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Enchantment, 4GG (6)
When Mine, Mine, Mine! comes into play, each player puts his or her library into his or her hand. Each player skips his or her discard phase and does not lose as a result of being unable to draw a card. Each player cannot play more than one spell each turn. If Mine, Mine, Mine! leaves play, each player shuffles his or her hand and graveyard into his or her library.
Illus. Heather Hudson
Crystal Keep Rulings Summaries
- "Cannot play more than one spell each turn" includes "Mine, Mine, Mine!", so if you cast it, you can't play another spell that turn. Note that you can cast a spell both on your turn and on each of your opponents' or teammates' turns. [Barclay 1998/08/13]
- If multiple effects modify your hand size limit, apply them in the order they enter play. For example, if both this and Recycle are in play, the most recent in play decides your hand size. [D'Angelo 2001/05/21]
- All tournament formats have banned cards from Unglued.
- Note - Also see Unglued rulings, Rule 507.
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