Jump (Revised Edition #62)

Jump {U}

Instant

Target creature gains flying until end of turn.

Illustrated by Mark Poole

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Jump:
  • To work as an evasion ability, an attacking creature must already have flying when the declare blockers step begins. Once a creature has become blocked, giving it flying won’t change that. (2009-10-01)