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Hexerei, 2GGG (5)
Alle Kreaturen, die Du kontrollierst, erhalten +3/+3 und Trampeln bis zum Ende des Zuges.
„Wenn Du Deinen Feind kennenlernen willst, dann schau Dir an, wo Du hintrittst, wenn Du ihn überrennst.“ –Tahngarth von der Wetterlicht
Illus. Jeff Miracola

Sorcery
Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)1


Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (4/31) Magic 2010 (Uncommon)
Zehnte Edition (Uncommon)
Odyssee (Uncommon)
Sturmwind (Uncommon)


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