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Visioni  Visions Visionen Visions Visiones Visões
| Creature - Djinn 5/6 |
3BB (5) |
Visioni (Rare) |
Trample At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls. |
| Enchantment |
1BB (3) |
Visioni (Uncommon) |
| Each land is a Swamp in addition to its other land types. |
- The land can now be tapped for black mana in addition to any other abilities it already has. [Visions FAQ 1997/02/16] This works just as if the text "{Tap}: Add {B} to your mana pool" was added to each mana-producing land. [D'Angelo 1998/01/26] In other words, the land can be tapped for its own ability _or_ it can be tapped for black mana. Not both.
- The ability is a land type change effect so it is ordered along with other land type change effects in the order they entered play. [DeLaney 2001/05/06]
- The lands do not get the name "Swamp" in addition to their current name. [bethmo 1999/11/16] This is a REVERSAL.
- Whether the land is a basic land or not is unchanged by this effect. [Duelist Magazine #17, Page 25]
- If this effect is applied to a Snow-Covered land, the land is now a Snow-Covered Swamp and not just a regular Swamp. [bethmo 1997/03/23]
- More than one Blanket of Night has no meaningful additional effect. [D'Angelo 1997/08/22]
- Anything which counts the number of Swamps in play will not double count an actual Swamp card while Blanket of Night is in play. [D'Angelo 1999/03/11]
- It can affect lands which do not produce mana. [D'Angelo 1999/11/14]
| Creature - Insect 1/1 |
1B (2) |
Visioni (Uncommon) |
| When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand. |
- The loss of life is not optional. [bethmo 1997/01/28]
- The life loss and the return to hand both happen at end of turn as a single effect. It is not two separate effects. [Duelist Magazine #17, Page 28]
| Sorcery |
2B (3) |
Visioni (Common) |
| Target opponent reveals his or her hand. You choose a card from it. That player discards that card. |
| Creature - Rat 1/1 |
2B (3) |
Visioni (Common) |
| {X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way. |
| Enchantment - Aura |
1B (2) |
Visioni (Common) |
Enchant creature Enchanted creature gets +1/+1. Sacrifice a creature: Regenerate enchanted creature. |
| Enchantment - Aura |
B (1) |
Visioni (Common) |
Enchant creature When enchanted creature is put into a graveyard, its controller loses life equal to its power and you gain life equal to its toughness. |
| Enchantment |
1BB (3) |
Visioni (Uncommon) |
| At the beginning of the end step, each player who tapped a land for mana this turn sacrifices a land. If a Plains is sacrificed this way, Desolation deals 2 damage to that Plains's controller. |
- Each Desolation only causes up to one land per turn to be sacrificed. If you have more than one, each will do this. [Duelist Magazine #17, Page 28]
- It works even if it was not in play when the land was tapped for mana. It only has an end of turn effect of checking each player to see if they did tap a land that turn. [bethmo 1997/02/13]
- It only works if Desolation is in play at the end of the turn. [bethmo 1997/02/26]
| Creature - Human Knight 2/2 |
1B (2) |
Visioni (Common) |
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Fallen Askari can't block. |
- Cannot be given the ability to block by something like Web or Spider Climb. Those abilities do not remove the general inability to block. [Duelist Magazine #17, Page 30]
- Note - Also see Flanking, Rule 502.3.
- Note - This card was of creature type "Knight" and not "Human Knight" until Oracle 2006/01/15.
| Sorcery |
2BB (4) |
Visioni (Rare) |
| Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless he or she sacrifices a permanent or discards a card. You may repeat this process any number of times. |
- You sacrifice during resolution, not during announcement. [D'Angelo 1999/07/10]
- You choose the target opponent on announcement. [D'Angelo 1999/07/10]
- If you choose to repeat the process, you repeat the effect but do not get to pick a different target opponent. [D'Angelo 1999/07/10]
- After each time the effect finishes, you get the chance to use it again. All of these uses are done during the single spell resolution. [Duelist Magazine #17, Page 28]
- If your opponent sacrifices a permanent with one of your Auras on it, the enchantment is not put into the graveyard until after you get a chance to repeat the use of this ability, so you can sacrifice the enchantment in response. [DeLaney 1999/09/04]
| Instant |
B (1) |
Visioni (Common) |
| Choose one - Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn. |
| Sorcery |
1B (2) |
Visioni (Common) |
As an additional cost to cast Infernal Harvest, return X Swamps you control to their owner's hand. Infernal Harvest deals X damage divided as you choose among any number of target creatures. |
- The return of X of your Swamps to your hand is part of the play cost and is paid on announcement. You do not have a choice to pay this cost zero times or more than one time in order to multiply the effect. [D'Angelo 1997/01/28]
- You can use X as being zero. [bethmo 1997/02/25]
- If X is greater than zero, you cannot choose zero targets. You must choose between 1 and X targets. If X is zero, you cannot choose any targets. [DeLaney 2003/05/19]
| Instant |
BBB (3) |
Visioni (Rare) |
As an additional cost to cast Kaervek's Spite, sacrifice all permanents you control and discard your hand. Target player loses 5 life. |
- The sacrifice of all your permanents and discarding of your hand is part of the play cost and is paid on announcement. You do not have a choice to pay this cost zero times or more than one time in order to multiply the effect. [D'Angelo 1997/01/28]
- As always, you cannot sacrifice things you do not control. [Duelist Magazine #17, Page 30]
| Enchantment |
2B (3) |
Visioni (Uncommon) |
You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it. |
- Enters play as a global enchantment and then becomes an Enchant Creature as a triggered ability upon entering play. It follows all the rules for Enchant Creature permanents from then on. [D'Angelo 2001/08/15]
- It cannot be moved to another creature using Enchantment Alteration or a similar effect. [D'Angelo 2007/09/01]
- Necromancy becomes a creature enchantment spell and so it does activate the Rabid Wombat and trigger other cards which use creature enchantments. [Aahz 1997/06/06]
- The creature is put into play as if it were just cast. Any X in the mana cost is zero. So bringing in a Rock Hydra gives you a hydra with zero heads. [Mirage, Page 31]
- When putting a card into play that requires a definition for its value, such as with Minion of the Wastes, you do what is needed. In this case you pay the amount of life you want to pay. [WotC Rules Team 1998/02/02]
- This is a targeted ability. Note that cards in the graveyard do not have Protection from Color abilities (see Rule 402.8), but the comes into play ability may be countered if the target creature card is removed from the graveyard before the spell resolves. If the ability is countered, then this card stays an Enchantment and stays in play. [D'Angelo 2002/12/19]
- Note - Also see Aura, Rule G1.30.
| Creature - Zombie Giant 5/5 |
3BBB (6) |
Visioni (Rare) |
| {3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate this ability only during your upkeep. |
- The ability is played when this card is in the graveyard. [D'Angelo 2003/09/08]
- Note - This card was of creature type "Necrosavant" and not "Zombie Giant" until Oracle 2006/01/15.
| Creature - Human Assassin 2/1 |
2BB (4) |
Visioni (Uncommon) |
First strike (This creature deals combat damage before creatures without first strike.) When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated. |
| World Enchantment |
2BB (4) |
Visioni (Rare) |
| At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, he or she loses 5 life and you sacrifice Pillar Tombs of Aku. |
- The current player chooses whether to sacrifice a creature -or- pay 5 life and destroy this card. [Duelist Magazine #17, Page 30]
- Note - Also see Enchant World, Rule G23.5.
- Note - This card was of type "Enchant World" until Oracle 2005/08/01.
| Creature - Snake 3/2 |
1BB (3) |
Visioni (Common) |
- Note - In Visions this card was of creature type Python.
- Note - The Portal version had no creature type.
| Creature - Human Assassin 1/1 |
1BB (3) |
Visioni (Uncommon) |
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) |
| Creature - Cyclops Warrior 3/4 |
2B (3) |
Visioni (Common) |
| When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it. |
- You can move an enchantment onto this card using Enchantment Alteration or a similar effect without causing this card to be sacrificed. [D'Angelo 1997/12/15]
- Note - This card was of creature type "Cyclops" until Oracle 1999/07/01. It was then of type "Giant" until Oracle 2006/01/15.
| Creature - Horror 2/2 |
2B (3) |
Visioni (Common) |
| {B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate this ability only any time you could cast a sorcery. |
- Note - This card was of creature type "Mindsucker" and not "Horror" until Oracle 2006/01/15.
| Instant |
B (1) |
Visioni (Rare) |
| Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. |
- The loss of 2 life is part of the resolution of the spell. [D'Angelo 1999/05/01]
- Vintage tournaments (see Rule 801) have restricted this card since 1999/10/01.
- Legacy tournaments (see Rule 802) have banned this card since 1999/10/01.
| Enchantment - Aura |
1B (2) |
Visioni (Uncommon) |
Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1. |
| Creature - Bird 3/1 |
3B (4) |
Visioni (Common) |
Flying {1}{B}, Sacrifice a creature: Regenerate Wake of Vultures. |
- Note - Before errata, this card was of creature type Vulture. [Oracle 1999/07/01]
| Instant |
1B (2) |
Visioni (Common) |
As an additional cost to cast Wicked Reward, sacrifice a creature. Target creature gets +4/+2 until end of turn. |
- The sacrifice of a creature is part of the play cost and is paid on announcement. You do not have a choice to pay this cost zero times or more than one time in order to multiply the effect. [D'Angelo 1997/01/28]
| Enchantment - Aura |
U (1) |
Visioni (Common) |
Enchant creature an opponent controls Whenever enchanted creature becomes tapped, you draw a card. |
- It is sacrificed if it is ever on one of your creatures. [D'Angelo 1999/07/10]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Creature - Djinn 4/4 |
3U (4) |
Visioni (Common) |
Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) |
| Creature - Atog 1/2 |
1U (2) |
Visioni (Rare) |
| {0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn. |
- If used to skip an extra turn gained by Final Fortune, you don't lose the game from the Final Fortune's effect. [DeLaney 1997/02/02]
- Can only use the ability once each turn for each Chronatog. [Duelist Magazine #17, Page 28]
| Creature - Elemental 2/3 |
2U (3) |
Visioni (Common) |
Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud Elemental can block only creatures with flying. |
| Instant |
3UU (5) |
Visioni (Rare) |
| Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard. |
- This spell includes a replacement effect. If the target is an artifact or creature, it never goes to the graveyard. [D'Angelo 1999/05/01]
- The card enters play as if just cast and you get to make all necessary decisions from scratch. [Duelist Magazine #17, Page 28]
- Any X in the mana cost is zero since it is not actually being cast. [DeLaney 1997/02/02]
- The card is put into play, but any effects that check if the original card was "played from your hand" (such as with Cloud of Faeries) will not trigger or otherwise consider the card to have been played from your hand. The card was put into play by the effect of Desertion instead. [bethmo 1999/11/30]
- If the spell is not countered (because the spell it targets cannot be countered), then this card's ability does not put the card into play. The card continues to resolve as normal. [D'Angelo 2001/04/20]
- Note - In Visions this spell was an Interrupt. All such spells are now of type Instant.
| Enchantment |
2UU (4) |
Visioni (Uncommon) |
Creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures. |
| Enchantment |
UU (2) |
Visioni (Rare) |
| {U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand. |
| Instant |
1U (2) |
Visioni (Uncommon) |
Name a card, then put the top card of target opponent's library into his or her graveyard. If that card is the named card, you draw a card. Draw a card at the beginning of the next turn's upkeep. |
- You name the card on resolution. [D'Angelo 1999/07/01]
| Instant |
1U (2) |
Visioni (Common) |
| Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. |
- Due to errata, you no longer shuffle your library. [Oracle 1998/07/01]
- This is not a "draw". [Aahz 1997/01/29]
| Instant |
3U (4) |
Visioni (Common) |
| Target player draws two cards. |
| Creature - Human Knight 2/2 |
2U (3) |
Visioni (Common) |
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated. |
| Creature - Jellyfish 2/2 |
2U (3) |
Visioni (Common) |
| When Man-o'-War enters the battlefield, return target creature to its owner's hand. |
| Enchantment - Aura |
1U (2) |
Visioni (Common) |
You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) |
| Creature - Human Wizard 0/1 |
2U (3) |
Visioni (Uncommon) |
When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand. {T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token onto the battlefield. |
- Can target itself. This will cause it to be returned to your hand during announcement and will result in no sheep since it will not be in play at resolution so the effect fails since it target is illegal. [D'Angelo 1999/07/10]
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
- Note - Also see Token Creatures, Rule 216.
- Note - Before errata, this card was of creature type Sorcerer. [Oracle 1999/07/01]
- Note - This card was of creature type "Sorcerer" until Oracle 1999/07/01. It was then of creature type "Wizard" until Oracle 2006/01/15.
| Sorcery |
XU (1) |
Visioni (Uncommon) |
| Each player draws X cards. |
- If both players run out of cards during this effect, the game is a draw. [D'Angelo 1999/08/27]
- Both players draw cards at the same time. [D'Angelo 1999/08/31]
- If a replacement effect is being applied to cards, treat it as if each player draws one card, then each player draws one card, and so on until all the require drawing is done. [Jackson 2000/04/19]
- Note - Also see X Costs, Rule G24.1.
| Creature - Efreet 3/1 |
3U (4) |
Visioni (Rare) |
Flying {U}{U}: Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step. ) |
| Creature - Efreet 2/2 |
2U (3) |
Visioni (Uncommon) |
Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during his or her next untap step.) |
| Creature - Drake 1/1 |
U (1) |
Visioni (Common) |
Flying When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand. |
| World Enchantment |
1UU (3) |
Visioni (Rare) |
| At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they doesn't exist. Each one phases in before its controller untaps during his or her next untap step. ) |
| Instant |
1UU (3) |
Visioni (Rare) |
| Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard. |
- You can look at the three removed cards at any time. [D'Angelo 1999/07/10]
- To "play a card" is to either announce a spell or to put a land into play using the main phase special action. [D'Angelo 1999/01/18]
| Instant |
UU (2) |
Visioni (Uncommon) |
| Simultaneously, all creature cards that are phased out phase in and all creatures with phasing phase out. |
| Sorcery |
1UU (3) |
Visioni (Common) |
| Return two target creatures to their owners' hands. |
- The two creatures may have different owners and return to their respective owner's hands. [DeLaney 1997/02/12]
| Enchantment - Aura |
U (1) |
Visioni (Common) |
Enchant creature {U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step. ) |
| Instant |
U (1) |
Visioni (Common) |
| Choose one - Target player puts the top four cards of his or her library into his or her graveyard; or choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn; or target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step. ) |
| Creature - Djinn 4/4 |
2UU (4) |
Visioni (Uncommon) |
Flying At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand. |
- You choose a land to return and return it during resolution of the upkeep triggered ability. This means if you have two Waterspout Djinns, they must each return different Islands. [D'Angelo 1999/07/10]
| Creature - Elephant 4/4 |
3G (4) |
Visioni (Common) |
| When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand. |
| Enchantment |
2G (3) |
Visioni (Rare) |
| Players can cast spells and activate abilities only during their own turns. |
- Does not stop continuous abilities from working. [bethmo 1997/02/05]
- Does not stop triggered abilities from being put on the stack. They are never "played". [D'Angelo 1999/07/01]
- Mana abilities are prevented. [D'Angelo 1999/07/10]
- Can affect abilities of cards that are not in play because it prevents players from announcing those abilities. [DeLaney 1997/02/19]
| Sorcery |
2GG (4) |
Visioni (Uncommon) |
| Destroy target artifact, enchantment, or land. |
| Enchantment |
G (1) |
Visioni (Uncommon) |
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Black creatures can't attack you. Nonblack creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. |
| Sorcery |
2GG (4) |
Visioni (Common) |
| Return target card from your graveyard to your hand. |
| Instant |
G (1) |
Visioni (Common) |
| Choose one - Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn. |
| Instant |
1G (2) |
Visioni (Common) |
Target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep. |
| Creature - Insect 3/3 |
3G (4) |
Visioni (Common) |
| {G}, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly onto the battlefield at the beginning of the next end step. |
- Note - Also see Token Creatures, Rule 216.
- Note - The Visions version was of creature type Caterpillar.
- Note - The token was of creature type "Butterfly" until Oracle 2006/01/15.
| Enchantment |
2G (3) |
Visioni (Rare) |
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Creatures with flying can't attack or block, and their activated abilities with {T} in their costs can't be activated. |
| Creature - Cat 3/2 |
3G (4) |
Visioni (Common) |
| Flash |
- Note - Also see Flash, Rule 502.57.
- Note - This card was of creature type "Cheetah" and not "Cat" until Ninth Edition and Oracle 2005/08/01.
| Creature - Drake 2/2 |
3G (4) |
Visioni (Uncommon) |
Flying {G}: Kyscu Drake gets +0/+1 until end of turn. Activate this ability only once each turn. Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon and put that card onto the battlefield. Then shuffle your library. |
- You do not have to find a Viashivan Dragon card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- Note - This card refers to Spitting Drake.
- Note - This card refers to Viashivan Dragon.
| Creature - Plant Fungus 5/5 |
3GG (5) |
Visioni (Rare) |
If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead. At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope. |
- The actual -1/-1 counter to be removed is chosen when the counter is removed. [WotC Rules Team 1997/06/01] [Duelist Magazine #19, Page 31] This matters if you announce the ability while it has no -1/-1 counters and then it gets damaged before the upkeep ability resolves.
- This card's effect replaces damage with placement of -1/-1 counters, so side-effects of damage to it will not trigger. [bethmo 1997/10/14]
- Note - This card was of creature type "Lichenthrope" and not "Plant Fungus" until Oracle 2006/01/15.
| Enchantment - Aura |
G (1) |
Visioni (Common) |
Enchant creature When enchanted creature is dealt damage, destroy it. |
| Sorcery |
2GG (4) |
Visioni (Rare) |
As an additional cost to cast Natural Order, sacrifice a green creature. Search your library for a green creature card and put it onto the battlefield. Then shuffle your library. |
- The sacrifice of a green creature is part of the play cost and is paid on announcement. You do not have a choice to pay this cost zero times or more than one time in order to multiply the effect. [D'Angelo 1997/01/28]
- You do not have to find a green creature card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
| Creature - Cat Warrior 6/3 |
4G (5) |
Visioni (Common) |
- Note - The Portal version had no creature type.
| Creature - Elf Druid 1/2 |
2G (3) |
Visioni (Rare) |
| {G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.) |
| Creature - Elf 1/1 |
G (1) |
Visioni (Common) |
| Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn. |
- It can target an untapped creature. [D'Angelo 1997/06/04]
| Creature - Snake 2/1 |
1G (2) |
Visioni (Common) |
Islandwalk {G}: Regenerate River Boa. |
| Enchantment |
2GG (4) |
Visioni (Rare) |
| Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. |
- The first sentence is a continuous ability. You reveal the card when you draw it, during the resolution of any draw effect. The second sentence is a triggered ability (see Rule 404), and thus will wait until the entire draw effect finishes resolving before you do it. [DeLaney 1997/01/28]
| Enchantment - Aura |
G (1) |
Visioni (Common) |
You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.) |
| Creature - Antelope Beast 5/4 |
2GG (4) |
Visioni (Uncommon) |
Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) At the beginning of your upkeep, return a green creature you control to its owner's hand. |
- The upkeep effect is not targeted. So it can affect a creature with Protection from Green, for example. [Duelist Magazine #18, Page 29]
- You choose a creature and return it all during the resolution. This means that if you have two Wildebeests, there is no way to end up returning only one creature. [D'Angelo 1999/07/10]
- Note - Also see Trample, Rule 502.9.
- Note - This card was of creature type "Wildebeest" until Oracle 2006/01/15, when it became "Beast". Then with Oracle 2007/10/01 it became "Antelope Beast."
| Sorcery |
1G (2) |
Visioni (Uncommon) |
| You may play up to three additional lands this turn. |
- This spell increases the number of lands you can play in a turn. The land cards are played as you would normally play lands. [DeLaney 2002/08/25]
| Creature - Ape 2/2 |
2G (3) |
Visioni (Uncommon) |
| When Uktabi Orangutan enters the battlefield, destroy target artifact. |
| Creature - Boar 3/2 |
1GG (3) |
Visioni (Common) |
| Swampwalk |
- Note - Also see Landwalk, Rule 502.6.
- Note - This card was of creature type "Warthog" until Oracle 2006/01/15, when it became "Beast". Then with Oracle 2007/10/01 it became "Boar".
| Instant |
2G (3) |
Visioni (Uncommon) |
| Attacking creatures with flying get -2/-2 and lose flying until end of turn. |
- The -2/-2 and loss of Flying both last until end of turn. The -2/-2 is not permanent. [D'Angelo 1997/01/28]
| Creature - Phoenix 3/3 |
2RRR (5) |
Visioni (Rare) |
Flying When Bogardan Phoenix is put into a graveyard from the battlefield, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it. |
- When it dies, it comes back under the control of the player who controlled it when it died. This is because they control the return to play effect. [Aahz 1997/01/29]
| Creature - Dwarf 2/2 |
2R (3) |
Visioni (Common) |
| Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn. |
| World Enchantment |
3R (4) |
Visioni (Rare) |
| At the beginning of each player's upkeep, that player exiles a card at random from his or her hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, he or she puts it into his or her graveyard. |
| Instant |
4RR (6) |
Visioni (Common) |
You may sacrifice two Mountains rather than pay Fireblast's mana cost. Fireblast deals 4 damage to target creature or player. |
| Creature - Goblin 1/1 |
1R (2) |
Visioni (Uncommon) |
| When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards and reveal those cards. Shuffle your library, then put them on top of it in any order. |
- You can only put "Creature - Goblin" cards on top of your library. Not any card with "Goblin" in the title. [D'Angelo 1999/05/01] Note that older cards say "Summon Goblin" and "Summon Goblins".
- Legacy tournaments (see Rule 801) have banned this card since 2004/09/20.
- Extended tournaments (see Rule 803) have banned this card since 2004/01/01.
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
| Creature - Goblin 1/1 |
R (1) |
Visioni (Common) |
| Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature. |
- If it is blocked by a Dream Fighter, the order of triggered abilities is used to figure out what happens. In this case, the Dream Fighter's phase-out ability resolves first. This is because the other player puts their triggered abilities on the stack after the current player does so. [D'Angelo 1999/07/10]
| Instant |
R (1) |
Visioni (Common) |
| Choose one - Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn. |
| Enchantment |
2R (3) |
Visioni (Uncommon) |
Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Blue creatures can't block creatures you control. Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature he or she controls. |
| Creature - Cyclops 5/5 |
3RR (5) |
Visioni (Uncommon) |
| Hulking Cyclops can't block. |
- Cannot be given the ability to block by something like Web or Spider Climb. Those abilities do not remove the general inability to block. [Duelist Magazine #17, Page 30]
- Note - The Portal version had no creature type.
- Note - This card was of creature type "Giant" from the release of Sixth Edition until Oracle 2006/01/15. It was "Cyclops" before Sixth Edition.
| Creature - Goblin 1/1 |
R (1) |
Visioni (Common) |
| {R}: Keeper of Kookus gains protection from red until end of turn. |
| Creature - Djinn 3/5 |
3RR (5) |
Visioni (Rare) |
Trample At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able. {R}: Kookus gets +1/+0 until end of turn. |
| Enchantment |
3R (4) |
Visioni (Rare) |
| Whenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to target creature or player. |
- Triggers when the spell is announced. [D'Angelo 1999/07/10]
- You pick the target when putting the triggered ability on the stack, but you don't choose whether or not to pay {R} until the triggered ability resolves. [D'Angelo 1999/07/26]
| Enchantment - Aura |
R (1) |
Visioni (Uncommon) |
Enchant creature Enchanted creature has trample. Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures. |
| Creature - Ogre 4/4 |
3RR (5) |
Visioni (Rare) |
| Ogre Enforcer can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it. |
- If its toughness falls to zero or less and it is undamaged, it will still be put into the graveyard. [D'Angelo 1999/07/10]
- It is in no way protected from being destroyed or buried due to non-damage effects. [D'Angelo 1997/03/26]
- The check for nonlethal damage is done on a per-source basis. So each source's damage is checked independently and it is not possible to team up sources (such as creatures) in order to kill it. [D'Angelo 1999/09/20]
| Creature - Ape 2/3 |
2R (3) |
Visioni (Common) |
| Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn. |
- Note - Before errata, this card was of creature type Gorilla. [Oracle 1999/07/01]
| Sorcery |
2RR (4) |
Visioni (Rare) |
| Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. |
- A creature that must attack each turn, must only attack once that turn. It is not forced into each attack that turn. [Duelist Magazine #17, Page 48]
- If a creature becomes forced to attack by an ability such as the Norritt, it must attack in the next available attack. Once it attacks once, it removes all "you must attack" restrictions of existing effects on it. [WotC Rules Team 1997/03/14]
- If a spell or ability can only be played "before combat", it can be played after this spell is played because it is now before another combat phase. [Duelist Magazine #17, Page 48]
- If a creature has a cost that must be paid in order to attack or block, it need only pay once to attack in any other combats that turn. [WotC Rules Team 1997/03/14] This is true even if the wording on the card makes it sound otherwise.
- Abilities that trigger when a creature attacks, blocks, or is blocked will trigger during each combat that turn. Thus, a creature with Rampage will get the bonus added during each attack. [WotC Rules Team 1997/03/14]
- Forking this card during your opponents turn will not allow you to attack during their turn. [WotC Rules Team 1997/03/14]
- If you manage to resolve this spell on another player's turn, that player gets the extra combat phase, not you. [bethmo 1999/09/27] Can happen if you Fork another player's casting of this spell.
- It only creates an additional attack and main phase if it resolves during a main phase. [WotC Rules Team 2003/12/01]
| Instant |
XR (1) |
Visioni (Common) |
| Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying. |
- X can be zero. [D'Angelo 2003/05/19]
- If X is greater than zero, you cannot choose zero targets. You must choose between 1 and X targets. If X is zero, you cannot choose any targets. [DeLaney 2003/05/19]
- Note - Also see X Costs, Rule G24.1.
| Instant |
2R (3) |
Visioni (Common) |
Target player can't play land cards this turn. Draw a card at the beginning of the next turn's upkeep. |
- Prevents all land playing that turn, not just one land. [DeLaney 1997/01/28]
- Does not prevent effects from putting a land into play. [DeLaney 1997/02/02]
| Sorcery |
1R (2) |
Visioni (Common) |
Put the top four cards of your library into your graveyard. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way. |
- If a creature attacks more than once in a turn (due to Relentless Assault), it gets the bonus each time. [D'Angelo 1999/09/20]
| Creature - Drake 2/2 |
3R (4) |
Visioni (Uncommon) |
Flying {R}: Spitting Drake gets +1/+0 until end of turn. Activate this ability only once each turn. |
| Creature - Human Knight 2/2 |
2R (3) |
Visioni (Common) |
Haste Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) |
| Creature - Minotaur 3/3 |
4R (5) |
Visioni (Common) |
First strike Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn. |
- If a Root Spider blocks this card, the Root Spider still ends up without first strike. This is because this card's "remove first strike" triggered ability is resolved after the Root Spider's "add first strike" triggered ability. [D'Angelo 1999/07/10]
- Note - Also see First Strike, Rule 502.2.
| Creature - Minotaur 3/3 |
4R (5) |
Visioni (Uncommon) |
| All creatures with flying able to block Talruum Piper do so. |
- It does not make creature with Reach block it. [Future Sight FAQ 2007/05/01]
| Sorcery |
R (1) |
Visioni (Common) |
| Tremor deals 1 damage to each creature without flying. |
| Creature - Viashino Warrior 4/2 |
1RR (3) |
Visioni (Uncommon) |
Haste (This creature can attack the turn it comes under your control.) At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.) |
- It is returned to its owner's hand at the end of every turn in which it is in play. [D'Angelo 1998/03/26]
- Note - Also see Haste, Rule 502.5.
- Note - This card was of creature type "Viashino" instead of "Viashino Warrior" until Ninth Edition and Oracle 2005/08/01.
| Creature - Angel 5/5 |
5WW (7) |
Visioni (Rare) |
| Flying, vigilance |
| Creature - Griffin 2/2 |
3W (4) |
Visioni (Uncommon) |
Flying Sacrifice Daraja Griffin: Destroy target black creature. |
| Enchantment |
2W (3) |
Visioni (Rare) |
| At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land he or she controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during his or her next untap step. ) |
- You choose which permanents to phase out. [Duelist Magazine #17, Page 28]
- You choose the artifacts, creatures and lands on resolution. [D'Angelo 1999/09/20]
- In multiplayer games, can choose a different target player each turn. You can even choose yourself. [Duelist Magazine #17, Page 28]
- Note - Also see Phasing Out and In, Rule 502.15.
| World Enchantment |
3W (4) |
Visioni (Rare) |
When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated. |
- Since phasing in does not cause comes-into-play effects to trigger, it is possible to phase in a card which is already in play and not trigger this effect. [bethmo 1997/02/05]
- If a duplicate legendary permanent is cast while this is in play, both permanents are put into the graveyard. [Duelist Magazine #17, Page 28]
- If a copy card such as Clone enters play, the permanent it is copying is destroyed and the copy card stays in play. [bethmo 1997/05/23]
- Note - Also see Enchant World, Rule G23.5.
- Note - This card was of type "Enchant World" until Oracle 2005/08/01.
| Creature - Bird 1/1 |
1W (2) |
Visioni (Common) |
| Flying, protection from red |
| Enchantment |
WW (2) |
Visioni (Common) |
| Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn. |
- The return of this card to your hand is part of the activation cost and is paid on announcement. You do not have a choice to pay his cost zero times or more than one time in order to multiply the effect. [D'Angelo 1997/01/28]
- A creature is only considered an "unblocked creature" if it is an attacker during combat after blockers are declared. [D'Angelo 2002/03/16]
| Instant |
1W (2) |
Visioni (Uncommon) |
| The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller. |
| Instant |
W (1) |
Visioni (Common) |
| Choose one - Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target Aura. |
| Creature - Human Soldier 1/1 |
W (1) |
Visioni (Common) |
| {T}: Target attacking creature gets +1/+1 until end of turn. |
- Note - This card was of creature type "Soldier" and not "Human Soldier" until Ninth Edition and Oracle 2005/08/01.
| Creature - Cat 3/1 |
2W (3) |
Visioni (Common) |
| {W}, {T}: Target creature can't block this turn. |
- Note - This card was of creature type "Lion" and not "Cat" until Oracle 2006/01/15.
| Creature - Human Knight 2/2 |
2W (3) |
Visioni (Common) |
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate this ability only once each turn. |
- The second ability is not Flanking and is not removed by an effect that removes Flanking. [Duelist Magazine #17, Page 30]
- Note - Also see Flanking, Rule 502.3.
- Note - This card was of type "Knight" and not "Human Knight" until Oracle 2006/01/15.
| Creature - Human Soldier Archer 2/2 |
WW (2) |
Visioni (Uncommon) |
| First strike; reach (This creature can block creatures with flying.) |
| Instant |
4W (5) |
Visioni (Uncommon) |
| Return target creature card from your graveyard to the battlefield with a +1/+1 counter on it. |
| Enchantment |
1W (2) |
Visioni (Common) |
You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Creatures you control get +0/+1. |
| Sorcery |
1W (2) |
Visioni (Uncommon) |
| This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities. |
- Can be played after your attack. [bethmo 1997/02/10]
- It affects the current turn and the next turn. This could affect the same player twice if they have two turns in a row, or it could affect different players. In a multiplayer game it affects exactly two turns, not a full round of turns. [D'Angelo 1997/08/18]
- Does not stop triggered abilities since triggered abilities are simply put on the stack. They are never "played". A fine but important distinction. [D'Angelo 1999/07/10]
| Enchantment - Aura |
1W (2) |
Visioni (Uncommon) |
You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant artifact Enchanted artifact has shroud. (It can't be the target of spells or abilities.) |
| Instant |
1W (2) |
Visioni (Common) |
| Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. |
- You choose the targets and you choose how to divide up the 5 damage on announcement. [WotC Rules Team 2000/04/26]
- You cannot choose zero targets. You must choose between 1 and 5 targets. [DeLaney 2003/05/19]
| Creature - Human Soldier 1/1 |
W (1) |
Visioni (Common) |
| Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn. |
- Note - This card was of type "Soldier" and not "Human Soldier" until Oracle 2006/01/15.
| Sorcery |
2W (3) |
Visioni (Rare) |
| Destroy all creatures with power 4 or greater. They can't be regenerated. |
| Enchantment |
1W (2) |
Visioni (Common) |
| {W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage. |
| Enchantment - Aura |
1W (2) |
Visioni (Common) |
Enchant creature Enchanted creature gets +1/+3. {W}: Return enchanted creature to its owner's hand. |
| Creature - Human Knight 2/2 |
2W (3) |
Visioni (Uncommon) |
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step. ) |
| Instant |
W (1) |
Visioni (Rare) |
| Search your library for a Plains card. If you control fewer lands than an opponent, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library. |
- Counts lands on resolution, not on announcement. [Duelist Magazine #17, Page 30]
- You do not have to find a plains card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- Can be used to get a non-basic land that "counts as" a plains. [D'Angelo 1998/04/08]
| Instant |
2W (3) |
Visioni (Common) |
| Creatures you control get +1/+1 until end of turn. |
- Note - The Anthologies version of the card has a mana cost of {1}{W} instead of {2}{W}. This is an error.
| Creature - Human Knight 2/2 |
1WW (3) |
Visioni (Rare) |
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to target creature or player instead. |
| Creature - Insect 1/1 |
1BR (3) |
Visioni (Uncommon) |
| {T}, Sacrifice a land: Destroy target land. |
| Enchantment |
2UB (4) |
Visioni (Rare) |
| If a player would draw a card, instead he or she draws a card and reveals it. If it's a creature card, that player discards it unless he or she pays 3 life. |
| Enchantment |
1BR (3) |
Visioni (Rare) |
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated. When Corrosion leaves the battlefield, remove all rust counters from all permanents. |
- Does not destroy anything until its upkeep triggered ability is resolved. So the turn after you cast it, all 0-cost and 1-cost artifacts are destroyed. [bethmo 1997/01/28] In other words, the destroy is part of the effect and is not a continuous ability or part of the counters.
- When it leaves play, it removes all rust counters from all instances of Corrosion and not just ones from itself. [Aahz 1997/01/29]
- It does count rust counters put on artifacts by other Corrosion cards. This means that having more than one of these can result in fast destruction of artifacts. [Oracle 1998/07/01]
- In multiplayer games, you can choose a new target player each upkeep. [D'Angelo 1999/09/20]
- Note - Also see Cumulative Upkeep, Rule 502.13.
| Creature - Human Druid 1/2 |
WG (2) |
Visioni (Rare) |
| Whenever an enchantment is put into a graveyard from the battlefield, draw a card. |
- If it goes to the graveyard, its ability will not trigger because of any Auras on herself (unless those enchantments are being destroyed by the same effect that is destroying the Enchantress). This is because those enchantments are not put into the graveyard until after she is in the graveyard. [bethmo 1997/10/19]
- Note - This card was of creature type "Enchantress" and not "Human Druid" until Oracle 2006/01/15.
| Creature - Dragon 6/6 |
4UR (6) |
Visioni (Rare) |
Flying, trample Cumulative upkeep {U}{R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) |
| Creature - Angel Spirit 1/2 |
1WU (3) |
Visioni (Rare) |
Flying {T}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library. |
- Note - This card was of creature type "Angel" until Oracle 2006/01/15, when it became "Spirit". Then with Oracle 2008/01/01 it became "Angel Spirit".
| Creature - Human Wizard 1/1 |
1UB (3) |
Visioni (Uncommon) |
| {T}: Counter target spell unless its controller pays {1} and 1 life. |
- Note - This card was of creature type "Wizard" and not "Human Wizard" until Oracle 2006/01/15]
| Creature - Hippo 2/2 |
UG (2) |
Visioni (Rare) |
| Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land he or she controls and empty his or her mana pool. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your postcombat main phase, you add {X} to your mana pool, where X is the amount of mana emptied from defending player's mana pool this way. |
- Note - Before errata, it was creature type Hippopotamus. [Oracle 1999/07/01]
| Enchantment |
1WB (3) |
Visioni (Rare) |
White creatures you control have protection from black. Black creatures you control have protection from white. |
| Creature - Human Soldier 4/4 |
3WG (5) |
Visioni (Uncommon) |
| Protection from black |
| Instant |
RG (2) |
Visioni (Uncommon) |
| Simoon deals 1 damage to each creature target opponent controls. |
| Enchantment |
BG (2) |
Visioni (Rare) |
| Sacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce. |
- Can sacrifice a land which cannot produce mana, but you don't get any mana from this ability. [D'Angelo 1999/07/10]
- Mirage/Visions/Weatherlight block format tournaments (see Rule 806.4) have banned this card since 1997/07/01.
| Enchantment |
WR (2) |
Visioni (Rare) |
When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated. Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated. |
| Creature - Drake 2/2 |
1WU (3) |
Visioni (Uncommon) |
| Flying, vigilance |
| Creature - Dragon 4/4 |
2RRGG (6) |
Visioni (Rare) |
Flying {R}: Viashivan Dragon gets +1/+0 until end of turn. {G}: Viashivan Dragon gets +0/+1 until end of turn. |
| Artifact |
2 (2) |
Visioni (Rare) |
Players have no maximum hand size. At the beginning of each player's draw step, that player draws an additional card, then discards a card. |
- If the draw part of the effect is skipped due to a replacement effect like Island Sanctuary or such, the discard part of the effect is not skipped. [bethmo 1997/09/13]
- The draw and discard during the draw step are controlled by the controller of Anvil of Bogardan. This means the discard is forced and can trigger Sand Golem or Mangara's Blessing. [D'Angelo 1998/05/12]
- If multiple effects modify your hand size limit, apply them in the order they enter play. For example, if both this and Recycle are in play, the most recent in play decides your hand size. [D'Angelo 2001/05/21]
| Artifact Creature - Chimera 2/2 |
4 (4) |
Visioni (Uncommon) |
First strike Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect lasts indefinitely.) |
| Artifact |
4 (4) |
Visioni (Rare) |
{3}, {T}: Put a 0/1 colorless Prism artifact creature token onto the battlefield. Sacrifice a Prism token: Add one mana of any color to your mana pool. |
| Artifact |
3 (3) |
Visioni (Uncommon) |
| {3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. |
| Artifact |
2 (2) |
Visioni (Uncommon) |
| Spells cost {1} less to cast. |
- The effect applies to all players. [D'Angelo 2009/03/20]
- The effect is cumulative. [Aahz 1997/01/29]
- You apply the Helm to the total play cost. Since the play cost is the total of the mana cost (see Rule G13.7) and all costs in the card text, this means you can apply the Helm to things like Fireball's extra targets and to Buyback (see Rule 502.16) costs. The cost reduction is not applied separately to each thing, however, it is applied just once to the total cost. For example, a Capsize costs {U}{U}{1} to cast and {3} for Buyback for a total play cost of {U}{U}{4}. One Helm makes the cost {U}{U}{3} and three Helms makes the cost {U}{U}{1}. See how the reduction is applied to the total and not to individual items. [D'Angelo 1998/01/06]
- The effect is applied for Kicker (see Rule 502.21) the same way it is applied for Buyback (see Rule 502.16). You add the Kicker to the total cost before applying any reductions. [D'Angelo 2001/07/22]
- The cost reduction can apply to external penalty effects such as Gloom. [WotC Rules Team 1998/02/01]
- The generic X cost is still considered generic even if there is a requirement that a specific color be used for it. For example, "only black mana can be spent this way". This distinction is important for effects which reduce the generic portion of a spell's cost. For example, if you had two Helms in play (each reduces the generic costs of all spells by 1), you could cast a Drain Life for just {B} and still do 1 damage. [WotC Rules Team 1997/06/01] [Duelist Magazine #19, Page 26]
- Can lower the cost to zero. For example, a Brass Man. But cannot lower something below zero. [D'Angelo 1998/06/26]
- The lower cost is not optional like with some other cost reducers. [D'Angelo 1997/01/27]
- Can never affect the colored (non-generic) part of a play cost or any additions to the cost. [D'Angelo 1998/07/29]
| Artifact Creature - Chimera 2/2 |
4 (4) |
Visioni (Uncommon) |
Vigilance Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.) |
| Artifact |
1 (1) |
Visioni (Uncommon) |
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When you play a card, sacrifice Juju Bubble. {2}: You gain 1 life. |
- The text "play a card" means to play a land or to announce any kind of spell. [bethmo 1997/02/25] The spell does not have to be successfully cast.
- It does not matter if it is played from your hand or from something like Elkin Bottle. [D'Angelo 1997/02/18]
- Does not care if you use an ability which puts something into play. [DeLaney 1997/02/02]
- Note - Also see Cumulative Upkeep, Rule 502.13.
| Artifact Creature - Chimera 2/2 |
4 (4) |
Visioni (Uncommon) |
Trample Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.) |
| Artifact |
1 (1) |
Visioni (Uncommon) |
{4}: Put a pressure counter on Magma Mine. {T}, Sacrifice Magma Mine: Magma Mine deals damage equal to the number of pressure counters on it to target creature or player. |
| Artifact Creature - Golem 3/3 |
5 (5) |
Visioni (Uncommon) |
| {1}: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it. |
- Note - Before errata, this card had no creature type.
| Artifact Creature - Construct 0/0 |
X (0) |
Visioni (Rare) |
Phyrexian Marauder enters the battlefield with X +1/+1 counters on it. Phyrexian Marauder can't block. Phyrexian Marauder can't attack unless you pay {1} for each +1/+1 counter on it. |
| Artifact Creature - Construct 0/3 |
0 (0) |
Visioni (Common) |
- Note - This card had no creature type until Oracle 2006/01/15.
| Artifact |
4 (4) |
Visioni (Rare) |
Each player skips his or her untap step. At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land he or she controls and taps each untapped artifact, creature, and land he or she controls. |
- You can tap lands for mana before Sands of Time toggles your permanents. The mana you gain is in your mana pool during your upkeep and draw steps and will give you mana burn if you don't spend it before the end of your draw step. [D'Angelo 2001/09/13]
- This card still affects players when it is tapped. [D'Angelo 1999/07/10]
| Artifact |
4 (4) |
Visioni (Common) |
| {T}: Add {2} to your mana pool. |
| Artifact |
4 (4) |
Visioni (Rare) |
| {X}, Sacrifice Snake Basket: Put X 1/1 green Snake creature tokens onto the battlefield. Activate this ability only any time you could cast a sorcery. |
| Artifact |
4 (4) |
Visioni (Rare) |
| At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards. |
- You do your normal draw before this ability resolves (see Rule 304.1). [D'Angelo 2001/05/19]
- If you have more than one of these, each effect triggers separately. [D'Angelo 1999/05/01]
| Artifact Creature - Chimera 2/2 |
4 (4) |
Visioni (Uncommon) |
Flying Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.) |
| Artifact |
1 (1) |
Visioni (Rare) |
| {2}, Sacrifice Triangle of War: Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its power to the other. |
- If either target is illegal when the ability resolves, it will do nothing. [Jordan 2002/09/29]
| Artifact |
2 (2) |
Visioni (Rare) |
| {T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard. |
| Land |
|
Visioni (Uncommon) |
Coral Atoll enters the battlefield tapped. When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. {T}: Add {1}{U} to your mana pool. |
- When played from your hand, it counts as your playing of a land this turn. This is because it replaces the effect of putting the land into play. It does not replace the announcement of playing a land. [WotC Rules Team 2000/01/11]
| Land |
|
Visioni (Uncommon) |
Dormant Volcano enters the battlefield tapped. When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand. {T}: Add {1}{R} to your mana pool. |
- When played from your hand, it counts as your playing of a land this turn. This is because it replaces the effect of putting the land into play. It does not replace the announcement of playing a land. [WotC Rules Team 2000/01/11]
| Land |
|
Visioni (Uncommon) |
Everglades enters the battlefield tapped. When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand. {T}: Add {1}{B} to your mana pool. |
- When played from your hand, it counts as your playing of a land this turn. This is because it replaces the effect of putting the land into play. It does not replace the announcement of playing a land. [WotC Rules Team 2000/01/11]
| Land |
|
Visioni (Rare) |
{T}: Add {1} to your mana pool. {T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn. |
- Can target an already untapped Griffin, and gives the bonus regardless. [DeLaney 1997/02/02]
| Land |
|
Visioni (Uncommon) |
Jungle Basin enters the battlefield tapped. When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. {T}: Add {1}{G} to your mana pool. |
- When played from your hand, it counts as your playing of a land this turn. This is because it replaces the effect of putting the land into play. It does not replace the announcement of playing a land. [WotC Rules Team 2000/01/11]
| Land |
|
Visioni (Uncommon) |
Karoo enters the battlefield tapped. When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. {T}: Add {1}{W} to your mana pool. |
- When played from your hand, it counts as your playing of a land this turn. This is because it replaces the effect of putting the land into play. It does not replace the announcement of playing a land. [WotC Rules Team 2000/01/11]
| Land |
|
Visioni (Uncommon) |
{T}: Add {1} to your mana pool. {T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn. |
| Land |
|
Visioni (Rare) |
| {T}: Add one mana of any color to your mana pool. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand. |
- Only returns to owner's hand if it is still in play at the beginning of your next untap step. [D'Angelo 2006/01/20]
- It will return even if some other player now controls the land. [D'Angelo 2006/01/20]
- It will return even if some effect prevents you from untapping it. The ability is not replacing the untapping of the land in any way. [DeLaney 2000/01/16]
|