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奔腾深谷
地,
奔腾深谷须横置进战场。
{T}:加{R}或{G}到你的法术力池中。
{2}{R}{G}:直到回合结束,奔腾深谷成为3/3红绿双色的元素生物,并具有「每当此生物攻击时,在其上放置一个+1/+1指示物。」 它仍然是地。
Land
Raging Ravine enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.
{2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
Illus. Todd Lockwood
Reglamentaciones de Gatherer?, Legalidad?
- 3/1/2010: A land that becomes a creature may be affected by "summoning sickness." You can't attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature.
- 3/1/2010: When a land becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
- 3/1/2010: The enchanted permanent will be both a land and a creature and can be affected by anything that affects either a land or a creature.
- 3/1/2010: When a land becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
- 3/1/2010: An attacking or blocking creature that stops being a creature is removed from combat. This can happen if a Zendikon enchanting an attacking or blocking creature leaves the battlefield, for example. The permanent that was removed from combat neither deals nor is dealt combat damage. Any attacking creature that the land creature was blocking remains blocked, however.
- 3/1/2010: An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature (due to a Zendikon already enchanting it or its animation ability resolving earlier in the turn, for example), this will overwrite the previous effect that set its power and toughness. Effects that modified its power or toughness, such as the effects of Disfigure or Glorious Anthem, will continue to apply, no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.
- 3/1/2010: If a Zendikon and the land it's enchanting are destroyed at the same time (due to Akroma's Vengeance, for example), the Zendikon's last ability will still trigger.
- 3/1/2010: If a Zendikon's last ability triggers, but the land card it refers to leaves the graveyard before it resolves, it will resolve but do nothing.
- 3/1/2010: Each time you activate Raging Ravine's last ability, it gains an instance of the triggered ability "Whenever this creature attacks, put a +1/+1 counter on it." For example, if you activate the last ability twice and then attack with Raging Ravine, both of the triggered abilities it gained will trigger. It will get a total of two +1/+1 counters.
- 3/1/2010: Any +1/+1 counters put on Raging Ravine remain on it even after it stops being a creature. They'll have no effect until it becomes a creature again.
- Legal en Vintage (Tipo 1)
- Legal en Legacy (Tipo 1.5)
- Legal en Extended (Tipo 1.x)
- Legal en Classic (MTGO)
- Legal en Commander
- Legal en Modern
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Impresiones:
#141 (Todd Lockwood)
Ediciones:
天地醒转 (Rare)
Idiomas:
Raging Ravine
Tosende Klamm
Ravin enragé
Gola Furente
Hondonada furiosa
Ravina Enfurecida
怒り狂う山峡
Разъяренное Ущелье
Raging Ravine
todas las impresiones en todos los idiomas
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