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Visions  Visionen Visions Visioni Visiones Visões
| Summon Djinn 5/6 |
3BB (5) |
Visions (Rare) |
Trample During your upkeep, each opponent puts a +1/+1 counter on each creature he or she controls. |
| Enchantment |
1BB (3) |
Visions (Uncommon) |
| Each mana-producing land is a swamp in addition to it's normal land type. |
- The land can now be tapped for black mana in addition to any other abilities it already has. [Visions FAQ 1997/02/16] This works just as if the text "{Tap}: Add {B} to your mana pool" was added to each mana-producing land. [D'Angelo 1998/01/26] In other words, the land can be tapped for its own ability _or_ it can be tapped for black mana. Not both.
- The ability is a land type change effect so it is ordered along with other land type change effects in the order they entered play. [DeLaney 2001/05/06]
- The lands do not get the name "Swamp" in addition to their current name. [bethmo 1999/11/16] This is a REVERSAL.
- Whether the land is a basic land or not is unchanged by this effect. [Duelist Magazine #17, Page 25]
- If this effect is applied to a Snow-Covered land, the land is now a Snow-Covered Swamp and not just a regular Swamp. [bethmo 1997/03/23]
- More than one Blanket of Night has no meaningful additional effect. [D'Angelo 1997/08/22]
- Anything which counts the number of Swamps in play will not double count an actual Swamp card while Blanket of Night is in play. [D'Angelo 1999/03/11]
- It can affect lands which do not produce mana. [D'Angelo 1999/11/14]
| Summon Insects 1/1 |
1B (2) |
Visions (Uncommon) |
| If Brood of Cockroaches is put into your graveyard from play, pay 1 life and return Brood of Cockroaches to your hand at end of turn. |
- The loss of life is not optional. [bethmo 1997/01/28]
- The life loss and the return to hand both happen at end of turn as a single effect. It is not two separate effects. [Duelist Magazine #17, Page 28]
| Sorcery |
2B (3) |
Visions (Common) |
| Look at target opponent's hand. Choose a card from that player's hand. That player discards that card. |
| Summon Rats 1/1 |
2B (3) |
Visions (Common) |
| {X}: Crypt Rats deals X damage to each creature and player. Spend only black mana in this way. |
| Enchant Creature |
1B (2) |
Visions (Common) |
Enchanted Creature gets +1/+1. Sacrifice a Creature: Regenerate enchanted creature. |
| Enchant Creature |
B (1) |
Visions (Common) |
| If enchanted creature is put into any graveyard, that creature's controller loses an amount of life equal to its power and you gain an amount of life equal to its toughness. |
| Enchantment |
1BB (3) |
Visions (Uncommon) |
| At the end of each turn, each player who tapped a land for mana during that turn sacrifices a land. If a plains is sacrificed in this way, Desolation deals 2 damage to that plains' controller. |
- Each Desolation only causes up to one land per turn to be sacrificed. If you have more than one, each will do this. [Duelist Magazine #17, Page 28]
- It works even if it was not in play when the land was tapped for mana. It only has an end of turn effect of checking each player to see if they did tap a land that turn. [bethmo 1997/02/13]
- It only works if Desolation is in play at the end of the turn. [bethmo 1997/02/26]
| Summon Knight 2/2 |
1B (2) |
Visions (Common) |
Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) Fallen Askari cannot block. |
- Cannot be given the ability to block by something like Web or Spider Climb. Those abilities do not remove the general inability to block. [Duelist Magazine #17, Page 30]
- Note - Also see Flanking, Rule 502.3.
- Note - This card was of creature type "Knight" and not "Human Knight" until Oracle 2006/01/15.
| Sorcery |
2BB (4) |
Visions (Rare) |
Sacrifice a card in play: Target opponent loses 2 life unless he or she sacrifices a permanent or chooses and discards a card. You may repeat this process as many times as you choose. |
- You sacrifice during resolution, not during announcement. [D'Angelo 1999/07/10]
- You choose the target opponent on announcement. [D'Angelo 1999/07/10]
- If you choose to repeat the process, you repeat the effect but do not get to pick a different target opponent. [D'Angelo 1999/07/10]
- After each time the effect finishes, you get the chance to use it again. All of these uses are done during the single spell resolution. [Duelist Magazine #17, Page 28]
- If your opponent sacrifices a permanent with one of your local enchantments on it, the enchantment is not put into the graveyard until after you get a chance to repeat the use of this ability, so you can sacrifice the enchantment in response. [DeLaney 1999/09/04]
| Instant |
B (1) |
Visions (Common) |
| Choose one - Target player chooses and discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn. (If defending player controls any swamps, that creature is unblockable.) |
| Sorcery |
1B (2) |
Visions (Common) |
| Return X swamps you control to owner's hand: Infernal Harvest deals X damage, divided any way you choose, among any number of target creatures. |
- The return of X of your Swamps to your hand is part of the play cost and is paid on announcement. You do not have a choice to pay this cost zero times or more than one time in order to multiply the effect. [D'Angelo 1997/01/28]
- You can use X as being zero. [bethmo 1997/02/25]
- If X is greater than zero, you cannot choose zero targets. You must choose between 1 and X targets. If X is zero, you cannot choose any targets. [DeLaney 2003/05/19]
| Instant |
BBB (3) |
Visions (Rare) |
| Sacrifice all permanents, Discard your hand: Target player loses 5 life. |
- The sacrifice of all your permanents and discarding of your hand is part of the play cost and is paid on announcement. You do not have a choice to pay this cost zero times or more than one time in order to multiply the effect. [D'Angelo 1997/01/28]
- As always, you cannot sacrifice things you do not control. [Duelist Magazine #17, Page 30]
| Enchantment |
2B (3) |
Visions (Uncommon) |
You may choose to play Necromancy as an instant, if you do, bury it at end of turn. When you play Necromancy, choose target creature card in any graveyard. When Necromancy comes in to play, put that creature into play as though it were just played and Necromancy becomes a creature enchantment that targets the creature. If Necromancy leaves play, bury the creature. |
- Enters play as a global enchantment and then becomes an Enchant Creature as a triggered ability upon entering play. It follows all the rules for Enchant Creature permanents from then on. [D'Angelo 2001/08/15]
- It cannot be moved to another creature using Enchantment Alteration or a similar effect. [D'Angelo 2007/09/01]
- Necromancy becomes a creature enchantment spell and so it does activate the Rabid Wombat and trigger other cards which use creature enchantments. [Aahz 1997/06/06]
- The creature is put into play as if it were just cast. Any X in the mana cost is zero. So bringing in a Rock Hydra gives you a hydra with zero heads. [Mirage, Page 31]
- When putting a card into play that requires a definition for its value, such as with Minion of the Wastes, you do what is needed. In this case you pay the amount of life you want to pay. [WotC Rules Team 1998/02/02]
- This is a targeted ability. Note that cards in the graveyard do not have Protection from Color abilities (see Rule 402.8), but the comes into play ability may be countered if the target creature card is removed from the graveyard before the spell resolves. If the ability is countered, then this card stays an Enchantment and stays in play. [D'Angelo 2002/12/19]
- Note - Also see Aura, Rule G1.30.
| Summon Necrosavant 5/5 |
3BBB (6) |
Visions (Rare) |
| {3}{B}{B}, Sacrifice a creature: Put Necrosavant into play. Use this ability only during your upkeep and only if Necrosavant is in your graveyard. |
- The ability is played when this card is in the graveyard. [D'Angelo 2003/09/08]
- Note - This card was of creature type "Necrosavant" and not "Zombie Giant" until Oracle 2006/01/15.
| Summon Nekrataal 2/1 |
2BB (4) |
Visions (Uncommon) |
First strike When Nekrataal comes into play, bury target nonartifact, nonblack creature. |
| Enchant World |
2BB (4) |
Visions (Rare) |
| During each player's upkeep, that player sacrifices a creature, or that player loses 5 life and you bury Pillar Tombs of Aku. |
- The current player chooses whether to sacrifice a creature -or- pay 5 life and destroy this card. [Duelist Magazine #17, Page 30]
- Note - Also see Enchant World, Rule G23.5.
- Note - This card was of type "Enchant World" until Oracle 2005/08/01.
| Summon Python 3/2 |
1BB (3) |
Visions (Common) |
- Note - In Visions this card was of creature type Python.
- Note - The Portal version had no creature type.
| Summon Assassin 1/1 |
1BB (3) |
Visions (Uncommon) |
Suq'Ata Assassin cannot be blocked except by artifact or black creatures. If Suq'Ata Assassin attacks and is not blocked, defending player gets a poison counter. If any player has ten or more poison counters, he or she loses the game. |
| Summon Cyclops 3/4 |
2B (3) |
Visions (Common) |
| If Tar Pit Warrior is the target of a spell or effect, bury Tar Pit Warrior. |
- You can move an enchantment onto this card using Enchantment Alteration or a similar effect without causing this card to be sacrificed. [D'Angelo 1997/12/15]
- Note - This card was of creature type "Cyclops" until Oracle 1999/07/01. It was then of type "Giant" until Oracle 2006/01/15.
| Summon Mindsucker 2/2 |
2B (3) |
Visions (Common) |
| {B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Play this ability as a sorcery. |
- Note - This card was of creature type "Mindsucker" and not "Horror" until Oracle 2006/01/15.
| Instant |
B (1) |
Visions (Rare) |
| Pay 2 life: Search your library for any one card. Shuffle your library, then put that card on top of your library. |
- The loss of 2 life is part of the resolution of the spell. [D'Angelo 1999/05/01]
- Vintage tournaments (see Rule 801) have restricted this card since 1999/10/01.
- Legacy tournaments (see Rule 802) have banned this card since 1999/10/01.
| Enchant Creature |
1B (2) |
Visions (Uncommon) |
Draw a card at the beginning of the upkeep of the turn after Vampirism comes into play. Enchanted creature gets +1/+1 for each other creature you control. All other creatures you control get -1/-1. |
| Summon Vultures 3/1 |
3B (4) |
Visions (Common) |
Flying {1}{B}, Sacrifice a creature: Regenerate |
- Note - Before errata, this card was of creature type Vulture. [Oracle 1999/07/01]
| Instant |
1B (2) |
Visions (Common) |
| Sacrifice a creature: Target creature gets +4/+2 until end of turn. |
- The sacrifice of a creature is part of the play cost and is paid on announcement. You do not have a choice to pay this cost zero times or more than one time in order to multiply the effect. [D'Angelo 1997/01/28]
| Enchant Creature |
U (1) |
Visions (Common) |
Play only on a creature an opponent controls. If enchanted creature becomes tapped, draw a card. |
- It is sacrificed if it is ever on one of your creatures. [D'Angelo 1999/07/10]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Summon Djinn 4/4 |
3U (4) |
Visions (Common) |
| Flying, phasing |
| Summon Atog 1/2 |
1U (2) |
Visions (Rare) |
| Skip your next turn: Chronatog gets +3/+3 until end of turn. Use this ability only once each turn. |
- If used to skip an extra turn gained by Final Fortune, you don't lose the game from the Final Fortune's effect. [DeLaney 1997/02/02]
- Can only use the ability once each turn for each Chronatog. [Duelist Magazine #17, Page 28]
| Summon Elemental 2/3 |
2U (3) |
Visions (Common) |
Flying Cloud Elemental can block only creatures with flying. |
| Interrupt |
3UU (5) |
Visions (Rare) |
| Counter target spell. If that spell is an artifact or summon spell, put that card into play under your control as though it were just played. |
- This spell includes a replacement effect. If the target is an artifact or creature, it never goes to the graveyard. [D'Angelo 1999/05/01]
- The card enters play as if just cast and you get to make all necessary decisions from scratch. [Duelist Magazine #17, Page 28]
- Any X in the mana cost is zero since it is not actually being cast. [DeLaney 1997/02/02]
- The card is put into play, but any effects that check if the original card was "played from your hand" (such as with Cloud of Faeries) will not trigger or otherwise consider the card to have been played from your hand. The card was put into play by the effect of Desertion instead. [bethmo 1999/11/30]
- If the spell is not countered (because the spell it targets cannot be countered), then this card's ability does not put the card into play. The card continues to resolve as normal. [D'Angelo 2001/04/20]
- Note - In Visions this spell was an Interrupt. All such spells are now of type Instant.
| Enchantment |
2UU (4) |
Visions (Uncommon) |
Creatures do not untap during their controllers' untap phase. Each nongreen creature's controller may pay an additional {2} during his or her upkeep to untap that creature. |
| Enchantment |
UU (2) |
Visions (Rare) |
| {U}{U}, Return two islands you control to owner's hand: Return target creature to owner's hand. |
| Instant |
1U (2) |
Visions (Uncommon) |
Name a card. Put the top card from target opponent's library into his or her graveyard. If that card is the one named, draw a card. Draw a card at the beginning of the next turn's upkeep. |
- You name the card on resolution. [D'Angelo 1999/07/01]
| Instant |
1U (2) |
Visions (Common) |
| Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. Shuffle your library afterwards. |
- Due to errata, you no longer shuffle your library. [Oracle 1998/07/01]
- This is not a "draw". [Aahz 1997/01/29]
| Instant |
3U (4) |
Visions (Common) |
| Target player draws two cards. |
| Summon Knight 2/2 |
2U (3) |
Visions (Common) |
Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) When Knight of the Mists comes into play, pay {U} or bury target Knight. |
| Summon Jellyfish 2/2 |
2U (3) |
Visions (Common) |
| When Man-o'-War comes into play, return target creature to owner's hand. |
| Enchant Creature |
1U (2) |
Visions (Common) |
You may choose to play Mystic Veil as an instant; if you do, bury it at the end of turn. Enchanted creature cannot be the target of spells or effects. |
| Summon Sorcerer 0/1 |
2U (3) |
Visions (Uncommon) |
When Ovinomancer comes into play, return three basic lands you control to owner's hand or bury Ovinomancer. {T}, Return Ovinomancer to owner's hand: Bury target creature and put a sheep token into play under the control of that creature's controller. Treat this token as a 0/1 green creature. |
- Can target itself. This will cause it to be returned to your hand during announcement and will result in no sheep since it will not be in play at resolution so the effect fails since it target is illegal. [D'Angelo 1999/07/10]
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
- Note - Also see Token Creatures, Rule 216.
- Note - Before errata, this card was of creature type Sorcerer. [Oracle 1999/07/01]
- Note - This card was of creature type "Sorcerer" until Oracle 1999/07/01. It was then of creature type "Wizard" until Oracle 2006/01/15.
| Sorcery |
XU (1) |
Visions (Uncommon) |
| Each player draws X cards. |
- If both players run out of cards during this effect, the game is a draw. [D'Angelo 1999/08/27]
- Both players draw cards at the same time. [D'Angelo 1999/08/31]
- If a replacement effect is being applied to cards, treat it as if each player draws one card, then each player draws one card, and so on until all the require drawing is done. [Jackson 2000/04/19]
- Note - Also see X Costs, Rule G24.1.
| Summon Efreet 3/1 |
3U (4) |
Visions (Rare) |
Flying {U}{U}: Phase out |
| Summon Efreet 2/2 |
2U (3) |
Visions (Uncommon) |
Flying, phasing When Shimmering Efreet phases in, target creature phases out. |
| Summon Drake 1/1 |
U (1) |
Visions (Common) |
Flying When Shrieking Drake comes into play, return a creature you control to owner's hand. |
| Enchant World |
1UU (3) |
Visions (Rare) |
| At the beginning of each player's upkeep, that player chooses artifacts, creatures, lands, or global enchantments. All cards of that type phase out. |
| Instant |
1UU (3) |
Visions (Rare) |
| Take the top three cards from your library, look at them, and set them aside face down. You may play those cards as though they were in your hand. At the beginning of your next turn, bury any of those cards not played. |
- You can look at the three removed cards at any time. [D'Angelo 1999/07/10]
- To "play a card" is to either announce a spell or to put a land into play using the main phase special action. [D'Angelo 1999/01/18]
| Instant |
UU (2) |
Visions (Uncommon) |
| All creatures that are phased out phase in and all creatures with phasing phase out. |
| Sorcery |
1UU (3) |
Visions (Common) |
| Return two target creatures to owner's hand. |
- The two creatures may have different owners and return to their respective owner's hands. [DeLaney 1997/02/12]
| Enchant Creature |
U (1) |
Visions (Common) |
| {U}{U}: Enchanted creature phases out. |
| Instant |
U (1) |
Visions (Common) |
| Choose one - Target artifact phases out; or put the top four cards from target player's library into his or her graveyard; or all lands of one type are basic lands of your choice until end of turn. |
| Summon Djinn 4/4 |
2UU (4) |
Visions (Uncommon) |
Flying During your upkeep, return an untapped island you control to owner's hand or bury Waterspout Djinn. |
- You choose a land to return and return it during resolution of the upkeep triggered ability. This means if you have two Waterspout Djinns, they must each return different Islands. [D'Angelo 1999/07/10]
| Summon Elephant 4/4 |
3G (4) |
Visions (Common) |
| When Bull Elephant comes into play, return two forests you control to owner's hand or bury Bull Elephant. |
| Enchantment |
2G (3) |
Visions (Rare) |
| Each player may play spells and abilities only during his or her turn. |
- Does not stop continuous abilities from working. [bethmo 1997/02/05]
- Does not stop triggered abilities from being put on the stack. They are never "played". [D'Angelo 1999/07/01]
- Mana abilities are prevented. [D'Angelo 1999/07/10]
- Can affect abilities of cards that are not in play because it prevents players from announcing those abilities. [DeLaney 1997/02/19]
| Sorcery |
2GG (4) |
Visions (Uncommon) |
| Destroy target artifact, land, or enchantment. |
| Enchantment |
G (1) |
Visions (Uncommon) |
Cumulative upkeep {1} Black creatures cannot attack you. Nonblack creatures cannot attack you unless their controller pays an additional {2} for each attacking creature. |
| Sorcery |
2GG (4) |
Visions (Common) |
| Return target card from your graveyard to your hand. |
| Instant |
G (1) |
Visions (Common) |
| Choose one - Untap target permanent; or destroy target global enchantment; or target creature loses flying until end of turn. |
| Instant |
1G (2) |
Visions (Common) |
Target creature get +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep. |
| Summon Caterpillar 3/3 |
3G (4) |
Visions (Common) |
| {G}, Sacrifice Giant Caterpillar: Put a Butterfly token into play at end of turn. Treat this token as a 1/1 green creature with flying. |
- Note - Also see Token Creatures, Rule 216.
- Note - The Visions version was of creature type Caterpillar.
- Note - The token was of creature type "Butterfly" until Oracle 2006/01/15.
| Enchantment |
2G (3) |
Visions (Rare) |
Phasing Creatures with flying cannot attack, block, or use any ability that includes {T} in the activation cost. |
| Summon Cheetah 3/2 |
3G (4) |
Visions (Common) |
| You may choose to play King Cheetah whenever you could play an instant. |
- Note - Also see Flash, Rule 502.57.
- Note - This card was of creature type "Cheetah" and not "Cat" until Ninth Edition and Oracle 2005/08/01.
| Summon Drake 2/2 |
3G (4) |
Visions (Uncommon) |
Flying {G}: +0/+1 until end of turn. You cannot spend more than {G} in this way each turn. Sacrifice Kyscu Drake and Spitting Drake: Search your library for Viashivan Dragon and put it into play. Shuffle your library afterwards. |
- You do not have to find a Viashivan Dragon card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- Note - This card refers to Spitting Drake.
- Note - This card refers to Viashivan Dragon.
| Summon Lichenthrope 5/5 |
3GG (5) |
Visions (Rare) |
For each 1 damage dealt to Lichenthrope, put a -1/-1 counter on it instead. During your upkeep, remove one of these -1/-1 counters from Lichenthrope. |
- The actual -1/-1 counter to be removed is chosen when the counter is removed. [WotC Rules Team 1997/06/01] [Duelist Magazine #19, Page 31] This matters if you announce the ability while it has no -1/-1 counters and then it gets damaged before the upkeep ability resolves.
- This card's effect replaces damage with placement of -1/-1 counters, so side-effects of damage to it will not trigger. [bethmo 1997/10/14]
- Note - This card was of creature type "Lichenthrope" and not "Plant Fungus" until Oracle 2006/01/15.
| Enchant Creature |
G (1) |
Visions (Common) |
| If damage is dealt to enchanted creature, destroy it. |
| Sorcery |
2GG (4) |
Visions (Rare) |
| Sacrifice a green creature: Search your library for a green creature card and put it into play as though it were just played. Snuffle your library afterwards. |
- The sacrifice of a green creature is part of the play cost and is paid on announcement. You do not have a choice to pay this cost zero times or more than one time in order to multiply the effect. [D'Angelo 1997/01/28]
- You do not have to find a green creature card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
| Summon Cat Warriors 6/3 |
4G (5) |
Visions (Common) |
- Note - The Portal version had no creature type.
| Summon Druid 1/2 |
2G (3) |
Visions (Rare) |
| {G}, {T}: Target land becomes a 2/2 green creature permanently. That land still counts as a land. |
| Summon Elf 1/1 |
G (1) |
Visions (Common) |
| Return a forest you control to owner's hand: Untap target creature. Use this ability only once each turn. |
- It can target an untapped creature. [D'Angelo 1997/06/04]
| Summon Snake 2/1 |
1G (2) |
Visions (Common) |
Islandwalk (If defending player controls an island, this creature is unblockable.) {G}: Regenerate |
| Enchantment |
2GG (4) |
Visions (Rare) |
| During your draw phase, reveal the first card you draw to all players. If that card is a basic land, draw a card. |
- The first sentence is a continuous ability. You reveal the card when you draw it, during the resolution of any draw effect. The second sentence is a triggered ability (see Rule 404), and thus will wait until the entire draw effect finishes resolving before you do it. [DeLaney 1997/01/28]
| Enchant Creature |
G (1) |
Visions (Common) |
You may choose to play Spider Climb as an instant; if you do, bury it at end of turn. Enchanted creature gets +0/+3 and can block creatures with flying. |
| Summon Wildebeests 5/4 |
2GG (4) |
Visions (Uncommon) |
Trample During your upkeep, return a green creature you control to owner's hand. |
- The upkeep effect is not targeted. So it can affect a creature with Protection from Green, for example. [Duelist Magazine #18, Page 29]
- You choose a creature and return it all during the resolution. This means that if you have two Wildebeests, there is no way to end up returning only one creature. [D'Angelo 1999/07/10]
- Note - Also see Trample, Rule 502.9.
- Note - This card was of creature type "Wildebeest" until Oracle 2006/01/15, when it became "Beast". Then with Oracle 2007/10/01 it became "Antelope Beast."
| Sorcery |
1G (2) |
Visions (Uncommon) |
| You may play up to three additional lands this turn. |
- This spell increases the number of lands you can play in a turn. The land cards are played as you would normally play lands. [DeLaney 2002/08/25]
| Summon Ape 2/2 |
2G (3) |
Visions (Uncommon) |
| When Uktabi Orangutan comes into play destroy target artifact. |
| Summon Warthog 3/2 |
1GG (3) |
Visions (Common) |
| Swampwalk (If defending player controls any swamps, this creature is unblockable.) |
- Note - Also see Landwalk, Rule 502.6.
- Note - This card was of creature type "Warthog" until Oracle 2006/01/15, when it became "Beast". Then with Oracle 2007/10/01 it became "Boar".
| Instant |
2G (3) |
Visions (Uncommon) |
| All attacking creatures with flying get -2/-2 and lose flying until end of turn. |
- The -2/-2 and loss of Flying both last until end of turn. The -2/-2 is not permanent. [D'Angelo 1997/01/28]
| Summon Phoenix 3/3 |
2RRR (5) |
Visions (Rare) |
Flying If Bogardan Phoenix is put into any graveyard prom play and has no death counter on it, return Bogardan Phoenix to play and put a death counter on it. If Bogardan Phoenix is put into any graveyard from play and has a death counter on it, remove it from the game. |
- When it dies, it comes back under the control of the player who controlled it when it died. This is because they control the return to play effect. [Aahz 1997/01/29]
| Summon Dwarves 2/2 |
2R (3) |
Visions (Common) |
| If Dwarven Vigilantes attacks and is not blocked, you may choose to have it deal no combat damage this turn. If you do, Dwarven Vigilantes deals an amount of damage equal to its power to target creature. |
| Enchant World |
3R (4) |
Visions (Rare) |
| During each player's upkeep, that player chooses a card at random from his or her hand and sets it aside face up. The player may play that card as though it were in his or her hand. If the player does not play the card by end of turn, bury that card. |
| Instant |
4RR (6) |
Visions (Common) |
You may sacrifice two mountains instead of paying Fireblast's casting cost. Fireblast deals 4 damage to target creature or player. |
| Summon Goblin 1/1 |
1R (2) |
Visions (Uncommon) |
| When Goblin Recruiter comes into play, search your library for any number of Goblin cards. Reveal those cards to all players. Shuffle your library, then put the cards on top of your library in any order. |
- You can only put "Creature - Goblin" cards on top of your library. Not any card with "Goblin" in the title. [D'Angelo 1999/05/01] Note that older cards say "Summon Goblin" and "Summon Goblins".
- Legacy tournaments (see Rule 801) have banned this card since 2004/09/20.
- Extended tournaments (see Rule 803) have banned this card since 2004/01/01.
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
| Summon Goblin 1/1 |
R (1) |
Visions (Common) |
| If Goblin Swine-Rider is blocked, it deals 2 damage to each attacking creature and 2 damage to each blocking creature. |
- If it is blocked by a Dream Fighter, the order of triggered abilities is used to figure out what happens. In this case, the Dream Fighter's phase-out ability resolves first. This is because the other player puts their triggered abilities on the stack after the current player does so. [D'Angelo 1999/07/10]
| Instant |
R (1) |
Visions (Common) |
| Choose one - Destroy target artifact creature; or all attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn. |
| Enchantment |
2R (3) |
Visions (Uncommon) |
Cumulative upkeep {R} Blue creatures cannot block creatures you control. Nonblue creatures cannot block creatures you control unless their controller pays an additional 1 life for each blocking creature. |
| Summon Cyclops 5/5 |
3RR (5) |
Visions (Uncommon) |
| Hulking Cyclops cannot block. |
- Cannot be given the ability to block by something like Web or Spider Climb. Those abilities do not remove the general inability to block. [Duelist Magazine #17, Page 30]
- Note - The Portal version had no creature type.
- Note - This card was of creature type "Giant" from the release of Sixth Edition until Oracle 2006/01/15. It was "Cyclops" before Sixth Edition.
| Summon Goblin 1/1 |
R (1) |
Visions (Common) |
| {R}: Protection from red until end of turn. |
| Summon Djinn 3/5 |
3RR (5) |
Visions (Rare) |
Trample During your upkeep, if you do not control at least one Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able. {R}: +1/+0 until end of turn |
| Enchantment |
3R (4) |
Visions (Rare) |
| {R}: Lightning Cloud deals 1 damage to target creature or player. Use this ability only when a red spell is successfully cast and only once for each such spell. |
- Triggers when the spell is announced. [D'Angelo 1999/07/10]
- You pick the target when putting the triggered ability on the stack, but you don't choose whether or not to pay {R} until the triggered ability resolves. [D'Angelo 1999/07/26]
| Enchant Creature |
R (1) |
Visions (Uncommon) |
Enchanted creature gains trample. If all non-Wall creatures you control attack, enchanted creature gets +*/+0 until end of turn, where * is equal to the number of attacking creatures. |
| Summon Ogre 4/4 |
3RR (5) |
Visions (Rare) |
| Ogre Enforcer cannot be destroyed by lethal damage unless a single source deals enough damage to destroy it. |
- If its toughness falls to zero or less and it is undamaged, it will still be put into the graveyard. [D'Angelo 1999/07/10]
- It is in no way protected from being destroyed or buried due to non-damage effects. [D'Angelo 1997/03/26]
- The check for nonlethal damage is done on a per-source basis. So each source's damage is checked independently and it is not possible to team up sources (such as creatures) in order to kill it. [D'Angelo 1999/09/20]
| Summon Gorilla 2/3 |
2R (3) |
Visions (Common) |
| If Raging Gorilla blocks or is blocked, it gets +2/-2 until end of turn. |
- Note - Before errata, this card was of creature type Gorilla. [Oracle 1999/07/01]
| Sorcery |
2RR (4) |
Visions (Rare) |
| Untap all creatures that attacked this turn. You may declare an additional attack during your main phase this turn. |
- A creature that must attack each turn, must only attack once that turn. It is not forced into each attack that turn. [Duelist Magazine #17, Page 48]
- If a creature becomes forced to attack by an ability such as the Norritt, it must attack in the next available attack. Once it attacks once, it removes all "you must attack" restrictions of existing effects on it. [WotC Rules Team 1997/03/14]
- If a spell or ability can only be played "before combat", it can be played after this spell is played because it is now before another combat phase. [Duelist Magazine #17, Page 48]
- If a creature has a cost that must be paid in order to attack or block, it need only pay once to attack in any other combats that turn. [WotC Rules Team 1997/03/14] This is true even if the wording on the card makes it sound otherwise.
- Abilities that trigger when a creature attacks, blocks, or is blocked will trigger during each combat that turn. Thus, a creature with Rampage will get the bonus added during each attack. [WotC Rules Team 1997/03/14]
- Forking this card during your opponents turn will not allow you to attack during their turn. [WotC Rules Team 1997/03/14]
- If you manage to resolve this spell on another player's turn, that player gets the extra combat phase, not you. [bethmo 1999/09/27] Can happen if you Fork another player's casting of this spell.
- It only creates an additional attack and main phase if it resolves during a main phase. [WotC Rules Team 2003/12/01]
| Instant |
XR (1) |
Visions (Common) |
| Rock Slide deals X damage, divided any way you choose, among any number of target attacking or blocking creatures without flying. |
- X can be zero. [D'Angelo 2003/05/19]
- If X is greater than zero, you cannot choose zero targets. You must choose between 1 and X targets. If X is zero, you cannot choose any targets. [DeLaney 2003/05/19]
- Note - Also see X Costs, Rule G24.1.
| Instant |
2R (3) |
Visions (Common) |
| Target player cannot play any land cards this turn. Draw a card at the beginning of the next turn's upkeep. |
- Prevents all land playing that turn, not just one land. [DeLaney 1997/01/28]
- Does not prevent effects from putting a land into play. [DeLaney 1997/02/02]
| Sorcery |
1R (2) |
Visions (Common) |
| Put the top four cards from your library into your graveyard. For each creature card put into your graveyard in this way, all creatures that attack this turn get +1/+0 until end of turn. |
- If a creature attacks more than once in a turn (due to Relentless Assault), it gets the bonus each time. [D'Angelo 1999/09/20]
| Summon Drake 2/2 |
3R (4) |
Visions (Uncommon) |
Flying {R}: +1/+0 until end of turn. You cannot spend more than {R} in this way each turn. |
| Summon Knight 2/2 |
2R (3) |
Visions (Common) |
Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) Suq'Ata Lancer is unaffected by summoning sickness. |
| Summon Minotaur 3/3 |
4R (5) |
Visions (Common) |
First strike Whenever Talruum Champion blocks or is blocked by any creature, that creature loses first strike until end of turn. |
- If a Root Spider blocks this card, the Root Spider still ends up without first strike. This is because this card's "remove first strike" triggered ability is resolved after the Root Spider's "add first strike" triggered ability. [D'Angelo 1999/07/10]
- Note - Also see First Strike, Rule 502.2.
| Summon Minotaur 3/3 |
4R (5) |
Visions (Uncommon) |
| All creatures with flying able to block Talruum Piper do so. |
- It does not make creature with Reach block it. [Future Sight FAQ 2007/05/01]
| Sorcery |
R (1) |
Visions (Common) |
| Tremor deals 1 damage to each creature without flying. |
| Summon Viashino 4/2 |
1RR (3) |
Visions (Uncommon) |
Viashino Sandstalker is unaffected by summoning sickness. At the end of any turn, return Viashino Sandstalker to owner's hand. |
- It is returned to its owner's hand at the end of every turn in which it is in play. [D'Angelo 1998/03/26]
- Note - Also see Haste, Rule 502.5.
- Note - This card was of creature type "Viashino" instead of "Viashino Warrior" until Ninth Edition and Oracle 2005/08/01.
| Summon Angel 5/5 |
5WW (7) |
Visions (Rare) |
Flying Attacking does not cause Archangel to tap. |
| Summon Griffin 2/2 |
3W (4) |
Visions (Uncommon) |
Flying Sacrifice Daraja Griffin: Destroy target black creature. |
| Enchantment |
2W (3) |
Visions (Rare) |
| During your upkeep, for each land target player controls in excess of the number of lands you control, target land he or she controls phases out. Repeat this process for artifacts and then for creatures. |
- You choose which permanents to phase out. [Duelist Magazine #17, Page 28]
- You choose the artifacts, creatures and lands on resolution. [D'Angelo 1999/09/20]
- In multiplayer games, can choose a different target player each turn. You can even choose yourself. [Duelist Magazine #17, Page 28]
- Note - Also see Phasing Out and In, Rule 502.15.
| Enchant World |
3W (4) |
Visions (Rare) |
When Eye of Singularity comes into play, bury all permanents with the same name except basic lands. Whenever any permanent other than a basic land comes into play, bury any permanent already in play with the same name. |
- Since phasing in does not cause comes-into-play effects to trigger, it is possible to phase in a card which is already in play and not trigger this effect. [bethmo 1997/02/05]
- If a duplicate legendary permanent is cast while this is in play, both permanents are put into the graveyard. [Duelist Magazine #17, Page 28]
- If a copy card such as Clone enters play, the permanent it is copying is destroyed and the copy card stays in play. [bethmo 1997/05/23]
- Note - Also see Enchant World, Rule G23.5.
- Note - This card was of type "Enchant World" until Oracle 2005/08/01.
| Summon Falcon 1/1 |
1W (2) |
Visions (Common) |
| Flying, protection from red |
| Enchantment |
WW (2) |
Visions (Common) |
| Return Gossamer Chains to owner's hand: Target unblocked creature deals no combat damage this turn. |
- The return of this card to your hand is part of the activation cost and is paid on announcement. You do not have a choice to pay his cost zero times or more than one time in order to multiply the effect. [D'Angelo 1997/01/28]
- A creature is only considered an "unblocked creature" if it is an attacker during combat after blockers are declared. [D'Angelo 2002/03/16]
| Instant |
1W (2) |
Visions (Uncommon) |
| Prevent all damage to you or target creature from any one source. If that source is red, Honorable Passage deals to the source's controller an amount of damage equal to the amount of damage prevented. |
| Instant |
W (1) |
Visions (Common) |
| Choose one - Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target local enchantment. |
| Summon Soldier 1/1 |
W (1) |
Visions (Common) |
| {T}: Target attacking creature gets +1/+1 until end of turn. |
- Note - This card was of creature type "Soldier" and not "Human Soldier" until Ninth Edition and Oracle 2005/08/01.
| Summon Lion 3/1 |
2W (3) |
Visions (Common) |
| {W}, {T}: Target creature cannot block this turn. |
- Note - This card was of creature type "Lion" and not "Cat" until Oracle 2006/01/15.
| Summon Knight 2/2 |
2W (3) |
Visions (Common) |
Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Use this ability only once each turn. |
- The second ability is not Flanking and is not removed by an effect that removes Flanking. [Duelist Magazine #17, Page 30]
- Note - Also see Flanking, Rule 502.3.
- Note - This card was of type "Knight" and not "Human Knight" until Oracle 2006/01/15.
| Summon Archer 2/2 |
WW (2) |
Visions (Uncommon) |
First strike Longbow Archer can block creatures with flying. |
| Instant |
4W (5) |
Visions (Uncommon) |
| Put target creature card from your graveyard into play and put a +1/+1 counter on that creature. Treat the creature as though it were just played. |
| Enchantment |
1W (2) |
Visions (Common) |
You may choose to play Parapet as an instant; if you do, bury it at end of turn. All creatures you control get +0/+1. |
| Sorcery |
1W (2) |
Visions (Uncommon) |
| During this turn and the next one, players cannot declare an attack and cannot play spells or abilities that target any permanent or player. |
- Can be played after your attack. [bethmo 1997/02/10]
- It affects the current turn and the next turn. This could affect the same player twice if they have two turns in a row, or it could affect different players. In a multiplayer game it affects exactly two turns, not a full round of turns. [D'Angelo 1997/08/18]
- Does not stop triggered abilities since triggered abilities are simply put on the stack. They are never "played". A fine but important distinction. [D'Angelo 1999/07/10]
| Enchant Artifact |
1W (2) |
Visions (Uncommon) |
You may choose to play Relic Ward as an instant; if you do, bury it at end of turn. Enchanted artifact cannot be the target of spells or effects. |
| Instant |
1W (2) |
Visions (Common) |
| Prevent up to 5 damage total to any number of creatures and/or players. |
- You choose the targets and you choose how to divide up the 5 damage on announcement. [WotC Rules Team 2000/04/26]
- You cannot choose zero targets. You must choose between 1 and 5 targets. [DeLaney 2003/05/19]
| Summon Soldier 1/1 |
W (1) |
Visions (Common) |
| Sacrifice Resistance Fighter: Target creature deals no combat damage this turn. |
- Note - This card was of type "Soldier" and not "Human Soldier" until Oracle 2006/01/15.
| Sorcery |
2W (3) |
Visions (Rare) |
| Bury all creatures with power 4 or greater. |
| Enchantment |
1W (2) |
Visions (Common) |
| {W}, Pay 2 life: Prevent all damage to you from any one source. |
| Enchant Creature |
1W (2) |
Visions (Common) |
Enchanted creature gets +1/+3. {W}: Return enchanted creature to owner's hand. |
| Summon Knight 2/2 |
2W (3) |
Visions (Uncommon) |
Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) {U}{U}: Phase out |
| Instant |
W (1) |
Visions (Rare) |
| Search your library for a plains card. If you control fewer lands than target opponent, you may search your library for an additional plains card. Reveal those cards to all players and put them into your hand. Shuffle your library afterwards. |
- Counts lands on resolution, not on announcement. [Duelist Magazine #17, Page 30]
- You do not have to find a plains card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- Can be used to get a non-basic land that "counts as" a plains. [D'Angelo 1998/04/08]
| Instant |
2W (3) |
Visions (Common) |
| All creatures you control get +1/+1 until end of turn. |
- Note - The Anthologies version of the card has a mana cost of {1}{W} instead of {2}{W}. This is an error.
| Summon Knight 2/2 |
1WW (3) |
Visions (Rare) |
Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}: Redirect 1 damage from Zhalfirin Crusader to target creature or player. |
| Summon Insects 1/1 |
1BR (3) |
Visions (Uncommon) |
| {T}, Sacrifice a land: Destroy target land. |
| Enchantment |
2UB (4) |
Visions (Rare) |
| Whenever any player draws a card, he or she reveals that card. If the card is a creature card, that player pays 3 life or discards the card. |
| Enchantment |
1BR (3) |
Visions (Rare) |
Cumulative upkeep: {1} During your upkeep, put a rust counter on each artifact target opponent controls. If the number of rust counters on an artifact equals or exceeds that artifact's casting cost, bury the artifact. If Corrosion leaves play, remove all rust counters from the game. |
- Does not destroy anything until its upkeep triggered ability is resolved. So the turn after you cast it, all 0-cost and 1-cost artifacts are destroyed. [bethmo 1997/01/28] In other words, the destroy is part of the effect and is not a continuous ability or part of the counters.
- When it leaves play, it removes all rust counters from all instances of Corrosion and not just ones from itself. [Aahz 1997/01/29]
- It does count rust counters put on artifacts by other Corrosion cards. This means that having more than one of these can result in fast destruction of artifacts. [Oracle 1998/07/01]
- In multiplayer games, you can choose a new target player each upkeep. [D'Angelo 1999/09/20]
- Note - Also see Cumulative Upkeep, Rule 502.13.
| Summon Enchantress 1/2 |
WG (2) |
Visions (Rare) |
| Whenever an enchantment is put into any graveyard from play, draw a card. |
- If it goes to the graveyard, its ability will not trigger because of any local enchantments on herself (unless those enchantments are being destroyed by the same effect that is destroying the Enchantress). This is because those enchantments are not put into the graveyard until after she is in the graveyard. [bethmo 1997/10/19]
- Note - This card was of creature type "Enchantress" and not "Human Druid" until Oracle 2006/01/15.
| Summon Dragon 6/6 |
4UR (6) |
Visions (Rare) |
Flying, trample Cumulative upkeep: {U}{R} |
| Summon Angel 1/2 |
1WU (3) |
Visions (Rare) |
Flying {T}: If the top card of target player's graveyard is a creature card, put that card on the top of that player's library. |
- Note - This card was of creature type "Angel" until Oracle 2006/01/15, when it became "Spirit". Then with Oracle 2008/01/01 it became "Angel Spirit".
| Summon Wizard 1/1 |
1UB (3) |
Visions (Uncommon) |
| {T}: Counter target spell unless that spell's caster pays an additional {1} and 1 life. Play this ability as an interrupt. |
- Note - This card was of creature type "Wizard" and not "Human Wizard" until Oracle 2006/01/15]
| Summon Hippopotamus 2/2 |
UG (2) |
Visions (Rare) |
| If Pygmy Hippo Attacks and is not blocked, you may choose to have it deal no combat damage this turn. If you do, defending player draws all mana from his or her lands and then his or her mana pool is emptied. After combat, add an equal amount of colorless mana to your mana pool. |
- Note - Before errata, it was creature type Hippopotamus. [Oracle 1999/07/01]
| Enchantment |
1WB (3) |
Visions (Rare) |
All white creatures you control gain protection from black. All black creatures you control gain protection from white. |
| Summon Soldiers 4/4 |
3WG (5) |
Visions (Uncommon) |
| Protection from black |
| Instant |
RG (2) |
Visions (Uncommon) |
| Simoon deals 1 damage to each creature target opponent controls. |
| Enchantment |
BG (2) |
Visions (Rare) |
| Sacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce. Play this ability as a mana source. |
- Can sacrifice a land which cannot produce mana, but you don't get any mana from this ability. [D'Angelo 1999/07/10]
- Mirage/Visions/Weatherlight block format tournaments (see Rule 806.4) have banned this card since 1997/07/01.
| Enchantment |
WR (2) |
Visions (Rare) |
When Suleiman's Legacy comes into play, bury all Djinns and Efreets. Whenever a Djinn or Efreet comes into play, bury it. |
| Summon Drake 2/2 |
1WU (3) |
Visions (Uncommon) |
Flying Attacking does not cause Tempest Drake to tap. |
| Summon Dragon 4/4 |
2RRGG (6) |
Visions (Rare) |
Flying {R}: +1/+0 until end of turn {G}: +0/+1 until end of turn |
| Artifact |
2 (2) |
Visions (Rare) |
Each player skips his or her discard phase. During each player's draw phase, that player draws an additional card and then chooses and discards a card. |
- If the draw part of the effect is skipped due to a replacement effect like Island Sanctuary or such, the discard part of the effect is not skipped. [bethmo 1997/09/13]
- The draw and discard during the draw step are controlled by the controller of Anvil of Bogardan. This means the discard is forced and can trigger Sand Golem or Mangara's Blessing. [D'Angelo 1998/05/12]
- If multiple effects modify your hand size limit, apply them in the order they enter play. For example, if both this and Recycle are in play, the most recent in play decides your hand size. [D'Angelo 2001/05/21]
| Artifact Creature 2/2 |
4 (4) |
Visions (Uncommon) |
First strike Brass-Talon Chimera counts as a Chimera. Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera and that chimera gains first strike permanently. |
| Artifact |
4 (4) |
Visions (Rare) |
{3}, {T}: Put a Prism token into play. Treat this token as a 0/1 artifact creature. Sacrifice a Prism token: Add one mana of any color to your mana pool. Play this ability as a mana source. |
| Artifact |
3 (3) |
Visions (Uncommon) |
| {3}, {T}: Target creature you control gets +2/+2 until end of turn. At end of turn, if that creature is in play, return it to owner's hand. |
| Artifact |
2 (2) |
Visions (Uncommon) |
| All spells cost one generic mana less to play. |
- The effect is cumulative. [Aahz 1997/01/29]
- You apply the Helm to the total play cost. Since the play cost is the total of the mana cost (see Rule G13.7) and all costs in the card text, this means you can apply the Helm to things like Fireball's extra targets and to Buyback (see Rule 502.16) costs. The cost reduction is not applied separately to each thing, however, it is applied just once to the total cost. For example, a Capsize costs {U}{U}{1} to cast and {3} for Buyback for a total play cost of {U}{U}{4}. One Helm makes the cost {U}{U}{3} and three Helms makes the cost {U}{U}{1}. See how the reduction is applied to the total and not to individual items. [D'Angelo 1998/01/06]
- The effect is applied for Kicker (see Rule 502.21) the same way it is applied for Buyback (see Rule 502.16). You add the Kicker to the total cost before applying any reductions. [D'Angelo 2001/07/22]
- The cost reduction can apply to external penalty effects such as Gloom. [WotC Rules Team 1998/02/01]
- The generic X cost is still considered generic even if there is a requirement that a specific color be used for it. For example, "only black mana can be spent this way". This distinction is important for effects which reduce the generic portion of a spell's cost. For example, if you had two Helms in play (each reduces the generic costs of all spells by 1), you could cast a Drain Life for just {B} and still do 1 damage. [WotC Rules Team 1997/06/01] [Duelist Magazine #19, Page 26]
- Can lower the cost to zero. For example, a Brass Man. But cannot lower something below zero. [D'Angelo 1998/06/26]
- The lower cost is not optional like with some other cost reducers. [D'Angelo 1997/01/27]
- Can never affect the colored (non-generic) part of a play cost or any additions to the cost. [D'Angelo 1998/07/29]
| Artifact Creature 2/2 |
4 (4) |
Visions (Uncommon) |
Attacking does not cause Iron-Heart Chimera to tap. Iron-Heart Chimera counts as a Chimera. Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera and attacking any turn does not cause that Chimera to tap. |
| Artifact |
1 (1) |
Visions (Uncommon) |
Cumulative upkeep {1} If you play a card, bury Juju Bubble. {2}: Gain 1 life. |
- The text "play a card" means to play a land or to announce any kind of spell. [bethmo 1997/02/25] The spell does not have to be successfully cast.
- It does not matter if it is played from your hand or from something like Elkin Bottle. [D'Angelo 1997/02/18]
- Does not care if you use an ability which puts something into play. [DeLaney 1997/02/02]
- Note - Also see Cumulative Upkeep, Rule 502.13.
| Artifact Creature 2/2 |
4 (4) |
Visions (Uncommon) |
Trample Lead-Belly Chimera counts as a Chimera. Sacrifice Lead-Belly Chimera: Put a 2/2 counter on target Chimera and that Chimera gains trample permanently. |
| Artifact |
1 (1) |
Visions (Uncommon) |
{4}: Put a pressure counter on Magma Mine. {T}, Sacrifice Magma Mine: For each pressure counter on it, Magma Mine deals 1 damage to target creature or player. |
| Artifact Creature 3/3 |
5 (5) |
Visions (Uncommon) |
| {1}: Regenerate and put a -1/-1 counter on Matopi Golem. |
- Note - Before errata, this card had no creature type.
| Artifact Creature 0/0 |
X (0) |
Visions (Rare) |
Phyrexian Marauder comes into play with X +1/+1 counters on it. Phyrexian Marauder cannot block. Phyrexian Marauder cannot attack unless you pay {1} for each +1/+1 counter on it. |
| Artifact Creature 0/3 |
0 (0) |
Visions (Common) |
- Note - This card had no creature type until Oracle 2006/01/15.
| Artifact |
4 (4) |
Visions (Rare) |
Each player skips his or her untap phase. At the beginning of each player's turn, untap each tapped artifact, creature, and land he or she controls and tap each untapped artifact, creature, and land he or she controls. |
- You can tap lands for mana before Sands of Time toggles your permanents. The mana you gain is in your mana pool during your upkeep and draw steps and will give you mana burn if you don't spend it before the end of your draw step. [D'Angelo 2001/09/13]
- This card still affects players when it is tapped. [D'Angelo 1999/07/10]
| Artifact |
4 (4) |
Visions (Common) |
| {T}: Add two colorless mana to your mana pool. Play this ability as a mana source. |
| Artifact |
4 (4) |
Visions (Rare) |
| {X}, Sacrifice Snake Basket: Put X Cobra tokens into play. Threat these tokens as 1/1 green creatures. Play this ability as a sorcery. |
| Artifact |
4 (4) |
Visions (Rare) |
| During each player's draw phase, that player counts the cards in his or her hand, puts those cards on the bottom of his or her library, and then draws that number of cards. |
- You do your normal draw before this ability resolves (see Rule 304.1). [D'Angelo 2001/05/19]
- If you have more than one of these, each effect triggers separately. [D'Angelo 1999/05/01]
| Artifact Creature 2/2 |
4 (4) |
Visions (Uncommon) |
Flying Tin-Wing Chimera counts as a Chimera. Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera and that Chimera gains flying permanently. |
| Artifact |
1 (1) |
Visions (Rare) |
| {2}, Sacrifice Triangle of War: Choose target creature you control and target creature an opponent controls. Each creature deals an amount of damage equal to its power to the other. |
- If either target is illegal when the ability resolves, it will do nothing. [Jordan 2002/09/29]
| Artifact |
2 (2) |
Visions (Rare) |
| {T}: Look at the top card of target player's library. If that card is a nonland card, you may pay 2 life to put it into that player's graveyard. |
| Land |
|
Visions (Uncommon) |
Coral Atoll comes into play tapped. When Coral Atoll comes into play, return an untapped island you control to owner's hand or bury Coral Atoll. {T}: Add {U} and one colorless mana to your mana pool. |
- When played from your hand, it counts as your playing of a land this turn. This is because it replaces the effect of putting the land into play. It does not replace the announcement of playing a land. [WotC Rules Team 2000/01/11]
| Land |
|
Visions (Uncommon) |
Dormant Volcano comes into play tapped. When Dormant Volcano comes into play, return an untapped mountain you control to owner's hand or bury Dormant Volcano. {T}: Add {R} and one colorless mana to your mana pool. |
- When played from your hand, it counts as your playing of a land this turn. This is because it replaces the effect of putting the land into play. It does not replace the announcement of playing a land. [WotC Rules Team 2000/01/11]
| Land |
|
Visions (Uncommon) |
Everglades comes into play tapped. When Everglades comes into play, return an untapped swamp you control to owner's hand or bury Everglades. {T}: Add {B} and one colorless mana to your mana pool. |
- When played from your hand, it counts as your playing of a land this turn. This is because it replaces the effect of putting the land into play. It does not replace the announcement of playing a land. [WotC Rules Team 2000/01/11]
| Land |
|
Visions (Rare) |
{T}: Add one colorless mana to your mana pool. {T}: Untap target Griffin. That Griffin gets +1/+1 until end of turn. |
- Can target an already untapped Griffin, and gives the bonus regardless. [DeLaney 1997/02/02]
| Land |
|
Visions (Uncommon) |
Jungle Basin comes into play tapped. When Jungle Basin comes into play, return an untapped forest you control to owner's hand or bury Jungle Basin. {T}: Add {G} and one colorless mana to your mana pool. |
- When played from your hand, it counts as your playing of a land this turn. This is because it replaces the effect of putting the land into play. It does not replace the announcement of playing a land. [WotC Rules Team 2000/01/11]
| Land |
|
Visions (Uncommon) |
Karoo comes into play tapped. When Karoo comes into play, return an untapped plains you control to owner's hand or bury Karoo. {T}: Add {W} and one colorless mana to your mana pool. |
- When played from your hand, it counts as your playing of a land this turn. This is because it replaces the effect of putting the land into play. It does not replace the announcement of playing a land. [WotC Rules Team 2000/01/11]
| Land |
|
Visions (Uncommon) |
{T}: Add one colorless mana to your mana pool. {T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn. |
| Land |
|
Visions (Rare) |
| {T}: Add one mana of any color to your mana pool. At the beginning of your next untap phase, return Undiscovered Paradise to owner's hand. |
- Only returns to owner's hand if it is still in play at the beginning of your next untap step. [D'Angelo 2006/01/20]
- It will return even if some other player now controls the land. [D'Angelo 2006/01/20]
- It will return even if some effect prevents you from untapping it. The ability is not replacing the untapping of the land in any way. [DeLaney 2000/01/16]
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