Phantom Wurm (Time Spiral #211)

Vorme Fantasma {4}{G}{G}

Criatura — Espírito Vorme

Vorme Fantasma entra em jogo com quatro marcadores +1/+1 sobre ele.

Se algum dano seria causado a Vorme Fantasma, previna aquele dano. Remova um marcador +1/+1 de Vorme Fantasma.

Ele morreu com a floresta, mas ambos ainda permanecem ali de uma forma distorcida.

2/0

Illustrated by Alan Pollack

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Vorme Fantasma:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If Phantom Wurm is dealt damage by multiple sources at once (most likely because it was blocked by multiple creatures in combat), all of that damage is prevented and you remove only one counter from it. (2021-03-19)
  • If damage that can’t be prevented is be dealt to Phantom Wurm, you still remove a counter even though the damage is dealt. (2021-03-19)
  • If an effect raises Phantom Wurm’s toughness so that it remains on the battlefield without any +1/+1 counters on it, Phantom Wurm’s ability prevents all damage that would be dealt to it even though you can’t remove a +1/+1 counter from it. (2021-03-19)