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Summon Knight 2/2, WW (2)
First strike {1}{W}, Do the Hokey Pokey (Stand up, wiggle your butt, raise your hands above your head, and shake them wildly as you rotate 360 degrees): Prevent all damage to Knight of the Hokey Pokey from any one source.1 That's what it's all about.
Illus. Kev Walker
Crystal Keep Rulings Summaries
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