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A Saga de Urza

 Urza's Saga  Urzas Saga  Epopée d'Urza  Saga di Urza  La Saga de Urza

→ Checklist → Cards

1. Graça Absoluta

Enchantment 1W (2) A Saga de Urza (Uncommon)
All creatures have protection from black.

2. Lei Absoluta

Enchantment 1W (2) A Saga de Urza (Uncommon)
All creatures have protection from red.

3. Coro Angelical

Enchantment 3WW (5) A Saga de Urza (Rare)
Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
  • Does not trigger when creatures phase in or change controllers. [DeLaney 1998/10/05]
  • Does trigger when a creature is put into play by casting or by a spell or ability that puts one into play. [DeLaney 1998/10/05]
  • Does not trigger on a card in play being turned into a creature. That is just a permanent changing type, not something coming into play. [Barclay 1998/02/28]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

4. Pajem Angelical

Creature - Angel Spirit 1/1 1W (2) A Saga de Urza (Common)
Flying
{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
  • Note - This card was creature type "Spirit" until Oracle 2007/10/01, when it became "Angel Spirit".

5. Halo Brilhante

Enchantment - Aura 1W (2) A Saga de Urza (Common)
Enchant creature
Enchanted creature gets +1/+2.
When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.

6. Catáastrofe

Sorcery 4WW (6) A Saga de Urza (Rare)
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
  • You choose land or creatures when the spell resolves. [D'Angelo 1999/05/01]

7. Clarear

Instant 1W (2) A Saga de Urza (Uncommon)
Destroy target enchantment.
Cycling {2} ({2}, Discard this card: Draw a card.)

8. Congregar

Instant 3W (4) A Saga de Urza (Common)
Target player gains 2 life for each creature on the battlefield.
  • Creatures are counted during resolution. [DeLaney 1998/10/05]

9. Formação Defensiva

Enchantment W (1) A Saga de Urza (Uncommon)
Instead of the attacking player, you assign the combat damage of creatures attacking you.
  • You follow all the normal rules for damage assignment. For example, you can assign more damage to a blocking creature than its toughness, and if a creature has Trample (see Rule 502.9) you follow the Trample rules as appropriate. [Urza's FAQ 1998/10/05]
  • Damage assignment choices from Trample (see Rule 502.9), Thorn Elemental, and other things which allow alternative damage assignments for attacking creatures are all made by you. [bethmo 1999/10/05]

10. Discípulo da Graça

Creature - Human Cleric 1/2 1W (2) A Saga de Urza (Common)
Protection from black
Cycling {2} ({2}, Discard this card: Draw a card.)

11. Discípulo da Lei

Creature - Human Cleric 1/2 1W (2) A Saga de Urza (Common)
Protection from red
Cycling {2} ({2}, Discard this card: Draw a card.)

12. Desencantar

Instant 1W (2) A Saga de Urza (Common)
Destroy target artifact or enchantment.
  • Artifact creatures can regenerate from destroy effects like this. [D'Angelo 1998/02/03]
  • This spell is not modal. If the target changes from an artifact to an enchantment or vice versa (as with Transmogrifying Licid), this spell still destroys it. [WotC Rules Team 1998/07/01]

13. Arqueiros de Elite

Creature - Human Soldier Archer 3/3 5W (6) A Saga de Urza (Rare)
{T}: Elite Archers deals 3 damage to target attacking or blocking creature.
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier Archer".

14. Curandeiro da Fé

Creature - Human Cleric 1/1 1W (2) A Saga de Urza (Rare)
Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's converted mana cost.

15. Antífona Gloriosa

Enchantment 1WW (3) A Saga de Urza (Rare)
Creatures you control get +1/+1.

16. Bálsamo Restaurador

Instant W (1) A Saga de Urza (Common)
Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.

17. Arauto de Serra

Creature - Angel 3/4 2WW (4) A Saga de Urza (Rare)
Flying, vigilance
Echo {2}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

18. Modéstia

Instant 1W (2) A Saga de Urza (Uncommon)
Target creature loses all abilities and becomes 0/1 until end of turn.
  • Removes all creature abilities. This includes mana abilities, such as with Llanowar Elves. Animated lands lose the ability to tap for mana. [bethmo 1998/10/14]
  • See Interaction of Continuous Effects, Rule 418.5, for more details on how this card interacts with other effects. [D'Angelo 2007/07/19]

19. Herói Intrépido

Creature - Human Soldier 1/1 2W (3) A Saga de Urza (Rare)
{T}: Destroy target creature with power 4 or greater.
  • The power of the creature is checked on announcement and on resolution. If the targeted creature's power is not 4 or greater on resolution, the effect is countered. [D'Angelo 1999/05/01]
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".

20. Monge Idealista

Creature - Human Monk Cleric 2/2 2W (3) A Saga de Urza (Uncommon)
When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.
  • You can play this if there are no enchantments in your graveyard. The "comes into play" ability (see Rule 410.10a) just doesn't do anything. [Urza's FAQ 1998/10/05]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Monk Cleric".

21. Monge Realista

Creature - Human Monk Cleric 1/1 1W (2) A Saga de Urza (Common)
When Monk Realist enters the battlefield, destroy target enchantment.
  • If there is an enchantment in play just after it comes into play, you must destroy one. If not, then the "comes into play" ability (see Rule 410.10a) just doesn't do anything. [Urza's FAQ 1998/10/05]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Monk Cleric".

22. Acrólita de Opala

Enchantment 2W (3) A Saga de Urza (Uncommon)
Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature.
{0}: Opal Acrolith becomes an enchantment.
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • When it turns into an enchantment, it no longer counts as a creature. [Urza's Saga Rule Page]
  • Changes into a creature even if the spell is countered. [D'Angelo 1999/05/01]
  • It becomes a creature when the spell is announced, which is before that spell resolves. A Cloudchaser Eagle cannot be used to destroy this card, since it will no longer be an enchantment when the Eagle comes into play. [Urza's FAQ 1998/10/05]
  • A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature spells.
  • Note - This card animated with creature type "Guardian" until Oracle 2007/10/01, when it became "Soldier".

23. Arcanjo de Opala

Enchantment 4W (5) A Saga de Urza (Rare)
When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance.
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • It changes even if the spell is countered. [D'Angelo 1999/05/01]
  • It becomes a creature when the spell is announced, which is before that spell resolves. A Cloudchaser Eagle cannot be used to destroy this card, since it will no longer be an enchantment when the Eagle comes into play. [Urza's FAQ 1998/10/05]
  • A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature spells.
  • Note - Also see Vigilance, Rule 502.14.

24. Cariátide de Opala

Enchantment W (1) A Saga de Urza (Common)
When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • It changes even if the spell is countered. [D'Angelo 1999/05/01]
  • It becomes a creature when the spell is announced, which is before that spell resolves. A Cloudchaser Eagle cannot be used to destroy this card, since it will no longer be an enchantment when the Eagle comes into play. [Urza's FAQ 1998/10/05]
  • A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature spells.

25. Gárgula de Opala

Enchantment 1W (2) A Saga de Urza (Common)
When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying.
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • It changes even if the spell is countered. [D'Angelo 1999/05/01]
  • It becomes a creature when the spell is announced, which is before that spell resolves. A Cloudchaser Eagle cannot be used to destroy this card, since it will no longer be an enchantment when the Eagle comes into play. [Urza's FAQ 1998/10/05]
  • A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature spells.

26. Titã de Opala

Enchantment 2WW (4) A Saga de Urza (Rare)
When an opponent casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors.
  • If the spell was colorless (an artifact), this card does not get any form of Protection. [DeLaney 1998/10/05]
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • It changes even if the spell is countered. [D'Angelo 1999/05/01]
  • It becomes a creature when the spell is announced, which is before that spell resolves. A Cloudchaser Eagle cannot be used to destroy this card, since it will no longer be an enchantment when the Eagle comes into play. [Urza's FAQ 1998/10/05]
  • A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature spells.
  • Note - Also see Protection, Rule 502.7.

27. Pacifismo

Enchantment - Aura 1W (2) A Saga de Urza (Common)
Enchant creature
Enchanted creature can't attack or block.

28. Pária

Enchantment - Aura 2W (3) A Saga de Urza (Rare)
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
All damage that would be dealt to you is dealt to enchanted creature instead.
  • You can play this on an opponent's creature, and all damage done to you is instead done to their creature. [Urza's FAQ 1998/10/05]
  • If you have more than one Pariah in play, you get to choose which one gets the damage. [D'Angelo 1999/01/20]
  • All damage being dealt to you at one time gets redirected to one Pariah. If you take 3 damage from Incinerate, all 3 damage goes to one Pariah. [D'Angelo 1999/01/20] If you take damage from multiple creatures in combat, all the combat damage goes to one Pariah. [D'Angelo 1999/08/18]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

29. Caminho da Paz

Sorcery 3W (4) A Saga de Urza (Common)
Destroy target creature. Its owner gains 4 life.
  • If the spell fails because the target is not there or isn't legal, the owner does not gain any life. [D'Angelo 1998/10/05]

30. Pégaso Atacante

Creature - Pegasus 2/1 2W (3) A Saga de Urza (Common)
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)

31. Nascimento Interplanar

Sorcery 1W (2) A Saga de Urza (Rare)
Return all basic land cards from all graveyards to the battlefield tapped under their owners' control.
  • They come into play tapped. They do not enter play and then tap afterwards. [DeLaney 1998/10/05]

32. Presença do Mestre

Enchantment 3W (4) A Saga de Urza (Uncommon)
Whenever a player casts an enchantment spell, counter it.
  • Does not stop enchantments from being put into play by a spell or ability, such as Show and Tell. [Urza's FAQ 1998/10/05]
  • This effect triggers when the spell is announced and prior to allowing responses to it. [WotC Rules Team 1995/11/10]
  • Extended tournaments (see Rule 803) banned this card until 1998/11/01, at which time the card was re-introduced via Urza's Saga.

33. Redimir

Instant 1W (2) A Saga de Urza (Uncommon)
Prevent all damage that would be dealt this turn to up to two target creatures.

34. Lembrança

Enchantment 3W (4) A Saga de Urza (Rare)
Whenever a nontoken creature you control is put into a graveyard from the battlefield, you may search your library for a card with the same name as that creature, reveal it, and put it into your hand. If you do, shuffle your library.
  • If a card which is a creature only due to an effect goes to the graveyard, you can search for another copy of that card, but since the cards you find will not be creature cards, you cannot choose them. [D'Angelo 2003/09/08]
  • If a copy card, such as Clone, goes to the graveyard under this effect, you get to look for another copy of the card it was copying (not the Clone card). This is because a copy card actually takes on the name and initial characteristics of what it copies. [WotC Rules Team 1999/03/18]
  • You do not have to find a creature card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]

35. Runa de Proteção: Artefatos

Enchantment 1W (2) A Saga de Urza (Uncommon)
{W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)

36. Runa de Proteção: Preto

Enchantment 1W (2) A Saga de Urza (Common)
{W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)

37. Runa de Proteção: Azul

Enchantment 1W (2) A Saga de Urza (Common)
{W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)

38. Runa de Proteção: Verde

Enchantment 1W (2) A Saga de Urza (Common)
{W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)

39. Runa de Proteção: Terrenos

Enchantment 1W (2) A Saga de Urza (Rare)
{W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)

40. Runa de Proteção: Vermelho

Enchantment 1W (2) A Saga de Urza (Common)
{W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)

41. Runa de Proteção: Branco

Enchantment 1W (2) A Saga de Urza (Common)
{W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)

42. Custódio do Santuário

Creature - Human Cleric 1/2 2W (3) A Saga de Urza (Common)
{T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

43. Guardião do Santuário

Creature - Human Cleric 1/4 1WW (3) A Saga de Urza (Uncommon)
Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.
  • Note - This card was of creature type "Soldier" and not "Human Cleric" until Ninth Edition and Oracle 2005/08/01.

44. Marechal Experiente

Creature - Human Soldier 2/2 2WW (4) A Saga de Urza (Uncommon)
Whenever Seasoned Marshal attacks, you may tap target creature.
  • Can tap an already tapped creature if you want. [DeLaney 1998/10/05]
  • Note - The Portal version had no creature type.
  • Note - This card was of creature type "Soldier" and not "Human Soldier" until Ninth Edition and Orcle 2005/08/01.

45. Avatar de Serra

Creature - Avatar X/X 4WWW (7) A Saga de Urza (Rare)
Serra Avatar's power and toughness are each equal to your life total.
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
  • Its power and toughness are continuously calculated. [Urza's FAQ 1998/10/05]
  • It shuffles itself into the owner's library no matter where it would go to the graveyard from. Discard, destroy, counter, Millstone, etc. [WotC Rules Team 1998/10/18]
  • If it goes to the graveyard from play while its abilities are nullified by an effect such as Humility it actually goes to the graveyard. [WotC Rules Team 1998/10/18]
  • The second ability is triggered, so it goes on the stack. If the card is not still in the graveyard when the ability resolves, it won't put it back into the library. [D'Angelo 2008/10/12]

46. Zelote de Serra

Creature - Human Soldier 1/1 W (1) A Saga de Urza (Common)
First strike

47. Abraço de Serra

Enchantment - Aura 2WW (4) A Saga de Urza (Uncommon)
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.

48. Hino de Serra

Enchantment W (1) A Saga de Urza (Uncommon)
At the beginning of your upkeep, you may put a verse counter on Serra's Hymn.
Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose, where X is the number of verse counters on Serra's Hymn.
  • You count the number of counters, then divide up the prevention during the announcement of the ability. Each targeted creature receives the appropriate amount of damage prevention when the ability resolves. [D'Angelo 2003/02/16]
  • Adding a counter is optional. If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga Rule Page]
  • You can play the ability (choosing no targets) even if there are no verse counters on it. It doesn't do anything useful if you do this. [D'Angelo 2003/05/19]
  • If there is at least one verse counter on this, you cannot choose zero targets. You must choose between 1 and X targets. [DeLaney 2003/05/19]

49. Liturgia de Serra

Enchantment 2WW (4) A Saga de Urza (Rare)
At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy.

{W}, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy.
  • Adding a counter is optional. If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga Rule Page]

50. Barreira Tremeluzente

Creature - Wall 1/3 1W (2) A Saga de Urza (Uncommon)
Defender (This creature can't attack.)
First strike
Cycling {2} ({2}, Discard this card: Draw a card.)

51. Ajudante Silencioso

Creature - Human Cleric 0/2 2W (3) A Saga de Urza (Common)
{T}: You gain 1 life.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

52. Tecelão de Canções

Creature - Human Cleric 1/1 W (1) A Saga de Urza (Uncommon)
{1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

53. Escultor de Almas

Creature - Human 1/1 2W (3) A Saga de Urza (Rare)
{1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell.
  • The creature stops being a creature (or any other permanent type) and is just an enchantment with no abilities. [Urza's FAQ 1998/10/05]
  • A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.
  • Note - This card was creature type "Townsfolk" until Oracle 2007/10/01, when it became "Human".

54. Voz da Graça

Creature - Angel 2/2 3W (4) A Saga de Urza (Uncommon)
Flying, protection from black

55. Voz da Lei

Creature - Angel 2/2 3W (4) A Saga de Urza (Uncommon)
Flying, protection from red

56. Emboscar

Instant 2W (3) A Saga de Urza (Uncommon)
Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step.
  • The three tokens do have summoning sickness. This means they cannot attack unless you have an effect that allows them to ignore summoning sickness. [D'Angelo 1998/11/20]
  • Note - Also see Token Creatures, Rule 216.

57. Adoração

Enchantment 3W (4) A Saga de Urza (Rare)
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
  • If this effect is applied when you lose life due to unprevented damage. All the damage got dealt (for purposes of triggers), but the player's life total is not reduced by the full amount of the damage. [WotC Rules Team 1998/10/18]
  • It reduces your life total to 1, not the damage to 1. [D'Angelo 1999/01/23]
  • It does not do anything to prevent or modify loss of life from anything other than unprevented damage. A spell or ability that causes loss of life directly (without causing damage) is applied as normal. [D'Angelo 2003/09/08]

58. Pesquisadores da Academia

Creature - Human Wizard 2/2 1UU (3) A Saga de Urza (Uncommon)
When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.

59. Anular

Instant U (1) A Saga de Urza (Common)
Counter target artifact or enchantment spell.
  • It works on Artifact Creature spells and Enchant spells. [DeLaney 1998/10/05]
  • Note - The Urza's Saga version was of type Interrupt.

60. Laboratório Arcano

Enchantment 2U (3) A Saga de Urza (Uncommon)
Each player can't cast more than one spell each turn.
  • You cannot play a buyback spell more than once. It does not matter that it's the same spell card. It's not the same spell instance. [WotC Rules Team 1998/10/18]
  • If the spell is countered, it still counts as the one spell played. [D'Angelo 1998/10/19]
  • When it enters play, it will look back over the turn to see if any spell was cast before it entered play. [DeLaney 1998/10/17] It will notice itself being played. [D'Angelo 1998/10/22]
  • When it leaves play, the effect ends and all players are able to play spells unrestricted again. [D'Angelo 1999/11/23]

61. Harmonização

Enchantment 2U (3) A Saga de Urza (Rare)
Return Attunement to its owner's hand: Draw three cards, then discard four cards.
  • If you have less than 4 cards, discard all you have. [DeLaney 1998/10/05]

62. Retorno ao Básico

Enchantment 2U (3) A Saga de Urza (Rare)
Nonbasic lands don't untap during their controllers' untap steps.
  • Only Forest, Island, Mountain, Plains, and Swamp (plus their Snow-Covered equivalents) are basic lands. See Rule G2.4. [DeLaney 1998/10/05]

63. Barrin, Mago Mestre

Legendary Creature - Human Wizard 1/1 1UU (3) A Saga de Urza (Rare)
{2}, Sacrifice a permanent: Return target creature to its owner's hand.
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became "Wizard". Then with Oracle 2007/10/01 it became "Human Wizard".

64. Catalogar

Instant 2U (3) A Saga de Urza (Common)
Draw two cards, then discard a card.

65. Manto de Névoas

Enchantment - Aura 1U (2) A Saga de Urza (Common)
Enchant creature
Enchanted creature is unblockable.
  • No creature can be assigned to block it. [DeLaney 1998/10/05]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

66. Confiscar

Enchantment - Aura 4UU (6) A Saga de Urza (Uncommon)
Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)
You control enchanted permanent.
  • If you take control of an Aura, you do not get to move the enchantment. [Urza's FAQ 1998/10/05]
  • Note - Also see Aura, Rule G1.30.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of type Enchant Permanent.

67. Tritões dos Corais

Creature - Merfolk 2/1 1U (2) A Saga de Urza (Common)

68. Toque de Recolher

Instant U (1) A Saga de Urza (Common)
Each player returns a creature he or she controls to its owner's hand.
  • The current player chooses first. [Urza's FAQ 1998/10/05]
  • All choices are made during resolution. [D'Angelo 1999/05/01]

69. Aluno Destruidor

Creature - Human Wizard 1/1 2U (3) A Saga de Urza (Common)
{T}: Counter target spell unless its controller pays {1}.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

70. Abafar

Enchantment 2U (3) A Saga de Urza (Uncommon)
{1}{U}: Counter target red spell.

71. Gênio Errante

Creature - Djinn 5/5 4UU (6) A Saga de Urza (Rare)
Flying
At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay {1}{U}.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • You choose whether to pay or not on resolution. If not, then you sacrifice this card. You can choose to not pay if you no longer control this card on resolution. [D'Angelo 1999/06/01]
  • Note - Also see Cycling, Rule 502.18.

72. Alteração de Encantamento

Instant U (1) A Saga de Urza (Uncommon)
Attach target Aura attached to a creature or land to another permanent of that type.
  • Only targets the enchantment and not either of the things the enchantment may be on. [Aahz 1995/07/09]
  • You can move a Blue Ward since it offers protection to the creature and not to itself. [bethmo 1994/09/14]
  • The choice of where to move the enchantment is made on resolution. You must move the enchantment to another location if possible. [D'Angelo 1999/05/01]
  • If this card is Deflectioned, you can change which enchantment is targeted, but you cannot choose a destination for it. [D'Angelo 1995/10/31]
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Moving Enchantments, Rule G13.22.

73. Campo de Energia

Enchantment 1U (2) A Saga de Urza (Rare)
Prevent all damage that would be dealt to you by sources you don't control.
When a card is put into your graveyard from anywhere, sacrifice Energy Field.
  • Buyback (see Rule 502.16) causes a spell to go to your hand instead of your graveyard, so using Buyback will avoid triggering this card to be sacrificed. [D'Angelo 1998/10/08]
  • Discarding does trigger this. [DeLaney 1998/10/17]

74. Exaustão

Sorcery 2U (3) A Saga de Urza (Uncommon)
Creatures and lands target opponent controls don't untap during his or her next untap step.
  • The effect applies to the creatures controlled by the opponent when this spell resolves. [Jackson 1999/11/22]
  • The creatures and lands are only prevented from untapping during the targeted player's next untap step. They can still can untap during other player's untap steps. [Jackson 1999/10/25]

75. Banco de Nevoeiro

Creature - Wall 0/2 1U (2) A Saga de Urza (Uncommon)
Defender (This creature can't attack.)
Flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.

76. Dragonete Engalanado

Creature - Drake 3/3 1U (2) A Saga de Urza (Rare)
Flying
When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't make an exchange, sacrifice Gilded Drake. This ability can't be countered except by spells and abilities. (This effect lasts indefinitely.)
  • This effect is targeted, so Protection from Color will prevent targeting if Protection from Color exists when the ability would be announced. Once the ability is on the stack, adding Protection from Color will not counter the ability but the exchange will not take place since the target is illegal and you sacrifice this card on resolution. [bethmo 2000/02/02]
  • If the chosen creature to exchange is not in play at resolution, then sacrifice this card. [D'Angelo 2000/01/16]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

77. Baleia Açu

Creature - Whale 5/5 5UU (7) A Saga de Urza (Rare)
When Great Whale enters the battlefield, untap up to seven lands.
  • You can untap from 0 to 7 lands. [DeLaney 1998/10/05]
  • Does not target the lands. [DeLaney 1998/10/05]
  • Can be used on already untapped lands (with no effect). [DeLaney 1998/10/05]
  • Can be used on another player's lands. [DeLaney 1998/10/05]
  • From March 1999 to July 2006 this card had errata to not trigger when coming into play from locations other than your hand. [D'Angelo 2006/08/01]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

78. Estudo Hermético

Enchantment - Aura 1U (2) A Saga de Urza (Common)
Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."

79. Hibernação

Instant 2U (3) A Saga de Urza (Uncommon)
Return all green permanents to their owners' hands.

80. Caranguejo Ferradura

Creature - Crab 1/3 2U (3) A Saga de Urza (Common)
{U}: Untap Horseshoe Crab.

81. Mascote Imaginário

Creature - Illusion 4/4 1U (2) A Saga de Urza (Rare)
At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.

82. Lançar

Enchantment - Aura 1U (2) A Saga de Urza (Common)
Enchant creature
Enchanted creature has flying.
When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand.

83. Refrão Cadenciado

Enchantment 1U (2) A Saga de Urza (Uncommon)
At the beginning of your upkeep, you may put a verse counter on Lilting Refrain.

Sacrifice Lilting Refrain: Counter target spell unless its controller pays {X}, where X is the number of verse counters on Lilting Refrain.
  • Adding a counter is optional. If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga Rule Page]

84. Miragem Duradoura

Enchantment - Aura 1U (2) A Saga de Urza (Uncommon)
Enchant land
Enchanted land is an Island.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • The land loses all its previous abilities and gains the ability to be tapped for blue mana, just like an island. [Urza's FAQ 1998/10/05]
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Cycling, Rule 502.18.
  • Note - This card was of type "Enchant Land" until Oracle 2005/08/01.

85. Morfolídeo

Creature - Shapeshifter 3/3 3UU (5) A Saga de Urza (Rare)
{U}: Untap Morphling.
{U}: Morphling gains flying until end of turn.
{U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.)
{1}: Morphling gets +1/-1 until end of turn.
{1}: Morphling gets -1/+1 until end of turn.

86. Dragonete de Pendrell

Creature - Drake 2/3 3U (4) A Saga de Urza (Common)
Flying
Cycling {2} ({2}, Discard this card: Draw a card.)

87. Fluxo de Pendrell

Enchantment - Aura 1U (2) A Saga de Urza (Common)
Enchant creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."
  • You have to even match the color requirements of the mana cost. [DeLaney 1998/10/05]
  • You choose whether to pay or not on resolution. If not, then you sacrifice the creature. You can choose to not pay if you no longer control the creature on resolution. [D'Angelo 1999/06/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Mana Cost, Rule G13.7.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

88. Dragonete Peregrino

Creature - Drake 2/3 4U (5) A Saga de Urza (Uncommon)
Flying
When Peregrine Drake enters the battlefield, untap up to five lands.
  • You can untap from 0 to 5 lands. [DeLaney 1998/10/05]
  • Does not target the lands. [DeLaney 1998/10/05]
  • Can be used on already untapped lands (with no effect). [DeLaney 1998/10/05]
  • Can be used on another player's lands. [DeLaney 1998/10/05]
  • From March 1999 to July 2006 this card had errata to not trigger when coming into play from locations other than your hand. [D'Angelo 2006/08/01]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

89. Escoadouro de Mana

Instant XU (1) A Saga de Urza (Common)
Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool.
  • When this spell resolves, you either pay X mana or let all your lands become tapped. The lands that become tapped are not "tapped for mana". [bethmo 1997/10/09] If you choose to pay, you may pay the X mana using whatever mana abilities you want to use.
  • Special lands which do not provide mana are also tapped by this card. [D'Angelo 2000/11/06]
  • If the land provides mana only for specific purposes (like Mishra's Workshop), it cannot be used to pay the X mana (unless that purpose is being filled). Mishra's Workshop, like most purposed mana, could not be used to pay for Power Sink. [WotC Rules Team 1994/09/30]
  • Does not increase the mana cost of the spell. It just requires a separate expenditure in order for it to succeed. [bethmo 1994/05/05]
  • Note - Also see X Costs, Rule G24.1.

90. Marca de Poder

Enchantment - Aura 1U (2) A Saga de Urza (Common)
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, that player pays {2} or loses 2 life.
Cycling {2} ({2}, Discard this card: Draw a card.)

91. Recantação

Enchantment 3UU (5) A Saga de Urza (Rare)
At the beginning of your upkeep, you may put a verse counter on Recantation.

{U}, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation.
  • Adding a counter is optional. If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga Rule Page]

92. Rescindir

Instant 1UU (3) A Saga de Urza (Common)
Return target permanent to its owner's hand.
Cycling {2} ({2}, Discard this card: Draw a card.)

93. Retroceder

Instant 2UU (4) A Saga de Urza (Common)
Counter target spell, then untap up to four lands.
  • You can untap from 0 to 4 lands. [DeLaney 1998/10/05]
  • Does not target the lands. [DeLaney 1998/10/05]
  • Can be used on already untapped lands (with no effect). [DeLaney 1998/10/05]
  • Can be used on another player's lands. [DeLaney 1998/10/05]
  • Note - This card was of type Interrupt and is now of type Instant. [Oracle 1999/05/01]

94. Tritões da Restinga

Creature - Merfolk 1/1 U (1) A Saga de Urza (Common)
Cycling {2} ({2}, Discard this card: Draw a card.)

95. Serpente da Restinga

Creature - Serpent 3/4 4U (5) A Saga de Urza (Uncommon)
Cycling {2} ({2}, Discard this card: Draw a card.)

96. Mostrar e Contar

Sorcery 2U (3) A Saga de Urza (Rare)
Each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield.
  • Players choose cards during resolution, not announcement. [D'Angelo 1998/11/09]
  • The current player chooses first and reveals their card, then the opponent chooses and reveals their card. Both cards are then put into play simultaneously. [bethmo 2000/01/06]
  • If the cards being put into play also require choices, such as Clone or Primal Clay, those choices are made after both players choose their card. The current player makes choices for their card (if any), then the opponent (if any). [bethmo 1998/11/03]

97. Sonóforo

Creature - Illusion 2/2 2UU (4) A Saga de Urza (Rare)
Flying
Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.
  • It can end up holding more than one creature tapped. [Urza's FAQ 1998/10/05]
  • You can choose the same creature more than once (for no additional effect). [Urza's FAQ 1998/10/05]

98. Coruja da Torre

Creature - Bird 1/1 1U (2) A Saga de Urza (Common)
Flying
When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.

99. Inspetor Carrancudo

Creature - Human Wizard 1/2 UU (2) A Saga de Urza (Uncommon)
When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand.
  • You can play this card if there are no artifacts or enchantments in play. [Urza's FAQ 1998/10/05]
  • If there is an artifact or enchantment in play (even your own) when this card comes into play, you must return one to owner's hand. If not, then simply ignore the "comes into play" ability (see Rule 410.10a). [Urza's FAQ 1998/10/05]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

100. Golpe de Gênio

Instant X2U (3) A Saga de Urza (Rare)
Target player draws X cards.
  • Vintage tournaments (see Rule 801) restricted this card from 1999/01/01 until 2004/12/20.
  • Legacy tournaments (see Rule 802) banned this card from 1999/01/01 until 2004/09/20.
  • Note - Also see X Costs, Rule G24.1.

101. Rachar

Instant 3UU (5) A Saga de Urza (Rare)
Return all lands to their owners' hands.
  • Only affects land cards in play. [DeLaney 1998/10/05]

102. Telepatia

Enchantment U (1) A Saga de Urza (Uncommon)
Your opponents play with their hands revealed.

103. Espiral Temporal

Sorcery 4UU (6) A Saga de Urza (Rare)
Exile Time Spiral. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands.
  • You can untap from 0 to 6 lands. [DeLaney 1998/10/05]
  • Does not target the lands. [DeLaney 1998/10/05]
  • Can be used on already untapped lands (with no effect). [DeLaney 1998/10/05]
  • Can be used on another player's lands. [DeLaney 1998/10/05]
  • Vintage tournaments (see Rule 801) restricted this card from 1999/04/01 until 2008/09/20.
  • Legacy tournaments (see Rule 802) have banned this card since 1999/04/01.
  • Extended tournaments (see Rule 803) have banned this card since 1999/07/01.
  • Standard (Type 2) tournaments (see Rule 804) have banned this card since 1999/04/01.
  • Urza Block Constructed tournaments (see Rule 806.6) have banned this card since 1999/04/01.

104. Ventos Tolarianos

Instant 1U (2) A Saga de Urza (Common)
Discard all the cards in your hand, then draw that many cards.
  • It counts how many cards you discard. Since this card will not be in your hand at that time, this card is not counted. [Urza's FAQ 1998/10/05]

105. Reviravolta

Instant 2UU (4) A Saga de Urza (Uncommon)
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
  • You decide on resolution if you are tapping or untapping, and which kind of permanent you are affecting. [D'Angelo 1999/05/01]

106. Véu de Pássaros

Enchantment U (1) A Saga de Urza (Common)
When an opponent casts a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying.
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • It changes even if the spell is countered. [D'Angelo 1999/05/01]
  • It becomes a creature when the spell is announced, which is before that spell resolves. A Disenchant cannot be used to destroy this card, since it will no longer be an enchantment when the Disenchant resolves. [D'Angelo 1999/05/01]

107. Aparição Velada

Enchantment 1U (2) A Saga de Urza (Uncommon)
When an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying. That creature has "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay {1}{U}."
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • It changes even if the spell is countered. [D'Angelo 1999/05/01]
  • It becomes a creature when the spell is announced, which is before that spell resolves. A Disenchant cannot be used to destroy this card, since it will no longer be an enchantment when the Disenchant resolves. [D'Angelo 1999/05/01]
  • You choose whether to pay or not on resolution. If not, then you sacrifice the creature. You can choose to not pay if you do not control the creature on resolution. [D'Angelo 1999/06/01]

108. Crocodilo Velado

Enchantment 2U (3) A Saga de Urza (Rare)
When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature.
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • It can trigger even if a player's hand is empty momentarily during the middle of the resolution of a spell or ability. [WotC Rules Team 1998/10/18]

109. Sentinela Velada

Enchantment U (1) A Saga de Urza (Uncommon)
When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's converted mana cost.
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • It changes even if the spell is countered. [D'Angelo 1999/05/01]
  • If the spell is no longer on the stack when the triggered ability resolves, the converted mana cost of the spell is still remembered. [bethmo 1999/09/27]
  • It becomes a creature when the spell is announced, which is before that spell resolves. A Disenchant cannot be used to destroy this card, since it will no longer be an enchantment when the Disenchant resolves. [D'Angelo 1999/05/01]
  • Note - Also see Converted Mana Cost, Rule G3.30.

110. Serpente Velada

Enchantment 2U (3) A Saga de Urza (Common)
When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature. It can't attack unless defending player controls an Island.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • It changes even if the spell is countered. [D'Angelo 1999/05/01]
  • It becomes a creature when the spell is announced, which is before that spell resolves. A Disenchant cannot be used to destroy this card, since it will no longer be an enchantment when the Disenchant resolves. [D'Angelo 1999/05/01]
  • Note - Also see Cycling, Rule 502.18.

111. Sorte Inesperada

Sorcery 2U (3) A Saga de Urza (Uncommon)
Each player discards his or her hand, then draws cards equal to the greatest number a player discarded this way.
  • Vintage tournaments (see Rule 801) have restricted this card since 1999/01/01.
  • Legacy tournaments (see Rule 802) have banned this card since 1999/01/01.
  • Extended tournaments (see Rule 803) have banned this card since 1999/01/01.
  • Standard (Type 2) tournaments (see Rule 804) have banned this card since 1999/01/01.
  • Urza Block Constructed tournaments (see Rule 806.6) have banned this card since 1999/04/01.

112. Mago Mentor

Creature - Human Wizard 2/2 2U (3) A Saga de Urza (Common)
{T}: Return Wizard Mentor and target creature you control to their owner's hand.
  • Can target itself. [DeLaney 1998/10/05]
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

113. Zephid

Creature - Illusion 3/4 4UU (6) A Saga de Urza (Rare)
Flying; shroud (This permanent can't be the target of spells or abilities.)

114. Abraço de Zephid

Enchantment - Aura 2UU (4) A Saga de Urza (Uncommon)
Enchant creature
Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)

115. Horror Abissal

Creature - Horror 2/2 4BB (6) A Saga de Urza (Rare)
Flying
When Abyssal Horror enters the battlefield, target player discards two cards.

116. Conspurcar

Sorcery 2BB (4) A Saga de Urza (Common)
Destroy target land or nonblack creature. It can't be regenerated.
  • This is not modal. You do not have to choose the target type. The target has to either be a land or non-black creature when announced and on resolution. [DeLaney 1998/10/05]

117. Privação

Enchantment 1B (2) A Saga de Urza (Uncommon)
Whenever a green creature is put into a graveyard from the battlefield, its controller discards a card.
  • If the player has no cards in hand, this has no effect. [DeLaney 1998/10/05]

118. Vassalo de Sangue

Creature - Thrull 2/2 2B (3) A Saga de Urza (Common)
Sacrifice Blood Vassal: Add {B}{B} to your mana pool.

119. Salteadores do Pântano

Creature - Zombie 2/2 2B (3) A Saga de Urza (Common)
Swampwalk

120. Brecha

Instant 2B (3) A Saga de Urza (Common)
Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

121. Demônio Gargalhante

Creature - Zombie 2/1 2BB (4) A Saga de Urza (Common)
When Cackling Fiend enters the battlefield, each opponent discards a card.

122. Besouros Carrieiros

Creature - Insect 1/1 B (1) A Saga de Urza (Common)
{2}{B}, {T}: Exile up to three target cards from a single graveyard.
  • You pick the 0, 1, 2, or 3 target cards on announcement. [DeLaney 1998/10/05]
  • If any of the targets are not there on resolution, the others are still affected. [D'Angelo 1998/10/15]

123. Contaminação

Enchantment 2B (3) A Saga de Urza (Rare)
At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.
If a land is tapped for mana, it produces {B} instead of any other type and amount.
  • The first ability of this card is a replacement effect (see Rule 419), not a triggered ability. [WotC Rules Team 1998/11/03]
  • Wild Growth and other external effects that generate more mana still generate their additional mana as directed without being affected by this card. [DeLaney 1998/10/05] Effects which generate more mana based on what mana the land produces, such as Mana Flare will be affected in color but not in amount. [D'Angelo 1998/10/22]
  • You choose whether to sacrifice a creature or not on resolution. If not, then you sacrifice this card. You can choose to not sacrifice even if you no longer control this card on resolution. [D'Angelo 1999/06/01]

124. Corromper

Sorcery 5B (6) A Saga de Urza (Common)
Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.
  • The swamps are counted on resolution. [DeLaney 1998/10/05]

125. Eskirge Enlouquecido

Creature - Imp 2/2 3B (4) A Saga de Urza (Uncommon)
Flying, haste

126. Cria das Trevas

Creature - Horror 3/3 4BB (6) A Saga de Urza (Rare)
Flying
When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.

127. Ritual Sombrio

Instant B (1) A Saga de Urza (Common)
Add {B}{B}{B} to your mana pool.
  • This card, as with all instants cards, goes to the graveyard when it resolves. It does not stay in play. [D'Angelo 1999/05/01]
  • Extended tournaments (see Rule 803) have banned this card since 2000/04/01.
  • Note - In Mirage, Fifth Edition, Tempest, and Urza's Saga, this spell was of type Mana Source. In Ice Age, Fourth Edition (and before), it was of type Interrupt. It is now of type Instant.

128. Hora da Escuridão

Enchantment B (1) A Saga de Urza (Rare)
All creatures are black.
  • All creatures are black instead of whatever color(s) they were before. [DeLaney 1998/10/05]

129. Desalento

Enchantment - Aura 1B (2) A Saga de Urza (Common)
Enchant creature
Enchanted creature gets -2/-0.
When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand.

130. Servidão Diabólica

Enchantment 3B (4) A Saga de Urza (Uncommon)
When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield.

When the returned creature is put into a graveyard, exile that creature and return Diabolic Servitude to its owner's hand.

When Diabolic Servitude leaves the battlefield, exile that creature.
  • You choose the target creature card when this card's "comes into play" ability (see Rule 410.10a) is played. If the targeted creature card is not in the graveyard when the ability resolves, it brings nothing into play and sits in play with no further effects in the future. If there is no creature card to target, then you skip playing the ability. [D'Angelo 1998/10/08]
  • If the creature is in play and is unsummoned or is removed from the game, this card loses track of the creature and has no further effects in the future. [D'Angelo 1998/10/08]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

131. Nênia Dissonante

Enchantment 3BB (5) A Saga de Urza (Rare)
At the beginning of your upkeep, you may put a verse counter on Discordant Dirge.

{B}, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards.
  • Adding a counter is optional. If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga Rule Page]

132. Coação

Sorcery B (1) A Saga de Urza (Common)
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

133. Paladino do Leste

Creature - Zombie Knight 3/3 2BB (4) A Saga de Urza (Rare)
{B}{B}, {T}: Destroy target green creature.
  • Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Zombie Knight".

134. Exumar

Sorcery 1B (2) A Saga de Urza (Common)
Each player puts a creature card from his or her graveyard onto the battlefield.
  • The current player chooses first (if they can choose). [Urza's FAQ 1998/10/05]
  • All choices are made during resolution. [D'Angelo 1999/05/01]

135. Expungir

Instant 2B (3) A Saga de Urza (Common)
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Cycling {2} ({2}, Discard this card: Draw a card.)

136. Dilacerador de Carne

Creature - Horror 4/4 1B (2) A Saga de Urza (Uncommon)
Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you.

137. Cães Ôcos

Creature - Zombie Hound 3/3 4B (5) A Saga de Urza (Common)
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
  • If it attacks more than once per turn (due to Relentless Assault, for example), it gets the bonus each time. [DeLaney 1998/10/05]
  • Note - This card was creature type "Hound" until Oracle 2007/10/01, when it became "Zombie Hound".

138. Ganhos Mal Adquiridos

Sorcery 2BB (4) A Saga de Urza (Rare)
Exile Ill-Gotten Gains. Each player discards his or her hand, then returns up to three cards from his or her graveyard to his or her hand.
  • You can get fewer than 3 cards if you want. [DeLaney 1998/10/05]
  • You can pick up any of the cards you discarded since you do not choose the cards until after you discard. [WotC Rules Team 1998/10/18]

139. Vulto Indistinto

Creature - Shade 1/1 2B (3) A Saga de Urza (Common)
{B}: Looming Shade gets +1/+1 until end of turn.

140. Perversidade Furtiva

Enchantment BBB (3) A Saga de Urza (Rare)
Pay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying.
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • If you have zero or negative life, half your life is zero, so it costs nothing to use the ability. [Urza's FAQ 1998/10/05]

141. Sanguessuga de Mana

Creature - Leech 1/1 2B (3) A Saga de Urza (Uncommon)
You may choose not to untap Mana Leech during your untap step.
{T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mana Leech remains tapped.
  • Note - This card was creature type "Worm" until Oracle 2007/10/01, when it became "Leech".

142. Sem Descanso para o Mal

Enchantment 1B (2) A Saga de Urza (Uncommon)
Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
  • It pulls out the creature cards at the time it resolves. It does not have a continuing effect. [D'Angelo 1998/10/15]

143. Opressão

Enchantment 1BB (3) A Saga de Urza (Rare)
Whenever a player casts a spell, that player discards a card.
  • The ability does not do anything if the player no longer has any cards in hand after casting their spell. [Urza's FAQ 1998/10/05]

144. Ordem de Yawgmoth

Creature - Zombie Knight 2/2 2BB (4) A Saga de Urza (Uncommon)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Order of Yawgmoth deals damage to a player, that player discards a card.
  • Note - Also see Fear, Rule 502.25.
  • Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Zombie Knight".

145. Vínculo Parasítico

Enchantment - Aura 3B (4) A Saga de Urza (Uncommon)
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player.

146. Perseguir

Sorcery 2BB (4) A Saga de Urza (Rare)
Choose a color. Target player reveals his or her hand and discards all cards of that color.
  • Lands and artifacts have no color so they cannot be discarded by this effect. [Urza's FAQ 1998/10/05]
  • The color is chosen on resolution. [D'Angelo 1999/05/01]
  • Note - Also see Color, Rule 203.2d, for rules on choosing a color.

147. Pestilência

Enchantment 2BB (4) A Saga de Urza (Common)
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
{B}: Pestilence deals 1 damage to each creature and each player.
  • It is not targeted, so it will try to damage creatures with Protection from Black, but note that Protection from Color immediately reduces all damage of that color to zero, so the damage is prevented before it can actually hurt the creature. [D'Angelo 1998/02/03]
  • Each activation is considered a new damage effect. An activation can only be 1 point of damage. [Duelist Magazine #12, Page 26]
  • It will stay in play if there is a creature which is put into the graveyard at end of turn. This is because this ability will not trigger at all if there is at least one creature in play at that time. [D'Angelo 1999/05/01] Remember that the current player's "at end of turn" effects resolve after the other player's because they are put on the stack first.
  • Note that "until end of turn" effects wear off after this, so a Mishra's Factory can keep Pestilence in play. [D'Angelo 1999/05/01]
  • Applies to all players and their creatures in multiplayer games. [Duelist Magazine #4, Page 64]

148. Carniçal Phyrexiano

Creature - Zombie 2/2 2B (3) A Saga de Urza (Common)
Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.

149. Vácuo Interplanar

Enchantment B (1) A Saga de Urza (Uncommon)
Whenever another card is put into a graveyard from anywhere, exile that card.
  • The card does go to the graveyard before it is removed from the game, so other triggered abilities like Energy Field will trigger on the card going to the graveyard. [D'Angelo 1999/01/12]
  • It will not trigger on itself going to the graveyard from play. [D'Angelo 2008/07/12]
  • It will trigger on any cards going to the graveyard at the same time it does, and it will remove them from the game. [D'Angelo 1999/03/06]
  • If Disenchant is used on it, Planar Void goes to the graveyard, then Disenchant goes to the graveyard and stays there. [DeLaney 1999/01/18]

150. Sacerdote de Gix

Creature - Human Cleric Minion 2/1 2B (3) A Saga de Urza (Uncommon)
When Priest of Gix enters the battlefield, add {B}{B}{B} to your mana pool.
  • From March 1999 to July 2006 this card had errata to not trigger when coming into play from locations other than your hand. [D'Angelo 2006/08/01]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - This card was creature type "Minion" until Oracle 2007/10/01, when it became "Human Cleric Minion".

151. Chuva de Imundície

Instant B (1) A Saga de Urza (Uncommon)
Until end of turn, lands you control gain "Sacrifice this land: Add {B} to your mana pool."
  • The granted ability can be used while the land is tapped. [DeLaney 1998/10/05]
  • Only grants the ability to lands you control when this ability resolves. [bethmo 1999/06/13]

152. Eskirge Voraz

Creature - Imp 1/1 2B (3) A Saga de Urza (Common)
Flying
Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn.
  • If it attacks more than once per turn (due to Relentless Assault, for example), it gets the bonus each time. [DeLaney 1998/10/05]

153. Avantesma Recluso

Creature - Zombie Minion 4/4 3B (4) A Saga de Urza (Uncommon)
At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight.
  • Note - This card was creature type "Minion" until Oracle 2007/10/01, when it became "Zombie Minion".

154. Reprocessar

Sorcery 2BB (4) A Saga de Urza (Rare)
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
  • You can sacrifice zero things if you want to. [DeLaney 1998/10/05]

155. Guarda Sangüífero

Creature - Zombie Knight 2/2 1BB (3) A Saga de Urza (Uncommon)
First strike
{1}{B}: Regenerate Sanguine Guard.

156. Adoecer

Enchantment - Aura B (1) A Saga de Urza (Common)
Enchant creature
Enchanted creature gets -1/-1.
Cycling {2} ({2}, Discard this card: Draw a card.)

157. Eskirge Familiar

Creature - Imp 3/2 4B (5) A Saga de Urza (Uncommon)
Flying
Discard a card: Add {B} to your mana pool.

158. Eskirge Esvoaçante

Creature - Imp 3/2 BB (2) A Saga de Urza (Common)
Flying
When you cast a creature spell, sacrifice Skittering Skirge.
  • The triggered ability triggers when the creature spell is announced, and it is put on the stack before any responses can be played. This ability will resolve before that creature comes into play. [D'Angelo 2000/01/02]
  • A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.

159. Agente Adormecido

Creature - Minion 3/3 B (1) A Saga de Urza (Rare)
When Sleeper Agent enters the battlefield, target opponent gains control of it.
At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
  • This card is a bit weird. When it comes into play under your control, you give control of it to an opponent. After that it damages them each turn because the "you" on the card means its controller. [D'Angelo 1998/10/15]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

160. Fascíola Espinhenta

Creature - Worm Horror 5/1 2B (3) A Saga de Urza (Uncommon)
When Spined Fluke enters the battlefield, sacrifice a creature.
{B}: Regenerate Spined Fluke.
  • If there are no other creatures in play when this card comes into play, you must sacrifice this card. [Urza's FAQ 1998/10/05] See Rule 410.10a.
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - This card was creature type "Horror" until Oracle 2007/10/01, when it became "Worm Horror".

161. Éter Maculado

Enchantment 2BB (4) A Saga de Urza (Rare)
Whenever a creature enters the battlefield, its controller sacrifices a creature or land.
  • If the controller has no other lands or creatures in play, they must sacrifice the creature that just came into play. [Urza's FAQ 1998/10/05]
  • If more than one of these is in play, the controller sacrifices a creature for each one of these. [D'Angelo 1998/10/08]
  • If the creature changes controllers before this ability resolves, its new controller has to sacrifice something. For example, Gilded Drake. [bethmo 1998/11/24]
  • Tainted AEther's controller is the one that controls its triggered ability, but the controller of the creature that came into play chooses what creature they sacrifice during resolution. [D'Angelo 1999/07/07]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

162. Acovardar

Sorcery 3B (4) A Saga de Urza (Common)
Each opponent discards two cards.
  • Players with less than 2 cards discard all they have. [DeLaney 1998/10/05]

163. Mortos Infames

Creature - Skeleton 1/1 1B (2) A Saga de Urza (Common)
{B}: Regenerate Unworthy Dead.

164. Abraço Vampírico

Enchantment - Aura 2BB (4) A Saga de Urza (Uncommon)
Enchant creature
Enchanted creature gets +2/+2 and has flying.
Whenever a creature dealt damage by enchanted creature this turn is put into a graveyard, put a +1/+1 counter on that creature.

165. Vebulide

Creature - Horror 0/0 B (1) A Saga de Urza (Rare)
Vebulid enters the battlefield with a +1/+1 counter on it.
At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid.
When Vebulid attacks or blocks, destroy it at end of combat.

166. Vitimar

Sorcery 2B (3) A Saga de Urza (Uncommon)
As an additional cost to cast Victimize, sacrifice a creature.
Return two target creature cards from your graveyard to the battlefield tapped.
  • The sacrifice is part of the play cost for this spell. [D'Angelo 1999/05/01]
  • You cannot bring back the creature you sacrificed because you choose the target creatures before you sacrifice the creature. [D'Angelo 1999/07/03]
  • If one of the target creatures is not there on resolution, the other is still affected. If both creatures are gone, then nothing happens. [D'Angelo 1999/05/01]
  • This card can be used to put both parts of the B.F.M. into play at once. [DeLaney 1998/10/17]

167. Réquiem Vil

Enchantment 2BB (4) A Saga de Urza (Uncommon)
At the beginning of your upkeep, you may put a verse counter on Vile Requiem.

{1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated.
  • Adding a counter is optional. If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga Rule Page]

168. Paladino do Oeste

Creature - Zombie Knight 3/3 2BB (4) A Saga de Urza (Rare)
{B}{B}, {T}: Destroy target white creature.
  • Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Zombie Knight".

169. Bruxa Mecânica

Creature - Horror 4/4 5B (6) A Saga de Urza (Rare)
Swampwalk
{T}: Add {B}{B}{B}{B} to your mana pool. Target opponent gains control of Witch Engine. (Activate this ability only any time you could cast an instant.)

170. édito de Yawgmoth

Enchantment 1B (2) A Saga de Urza (Uncommon)
Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.
  • The ability triggers when the spell is announced. This is before any responses can be announced. It is long before the announced spell resolves. [DeLaney 1998/10/05] For example, casting Disenchant will trigger this and cause the life loss/gain before Disenchant can resolve.
  • Loss of life cannot be prevented by any means. [DeLaney 1998/10/05]

171. Determinação de Yawgmoth

Sorcery 2B (3) A Saga de Urza (Rare)
Until end of turn, you may play cards from your graveyard.
If a card would be put into your graveyard this turn, exile that card instead.
  • If you play a Buyback spell (see Rule 502.16), then there will be two effects trying to replace where the card goes. You get to choose if the Buyback returns the card to your hand or the card gets removed from the game. [bethmo 1998/10/12]
  • To "play a card" is to either announce a spell or to put a land into play using the main phase special action. [D'Angelo 1999/01/18]
  • If an effect asks you to discard a card, you cannot "discard" something that is in your graveyard. Those cards are not in your hand for any reason other than letting you play them. Thus, Cycling abilities of cards in the graveyard cannot be used. [DeLaney 1998/10/15]
  • If you play a card using Yawgmoth's Will and something triggers only when "played from your hand", that something will not trigger. [bethmo 1999/03/05] Such things trigger based on where the card came from.
  • It does not look back in time. It only removes cards from the game that go to the graveyard after it resolves. [D'Angelo 1998/11/04]
  • The second ability is a replacement ability (see Rule 419). It applies to both costs and effects. [WotC Rules Team 1998/11/03] There is no infinite loop mana generation with Dark Ritual. [D'Angelo 1998/11/04]
  • It will remove itself from the game since it goes to the graveyard after its effect starts. [D'Angelo 1998/11/04]
  • Note - Also see Yawgmoth's Agenda.
  • Vintage tournaments (see Rule 801) have restricted this card since 1999/10/01.
  • Legacy tournaments (see Rule 802) have banned this card since 1999/10/01.
  • Extended tournaments (See Rule 803) have banned this card since 1999/10/01.

172. Solo Ácido

Sorcery 2R (3) A Saga de Urza (Uncommon)
Acidic Soil deals damage to each player equal to the number of lands he or she controls.
  • Counts the lands on resolution. [DeLaney 1998/10/05]

173. Antagonismo

Enchantment 3R (4) A Saga de Urza (Rare)
At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage this turn.
  • It looks back over the entire turn even if this card was not in play at the time. [DeLaney 1998/10/05]

174. Raio Voltaico

Sorcery 2R (3) A Saga de Urza (Common)
Arc Lightning deals 3 damage divided as you choose among any number of target creatures and/or players.
  • Each target must receive at least 1 damage. You can't choose a target to take zero damage. [DeLaney 1998/10/05]
  • You cannot choose zero targets. You must choose between 1 and 3 targets. [DeLaney 2003/05/19]

175. Tumultuar

Enchantment 2RR (4) A Saga de Urza (Rare)
Creatures can't block.

176. Marca

Instant R (1) A Saga de Urza (Rare)
Gain control of all permanents you own. (This effect lasts indefinitely.)
Cycling {2} ({2}, Discard this card: Draw a card.)

177. Bravata

Enchantment - Aura 1R (2) A Saga de Urza (Common)
Enchant creature
Enchanted creature gets +1/+1 for each other creature you control.
  • The bonus is continuously calculated. [DeLaney 1998/10/05]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

178. Baluarte

Enchantment 3RR (5) A Saga de Urza (Rare)
At the beginning of your upkeep, Bulwark deals damage to target opponent equal to the number of cards in your hand greater than the number of cards in his or her hand.
  • Counts cards during resolution. [DeLaney 1998/10/05]

179. Demo da Cratera

Creature - Hellion Beast 6/6 4RR (6) A Saga de Urza (Rare)
Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.

180. ímpeto Destrutivo

Enchantment - Aura 1RR (3) A Saga de Urza (Uncommon)
Enchant creature
Whenever enchanted creature deals combat damage to a player, that player sacrifices a land.
  • The ability has no effect if the player has no lands. [Urza's FAQ 1998/10/05]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

181. Desordem

Sorcery 1R (2) A Saga de Urza (Uncommon)
Disorder deals 2 damage to each white creature and each player who controls a white creature.
  • Players take 0 or 2 damage. Does not do 2 damage per creature to the player. [DeLaney 1998/10/05]

182. Dromossauro

Creature - Lizard 2/3 2R (3) A Saga de Urza (Common)
Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.
  • If it manages to block or become blocked more than once in a turn (due to Relentless Assault), it can get the bonus twice. [DeLaney 1998/10/05]
  • Switching blockers will not re-trigger this since it only triggers on becoming blocked and switching does not unblock and reblock it. [DeLaney 1998/10/17]

183. Electrita

Creature - Beast 3/3 3RR (5) A Saga de Urza (Rare)
Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature.

184. Vacilar

Instant 1R (2) A Saga de Urza (Common)
Creatures without flying can't block this turn.

185. Paráclase

Instant XRR (2) A Saga de Urza (Rare)
Fault Line deals X damage to each creature without flying and each player.

186. Manto Flamejante

Enchantment - Aura 1R (2) A Saga de Urza (Common)
Enchant creature
When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.
{R}: Enchanted creature gets +1/+0 until end of turn.

187. Formigas de Fogo

Creature - Insect 2/1 2R (3) A Saga de Urza (Uncommon)
{T}: Fire Ants deals 1 damage to each other creature without flying.
  • Does 1 damage to each non-Flying creature other than itself. [DeLaney 1998/10/05]

188. Transação Aleatória

Sorcery R (1) A Saga de Urza (Rare)
Search your library for a card, put that card into your hand, then discard a card at random. Then shuffle your library.
  • You might end up discarding the card you searched for. [DeLaney 1998/10/05]

189. Cadetes Goblins

Creature - Goblin 2/1 R (1) A Saga de Urza (Uncommon)
Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)

190. Lacaio Goblin

Creature - Goblin 1/1 R (1) A Saga de Urza (Uncommon)
Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
  • You can put any "Creature - Goblin" card into play. Older cards of type "Summon Goblin" and "Summon Goblins" also count. [D'Angelo 1999/05/01]
  • Extended tournaments (see Rule 803) have banned this card since 2003/10/01.
  • Note - Also see Creature Type, Rule 205.3 and Rule 212.3.

191. Matrona Goblin

Creature - Goblin 1/1 2R (3) A Saga de Urza (Common)
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library.
  • You can search for any "Creature - Goblin" card into play. Older cards of type "Summon Goblin" and "Summon Goblins" also count. You cannot search for cards that have Goblin in the name but are not of creature type Goblin. [D'Angelo 1999/05/01]
  • You do not have to find a Goblin card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

192. Ofensiva de Goblins

Sorcery X1RR (3) A Saga de Urza (Uncommon)
Put X 1/1 red Goblin creature tokens onto the battlefield.

193. Patrulha de Goblins

Creature - Goblin 2/1 R (1) A Saga de Urza (Common)
Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

194. Goblin Salteador

Creature - Goblin Warrior 2/2 1R (2) A Saga de Urza (Common)
Goblin Raider can't block.
  • Note - This card was of creature type "Goblin" instead of "Goblin Warrior" until Ninth Edition and Oracle 2005/08/01.

195. Goblins Espeleólogos

Creature - Goblin Warrior 2/2 2R (3) A Saga de Urza (Common)
Mountainwalk
  • Note - Also see Landwalk, Rule 502.6.
  • Note - This card was of creature type "Goblin" and not "Goblin Warrior" prior to Ravnica and Oracle 2005/10/01.

196. Carro de Guerra dos Goblins

Creature - Goblin 2/2 1R (2) A Saga de Urza (Common)
Haste
Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

197. Guma

Creature - Cat 2/2 2R (3) A Saga de Urza (Uncommon)
Protection from blue

198. Investida Arrojada

Instant 1R (2) A Saga de Urza (Common)
Attacking creatures gain first strike until end of turn.

199. Raio de Calor

Instant XR (1) A Saga de Urza (Common)
Heat Ray deals X damage to target creature.

200. Raio Repartido

Sorcery 3RR (5) A Saga de Urza (Uncommon)
Jagged Lightning deals 3 damage to target creature and 3 damage to another target creature.

201. Assolar

Sorcery 3R (4) A Saga de Urza (Common)
Destroy target land.
Cycling {2} ({2}, Discard this card: Draw a card.)

202. Dragão do Relâmpago

Creature - Dragon 4/4 2RR (4) A Saga de Urza (Rare)
Flying
Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{R}: Lightning Dragon gets +1/+0 until end of turn.

203. Fusão

Sorcery XR (1) A Saga de Urza (Uncommon)
Destroy each artifact with converted mana cost X or less.

204. Okk

Creature - Goblin 4/4 1R (2) A Saga de Urza (Rare)
Okk can't attack unless a creature with greater power also attacks.
Okk can't block unless a creature with greater power also blocks.

205. Frustrar Tática Defensiva

Instant XR (1) A Saga de Urza (Uncommon)
X target blocked creatures assign their combat damage this turn as though they weren't blocked.
  • Creatures damage the defending player even if the blocking creatures are no longer there at that time. [WotC Rules Team 1998/10/18]
  • Note - Also see X Costs, Rule G24.1.

206. Chuva de Sal

Sorcery 4RR (6) A Saga de Urza (Uncommon)
Destroy two target lands.
  • You must target two different lands. You cannot choose to target just one. [Urza's FAQ 1998/10/05]

207. Arrasar

Sorcery R (1) A Saga de Urza (Common)
As an additional cost to cast Raze, sacrifice a land.
Destroy target land.
  • The sacrifice of a land is part of the cost paid when announcing this spell. [WotC Rules Team 1998/10/18]

208. Reflexos

Enchantment - Aura R (1) A Saga de Urza (Common)
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)

209. Retromante

Creature - Viashino Shaman 3/3 2RR (4) A Saga de Urza (Common)
Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller.
  • Note - This card was creature type "Viashino" until Oracle 2007/10/01, when it became "Viashino Shaman".

210. Estrondo Retumbante

Enchantment 3RR (5) A Saga de Urza (Rare)
At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo.

{R}, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo.
  • Adding a counter is optional. If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga Rule Page]

211. Escaldadura

Enchantment 1R (2) A Saga de Urza (Uncommon)
Whenever a player taps an Island for mana, Scald deals 1 damage to that player.

212. Vorme de Escória

Creature - Wurm 7/7 4R (5) A Saga de Urza (Rare)
At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.

213. Reduzir a Sucata

Instant 2R (3) A Saga de Urza (Common)
Destroy target artifact.
Cycling {2} ({2}, Discard this card: Draw a card.)

214. Dragão Avérneo de Shiv

Creature - Dragon 5/5 5RR (7) A Saga de Urza (Rare)
Flying (This creature can't be blocked except by creatures with flying or reach.)
{1}{R}: Shivan Hellkite deals 1 damage to target creature or player.

215. Raptor de Shiv

Creature - Lizard 3/1 2R (3) A Saga de Urza (Uncommon)
First strike, haste
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

216. Abraço de Shiv

Enchantment - Aura 2RR (4) A Saga de Urza (Uncommon)
Enchant creature
Enchanted creature gets +2/+2 and has flying.
{R}: Enchanted creature gets +1/+0 until end of turn.

217. Chuva de Centelhas

Instant R (1) A Saga de Urza (Common)
Shower of Sparks deals 1 damage to target creature and 1 damage to target player.
  • If the creature leaves play before this resolves, it still damages the player. [Urza's FAQ 1998/10/05]

218. Ataque Surpresa

Enchantment 3R (4) A Saga de Urza (Rare)
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice the creature at the beginning of the next end step.

219. Jato de Vapor

Sorcery 2R (3) A Saga de Urza (Uncommon)
Steam Blast deals 2 damage to each creature and each player.

220. Vapores Sulfúricos

Enchantment 3R (4) A Saga de Urza (Rare)
If a red spell would deal damage to a creature or player, it deals that much damage plus 1 to that creature or player instead.
  • The ability is a replacement effect (see Rule 419) which is applied when damage would become dealt. [D'Angelo 1999/05/01]
  • If the red spell damages more than one target, add 1 to each target. [DeLaney 1998/10/17]
  • Remember that a "spell" is a non-land card being played from a player's hand. The combat damage and the abilities of permanents won't trigger this. And "comes into play" abilities won't trigger this. [D'Angelo 1998/11/10]

221. Gigante Trovejante

Creature - Giant 4/3 3RR (5) A Saga de Urza (Uncommon)
Haste (This creature can attack and {T} as soon as it comes under your control.)

222. Canção da Tocha

Enchantment 2R (3) A Saga de Urza (Uncommon)
At the beginning of your upkeep, you may put a verse counter on Torch Song.

{2}{R}, Sacrifice Torch Song: Torch Song deals X damage to target creature or player, where X is the number of verse counters on Torch Song.
  • Adding a counter is optional. If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga Rule Page]

223. Vanguardeiro Viashino

Creature - Viashino 4/3 2R (3) A Saga de Urza (Common)
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

224. Velocista Viashino

Creature - Viashino 3/2 3R (4) A Saga de Urza (Common)
Viashino Runner can't be blocked except by two or more creatures.

225. Nadador das Areias Viashino

Creature - Viashino 3/2 2RR (4) A Saga de Urza (Rare)
{R}: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer.

226. Armeiro Viashino

Creature - Viashino 2/2 3R (4) A Saga de Urza (Common)
Whenever Viashino Weaponsmith becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.

227. Lagarto da Fenda

Creature - Lizard 3/4 1RR (3) A Saga de Urza (Uncommon)
Mountainwalk
Echo {1}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

228. Fogo Grego

Sorcery 4RR (6) A Saga de Urza (Rare)
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.

229. Abundância

Enchantment 2GG (4) A Saga de Urza (Rare)
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
  • If no card of the chosen type is found before your library empties, the effect does not let you draw a card at all, but you do get to order all the cards in your library any way you choose. [D'Angelo 1998/10/08]
  • If you use this on a multi-card draw, each replaced draw is handled separately. In other words, you reveal and then put on the bottom of the library for the first card, then do the same for the second, and so on. [bethmo 1998/10/12] In a multi-card draw you do not have to choose how many of those draws will be replaced before you do any drawing or use of this card. [D'Angelo 1999/12/07]
  • This replacement effect (see Rule 419) replaces the draw, so nothing that triggers on a draw will trigger. [Barclay 1998/03/30]

230. Acrídio

Creature - Insect 2/4 1G (2) A Saga de Urza (Common)
Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

231. Trol Albino

Creature - Troll 3/3 1G (2) A Saga de Urza (Uncommon)
Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{1}{G}: Regenerate Albino Troll.

232. Anaconda

Creature - Snake 3/3 3G (4) A Saga de Urza (Uncommon)
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

233. Ancião Argothiano

Creature - Elf Druid 2/2 3G (4) A Saga de Urza (Uncommon)
{T}: Untap two target lands.
  • Must target two different lands. Can't be used if there is just one land to target. [DeLaney 1998/10/05]
  • Can target an already untapped land. [DeLaney 1998/10/05]
  • Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Druid".

234. Encantadora Argothiana

Creature - Human Druid 0/1 1G (2) A Saga de Urza (Rare)
Shroud (This permanent can't be the target of spells or abilities.)
Whenever you cast an enchantment spell, draw a card.
  • The ability triggers when you announce an Enchantment or Enchant spell. [D'Angelo 1999/05/01]
  • Note - Also see Shroud, Rule 502.36.
  • Note - This card was creature type "Enchantress" until Oracle 2007/10/01, when it became "Human Druid".

235. Suínos Argothianos

Creature - Boar 3/3 3G (4) A Saga de Urza (Common)
Trample

236. Vorme Argothiano

Creature - Wurm 6/6 3G (4) A Saga de Urza (Rare)
Trample
When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.

237. Armadura de Blanchwood

Enchantment - Aura 2G (3) A Saga de Urza (Uncommon)
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +1/+1 for each Forest you control.
  • The bonus is continuously recalculated. [Urza's FAQ 1998/10/05]
  • Note - Also see Aura, Rule G1.30.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of type Enchant Creature.

238. Ents de Blanchwood

Creature - Treefolk 4/5 4G (5) A Saga de Urza (Common)

239. Hipopótamo Macho

Creature - Hippo 3/3 3G (4) A Saga de Urza (Uncommon)
Islandwalk

240. Tapete de Flores

Enchantment G (1) A Saga de Urza (Uncommon)
At the beginning of your precombat main phase, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls.
  • You can add less than X mana if you want, even zero. [DeLaney 1998/10/17]
  • You can target a different opponent each turn. [D'Angelo 1999/05/01]
  • The ability is not a mana ability. [Jackson 1999/10/29]

241. Tigre da Caverna

Creature - Cat 2/2 2G (3) A Saga de Urza (Common)
Whenever Cave Tiger becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

242. Filho de Géia

Creature - Elemental 7/7 3GGG (6) A Saga de Urza (Rare)
Trample
At the beginning of your upkeep, sacrifice Child of Gaea unless you pay {G}{G}.
{1}{G}: Regenerate Child of Gaea.
  • You choose whether to pay or not on resolution. If not, then you sacrifice this card. You can choose to not pay even if you no longer control this card on resolution. [D'Angelo 1999/06/01]
  • Note - Also see Trample, Rule 502.9.

243. Centauros de Citanul

Creature - Centaur 6/3 3G (4) A Saga de Urza (Rare)
Shroud (This permanent can't be the target of spells or abilities.)
Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

244. Hierofantes de Citanul

Creature - Human Druid 3/2 3G (4) A Saga de Urza (Rare)
Creatures you control have "{T}: Add {G} to your mana pool."
  • Note - This card was creature type "Druid" until Oracle 2007/10/01, when it became "Human Druid".

245. Guarda do Berço

Creature - Treefolk 4/4 1GG (3) A Saga de Urza (Uncommon)
Trample
Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

246. Ventos Cruzados

Enchantment 1G (2) A Saga de Urza (Uncommon)
Creatures with flying get -2/-0.

247. Elfo Boiadeiro

Creature - Elf 1/1 G (1) A Saga de Urza (Common)
{G}: Target creature gains trample until end of turn.

248. Elfo Lirista

Creature - Elf 1/1 G (1) A Saga de Urza (Common)
{G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment.

249. Vorme Interminável

Creature - Wurm 9/9 3GG (5) A Saga de Urza (Rare)
Trample
At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment.
  • You choose whether to sacrifice an enchantment or not on resolution. If not, then you sacrifice this card. You can choose to not sacrifice an enchantment if you no longer control this card on resolution. [D'Angelo 1999/06/01]
  • Note - Also see Trample, Rule 502.9.

250. Exploração

Enchantment G (1) A Saga de Urza (Rare)
You may play an additional land on each of your turns.
  • You have to say when you put the land out that it is the one you get because of Exploration. [bethmo 1998/10/23] If you put out a Forest while Exploration is in play, then Exploration leaves play (by being destroyed or something), you cannot put out another Forest claiming that the first one was due to Exploration unless you said so when you played that Forest.

251. Fecundidade

Enchantment 2G (3) A Saga de Urza (Uncommon)
Whenever a creature is put into a graveyard from the battlefield, that creature's controller may draw a card.
  • Only triggers when a creature goes to a graveyard from play. [D'Angelo 2001/08/31]

252. Solo Fértil

Enchantment - Aura 1G (2) A Saga de Urza (Common)
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
  • The color of mana to be generated is chosen when tapping the land for mana. [Urza's FAQ 1998/10/05]
  • This does not change the mana type the land produces for any other effects that check what mana type the land produces. For example, a Mana Flare would see a Mountain produce {R}, and make an extra {R} regardless of what color Fertile Ground generates. [Urza's FAQ 1998/10/05]
  • Still generates mana even if the other land is tapped for zero mana. For example, Gaea's Cradle tapped when no creatures are in play. [Invasion FAQ 2000/10/03]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Land" until Oracle 2005/08/01.

253. Fortitude

Enchantment - Aura 1G (2) A Saga de Urza (Common)
Enchant creature
When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand.
Sacrifice a Forest: Regenerate enchanted creature.

254. Prêmio de Géia

Sorcery 2G (3) A Saga de Urza (Common)
Search your library for up to two Forest cards, reveal those cards, and put them into your hand. Then shuffle your library.
  • You do not have to find the forest cards if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]

255. Abraço de Géia

Enchantment - Aura 2GG (4) A Saga de Urza (Uncommon)
Enchant creature
Enchanted creature gets +3/+3 and has trample.
{G}: Regenerate enchanted creature.

256. Gorila Guerreiro

Creature - Ape Warrior 3/2 2G (3) A Saga de Urza (Common)
  • It is not a creature of type Gorilla, it is of type Ape. [DeLaney 1998/10/05]
  • Note - The Portal version had no creature type even though the Urza's Saga version was already type "Ape". Then with Oracle 2007/10/01, it became "Ape Warrior".

257. Bem Maior

Enchantment 2GG (4) A Saga de Urza (Rare)
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

258. Pastagens Verdejantes

Enchantment 2G (3) A Saga de Urza (Rare)
At the beginning of each player's upkeep, if that player controls more lands than any other, the player puts a 1/1 green Saproling creature token onto the battlefield.
  • The ability does not trigger unless the player has more lands at the beginning of upkeep. This is checked again on resolution, and if the player does not still have more lands, no token is generated. [D'Angelo 1999/05/01]
  • Note - Also see Token Creatures, Rule 216.

259. Mariposa Falconívora

Creature - Insect 1/2 3G (4) A Saga de Urza (Uncommon)
Flying; shroud (This permanent can't be the target of spells or abilities.)

260. Anciões Escondidos

Enchantment 1G (2) A Saga de Urza (Uncommon)
When an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature.
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • It changes even if the spell is countered. [D'Angelo 1999/05/01]

261. Guerrilheiros Escondidos

Enchantment G (1) A Saga de Urza (Uncommon)
When an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample.
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • It changes even if the spell is countered. [D'Angelo 1999/05/01]

262. Rebanho Escondido

Enchantment G (1) A Saga de Urza (Rare)
When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature.
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • Does not trigger on lands put into play by a spell or ability. [DeLaney 1998/10/05]

263. Predadores Escondidos

Enchantment G (1) A Saga de Urza (Rare)
When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature.
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]

264. Aranha Escondida

Enchantment G (1) A Saga de Urza (Common)
When an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • It triggers and changes as a result of the creature spell being played, even if the spell is later countered. [D'Angelo 2008/04/19]
  • It changes only if the creature has Flying innately. Since this is before it enters play, a continuous effect that grants Flying won't make this trigger. [D'Angelo 2008/04/19]
  • Note - Also see Reach, Rule 502.70.

265. Cervo Escondido

Enchantment 1G (2) A Saga de Urza (Rare)
Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature.
Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment.
  • When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga Rule Page]
  • Does not trigger on lands put into play by a spell or ability. [DeLaney 1998/10/05]
  • Note - This card animated with creature type until Oracle 2007/10/01, when it became "Elk Beast".

266. Quietude

Sorcery 3G (4) A Saga de Urza (Common)
Destroy all enchantments.
Cycling {2} ({2}, Discard this card: Draw a card.)

267. Calmaria

Instant 1G (2) A Saga de Urza (Common)
Prevent all combat damage that would be dealt this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)

268. Festa do Solstício de Verão

Enchantment 3GG (5) A Saga de Urza (Rare)
At the beginning of your upkeep, you may put a verse counter on Midsummer Revel.
{G}, Sacrifice Midsummer Revel: Put X 3/3 green Beast creature tokens onto the battlefield, where X is the number of verse counters on Midsummer Revel.
  • Adding a counter is optional. If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga Rule Page]
  • Note - Also see Token Creatures, Rule 216.

269. Jaguar Rabaz

Creature - Cat 2/2 G (1) A Saga de Urza (Common)
Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

270. Sacerdote de Titânia

Creature - Elf Druid 1/1 1G (2) A Saga de Urza (Common)
{T}: Add {G} to your mana pool for each Elf on the battlefield.
  • Since he is an Elf, he counts himself. [D'Angelo 1999/08/03]
  • Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Druid".

271. Rejuvenescer

Sorcery 3G (4) A Saga de Urza (Common)
You gain 6 life.
Cycling {2} ({2}, Discard this card: Draw a card.)

272. Retaliação

Enchantment 2G (3) A Saga de Urza (Uncommon)
Creatures you control have "Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it."

273. Esporogênese

Enchantment 3G (4) A Saga de Urza (Rare)
At the beginning of your upkeep, you may put a fungus counter on target nontoken creature.
Whenever a creature is put into a graveyard from the battlefield, put a 1/1 green Saproling creature token onto the battlefield for each fungus counter on that creature.
When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures.
  • Adding a counter is optional. If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga Rule Page]
  • If a non-creature with fungus counters on it leaves play, there is no effect. [DeLaney 1998/10/05]
  • If more than one Sporogenesis is in play and a creature with fungus counters on it leaves play, each Sporogenesis will put a Saproling into play for each counter. In other words if there are N copies of Sporogenesis and the creature had M fungus counters, you get N * M Saprolings. [DeLaney 1998/10/17]
  • If one Sporogenesis leaves play, all fungus counters are removed even if other Sporogenesis cards are in play. [DeLaney 1998/10/05]
  • Note - Also see Token Creatures, Rule 216.

274. Algas Disseminadas

Enchantment - Aura G (1) A Saga de Urza (Uncommon)
Enchant Swamp
When enchanted land becomes tapped, destroy it.
When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand.
  • The "~this~ can enchant only a swamp" is a targeting restriction. [D'Angelo 1999/05/01]
  • If the land it is enchanting stops being a swamp, this card goes to the graveyard. This causes the second ability to trigger. [8E FAQ 2003/07/28]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Land" until Oracle 2005/08/01.

275. Simbiose

Instant 1G (2) A Saga de Urza (Common)
Two target creatures each get +2/+2 until end of turn.
  • Cannot be cast unless you can pick two different creatures to target. [DeLaney 1998/10/05]

276. Dádiva de Titânia

Sorcery 3G (4) A Saga de Urza (Uncommon)
Put a +1/+1 counter on each creature you control.

277. Eleito de Titânia

Creature - Elf Archer 1/1 2G (3) A Saga de Urza (Uncommon)
Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen.
  • Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Archer".

278. Brotos de Ents

Creature - Treefolk 2/X 2G (3) A Saga de Urza (Uncommon)
Treefolk Seedlings's toughness is equal to the number of Forests you control.
  • The toughness is continuously calculated. [Urza's FAQ 1998/10/05]

279. Patrulheiros das Copas

Creature - Elf 2/2 2G (3) A Saga de Urza (Common)
Treetop Rangers can't be blocked except by creatures with flying.
  • It cannot be blocked by a creature with Reach. [Future Sight FAQ 2007/05/01]

280. Presas Venenosas

Enchantment - Aura 2G (3) A Saga de Urza (Common)
Enchant creature
Whenever enchanted creature deals damage to a creature, destroy the other creature.

281. Florescência Vernal

Enchantment 3G (4) A Saga de Urza (Rare)
Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).
  • This is a triggered mana ability. It does not go on the stack. [D'Angelo 1999/05/01]

282. Dança de Guerra

Enchantment G (1) A Saga de Urza (Uncommon)
At the beginning of your upkeep, you may put a verse counter on War Dance.

Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.
  • Adding a counter is optional. If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga Rule Page]

283. Tufão

Sorcery 2GG (4) A Saga de Urza (Rare)
Destroy all creatures with flying.

284. Cães Selvagens

Creature - Hound 2/1 G (1) A Saga de Urza (Common)
At the beginning of your upkeep, if a player has more life than any other, that player gains control of Wild Dogs.
Cycling {2} ({2}, Discard this card: Draw a card.)

285. Vorme Serpenteante

Creature - Wurm 6/6 4G (5) A Saga de Urza (Common)
Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

286. Codex de Barrin

Artifact 4 (4) A Saga de Urza (Rare)
At the beginning of your upkeep, you may put a page counter on Barrin's Codex.
{4}, {T}, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex.
  • Adding a counter is optional. If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga Rule Page]

287. Catódio

Artifact Creature - Construct 3/3 3 (3) A Saga de Urza (Uncommon)
When Cathodion is put into a graveyard from the battlefield, add {3} to your mana pool.
  • If it goes to the graveyard in combat, you get the 3 mana and can spend it on instants during the final steps of combat. [D'Angelo 1999/05/01]
  • You cannot choose not to get the 3 mana when Cathodion is destroyed. [D'Angelo 1998/10/17]
  • The ability is never a mana ability. [bethmo 1999/12/10]
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Construct".

288. Bastão Quimérico

Artifact 4 (4) A Saga de Urza (Rare)
{X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.
  • You can use the ability again to change its power/toughness. For example, if you paid 3 mana earlier to make it 3/3, you could pay 2 to make it 2/2, or 4 to make it 4/4 later in the turn. [Urza's FAQ 1998/10/05]
  • If Power Artifact is used it can decrease your payment. For example, if you can choose for X=4 and pay just 2 mana to get a 4/4 creature. [D'Angelo 1998/10/08]
  • It cannot attack until it starts a turn in play under your control. [D'Angelo 1998/11/25] See Rule G19.39.
  • It didn't get a creature type until Oracle 2007/07/13. [D'Angelo 2007/07/15]

289. Flauta de Citanul

Artifact 5 (5) A Saga de Urza (Rare)
{X}, {T}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library.
  • X can be zero if you want. [DeLaney 1998/10/05]
  • You look in your library but you do not have to pick a creature even if you have one that meets the criteria. See Rule G19.4. [D'Angelo 2000/12/07]
  • If you do not pick a creature with cost X or less, shuffle and continue. [DeLaney 1998/10/05]

290. Garras de Gix

Artifact 0 (0) A Saga de Urza (Uncommon)
{1}, Sacrifice a permanent: You gain 1 life.

291. Gnomos de Cobre

Artifact Creature - Gnome 1/1 2 (2) A Saga de Urza (Rare)
{4}, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield.
  • You choose the artifact card on resolution. [bethmo 1998/11/03]
  • You can use the ability if you have no artifacts in hand. It just does nothing on resolution. [DeLaney 1998/10/05] If a player claims they have none, you may call a judge to verify that they don't have any. [bethmo 1998/11/03]
  • Note - Before errata, this card did not have a creature type.

292. Sineta de Cristal

Artifact 3 (3) A Saga de Urza (Uncommon)
{3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.

293. Sangue de Dragão

Artifact 3 (3) A Saga de Urza (Uncommon)
{3}, {T}: Put a +1/+1 counter on target creature.

294. Endoesqueleto

Artifact 2 (2) A Saga de Urza (Uncommon)
You may choose not to untap Endoskeleton during your untap step.
{2}, {T}: Target creature gets +0/+3 for as long as Endoskeleton remains tapped.

295. Flutuador

Artifact 2 (2) A Saga de Urza (Rare)
Cycling abilities you activate cost you up to {2} less to activate.

296. Solidéu Enxertado

Artifact 4 (4) A Saga de Urza (Rare)
At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.

297. Autômato Pulador

Artifact Creature - Construct 2/2 3 (3) A Saga de Urza (Uncommon)
{0}: Hopping Automaton gets -1/-1 and gains flying until end of turn.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Construct".

298. Karn, Golem de Prata

Legendary Artifact Creature - Golem 4/4 5 (5) A Saga de Urza (Rare)
Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn.
{1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (That artifact retains its abilities.)

299. Linha Vital

Artifact 5 (5) A Saga de Urza (Rare)
Whenever a creature is put into a graveyard from the battlefield and another creature is on the battlefield, return the first creature from that graveyard to the battlefield under its owner's control at the beginning of the next end step.
  • It works for all players and has errata to remove the "your graveyard" text. [bethmo 1998/10/02]
  • It checks to see if there are any creatures in play controlled by any player at the time the creature is put into the graveyard. If there are, it will put the creature back even if there are no creatures in play at the end of turn. [Urza's FAQ 1998/10/05]
  • The creature comes back even if Lifeline leaves play after triggering, but before it resolves. [Urza's FAQ 1998/10/05]
  • It brings the card back even if the card was a creature only due to a spell or ability. It comes back as if newly cast, however. [WotC Rules Team 1998/10/18]
  • If more than one creature is in play and all the creatures in play go to the graveyard at once (such as with Wrath of God), then all of them are returned at end of turn. [WotC Rules Team 1998/10/18] This is because all "leaves play" triggers that check the state of the game check the game state at the time right before the card left play. [D'Angelo 1998/11/17]
  • It fails to bring the creature back if the creature is not still in the graveyard at the end of turn. [D'Angelo 1998/10/12]
  • If multiple creatures are coming back, they come back one at a time, not all at once. This is because Lifeline triggered once for each creature and set up a separate "at end of turn" effect for each. [D'Angelo 1998/11/17]
  • There is no way to get an infinite loop with this card. This is because "at end of turn" triggers that happen after you start dealing with this turn's "at end of turn" triggers will wait until the following turn to be played. [D'Angelo 1999/05/01]

300. Flor de Lótus

Artifact 2 (2) A Saga de Urza (Rare)
At the beginning of your upkeep, you may put a petal counter on Lotus Blossom.

{T}, Sacrifice Lotus Blossom: Add X mana of any one color to your mana pool, where X is the number of petal counters on Lotus Blossom.
  • Adding a counter is optional. If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga Rule Page]

301. Metrognomo

Artifact 4 (4) A Saga de Urza (Rare)
When a spell or ability an opponent controls causes you to discard Metrognome, put four 1/1 colorless Gnome artifact creature tokens onto the battlefield.
{4}, {T}: Put a 1/1 colorless Gnome artifact creature token onto the battlefield.

302. Hélice de Mishra

Artifact 5 (5) A Saga de Urza (Rare)
{X}, {T}: Tap X target lands.
  • You can target already tapped lands. [DeLaney 1998/10/05]

303. Forte Móvel

Artifact Creature - Wall 0/6 4 (4) A Saga de Urza (Uncommon)
Defender (This creature can't attack.)
{3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn.

304. Escalas Poéticas

Artifact 4 (4) A Saga de Urza (Rare)
At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in his or her hand.
  • The number of cards in hand is counted on resolution of the ability. [DeLaney 1998/10/05]

305. Colosso Phyrexiano

Artifact Creature - Golem 8/8 7 (7) A Saga de Urza (Rare)
Phyrexian Colossus doesn't untap during your untap step.
Pay 8 life: Untap Phyrexian Colossus.
Phyrexian Colossus can't be blocked except by three or more creatures.
  • Note - In Urza's Saga it says it is card number 306/350, but it should be card 305/350. [bethmo 1998/10/02]
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Golem".

306. Processador Phyrexiano

Artifact 4 (4) A Saga de Urza (Rare)
As Phyrexian Processor enters the battlefield, pay any amount of life.
{4}, {T}: Put an X/X black Minion creature token onto the battlefield, where X is the life paid as Phyrexian Processor entered the battlefield.

307. Fojo com Estacas

Artifact 2 (2) A Saga de Urza (Uncommon)
{2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.
  • Note - In Ice Age this card said it could only be used on creatures attacking you. [D'Angelo 1998/10/15]

308. Foice Expurgadora

Artifact 5 (5) A Saga de Urza (Rare)
At the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one of them.
  • Does not target the creature it damages. [DeLaney 1998/10/05]

309. Chaminé

Artifact 4 (4) A Saga de Urza (Rare)
At the beginning of your upkeep, you may put a soot counter on Smokestack.

At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
  • Adding a counter is optional. If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga Rule Page]
  • If a player does not have enough permanents, they sacrifice all the ones they have. [DeLaney 1998/10/05]
  • You can choose to process the sacrifice ability before you add a counter on your turn or after you add a counter. [D'Angelo 1998/11/10]

310. Abertura Temporal

Artifact 2 (2) A Saga de Urza (Rare)
{5}, {T}: Shuffle your library and reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)
  • If your library is shuffled or that card otherwise leaves the top of your library, the effect ends. [bethmo 1998/10/12]
  • While you do not have to pay the mana cost (see Rule G13.7), you do have to pay any other costs described in the text that are paid when playing the card. [D'Angelo 1998/10/05] If the cost in the card text is optional, such as with Buyback, you can optionally pay that cost. [D'Angelo 1999/02/09]
  • The card is played just as if it were in your hand. This means you are casting it if it is a spell, and playing a land if it is a land. And you are subject to any restricted use the spell or land might have. [D'Angelo 1999/02/27]
  • The card is removed from the top of the library when you play it, just like a card is removed from your hand when you play it. [D'Angelo 1999/04/11]

311. Turbina de Thran

Artifact 1 (1) A Saga de Urza (Uncommon)
At the beginning of your upkeep, you may add up to {2} to your mana pool. You can't spend this mana to cast spells.
  • The ability is optional. And you can add 0, 1, or 2 mana. [DeLaney 1998/10/05] You decide how much during resolution. [D'Angelo 1999/05/01]
  • The mana can be spent on abilities such as Initiates of the Ebon Hand which generate other mana which can in turn be used for casting spells. [D'Angelo 1998/10/19]

312. Umbilicus

Artifact 4 (4) A Saga de Urza (Rare)
At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life.
  • You choose to pay the life or not pay the life during the resolution of the ability. [D'Angelo 1999/05/01]
  • If you only have 1 life, you cannot choose the pay 2 life option. [DeLaney 1998/10/05]
  • If you don't have a permanent to choose, you can still choose to not pay the life and then just do nothing since there is no permanent to choose. [bethmo 1998/11/24]

313. Armadura de Urza

Artifact 6 (6) A Saga de Urza (Uncommon)
If a source would deal damage to you, prevent 1 of that damage.
  • It is a prevention effect (see Rule 419) applied when damage would be dealt. [D'Angelo 2003/08/01]
  • If a spell or ability damages multiple things, divide up the damage before applying this effect, and prevent the 1 damage to you only. [WotC Rules Team 1998/10/18]

314. Chave Voltaica

Artifact 1 (1) A Saga de Urza (Uncommon)
{1}, {T}: Untap target artifact.
  • Vintage tournaments (see Rule 801) restricted this card from 1999/10/01 until 2007/06/20.
  • Legacy tournaments (see Rule 802) banned this card from 1999/10/01 until 2004/09/20.
  • Urza Block Constructed tournaments (see Rule 806.6) have banned this card since 1999/07/01.

315. Barreira de Sucata

Artifact Creature - Wall 0/7 2 (2) A Saga de Urza (Uncommon)
Defender (This creature can't attack.)
Whenever Wall of Junk blocks, return it to its owner's hand at end of combat.

316. Rebôlo

Artifact 3 (3) A Saga de Urza (Rare)
{3}: Each player puts the top two cards of his or her library into his or her graveyard.
  • Can be used if a player has less than 2 cards in their library. It will remove 0 or 1 cards if that is all that is available. [D'Angelo 1998/10/15]
  • It is not a draw effect so it will not cause a player with less than 2 cards in their library to lose. [D'Angelo 1998/10/15]
  • Since you are putting more than one card in the graveyard at one time, each affected player can choose the order the 2 cards go in. [D'Angelo 1998/10/15]

317. Gato de Arame

Artifact Creature - Cat 4/3 4 (4) A Saga de Urza (Uncommon)
Wirecat can't attack or block if an enchantment is on the battlefield.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Cat".

318. Powerstone Gasta

Artifact 3 (3) A Saga de Urza (Uncommon)
Worn Powerstone enters the battlefield tapped.
{T}: Add {2} to your mana pool.

319. Paisagem Devastada

Land A Saga de Urza (Uncommon)
{T}: Add {1} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)

320. Campina Flutuante

Land A Saga de Urza (Common)
Drifting Meadow enters the battlefield tapped.
{T}: Add {W} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)

321. Berço de Géia

Legendary Land A Saga de Urza (Rare)
{T}: Add {G} to your mana pool for each creature you control.
  • Is considered to have an ability that generates green mana, even if you control no creatures. [WotC Rules Team 1999/03/18]
  • This counts as a "land tapped for mana" even if you control no creatures and it generate zero mana with the ability. [D'Angelo 2007/12/05]
  • Urza Block Constructed tournaments (see Rule 806.6) have banned this card since 1999/07/01.
  • Note - Also see Legendary, Rule G12.9.

322. Torre Phyrexiana

Legendary Land A Saga de Urza (Rare)
{T}: Add {1} to your mana pool.

{T}, Sacrifice a creature: Add {B}{B} to your mana pool.

323. Lamaçal Poluído

Land A Saga de Urza (Common)
Polluted Mire enters the battlefield tapped.
{T}: Add {B} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)

324. Ilha Remota

Land A Saga de Urza (Common)
Remote Isle enters the battlefield tapped.
{T}: Add {U} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)

325. Santuário de Serra

Legendary Land A Saga de Urza (Rare)
{T}: Add {W} to your mana pool for each enchantment you control.
  • This counts as a "land tapped for mana" even if you control no enchantments and it generate zero mana with the ability. [D'Angelo 2007/12/05]
  • Urza Block Constructed tournaments (see Rule 806.6) have banned this card since 1999/07/01.
  • Note - Also see Legendary, Rule G12.9.

326. Ravina de Shiv

Legendary Land A Saga de Urza (Rare)
{T}: Add {1} to your mana pool.

{2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.

327. Carste Escorregadio

Land A Saga de Urza (Common)
Slippery Karst enters the battlefield tapped.
{T}: Add {G} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)

328. Cratera Fumegante

Land A Saga de Urza (Common)
Smoldering Crater enters the battlefield tapped.
{T}: Add {R} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)

329. Pedreira de Thran

Land A Saga de Urza (Rare)
At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry.
{T}: Add one mana of any color to your mana pool.
  • Triggers at the end of every player's turn. [D'Angelo 1999/05/01]

330. Academia Tolariana

Legendary Land A Saga de Urza (Rare)
{T}: Add {U} to your mana pool for each artifact you control.
  • If there is a Tolarian Academy in play when you play a new one, you cannot tap the new one for mana before it gets buried as a duplicate Legend. [D'Angelo 1999/05/01]
  • This counts as a "land tapped for mana" even if you control no artifacts and it generate zero mana with the ability. [D'Angelo 2007/12/05]
  • Vintage tournaments (see Rule 801) have restricted this card since 1999/01/01.
  • Legacy tournaments (see Rule 802) have banned this card since 1999/01/01.
  • Extended tournaments (see Rule 803) have banned this card since 1999/01/01.
  • Standard (Type 2) tournaments (see Rule 804) have banned this card since 1999/01/01.
  • Urza Block Constructed tournaments (see Rule 806.6) have banned this card since 1999/07/01.
  • Note - Also see Legendary, Rule G12.9.

331. Planície

Basic Land - Plains A Saga de Urza (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

332. Planície

Basic Land - Plains A Saga de Urza (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

333. Planície

Basic Land - Plains A Saga de Urza (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

334. Planície

Basic Land - Plains A Saga de Urza (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

335. Ilha

Basic Land - Island A Saga de Urza (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

336. Ilha

Basic Land - Island A Saga de Urza (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

337. Ilha

Basic Land - Island A Saga de Urza (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

338. Ilha

Basic Land - Island A Saga de Urza (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

339. Pântano

Basic Land - Swamp A Saga de Urza (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

340. Pântano

Basic Land - Swamp A Saga de Urza (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

341. Pântano

Basic Land - Swamp A Saga de Urza (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

342. Pântano

Basic Land - Swamp A Saga de Urza (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

343. Montanha

Basic Land - Mountain A Saga de Urza (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

344. Montanha

Basic Land - Mountain A Saga de Urza (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

345. Montanha

Basic Land - Mountain A Saga de Urza (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

346. Montanha

Basic Land - Mountain A Saga de Urza (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

347. Floresta

Basic Land - Forest A Saga de Urza (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

348. Floresta

Basic Land - Forest A Saga de Urza (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

349. Floresta

Basic Land - Forest A Saga de Urza (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

350. Floresta

Basic Land - Forest A Saga de Urza (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]