Clockwork Hydra (Time Spiral #253)

Hidra mecánica {5}

Criatura artefacto — Hidra

La Hidra mecánica entra en juego con cuatro contadores +1/+1 sobre ella.

Siempre que la Hidra mecánica ataque o bloquee, remueve un contador +1/+1 de ella. Si lo haces, la Hidra mecánica hace 1 punto de daño a la criatura o jugador objetivo.

{T}: Pon un contador +1/+1 sobre la Hidra mecánica.

0/0

Illustrated by Daren Bader

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Hidra mecánica:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If Clockwork Hydra leaves the battlefield while its trigger is on the stack, you can’t remove a +1/+1 counter from it, so it won’t deal damage. (2021-03-19)
  • If the chosen target is an illegal target by the time Clockwork Hydra’s triggered ability tries to resolve, the ability doesn’t resolve. You don’t remove a counter from Clockwork Hydra. (2021-03-19)