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Knight of the Mists

Creature - Human Knight 2/2, 2U (3)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
When Knight of the Mists comes into play, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated.
1
Fear the mists, for they are armed.
Illus. Harold McNeill

Crystal Keep Rulings Summaries


Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Visions (Common)


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Print Proxies: [ 1 ] [ 2 ] [ 3 ] [ 4 ]

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