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Urza's Saga

 Urzas Saga  Epopée d'Urza  Saga di Urza  La Saga de Urza  A Saga de Urza

→ Checklist → Cards

1. Absolute Grace

Enchantment 1W (2) Urza's Saga (Uncommon)
All creatures gain protection from black.

2. Absolute Law

Enchantment 1W (2) Urza's Saga (Uncommon)
All creatures gain protection from red.

3. Angelic Chorus

Enchantment 3WW (5) Urza's Saga (Rare)
Whenever a creature comes into play under your control, gain life equal to that creature's toughness.
  • Does not trigger when creatures phase in or change controllers. [DeLaney 1998/10/05]
  • Does trigger when a creature is put into play by casting or by a spell or ability that puts one into play. [DeLaney 1998/10/05]
  • Does not trigger on a card in play being turned into a creature. That is just a permanent changing type, not something coming into play. [Barclay 1998/02/28]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

4. Angelic Page

Summon Spirit 1/1 1W (2) Urza's Saga (Common)
Flying
{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
  • Note - This card was creature type "Spirit" until Oracle 2007/10/01, when it became "Angel Spirit".

5. Brilliant Halo

Enchant Creature 1W (2) Urza's Saga (Common)
Enchanted creature gets +1/+2.
When Brilliant Halo is put into a graveyard from play, return Brilliant Halo to owner's hand.

6. Catastrophe

Sorcery 4WW (6) Urza's Saga (Rare)
Destroy all lands or all creatures. Creatures destroyed this way cannot regenerate this turn.
  • You choose land or creatures when the spell resolves. [D'Angelo 1999/05/01]

7. Clear

Instant 1W (2) Urza's Saga (Uncommon)
Destroy target enchantment.
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

8. Congregate

Instant 3W (4) Urza's Saga (Common)
Target player gains 2 life for each creature in play.
  • Creatures are counted during resolution. [DeLaney 1998/10/05]

9. Defensive Formation

Enchantment W (1) Urza's Saga (Uncommon)
Instead of the attacking player, you choose how creatures attacking you deal combat damage.
  • You follow all the normal rules for damage assignment. For example, you can assign more damage to a blocking creature than its toughness, and if a creature has Trample (see Rule 502.9) you follow the Trample rules as appropriate. [Urza's FAQ 1998/10/05]
  • Damage assignment choices from Trample (see Rule 502.9), Thorn Elemental, and other things which allow alternative damage assignments for attacking creatures are all made by you. [bethmo 1999/10/05]

10. Disciple of Grace

Summon Cleric 1/2 1W (2) Urza's Saga (Common)
Protection from black
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

11. Disciple of Law

Summon Cleric 1/2 1W (2) Urza's Saga (Common)
Protection from red
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

12. Disenchant

Instant 1W (2) Urza's Saga (Common)
Destroy target artifact or enchantment.
  • Artifact creatures can regenerate from destroy effects like this. [D'Angelo 1998/02/03]
  • This spell is not modal. If the target changes from an artifact to an enchantment or vice versa (as with Transmogrifying Licid), this spell still destroys it. [WotC Rules Team 1998/07/01]

13. Elite Archers

Summon Soldiers 3/3 5W (6) Urza's Saga (Rare)
{T}: Elite Archers deals 3 damage to target attacking or blocking creature.
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier Archer".

14. Faith Healer

Summon Cleric 1/1 1W (2) Urza's Saga (Rare)
Sacrifice an enchantment: Gain life equal to the sacrificed enchantment's total casting cost.

15. Glorious Anthem

Enchantment 1WW (3) Urza's Saga (Rare)
All creatures you control get +1/+1.

16. Healing Salve

Instant W (1) Urza's Saga (Common)
Choose one - Target player gains 3 life; or prevent up to 3 damage to a creature or player.

17. Herald of Serra

Summon Angel 3/4 2WW (4) Urza's Saga (Rare)
Flying; echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)
Attacking does not cause Herald of Serra to tap.

18. Humble

Instant 1W (2) Urza's Saga (Uncommon)
Target creature loses all abilities and is a 0/1 creature until end of turn.
  • Removes all creature abilities. This includes mana abilities, such as with Llanowar Elves. Animated lands lose the ability to tap for mana. [bethmo 1998/10/14]
  • See Interaction of Continuous Effects, Rule 418.5, for more details on how this card interacts with other effects. [D'Angelo 2007/07/19]

19. Intrepid Hero

Summon Soldier 1/1 2W (3) Urza's Saga (Rare)
{T}: Destroy target creature with power 4 or greater.
  • The power of the creature is checked on announcement and on resolution. If the targeted creature's power is not 4 or greater on resolution, the effect is countered. [D'Angelo 1999/05/01]
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".

20. Monk Idealist

Summon Cleric 2/2 2W (3) Urza's Saga (Uncommon)
When Monk Idealist comes into play, return target enchantment card from your graveyard to your hand.
  • You can play this if there are no enchantments in your graveyard. The "comes into play" ability (see Rule 410.10a) just doesn't do anything. [Urza's FAQ 1998/10/05]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Monk Cleric".

21. Monk Realist

Summon Cleric 1/1 1W (2) Urza's Saga (Common)
When Monk Realist comes into play, destroy target enchantment.
  • If there is an enchantment in play just after it comes into play, you must destroy one. If not, then the "comes into play" ability (see Rule 410.10a) just doesn't do anything. [Urza's FAQ 1998/10/05]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Monk Cleric".

22. Opal Acrolith

Enchantment 2W (3) Urza's Saga (Uncommon)
Whenever one of your opponents successfully casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 creature that counts as a Guardian.
{0}: Opal Acrolith becomes an enchantment.
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • When it turns into an enchantment, it no longer counts as a creature. [Urza's Saga Rule Page]
  • Changes into a creature even if the spell is countered. [D'Angelo 1999/05/01]
  • It becomes a creature when the spell is announced, which is before that spell resolves. A Cloudchaser Eagle cannot be used to destroy this card, since it will no longer be an enchantment when the Eagle comes into play. [Urza's FAQ 1998/10/05]
  • A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature spells.
  • Note - This card animated with creature type "Guardian" until Oracle 2007/10/01, when it became "Soldier".

23. Opal Archangel

Enchantment 4W (5) Urza's Saga (Rare)
When one of your opponents successfully casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 creature with flying that counts as an Angel. Attacking does not cause Opal Archangel to tap.
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • It changes even if the spell is countered. [D'Angelo 1999/05/01]
  • It becomes a creature when the spell is announced, which is before that spell resolves. A Cloudchaser Eagle cannot be used to destroy this card, since it will no longer be an enchantment when the Eagle comes into play. [Urza's FAQ 1998/10/05]
  • A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature spells.
  • Note - Also see Vigilance, Rule 502.14.

24. Opal Caryatid

Enchantment W (1) Urza's Saga (Common)
When one of your opponents successfully casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 creature that counts as a Soldier.
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • It changes even if the spell is countered. [D'Angelo 1999/05/01]
  • It becomes a creature when the spell is announced, which is before that spell resolves. A Cloudchaser Eagle cannot be used to destroy this card, since it will no longer be an enchantment when the Eagle comes into play. [Urza's FAQ 1998/10/05]
  • A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature spells.

25. Opal Gargoyle

Enchantment 1W (2) Urza's Saga (Common)
When one of your opponents successfully casts a creature spell, Opal Gargoyle becomes a 2/2 creature with flying that counts as a Gargoyle.
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • It changes even if the spell is countered. [D'Angelo 1999/05/01]
  • It becomes a creature when the spell is announced, which is before that spell resolves. A Cloudchaser Eagle cannot be used to destroy this card, since it will no longer be an enchantment when the Eagle comes into play. [Urza's FAQ 1998/10/05]
  • A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature spells.

26. Opal Titan

Enchantment 2WW (4) Urza's Saga (Rare)
When one of your opponents successfully casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 creature with protection from each of that spell's colors and that counts as a Giant.
  • If the spell was colorless (an artifact), this card does not get any form of Protection. [DeLaney 1998/10/05]
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • It changes even if the spell is countered. [D'Angelo 1999/05/01]
  • It becomes a creature when the spell is announced, which is before that spell resolves. A Cloudchaser Eagle cannot be used to destroy this card, since it will no longer be an enchantment when the Eagle comes into play. [Urza's FAQ 1998/10/05]
  • A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature spells.
  • Note - Also see Protection, Rule 502.7.

27. Pacifism

Enchant Creature 1W (2) Urza's Saga (Common)
Enchanted creature cannot attack or block.

28. Pariah

Enchant Creature 2W (3) Urza's Saga (Rare)
Redirect to enchanted creature all damage dealt to you.
  • You can play this on an opponent's creature, and all damage done to you is instead done to their creature. [Urza's FAQ 1998/10/05]
  • If you have more than one Pariah in play, you get to choose which one gets the damage. [D'Angelo 1999/01/20]
  • All damage being dealt to you at one time gets redirected to one Pariah. If you take 3 damage from Incinerate, all 3 damage goes to one Pariah. [D'Angelo 1999/01/20] If you take damage from multiple creatures in combat, all the combat damage goes to one Pariah. [D'Angelo 1999/08/18]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

29. Path of Peace

Sorcery 3W (4) Urza's Saga (Common)
Destroy target creature. That creature's owner gains 4 life.
  • If the spell fails because the target is not there or isn't legal, the owner does not gain any life. [D'Angelo 1998/10/05]

30. Pegasus Charger

Summon Pegasus 2/1 2W (3) Urza's Saga (Common)
Flying, first strike

31. Planar Birth

Sorcery 1W (2) Urza's Saga (Rare)
Put all basic lands from all graveyards into play under their owner's control, tapped.
  • They come into play tapped. They do not enter play and then tap afterwards. [DeLaney 1998/10/05]

32. Presence of the Master

Enchantment 3W (4) Urza's Saga (Uncommon)
Whenever a player plays an enchantment spell, counter it.
  • Does not stop enchantments from being put into play by a spell or ability, such as Show and Tell. [Urza's FAQ 1998/10/05]
  • This effect triggers when the spell is announced and prior to allowing responses to it. [WotC Rules Team 1995/11/10]
  • Extended tournaments (see Rule 803) banned this card until 1998/11/01, at which time the card was re-introduced via Urza's Saga.

33. Redeem

Instant 1W (2) Urza's Saga (Uncommon)
Prevent all damage to one or two creatures. (Treat further damage normally.)

34. Remembrance

Enchantment 3W (4) Urza's Saga (Rare)
Whenever a nontoken creature you control is put into a graveyard, you may search your library for a copy of that creature card. If you do, reveal the card, put it into your hand, and shuffle your library afterward.
  • If a card which is a creature only due to an effect goes to the graveyard, you can search for another copy of that card, but since the cards you find will not be creature cards, you cannot choose them. [D'Angelo 2003/09/08]
  • If a copy card, such as Clone, goes to the graveyard under this effect, you get to look for another copy of the card it was copying (not the Clone card). This is because a copy card actually takes on the name and initial characteristics of what it copies. [WotC Rules Team 1999/03/18]
  • You do not have to find a creature card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]

35. Rune of Protection: Artifacts

Enchantment 1W (2) Urza's Saga (Uncommon)
{W}: Prevent all damage to you from an artifact source. (Treat further damage from that source normally.)
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

36. Rune of Protection: Black

Enchantment 1W (2) Urza's Saga (Common)
{W}: Prevent all damage to you from a black source. (Treat further damage from that source normally.)
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

37. Rune of Protection: Blue

Enchantment 1W (2) Urza's Saga (Common)
{W}: Prevent all damage to you from a blue source. (Treat further damage from that source normally.)
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

38. Rune of Protection: Green

Enchantment 1W (2) Urza's Saga (Common)
{W}: Prevent all damage to you from a green source. (Treat further damage from that source normally.)
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

39. Rune of Protection: Lands

Enchantment 1W (2) Urza's Saga (Rare)
{W}: Prevent all damage to you from a land source. (Treat further damage from that source normally.)
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

40. Rune of Protection: Red

Enchantment 1W (2) Urza's Saga (Common)
{W}: Prevent all damage to you from a red source. (Treat further damage from that source normally.)
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

41. Rune of Protection: White

Enchantment 1W (2) Urza's Saga (Common)
{W}: Prevent all damage to you from a white source. (Treat further damage from that source normally.)
Cycling: {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

42. Sanctum Custodian

Summon Cleric 1/2 2W (3) Urza's Saga (Common)
{T}: Prevent up to 2 damage to a creature or player.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

43. Sanctum Guardian

Summon Soldier 1/4 1WW (3) Urza's Saga (Uncommon)
Sacrifice Sanctum Guardian: Prevent all damage to a creature or player from one source. (Treat further damage from that source normally.)
  • Note - This card was of creature type "Soldier" and not "Human Cleric" until Ninth Edition and Oracle 2005/08/01.

44. Seasoned Marshal

Summon Soldier 2/2 2WW (4) Urza's Saga (Uncommon)
Whenever Seasoned Marshal attacks, you may tap target creature.
  • Can tap an already tapped creature if you want. [DeLaney 1998/10/05]
  • Note - The Portal version had no creature type.
  • Note - This card was of creature type "Soldier" and not "Human Soldier" until Ninth Edition and Orcle 2005/08/01.

45. Serra Avatar

Summon Avatar X/X 4WWW (7) Urza's Saga (Rare)
Serra Avatar has power and toughness each equal to your life total.
When Serra Avatar is put into a graveyard, shuffle Serra Avatar into its owner's library.
  • Its power and toughness are continuously calculated. [Urza's FAQ 1998/10/05]
  • It shuffles itself into the owner's library no matter where it would go to the graveyard from. Discard, destroy, counter, Millstone, etc. [WotC Rules Team 1998/10/18]
  • If it goes to the graveyard from play while its abilities are nullified by an effect such as Humility it actually goes to the graveyard. [WotC Rules Team 1998/10/18]
  • The ability to shuffle into the owner's library is a replacement effect (see Rule 419). It applies even when this card is being put in the graveyard as part of a cost or a mana ability effect. [D'Angelo 1999/05/01]
  • The ability replaces the "put into the graveyard" effect, so nothing which triggers on it going to the graveyard will trigger. But, since it does not replace the entire action that put it into the graveyard, anything which triggers on that action would still trigger. For example, a "destroy", "discard", or "counter". [Barclay 1999/03/30]

46. Serra Zealot

Summon Soldier 1/1 W (1) Urza's Saga (Common)
First strike

47. Serra's Embrace

Enchant Creature 2WW (4) Urza's Saga (Uncommon)
Enchanted creature gets +2/+2 and gains flying.
Attacking does not cause enchanted creature to tap.

48. Serra's Hymn

Enchantment W (1) Urza's Saga (Uncommon)
During your upkeep, you may put a verse counter on Serra's Hymn.
Sacrifice Serra's Hymn: Prevent up to X damage total to any number of creatures and/or players, where X is the number of verse counters on Serra's Hymn.
  • You count the number of counters, then divide up the prevention during the announcement of the ability. Each targeted creature receives the appropriate amount of damage prevention when the ability resolves. [D'Angelo 2003/02/16]
  • Adding a counter is optional. If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga Rule Page]
  • You can play the ability (choosing no targets) even if there are no verse counters on it. It doesn't do anything useful if you do this. [D'Angelo 2003/05/19]
  • If there is at least one verse counter on this, you cannot choose zero targets. You must choose between 1 and X targets. [DeLaney 2003/05/19]

49. Serra's Liturgy

Enchantment 2WW (4) Urza's Saga (Rare)
During your upkeep, you may put a verse counter on Serra's Liturgy.
{W}, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy.
  • Adding a counter is optional. If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga Rule Page]

50. Shimmering Barrier

Summon Wall 1/3 1W (2) Urza's Saga (Uncommon)
(Walls cannot attack.)
First strike
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

51. Silent Attendant

Summon Cleric 0/2 2W (3) Urza's Saga (Common)
{T}: Gain 1 life.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

52. Songstitcher

Summon Cleric 1/1 W (1) Urza's Saga (Uncommon)
{1}{W}: Target attacking creature with flying deals no combat damage this turn.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

53. Soul Sculptor

Summon Townsfolk 1/1 2W (3) Urza's Saga (Rare)
{1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player successfully casts a creature spell.
  • The creature stops being a creature (or any other permanent type) and is just an enchantment with no abilities. [Urza's FAQ 1998/10/05]
  • A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.
  • Note - This card was creature type "Townsfolk" until Oracle 2007/10/01, when it became "Human".

54. Voice of Grace

Summon Angel 2/2 3W (4) Urza's Saga (Uncommon)
Flying, protection from black

55. Voice of Law

Summon Angel 2/2 3W (4) Urza's Saga (Uncommon)
Flying, protection from red.

56. Waylay

Instant 2W (3) Urza's Saga (Uncommon)
Put three Knight tokens into play. Treat these tokens as 2/2 white creatures. Remove them from the game at the end of turn.
  • The three tokens do have summoning sickness. This means they cannot attack unless you have an effect that allows them to ignore summoning sickness. [D'Angelo 1998/11/20]
  • Before the errata, you could play this card during a player's End of Turn step and let the tokens live through the following turn. It can now only be played during combat. [D'Angelo 1999/07/29]
  • Note - Also see Token Creatures, Rule 216.

57. Worship

Enchantment 3W (4) Urza's Saga (Rare)
Damage that would reduce your life total to less than 1 instead reduces it to 1 if you control a creature.
  • If this effect is applied when you lose life due to unprevented damage. All the damage got dealt (for purposes of triggers), but the player's life total is not reduced by the full amount of the damage. [WotC Rules Team 1998/10/18]
  • It reduces your life total to 1, not the damage to 1. [D'Angelo 1999/01/23]
  • It does not do anything to prevent or modify loss of life from anything other than unprevented damage. A spell or ability that causes loss of life directly (without causing damage) is applied as normal. [D'Angelo 2003/09/08]

58. Academy Researchers

Summon Wizards 2/2 1UU (3) Urza's Saga (Uncommon)
When Academy Researchers comes into play, you may choose an enchant creature card in your hand and put that enchantment into play on Academy Researchers.

59. Annul

Interrupt U (1) Urza's Saga (Common)
Counter target artifact or enchantment spell.
  • It works on Artifact Creature spells and Enchant spells. [DeLaney 1998/10/05]
  • Note - The Urza's Saga version was of type Interrupt.

60. Arcane Laboratory

Enchantment 2U (3) Urza's Saga (Uncommon)
Each player cannot play more than one spell each turn.
  • You cannot play a buyback spell more than once. It does not matter that it's the same spell card. It's not the same spell instance. [WotC Rules Team 1998/10/18]
  • If the spell is countered, it still counts as the one spell played. [D'Angelo 1998/10/19]
  • When it enters play, it will look back over the turn to see if any spell was cast before it entered play. [DeLaney 1998/10/17] It will notice itself being played. [D'Angelo 1998/10/22]
  • When it leaves play, the effect ends and all players are able to play spells unrestricted again. [D'Angelo 1999/11/23]

61. Attunement

Enchantment 2U (3) Urza's Saga (Rare)
Return Attunement to owner's hand: Draw three cards, then choose and discard four cards.
  • If you have less than 4 cards, discard all you have. [DeLaney 1998/10/05]

62. Back to Basics

Enchantment 2U (3) Urza's Saga (Rare)
Nonbasic lands do not untap during their controllers' untap phases.
  • Only Forest, Island, Mountain, Plains, and Swamp (plus their Snow-Covered equivalents) are basic lands. See Rule G2.3. [DeLaney 1998/10/05]

63. Barrin, Master Wizard

Summon Legend 1/1 1UU (3) Urza's Saga (Rare)
Barrin, Master Wizard counts as a Wizard.
{2}, Sacrifice a permanent: Return target creature to owner's hand.
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became "Wizard". Then with Oracle 2007/10/01 it became "Human Wizard".

64. Catalog

Instant 2U (3) Urza's Saga (Common)
Draw two cards, then choose and discard a card.

65. Cloak of Mists

Enchant Creature 1U (2) Urza's Saga (Common)
Enchanted creature is unblockable.
  • No creature can be assigned to block it. [DeLaney 1998/10/05]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

66. Confiscate

Enchant Permanent 4UU (6) Urza's Saga (Uncommon)
You control enchanted permanent.
  • If you take control of a local enchantment, you do not get to move the enchantment. [Urza's FAQ 1998/10/05]
  • Note - Also see Aura, Rule G1.30.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of type Enchant Permanent.

67. Coral Merfolk

Summon Merfolk 2/1 1U (2) Urza's Saga (Common)

68. Curfew

Instant U (1) Urza's Saga (Common)
Each player chooses a creature he or she controls and returns it to owner's hand.
  • The current player chooses first. [Urza's FAQ 1998/10/05]
  • All choices are made during resolution. [D'Angelo 1999/05/01]

69. Disruptive Student

Summon Wizard 1/1 2U (3) Urza's Saga (Common)
{T}: Counter target spell unless it's caster pays an additional {1}. Play this ability as an interrupt.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

70. Douse

Enchantment 2U (3) Urza's Saga (Uncommon)
{1}{U}: Counter target red spell. Play this ability as an interrupt.

71. Drifting Djinn

Summon Djinn 5/5 4UU (6) Urza's Saga (Rare)
Flying
During your upkeep, pay {1}{U} or sacrifice Drifting Djinn.
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)
  • You choose whether to pay or not on resolution. If not, then you sacrifice this card. You can choose to not pay if you no longer control this card on resolution. [D'Angelo 1999/06/01]
  • Note - Also see Cycling, Rule 502.18.

72. Enchantment Alteration

Instant U (1) Urza's Saga (Uncommon)
Move target enchantment from one creature to another or from one land to another. (The enchantment's new target must be legal.)
  • Only targets the enchantment and not either of the things the enchantment may be on. [Aahz 1995/07/09]
  • You can move a Blue Ward since it offers protection to the creature and not to itself. [bethmo 1994/09/14]
  • The choice of where to move the enchantment is made on resolution. You must move the enchantment to another location if possible. [D'Angelo 1999/05/01]
  • If this card is Deflectioned, you can change which enchantment is targeted, but you cannot choose a destination for it. [D'Angelo 1995/10/31]
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Moving Enchantments, Rule G13.22.

73. Energy Field

Enchantment 1U (2) Urza's Saga (Rare)
Prevent all damage dealt to you from sources you do not control.
When a card is put into your graveyard, sacrifice Energy Field.
  • Buyback (see Rule 502.16) causes a spell to go to your hand instead of your graveyard, so using Buyback will avoid triggering this card to be sacrificed. [D'Angelo 1998/10/08]
  • Discarding does trigger this. [DeLaney 1998/10/17]

74. Exhaustion

Sorcery 2U (3) Urza's Saga (Uncommon)
Creatures and lands target opponent controls do not untap during his or her next untap phase.
  • The effect applies to the creatures controlled by the opponent when this spell resolves. [Jackson 1999/11/22]
  • The creatures and lands are only prevented from untapping during the targeted player's next untap step. They can still can untap during other player's untap steps. [Jackson 1999/10/25]

75. Fog Bank

Summon Wall 0/2 1U (2) Urza's Saga (Uncommon)
(Walls cannot attack.)
Flying
Fog bank does not deal or receive combat damage.

76. Gilded Drake

Summon Drake 3/3 1U (2) Urza's Saga (Rare)
Flying
When Gilded Drake comes into play, exchange control of Gilded Drake for target creature one of your opponents controls or sacrifice Gilded Drake.
  • This effect is targeted, so Protection from Color will prevent targeting if Protection from Color exists when the ability would be announced. Once the ability is on the stack, adding Protection from Color will not counter the ability but the exchange will not take place since the target is illegal and you sacrifice this card on resolution. [bethmo 2000/02/02]
  • If the chosen creature to exchange is not in play at resolution, then sacrifice this card. [D'Angelo 2000/01/16]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

77. Great Whale

Summon Whale 5/5 5UU (7) Urza's Saga (Rare)
When Great Whale comes into play, untap up to seven lands.
  • You can untap from 0 to 7 lands. [DeLaney 1998/10/05]
  • Does not target the lands. [DeLaney 1998/10/05]
  • Can be used on already untapped lands (with no effect). [DeLaney 1998/10/05]
  • Can be used on another player's lands. [DeLaney 1998/10/05]
  • From March 1999 to July 2006 this card had errata to not trigger when coming into play from locations other than your hand. [D'Angelo 2006/08/01]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

78. Hermetic Study

Enchant Creature 1U (2) Urza's Saga (Common)
Enchanted creature gains "{T}: This creature deals 1 damage to target creature or player."

79. Hibernation

Instant 2U (3) Urza's Saga (Uncommon)
Return all green permanents to owners' hands.

80. Horseshoe Crab

Summon Crab 1/3 2U (3) Urza's Saga (Common)
{U}: Untap Horseshoe Crab.

81. Imaginary Pet

Summon Illusion 4/4 1U (2) Urza's Saga (Rare)
During your upkeep, if you have a card in hand, return Imaginary Pet to owner's hand.

82. Launch

Enchant Creature 1U (2) Urza's Saga (Common)
Enchanted creature gains flying. When Launch is put into graveyard from play, return Launch to owner's hand.

83. Lilting Refrain

Enchantment 1U (2) Urza's Saga (Uncommon)
During your upkeep, you may put a verse counter on Lilting Refrain.
Sacrifice Lilting Refrain: Counter target spell unless its caster pays an additional {X}, where X is the number of verse counters on Lilting Refrain. Play this ability as an interrupt.
  • Adding a counter is optional. If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga Rule Page]

84. Lingering Mirage

Enchant Land 1U (2) Urza's Saga (Uncommon)
Enchanted land is an island.
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)
  • The land loses all its previous abilities and gains the ability to be tapped for blue mana, just like an island. [Urza's FAQ 1998/10/05]
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Cycling, Rule 502.18.
  • Note - This card was of type "Enchant Land" until Oracle 2005/08/01.

85. Morphling

Summon Shapeshifter 3/3 3UU (5) Urza's Saga (Rare)
{U}: Untap Morphling.
{U}: Morphling gains flying until end of turn.
{U}: Morphling cannot be the target of spells or abilities until end of turn.
{1}: Morphling gets +1/-1 until end of turn.
{1}: Morphling gets -1/+1 until end of turn.

86. Pendrell Drake

Summon Drake 2/3 3U (4) Urza's Saga (Common)
Flying
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

87. Pendrell Flux

Enchant Creature 1U (2) Urza's Saga (Common)
Enchanted creature gains "During your upkeep, pay this creature's casting cost or sacrifice it."
  • You have to even match the color requirements of the mana cost. [DeLaney 1998/10/05]
  • You choose whether to pay or not on resolution. If not, then you sacrifice the creature. You can choose to not pay if you no longer control the creature on resolution. [D'Angelo 1999/06/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Mana Cost, Rule G13.7.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

88. Peregrine Drake

Summon Drake 2/3 4U (5) Urza's Saga (Uncommon)
Flying
When Peregrine Drake comes into play, untap up to five lands.
  • You can untap from 0 to 5 lands. [DeLaney 1998/10/05]
  • Does not target the lands. [DeLaney 1998/10/05]
  • Can be used on already untapped lands (with no effect). [DeLaney 1998/10/05]
  • Can be used on another player's lands. [DeLaney 1998/10/05]
  • From March 1999 to July 2006 this card had errata to not trigger when coming into play from locations other than your hand. [D'Angelo 2006/08/01]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

89. Power Sink

Interrupt XU (1) Urza's Saga (Common)
Counter target spell unless its caster pays an additional {X}. If he or she does not, tap all mana-producing lands that player controls and remove all mana from his or her mana pool.
  • When this spell resolves, you either pay X mana or let all your lands become tapped. The lands that become tapped are not "tapped for mana". [bethmo 1997/10/09] If you choose to pay, you may pay the X mana using whatever mana abilities you want to use.
  • Special lands which do not provide mana are also tapped by this card. [D'Angelo 2000/11/06]
  • If the land provides mana only for specific purposes (like Mishra's Workshop), it cannot be used to pay the X mana (unless that purpose is being filled). Mishra's Workshop, like most purposed mana, could not be used to pay for Power Sink. [WotC Rules Team 1994/09/30]
  • Does not increase the mana cost of the spell. It just requires a separate expenditure in order for it to succeed. [bethmo 1994/05/05]
  • Note - Also see X Costs, Rule G24.1.

90. Power Taint

Enchant Enchantment 1U (2) Urza's Saga (Common)
During the upkeep of enchanted enchantment's controller, that player pays {2} or loses 2 life.
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

91. Recantation

Enchantment 3UU (5) Urza's Saga (Rare)
During your upkeep, you may put a verse counter on Recantation.
{U}, Sacrifice Recantation: Return up to X target permanents to owner's hand, where X is the number of verse counters on Recantation.
  • Adding a counter is optional. If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga Rule Page]

92. Rescind

Instant 1UU (3) Urza's Saga (Common)
Return target permanent to owner's hand.
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

93. Rewind

Interrupt 2UU (4) Urza's Saga (Common)
Counter target spell. Untap up to four lands.
  • You can untap from 0 to 4 lands. [DeLaney 1998/10/05]
  • Does not target the lands. [DeLaney 1998/10/05]
  • Can be used on already untapped lands (with no effect). [DeLaney 1998/10/05]
  • Can be used on another player's lands. [DeLaney 1998/10/05]
  • Note - This card was of type Interrupt and is now of type Instant. [Oracle 1999/05/01]

94. Sandbar Merfolk

Summon Merfolk 1/1 U (1) Urza's Saga (Common)
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

95. Sandbar Serpent

Summon Serpent 3/4 4U (5) Urza's Saga (Uncommon)
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

96. Show and Tell

Sorcery 2U (3) Urza's Saga (Rare)
Each player may choose an artifact, creature, enchantment, or land card in his or her hand and put that permanent into play.
  • Players choose cards during resolution, not announcement. [D'Angelo 1998/11/09]
  • The current player chooses first and reveals their card, then the opponent chooses and reveals their card. Both cards are then put into play simultaneously. [bethmo 2000/01/06]
  • If the cards being put into play also require choices, such as Clone or Primal Clay, those choices are made after both players choose their card. The current player makes choices for their card (if any), then the opponent (if any). [bethmo 1998/11/03]

97. Somnophore

Summon Illusion 2/2 2UU (4) Urza's Saga (Rare)
Flying
Whenever Somnophore successfully deals damage to a player, tap target creature that player controls. That creature does not untap during its controller's untap phase as long as Somnophore remains in play.
  • It can end up holding more than one creature tapped. [Urza's FAQ 1998/10/05]
  • You can choose the same creature more than once (for no additional effect). [Urza's FAQ 1998/10/05]

98. Spire Owl

Summon Bird 1/1 1U (2) Urza's Saga (Common)
Flying
When Spire Owl comes into play, look at top four cards of your library and put them back in any order.

99. Stern Proctor

Summon Wizard 1/2 UU (2) Urza's Saga (Uncommon)
When Stern Proctor comes into play, return target artifact or enchantment to owner's hand.
  • You can play this card if there are no artifacts or enchantments in play. [Urza's FAQ 1998/10/05]
  • If there is an artifact or enchantment in play (even your own) when this card comes into play, you must return one to owner's hand. If not, then simply ignore the "comes into play" ability (see Rule 410.10a). [Urza's FAQ 1998/10/05]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

100. Stroke of Genius

Instant X2U (3) Urza's Saga (Rare)
Target player draws X cards.
  • Vintage tournaments (see Rule 801) restricted this card from 1999/01/01 until 2004/12/20.
  • Legacy tournaments (see Rule 802) banned this card from 1999/01/01 until 2004/09/20.
  • Note - Also see X Costs, Rule G24.1.

101. Sunder

Instant 3UU (5) Urza's Saga (Rare)
Return all lands to owners' hands.
  • Only affects land cards in play. [DeLaney 1998/10/05]

102. Telepathy

Enchantment U (1) Urza's Saga (Uncommon)
Each of your opponents plays with his or her hand revealed.

103. Time Spiral

Sorcery 4UU (6) Urza's Saga (Rare)
Remove Time Spiral from the game. Each player shuffles his or her graveyard and hand into his or her library then draws seven cards. You untap up to six lands.
  • You can untap from 0 to 6 lands. [DeLaney 1998/10/05]
  • Does not target the lands. [DeLaney 1998/10/05]
  • Can be used on already untapped lands (with no effect). [DeLaney 1998/10/05]
  • Can be used on another player's lands. [DeLaney 1998/10/05]
  • Vintage tournaments (see Rule 801) have restricted this card since 1999/04/01.
  • Legacy tournaments (see Rule 802) have banned this card since 1999/04/01.
  • Extended tournaments (see Rule 803) have banned this card since 1999/07/01.
  • Standard (Type 2) tournaments (see Rule 804) have banned this card since 1999/04/01.
  • Urza Block Constructed tournaments (see Rule 806.6) have banned this card since 1999/04/01.

104. Tolarian Winds

Instant 1U (2) Urza's Saga (Common)
Discard your hand, then draw that many cards.
  • It counts how many cards you discard. Since this card will not be in your hand at that time, this card is not counted. [Urza's FAQ 1998/10/05]

105. Turnabout

Instant 2UU (4) Urza's Saga (Uncommon)
Tap or untap all artifacts, creatures, or lands target player controls.
  • You decide on resolution if you are tapping or untapping, and which kind of permanent you are affecting. [D'Angelo 1999/05/01]

106. Veil of Birds

Enchantment U (1) Urza's Saga (Common)
When one of your opponents successfully casts a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 creature with flying that counts as a Bird.
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • It changes even if the spell is countered. [D'Angelo 1999/05/01]
  • It becomes a creature when the spell is announced, which is before that spell resolves. A Disenchant cannot be used to destroy this card, since it will no longer be an enchantment when the Disenchant resolves. [D'Angelo 1999/05/01]

107. Veiled Apparition

Enchantment 1U (2) Urza's Saga (Uncommon)
When one of your opponents successfully casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 creature with flying and "During your upkeep, pay {1}{U} or sacrifice Veiled Apparition" and that counts as an Illusion.
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • It changes even if the spell is countered. [D'Angelo 1999/05/01]
  • It becomes a creature when the spell is announced, which is before that spell resolves. A Disenchant cannot be used to destroy this card, since it will no longer be an enchantment when the Disenchant resolves. [D'Angelo 1999/05/01]
  • You choose whether to pay or not on resolution. If not, then you sacrifice the creature. You can choose to not pay if you do not control the creature on resolution. [D'Angelo 1999/06/01]

108. Veiled Crocodile

Enchantment 2U (3) Urza's Saga (Rare)
When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 creature that counts as a Crocodile.
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • It can trigger even if a player's hand is empty momentarily during the middle of the resolution of a spell or ability. [WotC Rules Team 1998/10/18]

109. Veiled Sentry

Enchantment U (1) Urza's Saga (Uncommon)
When one of your opponents successfully casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes a creature with power and toughness each equal to the total casting cost of that spell, and counts as an Illusion.
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • It changes even if the spell is countered. [D'Angelo 1999/05/01]
  • If the spell is no longer on the stack when the triggered ability resolves, the converted mana cost of the spell is still remembered. [bethmo 1999/09/27]
  • It becomes a creature when the spell is announced, which is before that spell resolves. A Disenchant cannot be used to destroy this card, since it will no longer be an enchantment when the Disenchant resolves. [D'Angelo 1999/05/01]
  • Note - Also see Converted Mana Cost, Rule G3.29.

110. Veiled Serpent

Enchantment 2U (3) Urza's Saga (Common)
When one of your opponents successfully casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 creature that cannot attack unless defending player controls an island and that counts as a Serpent.
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • It changes even if the spell is countered. [D'Angelo 1999/05/01]
  • It becomes a creature when the spell is announced, which is before that spell resolves. A Disenchant cannot be used to destroy this card, since it will no longer be an enchantment when the Disenchant resolves. [D'Angelo 1999/05/01]
  • Note - Also see Cycling, Rule 502.18.

111. Windfall

Sorcery 2U (3) Urza's Saga (Uncommon)
Each player discards his or her hand and draws cards equal to the greatest number a player discarded this way.
  • Vintage tournaments (see Rule 801) have restricted this card since 1999/01/01.
  • Legacy tournaments (see Rule 802) have banned this card since 1999/01/01.
  • Extended tournaments (see Rule 803) have banned this card since 1999/01/01.
  • Standard (Type 2) tournaments (see Rule 804) have banned this card since 1999/01/01.
  • Urza Block Constructed tournaments (see Rule 806.6) have banned this card since 1999/04/01.

112. Wizard Mentor

Summon Wizard 2/2 2U (3) Urza's Saga (Common)
{T}: Return Wizard Mentor and target creature you control to owner's hand.
  • Can target itself. [DeLaney 1998/10/05]
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

113. Zephid

Summon Illusion 3/4 4UU (6) Urza's Saga (Rare)
Flying
Zephid cannot be the target of spells or abilities.

114. Zephid's Embrace

Enchant Creature 2UU (4) Urza's Saga (Uncommon)
Enchanted creature gets +2/+2, gains flying, and cannot be the target of spells or abilities.

115. Abyssal Horror

Summon Horror 2/2 4BB (6) Urza's Saga (Rare)
Flying
When Abyssal Horror comes into play, target player chooses and discards two cards.

116. Befoul

Sorcery 2BB (4) Urza's Saga (Common)
Destroy target land or nonblack creature. A creature destroyed this way cannot be regenerated this turn.
  • This is not modal. You do not have to choose the target type. The target has to either be a land or non-black creature when announced and on resolution. [DeLaney 1998/10/05]

117. Bereavement

Enchantment 1B (2) Urza's Saga (Uncommon)
Whenever a green creature is put into a graveyard from play, its controller chooses and discards a card.
  • If the player has no cards in hand, this has no effect. [DeLaney 1998/10/05]

118. Blood Vassal

Summon Thrull 2/2 2B (3) Urza's Saga (Common)
Sacrifice Blood Vassal: Add {B}{B} to your mana pool. Play this ability as a mana source.

119. Bog Raiders

Summon Zombies 2/2 2B (3) Urza's Saga (Common)
Swampwalk (If defending player controls a swamp, this creature is unblockable.)

120. Breach

Instant 2B (3) Urza's Saga (Common)
Target creature gets +2/+0 until end of turn. That creature cannot be blocked except by artifact creatures and black creatures this turn.

121. Cackling Fiend

Summon Zombie 2/1 2BB (4) Urza's Saga (Common)
When Cackling Fiend comes into play, each of your opponents chooses and discards a card.

122. Carrion Beetles

Summon Insects 1/1 B (1) Urza's Saga (Common)
{2}{B}, {T}: Remove from the game up to three target cards in one graveyard.
  • You pick the 0, 1, 2, or 3 target cards on announcement. [DeLaney 1998/10/05]
  • If any of the targets are not there on resolution, the others are still affected. [D'Angelo 1998/10/15]

123. Contamination

Enchantment 2B (3) Urza's Saga (Rare)
During your upkeep, sacrifice a creature or sacrifice Contamination.
Whenever a land is tapped for mana, it produces {B} instead of its normal type and amount.
  • The first ability of this card is a replacement effect (see Rule 419), not a triggered ability. [WotC Rules Team 1998/11/03]
  • Wild Growth and other external effects that generate more mana still generate their additional mana as directed without being affected by this card. [DeLaney 1998/10/05] Effects which generate more mana based on what mana the land produces, such as Mana Flare will be affected in color but not in amount. [D'Angelo 1998/10/22]
  • You choose whether to sacrifice a creature or not on resolution. If not, then you sacrifice this card. You can choose to not sacrifice even if you no longer control this card on resolution. [D'Angelo 1999/06/01]

124. Corrupt

Sorcery 5B (6) Urza's Saga (Common)
Corrupt deals 1 damage to target creature or player for each swamp you control. When Corrupt successfully deals damage to a creature or player, gain life equal to that damage.
  • The swamps are counted on resolution. [DeLaney 1998/10/05]

125. Crazed Skirge

Summon Imp 2/2 3B (4) Urza's Saga (Uncommon)
Flying
Crazed Skirge is unaffected by summoning sickness.

126. Dark Hatchling

Summon Horror 3/3 4BB (6) Urza's Saga (Rare)
Flying
When Dark Hatchling comes into play, destroy target nonblack creature. That creature cannot be regenerated this turn.

127. Dark Ritual

Mana Source B (1) Urza's Saga (Common)
Add {B}{B}{B} to your mana pool.
  • This card, as with all instants cards, goes to the graveyard when it resolves. It does not stay in play. [D'Angelo 1999/05/01]
  • Extended tournaments (see Rule 803) have banned this card since 2000/04/01.
  • Note - In Mirage, Fifth Edition, Tempest, and Urza's Saga, this spell was of type Mana Source. In Ice Age, Fourth Edition (and before), it was of type Interrupt. It is now of type Instant.

128. Darkest Hour

Enchantment B (1) Urza's Saga (Rare)
All creatures are black.
  • All creatures are black instead of whatever color(s) they were before. [DeLaney 1998/10/05]

129. Despondency

Enchant Creature 1B (2) Urza's Saga (Common)
Enchanted creature gets -2/-0.
When Despondency is put into a graveyard from play, return Despondency to owner's hand.

130. Diabolic Servitude

Enchantment 3B (4) Urza's Saga (Uncommon)
When Diabolic Servitude comes into play, choose target creature card in your graveyard and put that creature into play.
When the chosen creature is put into a graveyard, remove the creature from the game and return Diabolic Servitude to owner's hand.
When Diabolic Servitude leaves play, remove the chosen creature from the game.
  • You choose the target creature card when this card's "comes into play" ability (see Rule 410.10a) is played. If the targeted creature card is not in the graveyard when the ability resolves, it brings nothing into play and sits in play with no further effects in the future. If there is no creature card to target, then you skip playing the ability. [D'Angelo 1998/10/08]
  • If the creature is in play and is unsummoned or is removed from the game, this card loses track of the creature and has no further effects in the future. [D'Angelo 1998/10/08]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

131. Discordant Dirge

Enchantment 3BB (5) Urza's Saga (Rare)
During your upkeep, you may put a verse counter on Discordant Dirge.
{B}, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X of those cards, where X is the number of verse counters on Discordant Dirge. That player discards those cards.
  • Adding a counter is optional. If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga Rule Page]

132. Duress

Sorcery B (1) Urza's Saga (Common)
Look at target opponent's hand and choose a noncreature, nonland card there. That player discards that card.

133. Eastern Paladin

Summon Knight 3/3 2BB (4) Urza's Saga (Rare)
{B}{B}, {T}: Destroy target green creature.
  • Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Zombie Knight".

134. Exhume

Sorcery 1B (2) Urza's Saga (Common)
Each player chooses a creature card in his or her graveyard and puts that creature into play.
  • The current player chooses first (if they can choose). [Urza's FAQ 1998/10/05]
  • All choices are made during resolution. [D'Angelo 1999/05/01]

135. Expunge

Instant 2B (3) Urza's Saga (Common)
Destroy target nonartifact, nonblack creature. That creature cannot be regenerated this turn.
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

136. Flesh Reaver

Summon Horror 4/4 1B (2) Urza's Saga (Uncommon)
Whenever Flesh Reaver successfully deals damage to a creature or opponent, Flesh Reaver deals an equal amount of damage to you.

137. Hollow Dogs

Summon Hounds 3/3 4B (5) Urza's Saga (Common)
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
  • If it attacks more than once per turn (due to Relentless Assault, for example), it gets the bonus each time. [DeLaney 1998/10/05]
  • Note - This card was creature type "Hound" until Oracle 2007/10/01, when it became "Zombie Hound".

138. Ill-Gotten Gains

Sorcery 2BB (4) Urza's Saga (Rare)
Remove Ill-Gotten Gains from the game. All players discard their hands, then each player puts up to three cards from his or her graveyard into his or her hand.
  • You can get fewer than 3 cards if you want. [DeLaney 1998/10/05]
  • You can pick up any of the cards you discarded since you do not choose the cards until after you discard. [WotC Rules Team 1998/10/18]

139. Looming Shade

Summon Shade 1/1 2B (3) Urza's Saga (Common)
{B}: Looming Shade gets +1/+1 until end of turn.

140. Lurking Evil

Enchantment BBB (3) Urza's Saga (Rare)
Pay half your life, rounded up: Lurking Evil becomes a 4/4 creature with flying that counts as a Horror.
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • If you have zero or negative life, half your life is zero, so it costs nothing to use the ability. [Urza's FAQ 1998/10/05]

141. Mana Leech

Summon Worm 1/1 2B (3) Urza's Saga (Uncommon)
You may choose not to untap Mana Leech during your untap phase.
{T}: Tap target land. As long as Mana Leech remains tapped, that land does not untap during its controller's untap phase.
  • Note - This card was creature type "Worm" until Oracle 2007/10/01, when it became "Leech".

142. No Rest for the Wicked

Enchantment 1B (2) Urza's Saga (Uncommon)
Sacrifice No Rest for the Wicked: Return to your hand all creature cards put into your graveyard from play this turn.
  • It pulls out the creature cards at the time it resolves. It does not have a continuing effect. [D'Angelo 1998/10/15]

143. Oppression

Enchantment 1BB (3) Urza's Saga (Rare)
Whenever a player successfully casts a spell, that player chooses and discards a card.
  • The ability does not do anything if the player no longer has any cards in hand after casting their spell. [Urza's FAQ 1998/10/05]

144. Order of Yawgmoth

Summon Knight 2/2 2BB (4) Urza's Saga (Uncommon)
Order of Yawgmoth cannot be blocked except by artifact creatures and black creatures.
Whenever Order of Yawgmoth successfully deals damage to a player, that player chooses and discards a card.
  • Note - Also see Fear, Rule 502.25.
  • Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Zombie Knight".

145. Parasitic Bond

Enchant Creature 3B (4) Urza's Saga (Uncommon)
During the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player.

146. Persecute

Sorcery 2BB (4) Urza's Saga (Rare)
Choose a color. Look at target player's hand. That player discards all cards of the chosen color.
  • Lands and artifacts have no color so they cannot be discarded by this effect. [Urza's FAQ 1998/10/05]
  • The color is chosen on resolution. [D'Angelo 1999/05/01]
  • Note - Also see Color, Rule 203.2d, for rules on choosing a color.

147. Pestilence

Enchantment 2BB (4) Urza's Saga (Common)
At the end of each turn, if no creatures are in play, sacrifice Pestilence.
{B}: Pestilence deals 1 damage to each creature and player.
  • It is not targeted, so it will try to damage creatures with Protection from Black, but note that Protection from Color immediately reduces all damage of that color to zero, so the damage is prevented before it can actually hurt the creature. [D'Angelo 1998/02/03]
  • Each activation is considered a new damage effect. An activation can only be 1 point of damage. [Duelist Magazine #12, Page 26]
  • It will stay in play if there is a creature which is put into the graveyard at end of turn. This is because this ability will not trigger at all if there is at least one creature in play at that time. [D'Angelo 1999/05/01] Remember that the current player's "at end of turn" effects resolve after the other player's because they are put on the stack first.
  • Note that "until end of turn" effects wear off after this, so a Mishra's Factory can keep Pestilence in play. [D'Angelo 1999/05/01]
  • Applies to all players and their creatures in multiplayer games. [Duelist Magazine #4, Page 64]

148. Phyrexian Ghoul

Summon Zombie 2/2 2B (3) Urza's Saga (Common)
Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.

149. Planar Void

Enchantment B (1) Urza's Saga (Uncommon)
Whenever a card is put into a graveyard, remove that card from the game.
  • The card does go to the graveyard before it is removed from the game, so other triggered abilities like Energy Field will trigger on the card going to the graveyard. [D'Angelo 1999/01/12]
  • It will not trigger on itself going to the graveyard from play. [D'Angelo 2008/07/12]
  • It will trigger on any cards going to the graveyard at the same time it does, and it will remove them from the game. [D'Angelo 1999/03/06]
  • If Disenchant is used on it, Planar Void goes to the graveyard, then Disenchant goes to the graveyard and stays there. [DeLaney 1999/01/18]

150. Priest of Gix

Summon Minion 2/1 2B (3) Urza's Saga (Uncommon)
When Priest of Gix comes into play, add {B}{B}{B} to your mana pool.
  • From March 1999 to July 2006 this card had errata to not trigger when coming into play from locations other than your hand. [D'Angelo 2006/08/01]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - This card was creature type "Minion" until Oracle 2007/10/01, when it became "Human Cleric Minion".

151. Rain of Filth

Instant B (1) Urza's Saga (Uncommon)
Each land you control gains "Sacrifice this land: Add {B} to your mana pool" until end of turn.
  • The granted ability can be used while the land is tapped. [DeLaney 1998/10/05]
  • Only grants the ability to lands you control when this ability resolves. [bethmo 1999/06/13]

152. Ravenous Skirge

Summon Imp 1/1 2B (3) Urza's Saga (Common)
Flying
Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn.
  • If it attacks more than once per turn (due to Relentless Assault, for example), it gets the bonus each time. [DeLaney 1998/10/05]

153. Reclusive Wight

Summon Minion 4/4 3B (4) Urza's Saga (Uncommon)
During your upkeep, if you control any other nonland permanents, sacrifice Reclusive Wight.
  • Note - This card was creature type "Minion" until Oracle 2007/10/01, when it became "Zombie Minion".

154. Reprocess

Sorcery 2BB (4) Urza's Saga (Rare)
Sacrifice any number of artifacts, creatures, and/or lands and draw a card for each one sacrificed this way.
  • You can sacrifice zero things if you want to. [DeLaney 1998/10/05]

155. Sanguine Guard

Summon Knight 2/2 1BB (3) Urza's Saga (Uncommon)
First strike
{1}{B}: Regenerate Sanguine Guard.

156. Sicken

Enchant Creature B (1) Urza's Saga (Common)
Enchanted creature gets -1/-1.
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

157. Skirge Familiar

Summon Imp 3/2 4B (5) Urza's Saga (Uncommon)
Flying
Choose and discard a card: Add {B} to your mana pool. Play this ability as a mana source.

158. Skittering Skirge

Summon Imp 3/2 BB (2) Urza's Saga (Common)
Flying
When you successfully cast a creature spell, sacrifice Skittering Skirge.
  • The triggered ability triggers when the creature spell is announced, and it is put on the stack before any responses can be played. This ability will resolve before that creature comes into play. [D'Angelo 2000/01/02]
  • A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.

159. Sleeper Agent

Summon Minion 3/3 B (1) Urza's Saga (Rare)
When Sleeper Agent comes into play, target opponent gains control of it.
During your upkeep, Sleeper Agent deals 2 damage to you.
  • This card is a bit weird. When it comes into play under your control, you give control of it to an opponent. After that it damages them each turn because the "you" on the card means its controller. [D'Angelo 1998/10/15]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

160. Spined Fluke

Summon Horror 5/1 2B (3) Urza's Saga (Uncommon)
When Spined Fluke comes into play, sacrifice a creature.
{B}: Regenerate Spined Fluke.
  • If there are no other creatures in play when this card comes into play, you must sacrifice this card. [Urza's FAQ 1998/10/05] See Rule 410.10a.
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - This card was creature type "Horror" until Oracle 2007/10/01, when it became "Worm Horror".

161. Tainted Æther

Enchantment 2BB (4) Urza's Saga (Rare)
Whenever a creature comes into play, its controller sacrifices a creature or land.
  • If the controller has no other lands or creatures in play, they must sacrifice the creature that just came into play. [Urza's FAQ 1998/10/05]
  • If more than one of these is in play, the controller sacrifices a creature for each one of these. [D'Angelo 1998/10/08]
  • If the creature changes controllers before this ability resolves, its new controller has to sacrifice something. For example, Gilded Drake. [bethmo 1998/11/24]
  • Tainted AEther's controller is the one that controls its triggered ability, but the controller of the creature that came into play chooses what creature they sacrifice during resolution. [D'Angelo 1999/07/07]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

162. Unnerve

Sorcery 3B (4) Urza's Saga (Common)
Each of your opponents choose and discards two cards.
  • Players with less than 2 cards discard all they have. [DeLaney 1998/10/05]

163. Unworthy Dead

Summon Skeletons 1/1 1B (2) Urza's Saga (Common)
{B}: Regenerate Unworthy Dead.

164. Vampiric Embrace

Enchant Creature 2BB (4) Urza's Saga (Uncommon)
Enchanted creature gets +2/+2 and gains flying.
Whenever a creature successfully dealt damage by enchanted creature this turn is put into a graveyard, put a +1/+1 counter on enchanted creature.

165. Vebulid

Summon Horror 0/0 B (1) Urza's Saga (Rare)
Vebulid comes into play with one +1/+1 counter on it.
During your upkeep, you may put a +1/+1 counter on Vebulid.
When Vebulid attacks or blocks, destroy it at end of combat.

166. Victimize

Sorcery 2B (3) Urza's Saga (Uncommon)
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, put the two chosen creatures into play, tapped.
  • The sacrifice is part of the play cost for this spell. [D'Angelo 1999/05/01]
  • You cannot bring back the creature you sacrificed because you choose the target creatures before you sacrifice the creature. [D'Angelo 1999/07/03]
  • If one of the target creatures is not there on resolution, the other is still affected. If both creatures are gone, then nothing happens. [D'Angelo 1999/05/01]
  • This card can be used to put both parts of the B.F.M. into play at once. [DeLaney 1998/10/17]

167. Vile Requiem

Enchantment 2BB (4) Urza's Saga (Uncommon)
During your upkeep, you may put a verse counter on Vile Requiem.
{1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. Those creatures cannot be regenerated this turn.
  • Adding a counter is optional. If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga Rule Page]

168. Western Paladin

Summon Knight 3/3 2BB (4) Urza's Saga (Rare)