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← Field SurgeonUrza's DestinyJasmine Seer →

Flicker

Sorcery, 1W (2)
Remove target nontoken permanent from the game, then return it to play under its owner's control.
Who is truer: you who are, or you who are to be?
Illus. Douglas Shuler

Crystal Keep Rulings Summaries

  • This spell effectively "resets" the permanent to being just like it was freshly cast. All counters, local enchantments, effects, and so on are removed when it leaves the game. Then it comes back into play fresh. [Urza's Destiny FAQ 1999/05/25]
  • It will trigger "comes into play" abilities and "leaves play" abilities. [Urza's Destiny FAQ 1999/05/25] Note that the card does not go to the graveyard, so it will not trigger "goes to the graveyard" abilities. [DeLaney 1999/06/08]
  • If used on a local enchantment, the player who played Flicker can choose a new location for the local enchantment. [bethmo 1999/06/08]
  • This could be used to make the target of another spell or ability illegal if this wasn't a Sorcery (which makes it really hard to do that). This is because the Flickered permanent leaves play and then returns as a completely different permanent, and the targeted spell will not recognize it. [D'Angelo 1999/06/18]

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Urza's Destiny (Rare)


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