left the environment.
- Note - The artist's name, Shuler, was misspelled on the Limited Edition and Unlimited Edition versions of this card.
| Sorcery |
X1B (2) |
Unlimited Edition (Common) |
| Drain Life does 1 damage to a single target for each {B} spent in addition to the casting cost. Caster gains 1 life for each damage inflicted. If you drain life from a creature, you cannot gain more life than the creature's toughness. |
- You can put as much black mana as you want into this spell's X value, but you cannot gain more life than the creature's toughness. [D'Angelo 1996/07/01]
- You may gain up to the total toughness of the creature even if it was already damaged. [PPG Page 70]
- Cost reducers, such as Helm of Awakening can be used to reduce the X part of the mana cost. [WotC Rules Team 1997/06/01]
- Note - Also see X Costs, Rule G24.1.
- Note - Before errata, the X part of the cost was not part of the mana cost; it was part of the card's text. [Oracle 1999/07/01] This means the X cost is now part of the cost for things like Spell Blast.
- Note - The artist's name, Shuler, was misspelled on the Limited Edition and Unlimited Edition versions of this card.
| Summon Skeletons 1/1 |
1B (2) |
Unlimited Edition (Common) |
| {B}: Regenerates |
| Enchant Land |
B (1) |
Unlimited Edition (Uncommon) |
| Target land is now a swamp. |
- A changed land is considered to be the new land type in all ways. This is not just a change of name. It changes the color of mana produced too. [Mirage, Page 58]
- Will not add or remove Snow-Covered nature from a land. [Duelist Magazine #6, Page 132]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Land" until Oracle 2005/08/01.
| Enchant Creature |
BB (2) |
Unlimited Edition (Common) |
| Target creature cannot be blocked by any creatures other than artifact creatures and black creatures. |
| Summon Shade 0/1 |
2B (3) |
Unlimited Edition (Common) |
| {B}: +1/+1 |
- Note - The artist's name, Shuler, was misspelled on the Limited Edition and Unlimited Edition versions of this card.
| Enchantment |
2B (3) |
Unlimited Edition (Uncommon) |
| White spells cost 3 more mana to cast. Circles of Protection cost 3 more mana to use. |
- The additional mana is paid at the same time the spell/ability is announced. [bethmo 1996/06/20]
- The extra mana is not considered part of the mana cost (see Rule G13.7). A Spell Blast would still only require the original mana cost as X in order to counter the spell. [Aahz 1994/09/02]
- The extra mana is not considered part of the activation cost. It is a separate cost. [Aahz 1994/09/02]
- The extra mana is part of the play cost, so cost reducers like Helm of Awakening can be used to pay part of this cost.
| Instant |
XB (1) |
Unlimited Edition (Common) |
| Target creature gains +X/+0 until end of turn. |
| Summon Specter 2/2 |
1BB (3) |
Unlimited Edition (Uncommon) |
Flying An opponent damaged by Specter must discard a card at random from his or her hand. Ignore this effect if opponent has no cards left in hand. |
- Must do at least 1 point of damage to cause opponent to discard because the effect only happens if at least 1 damage remains unprevented. [WotC Rules Team 1994/02/07]
- If damage is redirected to opponent by some spell or ability and is not prevented, opponent must discard a card as if they were attacked directly. Equally, if damage is redirected away from the player, no card needs to be discarded. [WotC Rules Team 1994/02/07]
- Extended tournaments (see Rule 803) banned this card from 1997/10/01 until 2005/08/20.
- Note - The artist's name, Shuler, was misspelled on the Limited Edition and Unlimited Edition versions of this card.
| Enchantment |
BBBB (4) |
Unlimited Edition (Rare) |
| You lose all life. If you gain life later in the game, instead draw one card from your library for each life. For each point of damage you suffer, you must destroy one of your cards in play. Creatures destroyed in this way cannot be regenerated. You lose if this enchantment is destroyed or if you suffer a point of damage without sending a card to the graveyard. |
- You can lose life and take damage, and thereby have a negative life total, while Lich is in play. [D'Angelo 2001/08/31]
- You cannot pay life, just like any player at less than one life cannot pay life. You can pay zero life if you want. [D'Angelo 1998/02/03]
- You cannot play this on an opponent. [PPG Page 221]
- The phrase "When Lich leaves play, you lose the game" is an absolute statement. Casting a Healing Salve or using some other life gain after the destruction (or other means of leaving play) will not save you. [WotC Rules Team 1994/01/29] Note that you will normally lose when Lich leaves play as a State-Based Effect before you can take any actions because your life total is normally zero or less while you control Lich. If you have a positive life total or are otherwise prevented from losing due to a zero life total, this triggered ability will cause you to lose the game anyway. [D'Angelo 2000/09/09]
- If you have multiple Lich cards in play, you must sacrifice a permanent for each damage done to you for each Lich. This is because the sacrifice is a triggered ability (see Rule 404). But you only draw one card for each life gained regardless of how many Liches you have. This is because the draw is a replacement effect (see Rule 419) and not a triggered one. [WotC Rules Team 1996/12/03] You lose if any one of the Liches leaves play.
- If you take more than one damage at a time, sacrifice the permanents for that damage simultaneously. [WotC Rules Team 1995/06/15] This allows you to sacrifice both a creature and any enchantment that is on it all at once.
- If an opponent steals control of Lich, their life total does not change. The life total changes for a player only when it comes into play under that player's control. [DeLaney 2000/08/19]
- If an opponent steals control of Lich and no other effect prevents you from losing with a life total of zero, you will lose the game due to a zero life total as a State-Based Effect before you can take any actions. The last sentence doesn't apply in this case since the Lich didn't leave play. [DeLaney 2000/08/19]
- If you are at somehow at negative life points when Lich comes into play, it will try to raise your life total to 0 by making you gain enough life to do so. This life gain, however, will be replaced by you drawing that many cards instead. [DeLaney 2001/09/21]
- Extended tournaments (see Rule 803) have always banned this card.
| Summon Demon 7/7 |
4BBB (7) |
Unlimited Edition (Rare) |
Flying, trample You must sacrifice one of your own creatures during upkeep or Lord of the Pit does 7 damage to you. You may still attack with Lord of the Pit even if you failed to sacrifice a creature. |
- If you have a creature, you must sacrifice it. The 7 damage can only be taken if no creature can be sacrificed. [Duelist Magazine #3, Page 15]
- You can sacrifice a Lord of the Pit to a different Lord of the Pit. [Aahz 1994/09/14]
- If you have two Lords of the Pit, you can sacrifice them to each other. [D'Angelo 2001/04/16]
- You can select creatures with Protection from Black to be sacrificed. [Aahz 1994/04/01]
- Circle of Protection: Black can be used to prevent the damage. [bethmo 1994/03/01]
- Note - Also see Trample, Rule 502.9.
| Sorcery |
XB (1) |
Unlimited Edition (Rare) |
| Opponent must discard X cards at random from hand. If opponent doesn't have enough cards in hand, entire hand is discarded. |
- Vintage tournaments (see Rule 801) restricted this card from 1994/08/01 to 1996/02/01. It was then banned from 1996/02/01 to 2000/10/01. It was then restricted from 2000/10/01 until 2007/06/20.
- Legacy tournaments (see Rule 802) have always banned this card.
- Extended tournaments (see Rule 803) have always banned this card.
- Standard (Type 2) tournaments (see Rule 804) have banned this card since 1996/02/01. It was previously restricted from 1994/08/01 to 1996/02/01.
- Note - Also see X Costs, Rule G24.1.
| Summon Shadow 1/1 |
BB (2) |
Unlimited Edition (Rare) |
| If Shadow is in graveyard with any combination of cards above it that includes at least three creatures, it can be returned to play during upkeep for its normal casting cost. Shadow can attack on same turn summoned or returned to play. |
- Note that bringing the Shadow back into play from the graveyard is not a spell, it is an ability. It cannot be countered with something that counters spells. [bethmo 1994/05/14]
- Since it comes into play due to triggering at the beginning of upkeep, it is not possible to get an infinite loop with four Nether Shadows. [D'Angelo 2000/03/03]
- Note - In all printings it was of creature type "Shadow" but it is now of creature type "Spirit".
| Summon Imp 1/1 |
2B (3) |
Unlimited Edition (Uncommon) |
| Tap to force a particular one of opponent's non-wall creatures to attack. If target creature cannot attack, it is killed at end of turn. This ability can only be used during opponent's turn, before the attack. May not be used on creatures summoned this turn. |
- If the Imp leaves play before the end of the turn, the creature still is destroyed. [D'Angelo 1995/04/12]
- The ability may only be used on a creature on its controller's turn at a time when it would be legal for that player to declare an attack later in the turn. [Aahz 1995/04/11]
- The creature is destroyed if it does not attack because it simply cannot do so legally. For example, a Sea Serpent will be destroyed if it cannot attack because the opponent has no islands. [Aahz 1994/06/01]
- You can use this effect on a creature you know won't be able to attack. For example, you can use it on a tapped creature. [Aahz 1994/06/01]
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - Also see Must Attack, Rule 502.2.
| Summon Nightmare X/X |
5B (6) |
Unlimited Edition (Rare) |
Flying Nightmare's power and toughness both equal the number of swamps its controller has in play. |
- If you run out of Swamps, the Nightmare dies as a state-based effect (see Rule 420) right before the next player gains priority. [D'Angelo 1999/05/01]
- Note - This card was creature type "Nightmare" until Oracle 2007/10/01, when it became "Nightmare Horse".
- Note - The Beta printing version of this card has a blotch over the word Swamp that is not in any of the other printings.
| Enchant Creature |
B (1) |
Unlimited Edition (Common) |
| Target creature is not untapped as normal during untap phase unless 4 mana are spent. Tap target creature when Paralyze is cast. |
- It can only be untapped using Paralyze once per turn. [D'Angelo 2000/03/03]
- Two Paralyzes are not cumulative. Paying either one will untap the creature. [D'Angelo 2000/03/03]
- Paying the cost is optional. [D'Angelo 1994/04/01]
- The enchantment is a permanent. It does not leave once it is paid. This is a common mistake. [D'Angelo 1994/04/01]
- Because Paralyze is paid during upkeep, the creature does avoid restrictions on the untap phase such as Smoke, and can untap when Stasis is in effect, or untap around the Meekstone. [bethmo 1994/04/01]
- The creature becomes tapped just after Paralyze comes into play (see Rule 410.10a), not when it is declared. [Aahz 1994/07/29]
- Paralyze can be played on creatures which are already tapped. [D'Angelo 1994/06/01]
- Note - Also see Aura, Rule G1.30.
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Enchantment |
2BB (4) |
Unlimited Edition (Common) |
| {B}: Do 1 damage to each creature and to both players. Pestilence must be discarded at end of any turn in which there are no creatures in play at end of turn. |
- It is not targeted, so it will try to damage creatures with Protection from Black, but note that Protection from Color immediately reduces all damage of that color to zero, so the damage is prevented before it can actually hurt the creature. [D'Angelo 1998/02/03]
- Each activation is considered a new damage effect. An activation can only be 1 point of damage. [Duelist Magazine #12, Page 26]
- It will stay in play if there is a creature which is put into the graveyard at end of turn. This is because this ability will not trigger at all if there is at least one creature in play at that time. [D'Angelo 1999/05/01] Remember that the current player's "at end of turn" effects resolve after the other player's because they are put on the stack first.
- Note that "until end of turn" effects wear off after this, so a Mishra's Factory can keep Pestilence in play. [D'Angelo 1999/05/01]
- Applies to all players and their creatures in multiplayer games. [Duelist Magazine #4, Page 64]
| Summon Rats X/X |
2B (3) |
Unlimited Edition (Common) |
| The Xs below are the number of Plague Rats in play, counting both sides. Thus if there are two Plague Rats in play, each has power and toughness 2/2. |
- "Plague Rats in play" means Plague Rats in play controlled by any and all players. [D'Angelo 1994/04/01]
- Only counts cards that are "Plague Rats" and not all cards that are "Creature - Rats" (or "Summon Rats" on older cards). [D'Angelo 1994/06/01]
| Sorcery |
B (1) |
Unlimited Edition (Common) |
| Return creature from your graveyard to your hand. |
- A "creature card" is a Creature card or Artifact Creature card. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.
- You must show the card you bring out of the graveyard to your opponent. [bethmo 1994/10/01]
- You can Raise Dead a creature which was discarded from your hand and was therefore never in play. [D'Angelo 1994/10/01]
- The creature being brought back is chosen on announcement and not on resolution of the spell because it is targeted. [Duelist Magazine #5, Page 123]
- Although the text isn't totally clear, the targeted creature card must be in your graveyard. [D'Angelo 2007/02/28]
| Summon Assassin 1/1 |
1BB (3) |
Unlimited Edition (Rare) |
| Tap to destroy any tapped creature. |
- If the creature is no longer tapped (it untaps by Twiddle or other effect) when the Assassin is resolved, then the ability is countered. [D'Angelo 2000/03/03]
- You can target creatures you control. [bethmo 1994/05/01]
- Cannot target itself because you choose the target at the same time you are tapping him. At that time he is not yet tapped. [D'Angelo 1995/07/18]
- Extended tournaments (see Rule 803) banned this card from 1999/10/01 to 2005/08/20 because it was not in a legal set.
- Note - This card was of creature type "Assassin" and not "Human Assassin" until Ninth Edition and Oracle 2005/08/01.
| Interrupt |
B (1) |
Unlimited Edition (Uncommon) |
| Sacrifice one of your creatures to add to your mana pool a number of black mana equal to that creature's casting cost. |
- Sacrificing an animated land gives no mana since mana cost was zero. [D'Angelo 1994/06/01]
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - Also see Converted Mana Cost, Rule G3.30.
- Note - This card was of type Interrupt and is now of type Instant. [Oracle 1999/09/03]
| Summon Zombies 2/2 |
2B (3) |
Unlimited Edition (Common) |
| Summon Ghoul 2/2 |
3B (4) |
Unlimited Edition (Uncommon) |
| At the end of each turn, put one counter on the Ghoul for each other creature that was destroyed without regenerating during the turn. If Ghoul dies, you may use a counter to regenerate it; counters remain until used. |
- The Ghoul still gets to claim counters even if it enters play after the creatures died. [bethmo 1994/04/01]
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - This card was creature type "Ghoul" until Oracle 2007/10/01, when it became "Zombie".
| Summon Vampire 4/4 |
3BB (5) |
Unlimited Edition (Uncommon) |
Flying Vampire gets a +1/+1 counter each time a creature dies during a turn in which Vampire damaged it, unless the dead creature is regenerated. |
- Gets counters when creatures go to the graveyard. If it dies at the same time as a creature it killed, it does not get the counter. If it regenerates or otherwise lives past the creature going to the graveyard, it gets the counter. [bethmo 1994/06/01]
- Does not get a counter if it damages a creature and that creature's permanent is no longer a creature at the time it is put in the graveyard. [WotC Rules Team 1997/06/01] [Duelist Magazine #19, Page 31]
- Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2002/03/01, when it was put back into print.
| Instant |
1B (2) |
Unlimited Edition (Uncommon) |
| All damage done to you so far this turn is instead retroactively applied to one of your creatures in play. If this damage kills the creature it can be regenerated; even if there's more than enough damage to kill the creature, you don't suffer any of it. Further damage this turn is treated normally. |
- This is not damage prevention or redirection. It actually is life gain and newly dealt damage. [D'Angelo 2000/03/03]
- The damage dealt to the creature is black and is from this spell, not the original source. [D'Angelo 2000/03/03]
- You cannot use Simulacrum on Loss of Life, just damage. [D'Angelo 1995/06/01]
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
| Sorcery |
BB (2) |
Unlimited Edition (Common) |
| Destroys any one land. |
- Extended tournaments (see Rule 803) have always banned this card.
| Instant |
1B (2) |
Unlimited Edition (Common) |
| Destroys target creature without possibility of regeneration. Does not affect black creatures and artifact creatures. |
- As with all targeted spells, the requirements for targeting are checked when declaring the effect and when resolving it. So, if the creature becomes a black or artifact creature after this spell is declared and before it is resolved, then the spell is countered. [D'Angelo 1999/05/01]
| Enchant Creature |
B (1) |
Unlimited Edition (Common) |
| Target creature gains +2/+1. |
- Note - Also see Aura, Rule G1.30.
- Note - The Fourth Edition version of this card has a modified version of the card art used in Limited Edition through Revised Edition. The red flaming pentagram in the background was removed.
- Note - This card was of type "Enchant Creature" until Ninth Edition and Oracle 2005/08/01.
| Summon Wall 1/4 |
2B (3) |
Unlimited Edition (Uncommon) |
| {B}: Regenerates |
| Enchant Artifact |
BB (2) |
Unlimited Edition (Rare) |
| Warp Artifact does 1 damage to target artifact's controller at start of each turn. |
| Enchant Creature |
B (1) |
Unlimited Edition (Common) |
| Target creature loses -2/-1; if this drops the creature's toughness below 1, it is dead. |
| Summon Will-O'-The-Wisp 0/1 |
B (1) |
Unlimited Edition (Rare) |
| Flying; {B}: Regenerates |
| Instant |
BB (2) |
Unlimited Edition (Rare) |
| You may look at opponent's hand and choose any card opponent can legally play using mana from his or her mana pool or lands. Opponent must play this card immediately; you make all the decisions it calls for. This spell may not be countered after you have looked at opponent's hand. |
- The caster of Word of Command controls all aspects of the spell they have the opponent cast, including the amount of mana and target of the spell. Note that if the spell just enables something, you cannot power it in addition to casting it. For example, you cannot cast Pestilence then tap additional mana to power the card, or summon a Nether Shadow and declare an attack with it. Spells with an X mana cost have X decided by the caster of Word of Command. [WotC Rules Team 1994/01/24] The decisions apply to ones made on announcement and ones made on resolution. [D'Angelo 1995/04/11]
- Since this spell is an instant, your opponent gets a chance to respond to it as normal. Once this spell resolves, you look at your opponent's hand and choose a spell or land. [D'Angelo 1999/10/29] Note that it is common practice to respond to Word of Command by using up any spells or mana you have prior to letting it resolve.
- During the resolution of this spell, that player plays the chosen card. [D'Angelo 2003/11/14]
- Your opponent cannot counter the Word of Command after letting you look at his or her hand, but they can attempt to counter the spell you force them to play. [WotC Rules Team 1994/01/24]
- You must order your opponent to play a spell or play a land if it is possible to do so. [D'Angelo 1994/10/01]
- The spell which is played is considered as being played by the player targeted by Word of Command and not by the caster of Word of Command. [Arab FAQ 1994/01/05]
- Timing restrictions (such as Sorcery) are ignored. Other restrictions (such as "play only during combat") are not ignored. [D'Angelo 2008/05/25]
- You may Command your opponent to play a land (if they have not already done so this turn). [Aahz 1994/06/01]
- The spell being cast by Word of Command's effect can be responded to as normal once it is on the stack. [D'Angelo 1999/10/29]
- You do get to choose which lands get tapped. [bethmo 1994/06/01] This means you can choose ones with Psychic Venom or other bad effects on them, but does not allow you to tap a wrong amount (or color) of mana (possibly causing mana burn) if there is a possible way to tap the right amount of mana. For example, if one Forest and one Forest with Wild Growth are available, you may not use the one with Wild Growth to cast Giant Growth (cost 'G'). [Aahz 1994/08/01] You can make them choose an optional mana generating ability of the land that is tapped, such as making them sacrifice a Dwarven Ruins. [WotC Rules Team 1994/12/15]
- If used with a Demonic Tutor being the card the other player casts, you do not get to look through that player's library. You get to name a card for them to take. If it is in the library, they take it. If not, you name another card. Repeat until you name one that they have. [D'Angelo 1995/04/11] Remember that even on-resolution decisions are made by the Word of Command caster.
- If there is a non-mana way to cast a spell, as with Pitch Spells, you may require that way to be used if it is possible to do so. [D'Angelo 1997/03/26]
- To "play a card" is to either announce a spell or to put a land into play using the main phase special action. [D'Angelo 1999/01/18]
- Extended tournaments (see Rule 803) have always banned this card.
| Summon Lord 2/3 |
1BB (3) |
Unlimited Edition (Rare) |
| All zombies in play gain swampwalk and "{B}: Regenerates" for as long as this card remains in play. |
- Does not grant the abilities to itself. [PPG Page 225]
- The regeneration ability is actually added to the card text of all Zombies. The Swampwalk ability is just granted to them. [Aahz 1997/03/18]
- Note - Also see Landwalk, Rule 502.6.
- Note - This card was creature type "Lord" until Oracle 2007/10/01, when it became "Zombie".
| Summon Elemental 4/4 |
3UU (5) |
Unlimited Edition (Uncommon) |
| Flying |
| Instant |
U (1) |
Unlimited Edition (Rare) |
| Draw 3 cards or force opponent to draw 3 cards. |
- Vintage tournaments (see Rule 801) have restricted this card since 1994/01/25.
- Legacy tournaments (see Rule 802) have always banned this card.
- Extended tournaments (see Rule 803) have always banned this card.
- Standard (Type 2) tournaments (see Rule 804) have always banned this card.
| Enchant Non-Creature Artifact |
3U (4) |
Unlimited Edition (Uncommon) |
| Target artifact is now a creature with both power and toughness equal to its casting cost; target retains all its original abilities as well. This will destroy artifacts with 0 casting cost. |
- Animated artifacts are subject to the effects of summoning sickness (see Rule G19.39). [Mirage, Page 14] Remember that all permanents get summoning sickness, but that only creatures are affected by it. So whether or not you can use the animated artifact right away depends on whether or not it has summoning sickness. It will not have summoning sickness if it has been in play on your side (creature or not) since the beginning of your most recent turn.
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - Also see Aura, Rule G1.30.
- Note - Also see Changing a Permanent's Type, Rule 212.1c.
- Note - This card was of type "Enchant Artifact" until Oracle 2005/08/01.
| Interrupt |
U (1) |
Unlimited Edition (Common) |
| Counters target red spell being cast or destroys a red card in play. |
- The decision to counter a spell or destroy a permanent is a decision made on announcement before a target of the proper type is selected. If the spell is redirected, this mode cannot be changed, so only targets of the selected type are valid. [Duelist Magazine #8, Page 50] See Rule G13.13 on Modal spells.
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - Also see Modal Spells and Abilities, Rule G13.13.
- Note - This card was of type Interrupt and is now of type Instant. [Oracle 1999/09/03]
| Sorcery |
XUU (2) |
Unlimited Edition (Rare) |
| Draw X cards or force opponent to draw X cards. |
- Vintage tournaments (see Rule 801) restricted this card from 1994/01/25 until 2004/09/20.
- Legacy tournaments (see Rule 802) banned this card until 2004/09/20.
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01. It was previously banned from the start of this format until 1999/01/01.
- Standard (Type 2) tournaments (see Rule 804) have banned this card since 1995/05/02 when it left the environment.
- Note - Also see X Costs, Rule G24.1.
| Summon Clone 0/0 |
3U (4) |
Unlimited Edition (Uncommon) |
| Upon summoning, Clone acquires all characteristics, including color, of any one creature in play on either side; any creature enchantments on original creature are not copied. Clone retains these characteristics even after original creature is destroyed. Clone cannot be summoned if there are no creatures in play. |
- Note - Also see Copying Objects, Rule 503. There are enough important rules there that they are worth reading first.
- As a copy, the Clone copies all characteristics of the chosen creature. This includes name, color, power/toughness, abilities, and more. [CompRules 2001/07/23 - 503.2/3] For example, a copy of an artifact creature can be Disenchanted.
- Can be used to copy a Vesuvan Doppelganger. You get a Doppelganger and the Clone is mimicking the same creature the Doppelganger was until the next upkeep. It also copies the ability to change forms. See Vesuvan Doppelganger for details. [D'Angelo 2001/08/31]
- The Clone is not treated as a Creature - Clone card in addition to the type of its target. [Duelist Magazine #10, Page 43]
- Clone is not a targeted creature spell. [D'Angelo 2001/08/15]
- If there is nothing to copy or you choose not to copy something, the Clone is 0/0 and will die if nothing prevents that. [D'Angelo 2001/10/31]
- Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2002/11/01.
- Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Clone and not of type Shapeshifter.
| Enchant Creature |
2UU (4) |
Unlimited Edition (Uncommon) |
| You control target creature until enchantment is discarded or game ends. You can't tap target creature this turn, but if it was already tapped it stays tapped until you can untap it. If destroyed, target creature is put in its owner's graveyard. |
- Takes control of a creature, but enchantments on the creature do not change controller. [D'Angelo 1998/06/01]
- The controlled creature comes under your control with summoning sickness (see Rule G19.39) so it cannot be tapped or used for an attack until you begin a turn with the creature in play. [Mirage, Page 14]
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Enchantment |
1U (2) |
Unlimited Edition (Rare) |
| Select any artifact in play. This enchantment acts as a duplicate of that artifact; enchantment copy is affected by cards that affect either enchantments or artifacts. Enchantment copy remains even if the original artifact is destroyed. |
- Note - Also see Copying Objects, Rule 503. There are enough important rules there that they are worth reading first.
- The artifact to copy is chosen at the time this card enters play. If there is no valid artifact to choose, then this card enters play as a global enchantment that has no effect. [D'Angelo 2001/08/31]
- As a copy, Copy Artifact copies all initial characteristics of the targeted artifact. This includes name, abilities, whether or not it is a creature and more. [CompRules 2001/07/23 - 503.2/3]
- The copy of the artifact is not still blue. It copies the color of the thing it is copying. [Duelist Magazine #14, Page 26]
- The copy is both an artifact and an enchantment, so it is an artifact-enchantment (perhaps even an artifact-creature-enchantment). It can be affected by anything which affects either type of permanent. [D'Angelo 1994/06/01]
- Vintage tournaments (see Rule 801) restricted this card from 1994/03/23 to 1997/10/01.
- Legacy tournaments (see Rule 802) banned this card until 1999/04/01.
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Standard (Type 2) tournaments (see Rule 804) have banned this card since 1995/05/02. It was previously restricted up until 1995/05/02.
- Note - Also see Copying Objects, Rule 503.
| Interrupt |
UU (2) |
Unlimited Edition (Uncommon) |
| Counters target spell as it is being cast. |
- Note - In Fifth Edition (and before) this was an Interrupt. All such spells are now Instants.
| Enchant Creature |
1U (2) |
Unlimited Edition (Common) |
| If target creature is destroyed, Creature Bond does an amount of damage equal to creature's toughness to creature's controller. |
- You do not take damage if Swords to Plowshares is used on the creature. Swords to Plowshares causes the card to leave the game, not to be destroyed. [Snark 1994/02/01]
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Sorcery |
UU (2) |
Unlimited Edition (Rare) |
| Tap all opponent's land, taking all this mana and all mana in opponent's mana pool into your mana pool. You can't tap fewer than all opponent's lands. |
- Since this is a sorcery, your opponent may use instants and abilities of permanents in response to this spell before you get the mana from their mana pool and lands. [D'Angelo 2000/03/03]
- If a land can draw more than one color of mana (by choice) then the target player (not the caster of this spell) chooses which colors are drawn at the time they draw it. [bethmo 1994/06/01]
- If a land can draw a variable amount of mana, the target player (not the caster of this spell) chooses how much to draw. [D'Angelo 2002/07/21]
- During the resolution of this spell, the targeted player plays mana abilities of his or her lands one at a time until each land has had a mana ability played once, or the remaining lands have no mana abilities that can be played. [D'Angelo 2008/09/06]
- If a mana ability has a cost to play it, the cost must be paid if it can be paid using available resources (such as mana already in the mana pool, or a creature already in play if it requires a sacrifice). [D'Angelo 2008/09/06]
| Echt Ech |
2U (3) |
Unlimited Edition (Uncommon) |
| Feedback does 1 damage to controller of target enchantment during each upkeep. |
| Enchant Creature |
U (1) |
Unlimited Edition (Common) |
| Target creature is now a flying creature. |
| Enchant Creature |
UU (2) |
Unlimited Edition (Common) |
| Target creature can be blocked only by walls. |
- Extended tournaments (see Rule 803) banned this card until 2003/09/01.
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Instant |
U (1) |
Unlimited Edition (Common) |
| Target creature is a flying creature until end of turn. |
- If used after a blocker is assigned your creature is still blocked. [D'Angelo 1994/04/01]
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
| Enchantment |
UU (2) |
Unlimited Edition (Uncommon) |
| You gain 1 life each time any forest of opponent's becomes tapped. |
- Gives one life for each and every Forest tapped. [bethmo 1994/04/01]
- Since it detects a Forest becoming tapped, it even works if the Forest is tapped with Twiddle or Icy Manipulator. [D'Angelo 1994/04/01]
- It works if the land being tapped is only part Forest or "counts as a Forest" regardless of what mana type it is tapped for. [Aahz 1994/07/28]
- In multi-player games it affects all opponents. [D'Angelo 2000/03/03]
| Summon Lord of Atlantis 2/2 |
UU (2) |
Unlimited Edition (Rare) |
| All Merfolk in play gain islandwalk and +1/+1 while this card is in play. |
- Does not grant the abilities to itself. [D'Angelo 2006/10/08]
- Note - Also see Landwalk, Rule 502.6.
- Note - In the Alpha, Beta, and Unlimited Editions this card was of creature type "Lord of Atlantis". Then it was of type "Lord" until Oracle 2006/10/01 and Time Spiral when it became "Merfolk Lord". Then with Oracle 2007/10/01 it became "Merfolk".
| Interrupt |
U (1) |
Unlimited Edition (Rare) |
| Change the text of any card being played or already in play by replacing one basic land type with another. For example, you can change "swampwalk" to "plainswalk." |
- Alters all occurrences of a land word in the text box of the given card. [WotC Rules Team 1994/04/01]
- Can target a card with no land words on it. [Duelist Magazine #5, Page 23]
- Cannot change a land word to the same land word. It must be a different word. [Duelist Magazine #5, Page 23]
- Cannot Hack proper nouns (i.e. card names) such as Island Fish Jasconius. [WotC Rules Team 1994/06/01]
- Cannot change a card's name, such as changing an Island to a Plains. [D'Angelo 1999/03/26]
- Cannot add or remove the words "Snow-Covered". [Duelist Magazine #6, Page 132]
- If played on a spell being cast, and that spell becomes a permanent, the permanent enters play with an effect on it. It does not change the base characteristics of the permanent. This is just like having the permanent enter play, and then playing this spell. [bethmo 1998/05/22]
- You choose the land words on resolution. [D'Angelo 2003/02/16]
- Note - Also see Text Changing, Rule 418.6.
- Note - This card was of type Interrupt and is now of type Instant. [Oracle 2000/02/01]
| Summon Djinn 5/6 |
4UU (6) |
Unlimited Edition (Rare) |
| Flying |
- Extended tournaments (see Rule 803) banned this card from 1999/10/01 to 2001/05/01.
| Instant |
2U (3) |
Unlimited Edition (Rare) |
| All opponent's lands are tapped, and opponent's mana pool is emptied. Opponent takes no damage from unspent mana. |
- If you play Mana Short in response to a spell, it will have no effect on that spell since the mana has already been paid. [D'Angelo 1996/11/08]
- Since this is an instant, your opponent may use instants in response to the casting of this spell. Note that such spells and abilities will be resolved before the mana pool is emptied by the Mana Short. [bethmo 1994/06/01] This makes it useless as a countermeasure for spells. To use it effectively, you need to use it during Upkeep and even then it will not prevent the use of instant spells and abilities.
- It even taps lands that do not produce mana. [Oracle 2000/10/24] (REVERSAL)
| Summon Merfolk 1/1 |
U (1) |
Unlimited Edition (Common) |
- Note - The Portal version had no creature type.
| Summon Phantasm 4/1 |
3U (4) |
Unlimited Edition (Uncommon) |
Flying Controller must spend {U} during upkeep to maintain or Phantasmal Forces are destroyed. |
- Note - This card was creature type "Phantasm" until Oracle 2007/10/01, when it became "Illusion".
- Note - The Alpha printing version of this card had a 'U' where the blue mana symbol is on all further printings.
| Enchant Land |
UU (2) |
Unlimited Edition (Common) |
| Target land changes to any basic land type of caster's choice. Land type is set when cast and may not be further altered by this enchantment. |
- Basic land types are: Forest, Island, Mountain, Plains, and Swamp. All other land types are not considered basic lands. [CompRules 1999/04/23] See Rule G2.4.
- A changed land is considered to be the new land type in all ways. This is not just a change of name. It changes the color of mana produced and removes any and all special abilities the land may otherwise have had. [CompRules 1999/04/23]
- Will not add or remove Snow-Covered nature from a land. [Duelist Magazine #6, Page 132]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Land" until Oracle 2005/08/01.
| Summon Phantasm 3/3 |
3U (4) |
Unlimited Edition (Uncommon) |
| Flying |
- Note - This card was creature type "Phantom" until Oracle 2007/09/01 when it became "Illusion".
| Summon Ship 4/3 |
4U (5) |
Unlimited Edition (Rare) |
| Tap to do 1 damage to any target. Cannot attack unless opponent has islands in play, though controller may still tap. Pirate Ship is destroyed immediately if at any time controller has no islands in play. |
| Echt Ech |
1U (2) |
Unlimited Edition (Common) |
| Target enchantment costs 2 extra mana each turn during upkeep. If target enchantment's controller cannot or will not pay this extra mana, Power Leak does 1 damage to him or her for each unpaid mana. |
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Enchantment" until Oracle 2005/08/01.
| Interrupt |
XU (1) |
Unlimited Edition (Common) |
| Target spell is countered unless its caster spends X more mana; caster of target spell can't choose to let it be countered. If caster of target spell doesn't have enough mana, all available mana from lands and mana pool must be paid but target spell will still be countered. |
- When this spell resolves, you either pay X mana or let all your lands become tapped. The lands that become tapped are not "tapped for mana". [bethmo 1997/10/09] If you choose to pay, you may pay the X mana using whatever mana abilities you want to use.
- Special lands which do not provide mana are also tapped by this card. [D'Angelo 2000/11/06]
- If the land provides mana only for specific purposes (like Mishra's Workshop), it cannot be used to pay the X mana (unless that purpose is being filled). Mishra's Workshop, like most purposed mana, could not be used to pay for Power Sink. [WotC Rules Team 1994/09/30]
- Does not increase the mana cost of the spell. It just requires a separate expenditure in order for it to succeed. [bethmo 1994/05/05]
- Note - Also see X Costs, Rule G24.1.
| Summon Wizard 1/1 |
2U (3) |
Unlimited Edition (Common) |
| Tap to do 1 damage to any target. |
- Note - This card was of creature type "Wizard" and not "Human Wizard" until Oracle 2006/10/01 and Time Spiral.
| Instant |
2U (3) |
Unlimited Edition (Uncommon) |
| Psionic Blast does 4 damage to any target, but it does 2 damage to you as well. |
- Extended tournaments (see Rule 803) banned this card until 2006/10/20 when it became part of Time Spiral.
| Enchant Land |
1U (2) |
Unlimited Edition (Common) |
| Whenever target land becomes tapped, Psychic Venom deals 2 damage to that land's controller. |
| Summon Serpent 5/5 |
5U (6) |
Unlimited Edition (Common) |
| Serpent cannot attack unless opponent has islands in play. Serpent is destroyed immediately if at any time controller has no islands in play. |
| Instant |
U (1) |
Unlimited Edition (Uncommon) |
| All of opponent's creatures that can attack must do so. Any non-wall creatures that cannot attack are destroyed at end of turn. Play only during opponent's turn, before opponent's attack. Creatures summoned this turn are unaffected by Siren's Call. |
- Only creatures in play when the spell is resolved are affected. This means that any creatures which come into play after this spell is resolved are not affected. [bethmo 1994/06/01]
- The creature is destroyed if it does not attack because it simply cannot do so legally. For example, a Sea Serpent will be destroyed if it cannot attack because the opponent has no islands. [Aahz 1994/06/01]
- You can use this effect on a creature you know won't be able to attack. For example, you can use it on a tapped creature. [Aahz 1994/06/01]
- It will require creatures with Haste (see Rule 502.5) to attack since they are able, but it won't destroy them if they don't for some reason. [DeLaney 2000/03/14]
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - Also see Must Attack, Rule 500.2.
| Interrupt |
U (1) |
Unlimited Edition (Rare) |
| Change the text of any card being played or already in play by replacing one color word with another. For example, you can change "Counters red spells" to "Counters black spells." Cannot change mana symbols. |
- If played on a spell being cast, and that spell becomes a permanent, the permanent enters play with an effect on it. It does not change the base characteristics of the permanent. This is just like having the permanent enter play, and then playing this spell except it is never in play with its original text. [bethmo 1998/05/22]
- Can target a card with no color words on it. [Duelist Magazine #5, Page 23]
- Cannot change a color word to the same color word. It must be a different word. [Duelist Magazine #5, Page 23]
- You cannot Sleight proper nouns (i.e. card names). This means that you cannot affect Black Vise. [WotC Rules Team 1995/04/26]
- You cannot Sleight explanatory references to a card's own color. This applies to Dark Heart of the Wood, Scarwood Goblins, and Marsh Goblins. [Duelist Magazine #6, Page 132]
- This spell can be used to change the "flavor text" (the italicized text) on the card. This has no game effect but uses up the spell. [bethmo 1994/04/01]
- Note - Also see Text Changing, Rule 418.6.
- Note - This card was of type Interrupt and is now of type Instant. [Oracle 2000/02/01]
| Interrupt |
XU (1) |
Unlimited Edition (Common) |
| Target spell is countered; X is cost of target spell. |
| Enchantment |
1U (2) |
Unlimited Edition (Rare) |
| Players do not get an untap phase. Pay {U} during upkeep or Stasis is destroyed. |
- Does not prevent cards from being untapped outside the untap step. [bethmo 1994/04/01]
- Since there is no untap step, Phasing in/out (see Rule 502.15 and Rule 502.15) won't happen. [bethmo 1996/10/03]
| Enchant Artifact |
2UU (4) |
Unlimited Edition (Uncommon) |
| You control target artifact until enchantment is discarded or game ends. If target artifact was tapped when stolen, it stays tapped until you can untap it. If destroyed, target artifact is put in its owner's graveyard. |
- Can be used on artifact creatures. [bethmo 1994/04/01]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Artifact" until Oracle 2005/08/01.
| Interrupt |
U (1) |
Unlimited Edition (Rare) |
| Changes the color of one card either being played or already in play to blue. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged. |
- See Chaoslace for rulings.
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - This card was of type Interrupt and is now of type Instant. [Oracle 1999/09/03]
| Sorcery |
1U (2) |
Unlimited Edition (Rare) |
| Take an extra turn after this one. |
- If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. [CompRules 2002/02/20 - 300.6] See Rule 300.6.
- Vintage tournaments (see Rule 801) have restricted this card since 1994/01/25.
- Legacy tournaments (see Rule 802) have always banned this card.
- Extended tournaments (see Rule 803) have always banned this card.
- Standard (Type 2) tournaments (see Rule 804) have always banned this card, since it is not part of the environment.
| Sorcery |
2U (3) |
Unlimited Edition (Rare) |
| Set Timetwister aside in a new graveyard pile. Shuffle your hand, library, and graveyard together into a new library and draw a new hand of seven cards, leaving all cards in play where they are; opponent must do the same. |
- Vintage tournaments (see Rule 801) have restricted this card since 1994/01/25.
- Legacy tournaments (see Rule 802) have always banned this card.
- Extended tournaments (see Rule 803) have always banned this card.
- Standard (Type 2) tournaments (see Rule 804) have always banned this card, since it is not part of the environment.
| Instant |
U (1) |
Unlimited Edition (Common) |
| Caster may tap or untap any one land, creature, or artifact in play. No effects are generated by the target card. |
- The opponent gets a chance to use the card being Twiddled in response to this spell if they so wish and if the card's ability is legal at the time. [D'Angelo 1994/06/01]
- Any cards which might trigger off a card becoming tapped will trigger. Thus, a Psychic Venom on a land that becomes tapped will cause 2 damage. [D'Angelo 1995/03/12] Similarly, if the card itself triggers on its own tapping, such as City of Brass, the ability will still happen. [D'Angelo 1995/04/12]
- The decision to tap or untap is made on resolution. [D'Angelo 2000/03/03] This is not a modal spell.
- The choice of target gives free range of lands, creatures, and artifacts. You do not lock in on one type as a casting decision. If the spell is Forked or redirected, the type is not fixed. [Duelist Magazine #8, Page 50]
- Twiddle to tap can target a tapped card, and Twiddle to untap can target an untapped card. [Duelist Magazine #5, Page 23]
- This is not a toggle effect. If you use Twiddle to tap a card and before it takes effect your opponent taps it, Twiddle will not untap the card. [bethmo 1994/04/01]
| Instant |
U (1) |
Unlimited Edition (Common) |
| Return creature to owner's hand; enchantments on creature are discarded. Unsummon cannot be played during the damage-dealing phase of an attack. |
- Unsummon can be used during combat in the steps after attackers or blockers are declared (see Rule 308 and Rule 309) to remove an attacker or blocker so that creature does not deal damage. [D'Angelo 1994/10/01]
- Unsummon can be used during combat after combat damage is assigned but before combat damage resolves. If this happens, the creature does not receive damage, but the damage it assigned will still become dealt. [D'Angelo 1999/05/01]
- If this causes an opponent to go over 7 cards when it is not their turn they need not discard until the discard phase of their next turn. [D'Angelo 1994/06/01]
- Unsummoning a token creature removes it from the game. [bethmo 1994/10/01] See Rule 216.3.
| Summon Doppelganger 0/0 |
3UU (5) |
Unlimited Edition (Rare) |
| Upon summoning, Doppelganger acquires all characteristics (except color) of any one creature in play on either side; any enchantments on the original creature are not copied. During controller's upkeep, Doppelganger may take on the characteristics of a different creature in play instead. Doppelganger may continue to copy a creature even after that creature leaves play, but if it switches it won't be able to switch back. |
- Note - Also see Copying Objects, Rule 503. There are enough important rules there that they are worth reading first.
- The ability is gained as an initial ability. [D'Angelo 2000/01/16]
- The Doppelganger of an artifact creature can be Shattered or Disenchanted. [D'Angelo 1994/06/01]
- Can switch to the same creature it is currently a copy of. [WotC Rules Team 1998/03/31]
- Damage is not removed when it changes forms. [D'Angelo 1995/09/09]
- When the Doppelganger switches creatures, the creature it used to be is not considered to have left play. Such effects will consider the creature to have left play when the Doppelganger leaves play. This means that if it was a Gaea's Liege, converted lands revert to their old form when the Doppelganger leaves play, and that if it was Aladdin, stolen artifacts return to the owner when the Doppelganger leaves play. [WotC Rules Team 1998/03/31]
- When it switches forms, the new form is not considered to be entering play. Effects that trigger off it "entering play" or when it "comes into play", even on the card itself, will not trigger. Thus, switching to a Pyknite will not allow you to draw a card. [D'Angelo 1995/12/21] And Eye of Singularity will not trigger. [Aahz 1997/07/09]
- If it is a Tetravus and changes forms to something else (leaving some Tetravite tokens in play) then changes back to a Tetravus later, the old tokens can still be sacrificed to this Doppelganger/Tetravus. [Jackson 2001/03/29]
- Whenever it changes forms, it does not lose any counters or other gains made as the creature it was copying. [WotC Rules Team 1998/03/31]
- When changing forms, any text changes from Magical Hack and Sleight of Mind that exist on the Doppelganger are applied to the new text. This does nothing if the suggested change is inappropriate. [D'Angelo 2001/08/31]
- When changing forms, it does not get any counters that the creature being copied would have received when played, although it would get those counters when played. [WotC Rules Team 1994/02/27] Thus, a Doppel of a Clockwork Beast would get counters if it copied the Beast when played, but would not get any if it changes form to a Clockwork Beast.
- A Doppelganger of a Clone is just a copy of the creature the Clone copied. [PPG Page 224]
- A Doppelganger of a Doppelganger has the form change triggered ability twice and can change twice during upkeep. [D'Angelo 2000/01/11]
- The Doppelganger is not a targeted creature spell. [D'Angelo 2001/08/15]
- When it switches forms, cumulative upkeep counts on the creature it was copying applies to any new cumulative upkeep for the new form. For example, if it was copying a Firestorm Hellkite (cumulative upkeep {U}{R}), and it stayed in that form through three upkeep payments, it would gain three cumulative upkeep counters (aka age counters). If it then switched to a Soldevi Simulacrum (cumulative upkeep {1}), its next upkeep payment would be {4}. [WotC Rules Team 1998/03/31]
- When it takes on the characteristics of the other card, it is no longer of creature type Doppelganger. [WotC Rules Team 1998/03/31]
- If it is a copy of a Licid and is in creature enchantment form, it will stop being a creature enchantment when it changes form. [Aahz 1997/11/16]
- It does copy the mana symbols in the mana cost for the card it is copying, but it uses its own color definition and not the one from those mana symbols. This is so it maintains its color just like the text says. [bethmo 1998/07/07]
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - This card was creature type "Doppelganger" until Oracle 2007/09/01 when it became "Shapeshifter".
| Sorcery |
XUUU (3) |
Unlimited Edition (Rare) |
| Destroys X mountains of your choice, and does X damage to each player and each creature in play. |
- Can be used with X equal to zero. This is useful if no Mountains are in play. [bethmo 1994/06/01]
- Casting Magical Hack on Volcanic Eruption will not allow you to change the targets of the spell because you chose the targets when the spell was declared and before a Hack can interrupt it. The Hack will just cause it to be countered since the targets will be illegal. [WotC Rules Team 1994/02/07] It may not be countered on multilands that are half mountain and half of the new land type specified.
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - Also see X Costs, Rule G24.1.
| Summon Wall 1/5 |
1UU (3) |
Unlimited Edition (Uncommon) |
| Flying |
| Summon Wall 0/5 |
1UU (3) |
Unlimited Edition (Uncommon) |
| {U}: +1/+0 until end of turn. |
| Summon Elemental 5/4 |
3UU (5) |
Unlimited Edition (Uncommon) |
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
| Enchant Creature |
1G (2) |
Unlimited Edition (Rare) |
| Target creature's power and toughness are increased by half the number of forests you have in play, rounding down for power and up for toughness. |
- The bonus is recalculated every time the number of Forests you have in play changes. It is not a one-time bonus. [bethmo 1994/04/01] It is a continuous effect.
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Instant |
G (1) |
Unlimited Edition (Uncommon) |
| Until end of turn, target creature's current power doubles and it gains trample ability. If it attacks, target creature is destroyed at end of turn. This spell cannot be cast after current turn's attack is completed. |
- It is a one time bonus and not something that recalculates. [D'Angelo 1998/06/05]
- If the permanent stops being a creature before the end of the turn, it is still destroyed. This happens with Jade Statue, and can happen with other animated cards. [WotC Rules Team 1995/02/09]
- Vintage tournaments (see Rule 801) restricted this card from 1994/01/25 until 2003/04/01.
- Legacy tournaments (see Rule 802) banned this card until 2003/04/01.
- Extended tournaments (see Rule 803) have always banned this card.
- Standard (Type 2) tournaments (see Rule 804) have always banned this card.
- Note - Also see Trample, Rule 502.9.
| Summon Mana Birds 0/1 |
G (1) |
Unlimited Edition (Rare) |
Flying {T}: Add one mana of any color to your mana pool. This ability is played as an interrupt. |
- Note - In Fifth Edition (and before) this card was of creature type Mana Birds.
| Instant |
G (1) |
Unlimited Edition (Uncommon) |
| You may rearrange your attacking creatures and place them face down, revealing which is which only after defense is chosen. If this results in impossible blocks, such as non-flying creatures blocking flying creatures, illegal blockers cannot block this turn. |
- Note - The errata changes this card so it no longer turns any creatures face down. [Oracle 2002/10/01]
- Extended tournaments (see Rule 803) have always banned this card.
| Sorcery |
GG (2) |
Unlimited Edition (Uncommon) |
| Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life each. These additions are played with the speed of an interrupt. Effects that prevent damage may not be used to counter this loss of life. |
- The amount of life converted into mana is not a decision as part of the casting of Channel. [WotC Rules Team 1994/02/01] You first cast Channel then you can convert life to mana for the rest of the turn. You do not convert it during casting.
- You cannot pay life points you don't have. In other words, you cannot Channel yourself below zero life. [D'Angelo 1995/08/10]
- The ability is played as a mana ability. [Barclay 1999/12/01]
- Vintage tournaments (see Rule 801) have restricted this card since 2000/10/01. It was previously banned from 1995/11/01 until 2000/10/01 and it was restricted from 1994/03/23 to 1995/11/01.
- Legacy tournaments (see Rule 802) have always banned this card.
- Extended tournaments (see Rule 803) have always banned this card.
- Standard (Type 2) tournaments (see Rule 804) have banned this card since 1995/11/01. It was previously restricted until 1995/11/01.
| Summon Cockatrice 2/4 |
3GG (5) |
Unlimited Edition (Rare) |
Flying Any non-wall creature blocking Cockatrice is destroyed, as is any creature blocked by Cockatrice. Creatures destroyed in this way deal their damage before dying. |
- Protection from Green does not prevent the Cockatrice's power because the ability is not a targeted effect. [WotC Rules Team 1994/02/07]
- The ability destroys the creature at the end of the combat, which is after all first strike and normal damage dealing is done. This means that a creature may have to regenerate twice to survive the combat, once from damage and once again at end of combat. [D'Angelo 1996/12/09]
| Summon Wurm 6/4 |
4GG (6) |
Unlimited Edition (Common) |
| Summon Elves 2/1 |
1G (2) |
Unlimited Edition (Rare) |
| First Strike |
- Note - Also see First Strike, Rule 502.2.
- Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Archer".
- Note - The Alpha printing version of this card was a 1/2 creature.
| Enchantment |
G (1) |
Unlimited Edition (Rare) |
| You may put as many lands into play as you want each turn. Fastbond does 1 damage to you for every land beyond the first that you play in a single turn. |
- You can only play land cards when it would otherwise be legal to play a land. This means only on your turn during your main phase. [bethmo 1994/09/20]
- You take damage when you play a land using the "play a land" action. Such an action can be your regular "play a land", one enabled by Fastbond, or ones enabled through other effects, such as Storm Cauldron. [DeLaney 2003/06/14]
- You do not take damage when you "put a land into play" through the effect of a spell or ability. [DeLaney 2003/06/14]
- If you have two in play, you take 2 damage per land played. [bethmo 1996/04/11]
- Vintage tournaments (see Rule 801) have restricted this card since 1996/10/01.
- Legacy tournaments (see Rule 802) have banned this card since 1996/10/01.
- Extended tournaments (see Rule 803) have always banned this card.
- Standard (Type 2) tournaments (see Rule 804) have banned this card since 1995/05/02, when it left the environment.
| Instant |
G (1) |
Unlimited Edition (Common) |
| Creatures attack and block as normal, but none deal any damage. All attacking creatures are still tapped. Play any time before attack damage is dealt. |
| Summon Force 8/8 |
2GGGG (6) |
Unlimited Edition (Rare) |
Trample You must pay {G}{G}{G}{G} during upkeep or Force of Nature does 8 damage to you. You may still attack with Force of Nature even if you failed to pay the upkeep. |
| Summon Fungusaur 2/2 |
3G (4) |
Unlimited Edition (Rare) |
| Each time Fungusaur is damaged but not destroyed, put a +1/+1 counter on it. |
- Gets one counter each time it is damaged. [8E FAQ 2003/07/28] (REVERSAL)
- If more than one creature damages it at one time, it only gets one counter. [8E FAQ 2003/07/28]
- Note - This card was creature type "Fungusaur" until Oracle 2007/10/01, when it became "Fungus". Then with Oracle 2008/01/01 it became "Fungus Lizard".
| Summon Gaea's Liege X/X |
3GGG (6) |
Unlimited Edition (Rare) |
| When defending, Gaea's Liege has power and toughness equal to the number of forests you have in play; when it's attacking, they are equal to the number of forests opponent has in play. Tap to turn any one land into a forest until Gaea's Liege leaves play. Mark changed lands with counters, removing counters when Gaea's Liege leaves play. |
- The power/toughness are continuously being calculated and will change whenever your number of forests change. It also changes whenever this card starts and ends an attack. For example, if you have 5 Forests and your opponent has 10 Forests, the Liege is 5/5 normally, and 10/10 when attacking. If it takes 7 damage during an attack, then once the attack is over, it reverts to being 5/5 with 7 damage and will be killed. [bethmo 1994/04/01]
- When being declared as an attacker, use the "not attacking" power and toughness. It only changes after declaration is complete. [DeLaney 2000/03/13]
- A changed land is considered to be the new land type in all ways. This is not just a change of name. It changes the color of mana produced too. [Mirage, Page 58]
- Will not add or remove Snow-Covered nature from a land. [Duelist Magazine #6, Page 132]
- Extended tournaments (see Rule 803) have banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
- Note - It was creature type "Gaea's Liege" (two words) until Oracle 2001/08/24 when it changed to "Gaea's-Liege" (one word), and then it changed to "Avatar" in Oracle 2006/10/01.
| Instant |
G (1) |
Unlimited Edition (Common) |
| Target creature gains +3/+3 until end of turn. |
| Summon Spider 2/4 |
3G (4) |
Unlimited Edition (Common) |
| Does not fly, but can block flying creatures. |
| Summon Bears 2/2 |
1G (2) |
Unlimited Edition (Common) |
- Note - The Portal version had no creature type.
| Sorcery |
XG (1) |
Unlimited Edition (Uncommon) |
| All players and flying creatures suffer X damage. |
- This is not a targeted spell, and so it may be cast when there are no creatures in play. [bethmo 1994/06/01]
- Whether or not a creature is Flying is only checked on resolution. [D'Angelo 1995/10/05]
- Note - Also see X Costs, Rule G24.1.
| Sorcery |
2G (3) |
Unlimited Edition (Uncommon) |
| Destroys any one land. |
- Extended tournaments (see Rule 803) have always banned this card.
| Enchant Creature |
G (1) |
Unlimited Edition (Uncommon) |
| You may untap target creature both during your untap phase and one additional time during your turn. Target creature may attack the turn it comes into play. |
- Instill Energy's untap ability will not untap the creature until it resolves. This means other spells and abilities can be used before it actually becomes untapped. [D'Angelo 2000/03/03]
- Any enchantments (or other effects) which are on the creature that would cause it to not be untapped (or have a cost to be untapped) during untap step do not in any way hinder or imply a cost to use this card's ability to untap once during the turn. [bethmo 1994/04/01]
- If played on an opponent's creature, you can untap their creature during your turn. [bethmo 1994/06/01]
- Note - Also see Aura, Rule G1.30.
- Note - Also see Haste, Rule 502.5.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Summon Treefolk 3/5 |
4G (5) |
Unlimited Edition (Common) |
| Enchant Land |
1GG (3) |
Unlimited Edition (Rare) |
| When target land becomes tapped, it is destroyed. Unless that was the last land in play, Kudzu is not discarded; instead the player whose land it just destroyed may place it on any other land in play. |
- If there is no valid target to move it to, Kudzu is simply put into the graveyard. [Oracle 1998/07/01]
- If Kudzu is destroyed directly (by Disenchant, for example) or the land is destroyed by a spell or ability (like Stone Rain), then Kudzu goes to the graveyard like any Aura would. [D'Angelo 2001/08/31]
- You can move it to any other player's land whenever you get to move it. [D'Angelo 1994/04/01]
- Although the person making choices with this spell changes regularly, the "controller" of the enchantment does not change. It is always the caster who is the controller. [D'Angelo 1995/02/01]
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Land" until Oracle 2005/08/01.
| Summon Cleric 1/1 |
2G (3) |
Unlimited Edition (Uncommon) |
| Tap Druid to untap a land of your choice. This action can be played as an interrupt. |
- The land is untapped as a normal ability that goes on the stack. It is not a mana ability, so it cannot be used at times that only mana abilities can be used. [D'Angelo 2000/03/03]
- Note - This card was of creature type "Cleric" and not "Human Druid" until Ninth Edition and Oracle 2005/08/01.
| Enchantment |
GG (2) |
Unlimited Edition (Uncommon) |
| {G}{G}: Destroy a black spell as it is being cast. This use may be played as an interrupt, and does not affect black cards already in play. |
| Interrupt |
G (1) |
Unlimited Edition (Rare) |
| Changes the color of one card either being played or already in play to green. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged. |
- See Chaoslace for rulings.
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - This card was of type Interrupt and is now of type Instant. [Oracle 1999/09/03]
| Enchant Artifact |
G (1) |
Unlimited Edition (Rare) |
| Put a counter on target artifact for each life you lose. During upkeep you may trade one counter for one life, but you can only trade in one counter each turn. |
- Does not trigger on loss of life, just on damage. [D'Angelo 1998/06/05]
- If you have two or more in play, you may trade in one counter from each during each of your upkeeps. [WotC Rules Team 1994/02/07]
- You can play it on your opponent's artifacts. The controller of the enchantment (not the controller of the artifact) uses the Living Artifact ability. [bethmo 1994/04/01]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Artifact" until Oracle 2005/08/01.
| Enchantment |
3G (4) |
Unlimited Edition (Rare) |
| Treat all forests in play as 1/1 creatures. Now they can be enchanted, killed, and so forth, and they can be tapped either for mana or to attack. The living lands have no color; they are not considered green cards. |
| Summon Elves 1/1 |
G (1) |
Unlimited Edition (Common) |
| Tap to add green mana to your mana pool. This tap can be played as an interrupt. |
- Note - This card was of creature type "Elf" and not "Elf Druid" until Ninth Edition and Oracle 2005/08/01.
| Enchant Creature |
1GG (3) |
Unlimited Edition (Uncommon) |
| All creatures able to block target creature must do so. If a creature has the ability to block more than one creature, Lure does not prevent this. If there is more than one attacking creature with Lure, defender may choose which of them each defending creature blocks. |
- Lure does not give a creature the ability to block the Lured creature, it just forces those creatures which are already able to block the Lured creature to do so. [D'Angelo 1994/06/01]
- Opponent does not have to power special effects in an attempt to make all creatures block the Lured creature. For example, you do not need to power a Goblin Balloon Brigade to block a flying creature with Lure, but if you do power it, the Brigade must block. [bethmo 1994/08/01] More specifically, even a cost of zero mana is an optional cost you can choose not to pay. [WotC Rules Team 2000/02/16]
- If a Lured creature is in a band, only blockers able to block the Lured creature are affected by the Lure. [bethmo 1994/10/01]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Instant |
G (1) |
Unlimited Edition (Rare) |
| Look at top three cards of any player's library. You may opt to rearrange those three cards or shuffle the entire library. |
- Extended tournaments (see Rule 803) have always banned this card.
| Enchant Creature |
1G (2) |
Unlimited Edition (Common) |
| {G}: Target creature regenerates. |
| Sorcery |
1G (2) |
Unlimited Edition (Uncommon) |
| Return any card from your graveyard to your hand. |
- You must show the card you bring out of the graveyard to your opponent. [bethmo 1994/03/01]
- You can Regrow a card which was discarded from your hand and was therefore never in play. [D'Angelo 1994/04/01]
- Can use Deflection to force selection of a different card in the Regrowth caster's graveyard. [bethmo 1996/04/01]
- Vintage tournaments (see Rule 801) have restricted this card since 1994/03/23.
- Legacy tournaments (see Rule 802) banned this card until 2004/09/20.
- Extended tournaments (see Rule 803) have always banned this card.
- Standard (Type 2) tournaments (see Rule 804) have banned this card since 1995/05/02 It was previously restricted from 1994/03/23 to 1995/05/02.
| Summon Faeries 1/1 |
G (1) |
Unlimited Edition (Common) |
| Flying |
| Summon Nymphs 1/1 |
G (1) |
Unlimited Edition (Common) |
| Forestwalk |
| Sorcery |
XG (1) |
Unlimited Edition (Common) |
| Target player gains X life. |
| Summon Basilisk 2/4 |
3GG (5) |
Unlimited Edition (Uncommon) |
| Any non-wall creature blocking Basilisk is destroyed, as is any creature blocked by Basilisk. Creatures destroyed this way deal their damage before dying. |
- Creatures can regenerate from the Basilisk's power. [D'Angelo 1994/06/01]
- Protection from Green does not prevent the Basilisk's power because the ability is not a targeted effect. [WotC Rules Team 1994/02/07]
- The ability destroys the creature at the end of the combat, which is after all first strike and normal damage dealing is done. This means that a creature may have to regenerate twice to survive the combat, once from damage and once again at end of combat. [D'Angelo 1995/12/09]
| Summon Wolves 1/1 |
G (1) |
Unlimited Edition (Rare) |
| Bands |
| Sorcery |
2G (3) |
Unlimited Edition (Common) |
| All enchantments in play must be discarded. |
- Destroys all cards that read "Enchant xxx" as well as those reading "Enchantment". [bethmo 1994/06/01]
| Sorcery |
3G (4) |
Unlimited Edition (Uncommon) |
| All islands in play are destroyed. |
| Summon Enchantress 0/2 |
1GG (3) |
Unlimited Edition (Rare) |
| While Enchantress is in play, you may immediately draw a card from your library each time you cast an enchantment. |
- The ability is a triggered ability (see Rule 404). Whenever you announce an enchantment spell, you immediately get the option of drawing a card as part of the triggered ability. [D'Angelo 1999/05/01] If the spell is later countered, you still get the card. [D'Angelo 2007/01/03]
- Does not trigger on the moving of an enchantment from one permanent to another. [D'Angelo 1995/07/25]
- Does trigger on enchantments that are cast as instants. [Duelist Magazine #16, Page 28]
- Note - In Fifth Edition (and before) this card was of creature type "Enchantress". In Sixth Edition, it was a "Wizard". In Seventh Edition and Eighth Edition, it was "Druid".
| Summon Wall 2/3 |
2G (3) |
Unlimited Edition (Uncommon) |
| {G}: Regenerates |
| Summon Wall 0/7 |
2G (3) |
Unlimited Edition (Uncommon) |
| Defender (This creature can't attack.) |
| Summon Wall 0/3 |
G (1) |
Unlimited Edition (Common) |
| Defender (This creature can't attack.) |
| Enchant Creature |
2G (3) |
Unlimited Edition (Uncommon) |
| Wanderlust does 1 damage to target creature's controller during upkeep. |
| Summon Mammoth 3/3 |
3G (4) |
Unlimited Edition (Common) |
| Trample |
| Enchant Creature |
G (1) |
Unlimited Edition (Rare) |
| Target creature gains +0/+2 and can now block flying creatures, though it does not gain the ability to fly. |
| Enchant Land |
G (1) |
Unlimited Edition (Common) |
| When tapped, target land provides 1 green mana in addition to the mana it normally provides. |
- The additional mana is not an ability of the land and is not something the land can produce for purposes of Fellwar Stone, Reflecting Pool, and similar cards. [DeLaney 1999/07/21]
- The additional {G} is not a valid choice for Mana Flare and similar cards. This mana is produced by a triggered ability. [DeLaney 1999/08/10]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Land" until Oracle 2005/08/01.
| Enchant Creature |
R (1) |
Unlimited Edition (Uncommon) |
| Target creature gains mountainwalk. |
| Interrupt |
R (1) |
Unlimited Edition (Rare) |
| Changes the color of one card either being played or already in play to red. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged. |
- If played on a spell being cast, it changes the color of the spell. If the spell becomes a permanent, the permanent enters play with an effect on it that changes its color. [WotC Rules Team 1998/05/01]
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - This card was of type Interrupt and is now of type Instant. [Oracle 1999/09/03]
| Sorcery |
XR (1) |
Unlimited Edition (Common) |
| Disintegrate does X damage to one target. If target dies this turn, it is removed from game entirely and cannot be regenerated. Return target to its owner's deck only when game is over. |
- The "can't regenerate" is an effect of Disintegrate and not an effect of the damage. So it works even if the damage is prevented or redirected away. If redirected, the damage does not take this effect with it. [WotC Rules Team 1994/02/07]
- Disintegrated creatures do not go to the graveyard at all before leaving the game. They do not trigger abilities which happen due to a creature going to the graveyard. [WotC Rules Team 1994/09/15]
- Note - Also see X Costs, Rule G24.1.
| Summon Dragon 2/3 |
2RR (4) |
Unlimited Edition (Uncommon) |
| Flying. {R}: +1/+0 until end of turn. If more than {R}{R}{R} is spent in this way, Dragon Whelp is destroyed at end of turn. |
- Extended tournaments (see Rule 803) have banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
| Summon Dwarves 1/1 |
2R (3) |
Unlimited Edition (Uncommon) |
| Tap to destroy a wall. |
- Extended tournaments (see Rule 803) banned this card until 2003/09/01.
| Summon Dwarves 1/1 |
2R (3) |
Unlimited Edition (Common) |
| Tap to make a creature of power no greater than 2 unblockable until end of turn. Other cards may later be used to increase target creature's power beyond 2 after defense is chosen. |
- Can enhance the creature any way you want after the Dwarves make it unblockable without losing the effect. [bethmo 1994/04/01]
- Can be used after a creature is blocked but has no effect. Once a creature is blocked, it cannot be unblocked. [bethmo 1994/04/01]
- Note - This card was creature type "Dwarf" until Oracle 2007/10/01, when it became "Dwarf Warrior".
| Summon Elemental 4/5 |
3RR (5) |
Unlimited Edition (Uncommon) |
- Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2007/07/20 when it was reprinted in Tenth Edition.
| Enchant Flying Creature |
R (1) |
Unlimited Edition (Common) |
| If cast on a flying creature, Earthbind removes flying ability and does 2 damage to target creature; this damage occurs only once, at the time Earthbind is cast. If another spell or effect later gives target creature flying ability, Earthbind does not affect this. Earthbind has no effect on non-flying creatures. |
- If Flight is cast on an Earthbound creature, it gains flying again. In general, if two enchantments contradict each other, the most recently cast wins. [Mirage, Page 29]
- The damage is done after it enters play and not as part of the casting of the spell. It is something the permanent does while in play. This means the damage is not subject to Justice. [Aahz 1996/01/03]
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - Also see Aura, Rule G1.30.
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
- Note - The Limited Edition and Unlimited Edition versions of this card were of type "Enchant Flying Creature".
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Sorcery |
XR (1) |
Unlimited Edition (Rare) |
| Does X damage to each player and each non-flying creature in play. |
- This is not a targeted spell, so it may be cast when there are no creatures in play. [bethmo 1994/06/01]
- Whether or not a creature is without Flying is only checked on resolution. [D'Angelo 1995/10/05]
- Note - Also see X Costs, Rule G24.1.
| Instant |
R (1) |
Unlimited Edition (Common) |
| You decide whether and how one defending creature blocks, though you can't make a choice the defender couldn't legally make. Play after defender has chosen defense but before damage is dealt. |
- You cannot use this spell to make a creature not block a Lured creature because that is not a legal action. [bethmo 1994/06/01]
- You cannot use this spell to add a creature to block or to remove a creature from blocking when Goblin War Drums is in effect, unless the resulting block is still legal. [Aahz 1995/01/27]
- If a creature is removed from being a blocker of a given attacker, any triggered abilities that would have happened because it was declared as a blocker still happen. [D'Angelo 2000/03/03]
- If a creature is added as a blocker to a given attacker, any effects on the creatures that would happen due to this, do happen. [Duelist Magazine #8, Page 47]
- Extended tournaments (see Rule 803) have always banned this card.
| Summon Elemental 5/4 |
3RR (5) |
Unlimited Edition (Uncommon) |
| Sorcery |
XR (1) |
Unlimited Edition (Common) |
| Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first. |
- If split for multiple targets, each target can receive only one of the splits. You may not multiply target something. [bethmo 1994/06/01]
- If the damage to creatures is redirected to the player (via Jade Monolith or other effect), the damage from the Fireball can all be prevented with one use of a Circle of Protection. The trick is that all damage from one use of a spell/ability can be prevented at once. [WotC Rules Team 1996/10/03]
- The mana spent for extra targets is not part of the mana cost. It's an extra cost. [D'Angelo 2005/12/01]
- Note - Also see X Costs, Rule G24.1.
| Enchant Creature |
R (1) |
Unlimited Edition (Common) |
| {R}: +1/+0 |
| Sorcery |
3R (4) |
Unlimited Edition (Uncommon) |
| All plains in play are destroyed. |
| Interrupt |
RR (2) |
Unlimited Edition (Rare) |
| Any one sorcery or instant spell just cast is doubled. Treat Fork as an exact copy of target spell except that Fork remains red. Copy and original may have different targets. |
- Note - Also see Copying Objects, Rule 503. There are enough important rules there that they are worth reading first.
- You need not (and may not) pay any additional mana or other costs (like sacrifices) to use the spell which is Forked. You get control over a complete copy but can change nothing except the targets. [Duelist Magazine #11, Page 57]
- If mana or other costs need to be spent at resolution of the spell, the caster of Fork would still be responsible for paying that cost. [bethmo 1994/07/18]
- Extra costs which are in the spell text but not in the cost at the top of the card still count as part of the cost and do not need to be paid by the player casting Fork. This includes extra mana in Soul Burn. [Duelist Magazine #11, Page 57]
- You maintain full control over the copy of the spell regardless of who cast the original. [Snark 1994/02/01]
- For spells like Fireball that allow mana to be used for damage or for additional targets, the controller of the copy must use the same number of targets the original spell did. [Duelist Magazine #3, Page 22]
- Forking a spell with an X in the cost like Detonate requires you to use the same X value. In the case of Detonate, you must find an artifact with exactly the cost X. [WotC Rules Team 1994/09/30]
- The Fork card goes to the graveyard when it resolves and leaves the copy on the stack. There is no card representing the copy on the stack. [D'Angelo 2001/08/15]
- If the spell being copied targets a spell on the stack, it is possible to target Fork itself since Fork is still on the stack when you pick the target(s) for the copy. Note that since Fork will remove itself, the copy's target will be illegal when it resolves. [DeLaney 2001/08/19]
- Will not copy changes made by modifying effects to the spell prior to the use of Fork, such as Sleight of Mind or Magical Hack. [WotC Rules Team 1998/03/31]
- If you copy a spell for which Buyback has been paid, you get nothing back since the copied spell does not have a card to give you. [D'Angelo 2001/08/15]
- If you copy a spell for which Kicker has been paid, the Kicker has been paid for the copy as well. [DeLaney 2000/10/18]
- The copy that is placed on the stack is not considered to have been "played". [DeLaney 2001/08/13]
- Since the copy of the spell is not played, it is not subject to timing restrictions that would apply if you actually played the spell. [D'Angelo 2008/04/19]
- Does not copy effects upon the spell, such as Ertai's Meddling. [bethmo 1997/11/19]
- Does not let you make non-targeting choices about the spell. [Aahz 1997/11/17]
- It does copy the mana symbols in the mana cost for the card it is copying, but it uses its own color definition and not the one from those mana symbols. This is so it becomes red just like the text says. [bethmo 1998/07/07]
- Vintage tournaments (see Rule 801) restricted this card from 1995/04/19 until 2004/09/20.
- Legacy tournaments (see Rule 802) banned this card until 2004/09/20.
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Standard (Type 2) tournaments (see Rule 804) have banned this card since 1996/05/02 since it is not in the current edition.
- Note - Also see Copying Objects, Rule 503.
- Note - This card was of type Interrupt and is now of type Instant. [Oracle 1999/09/03]
| Summon Goblins 1/1 |
R (1) |
Unlimited Edition (Uncommon) |
| {R}: Goblins gain flying ability until end of turn. Controller may not choose to make Goblins fly after they have been blocked. |
- Can power up the ability repeatedly during a turn. This generally has no additional effect, but can use up a red mana each time. [Aahz 1994/03/01]
- Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2005/08/20.
- Note - This card was of creature type "Goblin" and not "Goblin Warrior" until Ninth Edition and Oracle 2005/08/01.
| Summon Lord 2/2 |
1RR (3) |
Unlimited Edition (Rare) |
| Goblins in play gain mountainwalk and +1/+1 while this card remains in play. |
- It does not affect itself because it only affects other goblins. [D'Angelo 2005/11/01]
- Note - Also see Landwalk, Rule 502.6.
- Note - In Limited Edition and Unlimited Edition it was of creature type Goblin King.
- Note - This card was of creature type "Lord" and not "Goblin Lord" until Ninth Edition and Oracle 2005/08/01. Then it became just "Goblin" with Tenth Edition and Oracle 2007/07/13.
| Summon Gargoyle 2/2 |
2R (3) |
Unlimited Edition (Rare) |
| Flying; {R}: +0/+1 until end of turn. |
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
| Summon Ogre 2/2 |
2R (3) |
Unlimited Edition (Common) |
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
| Summon Giant 3/3 |
3R (4) |
Unlimited Edition (Common) |
- Note - The Portal version had no creature type.
| Summon Minotaur 2/3 |
1RR (3) |
Unlimited Edition (Common) |
| Summon Orcs 2/2 |
1R (2) |
Unlimited Edition (Common) |
| Cannot be used to block any creature of power more than 1. |
| Summon Lord X/X |
2RR (4) |
Unlimited Edition (Uncommon) |
| The Xs below are the number of non-wall creatures on your side, including Warlord. Thus if you have 2 other non-wall creatures, Warlord is 3/3. If one of those creatures is killed during the turn, Warlord immediately becomes 2/2. |
- The power/toughness adjusts itself as a continuous effect that is recalculated after each effect resolves or anything happens which might change it. [D'Angelo 1994/06/01]
- Note - This card was creature type "Lord" until Oracle 2007/09/01 when it became "Human Barbarian".
| Instant |
R (1) |
Unlimited Edition (Common) |
| Lightning Bolt does 3 damage to one target. |
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
| Enchantment |
2R (3) |
Unlimited Edition (Rare) |
| Whenever either player taps land for mana, each land produces 1 extra mana of the appropriate type. |
- This is a triggered mana ability. [D'Angelo 2000/03/03]
- Mana Flare adds one of whatever color the land produces after applying any land type or color changing effects. [Duelist Magazine #6, Page 130]
- When used with lands that produce multiple colors, such as Badlands, Mana Flare produces 2 of one color, not one of each. [bethmo 1994/05/12]
- When used with Urza's lands (and other colorless producing lands) they produce one extra colorless mana each. [bethmo 1994/05/12]
- Only produces extra mana when land is tapped for mana, not when tapped by Twiddle or for some other effect. [bethmo 1994/04/01]
- Applies to all players in multiplayer games. [Duelist Magazine #4, Page 64]
- If the land produces more than one color or type of mana at a single time, such as with Balduvian Trading Post, you choose which kind of mana the Mana Flare actually provides. [Duelist Magazine #12, Page 26]
- Any restrictions on the mana generated by the land are copied along with the color. [bethmo 1996/12/07]
- The mana is provided when the triggered ability (see Rule 404) resolves. [Duelist Magazine #18, Page 29]
| Enchantment |
3R (4) |
Unlimited Edition (Rare) |
| Whenever any land is tapped, Manabarbs does 1 damage to the land's controller. |
- This card has a triggered ability (see Rule 404) that causes a separate effect for 1 point of damage each time a land is tapped for mana. [D'Angelo 1999/05/01]
| Summon Goblins 1/1 |
R (1) |
Unlimited Edition (Common) |
| Summon Orcs 1/3 |
1RR (3) |
Unlimited Edition (Uncommon) |
| Tap to do 2 damage to any target, but you suffer 3 damage as well. |
- A Circle of Protection: Red can be used to prevent the damage from this card. Makes it a nice 2 point directed attack. [D'Angelo 1994/06/01]
- You do not take the 3 points of damage if the effect fails because the target is illegal. [Aahz 1994/06/06]
- Note - The Alpha printing version of this card had a mana cost of "{1}{R}". All further printings have had a "{1}{R}{R}" mana cost.
- Note - This card was creature type "Orc" and not "Orc Warrior" until Ninth Edition and Oracle 2005/08/01.
| Enchantment |
3R (4) |
Unlimited Edition (Uncommon) |
| When attacking, all of your attacking creatures gain +1/+0. |
- Vintage tournaments (see Rule 801) restricted this card from 1994/01/25 to 1994/02/23.
- Note - The mana cost on the Alpha printing version of this card was just "{1}{R}", and not "{3}{R}" as appears in all other printings.
| Enchantment |
RR (2) |
Unlimited Edition (Rare) |
| Before untapping lands at the start of a turn, each player takes 1 damage for each land he or she controls but did not tap during the previous turn. |
- This card knows how many were untapped even if it was not in play at the beginning of the turn. [Aahz 1997/02/16]
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
| Enchantment |
RR (2) |
Unlimited Edition (Rare) |
| When you attack, non-flying defending creatures must be divided as opponent wishes between the left and right sides of the River. You then choose on which side of the river to place each attacking creature, and attacking creatures can only be blocked by flying creatures or those on the same side of the River. |
- If a creature enters play (or something becomes a creature) after the attack is announced, the creature will not have a label so it will not be able to block unless it has flying. [D'Angelo 2008/04/19]
- The card does not specify when the "left" and "right" designations end, and it does not appear to matter. If it does, they should be treated as if they go away at the end of the combat in which they are declared. [D'Angelo 2008/04/19]
- Extended tournaments (see Rule 803) have always banned this card.
| Interrupt |
R (1) |
Unlimited Edition (Common) |
| Counters a blue spell being cast or destroys a blue card in play. |
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - Also see Modal Spells, Rule G13.13.
- Note - This card was of type Interrupt and is now of type Instant. [Oracle 1999/09/03]
- Note - The Alpha printing version said it was of type "Instant".
| Summon Roc 3/3 |
3R (4) |
Unlimited Edition (Rare) |
| Flying |
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - This card was creature type "Roc" until Oracle 2007/10/01, when it became "Bird".
| Summon Hydra 0/0 |
XRR (2) |
Unlimited Edition (Rare) |
| Put X +1/+1 counters (heads) on Hydra. Each point of damage Hydra suffers kills one head unless controller spends {R} per head. During controller's upkeep, new heads may be grown for {R}{R}{R} apiece. |
- Removing a +1/+1 counter is a replacement ability that happens when the damage would become successfully dealt, if the damage was not prevented by some other means. For each counter removed, the damage is never actually dealt to the Hydra. You have no choice about this ability. It must be played if the Hydra has any counters. [D'Angelo 1998/11/16]
- Since the Hydra loses counters due to damage before accumulating damage points, instants like Giant Growth are not totally useful with a Rock Hydra. A Hydra with 4 counters and a Giant Growth is 7/7, but after taking 4 damage (without paying the mana to keep the counters) it will lose all of its counters and die once the Giant Growth wears off. [bethmo 1994/05/01]
- If brought into play without playing it from your hand, X will be zero. See Rule G24.1. So if brought into play it will be a 0/0 creature and will die unless something, like Castle, increases its toughness. [PPG Page 92]
- Once in play, the X is considered to be zero when calculating its mana cost. See Rule G24.1. [PPG Page 56] This means that Metamorphosis on a Hydra gives only 3 mana.
- If damage to a Rock Hydra is unpreventable (i.e. Whippoorwill or Lava Burst), you cannot spend {R} to prevent damage or remove heads to prevent damage. [Duelist Magazine #11, Page 57] The removal of counters is a replacement ability and is not damage prevention, so Whippoorwill will not stop that from happening. [D'Angelo 1998/11/16]
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - Also see X Costs, Rule G24.1.
- Note - The Alpha printing version of this card had 'R's where the red mana symbols are on all further printings.
| Summon Troll 2/2 |
2R (3) |
Unlimited Edition (Rare) |
| {B}: Regenerates. Troll gains +1/+1 if controller has swamps in play. |
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
| Instant |
1R (2) |
Unlimited Edition (Common) |
| Shatter destroys target artifact. |
- Regenerating artifacts can regenerate from this. [D'Angelo 1998/02/03]
| Summon Dragon 5/5 |
4RR (6) |
Unlimited Edition (Rare) |
Flying R: +1/+0 until end of turn. |
| Enchantment |
RR (2) |
Unlimited Edition (Rare) |
| Each player can only untap one creature during his or her untap phase. |
- Lands animated by Living Lands or Kormus Bell are affected by this spell. If in play with a Winter Orb as well, untapping an animated land will count as the one creature and the one land you can untap... thereby limiting you to one thing to be untapped. You can choose to untap a non-creature land and a creature if you want. [bethmo 1996/02/12]
- Does not prevent cards from being untapped outside the untap phase. [bethmo 1994/04/01]
| Summon Giant 3/4 |
2RR (4) |
Unlimited Edition (Uncommon) |
| Tap to make one of your own creatures a flying creature until end of turn. Target creature, which must have toughness less than Stone Giant's power at the time it gains flying ability, is destroyed at end of turn. |
- The Giant can throw itself (if its power is enhanced). [bethmo 1994/06/01]
| Sorcery |
2R (3) |
Unlimited Edition (Common) |
| Destroys any one land. |
| Instant |
R (1) |
Unlimited Edition (Uncommon) |
| Destroys 1 wall. Target wall cannot be regenerated. |
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
| Summon Giant 4/4 |
4R (5) |
Unlimited Edition (Rare) |
Trample May block two attacking creatures; divide damage between them however controller likes. |
| Summon Troll 2/2 |
2R (3) |
Unlimited Edition (Uncommon) |
| {R}: Regenerates |
- Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
| Summon Wall 0/5 |
1RR (3) |
Unlimited Edition (Uncommon) |
| {R}: +1/+0 until end of turn. |
| Summon Wall 0/8 |
1RR (3) |
Unlimited Edition (Uncommon) |
| Defender (This creature can't attack.) |
| Sorcery |
2R (3) |
Unlimited Edition (Rare) |
| Both players must discard their hands and draw seven new cards. |
- Vintage tournaments (see Rule 801) have restricted this card since 1994/03/23.
- Legacy tournaments (see Rule 802) have always banned this card.
- Extended tournaments (see Rule 803) have always banned this card.
- Standard (Type 2) tournaments (see Rule 804) have banned this card since 1995/05/02 when it left the environment. It was previously restricted from 1994/03/23 to 1995/05/02.
| Enchant Wall |
W (1) |
Unlimited Edition (Rare) |
| Target wall can now attack. Target wall's power and toughness are unchanged, even if its power is 0. |
| Sorcery |
3W (4) |
Unlimited Edition (Rare) |
| All lands in play are destroyed. |
- The destruction can be prevented normally, such as with Consecrate Land, Pyramids, or regeneration if the land is also a creature. [Aahz 1994/06/01]
| Sorcery |
1W (2) |
Unlimited Edition (Rare) |
| Whichever player has more lands in play must discard enough lands of his or her choice to equalize the number of lands both players have in play. Cards in hand and creatures in play must be equalized the same way. Creatures lost in this manner may not be regenerated. |
- All cards sacrificed at one time go to the graveyard simultaneously. All cards discarded go to the graveyard simultaneously. As always, you pick the order they end up in the graveyard. [D'Angelo 1998/02/03]
- This spell is not targeted so cards which cannot be targeted, such as a creature with Protection from White, are both counted and valid choices for being sacrificed. [Aahz 1994/12/02]
- Cards are not counted until the appropriate step. So, a land creature sacrificed to the first part of the spell would not count for the last part. [Oracle 1998/07/01]
- Vintage tournaments (see Rule 801) have restricted this card since 1995/04/19.
- Legacy tournaments (see Rule 802) have banned this card since 1995/04/19.
- Extended tournaments (see Rule 803) have always banned this card.
- Standard (Type 2) tournaments (see Rule 804) have banned this card since 1997/01/01. It was previously restricted from 1995/04/19 to 1997/01/01.
| Summon Hero 1/1 |
W (1) |
Unlimited Edition (Common) |
| Bands |
| Enchant Creature |
W (1) |
Unlimited Edition (Uncommon) |
| Target creature gains protection from black. |
| Instant |
W (1) |
Unlimited Edition (Rare) |
| Target defending creature can and must block all attacking creatures it can legally block. For example, a normal non-flying target defender can and must block all normal non-flying attackers at once, but it cannot block any flying attackers. Controller of target defender may distribute damage among attackers as desired. Play before defense is chosen. |
- Does not allow a tapped creature to block, or allow a creature to block any creatures it would not normally be able to block. If a Goblin War Drums is in effect and no other creature chooses to block, then this creature could not block. [WotC Rules Team 1994/12/15]
- Extended tournaments (see Rule 803) have always banned this card.
| Enchant Creature |
WW (2) |
Unlimited Edition (Rare) |
| {W}: Target creature gains +1/+1 until end of turn. |
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Enchant Creature |
W (1) |
Unlimited Edition (Uncommon) |
| Target creature gains protection from blue. |
| Enchantment |
3W (4) |
Unlimited Edition (Uncommon) |
| Your untapped creatures gain +0/+2. Attacking creatures lose this bonus. |
- Tapping a creature removes the +2 toughness from the creature and may kill it if it has already taken damage. [D'Angelo 1994/06/01]
- Note - In Fifth Edition (and before) the +0/+2 bonus was not granted if the creature was attacking.
| Enchantment |
1W (2) |
Unlimited Edition (Rare) |
| {1}: Prevents all damage against you from one black source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage. |
- Can be used even when there is no damage to prevent. It prevents the next damage (if any) from the source this turn. [D'Angelo 1999/05/01]
- A source is a permanent (a land, creature, artifact, or enchantment) or a spell. [D'Angelo 1999/05/01]
- Can be used multiple times each turn for damage from the same source or for damage from different sources. [D'Angelo 1997/10/10]
- Note - Was not in the Alpha printing of the Limited Edition.
| Enchantment |
1W (2) |
Unlimited Edition (Common) |
| {1}: Prevents all damage against you from one blue source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage. |
| Enchantment |
1W (2) |
Unlimited Edition (Common) |
| {1}: Prevents all damage against you from one green source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage. |
| Enchantment |
1W (2) |
Unlimited Edition (Common) |
| {1}: Prevents all damage against you from one red source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage. |
| Enchantment |
1W (2) |
Unlimited Edition (Common) |
| {1}: Prevents all damage against you from one white source. If a source does damage to you more than once in a turn, you must pay 1 mana each time you want to prevent the damage. |
| Enchant Land |
W (1) |
Unlimited Edition (Uncommon) |
| All enchantments on target land are destroyed. Land cannot be destroyed or further enchanted until Consecrate Land has been destroyed. |
- The replacement ability replaces the destroy effect (such as a card that says to destroy the land) or game rule action (such as being destroyed due to lethal damage). It also removes damage from the land if the land has any. Overall, the ability is very similar to automatic regeneration, except the land does not become tapped when it regenerates, effects that prevent regeneration will not stop Consecrate Land, and if the land is also a creature in combat it is not removed from combat. [D'Angelo 2002/03/16]
- Sacrifices cannot be prevented by this card. [Mirage, Page 11]
- Does prevent enchantment spells (but not the effects of enchantments) from even targeting the land. [Duelist Magazine #7, Page 99] Indirect effect by enchantments such as Conversion, Living Lands, Kormus Bell, and Mana Flare are not prevented and the land can still be targeted by Gaea's Liege, Cyclopean Tomb, and other non-enchantment effects. [Snark 1994/02/01]
- The land can be targeted by land destroying spells and the spell will resolve successfully, but the destroy effect will be prevented from happening. [Duelist Magazine #5, Page 22]
- Does not prevent "remove from game" effects that do not destroy the card. This includes Swords to Plowshares (if the land is animated) or Dust to Dust (if the land is an artifact as well). [Time Spiral FAQ 2006/08/30]
- Extended tournaments (see Rule 803) banned this card until 2006/10/20 when it became part of Time Spiral.
- Note - Also see Aura, Rule G1.30.
- Note - Also see Indestructible, Rule G9.10.
- Note - This card was of type "Enchant Land" until Oracle 2005/08/01.
| Enchantment |
2WW (4) |
Unlimited Edition (Uncommon) |
| All mountains are considered plains while Conversion is in play. Pay {W}{W} during upkeep or Conversion is discarded. |
- The mountains becomes plains in all ways. They even produce white mana. [D'Angelo 1998/06/01]
- Will not add or remove Snow-Covered nature from a land. [Duelist Magazine #6, Page 132]
- The Conversion effect is a continuous effect. There is no chance to tap a just-played mountain for red mana before it becomes a plains. [D'Angelo 1996/12/10]
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
| Enchantment |
WW (2) |
Unlimited Edition (Rare) |
| All white creatures gain +1/+1. |
| Instant |
W (1) |
Unlimited Edition (Common) |
| Regenerates target creature. |
| Instant |
1W (2) |
Unlimited Edition (Common) |
| Target enchantment or artifact must be discarded. |
- Artifact creatures can regenerate from destroy effects like this. [D'Angelo 1998/02/03]
- This spell is not modal. If the target changes from an artifact to an enchantment or vice versa (as with Transmogrifying Licid), this spell still destroys it. [WotC Rules Team 1998/07/01]
| Enchant Land |
WWW (3) |
Unlimited Edition (Rare) |
| Target land's controller gains 1 life each upkeep if {W}{W} is spent. Target land still generates mana as usual. |
- The land's controller plays the ability. [D'Angelo 2000/03/03]
- The ability may be played only once each upkeep. [D'Angelo 2000/03/03]
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Land" until Oracle 2005/08/01.
| Enchant Creature |
W (1) |
Unlimited Edition (Uncommon) |
| Target creature gains protection from green. |
| Instant |
XW (1) |
Unlimited Edition (Common) |
| Prevents X damage from being dealt to any one target. Any further damage to the same target this turn can be canceled by spending 1 mana per point of damage to be canceled. |
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
| Instant |
W (1) |
Unlimited Edition (Common) |
| Gain 3 life, or prevent up to 3 damage from being dealt to a single target. |
| Enchant Creature |
W (1) |
Unlimited Edition (Common) |
| Target creature gains +0/+2. {W}: Target creature gets extra +0/+1 until end of turn. |
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Enchant Creature |
W (1) |
Unlimited Edition (Common) |
| Target creature gains +1/+2. |
| Enchantment |
1W (2) |
Unlimited Edition (Rare) |
| You may decline to draw a card from your library during draw phase. In exchange, until start of your next turn the only creatures that may attack you are those that fly or have islandwalk. |
- The ability is played as a replacement effect (see Rule 419) right when you would draw a card due to a spell, ability, or the mandatory draw action during the draw step. [D'Angelo 2000/03/03]
- You only have to skip one draw during your draw step to activate this. If you get multiple draws or you use a spell or ability during the draw step to draw extra cards, you can skip any one of those. [bethmo 1994/05/30]
- Since the draw is replaced, you cannot use the same replaced draw to pay for other spells or abilities. [D'Angelo 2000/03/03]
- This card does not count as an Island for any spell which expects Islands. [bethmo 1994/04/01]
- Once activated, the effect will continue until your next turn even if this card leaves play. [D'Angelo 1995/10/27]
- You can choose to skip more than one draw during your draw step, but it has no additional effect if you do so. [D'Angelo 2000/04/06]
- Note - Also see Landwalk, Rule 502.6.
| Enchantment |
2WW (4) |
Unlimited Edition (Uncommon) |
| For each swamp in play, Karma does 1 damage to the swamp owner during the swamp owner's upkeep. |
- Amount of damage is determined in when effect is resolved and not when it is placed on the stack. [D'Angelo 1995/10/05]
| Enchant Creature |
W (1) |
Unlimited Edition (Uncommon) |
| Target creature gains first strike. |
| Summon Pegasus 1/1 |
1W (2) |
Unlimited Edition (Common) |
| Flying, Bands |
| Summon Paladin 3/3 |
2WW (4) |
Unlimited Edition (Rare) |
| {W}{W} and tap: Destroys a black card in play. Cannot be used to cancel a black spell as it is being cast. |
- Extended tournaments (see Rule 803) banned this card from 1999/10/01 to 2001/05/01.
- Note - This card was creature type "Paladin" until Seventh Edition when it became "Knight". Then with Oracle 2007/10/01 it became "Human Knight".
| Summon Unicorn 2/2 |
2W (3) |
Unlimited Edition (Common) |
| Summon Avatar 6/6 |
3WWW (6) |
Unlimited Edition (Rare) |
| Caster can redirect any or all damage done to Personal Incarnation to self instead. The source of the damage is unchanged. If Personal Incarnation is destroyed, caster loses half his or her remaining life points, rounding up the loss. |
- The loss of life caused when the Incarnation dies cannot be prevented by any spell or ability. It is not damage. [PPG Page 113]
- You do not lose life if this card is removed from the game or sent someplace without going to the graveyard first. [Snark 1994/04/01]
- If the Incarnation has Creature Bond on it when it dies, the Creature Bond and the Incarnation's abilities both trigger. If the same player controls both, they can choose which order they resolve. If different players control them, then the other player's resolves first, then the current player's. [D'Angelo 2000/03/03]
- If two Incarnations die at once, you lose half of your life, then half of what is left. [WotC Rules Team 1994/04/01] This is because you play out the two triggered abilities (see Rule 404), one after the other.
- The owner of the Incarnation loses life when it is destroyed, not the controller. So if you control your opponent's Incarnation you can let it die to make them lose life. [bethmo 1994/09/09]
- If you have less than zero life when the Incarnation dies, treat it as if you had zero life. You do not gain life. [Aahz 1995/05/30]
- Note - This card was creature type "Avatar" until Oracle 2008/01/01, when it became "Avatar Incarnation".
| Interrupt |
W (1) |
Unlimited Edition (Rare) |
| Changes the color of one card either being played or already in play to white. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged. |
- See Chaoslace for rulings.
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - This card was of type Interrupt and is now of type Instant. [Oracle 1999/09/03]
| Enchant Creature |
W (1) |
Unlimited Edition (Uncommon) |
| Target creature gains protection from red. |
| Sorcery |
2WW (4) |
Unlimited Edition (Uncommon) |
| Take a creature from your graveyard and put it directly into play. You can't tap it until your next turn. |
- Resurrected creatures are subject to summoning sickness (see Rule G19.39). They cannot be tapped to attack or to use an ability on the turn in which they come into play. [Mirage, Page 14]
- Treat the creature like it has been played from your hand but with zero applied to any 'X' in the mana cost. So, a Resurrected Clone would get to choose a creature to copy and a Resurrected Rock Hydra would have zero heads. [PPG Page 92]
- You can Resurrect a creature which was discarded from your hand and was therefore never in play. [D'Angelo 1994/04/01]
- Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
| Instant |
1WW (3) |
Unlimited Edition (Rare) |
| All damage you have taken from any one source this turn is added to your life total instead of subtracted from it. |
- This can only affect damage which would be dealt after it resolves. [D'Angelo 1999/05/01]
- It only affects damage dealt by the source one time. If the source damages you a second time this turn, the damage will not be reversed. [D'Angelo 1999/05/01]
- It can be used even if you have taken no damage this turn, in order to waste the spell. [Duelist Magazine #6, Page 131]
| Instant |
W (1) |
Unlimited Edition (Rare) |
| Target defending creature gains +7/+7 until end of turn. |
| Summon Cleric 1/1 |
1W (2) |
Unlimited Edition (Common) |
| Tap to prevent 1 damage to any target. |
- Note - The Anthologies version of the card has a mana cost of {2}{W} instead of {1}{W}. This is an error.
- Note - This card was of creature type "Cleric" and not "Human Cleric" until Ninth Edition and Oracle 2005/08/01.
| Summon Lions 2/1 |
W (1) |
Unlimited Edition (Rare) |
- Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2003/09/01.
- Note - This card was of creature type "Lion" and not "Cat" until Ninth Edition and Oracle 2005/08/01.
| Summon Angel 4/4 |
3WW (5) |
Unlimited Edition (Uncommon) |
Flying Does not tap when attacking. |
| Instant |
W (1) |
Unlimited Edition (Uncommon) |
| Target creature is removed from game entirely; return to owner's deck only when game is over. Creature's controller gains life points equal to creature's power. |
- The controller of the creature may decide to "pump up" the creature before it leaves in order to get more life out of the deal because the total power of the creature (including enchantments and such) is counted on resolution of this spell. [D'Angelo 1994/04/01]
- If the creature has a negative power, the player does not lose life. It acts the same as if it had a power of zero. [Aahz 1994/06/01] See
| Summon Bodyguard 2/5 |
3WW (5) |
Unlimited Edition (Rare) |
| Unless Bodyguard is tapped, any damage done to you by unblocked creatures is done instead to Bodyguard. You may not take this damage yourself, though you can prevent it if possible. |
- If a creature is blocked but Trample damage is still done to a player, this damage cannot be redirected to the Bodyguard because the Bodyguard only takes damage from unblocked creatures. [bethmo 1994/06/01]
- Damage goes to the Bodyguard as long as he is untapped. This works even if he is blocking. [Peterson 1994/11/01]
- Cannot be used against spell or other non-creature attack damage. [D'Angelo 1994/06/01]
- Redirected damage retains its color and any other abilities. [Snark 1994/02/01]
- If you have multiple Veteran Bodyguards, you can decide which one receives the redirected damage each time damage would be dealt to you. [D'Angelo 2001/08/31]
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - This card was creature type "Bodyguard" until Oracle 2007/10/01, when it became "Human".
| Summon Wall 3/5 |
3W (4) |
Unlimited Edition (Uncommon) |
| Flying |
| Summon Knight 2/2 |
WW (2) |
Unlimited Edition (Uncommon) |
| Protection from black, first strike |
| Enchant Creature |
W (1) |
Unlimited Edition (Uncommon) |
| Target creature gains protection from white. |
| Sorcery |
2WW (4) |
Unlimited Edition (Rare) |
| All creatures in play are destroyed and cannot regenerate. |
- Creatures with Protection from White cannot avoid this spell's effects. Destruction by means of Wrath of God is not targeted. [bethmo 1994/06/01]
| Continuous Artifact |
2 (2) |
Unlimited Edition (Rare) |
| Ankh does 2 damage to anyone who puts a new land into play. |
- Triggers on any land coming into play. This includes playing a land or putting a land into play using a spell or ability. [D'Angelo 1997/05/22]
- Lands phasing in will not trigger this card (see Rule 502.15d). [Mirage, Page 2]
- It determines the land's controller at the time the ability resolves. If the land leaves play before the ability resolves, the land's last controller before it left is used. [D'Angelo 1998/10/19]
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
| Mono Artifact |
3 (3) |
Unlimited Edition (Uncommon) |
| Add 3 colorless mana to your mana pool. Does not untap as normal during untap phase; spend {3} to untap. Tapping this artifact can be played as an interrupt. |
- It can be untapped as often as you can pay for it. [D'Angelo 2001/08/31]
- As of Oracle 2006/07/14, there are no restrictions on how you use the mana. So it can untap itself. [D'Angelo 2006/08/01]
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
| Mono Artifact |
0 (0) |
Unlimited Edition (Rare) |
| Adds 3 mana of any single color of your choice to your mana pool, then is discarded. Tapping this artifact can be played as an interrupt. |
- Vintage tournaments (see Rule 801) have restricted this card since 1994/01/25.
- Legacy tournaments (see Rule 802) have always banned this card.
- Extended tournaments (see Rule 803) have always banned this card.
- Standard (Type 2) tournaments (see Rule 804) have always banned this card.
- Note - It is of type "Artifact" not "Mono Artifact".
| Continuous Artifact |
1 (1) |
Unlimited Edition (Uncommon) |
| If opponent has more than four cards in hand during upkeep, black vise does 1 damage to opponent for each card in excess of four. |
- You choose one opposing player as it comes into play and it only affects that one player. This choice is not changed even if this card changes controllers. It becomes useless but stays in play if the that player leaves play. [D'Angelo 2000/03/03]
- Amount of damage is determined when the effect is resolved and not when it is announced. [D'Angelo 1995/10/05]
- If you take control of a Vise that targets you, you continue to take damage from it. The "chosen opponent" check is only made when it is played and is not checked by the effect again after it is in play. [D'Angelo 1996/01/07]
- If X is less than zero, it does not deal any damage. [D'Angelo 2006/10/08]
- Vintage tournaments (see Rule 801) restricted this card from 1996/02/01 to 1996/04/01, then again from 1997/07/01 to 2007/06/20.
- Legacy tournaments (see Rule 802) have banned this card since 1996/02/01.
- Extended tournaments (see Rule 803) have always banned this card.
- Standard (Type 2) tournaments (see Rule 804) have banned this card since 1997/01/01. It was previously restricted from 1996/02/01 to 1997/01/01.
| Mono Artifact |
3 (3) |
Unlimited Edition (Uncommon) |
| {2}: Provides 1 mana of any color. This use can be played as an interrupt. |
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
| Mono Artifact |
2 (2) |
Unlimited Edition (Rare) |
| {1}: Flip Chaos Orb onto the playing area from a height of at least one foot. Chaos Orb must turn completely over at least once or it is discarded with no effect. When Chaos Orb lands, any cards in play that it touches are destroyed, as is Chaos Orb. |
- You can arrange your cards any time before the Orb is put into play, but not after. [Snark 1993/11/01] In general, you should not stack cards or put them in places where your opponent cannot read the names of all of them or count them. This is recommended good gaming practice. [Aahz 1994/12/03]
- You cannot interfere in any physical way with the playing of this card. [PPG Page 221]
- It must flip 360 degrees (that's what "flip entirely" means). [FAQ 1994/04/01] And this flip must be in the air and not in your hand.
- "Cards it lands on" refers to cards it touches once it stops moving. [Snark 1993/11/01]
- If the Orb does not touch a card because a token is between them, the Orb counts as not touching the card. [bethmo 1994/06/01] Same goes if there are cards stacked up. If the card is not touched, it is not destroyed. Note that only counters and tokens placed in play because of the game count for this. "Tapping" stones and any other markers you have in play should be taken out of the way before using the Orb. [Aahz 1995/02/09]
- If you have sleeves on cards, they count as the cards. [bethmo 1994/08/01]
- Can only affect cards that are in play. Cards that are in the game but not in play (such as the Library and Graveyard) or cards that are held out of play by such effects cannot be affected. [D'Angelo 1994/06/01]
- This is a not a targeted ability. [bethmo 1994/06/01]
- Even if your hand is face up on the table due to an effect like Revelation, cards in the hand are not considered "in play" and will not be affected by the Orb. [Aahz 1995/04/17]
- Ripping the Chaos Orb into confetti and then scattering it (as each piece flops 360 degrees) across your opponent's cards was ruled legal at one time, but it was suggested that this strategy not be allowed in the final round of a tournament. [bethmo 1994/10/01] This ruling is mostly humorous in value. You are very unlikely to get WotC or a NetRep to back this one, but I'm listing it because it is funny. Also, note that if you remove a card from your deck during a tournament then you are disqualified. You cannot remove or shred one of your opponent's cards.
- Vintage tournaments (see Rule 801) have banned this card since 1995/11/01. It was previously restricted from 1994/08/01 to 1995/11/01.
- Legacy tournaments (see Rule 802) have always banned this card.
- Extended tournaments (see Rule 803) have always banned this card.
- Standard (Type 2) tournaments (see Rule 804) have always banned this card.
- Note - It is an "Artifact" and not a "Mono Artifact". [Oracle 1999/09/03]
| Artifact Creature 0/4 |
6 (6) |
Unlimited Edition (Rare) |
| Put seven +1/+0 counters on Beast. After Beast attacks or blocks, discard a counter. During the untap phase, controller may buy back lost counters for 1 mana per counter instead of untapping beast; this taps Beast if it wasn't tapped already. |
- Can attack or block even if it has no counters. [Aahz 1995/05/15]
- Loses a counter even if it is affected by Fog or a Fog-like effect which prevents it from dealing damage. [WotC Rules Team 1995/04/26]
- If the effect to add counters is used when there are already 7 counters on it or when the number of counters to be added would cause it to exceed 7 counters, any counters over 7 are simply not added. [D'Angelo 1997/02/09]
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
- Note - This card had no creature type until Oracle 2007/09/01 when it became "Beast".
| Mono Artifact |
4 (4) |
Unlimited Edition (Uncommon) |
| {3}: Prevent the loss of up to 2 life. |
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - See Damage Prevention, Rule 419.7b.
| Continuous Artifact |
2 (2) |
Unlimited Edition (Uncommon) |
| Copper Tablet does 1 damage to each player during his or her upkeep. |
- Extended tournaments (see Rule 803) have always banned this card.
- Note - The card type is "Artifact" and not "Continuous Artifact".
| Poly Artifact |
1 (1) |
Unlimited Edition (Uncommon) |
| {1}: Any blue spell cast by any player gives you 1 life. |
| Mono Artifact |
4 (4) |
Unlimited Edition (Rare) |
| {2}: Turn any one non-swamp land into swamp during upkeep. Mark the changed lands with tokens. If Cyclopean Tomb is destroyed, remove one token of your choice each upkeep, returning that land to its original nature. |
- If this card leaves play to a zone other than the graveyard, the ability that removes counters over time will not trigger and those counters will remain indefinitely. [D'Angelo 2008/07/12]
- A changed land is considered to be the new land type in all ways. This is not just a change of name. It changes the color of mana produced too. [Mirage, Page 58]
- Will not add or remove Snow-Covered nature from a land. [Duelist Magazine #6, Page 132]
- If by any chance more than one counter is on the same land, you can remove older ones before newer ones. For example Mountain changed to Swamp by the Tomb, then someone Phantasmal Terrains the land to Island, then you Swamp it again. Removing the newest counter reverts the land to an Island. Removing the oldest one leaves the newer one in effect. [bethmo 1994/05/09]
- After leaving play, the ability will only remove counters that this instance of the card created. [D'Angelo 2001/08/31] Each instance of this card will make its own removal ability, so it's possible to remove more than one each turn if there was more than one Tomb in play over time. [D'Angelo 2008/07/12]
- Extended tournaments (see Rule 803) have always banned this card.
- Note - No mana cost was listed in the Alpha printing of the Limited Edition. This was corrected in the Beta printing. [Duelist Magazine #2, Page 68]
- Note - The card is of type "Artifact" and not "Mono Artifact". [Duelist Magazine #3, Page 79]
| Continuous Artifact |
4 (4) |
Unlimited Edition (Rare) |
| Whenever anyone loses a land, Egg does 2 damage to that player for each land lost. |
- If multiple lands are destroyed at once, each land causes the Egg to trigger separately and do 2 points of damage. [D'Angelo 1998/02/03]
- Vintage tournaments (see Rule 801) restricted this card from 1994/01/25 to 1994/05/01.
| Mono Artifact |
3 (3) |
Unlimited Edition (Rare) |
| {3}: Opponent must discard one card of his or her choice. Can only be used during your turn. |
- You can use it on yourself. [Duelist Magazine #4, Page 64]
- Can be used on a player with no cards, but has no effect. [Duelist Magazine #5, Page 23]
| Poly Artifact |
3 (3) |
Unlimited Edition (Rare) |
| {1}: Lose only 1 life to an unblocked creature. |
- Only usable on combat damage. Any damage from spells and abilities (even while it is attacking and is unblocked) is not valid. [Duelist Magazine #7, Page 99]
- Extended tournaments (see Rule 803) have always banned this card.
- Note - It is of type "Artifact" and not "Poly Artifact".
| Continuous Artifact |
4 (4) |
Unlimited Edition (Rare) |
| All red creatures gain +1/+1 and all mountains provide an extra red mana when tapped. |
- Multi-lands which have Mountain as one of their types produce an extra red mana when tapped for either color. [bethmo 1994/04/01]
- This effect is applied after any land change effects (regardless of which enters play first), so Mountains do not produce two mana when Conversion is in play. [D'Angelo 1994/10/01]
- Vintage tournaments (see Rule 801) restricted this card from 1994/01/25 to 1994/05/01.
- Extended tournaments (see Rule 803) have always banned this card.
- Note - It is of type "Artifact" and not "Continuous Artifact".
| Mono Artifact |
1 (1) |
Unlimited Edition (Uncommon) |
| You may look at opponent's hand. |
- You can use it on yourself. [D'Angelo 1998/06/03]
| Mono Artifact |
1 (1) |
Unlimited Edition (Rare) |
| {1}: You may give one creature the ability to band until end of turn. |
| Continuous Artifact |
2 (2) |
Unlimited Edition (Rare) |
| Each player draws one extra card each turn during his or her draw phase. |
- The additional draw is separate from any other draw during your draw step. It happens when the triggered ability resolves. [D'Angelo 1999/05/01]
- It does not trigger at all if this is tapped at the start of the draw step, and it checks this again on resolution. [D'Angelo 1999/05/01]
- If Howling Mine leaves play before it resolves, then the last known tap or untap state of the card is used for resolution. [D'Angelo 1999/05/01]
| Mono Artifact |
4 (4) |
Unlimited Edition (Uncommon) |
| {1}: You may tap any land, creature, or artifact in play on either side. No effects are generated by the target card. |
- Tapping a card with an effect like this will never pay the cost of an ability. For example, tapping a land with this card will not put a point of mana into a player's pool. And tapping a Prodigal Sorcerer will not make them have to deal a point of damage to something. [D'Angelo 1998/02/03]
- This card's ability is played on the stack. That means that any instants or abilities announced in response to it will resolve first. Also, any card which is tapped as a cost will be tapped before this resolves. What this means is that the Icy Manipulator cannot be used to stop someone from using an ability of the permanent you plan to tap. [D'Angelo 1998/06/03] It can be used to make a player use the ability now or to not use it. For example, you can use the Icy on your opponent's Prodigal Sorcerer and force them to use it or let it get tapped. Then you can play a 6/1 Ball Lightning, knowing the creature will at least live long enough to damage your opponent.
- If you want to stop someone from attacking with a creature by using this card, you must do so before attackers are declared. You cannot wait until after attackers are declared and then try to use it to make a creature stop attacking. [D'Angelo 1998/06/03] Note that your opponent cannot start declaring attackers without letting you use the Icy.
- Tapping an attacking creature which did not tap to attack does not remove the creature from the attack or cause the creature to stop dealing damage. [D'Angelo 1998/06/03]
- Any cards which might trigger off a card becoming tapped will trigger. Thus, a Psychic Venom on a land that becomes tapped will cause 2 damage. [D'Angelo 1995/03/12]
- Can target a tapped card, but tapping a tapped card does nothing useful. [Duelist Magazine #5, Page 23] And it will not trigger "if the card becomes tapped" effects.
- Vintage tournaments (see Rule 801) restricted this card from 1994/01/25 to 1994/03/23.
| Poly Artifact |
2 (2) |
Unlimited Edition (Rare) |
| {X}: You can summon a creature face down so opponent doesn't know what it is. The X cost can be any amount of mana, even 0; it serves to hide the true casting cost of the creature, which you still have to spend. As soon as a face-down creature receives damage, deals damage, or is tapped, you must turn it face up. |
- Note - Errata has changed the card behavior. Read it carefully. [Oracle 2002/10/01]
- This card allows you to put a creature card into play without playing it and while ignoring the colored mana requirements in its cost. [D'Angelo 2001/08/15]
- Usable on Creature and Artifact Creature cards. [D'Angelo 2000/03/03]
- The creature is considered to be a 0/1 colorless creature with no name, creature type, expansion symbol, or abilities, and a mana cost of 0. None of the true characteristics of the card apply. This is true as long as it is face down. [CompRules 2001/07/23 - 504.2]
- The creature enters play face down, so none of its "comes into play" abilities will trigger or have any effect. [CompRules 2001/07/23 - 504.2] Also none of the "If this would come into play" abilities apply. [D'Angelo 2002/05/15]
- The controller may turn it face up any time that player has priority. This action does not go on the stack. [CompRules 2001/07/23 - 504.3]
- When turned face up, the creature regains its full characteristics. [CompRules 2001/07/23 - 504.4]
- The creature's "comes into play" abilities (and any other abilities relating to the creature coming into play) do not trigger when it turns face up. [CompRules 2001/07/23]
- Only the controller of the face down creature can look at it. [Onslaught Rules 2002/09/15]
- If the Mask is destroyed, the creatures still remain face-down until one of the conditions of turning it over are met. [bethmo 1994/03/01]
- If Power Artifact is placed on it, the minimum Mask use cost is 1. [D'Angelo 1994/06/01]
- Legacy tournaments (see Rule 801) have banned this card since 2004/09/20.
- Extended tournaments (see Rule 803) have always banned this card.
- Note - Also see Converted Mana Cost, Rule G3.30.
- Note - Also see Face Down Cards, Rule 504.
- Note - It is of type "Artifact" and not "Poly Artifact".
| Poly Artifact |
1 (1) |
Unlimited Edition (Uncommon) |
| {1}: Any red spell cast by any player gives you 1 life. |
| Poly Artifact |
1 (1) |
Unlimited Edition (Uncommon) |
| {1}: Any white spell cast by any player gives you 1 life. |
| Poly Artifact |
4 (4) |
Unlimited Edition (Rare) |
| {1}: You may take damage done to any creature on yourself instead, but you must take all of it. Source of damage is unchanged. |
| Artifact |
4 (4) |
Unlimited Edition (Uncommon) |
| {2}: Jade Statue becomes a creature for the duration of the current attack exchange. Can be a creature only during an attack or defense. |
- It can only be a creature during combat phases and therefore it is difficult to get creature enchantments placed on it. [PPG Page 223]
- It is legal to power it up even if it is already a creature. This will have no additional effect since it will just change its base power/toughness to 3/6, which it already will be. It does not override other power/toughness changing effects. [D'Angelo 2000/03/03]
- It is subject to summoning sickness (see Rule G19.39) and cannot attack unless it started your turn under your control. [WotC Rules Team 1994/04/01]
- If Animate Artifact is used on it, you get a 4/4 artifact creature which becomes a 3/6 artifact creature during an attack phase if 2 mana are spent. [bethmo 1994/06/01] While animated, it can have enchantments placed on it. Once the Animate Artifact is removed, all Enchant Creatures will be removed because they no longer apply.
- It had no creature type when animated until Oracle 2007/10/01. [D'Angelo 2007/10/09]
- Extended tournaments (see Rule 803) have banned this card until 2005/08/20 because it was not in a legal expansion.
- Note - Also see Changing a Permanent's Type, Rule 212.1c.
| Mono Artifact |
4 (4) |
Unlimited Edition (Rare) |
| {4}: You may draw one extra card. |
- Note - In Limited Edition and Unlimited Edition, the term "Mono Artifact" was used to indicate that tapping was part of the use cost.
| Artifact Creature 5/3 |
4 (4) |
Unlimited Edition (Uncommon) |
| Must attack each turn if possible. Can't be blocked by walls. |
- Invisibility can make the Juggernaut unblockable. The "can only be blocked by walls" of Invisibility does not override the text on the Juggernaut which says it cannot be blocked by walls. [bethmo 1994/04/01]
- There is no penalty if for some reason the Juggernaut cannot attack, but if it can attack you must do so. [bethmo 1994/08/05]
- Legacy tournaments (see Rule 802) banned this card until 1997/10/01. It is currently unrestricted.
- Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2007/07/20 when it was reprinted in Tenth Edition.
- Note - Also see Must Attack, Rule 500.
- Note - This card had no creature type until Tenth Edition and Oracle 2007/07/13 when it became "Juggernaut".
| Continuous Artifact |
4 (4) |
Unlimited Edition (Rare) |
| Treat all swamps in play as 1/1 creatures. Now they can be enchanted, killed, and so forth, and they can be tapped either for mana or to attack. Swamps have no color; they are not considered black cards. |
- The creatures are not black. [D'Angelo 2000/03/03]
- It affects Swamps controlled by any and all players. [D'Angelo 1994/03/01]
- The Swamps are both lands and creatures at the same time. [D'Angelo 1994/03/01] They are affected by anything that affects either permanent type. For example, Wrath of God and Armageddon or Smoke and Winter Orb.
- With Balance, consider them both as lands and as creatures. Just remove whatever you have to in order to achieve "balance". And yes, this does mean that they get double-counted :-( [D'Angelo 1994/06/01]
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - Also see Changing a Permanent's Type, Rule 212.1c.
| Continuous Artifact |
1 (1) |
Unlimited Edition (Uncommon) |
| There is no limit to size of your hand. If a card forces you to discard, you may choose to discard to top of your library rather than to graveyard. If discard is random, you may look at card before deciding where to discard it. |
- The ability replaces the normal discard action with a discard action that puts the card on the library instead of the graveyard. [D'Angelo 2000/03/03]
- Since the card goes directly to the library, the card is not revealed unless the spell or ability requiring the discard specifically says it is. [D'Angelo 2000/03/03]
- The discard triggers anything else that triggers on discards, such as Psychic Purge and Megrim. [D'Angelo 1998/07/17]
- The text "you have no maximum hand size" means you don't have to discard down to 7 cards during your cleanup step. [D'Angelo 2000/03/03]
- If more than one card is discarded due to a single effect, the Library allows you to decide whether or not to use it on each of the cards. [D'Angelo 2000/03/03] You get to decide the order the cards are placed on the library if more than one goes there. [D'Angelo 2000/03/03]
- You can look at a randomly discarded card before deciding where it goes. [D'Angelo 1997/04/11]
- The ability triggers on any spell or ability that has you discard as part of the effect. It does not matter if you or your opponent control the spell or ability. The discard is forced because it is an effect. [Oracle 1998/07/01]
- The ability does not trigger on any spell or ability that has you discard as part of a cost. For example, Land's Edge. [Oracle 1998/07/01] Also, cards like Forbid, which have you discard as part of the buyback cost. [D'Angelo 1998/06/18]
- If multiple effects modify your hand size limit, apply them in the order they enter play. For example, if both this and Recycle are in play, the most recent in play decides your hand size. [D'Angelo 2001/05/21]
| Artifact Creature 0/6 |
4 (4) |
Unlimited Edition (Uncommon) |
| Counts as a wall. {1}: Regenerates. |
| Mono Artifact |
1 (1) |
Unlimited Edition (Rare) |
| Tap to add 3 colorless mana to your mana pool. Mana Vault doesn't untap normally during untap phase; to untap it, you must pay 4 mana. If Mana Vault remains tapped during upkeep it does 1 damage to you. Tapping this artifact can be played as an interrupt. |
- Vintage tournaments (see Rule 801) have restricted this card since 1999/10/01.
- Legacy tournaments (see Rule 802) have banned this card since 1999/10/01.
- Extended tournaments (see Rule 803) have banned this card since 2000/04/01.
| Continuous Artifact |
1 (1) |
Unlimited Edition (Rare) |
| Any creature with power greater than 2 may not be untapped as normal during the untap phase. |
| Mono Artifact |
0 (0) |
Unlimited Edition (Rare) |
| Add 1 green mana to your mana pool. Tapping this artifact can be played as an interrupt. |
- Vintage tournaments (see Rule 801) have restricted this card since 1994/01/25.
- Legacy tournaments (see Rule 802) have always banned this card.
- Extended tournaments (see Rule 803) have always banned this card.
- Standard (Type 2) tournaments (see Rule 804) have always banned this card, since it is not part of the environment.
- Note - It is of type "Artifact" and not "Mono Artifact".
| Mono Artifact |
0 (0) |
Unlimited Edition (Rare) |
| Add 1 black mana to your mana pool. Tapping this artifact can be played as an interrupt. |
- Vintage tournaments (see Rule 801) have restricted this card since 1994/01/25.
- Legacy tournaments (see Rule 802) have always banned this card.
- Extended tournaments (see Rule 803) have always banned this card.
- Standard (Type 2) tournaments (see Rule 804) have always banned this card, since it is not part of the environment.
- Note - It is of type "Artifact" and not "Mono Artifact".
| Mono Artifact |
0 (0) |
Unlimited Edition (Rare) |
| Add 1 white mana to your mana pool. Tapping this artifact can be played as an interrupt. |
- Vintage tournaments (see Rule 801) have restricted this card since 1994/01/25.
- Legacy tournaments (see Rule 802) have always banned this card.
- Extended tournaments (see Rule 803) have always banned this card.
- Standard (Type 2) tournaments (see Rule 804) have always banned this card, since it is not part of the environment.
- Note - It is of type "Artifact" and not "Mono Artifact".
| Mono Artifact |
0 (0) |
Unlimited Edition (Rare) |
| Add 1 red mana to your mana pool. Tapping this artifact can be played as an interrupt. |
- Vintage tournaments (see Rule 801) have restricted this card since 1994/01/25.
- Legacy tournaments (see Rule 802) have always banned this card.
- Extended tournaments (see Rule 803) have always banned this card.
- Standard (Type 2) tournaments (see Rule 804) have always banned this card, since it is not part of the environment.
- Note - It is of type "Artifact" and not "Mono Artifact".
| Mono Artifact |
0 (0) |
Unlimited Edition (Rare) |
| Add 1 blue mana to your mana pool. Tapping this artifact can be played as an interrupt. |
- Vintage tournaments (see Rule 801) have restricted this card since 1994/01/25.
- Legacy tournaments (see Rule 802) have always banned this card.
- Extended tournaments (see Rule 803) have always banned this card.
- Standard (Type 2) tournaments (see Rule 804) have always banned this card, since it is not part of the environment.
- Note - It is of type "Artifact" and not "Mono Artifact".
| Mono Artifact |
4 (4) |
Unlimited Edition (Rare) |
| {1}: Destroys all creatures, enchantments, and artifacts in play. Disk begins tapped but can be untapped as usual. Disk destroys itself when used. |
- Creatures can be regenerated although the enchantments on the creatures will still be destroyed by the Disk. Enchantments with regeneration abilities, such as Regeneration can be used before they leave play. [PPG Page 222]
- The destruction of the disk is not a sacrifice. It is destroyed as part of the resolution if it is still in play. And it can regenerate from this if it was animated. [Duelist Magazine #15, Page 28]
- Like all abilities, once activated the effect occurs even if this card is removed from play. [Peterson 1994/11/01] For example, if you Capsize the Disk it won't be in play when it resolves but its effect will still destroy everything else.
- Guardian Beast can prevent this card from destroying itself. [D'Angelo 1996/11/07]
- Note - The Limited Edition and Unlimited Editions were of type "Mono Artifact". This meant they tapped as a cost. See Rule G13.14.
| Artifact Creature 4/6 |
6 (6) |
Unlimited Edition (Uncommon) |
- Note - In Fourth Edition (and earlier) this card did not have a creature type.
| Mono Artifact |
4 (4) |
Unlimited Edition (Uncommon) |
| {3}: Rod of Ruin does 1 damage to any target. |
| Mono Artifact |
1 (1) |
Unlimited Edition (Uncommon) |
| Add 2 colorless mana to your mana pool. Tapping this artifact can be played as an interrupt. |
- Vintage tournaments (see Rule 801) have restricted this card since 1994/01/25.
- Legacy tournaments (see Rule 802) have always banned this card.
- Extended tournaments (see Rule 803) have always banned this card.
- Standard (Type 2) tournaments (see Rule 804) have banned this card since 1995/05/02. It was previously restricted from 1994/01/24 to 1995/05/02.
| Poly Artifact |
1 (1) |
Unlimited Edition (Uncommon) |
| {1}: You gain 1 life every time a creature is destroyed, unless it is then regenerated. |
- It cannot be used on creatures which are removed from the game by Disintegrate, Swords to Plowshares, or a similar effect. [D'Angelo 1994/10/01]
- If animated so it is a creature, it can be triggered off its own destruction. [CompRules 1999/04/23]
| Continuous Artifact |
3 (3) |
Unlimited Edition (Rare) |
| White mana in your mana pool can be used as either white or red mana. |
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
| Mono Artifact |
5 (5) |
Unlimited Edition (Rare) |
| {5}: Creates one Giant Wasp, a 1/1 flying creature. Represent Wasps with tokens, making sure to indicate when each Wasp is tapped. Wasps can't attack during the turn created. Treat Wasps like artifact creatures in every way, except that they are removed from the game entirely if they ever leave play. If the Hive is destroyed, the Wasps must still be killed individually. |
| Poly Artifact |
1 (1) |
Unlimited Edition (Uncommon) |
| {1}: Any black spell cast by any player gives you 1 life. |
| Mono Artifact |
2 (2) |
Unlimited Edition (Rare) |
| {T}: Gain an additional turn after the current one. Time Vault doesn't untap normally during untap phase; to untap it, you must skip a turn. Time Vault begins tapped. |
- There are tricks to get infinite turns by finding ways to untap this card with an effect. [D'Angelo 2008/10/12]
- You cannot untap multiple Vaults by skipping a single turn. The untapping happens are part of a replacement effect right as you would start the turn. If the turn is already skipped due to another replacement, such as a second Vault, then you can't skip it again. [D'Angelo 2008/10/12]
- If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. [CompRules 2002/02/20 - 300.6] See Rule 300.6.
- Vintage tournaments (see Rule 801) have restricted this card since 2008/09/20. It was previously on the restricted list from 1994/01/25 to 1994/03/22, and then banned from 1994/03/23 until 1996/04/01, when it was made legal when errata was issued.
- Legacy tournaments (see Rule 802) have banned this card since 2008/09/20.
- Extended tournaments (see Rule 803) have always banned this card.
- Note - Also see Skipping a Phase, Rule 419.6e.
- Note - It is of type "Artifact" and not "Mono Artifact".
| Continuous Artifact |
2 (2) |
Unlimited Edition (Rare) |
| Players can untap only one land each during untap phase. Creatures and artifacts are untapped as normal. |
| Poly Artifact |
1 (1) |
Unlimited Edition (Uncommon) |
| {1}: Any green spell cast by any player gives you 1 life. |
| Land |
|
Unlimited Edition (Rare) |
| Counts as both mountains and swamp and is affected by spells that affect either. Tap to add either {R} or {B} to your mana pool. |
- This card is considered to be a Mountain and a Swamp even while in the graveyard, library, or anywhere else. The text applies even when it is not in play. [Jordan 2001/10/13]
- Conversion changes the entire land to plains if it is a mountain. [WotC Rules Team 1998/02/01]
- Extended tournaments (see Rule 803) have banned this card since 2002/11/01.
- Note - It has land type Mountain and Swamp as per errata, so it has the two abilities "{Tap}: Add {R} to your mana pool." and "{Tap}: Add {B} to your mana pool." [D'Angelo 2003/08/01]
| Land |
|
Unlimited Edition (Rare) |
| Counts as both swamp and forest and is affected by spells that affect either. Tap to add either {B} or {G} to your mana pool. |
- See Badlands for rulings.
- Extended tournaments (see Rule 803) have banned this card since 2002/11/01.
- Note - This card has land types Swamp and Forest, so it has the abilities "{Tap}: Add {B} to your mana pool." and "{Tap}: Add {G} to your mana pool." [D'Angelo 2003/08/01]
| Land |
|
Unlimited Edition (Land) |
| Tap to add {G} to your mana pool. |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Unlimited Edition (Land) |
| Tap to add {G} to your mana pool. |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Unlimited Edition (Land) |
| Tap to add {G} to your mana pool. |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Unlimited Edition (Land) |
| Tap to add {U} to your mana poll. |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Unlimited Edition (Land) |
| Tap to add {U} to your mana poll. |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Unlimited Edition (Land) |
| Tap to add {U} to your mana poll. |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Unlimited Edition (Land) |
| Tap to add {R} to your mana pool. |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Unlimited Edition (Land) |
| Tap to add {R} to your mana pool. |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Unlimited Edition (Land) |
| Tap to add {R} to your mana pool. |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Unlimited Edition (Land) |
| Tap to add {W} to your mana pool. |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Unlimited Edition (Land) |
| Tap to add {W} to your mana pool. |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Unlimited Edition (Land) |
| Tap to add {W} to your mana pool. |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Unlimited Edition (Rare) |
| Counts as both mountains and plains and is affected by spells that affect either. Tap to add either {R} or {W} to your mana pool. |
- The card works as if its text also has "{Tap}: Add {R} to your mana pool. ; {Tap}: Add {W} to your mana pool." [WotC Rules Team 2000/06/06]
- See Badlands for rulings.
- Extended tournaments (see Rule 803) have banned this card since 2002/11/01.
- Note - It has land types Mountain and Plains as per errata, so it has the two abilities "{Tap}: Add {R} to your mana pool." and "{Tap}: Add {W} to your mana pool." [D'Angelo 2003/08/01]
- Note - The Revised Edition artwork was different from the Limited Edition and Unlimited Edition versions because the original art was lost or damaged.
- Note - The Revised Edition artwork is should be credited to Cornelius Brudi, not Drew Tucker.
| Land |
|
Unlimited Edition (Rare) |
| Counts as both plains and forest and is affected by spells that affect either. Tap to add either {W} or {G} to your mana pool. |
- The card works as if its text also has "{Tap}: Add {G} to your mana pool. ; {Tap}: Add {W} to your mana pool." [WotC Rules Team 2000/06/06]
- See Badlands for rulings.
- Extended tournaments (see Rule 803) have banned this card since 2002/11/01.
- Note - It has land type Plains and Forest as per errata, so it has the two abilities "{Tap}: Add {W} to your mana pool." and "{Tap}: Add {G} to your mana pool." [D'Angelo 2003/08/01]
| Land |
|
Unlimited Edition (Rare) |
| Counts as both plains and swamp and is affected by spells that affect either. Tap to add either {W} or {B} to your mana pool. |
- The card works as if its text also has "{Tap}: Add {W} to your mana pool. ; {Tap}: Add {B} to your mana pool." [WotC Rules Team 2000/06/06]
- See Badlands for rulings.
- Extended tournaments (see Rule 803) have banned this card since 2002/11/01.
- Note - It has land type Plains and Swamp as per errata, so it has the two abilities "{Tap}: Add {W} to your mana pool." and "{Tap}: Add {B} to your mana pool." [D'Angelo 2003/08/01]
| Land |
|
Unlimited Edition (Land) |
| Tap to add {B} to your mana pool. |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Unlimited Edition (Land) |
| Tap to add {B} to your mana pool. |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Unlimited Edition (Land) |
| Tap to add {B} to your mana pool. |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Unlimited Edition (Rare) |
| Counts as both forest and mountains and is affected by spells that affect either. Tap to add either {G} or {R} to your mana pool. |
- See Badlands for rulings.
- Extended tournaments (see Rule 803) have banned this card since 2002/11/01.
- Note - It has land type Mountain and Forest as per errata, so it has the two abilities "{Tap}: Add {R} to your mana pool." and "{Tap}: Add {G} to your mana pool." [D'Angelo 2003/08/01]
| Land |
|
Unlimited Edition (Rare) |
| Counts as both forest and islands and is affected by spells that affect either. Tap to add either {G} or {U} to your mana pool. |
- See Badlands for rulings.
- Extended tournaments (see Rule 803) have banned this card since 2002/11/01.
- Note - It has land type Island and Forest as per errata, so it has the two abilities "{Tap}: Add {U} to your mana pool." and "{Tap}: Add {G} to your mana pool." [D'Angelo 2003/08/01]
| Land |
|
Unlimited Edition (Rare) |
| Counts as both islands and plains and is affected by spells that affect either. Tap to add either {U} or {W} to your mana pool. |
- See Badlands for rulings.
- Extended tournaments (see Rule 803) have banned this card since 2002/11/01.
- Note - It has land type Plains and Island as per errata, so it has the two abilities "{Tap}: Add {W} to your mana pool." and "{Tap}: Add {U} to your mana pool." [D'Angelo 2003/08/01]
| Land |
|
Unlimited Edition (Rare) |
| Counts as both swamp and islands and is affected by spells that affect either. Tap to add either {B} or {U} to your mana pool. |
- See Badlands for rulings.
- Extended tournaments (see Rule 803) have banned this card since 2002/11/01.
- Note - It has land type Island and Swamp as per errata, so it has the two abilities "{Tap}: Add {U} to your mana pool." and "{Tap}: Add {B} to your mana pool." [D'Angelo 2003/08/01]
| Land |
|
Unlimited Edition (Rare) |
| Counts as both islands and mountains and is affected by spells that affect either. Tap to add either {U} or {R} to your mana pool. |
- See Badlands for rulings.
- Extended tournaments (see Rule 803) have banned this card since 2002/11/01.
- Note - It has land type Island and Mountain as per errata, so it has the two abilities "{Tap}: Add {U} to your mana pool." and "{Tap}: Add {R} to your mana pool." [D'Angelo 2003/08/01]
- Note - Volcanic Island was not in the Alpha printing of the Limited Edition.
|