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Urza's Saga

 Urzas Saga  EpopĂ©e d'Urza  Saga di Urza  La Saga de Urza  A Saga de Urza

→ Checklist → Cards

1. Absolute Grace

Enchantment 1W (2) Urza's Saga (Uncommon)
All creatures gain protection from black.

2. Absolute Law

Enchantment 1W (2) Urza's Saga (Uncommon)
All creatures gain protection from red.

3. Angelic Chorus

Enchantment 3WW (5) Urza's Saga (Rare)
Whenever a creature comes into play under your control, gain life equal to that creature's toughness.
  • Does not trigger when creatures phase in or change controllers. [DeLaney 1998/10/05]
  • Does trigger when a creature is put into play by casting or by a spell or ability that puts one into play. [DeLaney 1998/10/05]
  • Does not trigger on a card in play being turned into a creature. That is just a permanent changing type, not something coming into play. [Barclay 1998/02/28]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

4. Angelic Page

Summon Spirit 1/1 1W (2) Urza's Saga (Common)
Flying
{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
  • Note - This card was creature type "Spirit" until Oracle 2007/10/01, when it became "Angel Spirit".

5. Brilliant Halo

Enchant Creature 1W (2) Urza's Saga (Common)
Enchanted creature gets +1/+2.
When Brilliant Halo is put into a graveyard from play, return Brilliant Halo to owner's hand.

6. Catastrophe

Sorcery 4WW (6) Urza's Saga (Rare)
Destroy all lands or all creatures. Creatures destroyed this way cannot regenerate this turn.
  • You choose land or creatures when the spell resolves. [D'Angelo 1999/05/01]

7. Clear

Instant 1W (2) Urza's Saga (Uncommon)
Destroy target enchantment.
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

8. Congregate

Instant 3W (4) Urza's Saga (Common)
Target player gains 2 life for each creature in play.
  • Creatures are counted during resolution. [DeLaney 1998/10/05]

9. Defensive Formation

Enchantment W (1) Urza's Saga (Uncommon)
Instead of the attacking player, you choose how creatures attacking you deal combat damage.
  • You follow all the normal rules for damage assignment. For example, you can assign more damage to a blocking creature than its toughness, and if a creature has Trample (see Rule 502.9) you follow the Trample rules as appropriate. [Urza's FAQ 1998/10/05]
  • Damage assignment choices from Trample (see Rule 502.9), Thorn Elemental, and other things which allow alternative damage assignments for attacking creatures are all made by you. [bethmo 1999/10/05]

10. Disciple of Grace

Summon Cleric 1/2 1W (2) Urza's Saga (Common)
Protection from black
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

11. Disciple of Law

Summon Cleric 1/2 1W (2) Urza's Saga (Common)
Protection from red
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

12. Disenchant

Instant 1W (2) Urza's Saga (Common)
Destroy target artifact or enchantment.
  • Artifact creatures can regenerate from destroy effects like this. [D'Angelo 1998/02/03]
  • This spell is not modal. If the target changes from an artifact to an enchantment or vice versa (as with Transmogrifying Licid), this spell still destroys it. [WotC Rules Team 1998/07/01]

13. Elite Archers

Summon Soldiers 3/3 5W (6) Urza's Saga (Rare)
{T}: Elite Archers deals 3 damage to target attacking or blocking creature.
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier Archer".

14. Faith Healer

Summon Cleric 1/1 1W (2) Urza's Saga (Rare)
Sacrifice an enchantment: Gain life equal to the sacrificed enchantment's total casting cost.

15. Glorious Anthem

Enchantment 1WW (3) Urza's Saga (Rare)
All creatures you control get +1/+1.

16. Healing Salve

Instant W (1) Urza's Saga (Common)
Choose one - Target player gains 3 life; or prevent up to 3 damage to a creature or player.

17. Herald of Serra

Summon Angel 3/4 2WW (4) Urza's Saga (Rare)
Flying; echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)
Attacking does not cause Herald of Serra to tap.

18. Humble

Instant 1W (2) Urza's Saga (Uncommon)
Target creature loses all abilities and is a 0/1 creature until end of turn.
  • Removes all creature abilities. This includes mana abilities, such as with Llanowar Elves. Animated lands lose the ability to tap for mana. [bethmo 1998/10/14]
  • See Interaction of Continuous Effects, Rule 418.5, for more details on how this card interacts with other effects. [D'Angelo 2007/07/19]

19. Intrepid Hero

Summon Soldier 1/1 2W (3) Urza's Saga (Rare)
{T}: Destroy target creature with power 4 or greater.
  • The power of the creature is checked on announcement and on resolution. If the targeted creature's power is not 4 or greater on resolution, the effect is countered. [D'Angelo 1999/05/01]
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".

20. Monk Idealist

Summon Cleric 2/2 2W (3) Urza's Saga (Uncommon)
When Monk Idealist comes into play, return target enchantment card from your graveyard to your hand.
  • You can play this if there are no enchantments in your graveyard. The "comes into play" ability (see Rule 410.10a) just doesn't do anything. [Urza's FAQ 1998/10/05]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Monk Cleric".

21. Monk Realist

Summon Cleric 1/1 1W (2) Urza's Saga (Common)
When Monk Realist comes into play, destroy target enchantment.
  • If there is an enchantment in play just after it comes into play, you must destroy one. If not, then the "comes into play" ability (see Rule 410.10a) just doesn't do anything. [Urza's FAQ 1998/10/05]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Monk Cleric".

22. Opal Acrolith

Enchantment 2W (3) Urza's Saga (Uncommon)
Whenever one of your opponents successfully casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 creature that counts as a Guardian.
{0}: Opal Acrolith becomes an enchantment.
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • When it turns into an enchantment, it no longer counts as a creature. [Urza's Saga Rule Page]
  • Changes into a creature even if the spell is countered. [D'Angelo 1999/05/01]
  • It becomes a creature when the spell is announced, which is before that spell resolves. A Cloudchaser Eagle cannot be used to destroy this card, since it will no longer be an enchantment when the Eagle comes into play. [Urza's FAQ 1998/10/05]
  • A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature spells.
  • Note - This card animated with creature type "Guardian" until Oracle 2007/10/01, when it became "Soldier".

23. Opal Archangel

Enchantment 4W (5) Urza's Saga (Rare)
When one of your opponents successfully casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 creature with flying that counts as an Angel. Attacking does not cause Opal Archangel to tap.
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • It changes even if the spell is countered. [D'Angelo 1999/05/01]
  • It becomes a creature when the spell is announced, which is before that spell resolves. A Cloudchaser Eagle cannot be used to destroy this card, since it will no longer be an enchantment when the Eagle comes into play. [Urza's FAQ 1998/10/05]
  • A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature spells.
  • Note - Also see Vigilance, Rule 502.14.

24. Opal Caryatid

Enchantment W (1) Urza's Saga (Common)
When one of your opponents successfully casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 creature that counts as a Soldier.
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • It changes even if the spell is countered. [D'Angelo 1999/05/01]
  • It becomes a creature when the spell is announced, which is before that spell resolves. A Cloudchaser Eagle cannot be used to destroy this card, since it will no longer be an enchantment when the Eagle comes into play. [Urza's FAQ 1998/10/05]
  • A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature spells.

25. Opal Gargoyle

Enchantment 1W (2) Urza's Saga (Common)
When one of your opponents successfully casts a creature spell, Opal Gargoyle becomes a 2/2 creature with flying that counts as a Gargoyle.
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • It changes even if the spell is countered. [D'Angelo 1999/05/01]
  • It becomes a creature when the spell is announced, which is before that spell resolves. A Cloudchaser Eagle cannot be used to destroy this card, since it will no longer be an enchantment when the Eagle comes into play. [Urza's FAQ 1998/10/05]
  • A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature spells.

26. Opal Titan

Enchantment 2WW (4) Urza's Saga (Rare)
When one of your opponents successfully casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 creature with protection from each of that spell's colors and that counts as a Giant.
  • If the spell was colorless (an artifact), this card does not get any form of Protection. [DeLaney 1998/10/05]
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • It changes even if the spell is countered. [D'Angelo 1999/05/01]
  • It becomes a creature when the spell is announced, which is before that spell resolves. A Cloudchaser Eagle cannot be used to destroy this card, since it will no longer be an enchantment when the Eagle comes into play. [Urza's FAQ 1998/10/05]
  • A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature spells.
  • Note - Also see Protection, Rule 502.7.

27. Pacifism

Enchant Creature 1W (2) Urza's Saga (Common)
Enchanted creature cannot attack or block.

28. Pariah

Enchant Creature 2W (3) Urza's Saga (Rare)
Redirect to enchanted creature all damage dealt to you.
  • You can play this on an opponent's creature, and all damage done to you is instead done to their creature. [Urza's FAQ 1998/10/05]
  • If you have more than one Pariah in play, you get to choose which one gets the damage. [D'Angelo 1999/01/20]
  • All damage being dealt to you at one time gets redirected to one Pariah. If you take 3 damage from Incinerate, all 3 damage goes to one Pariah. [D'Angelo 1999/01/20] If you take damage from multiple creatures in combat, all the combat damage goes to one Pariah. [D'Angelo 1999/08/18]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

29. Path of Peace

Sorcery 3W (4) Urza's Saga (Common)
Destroy target creature. That creature's owner gains 4 life.
  • If the spell fails because the target is not there or isn't legal, the owner does not gain any life. [D'Angelo 1998/10/05]

30. Pegasus Charger

Summon Pegasus 2/1 2W (3) Urza's Saga (Common)
Flying, first strike

31. Planar Birth

Sorcery 1W (2) Urza's Saga (Rare)
Put all basic lands from all graveyards into play under their owner's control, tapped.
  • They come into play tapped. They do not enter play and then tap afterwards. [DeLaney 1998/10/05]

32. Presence of the Master

Enchantment 3W (4) Urza's Saga (Uncommon)
Whenever a player plays an enchantment spell, counter it.
  • Does not stop enchantments from being put into play by a spell or ability, such as Show and Tell. [Urza's FAQ 1998/10/05]
  • This effect triggers when the spell is announced and prior to allowing responses to it. [WotC Rules Team 1995/11/10]
  • Extended tournaments (see Rule 803) banned this card until 1998/11/01, at which time the card was re-introduced via Urza's Saga.

33. Redeem

Instant 1W (2) Urza's Saga (Uncommon)
Prevent all damage to one or two creatures. (Treat further damage normally.)

34. Remembrance

Enchantment 3W (4) Urza's Saga (Rare)
Whenever a nontoken creature you control is put into a graveyard, you may search your library for a copy of that creature card. If you do, reveal the card, put it into your hand, and shuffle your library afterward.
  • If a card which is a creature only due to an effect goes to the graveyard, you can search for another copy of that card, but since the cards you find will not be creature cards, you cannot choose them. [D'Angelo 2003/09/08]
  • If a copy card, such as Clone, goes to the graveyard under this effect, you get to look for another copy of the card it was copying (not the Clone card). This is because a copy card actually takes on the name and initial characteristics of what it copies. [WotC Rules Team 1999/03/18]
  • You do not have to find a creature card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]

35. Rune of Protection: Artifacts

Enchantment 1W (2) Urza's Saga (Uncommon)
{W}: Prevent all damage to you from an artifact source. (Treat further damage from that source normally.)
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

36. Rune of Protection: Black

Enchantment 1W (2) Urza's Saga (Common)
{W}: Prevent all damage to you from a black source. (Treat further damage from that source normally.)
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

37. Rune of Protection: Blue

Enchantment 1W (2) Urza's Saga (Common)
{W}: Prevent all damage to you from a blue source. (Treat further damage from that source normally.)
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

38. Rune of Protection: Green

Enchantment 1W (2) Urza's Saga (Common)
{W}: Prevent all damage to you from a green source. (Treat further damage from that source normally.)
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

39. Rune of Protection: Lands

Enchantment 1W (2) Urza's Saga (Rare)
{W}: Prevent all damage to you from a land source. (Treat further damage from that source normally.)
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

40. Rune of Protection: Red

Enchantment 1W (2) Urza's Saga (Common)
{W}: Prevent all damage to you from a red source. (Treat further damage from that source normally.)
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

41. Rune of Protection: White

Enchantment 1W (2) Urza's Saga (Common)
{W}: Prevent all damage to you from a white source. (Treat further damage from that source normally.)
Cycling: {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

42. Sanctum Custodian

Summon Cleric 1/2 2W (3) Urza's Saga (Common)
{T}: Prevent up to 2 damage to a creature or player.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

43. Sanctum Guardian

Summon Soldier 1/4 1WW (3) Urza's Saga (Uncommon)
Sacrifice Sanctum Guardian: Prevent all damage to a creature or player from one source. (Treat further damage from that source normally.)
  • Note - This card was of creature type "Soldier" and not "Human Cleric" until Ninth Edition and Oracle 2005/08/01.

44. Seasoned Marshal

Summon Soldier 2/2 2WW (4) Urza's Saga (Uncommon)
Whenever Seasoned Marshal attacks, you may tap target creature.
  • Can tap an already tapped creature if you want. [DeLaney 1998/10/05]
  • Note - The Portal version had no creature type.
  • Note - This card was of creature type "Soldier" and not "Human Soldier" until Ninth Edition and Orcle 2005/08/01.

45. Serra Avatar

Summon Avatar X/X 4WWW (7) Urza's Saga (Rare)
Serra Avatar has power and toughness each equal to your life total.
When Serra Avatar is put into a graveyard, shuffle Serra Avatar into its owner's library.
  • Its power and toughness are continuously calculated. [Urza's FAQ 1998/10/05]
  • It shuffles itself into the owner's library no matter where it would go to the graveyard from. Discard, destroy, counter, Millstone, etc. [WotC Rules Team 1998/10/18]
  • If it goes to the graveyard from play while its abilities are nullified by an effect such as Humility it actually goes to the graveyard. [WotC Rules Team 1998/10/18]
  • The second ability is triggered, so it goes on the stack. If the card is not still in the graveyard when the ability resolves, it won't put it back into the library. [D'Angelo 2008/10/12]

46. Serra Zealot

Summon Soldier 1/1 W (1) Urza's Saga (Common)
First strike

47. Serra's Embrace

Enchant Creature 2WW (4) Urza's Saga (Uncommon)
Enchanted creature gets +2/+2 and gains flying.
Attacking does not cause enchanted creature to tap.

48. Serra's Hymn

Enchantment W (1) Urza's Saga (Uncommon)
During your upkeep, you may put a verse counter on Serra's Hymn.
Sacrifice Serra's Hymn: Prevent up to X damage total to any number of creatures and/or players, where X is the number of verse counters on Serra's Hymn.
  • You count the number of counters, then divide up the prevention during the announcement of the ability. Each targeted creature receives the appropriate amount of damage prevention when the ability resolves. [D'Angelo 2003/02/16]
  • Adding a counter is optional. If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga Rule Page]
  • You can play the ability (choosing no targets) even if there are no verse counters on it. It doesn't do anything useful if you do this. [D'Angelo 2003/05/19]
  • If there is at least one verse counter on this, you cannot choose zero targets. You must choose between 1 and X targets. [DeLaney 2003/05/19]

49. Serra's Liturgy

Enchantment 2WW (4) Urza's Saga (Rare)
During your upkeep, you may put a verse counter on Serra's Liturgy.
{W}, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy.
  • Adding a counter is optional. If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga Rule Page]

50. Shimmering Barrier

Summon Wall 1/3 1W (2) Urza's Saga (Uncommon)
(Walls cannot attack.)
First strike
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

51. Silent Attendant

Summon Cleric 0/2 2W (3) Urza's Saga (Common)
{T}: Gain 1 life.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

52. Songstitcher

Summon Cleric 1/1 W (1) Urza's Saga (Uncommon)
{1}{W}: Target attacking creature with flying deals no combat damage this turn.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

53. Soul Sculptor

Summon Townsfolk 1/1 2W (3) Urza's Saga (Rare)
{1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player successfully casts a creature spell.
  • The creature stops being a creature (or any other permanent type) and is just an enchantment with no abilities. [Urza's FAQ 1998/10/05]
  • A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.
  • Note - This card was creature type "Townsfolk" until Oracle 2007/10/01, when it became "Human".

54. Voice of Grace

Summon Angel 2/2 3W (4) Urza's Saga (Uncommon)
Flying, protection from black

55. Voice of Law

Summon Angel 2/2 3W (4) Urza's Saga (Uncommon)
Flying, protection from red.

56. Waylay

Instant 2W (3) Urza's Saga (Uncommon)
Put three Knight tokens into play. Treat these tokens as 2/2 white creatures. Remove them from the game at the end of turn.
  • The three tokens do have summoning sickness. This means they cannot attack unless you have an effect that allows them to ignore summoning sickness. [D'Angelo 1998/11/20]
  • Note - Also see Token Creatures, Rule 216.

57. Worship

Enchantment 3W (4) Urza's Saga (Rare)
Damage that would reduce your life total to less than 1 instead reduces it to 1 if you control a creature.
  • If this effect is applied when you lose life due to unprevented damage. All the damage got dealt (for purposes of triggers), but the player's life total is not reduced by the full amount of the damage. [WotC Rules Team 1998/10/18]
  • It reduces your life total to 1, not the damage to 1. [D'Angelo 1999/01/23]
  • It does not do anything to prevent or modify loss of life from anything other than unprevented damage. A spell or ability that causes loss of life directly (without causing damage) is applied as normal. [D'Angelo 2003/09/08]

58. Academy Researchers

Summon Wizards 2/2 1UU (3) Urza's Saga (Uncommon)
When Academy Researchers comes into play, you may choose an enchant creature card in your hand and put that enchantment into play on Academy Researchers.

59. Annul

Interrupt U (1) Urza's Saga (Common)
Counter target artifact or enchantment spell.
  • It works on Artifact Creature spells and Enchant spells. [DeLaney 1998/10/05]
  • Note - The Urza's Saga version was of type Interrupt.

60. Arcane Laboratory

Enchantment 2U (3) Urza's Saga (Uncommon)
Each player cannot play more than one spell each turn.
  • You cannot play a buyback spell more than once. It does not matter that it's the same spell card. It's not the same spell instance. [WotC Rules Team 1998/10/18]
  • If the spell is countered, it still counts as the one spell played. [D'Angelo 1998/10/19]
  • When it enters play, it will look back over the turn to see if any spell was cast before it entered play. [DeLaney 1998/10/17] It will notice itself being played. [D'Angelo 1998/10/22]
  • When it leaves play, the effect ends and all players are able to play spells unrestricted again. [D'Angelo 1999/11/23]

61. Attunement

Enchantment 2U (3) Urza's Saga (Rare)
Return Attunement to owner's hand: Draw three cards, then choose and discard four cards.
  • If you have less than 4 cards, discard all you have. [DeLaney 1998/10/05]

62. Back to Basics

Enchantment 2U (3) Urza's Saga (Rare)
Nonbasic lands do not untap during their controllers' untap phases.
  • Only Forest, Island, Mountain, Plains, and Swamp (plus their Snow-Covered equivalents) are basic lands. See Rule G2.4. [DeLaney 1998/10/05]

63. Barrin, Master Wizard

Summon Legend 1/1 1UU (3) Urza's Saga (Rare)
Barrin, Master Wizard counts as a Wizard.
{2}, Sacrifice a permanent: Return target creature to owner's hand.
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became "Wizard". Then with Oracle 2007/10/01 it became "Human Wizard".

64. Catalog

Instant 2U (3) Urza's Saga (Common)
Draw two cards, then choose and discard a card.

65. Cloak of Mists

Enchant Creature 1U (2) Urza's Saga (Common)
Enchanted creature is unblockable.
  • No creature can be assigned to block it. [DeLaney 1998/10/05]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

66. Confiscate

Enchant Permanent 4UU (6) Urza's Saga (Uncommon)
You control enchanted permanent.
  • If you take control of an Aura, you do not get to move the enchantment. [Urza's FAQ 1998/10/05]
  • Note - Also see Aura, Rule G1.30.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of type Enchant Permanent.

67. Coral Merfolk

Summon Merfolk 2/1 1U (2) Urza's Saga (Common)

68. Curfew

Instant U (1) Urza's Saga (Common)
Each player chooses a creature he or she controls and returns it to owner's hand.
  • The current player chooses first. [Urza's FAQ 1998/10/05]
  • All choices are made during resolution. [D'Angelo 1999/05/01]

69. Disruptive Student

Summon Wizard 1/1 2U (3) Urza's Saga (Common)
{T}: Counter target spell unless it's caster pays an additional {1}. Play this ability as an interrupt.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

70. Douse

Enchantment 2U (3) Urza's Saga (Uncommon)
{1}{U}: Counter target red spell. Play this ability as an interrupt.

71. Drifting Djinn

Summon Djinn 5/5 4UU (6) Urza's Saga (Rare)
Flying
During your upkeep, pay {1}{U} or sacrifice Drifting Djinn.
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)
  • You choose whether to pay or not on resolution. If not, then you sacrifice this card. You can choose to not pay if you no longer control this card on resolution. [D'Angelo 1999/06/01]
  • Note - Also see Cycling, Rule 502.18.

72. Enchantment Alteration

Instant U (1) Urza's Saga (Uncommon)
Move target enchantment from one creature to another or from one land to another. (The enchantment's new target must be legal.)
  • Only targets the enchantment and not either of the things the enchantment may be on. [Aahz 1995/07/09]
  • You can move a Blue Ward since it offers protection to the creature and not to itself. [bethmo 1994/09/14]
  • The choice of where to move the enchantment is made on resolution. You must move the enchantment to another location if possible. [D'Angelo 1999/05/01]
  • If this card is Deflectioned, you can change which enchantment is targeted, but you cannot choose a destination for it. [D'Angelo 1995/10/31]
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Moving Enchantments, Rule G13.22.

73. Energy Field

Enchantment 1U (2) Urza's Saga (Rare)
Prevent all damage dealt to you from sources you do not control.
When a card is put into your graveyard, sacrifice Energy Field.
  • Buyback (see Rule 502.16) causes a spell to go to your hand instead of your graveyard, so using Buyback will avoid triggering this card to be sacrificed. [D'Angelo 1998/10/08]
  • Discarding does trigger this. [DeLaney 1998/10/17]

74. Exhaustion

Sorcery 2U (3) Urza's Saga (Uncommon)
Creatures and lands target opponent controls do not untap during his or her next untap phase.
  • The effect applies to the creatures controlled by the opponent when this spell resolves. [Jackson 1999/11/22]
  • The creatures and lands are only prevented from untapping during the targeted player's next untap step. They can still can untap during other player's untap steps. [Jackson 1999/10/25]

75. Fog Bank

Summon Wall 0/2 1U (2) Urza's Saga (Uncommon)
(Walls cannot attack.)
Flying
Fog bank does not deal or receive combat damage.

76. Gilded Drake

Summon Drake 3/3 1U (2) Urza's Saga (Rare)
Flying
When Gilded Drake comes into play, exchange control of Gilded Drake for target creature one of your opponents controls or sacrifice Gilded Drake.
  • This effect is targeted, so Protection from Color will prevent targeting if Protection from Color exists when the ability would be announced. Once the ability is on the stack, adding Protection from Color will not counter the ability but the exchange will not take place since the target is illegal and you sacrifice this card on resolution. [bethmo 2000/02/02]
  • If the chosen creature to exchange is not in play at resolution, then sacrifice this card. [D'Angelo 2000/01/16]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

77. Great Whale

Summon Whale 5/5 5UU (7) Urza's Saga (Rare)
When Great Whale comes into play, untap up to seven lands.
  • You can untap from 0 to 7 lands. [DeLaney 1998/10/05]
  • Does not target the lands. [DeLaney 1998/10/05]
  • Can be used on already untapped lands (with no effect). [DeLaney 1998/10/05]
  • Can be used on another player's lands. [DeLaney 1998/10/05]
  • From March 1999 to July 2006 this card had errata to not trigger when coming into play from locations other than your hand. [D'Angelo 2006/08/01]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

78. Hermetic Study

Enchant Creature 1U (2) Urza's Saga (Common)
Enchanted creature gains "{T}: This creature deals 1 damage to target creature or player."

79. Hibernation

Instant 2U (3) Urza's Saga (Uncommon)
Return all green permanents to owners' hands.

80. Horseshoe Crab

Summon Crab 1/3 2U (3) Urza's Saga (Common)
{U}: Untap Horseshoe Crab.

81. Imaginary Pet

Summon Illusion 4/4 1U (2) Urza's Saga (Rare)
During your upkeep, if you have a card in hand, return Imaginary Pet to owner's hand.

82. Launch

Enchant Creature 1U (2) Urza's Saga (Common)
Enchanted creature gains flying. When Launch is put into graveyard from play, return Launch to owner's hand.

83. Lilting Refrain

Enchantment 1U (2) Urza's Saga (Uncommon)
During your upkeep, you may put a verse counter on Lilting Refrain.
Sacrifice Lilting Refrain: Counter target spell unless its caster pays an additional {X}, where X is the number of verse counters on Lilting Refrain. Play this ability as an interrupt.
  • Adding a counter is optional. If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga Rule Page]

84. Lingering Mirage

Enchant Land 1U (2) Urza's Saga (Uncommon)
Enchanted land is an island.
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)
  • The land loses all its previous abilities and gains the ability to be tapped for blue mana, just like an island. [Urza's FAQ 1998/10/05]
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Cycling, Rule 502.18.
  • Note - This card was of type "Enchant Land" until Oracle 2005/08/01.

85. Morphling

Summon Shapeshifter 3/3 3UU (5) Urza's Saga (Rare)
{U}: Untap Morphling.
{U}: Morphling gains flying until end of turn.
{U}: Morphling cannot be the target of spells or abilities until end of turn.
{1}: Morphling gets +1/-1 until end of turn.
{1}: Morphling gets -1/+1 until end of turn.

86. Pendrell Drake

Summon Drake 2/3 3U (4) Urza's Saga (Common)
Flying
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

87. Pendrell Flux

Enchant Creature 1U (2) Urza's Saga (Common)
Enchanted creature gains "During your upkeep, pay this creature's casting cost or sacrifice it."
  • You have to even match the color requirements of the mana cost. [DeLaney 1998/10/05]
  • You choose whether to pay or not on resolution. If not, then you sacrifice the creature. You can choose to not pay if you no longer control the creature on resolution. [D'Angelo 1999/06/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Mana Cost, Rule G13.7.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

88. Peregrine Drake

Summon Drake 2/3 4U (5) Urza's Saga (Uncommon)
Flying
When Peregrine Drake comes into play, untap up to five lands.
  • You can untap from 0 to 5 lands. [DeLaney 1998/10/05]
  • Does not target the lands. [DeLaney 1998/10/05]
  • Can be used on already untapped lands (with no effect). [DeLaney 1998/10/05]
  • Can be used on another player's lands. [DeLaney 1998/10/05]
  • From March 1999 to July 2006 this card had errata to not trigger when coming into play from locations other than your hand. [D'Angelo 2006/08/01]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

89. Power Sink

Interrupt XU (1) Urza's Saga (Common)
Counter target spell unless its caster pays an additional {X}. If he or she does not, tap all mana-producing lands that player controls and remove all mana from his or her mana pool.
  • When this spell resolves, you either pay X mana or let all your lands become tapped. The lands that become tapped are not "tapped for mana". [bethmo 1997/10/09] If you choose to pay, you may pay the X mana using whatever mana abilities you want to use.
  • Special lands which do not provide mana are also tapped by this card. [D'Angelo 2000/11/06]
  • If the land provides mana only for specific purposes (like Mishra's Workshop), it cannot be used to pay the X mana (unless that purpose is being filled). Mishra's Workshop, like most purposed mana, could not be used to pay for Power Sink. [WotC Rules Team 1994/09/30]
  • Does not increase the mana cost of the spell. It just requires a separate expenditure in order for it to succeed. [bethmo 1994/05/05]
  • Note - Also see X Costs, Rule G24.1.

90. Power Taint

Enchant Enchantment 1U (2) Urza's Saga (Common)
During the upkeep of enchanted enchantment's controller, that player pays {2} or loses 2 life.
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

91. Recantation

Enchantment 3UU (5) Urza's Saga (Rare)
During your upkeep, you may put a verse counter on Recantation.
{U}, Sacrifice Recantation: Return up to X target permanents to owner's hand, where X is the number of verse counters on Recantation.
  • Adding a counter is optional. If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga Rule Page]

92. Rescind

Instant 1UU (3) Urza's Saga (Common)
Return target permanent to owner's hand.
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

93. Rewind

Interrupt 2UU (4) Urza's Saga (Common)
Counter target spell. Untap up to four lands.
  • You can untap from 0 to 4 lands. [DeLaney 1998/10/05]
  • Does not target the lands. [DeLaney 1998/10/05]
  • Can be used on already untapped lands (with no effect). [DeLaney 1998/10/05]
  • Can be used on another player's lands. [DeLaney 1998/10/05]
  • Note - This card was of type Interrupt and is now of type Instant. [Oracle 1999/05/01]

94. Sandbar Merfolk

Summon Merfolk 1/1 U (1) Urza's Saga (Common)
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

95. Sandbar Serpent

Summon Serpent 3/4 4U (5) Urza's Saga (Uncommon)
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

96. Show and Tell

Sorcery 2U (3) Urza's Saga (Rare)
Each player may choose an artifact, creature, enchantment, or land card in his or her hand and put that permanent into play.
  • Players choose cards during resolution, not announcement. [D'Angelo 1998/11/09]
  • The current player chooses first and reveals their card, then the opponent chooses and reveals their card. Both cards are then put into play simultaneously. [bethmo 2000/01/06]
  • If the cards being put into play also require choices, such as Clone or Primal Clay, those choices are made after both players choose their card. The current player makes choices for their card (if any), then the opponent (if any). [bethmo 1998/11/03]

97. Somnophore

Summon Illusion 2/2 2UU (4) Urza's Saga (Rare)
Flying
Whenever Somnophore successfully deals damage to a player, tap target creature that player controls. That creature does not untap during its controller's untap phase as long as Somnophore remains in play.
  • It can end up holding more than one creature tapped. [Urza's FAQ 1998/10/05]
  • You can choose the same creature more than once (for no additional effect). [Urza's FAQ 1998/10/05]

98. Spire Owl

Summon Bird 1/1 1U (2) Urza's Saga (Common)
Flying
When Spire Owl comes into play, look at top four cards of your library and put them back in any order.

99. Stern Proctor

Summon Wizard 1/2 UU (2) Urza's Saga (Uncommon)
When Stern Proctor comes into play, return target artifact or enchantment to owner's hand.
  • You can play this card if there are no artifacts or enchantments in play. [Urza's FAQ 1998/10/05]
  • If there is an artifact or enchantment in play (even your own) when this card comes into play, you must return one to owner's hand. If not, then simply ignore the "comes into play" ability (see Rule 410.10a). [Urza's FAQ 1998/10/05]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

100. Stroke of Genius

Instant X2U (3) Urza's Saga (Rare)
Target player draws X cards.
  • Vintage tournaments (see Rule 801) restricted this card from 1999/01/01 until 2004/12/20.
  • Legacy tournaments (see Rule 802) banned this card from 1999/01/01 until 2004/09/20.
  • Note - Also see X Costs, Rule G24.1.

101. Sunder

Instant 3UU (5) Urza's Saga (Rare)
Return all lands to owners' hands.
  • Only affects land cards in play. [DeLaney 1998/10/05]

102. Telepathy

Enchantment U (1) Urza's Saga (Uncommon)
Each of your opponents plays with his or her hand revealed.

103. Time Spiral

Sorcery 4UU (6) Urza's Saga (Rare)
Remove Time Spiral from the game. Each player shuffles his or her graveyard and hand into his or her library then draws seven cards. You untap up to six lands.
  • You can untap from 0 to 6 lands. [DeLaney 1998/10/05]
  • Does not target the lands. [DeLaney 1998/10/05]
  • Can be used on already untapped lands (with no effect). [DeLaney 1998/10/05]
  • Can be used on another player's lands. [DeLaney 1998/10/05]
  • Vintage tournaments (see Rule 801) restricted this card from 1999/04/01 until 2008/09/20.
  • Legacy tournaments (see Rule 802) have banned this card since 1999/04/01.
  • Extended tournaments (see Rule 803) have banned this card since 1999/07/01.
  • Standard (Type 2) tournaments (see Rule 804) have banned this card since 1999/04/01.
  • Urza Block Constructed tournaments (see Rule 806.6) have banned this card since 1999/04/01.

104. Tolarian Winds

Instant 1U (2) Urza's Saga (Common)
Discard your hand, then draw that many cards.
  • It counts how many cards you discard. Since this card will not be in your hand at that time, this card is not counted. [Urza's FAQ 1998/10/05]

105. Turnabout

Instant 2UU (4) Urza's Saga (Uncommon)
Tap or untap all artifacts, creatures, or lands target player controls.
  • You decide on resolution if you are tapping or untapping, and which kind of permanent you are affecting. [D'Angelo 1999/05/01]

106. Veil of Birds

Enchantment U (1) Urza's Saga (Common)
When one of your opponents successfully casts a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 creature with flying that counts as a Bird.
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • It changes even if the spell is countered. [D'Angelo 1999/05/01]
  • It becomes a creature when the spell is announced, which is before that spell resolves. A Disenchant cannot be used to destroy this card, since it will no longer be an enchantment when the Disenchant resolves. [D'Angelo 1999/05/01]

107. Veiled Apparition

Enchantment 1U (2) Urza's Saga (Uncommon)
When one of your opponents successfully casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 creature with flying and "During your upkeep, pay {1}{U} or sacrifice Veiled Apparition" and that counts as an Illusion.
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • It changes even if the spell is countered. [D'Angelo 1999/05/01]
  • It becomes a creature when the spell is announced, which is before that spell resolves. A Disenchant cannot be used to destroy this card, since it will no longer be an enchantment when the Disenchant resolves. [D'Angelo 1999/05/01]
  • You choose whether to pay or not on resolution. If not, then you sacrifice the creature. You can choose to not pay if you do not control the creature on resolution. [D'Angelo 1999/06/01]

108. Veiled Crocodile

Enchantment 2U (3) Urza's Saga (Rare)
When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 creature that counts as a Crocodile.
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • It can trigger even if a player's hand is empty momentarily during the middle of the resolution of a spell or ability. [WotC Rules Team 1998/10/18]

109. Veiled Sentry

Enchantment U (1) Urza's Saga (Uncommon)
When one of your opponents successfully casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes a creature with power and toughness each equal to the total casting cost of that spell, and counts as an Illusion.
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • It changes even if the spell is countered. [D'Angelo 1999/05/01]
  • If the spell is no longer on the stack when the triggered ability resolves, the converted mana cost of the spell is still remembered. [bethmo 1999/09/27]
  • It becomes a creature when the spell is announced, which is before that spell resolves. A Disenchant cannot be used to destroy this card, since it will no longer be an enchantment when the Disenchant resolves. [D'Angelo 1999/05/01]
  • Note - Also see Converted Mana Cost, Rule G3.30.

110. Veiled Serpent

Enchantment 2U (3) Urza's Saga (Common)
When one of your opponents successfully casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 creature that cannot attack unless defending player controls an island and that counts as a Serpent.
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • It changes even if the spell is countered. [D'Angelo 1999/05/01]
  • It becomes a creature when the spell is announced, which is before that spell resolves. A Disenchant cannot be used to destroy this card, since it will no longer be an enchantment when the Disenchant resolves. [D'Angelo 1999/05/01]
  • Note - Also see Cycling, Rule 502.18.

111. Windfall

Sorcery 2U (3) Urza's Saga (Uncommon)
Each player discards his or her hand and draws cards equal to the greatest number a player discarded this way.
  • Vintage tournaments (see Rule 801) have restricted this card since 1999/01/01.
  • Legacy tournaments (see Rule 802) have banned this card since 1999/01/01.
  • Extended tournaments (see Rule 803) have banned this card since 1999/01/01.
  • Standard (Type 2) tournaments (see Rule 804) have banned this card since 1999/01/01.
  • Urza Block Constructed tournaments (see Rule 806.6) have banned this card since 1999/04/01.

112. Wizard Mentor

Summon Wizard 2/2 2U (3) Urza's Saga (Common)
{T}: Return Wizard Mentor and target creature you control to owner's hand.
  • Can target itself. [DeLaney 1998/10/05]
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

113. Zephid

Summon Illusion 3/4 4UU (6) Urza's Saga (Rare)
Flying
Zephid cannot be the target of spells or abilities.

114. Zephid's Embrace

Enchant Creature 2UU (4) Urza's Saga (Uncommon)
Enchanted creature gets +2/+2, gains flying, and cannot be the target of spells or abilities.

115. Abyssal Horror

Summon Horror 2/2 4BB (6) Urza's Saga (Rare)
Flying
When Abyssal Horror comes into play, target player chooses and discards two cards.

116. Befoul

Sorcery 2BB (4) Urza's Saga (Common)
Destroy target land or nonblack creature. A creature destroyed this way cannot be regenerated this turn.
  • This is not modal. You do not have to choose the target type. The target has to either be a land or non-black creature when announced and on resolution. [DeLaney 1998/10/05]

117. Bereavement

Enchantment 1B (2) Urza's Saga (Uncommon)
Whenever a green creature is put into a graveyard from play, its controller chooses and discards a card.
  • If the player has no cards in hand, this has no effect. [DeLaney 1998/10/05]

118. Blood Vassal

Summon Thrull 2/2 2B (3) Urza's Saga (Common)
Sacrifice Blood Vassal: Add {B}{B} to your mana pool. Play this ability as a mana source.

119. Bog Raiders

Summon Zombies 2/2 2B (3) Urza's Saga (Common)
Swampwalk (If defending player controls a swamp, this creature is unblockable.)

120. Breach

Instant 2B (3) Urza's Saga (Common)
Target creature gets +2/+0 until end of turn. That creature cannot be blocked except by artifact creatures and black creatures this turn.

121. Cackling Fiend

Summon Zombie 2/1 2BB (4) Urza's Saga (Common)
When Cackling Fiend comes into play, each of your opponents chooses and discards a card.

122. Carrion Beetles

Summon Insects 1/1 B (1) Urza's Saga (Common)
{2}{B}, {T}: Remove from the game up to three target cards in one graveyard.
  • You pick the 0, 1, 2, or 3 target cards on announcement. [DeLaney 1998/10/05]
  • If any of the targets are not there on resolution, the others are still affected. [D'Angelo 1998/10/15]

123. Contamination

Enchantment 2B (3) Urza's Saga (Rare)
During your upkeep, sacrifice a creature or sacrifice Contamination.
Whenever a land is tapped for mana, it produces {B} instead of its normal type and amount.
  • The first ability of this card is a replacement effect (see Rule 419), not a triggered ability. [WotC Rules Team 1998/11/03]
  • Wild Growth and other external effects that generate more mana still generate their additional mana as directed without being affected by this card. [DeLaney 1998/10/05] Effects which generate more mana based on what mana the land produces, such as Mana Flare will be affected in color but not in amount. [D'Angelo 1998/10/22]
  • You choose whether to sacrifice a creature or not on resolution. If not, then you sacrifice this card. You can choose to not sacrifice even if you no longer control this card on resolution. [D'Angelo 1999/06/01]

124. Corrupt

Sorcery 5B (6) Urza's Saga (Common)
Corrupt deals 1 damage to target creature or player for each swamp you control. When Corrupt successfully deals damage to a creature or player, gain life equal to that damage.
  • The swamps are counted on resolution. [DeLaney 1998/10/05]

125. Crazed Skirge

Summon Imp 2/2 3B (4) Urza's Saga (Uncommon)
Flying
Crazed Skirge is unaffected by summoning sickness.

126. Dark Hatchling

Summon Horror 3/3 4BB (6) Urza's Saga (Rare)
Flying
When Dark Hatchling comes into play, destroy target nonblack creature. That creature cannot be regenerated this turn.

127. Dark Ritual

Mana Source B (1) Urza's Saga (Common)
Add {B}{B}{B} to your mana pool.
  • This card, as with all instants cards, goes to the graveyard when it resolves. It does not stay in play. [D'Angelo 1999/05/01]
  • Extended tournaments (see Rule 803) have banned this card since 2000/04/01.
  • Note - In Mirage, Fifth Edition, Tempest, and Urza's Saga, this spell was of type Mana Source. In Ice Age, Fourth Edition (and before), it was of type Interrupt. It is now of type Instant.

128. Darkest Hour

Enchantment B (1) Urza's Saga (Rare)
All creatures are black.
  • All creatures are black instead of whatever color(s) they were before. [DeLaney 1998/10/05]

129. Despondency

Enchant Creature 1B (2) Urza's Saga (Common)
Enchanted creature gets -2/-0.
When Despondency is put into a graveyard from play, return Despondency to owner's hand.

130. Diabolic Servitude

Enchantment 3B (4) Urza's Saga (Uncommon)
When Diabolic Servitude comes into play, choose target creature card in your graveyard and put that creature into play.
When the chosen creature is put into a graveyard, remove the creature from the game and return Diabolic Servitude to owner's hand.
When Diabolic Servitude leaves play, remove the chosen creature from the game.
  • You choose the target creature card when this card's "comes into play" ability (see Rule 410.10a) is played. If the targeted creature card is not in the graveyard when the ability resolves, it brings nothing into play and sits in play with no further effects in the future. If there is no creature card to target, then you skip playing the ability. [D'Angelo 1998/10/08]
  • If the creature is in play and is unsummoned or is removed from the game, this card loses track of the creature and has no further effects in the future. [D'Angelo 1998/10/08]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

131. Discordant Dirge

Enchantment 3BB (5) Urza's Saga (Rare)
During your upkeep, you may put a verse counter on Discordant Dirge.
{B}, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X of those cards, where X is the number of verse counters on Discordant Dirge. That player discards those cards.
  • Adding a counter is optional. If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga Rule Page]

132. Duress

Sorcery B (1) Urza's Saga (Common)
Look at target opponent's hand and choose a noncreature, nonland card there. That player discards that card.

133. Eastern Paladin

Summon Knight 3/3 2BB (4) Urza's Saga (Rare)
{B}{B}, {T}: Destroy target green creature.
  • Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Zombie Knight".

134. Exhume

Sorcery 1B (2) Urza's Saga (Common)
Each player chooses a creature card in his or her graveyard and puts that creature into play.
  • The current player chooses first (if they can choose). [Urza's FAQ 1998/10/05]
  • All choices are made during resolution. [D'Angelo 1999/05/01]

135. Expunge

Instant 2B (3) Urza's Saga (Common)
Destroy target nonartifact, nonblack creature. That creature cannot be regenerated this turn.
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

136. Flesh Reaver

Summon Horror 4/4 1B (2) Urza's Saga (Uncommon)
Whenever Flesh Reaver successfully deals damage to a creature or opponent, Flesh Reaver deals an equal amount of damage to you.

137. Hollow Dogs

Summon Hounds 3/3 4B (5) Urza's Saga (Common)
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
  • If it attacks more than once per turn (due to Relentless Assault, for example), it gets the bonus each time. [DeLaney 1998/10/05]
  • Note - This card was creature type "Hound" until Oracle 2007/10/01, when it became "Zombie Hound".

138. Ill-Gotten Gains

Sorcery 2BB (4) Urza's Saga (Rare)
Remove Ill-Gotten Gains from the game. All players discard their hands, then each player puts up to three cards from his or her graveyard into his or her hand.
  • You can get fewer than 3 cards if you want. [DeLaney 1998/10/05]
  • You can pick up any of the cards you discarded since you do not choose the cards until after you discard. [WotC Rules Team 1998/10/18]

139. Looming Shade

Summon Shade 1/1 2B (3) Urza's Saga (Common)
{B}: Looming Shade gets +1/+1 until end of turn.

140. Lurking Evil

Enchantment BBB (3) Urza's Saga (Rare)
Pay half your life, rounded up: Lurking Evil becomes a 4/4 creature with flying that counts as a Horror.
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • If you have zero or negative life, half your life is zero, so it costs nothing to use the ability. [Urza's FAQ 1998/10/05]

141. Mana Leech

Summon Worm 1/1 2B (3) Urza's Saga (Uncommon)
You may choose not to untap Mana Leech during your untap phase.
{T}: Tap target land. As long as Mana Leech remains tapped, that land does not untap during its controller's untap phase.
  • Note - This card was creature type "Worm" until Oracle 2007/10/01, when it became "Leech".

142. No Rest for the Wicked

Enchantment 1B (2) Urza's Saga (Uncommon)
Sacrifice No Rest for the Wicked: Return to your hand all creature cards put into your graveyard from play this turn.
  • It pulls out the creature cards at the time it resolves. It does not have a continuing effect. [D'Angelo 1998/10/15]

143. Oppression

Enchantment 1BB (3) Urza's Saga (Rare)
Whenever a player successfully casts a spell, that player chooses and discards a card.
  • The ability does not do anything if the player no longer has any cards in hand after casting their spell. [Urza's FAQ 1998/10/05]

144. Order of Yawgmoth

Summon Knight 2/2 2BB (4) Urza's Saga (Uncommon)
Order of Yawgmoth cannot be blocked except by artifact creatures and black creatures.
Whenever Order of Yawgmoth successfully deals damage to a player, that player chooses and discards a card.
  • Note - Also see Fear, Rule 502.25.
  • Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Zombie Knight".

145. Parasitic Bond

Enchant Creature 3B (4) Urza's Saga (Uncommon)
During the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player.

146. Persecute

Sorcery 2BB (4) Urza's Saga (Rare)
Choose a color. Look at target player's hand. That player discards all cards of the chosen color.
  • Lands and artifacts have no color so they cannot be discarded by this effect. [Urza's FAQ 1998/10/05]
  • The color is chosen on resolution. [D'Angelo 1999/05/01]
  • Note - Also see Color, Rule 203.2d, for rules on choosing a color.

147. Pestilence

Enchantment 2BB (4) Urza's Saga (Common)
At the end of each turn, if no creatures are in play, sacrifice Pestilence.
{B}: Pestilence deals 1 damage to each creature and player.
  • It is not targeted, so it will try to damage creatures with Protection from Black, but note that Protection from Color immediately reduces all damage of that color to zero, so the damage is prevented before it can actually hurt the creature. [D'Angelo 1998/02/03]
  • Each activation is considered a new damage effect. An activation can only be 1 point of damage. [Duelist Magazine #12, Page 26]
  • It will stay in play if there is a creature which is put into the graveyard at end of turn. This is because this ability will not trigger at all if there is at least one creature in play at that time. [D'Angelo 1999/05/01] Remember that the current player's "at end of turn" effects resolve after the other player's because they are put on the stack first.
  • Note that "until end of turn" effects wear off after this, so a Mishra's Factory can keep Pestilence in play. [D'Angelo 1999/05/01]
  • Applies to all players and their creatures in multiplayer games. [Duelist Magazine #4, Page 64]

148. Phyrexian Ghoul

Summon Zombie 2/2 2B (3) Urza's Saga (Common)
Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.

149. Planar Void

Enchantment B (1) Urza's Saga (Uncommon)
Whenever a card is put into a graveyard, remove that card from the game.
  • The card does go to the graveyard before it is removed from the game, so other triggered abilities like Energy Field will trigger on the card going to the graveyard. [D'Angelo 1999/01/12]
  • It will not trigger on itself going to the graveyard from play. [D'Angelo 2008/07/12]
  • It will trigger on any cards going to the graveyard at the same time it does, and it will remove them from the game. [D'Angelo 1999/03/06]
  • If Disenchant is used on it, Planar Void goes to the graveyard, then Disenchant goes to the graveyard and stays there. [DeLaney 1999/01/18]

150. Priest of Gix

Summon Minion 2/1 2B (3) Urza's Saga (Uncommon)
When Priest of Gix comes into play, add {B}{B}{B} to your mana pool.
  • From March 1999 to July 2006 this card had errata to not trigger when coming into play from locations other than your hand. [D'Angelo 2006/08/01]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - This card was creature type "Minion" until Oracle 2007/10/01, when it became "Human Cleric Minion".

151. Rain of Filth

Instant B (1) Urza's Saga (Uncommon)
Each land you control gains "Sacrifice this land: Add {B} to your mana pool" until end of turn.
  • The granted ability can be used while the land is tapped. [DeLaney 1998/10/05]
  • Only grants the ability to lands you control when this ability resolves. [bethmo 1999/06/13]

152. Ravenous Skirge

Summon Imp 1/1 2B (3) Urza's Saga (Common)
Flying
Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn.
  • If it attacks more than once per turn (due to Relentless Assault, for example), it gets the bonus each time. [DeLaney 1998/10/05]

153. Reclusive Wight

Summon Minion 4/4 3B (4) Urza's Saga (Uncommon)
During your upkeep, if you control any other nonland permanents, sacrifice Reclusive Wight.
  • Note - This card was creature type "Minion" until Oracle 2007/10/01, when it became "Zombie Minion".

154. Reprocess

Sorcery 2BB (4) Urza's Saga (Rare)
Sacrifice any number of artifacts, creatures, and/or lands and draw a card for each one sacrificed this way.
  • You can sacrifice zero things if you want to. [DeLaney 1998/10/05]

155. Sanguine Guard

Summon Knight 2/2 1BB (3) Urza's Saga (Uncommon)
First strike
{1}{B}: Regenerate Sanguine Guard.

156. Sicken

Enchant Creature B (1) Urza's Saga (Common)
Enchanted creature gets -1/-1.
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

157. Skirge Familiar

Summon Imp 3/2 4B (5) Urza's Saga (Uncommon)
Flying
Choose and discard a card: Add {B} to your mana pool. Play this ability as a mana source.

158. Skittering Skirge

Summon Imp 3/2 BB (2) Urza's Saga (Common)
Flying
When you successfully cast a creature spell, sacrifice Skittering Skirge.
  • The triggered ability triggers when the creature spell is announced, and it is put on the stack before any responses can be played. This ability will resolve before that creature comes into play. [D'Angelo 2000/01/02]
  • A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.

159. Sleeper Agent

Summon Minion 3/3 B (1) Urza's Saga (Rare)
When Sleeper Agent comes into play, target opponent gains control of it.
During your upkeep, Sleeper Agent deals 2 damage to you.
  • This card is a bit weird. When it comes into play under your control, you give control of it to an opponent. After that it damages them each turn because the "you" on the card means its controller. [D'Angelo 1998/10/15]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

160. Spined Fluke

Summon Horror 5/1 2B (3) Urza's Saga (Uncommon)
When Spined Fluke comes into play, sacrifice a creature.
{B}: Regenerate Spined Fluke.
  • If there are no other creatures in play when this card comes into play, you must sacrifice this card. [Urza's FAQ 1998/10/05] See Rule 410.10a.
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - This card was creature type "Horror" until Oracle 2007/10/01, when it became "Worm Horror".

161. Tainted Æther

Enchantment 2BB (4) Urza's Saga (Rare)
Whenever a creature comes into play, its controller sacrifices a creature or land.
  • If the controller has no other lands or creatures in play, they must sacrifice the creature that just came into play. [Urza's FAQ 1998/10/05]
  • If more than one of these is in play, the controller sacrifices a creature for each one of these. [D'Angelo 1998/10/08]
  • If the creature changes controllers before this ability resolves, its new controller has to sacrifice something. For example, Gilded Drake. [bethmo 1998/11/24]
  • Tainted AEther's controller is the one that controls its triggered ability, but the controller of the creature that came into play chooses what creature they sacrifice during resolution. [D'Angelo 1999/07/07]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

162. Unnerve

Sorcery 3B (4) Urza's Saga (Common)
Each of your opponents choose and discards two cards.
  • Players with less than 2 cards discard all they have. [DeLaney 1998/10/05]

163. Unworthy Dead

Summon Skeletons 1/1 1B (2) Urza's Saga (Common)
{B}: Regenerate Unworthy Dead.

164. Vampiric Embrace

Enchant Creature 2BB (4) Urza's Saga (Uncommon)
Enchanted creature gets +2/+2 and gains flying.
Whenever a creature successfully dealt damage by enchanted creature this turn is put into a graveyard, put a +1/+1 counter on enchanted creature.

165. Vebulid

Summon Horror 0/0 B (1) Urza's Saga (Rare)
Vebulid comes into play with one +1/+1 counter on it.
During your upkeep, you may put a +1/+1 counter on Vebulid.
When Vebulid attacks or blocks, destroy it at end of combat.

166. Victimize

Sorcery 2B (3) Urza's Saga (Uncommon)
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, put the two chosen creatures into play, tapped.
  • The sacrifice is part of the play cost for this spell. [D'Angelo 1999/05/01]
  • You cannot bring back the creature you sacrificed because you choose the target creatures before you sacrifice the creature. [D'Angelo 1999/07/03]
  • If one of the target creatures is not there on resolution, the other is still affected. If both creatures are gone, then nothing happens. [D'Angelo 1999/05/01]
  • This card can be used to put both parts of the B.F.M. into play at once. [DeLaney 1998/10/17]

167. Vile Requiem

Enchantment 2BB (4) Urza's Saga (Uncommon)
During your upkeep, you may put a verse counter on Vile Requiem.
{1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. Those creatures cannot be regenerated this turn.
  • Adding a counter is optional. If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga Rule Page]

168. Western Paladin

Summon Knight 3/3 2BB (4) Urza's Saga (Rare)
{B}{B}, {T}: Destroy target white creature.
  • Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Zombie Knight".

169. Witch Engine

Summon Horror 4/4 5B (6) Urza's Saga (Rare)
Swampwalk (If defending player controls a swamp, this creature is unblockable.)
{T}: Add {B}{B}{B}{B} to your mana pool. Target opponent gains control of Witch Engine. (Play this ability as an instant.)

170. Yawgmoth's Edict

Enchantment 1B (2) Urza's Saga (Uncommon)
Whenever one of your opponents successfully casts a white spell, that player loses 1 life and you gain 1 life.
  • The ability triggers when the spell is announced. This is before any responses can be announced. It is long before the announced spell resolves. [DeLaney 1998/10/05] For example, casting Disenchant will trigger this and cause the life loss/gain before Disenchant can resolve.
  • Loss of life cannot be prevented by any means. [DeLaney 1998/10/05]

171. Yawgmoth's Will

Sorcery 2B (3) Urza's Saga (Rare)
Until end of turn, you may play cards in your graveyard as though they were in your hand. Cards put into your graveyard this turn are removed from the game instead.
  • If you play a Buyback spell (see Rule 502.16), then there will be two effects trying to replace where the card goes. You get to choose if the Buyback returns the card to your hand or the card gets removed from the game. [bethmo 1998/10/12]
  • To "play a card" is to either announce a spell or to put a land into play using the main phase special action. [D'Angelo 1999/01/18]
  • If an effect asks you to discard a card, you cannot "discard" something that is in your graveyard. Those cards are not in your hand for any reason other than letting you play them. Thus, Cycling abilities of cards in the graveyard cannot be used. [DeLaney 1998/10/15]
  • If you play a card using Yawgmoth's Will and something triggers only when "played from your hand", that something will not trigger. [bethmo 1999/03/05] Such things trigger based on where the card came from.
  • It does not look back in time. It only removes cards from the game that go to the graveyard after it resolves. [D'Angelo 1998/11/04]
  • The second ability is a replacement ability (see Rule 419). It applies to both costs and effects. [WotC Rules Team 1998/11/03] There is no infinite loop mana generation with Dark Ritual. [D'Angelo 1998/11/04]
  • It will remove itself from the game since it goes to the graveyard after its effect starts. [D'Angelo 1998/11/04]
  • Note - Also see Yawgmoth's Agenda.
  • Vintage tournaments (see Rule 801) have restricted this card since 1999/10/01.
  • Legacy tournaments (see Rule 802) have banned this card since 1999/10/01.
  • Extended tournaments (See Rule 803) have banned this card since 1999/10/01.

172. Acidic Soil

Sorcery 2R (3) Urza's Saga (Uncommon)
Acidic Soil deals 1 damage to each player for each land he or she controls.
  • Counts the lands on resolution. [DeLaney 1998/10/05]

173. Antagonism

Enchantment 3R (4) Urza's Saga (Rare)
During each player's discard phase, Antagonism deals 2 damage to that player unless one of his or her opponents was successfully dealt damage that turn.
  • It looks back over the entire turn even if this card was not in play at the time. [DeLaney 1998/10/05]

174. Arc Lightning

Sorcery 2R (3) Urza's Saga (Common)
Arc Lightning deals 3 damage divided as you choose among any number of target creatures and/or players.
  • Each target must receive at least 1 damage. You can't choose a target to take zero damage. [DeLaney 1998/10/05]
  • You cannot choose zero targets. You must choose between 1 and 3 targets. [DeLaney 2003/05/19]

175. Bedlam

Enchantment 2RR (4) Urza's Saga (Rare)
Creatures cannot block.

176. Brand

Instant R (1) Urza's Saga (Rare)
Gain control of all permanents you own.
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

177. Bravado

Enchant Creature 1R (2) Urza's Saga (Common)
Enchanted creature gets +1/+1 for each other creature you control.
  • The bonus is continuously calculated. [DeLaney 1998/10/05]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

178. Bulwark

Enchantment 3RR (5) Urza's Saga (Rare)
During your upkeep, Bulwark deals 1 damage to target opponent for each card in your hand greater than the number of cards in that player's hand.
  • Counts cards during resolution. [DeLaney 1998/10/05]

179. Crater Hellion

Summon Beast 6/6 4RR (6) Urza's Saga (Rare)
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)
When Crater Hellion comes into play, it deals 4 damage to each other creature.

180. Destructive Urge

Enchant Creature 1RR (3) Urza's Saga (Uncommon)
Whenever enchanted creature successfully deals combat damage to a player, that player sacrifices a land.
  • The ability has no effect if the player has no lands. [Urza's FAQ 1998/10/05]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

181. Disorder

Sorcery 1R (2) Urza's Saga (Uncommon)
Disorder deals 2 damage to each white creature and each player who controls a white creature.
  • Players take 0 or 2 damage. Does not do 2 damage per creature to the player. [DeLaney 1998/10/05]

182. Dromosaur

Summon Lizard 2/3 2R (3) Urza's Saga (Common)
Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.
  • If it manages to block or become blocked more than once in a turn (due to Relentless Assault), it can get the bonus twice. [DeLaney 1998/10/05]
  • Switching blockers will not re-trigger this since it only triggers on becoming blocked and switching does not unblock and reblock it. [DeLaney 1998/10/17]

183. Electryte

Summon Beast 3/3 3RR (5) Urza's Saga (Rare)
Whenever Electryte successfully deals combat damage to defending player, Electryte deals damage equal to its power to each blocking creature.

184. Falter

Instant 1R (2) Urza's Saga (Common)
Creatures without flying cannot block this turn.

185. Fault Line

Instant XRR (2) Urza's Saga (Rare)
Fault Line deals X damage to each creature without flying and to each player.

186. Fiery Mantle

Enchant Creature 1R (2) Urza's Saga (Common)
When Fiery Mantle is put into a graveyard from play, return Fiery Mantle to owner's hand.
{R}: Enchanted Creature gents +1/+0 until end of turn.

187. Fire Ants

Summon Insects 2/1 2R (3) Urza's Saga (Uncommon)
{T}: Fire Ants deals 1 damage to each other creature without flying.
  • Does 1 damage to each non-Flying creature other than itself. [DeLaney 1998/10/05]

188. Gamble

Sorcery R (1) Urza's Saga (Rare)
Search your library for a card, put that card into your hand, then discard a card at random. Shuffle your library afterward.
  • You might end up discarding the card you searched for. [DeLaney 1998/10/05]

189. Goblin Cadets

Summon Goblins 2/1 R (1) Urza's Saga (Uncommon)
Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)

190. Goblin Lackey

Summon Goblin 1/1 R (1) Urza's Saga (Uncommon)
Whenever Goblin Lackey successfully deals damage to a player, you may choose a Goblin card in your hand and put that Goblin into play.
  • You can put any "Creature - Goblin" card into play. Older cards of type "Summon Goblin" and "Summon Goblins" also count. [D'Angelo 1999/05/01]
  • Extended tournaments (see Rule 803) have banned this card since 2003/10/01.
  • Note - Also see Creature Type, Rule 205.3 and Rule 212.3.

191. Goblin Matron

Summon Goblin 1/1 2R (3) Urza's Saga (Common)
When Goblin Matron comes into play, you may search your library for a Goblin card. If you do, reveal that card, put it into your hand, and shuffle your library afterward.
  • You can search for any "Creature - Goblin" card into play. Older cards of type "Summon Goblin" and "Summon Goblins" also count. You cannot search for cards that have Goblin in the name but are not of creature type Goblin. [D'Angelo 1999/05/01]
  • You do not have to find a Goblin card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

192. Goblin Offensive

Sorcery X1RR (3) Urza's Saga (Uncommon)
Put X Goblin tokens into play. Treat these tokens as 1/1 red creatures.

193. Goblin Patrol

Summon Goblins 2/1 R (1) Urza's Saga (Common)
Echo (During the next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)

194. Goblin Raider

Summon Goblin 2/2 1R (2) Urza's Saga (Common)
Goblin Raider cannot block.
  • Note - This card was of creature type "Goblin" instead of "Goblin Warrior" until Ninth Edition and Oracle 2005/08/01.

195. Goblin Spelunkers

Summon Goblins 2/2 2R (3) Urza's Saga (Common)
Mountainwalk (If defending player controls a mountain, this creature is unblockable.)
  • Note - Also see Landwalk, Rule 502.6.
  • Note - This card was of creature type "Goblin" and not "Goblin Warrior" prior to Ravnica and Oracle 2005/10/01.

196. Goblin War Buggy

Summon Goblin 2/2 1R (2) Urza's Saga (Common)
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)
Goblin War Buggy is unaffected by summoning sickness.

197. Guma

Summon Cat 2/2 2R (3) Urza's Saga (Uncommon)
Protection from blue

198. Headlong Rush

Instant 1R (2) Urza's Saga (Common)
All attacking creatures gain first strike until end of turn.

199. Heat Ray

Instant XR (1) Urza's Saga (Common)
Heat Ray deals X damage to target creature.

200. Jagged Lightning

Sorcery 3RR (5) Urza's Saga (Uncommon)
Jagged Lightning deals 3 damage to target creature and 3 damage to another target creature.

201. Lay Waste

Sorcery 3R (4) Urza's Saga (Common)
Destroy target land.
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

202. Lightning Dragon

Summon Dragon 4/4 2RR (4) Urza's Saga (Rare)
Flying; echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)
{R}: Lightning Dragon gets +1/+0 until end of turn.

203. Meltdown

Sorcery XR (1) Urza's Saga (Uncommon)
Destroy each artifact with total casting cost X or less.

204. Okk

Summon Goblin 4/4 1R (2) Urza's Saga (Rare)
Okk cannot attack unless a creature with greater power also attacks.
Okk cannot block unless a creature with greater power also blocks.

205. Outmaneuver

Instant XR (1) Urza's Saga (Uncommon)
X target blocked creatures deal combat damage to defending player instead of to blocking creatures this turn.
  • Creatures damage the defending player even if the blocking creatures are no longer there at that time. [WotC Rules Team 1998/10/18]
  • Note - Also see X Costs, Rule G24.1.

206. Rain of Salt

Sorcery 4RR (6) Urza's Saga (Uncommon)
Destroy two target lands.
  • You must target two different lands. You cannot choose to target just one. [Urza's FAQ 1998/10/05]

207. Raze

Sorcery R (1) Urza's Saga (Common)
At the time you play Raze, sacrifice a land.
Destroy target land.
  • The sacrifice of a land is part of the cost paid when announcing this spell. [WotC Rules Team 1998/10/18]

208. Reflexes

Enchant Creature R (1) Urza's Saga (Common)
Enchanted Creature gains first strike.

209. Retromancer

Summon Viashino 3/3 2RR (4) Urza's Saga (Common)
Whenever Retromancer is the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller.
  • Note - This card was creature type "Viashino" until Oracle 2007/10/01, when it became "Viashino Shaman".

210. Rumbling Crescendo

Enchantment 3RR (5) Urza's Saga (Rare)
During your upkeep, you may put a verse counter on Rumbling Crescendo.
{R}, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo.
  • Adding a counter is optional. If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga Rule Page]

211. Scald

Enchantment 1R (2) Urza's Saga (Uncommon)
Whenever a player taps an island for mana, Scald deals 1 damage to that player.

212. Scoria Wurm

Summon Wurm 7/7 4R (5) Urza's Saga (Rare)
During your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to owner's hand.

213. Scrap

Instant 2R (3) Urza's Saga (Common)
Destroy target artifact.
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

214. Shivan Hellkite

Summon Dragon 5/5 5RR (7) Urza's Saga (Rare)
Flying
{1}{R}: Shivan Hellkite deals 1 damage to target creature or player.

215. Shivan Raptor

Summon Lizard 3/1 2R (3) Urza's Saga (Uncommon)
First strike; echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)
Shivan Raptor is unaffected by summoning sickness.

216. Shiv's Embrace

Enchant Creature 2RR (4) Urza's Saga (Uncommon)
Enchanted creature gets +2/+2 and gains flying.
{R}: Enchanted creature gets +1/+0 until end of turn.

217. Shower of Sparks

Instant R (1) Urza's Saga (Common)
Shower of Sparks deals 1 damage to target creature and 1 damage to target player.
  • If the creature leaves play before this resolves, it still damages the player. [Urza's FAQ 1998/10/05]

218. Sneak Attack

Enchantment 3R (4) Urza's Saga (Rare)
{R}: Choose a creature card from your hand and put that creature into play. The creature is unaffected by summoning sickness. At end of turn, sacrifice the creature.

219. Steam Blast

Sorcery 2R (3) Urza's Saga (Uncommon)
Steam Blast deals 2 damage to each creature and player.

220. Sulfuric Vapors

Enchantment 3R (4) Urza's Saga (Rare)
Whenever a red spell deals damage, it instead deals that amount of damage plus 1.
  • The ability is a replacement effect (see Rule 419) which is applied when damage would become dealt. [D'Angelo 1999/05/01]
  • If the red spell damages more than one target, add 1 to each target. [DeLaney 1998/10/17]
  • Remember that a "spell" is a non-land card being played from a player's hand. The combat damage and the abilities of permanents won't trigger this. And "comes into play" abilities won't trigger this. [D'Angelo 1998/11/10]

221. Thundering Giant

Summon Giant 4/3 3RR (5) Urza's Saga (Uncommon)
Thundering Giant is unaffected by summoning sickness.

222. Torch Song

Enchantment 2R (3) Urza's Saga (Uncommon)
During your Upkeep, you may put a verse counter on Torch Song.
{2}{R}, Sacrifice Torch Song: Torch Song deals X damage to target creature or player where X is the number of verse counters on Torch Song.
  • Adding a counter is optional. If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga Rule Page]

223. Viashino Outrider

Summon Viashino 4/3 2R (3) Urza's Saga (Common)
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)

224. Viashino Runner

Summon Viashino 3/2 3R (4) Urza's Saga (Common)
Viashino Runner cannot be blocked by only one creature.

225. Viashino Sandswimmer

Summon Viashino 3/2 2RR (4) Urza's Saga (Rare)
{R}: Flip a coin. If you win the flip, return Viashino Sandswimmer to owner's hand. Otherwise, sacrifice Viashino Sandswimmer.

226. Viashino Weaponsmith

Summon Viashino 2/2 3R (4) Urza's Saga (Common)
Whenever a creature blocks it, Viashino Weaponsmith gets +2/+2 until end of turn.

227. Vug Lizard

Summon Lizard 3/4 1RR (3) Urza's Saga (Uncommon)
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)
Mountainwalk (If defending player controls a mountain, this creature is unblockable.)

228. Wildfire

Sorcery 4RR (6) Urza's Saga (Rare)
Each player sacrifices four lands, then Wildfire deals 4 damage to each creature.

229. Abundance

Enchantment 2GG (4) Urza's Saga (Rare)
Instead of drawing a card, you may choose land or nonland and reveal cards from your library until you reveal a card of the chosen kind. Put that card into your hand and put all other revealed cards on the bottom of your library in any order.
  • If no card of the chosen type is found before your library empties, the effect does not let you draw a card at all, but you do get to order all the cards in your library any way you choose. [D'Angelo 1998/10/08]
  • If you use this on a multi-card draw, each replaced draw is handled separately. In other words, you reveal and then put on the bottom of the library for the first card, then do the same for the second, and so on. [bethmo 1998/10/12] In a multi-card draw you do not have to choose how many of those draws will be replaced before you do any drawing or use of this card. [D'Angelo 1999/12/07]
  • This replacement effect (see Rule 419) replaces the draw, so nothing that triggers on a draw will trigger. [Barclay 1998/03/30]

230. Acridian

Summon Insect 2/4 1G (2) Urza's Saga (Common)
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)

231. Albino Troll

Summon Troll 3/3 1G (2) Urza's Saga (Uncommon)
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)
{1}{G}: Regenerate Albino Troll.

232. Anaconda

Summon Snake 3/3 3G (4) Urza's Saga (Uncommon)
Swampwalk (If defending player controls a swamp, this creature is unblockable.)

233. Argothian Elder

Summon Elf 2/2 3G (4) Urza's Saga (Uncommon)
{T}: Untap two target lands.
  • Must target two different lands. Can't be used if there is just one land to target. [DeLaney 1998/10/05]
  • Can target an already untapped land. [DeLaney 1998/10/05]
  • Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Druid".

234. Argothian Enchantress

Summon Enchantress 0/1 1G (2) Urza's Saga (Rare)
Argothian Enchantress cannot be the target of spells or abilities.
Whenever you successfully cast an enchantment spell, draw a card.
  • The ability triggers when you announce an Enchantment or Enchant spell. [D'Angelo 1999/05/01]
  • Note - Also see Shroud, Rule 502.36.
  • Note - This card was creature type "Enchantress" until Oracle 2007/10/01, when it became "Human Druid".

235. Argothian Swine

Summon Boars 3/3 3G (4) Urza's Saga (Common)
Trample

236. Argothian Wurm

Summon Wurm 6/6 3G (4) Urza's Saga (Rare)
Trample
When Argothian Wurm comes into play, any player may sacrifice a land to put Argothian Wurm on top of owner's library.

237. Blanchwood Armor

Enchant Creature 2G (3) Urza's Saga (Uncommon)
Enchanted creature gets +X/+X, where X is the number of forests you control.
  • The bonus is continuously recalculated. [Urza's FAQ 1998/10/05]
  • Note - Also see Aura, Rule G1.30.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of type Enchant Creature.

238. Blanchwood Treefolk

Summon Treefolk 4/5 4G (5) Urza's Saga (Common)

239. Bull Hippo

Summon Hippo 3/3 3G (4) Urza's Saga (Uncommon)
Islandwalk (If defending player controls an Island, this creature is unblockable.)

240. Carpet of Flowers

Enchantment G (1) Urza's Saga (Uncommon)
During your main phase, you may add up to X mana of one color to your mana pool, where X is the number of islands target opponent controls.
  • You can add less than X mana if you want, even zero. [DeLaney 1998/10/17]
  • You can target a different opponent each turn. [D'Angelo 1999/05/01]
  • The ability is not a mana ability. [Jackson 1999/10/29]

241. Cave Tiger

Summon Cat 2/2 2G (3) Urza's Saga (Common)
Whenever a creature blocks it, Cave Tiger gets +1/+1 until end of turn.

242. Child of Gaea

Summon Elemental 7/7 3GGG (6) Urza's Saga (Rare)
Trample
During your upkeep, pay {G}{G} or sacrifice Child of Gaea.
{1}{G}: Regenerate Child of Gaea.
  • You choose whether to pay or not on resolution. If not, then you sacrifice this card. You can choose to not pay even if you no longer control this card on resolution. [D'Angelo 1999/06/01]
  • Note - Also see Trample, Rule 502.9.

243. Citanul Centaurs

Summon Centaurs 6/3 3G (4) Urza's Saga (Rare)
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)
Citanul Centaurs cannot be the target of spells or abilities.

244. Citanul Hierophants

Summon Druids 3/2 3G (4) Urza's Saga (Rare)
Each creature you control gains "{T}: Add {G} to your mana pool. Play this ability as a mana source."
  • Note - This card was creature type "Druid" until Oracle 2007/10/01, when it became "Human Druid".

245. Cradle Guard

Summon Treefolk 4/4 1GG (3) Urza's Saga (Uncommon)
Trample; echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)

246. Crosswinds

Enchantment 1G (2) Urza's Saga (Uncommon)
All creatures with flying get -2/-0.

247. Elvish Herder

Summon Elf 1/1 G (1) Urza's Saga (Common)
{G}: Target creature gains trample until end of turn.

248. Elvish Lyrist

Summon Elf 1/1 G (1) Urza's Saga (Common)
{G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment.

249. Endless Wurm

Summon Wurm 9/9 3GG (5) Urza's Saga (Rare)
Trample
During your upkeep, sacrifice an enchantment or sacrifice Endless Wurm.
  • You choose whether to sacrifice an enchantment or not on resolution. If not, then you sacrifice this card. You can choose to not sacrifice an enchantment if you no longer control this card on resolution. [D'Angelo 1999/06/01]
  • Note - Also see Trample, Rule 502.9.

250. Exploration

Enchantment G (1) Urza's Saga (Rare)
You may play an additional land each turn.
  • You have to say when you put the land out that it is the one you get because of Exploration. [bethmo 1998/10/23] If you put out a Forest while Exploration is in play, then Exploration leaves play (by being destroyed or something), you cannot put out another Forest claiming that the first one was due to Exploration unless you said so when you played that Forest.

251. Fecundity

Enchantment 2G (3) Urza's Saga (Uncommon)
Whenever a creature is put into a graveyard from play, that creature's controller may draw a card.
  • Only triggers when a creature goes to a graveyard from play. [D'Angelo 2001/08/31]

252. Fertile Ground

Enchant Land 1G (2) Urza's Saga (Common)
Whenever enchanted land is tapped for mana, it produces an additional one mana of any color.
  • The color of mana to be generated is chosen when tapping the land for mana. [Urza's FAQ 1998/10/05]
  • This does not change the mana type the land produces for any other effects that check what mana type the land produces. For example, a Mana Flare would see a Mountain produce {R}, and make an extra {R} regardless of what color Fertile Ground generates. [Urza's FAQ 1998/10/05]
  • Still generates mana even if the other land is tapped for zero mana. For example, Gaea's Cradle tapped when no creatures are in play. [Invasion FAQ 2000/10/03]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Land" until Oracle 2005/08/01.

253. Fortitude

Enchant Creature 1G (2) Urza's Saga (Common)
When Fortitude is put into a graveyard from play, return Fortitude to owner's hand.
Sacrifice a forest: Regenerate enchanted creature.

254. Gaea's Bounty

Sorcery 2G (3) Urza's Saga (Common)
Search your library for up to two forest cards, reveal them, and put them into your hand. Shuffle your library afterward.
  • You do not have to find the forest cards if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]

255. Gaea's Embrace

Enchant Creature 2GG (4) Urza's Saga (Uncommon)
Enchanted creature gets +3/+3 and gains trample.
{G}: Regenerate enchanted creature.

256. Gorilla Warrior

Summon Ape 3/2 2G (3) Urza's Saga (Common)
  • It is not a creature of type Gorilla, it is of type Ape. [DeLaney 1998/10/05]
  • Note - The Portal version had no creature type even though the Urza's Saga version was already type "Ape". Then with Oracle 2007/10/01, it became "Ape Warrior".

257. Greater Good

Enchantment 2GG (4) Urza's Saga (Rare)
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then choose and discard three cards.

258. Greener Pastures

Enchantment 2G (3) Urza's Saga (Rare)
During each player's upkeep, if that player controls more lands than any other, the player puts a Saproling token into play under his or her control. Treat this token as a 1/1 green creature.
  • The ability does not trigger unless the player has more lands at the beginning of upkeep. This is checked again on resolution, and if the player does not still have more lands, no token is generated. [D'Angelo 1999/05/01]
  • Note - Also see Token Creatures, Rule 216.

259. Hawkeater Moth

Summon Insect 1/2 3G (4) Urza's Saga (Uncommon)
Flying
Hawkeater Moth cannot be the target of spells or abilities.

260. Hidden Ancients

Enchantment 1G (2) Urza's Saga (Uncommon)
When one of your opponents successfully casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 creature that counts as a Treefolk.
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • It changes even if the spell is countered. [D'Angelo 1999/05/01]

261. Hidden Guerrillas

Enchantment G (1) Urza's Saga (Uncommon)
When one of your opponents successfully casts an artifact spell, if Hidden Guerillas is an enchantment, Hidden Guerillas becomes a 5/3 creature with trample and that counts as a Soldier.
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • It changes even if the spell is countered. [D'Angelo 1999/05/01]

262. Hidden Herd

Enchantment G (1) Urza's Saga (Rare)
When one of your opponents plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 creature that counts as a Beast.
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • Does not trigger on lands put into play by a spell or ability. [DeLaney 1998/10/05]

263. Hidden Predators

Enchantment G (1) Urza's Saga (Rare)
When one of your opponents controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 creature that counts as a Beast.
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]

264. Hidden Spider

Enchantment G (1) Urza's Saga (Common)
When one of your opponents successfully casts a creature with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 creature that can block creatures with flying and that counts as a Spider.
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • It triggers and changes as a result of the creature spell being played, even if the spell is later countered. [D'Angelo 2008/04/19]
  • It changes only if the creature has Flying innately. Since this is before it enters play, a continuous effect that grants Flying won't make this trigger. [D'Angelo 2008/04/19]
  • Note - Also see Reach, Rule 502.70.

265. Hidden Stag

Enchantment 1G (2) Urza's Saga (Rare)
Whenever one of your opponents plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 creature that counts as a Beast.
Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment.
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • Does not trigger on lands put into play by a spell or ability. [DeLaney 1998/10/05]
  • Note - This card animated with creature type until Oracle 2007/10/01, when it became "Elk Beast".

266. Hush

Sorcery 3G (4) Urza's Saga (Common)
Destroy all enchantments.
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

267. Lull

Instant 1G (2) Urza's Saga (Common)
Creatures deal no combat damage this turn.
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

268. Midsummer Revel

Enchantment 3GG (5) Urza's Saga (Rare)
During your upkeep, you may put a verse counter on Midsummer Revel.
{G}, Sacrifice Midsummer Revel: Put X Beast tokens into play, where X is the number of verse counters on Midsummer Revel. Treat these tokens as 3/3 green creatures.
  • Adding a counter is optional. If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga Rule Page]
  • Note - Also see Token Creatures, Rule 216.

269. Pouncing Jaguar

Summon Cat 2/2 G (1) Urza's Saga (Common)
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)

270. Priest of Titania

Summon Elf 1/1 1G (2) Urza's Saga (Common)
{T}: Add {G} to your mana pool for each Elf in play. Play this ability as a mana source.
  • Since he is an Elf, he counts himself. [D'Angelo 1999/08/03]
  • Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Druid".

271. Rejuvenate

Sorcery 3G (4) Urza's Saga (Common)
Gain 6 life.
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

272. Retaliation

Enchantment 2G (3) Urza's Saga (Uncommon)
Each creature you control gains "Whenever a creature blocks it, this creature gets +1/+1 until end of turn."

273. Sporogenesis

Enchantment 3G (4) Urza's Saga (Rare)
During your upkeep, you may put a fungus counter on target nontoken creature.
Whenever a creature with a fungus counter on it is put into a graveyard, put a Saproling token into play for each of those fungus counters. Treat these tokens as 1/1 green creatures.
When Sporogenesis leaves play, remove all fungus counters from all creatures.
  • Adding a counter is optional. If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga Rule Page]
  • If a non-creature with fungus counters on it leaves play, there is no effect. [DeLaney 1998/10/05]
  • If more than one Sporogenesis is in play and a creature with fungus counters on it leaves play, each Sporogenesis will put a Saproling into play for each counter. In other words if there are N copies of Sporogenesis and the creature had M fungus counters, you get N * M Saprolings. [DeLaney 1998/10/17]
  • If one Sporogenesis leaves play, all fungus counters are removed even if other Sporogenesis cards are in play. [DeLaney 1998/10/05]
  • Note - Also see Token Creatures, Rule 216.

274. Spreading Algae

Enchant Land G (1) Urza's Saga (Uncommon)
Play Spreading Algae only on a swamp.
When enchanted land becomes tapped, destroy that land.
When Spreading Algae is put into a graveyard from play, return Spreading Algae to owner's hand.
  • The "~this~ can enchant only a swamp" is a targeting restriction. [D'Angelo 1999/05/01]
  • If the land it is enchanting stops being a swamp, this card goes to the graveyard. This causes the second ability to trigger. [8E FAQ 2003/07/28]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Land" until Oracle 2005/08/01.

275. Symbiosis

Instant 1G (2) Urza's Saga (Common)
Two target creatures each get +2/+2 until end of turn.
  • Cannot be cast unless you can pick two different creatures to target. [DeLaney 1998/10/05]

276. Titania's Boon

Sorcery 3G (4) Urza's Saga (Uncommon)
Put a +1/+1 counter on each creature you control.

277. Titania's Chosen

Summon Elf 1/1 2G (3) Urza's Saga (Uncommon)
Whenever a player successfully casts a green spell, put a +1/+1 counter on Titania's Chosen.
  • Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Archer".

278. Treefolk Seedlings

Summon Treefolk 2/X 2G (3) Urza's Saga (Uncommon)
Treefolk Seedlings has toughness equal to the number of forests you control.
  • The toughness is continuously calculated. [Urza's FAQ 1998/10/05]

279. Treetop Rangers

Summon Elves 2/2 2G (3) Urza's Saga (Common)
Treetop Rangers cannot be blocked except by creatures with flying.
  • It cannot be blocked by a creature with Reach. [Future Sight FAQ 2007/05/01]

280. Venomous Fangs

Enchant Creature 2G (3) Urza's Saga (Common)
Whenever enchanted creature successfully deals damage to a creature, destroy that creature.

281. Vernal Bloom

Enchantment 3G (4) Urza's Saga (Rare)
Whenever a forest is tapped for mana, it produces an additional {G}.
  • This is a triggered mana ability. It does not go on the stack. [D'Angelo 1999/05/01]

282. War Dance

Enchantment G (1) Urza's Saga (Uncommon)
During your upkeep, you may put a verse counter on War Dance.
Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.
  • Adding a counter is optional. If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga Rule Page]

283. Whirlwind

Sorcery 2GG (4) Urza's Saga (Rare)
Destroy all creatures with flying.

284. Wild Dogs

Summon Hounds 2/1 G (1) Urza's Saga (Common)
During your upkeep, if a player has more life than any other, that player gains control of Wild Dogs.
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

285. Winding Wurm

Summon Wurm 6/6 4G (5) Urza's Saga (Common)
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)

286. Barrin's Codex

Artifact 4 (4) Urza's Saga (Rare)
During your upkeep, you may put a page counter on Barrin's Codex.
{4}, {T}, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex.
  • Adding a counter is optional. If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga Rule Page]

287. Cathodion

Artifact Creature 3/3 3 (3) Urza's Saga (Uncommon)
When Cathodion is put into a graveyard from play, add three colorless mana to your mana pool.
  • If it goes to the graveyard in combat, you get the 3 mana and can spend it on instants during the final steps of combat. [D'Angelo 1999/05/01]
  • You cannot choose not to get the 3 mana when Cathodion is destroyed. [D'Angelo 1998/10/17]
  • The ability is never a mana ability. [bethmo 1999/12/10]
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Construct".

288. Chimeric Staff

Artifact 4 (4) Urza's Saga (Rare)
{X}: Chimeric Staff becomes an artifact creature with power and toughness equals to X until end of turn.
  • You can use the ability again to change its power/toughness. For example, if you paid 3 mana earlier to make it 3/3, you could pay 2 to make it 2/2, or 4 to make it 4/4 later in the turn. [Urza's FAQ 1998/10/05]
  • If Power Artifact is used it can decrease your payment. For example, if you can choose for X=4 and pay just 2 mana to get a 4/4 creature. [D'Angelo 1998/10/08]
  • It cannot attack until it starts a turn in play under your control. [D'Angelo 1998/11/25] See Rule G19.39.
  • It didn't get a creature type until Oracle 2007/07/13. [D'Angelo 2007/07/15]

289. Citanul Flute

Artifact 5 (5) Urza's Saga (Rare)
{X}, {T}: Search your library for a creature card with total casting cost no greater than X. Reveal that card and put it into your hand. Shuffle your library afterward.
  • X can be zero if you want. [DeLaney 1998/10/05]
  • You look in your library but you do not have to pick a creature even if you have one that meets the criteria. See Rule G19.4. [D'Angelo 2000/12/07]
  • If you do not pick a creature with cost X or less, shuffle and continue. [DeLaney 1998/10/05]

290. Claws of Gix

Artifact 0 (0) Urza's Saga (Uncommon)
{1}, Sacrifice a permanent: Gain 1 life.

291. Copper Gnomes

Artifact Creature 1/1 2 (2) Urza's Saga (Rare)
{4}, Sacrifice Copper Gnomes: Choose an artifact card in your hand and put that artifact into play.
  • You choose the artifact card on resolution. [bethmo 1998/11/03]
  • You can use the ability if you have no artifacts in hand. It just does nothing on resolution. [DeLaney 1998/10/05] If a player claims they have none, you may call a judge to verify that they don't have any. [bethmo 1998/11/03]
  • Note - Before errata, this card did not have a creature type.

292. Crystal Chimes

Artifact 3 (3) Urza's Saga (Uncommon)
{3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.

293. Dragon Blood

Artifact 3 (3) Urza's Saga (Uncommon)
{3}, {T}: Put a +1/+1 counter on target creature.

294. Endoskeleton

Artifact 2 (2) Urza's Saga (Uncommon)
You may choose not to untap Endoskeleton during your untap phase.
{2}, {T}: Target creature gets +0/+3 as long as Endoskeleton remains tapped.

295. Fluctuator

Artifact 2 (2) Urza's Saga (Rare)
Cycling costs you up to {2} less to play.

296. Grafted Skullcap

Artifact 4 (4) Urza's Saga (Rare)
During your draw phase, draw an additional card.
At the end of each of your turns, discard your hand.

297. Hopping Automaton

Artifact Creature 2/2 3 (3) Urza's Saga (Uncommon)
{0}: Hopping Automaton gets -1/-1 and gains flying until end of turn.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Construct".

298. Karn, Silver Golem

Legd Artf Crt 4/4 5 (5) Urza's Saga (Rare)
Whenever Karn blocks or becomes blocked, it gets -4/+4 until end of turn.
{1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its casting cost until end of turn. (That artifact retains its abilities.)

299. Lifeline

Artifact 5 (5) Urza's Saga (Rare)
Whenever a creature is put into a graveyard and a creature is in play, return that creature from your graveyard to play at end of turn.
  • It works for all players and has errata to remove the "your graveyard" text. [bethmo 1998/10/02]
  • It checks to see if there are any creatures in play controlled by any player at the time the creature is put into the graveyard. If there are, it will put the creature back even if there are no creatures in play at the end of turn. [Urza's FAQ 1998/10/05]
  • The creature comes back even if Lifeline leaves play after triggering, but before it resolves. [Urza's FAQ 1998/10/05]
  • It brings the card back even if the card was a creature only due to a spell or ability. It comes back as if newly cast, however. [WotC Rules Team 1998/10/18]
  • If more than one creature is in play and all the creatures in play go to the graveyard at once (such as with Wrath of God), then all of them are returned at end of turn. [WotC Rules Team 1998/10/18] This is because all "leaves play" triggers that check the state of the game check the game state at the time right before the card left play. [D'Angelo 1998/11/17]
  • It fails to bring the creature back if the creature is not still in the graveyard at the end of turn. [D'Angelo 1998/10/12]
  • If multiple creatures are coming back, they come back one at a time, not all at once. This is because Lifeline triggered once for each creature and set up a separate "at end of turn" effect for each. [D'Angelo 1998/11/17]
  • There is no way to get an infinite loop with this card. This is because "at end of turn" triggers that happen after you start dealing with this turn's "at end of turn" triggers will wait until the following turn to be played. [D'Angelo 1999/05/01]

300. Lotus Blossom

Artifact 2 (2) Urza's Saga (Rare)
During your upkeep, you may put a Petal counter on Lotus Blossom.
{T}, Sacrifice Lotus Blossom: Add X mana of one color to your mana pool where X is the number of Petal counters on Lotus Blossom. Play this ability as a mana source.
  • Adding a counter is optional. If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga Rule Page]

301. Metrognome

Artifact 4 (4) Urza's Saga (Rare)
When a spell or ability one of your opponents controls causes you to discard Metrognome, put four Gnome tokens into play. Treat these tokens as 1/1 artifact creatures.
{4}, {T}: Put a Gnome token into play. Treat this token as a 1/1 artifact creature.

302. Mishra's Helix

Artifact 5 (5) Urza's Saga (Rare)
{X}, {T}: Tap X lands.
  • You can target already tapped lands. [DeLaney 1998/10/05]

303. Mobile Fort

Artifact Creature 0/6 4 (4) Urza's Saga (Uncommon)
Mobile Fort counts as a Wall. (Walls cannot attack.)
{3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it were not a Wall. Play this ability only once each turn.

304. Noetic Scales

Artifact 4 (4) Urza's Saga (Rare)
During each player's upkeep, return to owner's hand each creature that player controls with power greater than the number of cards in his or her hand.
  • The number of cards in hand is counted on resolution of the ability. [DeLaney 1998/10/05]

305. Phyrexian Colossus

Artifact Creature 8/8 7 (7) Urza's Saga (Rare)
Phyrexian Colossus does not untap during your untap phase.
Pay 8 life: Untap Phyrexian Colossus.
Phyrexian Colossus cannot be blocked by fewer than three creatures.
  • Note - In Urza's Saga it says it is card number 306/350, but it should be card 305/350. [bethmo 1998/10/02]
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Golem".

306. Phyrexian Processor

Artifact 4 (4) Urza's Saga (Rare)
When Phyrexian Processor comes into play, pay any amount of life.
{4}, {T}: Put a Minion token into play. Treat this token as a black creature with power and toughness each equal to the amount of life paid at the time Phyrexian Processor came into play.

307. Pit Trap

Artifact 2 (2) Urza's Saga (Uncommon)
{2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. That creature cannot be regenerated this turn.
  • Note - In Ice Age this card said it could only be used on creatures attacking you. [D'Angelo 1998/10/15]

308. Purging Scythe

Artifact 5 (5) Urza's Saga (Rare)
During your upkeep, Purging Scythe deals 2 damage to the creature with the lowest toughness. If two or more creatures are tied for the lowest toughness, you decide to which creature Purging Scythe deals damage.
  • Does not target the creature it damages. [DeLaney 1998/10/05]

309. Smokestack

Artifact 4 (4) Urza's Saga (Rare)
During your upkeep, you may put a soot counter on Smokestack.
During each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
  • Adding a counter is optional. If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga Rule Page]
  • If a player does not have enough permanents, they sacrifice all the ones they have. [DeLaney 1998/10/05]
  • You can choose to process the sacrifice ability before you add a counter on your turn or after you add a counter. [D'Angelo 1998/11/10]

310. Temporal Aperture

Artifact 2 (2) Urza's Saga (Rare)
{5}, {T}: Shuffle your library and reveal the top card. Until end of turn, as long that card remains on top of your library, you may play that card as if it were in your hand without paying its casting cost. (If the spell has {X} in its casting cost, X is 0.)
  • If your library is shuffled or that card otherwise leaves the top of your library, the effect ends. [bethmo 1998/10/12]
  • While you do not have to pay the mana cost (see Rule G13.7), you do have to pay any other costs described in the text that are paid when playing the card. [D'Angelo 1998/10/05] If the cost in the card text is optional, such as with Buyback, you can optionally pay that cost. [D'Angelo 1999/02/09]
  • The card is played just as if it were in your hand. This means you are casting it if it is a spell, and playing a land if it is a land. And you are subject to any restricted use the spell or land might have. [D'Angelo 1999/02/27]
  • The card is removed from the top of the library when you play it, just like a card is removed from your hand when you play it. [D'Angelo 1999/04/11]

311. Thran Turbine

Artifact 1 (1) Urza's Saga (Uncommon)
During your upkeep, you may add up to two colorless mana to your mana pool. This mana cannot be spent to play spells.
  • The ability is optional. And you can add 0, 1, or 2 mana. [DeLaney 1998/10/05] You decide how much during resolution. [D'Angelo 1999/05/01]
  • The mana can be spent on abilities such as Initiates of the Ebon Hand which generate other mana which can in turn be used for casting spells. [D'Angelo 1998/10/19]

312. Umbilicus

Artifact 4 (4) Urza's Saga (Rare)
During each player's upkeep, that player pays 2 life or returns a permanent he or she controls to owner's hand.
  • You choose to pay the life or not pay the life during the resolution of the ability. [D'Angelo 1999/05/01]
  • If you only have 1 life, you cannot choose the pay 2 life option. [DeLaney 1998/10/05]
  • If you don't have a permanent to choose, you can still choose to not pay the life and then just do nothing since there is no permanent to choose. [bethmo 1998/11/24]

313. Urza's Armor

Artifact 6 (6) Urza's Saga (Uncommon)
Whenever a source deals damage to you, that damage is reduced by 1.
  • It is a prevention effect (see Rule 419) applied when damage would be dealt. [D'Angelo 2003/08/01]
  • If a spell or ability damages multiple things, divide up the damage before applying this effect, and prevent the 1 damage to you only. [WotC Rules Team 1998/10/18]

314. Voltaic Key

Artifact 1 (1) Urza's Saga (Uncommon)
{1}, {T}: Untap target artifact.
  • Vintage tournaments (see Rule 801) restricted this card from 1999/10/01 until 2007/06/20.
  • Legacy tournaments (see Rule 802) banned this card from 1999/10/01 until 2004/09/20.
  • Urza Block Constructed tournaments (see Rule 806.6) have banned this card since 1999/07/01.

315. Wall of Junk

Artifact Creature 0/7 2 (2) Urza's Saga (Uncommon)
Whenever Wall of Junk blocks, return it to owner's hand at the end of combat.

316. Whetstone

Artifact 3 (3) Urza's Saga (Rare)
{3}: Each player puts the top two cards of his or her library into his or her graveyard.
  • Can be used if a player has less than 2 cards in their library. It will remove 0 or 1 cards if that is all that is available. [D'Angelo 1998/10/15]
  • It is not a draw effect so it will not cause a player with less than 2 cards in their library to lose. [D'Angelo 1998/10/15]
  • Since you are putting more than one card in the graveyard at one time, each affected player can choose the order the 2 cards go in. [D'Angelo 1998/10/15]

317. Wirecat

Artifact Creature 4/3 4 (4) Urza's Saga (Uncommon)
Wirecat cannot attack or block if an enchantment is in play.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Cat".

318. Worn Powerstone

Artifact 3 (3) Urza's Saga (Uncommon)
Worn Powerstone comes into play tapped.
{T}: Add two colorless mana to your mana pool. Play this ability as a mana source.

319. Blasted Landscape

Land Urza's Saga (Uncommon)
{T}: Add one colorless mana to your mana pool.
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

320. Drifting Meadow

Land Urza's Saga (Common)
Drifting Meadow comes into play tapped.
{T}: Add {W} to your mana pool.
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

321. Gaea's Cradle

Legendary Land Urza's Saga (Rare)
{T}: Add {G} to your mana pool for each creature you control.
  • Is considered to have an ability that generates green mana, even if you control no creatures. [WotC Rules Team 1999/03/18]
  • This counts as a "land tapped for mana" even if you control no creatures and it generate zero mana with the ability. [D'Angelo 2007/12/05]
  • Urza Block Constructed tournaments (see Rule 806.6) have banned this card since 1999/07/01.
  • Note - Also see Legendary, Rule G12.9.

322. Phyrexian Tower

Legendary Land Urza's Saga (Rare)
{T}: Add one colorless mana to your mana pool.
{T}, Sacrifice a creature: Add {B}{B} to your mana pool.

323. Polluted Mire

Land Urza's Saga (Common)
Polluted Mire comes into play tapped.
{T}: Add {B} to your mana pool.
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

324. Remote Isle

Land Urza's Saga (Common)
Remote Isle comes into play tapped.
{T}: Add {U} to your mana pool.
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

325. Serra's Sanctum

Legendary Land Urza's Saga (Rare)
{T}: Add {W} to your mana pool for each enchantment you control.
  • This counts as a "land tapped for mana" even if you control no enchantments and it generate zero mana with the ability. [D'Angelo 2007/12/05]
  • Urza Block Constructed tournaments (see Rule 806.6) have banned this card since 1999/07/01.
  • Note - Also see Legendary, Rule G12.9.

326. Shivan Gorge

Legendary Land Urza's Saga (Rare)
{T}: Add one colorless mana to your mana pool.
{2}{R}, {T}: Shivan Gorge deals 1 damage to each of your opponents.

327. Slippery Karst

Land Urza's Saga (Common)
Slippery Karst comes into play tapped.; {T}: Add {G} to your mana pool.
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

328. Smoldering Crater

Land Urza's Saga (Common)
Smoldering Crater comes into play tapped.
{T}: Add {R} to your mana pool.
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability as an instant.)

329. Thran Quarry

Land Urza's Saga (Rare)
At the end of each turn, if you control no creatures, sacrifice Thran Quarry.
{T}: Add one mana of any color to your mana pool.
  • Triggers at the end of every player's turn. [D'Angelo 1999/05/01]

330. Tolarian Academy

Legendary Land Urza's Saga (Rare)
{T}: Add {U} to your mana pool for each artifact you control.
  • If there is a Tolarian Academy in play when you play a new one, you cannot tap the new one for mana before it gets buried as a duplicate Legend. [D'Angelo 1999/05/01]
  • This counts as a "land tapped for mana" even if you control no artifacts and it generate zero mana with the ability. [D'Angelo 2007/12/05]
  • Vintage tournaments (see Rule 801) have restricted this card since 1999/01/01.
  • Legacy tournaments (see Rule 802) have banned this card since 1999/01/01.
  • Extended tournaments (see Rule 803) have banned this card since 1999/01/01.
  • Standard (Type 2) tournaments (see Rule 804) have banned this card since 1999/01/01.
  • Urza Block Constructed tournaments (see Rule 806.6) have banned this card since 1999/07/01.
  • Note - Also see Legendary, Rule G12.9.

331. Plains

Land Urza's Saga (Land)
{T}: Add {W} to your mana pool.
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

332. Plains

Land Urza's Saga (Land)
{T}: Add {W} to your mana pool.
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

333. Plains

Land Urza's Saga (Land)
{T}: Add {W} to your mana pool.
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

334. Plains

Land Urza's Saga (Land)
{T}: Add {W} to your mana pool.
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

335. Island

Land Urza's Saga (Land)
{T}: Add {U} to your mana pool.
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

336. Island

Land Urza's Saga (Land)
{T}: Add {U} to your mana pool.
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

337. Island

Land Urza's Saga (Land)
{T}: Add {U} to your mana pool.
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

338. Island

Land Urza's Saga (Land)
{T}: Add {U} to your mana pool.
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

339. Swamp

Land Urza's Saga (Land)
{T}: Add {B} to your mana pool.
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

340. Swamp

Land Urza's Saga (Land)
{T}: Add {B} to your mana pool.
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

341. Swamp

Land Urza's Saga (Land)
{T}: Add {B} to your mana pool.
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

342. Swamp

Land Urza's Saga (Land)
{T}: Add {B} to your mana pool.
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

343. Mountain

Land Urza's Saga (Land)
{T}: Add {R} to your mana pool.
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

344. Mountain

Land Urza's Saga (Land)
{T}: Add {R} to your mana pool.
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

345. Mountain

Land Urza's Saga (Land)
{T}: Add {R} to your mana pool.
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

346. Mountain

Land Urza's Saga (Land)
{T}: Add {R} to your mana pool.
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

347. Forest

Land Urza's Saga (Land)
{T}: Add {G} to your mana pool.
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

348. Forest

Land Urza's Saga (Land)
{T}: Add {G} to your mana pool.
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

349. Forest

Land Urza's Saga (Land)
{T}: Add {G} to your mana pool.
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

350. Forest

Land Urza's Saga (Land)
{T}: Add {G} to your mana pool.
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]