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← Illuminated WingsUrza's DestinyKingfisher →

Iridescent Drake

Creature - Drake 2/2, 3U (4)
Flying
When Iridescent Drake comes into play, put target Aura card from a graveyard into play attached to Iridescent Drake. (You control that Aura.)
1
Illus. Jim Nelson

Crystal Keep Rulings Summaries

  • You must pick an enchant creature even if there are only bad ones in the graveyard. [D'Angelo 1999/06/01]
  • If you pick an Enchant Creature that cannot legally enchant this card, then the enchantment stays in the graveyard. [DeLaney 1999/06/08]
  • From June 1999 to July 2006 this card had errata to not trigger when coming into play from locations other than your hand. [D'Angelo 2006/08/01]
  • Note - Also see Aura, Rule G1.30.

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Urza's Destiny (Uncommon)


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