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← Thieving MagpieUrza's DestinyApprentice Necromancer →

Treachery

Enchantment - Aura, 3UU (5)
Enchant creature
When Treachery comes into play, untap up to five lands.
You control enchanted creature.
1
"The academy educates; I employ. It's a perfect arrangement." -Gatha, Tolarian renegade
Illus. Matthew Wilson

Crystal Keep Rulings Summaries

  • You can untap 0 to 5 lands. [D'Angelo 1999/02/13]
  • Does not target the lands. [D'Angelo 1999/02/13]
  • Can be used on already untapped lands (with no effect). [D'Angelo 1999/02/13]
  • Can be used on another player's lands. [D'Angelo 1999/02/13]
  • From June 1999 to July 2006 this card had errata to not trigger when coming into play from locations other than your hand. [D'Angelo 2006/08/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Urza's Destiny (Rare)


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