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Jumbo Imp

Summon Imp 0/0, 2B (3)
Flying
When you play Jumbo Imp, roll a six-sided die. Jumbo Imp comes into play with a number of +1/+1 counters on it equal to the die roll.
During your upkeep, roll a six-sided die and put on Jumbo Imp a number of +1/+1 counters equal to the die roll.
At the end of your turn, roll a six-sided die and remove from Jumbo Imp a number of +1/+1 counters equal to the die roll.

Illus. Pete Venters

Crystal Keep Rulings Summaries


Format Legality Banned in Vintage, Legacy, Extended, Standard

Printings (1/1) Unglued (Uncommon)


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Print Proxies: [ 1 ] [ 2 ] [ 3 ] [ 4 ]

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