Celestial Colonnade Worldwake Dread Statuary

Creeping Tar Pit Creeping Tar Pit English

Land

Creeping Tar Pit enters the battlefield tapped.

{T}: Add {U} or {B} to your mana pool.

{1}{U}{B}: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.

Illus. Jason Felix

Gatherer Card Rulings?, Legality?

  • 3/1/2010: A land that becomes a creature may be affected by "summoning sickness." You can't attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature.
  • 3/1/2010: When a land becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
  • 3/1/2010: The enchanted permanent will be both a land and a creature and can be affected by anything that affects either a land or a creature.
  • 3/1/2010: When a land becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
  • 3/1/2010: An attacking or blocking creature that stops being a creature is removed from combat. This can happen if a Zendikon enchanting an attacking or blocking creature leaves the battlefield, for example. The permanent that was removed from combat neither deals nor is dealt combat damage. Any attacking creature that the land creature was blocking remains blocked, however.
  • 3/1/2010: An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature (due to a Zendikon already enchanting it or its animation ability resolving earlier in the turn, for example), this will overwrite the previous effect that set its power and toughness. Effects that modified its power or toughness, such as the effects of Disfigure or Glorious Anthem, will continue to apply, no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.
  • 3/1/2010: If a Zendikon and the land it's enchanting are destroyed at the same time (due to Akroma's Vengeance, for example), the Zendikon's last ability will still trigger.
  • 3/1/2010: If a Zendikon's last ability triggers, but the land card it refers to leaves the graveyard before it resolves, it will resolve but do nothing.
Printings:
#134 (Jason Felix)

Editions:
English Worldwake (Rare)

Languages:
German Kriechende Teergrube
French Fosse à goudron rampante
Italian Fossa di Catrame Strisciante
Spanish Lodazal reptante
Portuguese Poço de Piche Rastejante
Japanese 忍び寄るタール坑
Simplified Chinese 恶心焦油坑
Russian Ползучая Смоляная Яма
Korean Creeping Tar Pit


all prints in all languages

Rules Questions / Links
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