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Weatherlight  Wetterlicht Aquilon Cavalcavento El Vientoligero Alisios
| Summon Gatekeeper 1/1 |
1B (2) |
Weatherlight (Common) |
| If Abyssal Gatekeeper is put into any graveyard from play, each player chooses and buries a creature he or she controls. |
- If another creature goes to the graveyard at the same time as this card, you cannot choose that creature as the one to be sacrificed by the Gatekeeper's triggered ability. This is because you finish putting all the dying creatures into the graveyard before dealing with the Gatekeeper's triggered ability, and therefore those other creatures going to the graveyard with it are not legal targets. [Duelist Magazine #19, Page 34]
- The "sacrifice a creature" effect is not targeted. It can affect creatures with protection from black. [D'Angelo 1997/08/27]
- Note - This card was creature type "Gatekeeper" until Oracle 2007/05/01, when it changed to "Horror".
| Sorcery |
2BB (4) |
Weatherlight (Uncommon) |
| Look at target player's hand. Choose two of those cards and put them on top of his or her library in any order. |
| Summon Zombie 4/4 |
1B (2) |
Weatherlight (Common) |
| During your upkeep, remove the top creature card in your graveyard from the game or bury Barrow Ghoul. |
- When the triggered ability resolves, you have the choice of removing the top creature card in your graveyard from the game. If you do not do so, then you sacrifice this card. You can choose to not remove the top creature card even if this card is not in play at the time. [D'Angelo 1999/07/10]
| Summon Zombie 2/2 |
1BB (3) |
Weatherlight (Rare) |
| {0}: Put the top creature card of defending player's graveyard into play under your control. Bone Dancer deals no combat damage this turn. Use this ability only if Bone Dancer is attacking and unblocked and only once each turn. |
| Sorcery |
2B (3) |
Weatherlight (Uncommon) |
| Search your library for up to three creature cards and put them into your graveyard. Shuffle your library afterwards. |
- You can look in your library and then choose to find any number from zero to three creatures after you look at it. [D'Angelo 2000/12/07]
- You do not have to find all three creature cards if you do not want to. You can choose to find zero, one, or two instead. See Rule G19.4. [D'Angelo 2001/07/14]
| Summon Birds 3/2 |
B (1) |
Weatherlight (Uncommon) |
Flying During your upkeep, remove the top creature card in your graveyard from the game or bury Circling Vultures. If Circling Vultures is in your hand, you may discard it. Play this ability as an instant. |
| Enchant Creature |
1B (2) |
Weatherlight (Common) |
Enchanted creature gets +1/-1. Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature. |
| Sorcery |
BBB (3) |
Weatherlight (Rare) |
| Pay half your life, rounded up: Put your graveyard on top of your library, then remove all but five cards of your library from the game. Put the rest on top of your library in any order. |
- You lose the life during resolution. [D'Angelo 1999/05/01]
- If you have less than 5 cards between your graveyard and library, you keep all your cards. [DeLaney 1997/06/12]
- You do have to find five cards (unless your library and graveyard consist of less than 5 cards). [D'Angelo 2001/07/14]
- Vintage tournaments (see Rule 801) restricted this card from 1999/10/01 until 2004/09/20.
- Legacy tournaments (see Rule 802) banned this card from 1999/10/01 until 2004/09/20.
| Instant |
B (1) |
Weatherlight (Common) |
| Bury target creature that was damaged this turn. |
- This card works if the creature was successfully damaged at any point during the turn, even if it regenerated. [Aahz 1997/07/03]
| Enchantment |
3BB (5) |
Weatherlight (Uncommon) |
During your upkeep, Festering Evil deals 1 damage to each creature and player. {B}{B}, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and player. |
| Summon Djinn 2/2 |
1B (2) |
Weatherlight (Common) |
Flying During your upkeep, Fledgling Djinn deals 1 damage to you. |
| Summon Legend 5/5 |
3BB (5) |
Weatherlight (Rare) |
Trample Cumulative upkeep-1 life |
| Sorcery |
1BB (3) |
Weatherlight (Common) |
| Remove X target creature cards in your graveyard from the game: Haunting Misery deals X damage to target player. |
| Summon Undead 4/4 |
1BB (3) |
Weatherlight (Uncommon) |
| When Hidden Horror comes into play, choose and discard a creature card or bury Hidden Horror. |
- You choose whether to discard or not on resolution. If not, then you sacrifice this card. You can choose to not discard if you no longer control this card on resolution. [D'Angelo 1999/06/01]
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
- Note - In Weatherlight this card was of creature type Undead.
| Enchantment |
BBB (3) |
Weatherlight (Rare) |
| {2}, Sacrifice a card in play: Draw a card. |
| Summon Ghost 1/1 |
2B (3) |
Weatherlight (Uncommon) |
Flying Pay 1 life: Regenerate |
- Note - This card was of creature type "Ghost" until Oracle 2007/05/01 when it became "Spirit".
| Summon Legend 5/4 |
3BB (5) |
Weatherlight (Rare) |
Flying Cumulative upkeep-1 life |
| Summon Atog 1/2 |
1BB (3) |
Weatherlight (Uncommon) |
| Remove the top creature card in your graveyard from the game: +2/+2 until end of turn |
| Summon Undead 2/2 |
3B (4) |
Weatherlight (Uncommon) |
Swampwalk If Odylic Wraith damages any player, that player chooses and discards a card. |
| Summon Rats 2/1 |
2B (3) |
Weatherlight (Common) |
| Razortooth Rats cannot be blocked except by artifact creatures and black creatures. |
| Summon Knight 3/3 |
2BB (4) |
Weatherlight (Common) |
| Flanking (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) |
| Sorcery |
XBB (2) |
Weatherlight (Common) |
| Return X target creature cards from your graveyard to your hand and lose X life. |
| Instant |
4BB (6) |
Weatherlight (Common) |
You may remove the top three black cards in your graveyard from the game instead of paying Spinning Darkness's casting cost. Spinning Darkness deals 3 damage to target nonblack creature. Gain 3 life. |
| Enchantment |
2BB (4) |
Weatherlight (Uncommon) |
| {B}{B}, Pay 2 life, Sacrifice a swamp: Put target creature card from your graveyard into play. |
| Sorcery |
B (1) |
Weatherlight (Common) |
| Sacrifice a creature: Target opponent chooses and discards two cards. |
- You cannot sacrifice multiple creatures to get a multiple effect. [D'Angelo 1997/06/12]
- If the player has fewer than 2 cards, they discard whatever they have. [D'Angelo 1997/06/23]
| Instant |
BB (2) |
Weatherlight (Rare) |
| Target opponent chooses and buries a number of creatures he or she controls equal to the number of creatures put into your graveyard from play so far this turn. |
- Does not target the creatures. [DeLaney 1997/06/12]
- The creatures to be sacrificed are chosen on resolution, not on announcement. [bethmo 1997/06/12]
| Summon Undead 2/4 |
3B (4) |
Weatherlight (Rare) |
| During each player's upkeep, if that player controls any nonblack permanents other than lands, Urborg Stalker deals 1 damage to that player. |
- Note - This card was creature type "Undead" until Oracle 2007/05/01 when it became "Horror".
| Enchantment |
2B (3) |
Weatherlight (Rare) |
Cumulative upkeep {1} At the end of your upkeep, bury each creature with casting cost equal to Wave of Terror's last paid cumulative upkeep. |
| Summon Zombies 3/1 |
2B (3) |
Weatherlight (Common) |
| Remove the top creature card in your graveyard from the game: Regenerate. |
| Enchant Creature |
2UU (4) |
Weatherlight (Uncommon) |
When Abduction comes into play, untap enchanted creature. Gain control of enchanted creature. If enchanted creature is put into any graveyard, put that creature into play under its owners control. |
| Interrupt |
U (1) |
Weatherlight (Common) |
| Sacrifice a blue permanent: Counter target spell. |
- You cannot sacrifice multiple permanents to get a multiple effect. [D'Angelo 1997/06/12]
- Note - Before errata this spell was of type Interrupt.
| Enchantment |
1U (2) |
Weatherlight (Rare) |
Cumulative upkeep {1} When Ancestral Knowledge comes into play, look at the top ten cards of your library, then remove any number of them from the game and put the rest back on top of your library in any order. If Ancestral Knowledge leaves play, shuffle your library. |
| Enchant Creature |
U (1) |
Weatherlight (Common) |
Enchanted creature does not untap during its controller's untap phase. During the upkeep of enchanted creature's controller, that player may discard a card at random to untap that creature. |
- The discard to untap is a payment and is not forced. [bethmo 1997/06/12]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Sorcery |
2UU (4) |
Weatherlight (Uncommon) |
| Put target artifact card from your graveyard into play. |
| Summon Avizoa 2/2 |
3U (4) |
Weatherlight (Rare) |
Flying Skip your next untap phase: Avizoa gets +2/+2 until end of turn. Use this ability only once each turn. |
- You skip the next untap step that you are not skipping for any other reason. In other words, the skips save up until you skip as many as required. [Aahz 1997/06/16]
- Note - Also see Skipping a Phase, Rule 419.6e.
- Note - This card was of creature type "Avizoa" until Oracle 2007/05/01 when it changed to "Jellyfish"
| Summon Djinn 5/4 |
5U (6) |
Weatherlight (Uncommon) |
Flying Cloud Djinn can block only creatures with flying. |
| Interrupt |
U (1) |
Weatherlight (Common) |
Counter target instant, interrupt, or sorcery unless its caster pays an additional {1}. Draw a card. |
- If you draw another counterspell when Disrupt resolves, and the player paid the mana to stop Disrupt from countering the spell, you may use the newly drawn counterspell to try again to counter the spell being cast. [Duelist Magazine #19, Page 34]
- Note - The Weatherlight version of this card was of type Interrupt.
| Summon Illusion 2/2 |
1U (2) |
Weatherlight (Rare) |
Phasing If Ertai's Familiar leaves play, put the top three cards of your library into your graveyard. {U}: Ertai's Familiar cannot phase out until the beginning of your next upkeep. |
| Sorcery |
2U (3) |
Weatherlight (Common) |
Each player chooses and discards any number of cards, then draws that many cards. Draw a card. |
- The discard is forced even though you choose how many to discard. [Aahz 1997/06/16]
| Summon Elemental 4/4 |
2U (3) |
Weatherlight (Common) |
Flying If Fog Elemental attacks or blocks, bury it at end of combat. |
| Enchant Creature |
U (1) |
Weatherlight (Common) |
| Enchanted creature gains "Cumulative upkeep {1}." |
| Summon Fish 3/3 |
1UU (3) |
Weatherlight (Common) |
Islandhome (If defending player controls no islands, this creature cannot attack. If you control no islands, bury this creature.) Manta Ray cannot be blocked except by blue creatures. |
| Summon Merfolk 1/2 |
1U (2) |
Weatherlight (Common) |
| When Merfolk Traders comes into play, draw a card, then choose and discard a card. |
| Summon Cleric 2/2 |
2U (3) |
Weatherlight (Uncommon) |
| If Noble Benefactor is put into any graveyard from play, each player may search his or her library for any one card and put that card into his or her hand. Each player who searches his or her library shuffles it afterwards. |
- Note - This card was creature type "Cleric" until Oracle 2007/05/01 when it became "Human Cleric".
| Summon Snake 1/3 |
2U (3) |
Weatherlight (Common) |
| {0}: Draw a card. Ophidian deals no combat damage this turn. Use this ability only if Ophidian is attacking and unblocked and only once each turn. |
| Sorcery |
1U (2) |
Weatherlight (Rare) |
| Remove all cards from your library from the game. Shuffle your graveyard into your library. |
| Enchantment |
3U (4) |
Weatherlight (Rare) |
| Each creature gains "During your upkeep, pay {1} or bury this creature." |
| Summon Illusion 2/2 |
1UU (3) |
Weatherlight (Uncommon) |
| Phantom Warrior is unblockable. |
- Note - The Portal version had no creature type. Then it was of creature type "Illusion" until Oracle 2007/05/01 when it became "Illusion Warrior"
| Enchant Creature |
1U (2) |
Weatherlight (Common) |
Enchanted creature gains flying. Sacrifice Phantom Wings: Return enchanted creature to owner's hand. |
| Enchantment |
2UU (4) |
Weatherlight (Rare) |
Cumulative upkeep-Draw a card. At the end of each of your turns, sacrifice a land and discard your hand. |
| Sorcery |
1UU (3) |
Weatherlight (Uncommon) |
| Return target instant, interrupt, or sorcery card from your graveyard to your hand. |
- Note - Older cards of type interrupt have errata to be of type instant.
| Summon Bird 1/1 |
1U (2) |
Weatherlight (Common) |
Flying When Sage Owl comes into play, look at the top four cards of your library and put them back in any order. |
| Enchantment |
1U (2) |
Weatherlight (Uncommon) |
| Whenever any creature you control attacks, it phases out at the end of combat. |
- Remember that if there is more than one thing scheduled for the end of combat to use the "active/current player's abilities first in any order they choose, then the other player's abilities in any order they choose" rule for placing the abilities on the stack. For example if a Fog Elemental attacks and you control a Teferi's Veil, you get to choose which of the "phase out" or "bury" effects happens first (and the other one fails to happen). [D'Angelo 1999/07/10]
| Summon Drake 3/3 |
2U (3) |
Weatherlight (Uncommon) |
Flying If any other creature comes into play, return Timid Drake to owner's hand. |
- Since the unsummoning of this card is a triggered ability on another creature coming into play, it is placed on the stack with in the standard triggered ability order. This means that if your opponent does something like cast Nekrataal, the active player's (their) triggered abilities are placed on the stack before yours and the Drake is a valid target for the Nekrataal triggered ability. But since your ability is placed on the stack last, the Drake will go to your hand instead of being destroyed. [D'Angelo 1999/07/01]
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
| Summon Drake 2/4 |
2U (3) |
Weatherlight (Common) |
| Flying, phasing |
| Summon Wizard 1/1 |
1U (2) |
Weatherlight (Rare) |
| Whenever Tolarian Entrancer is blocked by any creature, gain control of that creature at the end of combat. |
- Note - This card was creature type "Wizard" until Oracle 2007/05/01 when it became "Human Wizard".
| Summon Serpent 7/7 |
5UU (7) |
Weatherlight (Rare) |
| During your upkeep, put the top seven cards of your library into your graveyard. |
- If less than seven cards in the library, move all that are there. [DeLaney 1997/06/12]
| Summon Merfolk 2/2 |
2U (3) |
Weatherlight (Uncommon) |
| {U}{U}, {T}: Target creature phases out. |
- Note - This card was creature type "Merfolk" until Oracle 2007/05/01 when it became "Merfolk Wizard".
| Summon Aboroth 9/9 |
4GG (6) |
Weatherlight (Rare) |
| Cumulative upkeep-Put a -1/-1 counter on Aboroth |
| Summon Wolves 4/5 |
3GG (5) |
Weatherlight (Uncommon) |
Cumulative upkeep {2} When Arctic Wolves comes into play, draw a card. |
| Summon Barishi 4/3 |
2GG (4) |
Weatherlight (Uncommon) |
| If Barishi is put into any graveyard from play, remove Barishi from the game, then shuffle all creature cards from your graveyard into your library. |
- You still shuffle the creature cards into the library even if this card is not in your graveyard when the triggered ability resolves. [Aahz 1997/06/13]
- Note - This card was of creature type "Barishi" until Oracle 2007/05/01 when it changed to "Elemental".
| Instant |
G (1) |
Weatherlight (Common) |
| Gain life equal to the number of creature cards in your graveyard. |
- Creatures are counted on resolution. [DeLaney 1997/06/12]
| Enchant Creature |
G (1) |
Weatherlight (Common) |
Enchanted creature gets +1/+1. Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn. |
- When you use the activated ability, this card goes to the graveyard when you announce the ability (losing the +1/+1 bonus) but the creature does not get the +3/+3 bonus until the ability resolves. It has no bonus while the ability is on the stack. [D'Angelo 2002/12/19]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Enchantment |
2GG (4) |
Weatherlight (Rare) |
| {2}{G}{G}: Reveal the top card of your library to all players. If that card is a creature card, put it into play. Otherwise, bury it. |
| Instant |
XG (1) |
Weatherlight (Common) |
Play only when blockers are declared. X target attacking creatures are considered blocked. Choking Vines deals 1 damage to each of those creatures. |
- Remember that a creature with Trample which is blocked but has no actual creatures blocking it to which it can assign damage, deals its damage to the defending player. This makes this spell not very effective against Trample creatures. [D'Angelo 1997/06/12] See Rule 502.9.
- Will make any creatures it targets become blocked, even if the creature had blocking restrictions on it. For example, you can make an Islandwalk creature become blocked even if the defending player has Islands. This is because evasion abilities only prevent creatures from being assigned to block them. [D'Angelo 1997/06/20]
- This spell can only target attacking creatures which means it is usually played after attackers are declared and either before or after blockers are declared. [D'Angelo 1999/07/10]
- You can declare zero targets, with X=0. [Duelist Magazine #19, Page 34]
- Note - Also see X Costs, Rule G24.1.
| Enchantment |
2G (3) |
Weatherlight (Rare) |
| Creatures cannot be the target of spells. |
| Enchantment |
2G (3) |
Weatherlight (Uncommon) |
{G}: Target creature loses flying until end of turn. Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying. |
| Summon Wurm 4/4 |
2G (3) |
Weatherlight (Uncommon) |
| When Fallow Wurm comes into play, choose and discard a land card or bury Fallow Wurm. |
| Enchantment |
2G (3) |
Weatherlight (Uncommon) |
| Each creature you control cannot be blocked by more than one creature. |
- When combined with Goblin War Drums, it can make all your creatures unblockable. [Duelist Magazine #19, Page 34]
| Summon Elemental 3/3 |
3G (4) |
Weatherlight (Rare) |
| {G}: Sacrifice a forest. Put a +2/+2 counter on Fungus Elemental. Use this ability only on the turn Fungus elemental came into play. |
- The ability to add counters is usable on a turn in which it phases in, even though "comes into play" abilities did not trigger. [D'Angelo 1999/07/10]
- Note - This card was of creature type "Elemental" until Oracle 2007/05/01 when it became "Fungus Elemental".
| Sorcery |
1G (2) |
Weatherlight (Uncommon) |
Target player shuffles up to three target cards from his or her graveyard into his or her library. Draw a card. If Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library. |
- It targets the player and each of the cards. Thus, it is only a "spell with one target" if you choose to target zero cards. [DeLaney 1997/09/08]
- If Gaea's Blessing is moved into the graveyard by an effect, it is dealt with as a triggered ability. This means you wait for the next appropriate time before shuffling your graveyard into your library. For Millstone, it means you put both cards in at once, so it does not matter whether the Gaea's Blessing was the first or second card. [bethmo 1997/11/09]
- Does not trigger the "if moved to the graveyard" ability if this card is discarded from your hand. [D'Angelo 1997/11/28]
- It does trigger on Intuition. [D'Angelo 1997/12/01] Or anything else that puts cards into your graveyard directly from your library.
- When played as a spell, you cannot choose this card as one of the targets. This is because you choose the targets when announcing this spell, and this spell does not go to the graveyard until after it resolves. [D'Angelo 1998/06/09]
| Summon Wurm 3/2 |
1G (2) |
Weatherlight (Common) |
| When Harvest Wurm comes into play, return any basic land card from your graveyard to your hand or bury Harvest Wurm. |
| Summon Spirit 3/4 |
2GG (4) |
Weatherlight (Rare) |
| If Liege of the Hollows is put into any graveyard from play, each player may pay any amount of mana to put that number of Squirrel tokens into play under his or her control. Treat those tokens as 1/1 green creatures. |
- The triggered ability lets each player pay mana. After each player has paid whatever mana they intend to pay during announcement, the effect resolves and puts all the token creatures into play at once. [D'Angelo 1999/03/26] There is no way to use the token creatures to generate mana to pour back into this ability, because you don't get the token creatures until the ability resolves.
- Note - Also see Token Creatures, Rule 216.
| Summon Behemoth 4/4 |
3GG (5) |
Weatherlight (Uncommon) |
| Tap a creature you control: +1/+1 until end of turn |
- You can use its ability to tap creatures that have summoning sickness. Summoning sickness only prevents the payment of abilities with a tap symbol in the cost, not the tapping by other cards as a cost. [Duelist Magazine #19, Page 34]
- Can tap itself even if it has summoning sickness. [Aahz 1997/06/25] This is because summoning sickness only prevents abilities with the {Tap} symbol in the cost. Summoning sickness does not affect other ways of tapping a creature.
- Note - This card was of creature type "Behemoth" and not "Elemental" until Ninth Edition and Oracle 2005/08/01.
| Summon Elf 1/2 |
1G (2) |
Weatherlight (Common) |
| {T}, Sacrifice Llanowar Druid: Untap all forests. |
- Note - This card was creature type "Elf" until Oracle 2007/05/01 when it became "Elf Druid".
| Summon Elf 2/3 |
2G (3) |
Weatherlight (Common) |
| When Llanowar Sentinel comes into play, you may pay {1}{G} to search your library for a Llanowar Sentinel card. Put that card into play. Shuffle your library afterwards. |
- You do not have to find a Llanowar Sentinel card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- If you do find one and put it into play, its ability will trigger and you can then search again. [D'Angelo 2006/01/20]
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
| Summon Ooze X+1/X+1 |
G (1) |
Weatherlight (Rare) |
Cumulative upkeep {2} Mwonvuli Ooze has power and toughness each equal to 1 plus its last paid cumulative upkeep. |
| Enchant Creature |
1G (2) |
Weatherlight (Common) |
| {1}, Remove the top card in your graveyard from the game: Enchanted creature gets +1/+1 until end of turn. |
| Sorcery |
2GG (4) |
Weatherlight (Rare) |
| Each player draws a number of cards equal to the number of creature cards in his or her graveyard. |
| Summon Treefolk 3/6 |
4G (5) |
Weatherlight (Common) |
- Note - The Portal version had no creature type.
| Summon Elephant 3/3 |
G (1) |
Weatherlight (Common) |
| When Rogue Elephant comes into play, sacrifice a forest or bury Rogue Elephant. |
| Summon Bears 2/2 |
3G (4) |
Weatherlight (Common) |
| When Striped Bears comes into play, draw a card. |
| Summon Cleric 1/2 |
1G (2) |
Weatherlight (Uncommon) |
| If Sylvan Hierophant is put into any graveyard from play, remove Sylvan Hierophant from the game, then return a creature card from your graveyard to your hand. |
- You still put a creature card from your graveyard into your hand even if this card is not in your graveyard when the triggered ability resolves. [Aahz 1997/06/13]
- It targets a creature card in the graveyard. This target is selected when putting the triggered ability on the stack. [WotC Rules Team 1998/07/01]
- Note - This card was creature type "Cleric" until Oracle 2007/05/01 when it became "Human Cleric".
| Enchantment |
1G (2) |
Weatherlight (Rare) |
| {1}{G}{G}: Destroy all other enchantments. |
| Summon Efreet 5/4 |
2GG (4) |
Weatherlight (Common) |
| Cumulative upkeep {G} |
| Summon Soldier 1/1 |
G (1) |
Weatherlight (Uncommon) |
| If Veteran Explorer is put into any graveyard from play, each player may search his or her library for up to two basic land cards and put those lands into play. Each player shuffles his or her library afterwards. |
- Note - This card was creature type "Soldier" until Oracle 2007/05/01, when it became "Human Soldier". Then with Oracle 2007/10/01 it became "Human Soldier Scout".
| Instant |
G (1) |
Weatherlight (Common) |
| Untap all creatures you control. |
| Enchantment |
2RR (4) |
Weatherlight (Uncommon) |
| Whenever any creature comes into play, AEther Flash deals 2 damage to that creature. |
- This card has a "comes into play" triggered ability (see Rule 410.10a). Each time a creature comes into play, you first apply any continuous effects of cards in play (such as Humility or whatever), then you put this ability on the stack. When it resolves, the creature takes 2 damage. You can play instants on the stack before letting this resolve. [D'Angelo 1999/05/01]
- This is not a targeted ability, so it deals damage to Deadly Insect and other creatures that cannot be targeted by spells and abilities. [D'Angelo 1997/09/02]
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
| Enchant Creature |
1R (2) |
Weatherlight (Common) |
Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn. Sacrifice enchanted creature: All creatures you control get +2/+0 until end of turn. |
- If this card is on a creature you do not control, you may not use the ability to sacrifice the creature. This is because you cannot sacrifice something you do not control. [WotC Rules Team 1997/07/03]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Summon Cyclops 3/3 |
2R (3) |
Weatherlight (Common) |
| Bloodrock Cyclops attacks each turn if able. |
- There is no penalty if it cannot attack. [DeLaney 1997/06/12]
- Note - Also see Must Attack or Block, Rule 500.
- Note - This card was creature type "Giant" instead of "Cyclops" from Oracle 1999/07/01 to Oracle 2007/05/01.
| Summon Spirit 2/1 |
2R (3) |
Weatherlight (Common) |
| If Bogardan Firefiend is put into any graveyard from play, it deals 2 damage to target creature. |
- You must pick a target creature, even if you are the only player with creatures in play. [D'Angelo 1997/06/12]
- Note - This card was creature type "Spirit" until Oracle 2007/05/01 when it changed to "Elemental Spirit".
| Instant |
2R (3) |
Weatherlight (Common) |
Target creature attacks this turn if able. Draw a card. |
| Summon Giant 5/3 |
3R (4) |
Weatherlight (Uncommon) |
| During your upkeep, Cinder Giant deals 2 damage to each other creature you control. |
| Summon Wall 3/3 |
R (1) |
Weatherlight (Common) |
| If Cinder Wall blocks, destroy it at end of combat. |
| Sorcery |
3RR (5) |
Weatherlight (Uncommon) |
| Choose three target creatures and/or players. Cone of Flame deals 1 damage to the first, 2 damage to the second, and 3 to the third. |
- Cannot be played unless you have 3 different targets. [D'Angelo 1997/06/23]
| Instant |
R (1) |
Weatherlight (Uncommon) |
| Flip a coin; target opponent calls head or tails while coins is in the air. If the flip ends up in your favor, double the damage dealt by a source you control. Otherwise, prevent all damage from that source. |
- The coin is flipped during resolution of this spell, so you know in advance what will happen when the source deals damage the next time. [D'Angelo 2001/06/15]
| Summon Dwarf 1/1 |
1R (2) |
Weatherlight (Common) |
| If Dwarven Berserker is blocked, it gets +3/+0 and gains trample until end of turn. |
- Note - Also see Trample, Rule 502.9.
- Note - This card was of creature type "Dwarf" until Oracle 2007/05/01 when it changed to Dwarf Berserker". [Oracle 2007/05/01]
| Summon Dwarf 1/2 |
2R (3) |
Weatherlight (Rare) |
| {T}: Switch power and toughness of target creature until end of turn. Effects that alter that creature's power alter its toughness instead, and vice versa, until end of turn. |
- As per Rule 418.5a, power and toughness switching is applied after any effects that modify power/toughness. This means that even if new spells and abilities are played to modify power/toughness, they are applied before the switch. [D'Angelo 2006/01/01]
- Note - This card was of creature type "Dwarf" until Oracle 2007/05/01 when it became "Dwarf Shaman".
| Enchantment |
2R (3) |
Weatherlight (Rare) |
| All creatures you control are unaffected by summoning sickness. |
| Enchant Creature |
1R (2) |
Weatherlight (Common) |
Play only on a creature you control. Tap enchanted creature: Enchanted creature deals 1 damage to target creature or player. Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player. |
- The tap ability cannot be used by a creature with summoning sickness because the creature itself needs to tap. [Duelist Magazine #19, Page 34]
- Remember that you tap the creature as part of the cost of announcing Fire Whip's granted ability. So, if you have two Fire Whips on a creature announcing the first one will tap the creature, so you cannot use the second one or any other ability which requires tapping the creature until you find a way to untap it. [D'Angelo 1997/06/23]
- Is put into the graveyard if you lose control of the creature since the card text says it can only enchant a creature you control. [D'Angelo 1999/07/10]
- Yes, any side effects due to the creature dealing damage do happen. [Duelist Magazine #19, Page 34] For example, giving poison counters.
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Instant |
R (1) |
Weatherlight (Rare) |
| Choose and discard X cards: Firestorm deals X damage to each of X target creatures and/or players. |
- Cannot be cast for a value of X more than the number of legal (different) targets. [Duelist Magazine #19, Page 34] You cannot target the same thing more than once. [Fifth Rulebook, Page 37]
| Sorcery |
1R (2) |
Weatherlight (Common) |
| Target creature gets +3/+3 and gains first strike until end of turn. |
| Enchantment |
1R (2) |
Weatherlight (Rare) |
During your upkeep, you may choose to flip a coin. Target opponent calls heads or tails while the coin is in the air. If the flip ends up in your favor, put a fuse counter on Goblin Bomb. Otherwise, remove a fuse counter from Goblin Bomb. Remove 5 fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player. |
- Nothing happens if you are instructed to remove a fuse counter from an empty card. [DeLaney 1997/06/12]
| Summon Goblins 2/2 |
3R (4) |
Weatherlight (Uncommon) |
| Sacrifice Goblin Grenadiers: Destroy target creature and target land. Use this ability only if Goblin Grenadiers is attacking and unblocked. |
| Summon Goblin 1/1 |
R (1) |
Weatherlight (Common) |
| {R}: Destroy target artifact defending player controls. Goblin Vandal deals no combat damage this turn. Use this ability only if Goblin Vandal is attacking and unblocked and only once each turn. |
- Note - This card was creature type "Goblin" until Oracle 2007/10/01, when it became "Goblin Vandal".
| Enchantment |
2RR (4) |
Weatherlight (Rare) |
Cumulative upkeep {2} If Heart of Bogardan's cumulative upkeep cost is not paid, Heart of Bogardan deals damage equal to its last paid cumulative upkeep to target player and each creature he or she controls. |
- The consequences of not paying the cumulative upkeep happen at the same time the card is sacrificed as a result of not paying. This is not a triggered ability. [WotC Rules Team 1997/07/03]
- Note - Also see Cumulative Upkeep, Rule 502.13.
| Enchantment |
2R (3) |
Weatherlight (Rare) |
| At end of each combat destroy all creatures that blocked or were blocked this turn. |
- Heat Stroke does need to be in play at end of combat when it triggers. [D'Angelo 2007/05/15]
| Summon Minotaur 2/3 |
1RR (3) |
Weatherlight (Uncommon) |
| If Hurloon Shaman is put into any graveyard from play, each player chooses and buries a land he or she controls. |
- Note - This card was creature type "Minotaur" until Oracle 2007/05/01 when it became "Minotaur Shaman".
| Summon Hounds 4/4 |
2RR (4) |
Weatherlight (Uncommon) |
Lava Hounds is unaffected by summoning sickness. When Lava Hounds comes into play, it deals 4 damage to you. |
| Instant |
3RR (5) |
Weatherlight (Common) |
| Lava Storm deals 2 damage to each attacking or 2 damage to each blocking creature. |
| Summon Legend X/X |
4RR (6) |
Weatherlight (Rare) |
| Maraxus of Keld has power and toughness each equal to the total number of untapped artifacts, creatures, and lands you control. |
- Note - Also see Legendary, Rule G12.9.
- Note - This card was of creature type "Legend" until Oracle 2004/10/01, then it had no creature type until Oracle 2007/05/01 when it became "Human Warrior".
| Summon Orcs 1/1 |
1R (2) |
Weatherlight (Uncommon) |
| {X}{X}{R}, {T}, Sacrifice Orcish Settlers: Destroy X target lands. |
| Summon Bird 0/1 |
R (1) |
Weatherlight (Uncommon) |
When Roc Hatchling comes into play, put four shell counters on it. During your upkeep, remove a shell counter from Roc Hatchling. As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and gains flying. |
- The flying ability is inherent to the card, and is not an external effect. So it is considered the first to enter play and will lose out to any effect which removes flying from the Hatchling. [bethmo 1997/08/21]
- Is not considered to have Flying ability when it is first played, so it will not trigger a Hidden Spider. [bethmo 1998/11/03]
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
| Summon Ogre 3/3 |
2RR (4) |
Weatherlight (Common) |
| If Sawtooth Ogre blocks or is blocked by any creature, Sawtooth Ogre deals 1 damage to that creature at end of combat. |
- The damage happens even if this card is not in play at the end of combat. [Aahz 1997/06/13]
| Instant |
1R (2) |
Weatherlight (Common) |
| Thunderbolt deals 3 damage to target player or 4 damage to target creature with flying. |
- The decision to target a flying creature or a player is made on announcement This decision cannot be changed if the spell is redirected. [bethmo 1997/10/07] See Rule G13.13 on Modal spells.
- Note - Also see Modal Spells and Abilities, Rule G13.13.
| Summon Thundermare 5/5 |
5R (6) |
Weatherlight (Rare) |
Thundermare is unaffected by summoning sickness. When Thundermare comes into play, tap all other creatures. |
| Instant |
1W (2) |
Weatherlight (Rare) |
Until end of turn, target player cannot play instants, interrupts, sorceries, or abilities requiring an activation cost. Draw a card. |
- It only affects player's right to announce things. It does not affect anything which was already announced but has not yet resolved. [D'Angelo 1997/06/30] In other words, Abeyance cannot be used to counter a spell or ability. [Duelist Magazine #19, Page 34]
- The player can respond to the casting of this spell by playing instant spells and abilities other than mana abilities. But after this spell resolves, they cannot announce any more this turn. [D'Angelo 1999/07/10]
- Never prevents mana abilities from being played. [WotC Rules Team 1997/10/06] This means that you can tap lands for mana and play abilities of cards like Llanowar Elves which are played as mana abilities.
- Does not prohibit abilities which are not activated, such as continuous abilities of cards like Crusade, triggered abilities, or declaration of attackers or blockers. [D'Angelo 1999/07/10]
- Abeyance affects spells based on the spell's type and not on whether they are played when some other type would be legal. So, it does not prohibit spells that say "is played as an instant" or "can be played whenever you could play an instant" if the spell's type is not otherwise prevented. For example, an enchantment that could be played when you can play an instant is legal under Abeyance. [WotC Rules Team 1997/10/06] Similarly, a Summon spell played via Winding Canyons is legal. [Aahz 1997/09/09]
- Does prohibit the abilities of cards which are not in play. For example, the Ashen Ghoul's ability can not be played while it is in your graveyard. [WotC Rules Team 1997/12/18] [Duelist Magazine #22, Page 27]
| Summon Dragon 4/4 |
4WW (6) |
Weatherlight (Rare) |
Flying If Alabaster Dragon is put into any graveyard from play, shuffle Alabaster Dragon into its owner's library. |
- The ability is triggered and not a replacement as of Oracle 2007/05/01. [D'Angelo 2007/05/15]
- Note - The Portal version had no creature type.
| Enchantment |
W (1) |
Weatherlight (Common) |
| {1}, Remove the top card in your graveyard from the game: Prevent 1 damage to any creature. |
| Enchantment |
1W (2) |
Weatherlight (Common) |
| If any creatures are put into the graveyard from play, you may bury Angelic Renewal and put one of those creatures into play. |
- If an animated land or artifact goes to the graveyard, you can still use this card's ability to pull the land or artifact back into play. [Aahz 1997/06/16]
- This card's ability cannot save token creatures. The tokens are removed from the game before this ability can return them. [Aahz 1997/06/16]
- If multiple creatures go to the graveyard at once, it triggers multiple times, but it can only be sacrificed once and only brings back one creature. [D'Angelo 1999/07/10]
- If this card goes to the graveyard at the same time as a creature or sometime between when the creature left play and when the triggered ability resolves, then you will not be able to sacrifice this card and the creature cannot be returned to play. [D'Angelo 2003/01/19]
- Triggers only on creatures going to the graveyard from play. [D'Angelo 2001/08/31]
| Summon Soldiers 2/5 |
4W (5) |
Weatherlight (Common) |
| Attacking does not cause Ardent Militia to tap. |
- Note - The Portal version had no creature type. It was then of creature type "Soldier" until Oracle 2007/05/01 when it became "Human Soldier".
- Note - Also see Vigilance, Rule 502.14.
| Instant |
W (1) |
Weatherlight (Uncommon) |
| Return target artifact or enchantment card from your graveyard to your hand. |
| Enchantment |
1WW (3) |
Weatherlight (Uncommon) |
Artifact and enchantment spells cost target opponent an additional {2} to play. Sacrifice Aura of Silence: Destroy target artifact or enchantment. |
- Affects all opponents in a multiplayer game. [D'Angelo 1999/07/10]
| Summon Soldiers 1/3 |
2W (3) |
Weatherlight (Common) |
| Banding |
| Summon Knight 2/2 |
2W (3) |
Weatherlight (Common) |
First strike You may play Benalish Knight whenever you could play an instant. |
| Summon Cleric 1/1 |
W (1) |
Weatherlight (Common) |
| {1}{W}, {T}: Target blocked creature deals no combat damage this turn. |
- Works even if the creature is "blocked" by an effect rather than actual creatures. [DeLaney 1997/06/12]
- Note - This card was of creature type "Cleric" until Oracle 2007/05/01 when it changed to "Human Cleric".
| Instant |
1WW (3) |
Weatherlight (Rare) |
| Regenerate target creature. Gain control of that creature. |
- Can be played at any time with the effect of "regenerate target creature the next time it would be destroyed this turn". [D'Angelo 1999/07/10]
| Summon Falcon 1/1 |
1W (2) |
Weatherlight (Common) |
| Flying, protection from black |
| Enchant Creature |
1WW (3) |
Weatherlight (Common) |
| Enchanted creature gets +X/+X, where X is equal to the number of cards in your hand. |
- This card's bonus varies as the number of cards in your hand varies. [D'Angelo 1998/08/04]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Summon Soldiers 2/4 |
3W (4) |
Weatherlight (Uncommon) |
| Foriysian Brigade may block two creatures each combat. (All blocking assignments must still be legal.) |
- Note - This card was of creature type "Soldier" until Oracle 2007/05/01 when it became "Human Soldier".
| Sorcery |
2WW (4) |
Weatherlight (Uncommon) |
| For each card in your hand, gain 2 life. |
| Instant |
1W (2) |
Weatherlight (Common) |
Target creature gets +1/+0 and gains first strike until end of turn. Draw a card. |
| Summon Soldiers 2/3 |
3W (4) |
Weatherlight (Common) |
| {T}: Heavy Ballista deals 2 damage to target attacking or blocking creature. |
- Note - This card was of creature type "Soldier" until Oracle 2007/05/01 when it became "Human Soldier".
| Enchantment |
1WW (3) |
Weatherlight (Rare) |
Cumulative Upkeep-2 life All damage dealt to creature you control is reduced to 0. |
| Enchant Creature |
W (1) |
Weatherlight (Common) |
Enchanted creature cannot be blocked by creatures with power 3 or greater. Sacrifice Kithkin Armor: Prevent all damage to enchanted creature from one source. |
| Summon Soldier 2/2 |
2W (3) |
Weatherlight (Uncommon) |
First strike {1}{W}: Tap target creature blocking Master of Arms. |
- As of the errata on 2007/05/01, this card also prevents combat damage. Prior to that, it just tapped the blocking creature. [D'Angelo 2007/05/15]
- Note - Also see First Strike, Rule 502.2.
- Note - This card was of creature type "Soldier" until Oracle 2007/05/01 when it became "Human Soldier".
| Summon Griffin 2/2 |
3W (4) |
Weatherlight (Uncommon) |
Flying If Mistmoon Griffin is put into any graveyard from play, remove Mistmoon Griffin from the game, then put the top creature card from your graveyard into play. |
- You still put the top creature card from your graveyard into play even if this card is not in your graveyard when the triggered ability resolves. [Aahz 1997/06/13]
- The player who controls the Griffin when it goes to the graveyard gets to bring a creature into play. It does not matter who owns the Griffin. [bethmo 1997/08/18]
| Summon Peacekeeper 1/1 |
2W (3) |
Weatherlight (Rare) |
During your upkeep, pay {1}{W} or bury Peacekeeper. Creatures cannot attack. |
- Players still have an attack phase, but must declare zero attackers. [D'Angelo 1999/07/10]
- Note - This card was of creature type "Peacekeeper" until Oracle 2007/05/01 when it became "Human".
| Summon Unicorn 2/3 |
1W (2) |
Weatherlight (Uncommon) |
Cumulative upkeep {1} If Revered Unicorn leaves play, its controller gains life equal to Revered Unicorn's last paid cumulative upkeep. |
| Enchantment |
1W (2) |
Weatherlight (Rare) |
| During your upkeep, bury all artifacts and enchantments. |
- Yes, it does destroy itself. [D'Angelo 1997/06/12]
| Enchantment |
1W (2) |
Weatherlight (Uncommon) |
| Attacking does not cause creatures you control to tap. |
| Summon Cleric 2/1 |
1W (2) |
Weatherlight (Common) |
| {W}, Remove a creature card in your graveyard from the game: Gain 1 life. |
- Note - This card was of creature type "Cleric" until Oracle 2007/05/01 when it became "Human Cleric".
| Summon Knight 3/3 |
2WW (4) |
Weatherlight (Rare) |
| {W}{W}, {T}: Destroy target red permanent. |
- Note - This card was of creature type "Knight" until Oracle 2007/05/01 when it became "Human Knight".
| Sorcery |
1W (2) |
Weatherlight (Rare) |
| Each player chooses a creature with the highest total casting cost he or she controls, then pays an amount of mana equal to that creature's total casting cost or buries that creature. |
- The choice of creatures is made on resolution and not on announcement. [D'Angelo 1999/05/01]
- You can use mana abilities during the resolution of this spell if the player decides to pay the mana cost. [D'Angelo 1999/05/01]
- You choose whether to pay or not on resolution. If not, then you sacrifice the creature. You can choose to not pay if you control no creatures on resolution. [D'Angelo 1999/06/01]
- Note - Also see Converted Mana Cost, Rule G3.29.
| Summon Soldiers 2/4 |
1W (2) |
Weatherlight (Uncommon) |
Banding Cumulative upkeep {1} |
| Artifact |
3 (3) |
Weatherlight (Rare) |
| {3}, {T}: Until end of turn, if at any time the top card in your graveyard is an instant, interrupt, or sorcery card, you may play that card as though it were in your hand. If you do so, remove the card from the game. |
| Artifact |
4 (4) |
Weatherlight (Rare) |
| All damage dealt to creatures is reduced to 0. |
| Artifact |
3 (3) |
Weatherlight (Uncommon) |
{2}: Until end of turn, Chimeric Sphere is a 2/1 artifact creature with flying. {2}: Until end of turn, Chimeric Sphere is a 3/2 artifact creature without flying. |
- You can change forms after blockers are assigned. A common strategy might be to make it a 2/1 Flyer and attack. After no blockers are declared (or even after blockers are declared), change it to a 3/2 creature and do more damage. [D'Angelo 1997/06/12]
- This card had no creature type when animated prior to Oracle 2007/05/01, when it became type "Construct". [D'Angelo 2007/05/15]
| Artifact |
4 (4) |
Weatherlight (Uncommon) |
| Whenever a creature is put into any graveyard from play, Dingus Staff deals 2 damage to that creature's controller. |
| Artifact |
2 (2) |
Weatherlight (Uncommon) |
| {1}, {T}: Target creature gains flanking until end of turn. (Whenever a creature without flanking is assigned to block this creature, the blocking creature gets -1/-1 until end of turn.) |
- If a creature gains Flanking after blockers are assigned, the Flanking ability will not give them the -1/-1. Flanking must be on the creature before blockers are assigned because that is when Flanking triggers. [Duelist Magazine #19, Page 34]
- Note - Also see Flanking, Rule 502.3.
| Artifact Creature 3/2 |
3 (3) |
Weatherlight (Common) |
| If Jangling Automaton attacks, untap all creatures defending player controls. |
- Note - This card had no creature type until Oracle 2007/05/01 when it became "Construct".
| Artifact |
3 (3) |
Weatherlight (Rare) |
| Whenever any land target opponent controls is tapped for mana, tap all lands he or she controls that can produce any type of mana that land can produce. |
- The player can tap as many lands for mana as they want before the effect of this card taps the rest of their lands of that type. So it does not prevent a player from getting mana into their pool. [Duelist Magazine #19, Page 34] It just forces them to do so all at once. Remember that they cannot save mana across phases or through an attack.
- This affects lands that can produce a "type of mana". This includes color (or lack of color) combined with any limitations, so tapping a Mishra's Workshop for mana only has this card tap other lands which produce "colorless mana that can only be used to cast artifacts". Ones that just produce colorless mana without restriction are not affected. [bethmo 1997/06/25]
- It only affects lands which can produce the same type of mana which the land which was tapped for mana can produce. It does not tap every land which produce mana. [D'Angelo 1997/08/22] In other words, read it as "any type of mana that the land which was tapped can produce" instead of "any type of mana that land cards can produce."
- Remember that the lands are tapped as an effect and not as a cost, so the lands will not produce mana because of this. Players will not be forced to take mana burn. [Duelist Magazine #19, Page 34]
| Artifact |
2 (2) |
Weatherlight (Common) |
{T}: Add one colorless mana to your mana pool. Play this ability as a mana source. {1}, {T}, Sacrifice Mind Stone: Draw a card. |
| Artifact |
2 (2) |
Weatherlight (Rare) |
| Players cannot play any artifact abilities requiring an activation cost. |
- Does not affect continuous abilities or triggered abilities. [D'Angelo 1999/07/10]
- Does affect mana source abilities of artifacts. [D'Angelo 1999/07/10]
| Artifact |
1 (1) |
Weatherlight (Uncommon) |
{T}: Remove the bottom card of target player's graveyard from the game. {1}, Sacrifice Phyrexian Furnace: Remove target card in any graveyard from the game and draw a card. |
| Artifact Creature 2/2 |
3 (3) |
Weatherlight (Uncommon) |
| {T}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature. |
- Note - This card had no creature type until Oracle 2007/05/01 when it became "Construct".
| Artifact Creature 3/4 |
3 (3) |
Weatherlight (Uncommon) |
| You cannot play summon or artifact creature spells. |
- Yes, this only affects you. [D'Angelo 1997/06/12]
- You can put creatures into play by means other than playing them. [DeLaney 1997/06/12] For example, token creatures or Animate Dead.
- A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 1999/07/10] Older cards of type "Summon" are also Creature cards.
- Note - Before errata this card had no creature type. [Oracle 1999/07/01]
| Artifact Creature 2/3 |
1 (1) |
Weatherlight (Uncommon) |
| If any opponent successfully casts a summon or artifact creature spell, bury Straw Golem. |
- A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 2000/03/09] Older cards of type "Summon" also count.
- Note - This card had no creature type and now is creature type "Golem". [Oracle 2000/02/01]
| Artifact |
3 (3) |
Weatherlight (Uncommon) |
| {2}: Until end of turn, target nonartifact creature gets +1/+0 and is an artifact creature. |
| Artifact |
4 (4) |
Weatherlight (Rare) |
| {5}, {T}: Reveal the top three cards of your library to target opponent. Bury one of those cards of that opponent's choice. Draw the remaining cards. |
| Artifact |
2 (2) |
Weatherlight (Uncommon) |
| {T}: Tap target artifact you do not control. |
| Artifact |
3 (3) |
Weatherlight (Rare) |
| Any player may pay {2} during his or her draw phase to draw a card. Players may use this ability as many times as they choose. |
- Each player may use this ability as many times as they choose during their turn's draw step. [D'Angelo 1999/07/10]
| Artifact |
8 (8) |
Weatherlight (Rare) |
| {5}: Until end of turn, Xanthic Statue is an 8/8 artifact creature with trample. |
| Land |
|
Weatherlight (Uncommon) |
When Gemstone Mine comes into play, put three mining counters on it. {T}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, bury it. |
- Sacrificing this card when the last counter is removed is part of the effect of tapping it for mana. [D'Angelo 1999/07/10]
- If the last counter is removed in some way other than by activating its ability, it won't be sacrificed and the ability can no longer be activated. [Time Spiral FAQ 2006/08/30]
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
| Land |
|
Weatherlight (Rare) |
When Lotus Vale comes into play, sacrifice two untapped lands or bury Lotus Vale. {T}: Add three mana of any one color to your mana pool. |
- You sacrifice the two lands after this land comes into play. [D'Angelo 1999/07/21] You cannot tap it for mana until after you sacrifice the lands.
| Land |
|
Weatherlight (Rare) |
When Scorched Ruins comes into play, sacrifice two untapped lands or bury Scorched Ruins. {T}: Add four colorless mana to your mana pool. |
| Land |
|
Weatherlight (Rare) |
{T}: Add one colorless mana to your mana pool. {2}, {T}: Until end of turn, you may play creature cards whenever you could play instants. |
|