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Creature - Drake 2/2, 3U (4)
Flying When Iridescent Drake comes into play, put target Aura card from a graveyard into play attached to Iridescent Drake. (You control that Aura.) 1
Illus. Jim Nelson
Crystal Keep Rulings Summaries
You must pick an enchant creature even if there are only bad ones in the graveyard. [D'Angelo 1999/06/01] If you pick an Enchant Creature that cannot legally enchant this card, then the enchantment stays in the graveyard. [DeLaney 1999/06/08] From June 1999 to July 2006 this card had errata to not trigger when coming into play from locations other than your hand. [D'Angelo 2006/08/01] Note - Also see Aura, Rule G1.30 .
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