Instant, 2W (3) Put three 2/2 white Knight creature tokens into play. They gain substance until end of turn. Remove them from the game when they lose substance.1 "You reek of corruption, " spat the knight. "Why are you even here?"
Illus. Greg Stapes
The three tokens do have summoning sickness. This means they cannot attack unless you have an effect that allows them to ignore summoning sickness. [D'Angelo 1998/11/20]
Before the errata, you could play this card during a player's End of Turn step and let the tokens live through the following turn. It can now only be played during combat. [D'Angelo 1999/07/29]