Quicksand Worldwake Sejiri Steppe

Raging Ravine Raging Ravine English

Land

Raging Ravine enters the battlefield tapped.

{T}: Add {R} or {G} to your mana pool.

{2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.

Illus. Todd Lockwood

Gatherer Card Rulings?, Legality?

  • 3/1/2010: A land that becomes a creature may be affected by "summoning sickness." You can't attack with it or use any of its {T} abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature.
  • 3/1/2010: When a land becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
  • 3/1/2010: The enchanted permanent will be both a land and a creature and can be affected by anything that affects either a land or a creature.
  • 3/1/2010: When a land becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
  • 3/1/2010: An attacking or blocking creature that stops being a creature is removed from combat. This can happen if a Zendikon enchanting an attacking or blocking creature leaves the battlefield, for example. The permanent that was removed from combat neither deals nor is dealt combat damage. Any attacking creature that the land creature was blocking remains blocked, however.
  • 3/1/2010: An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature (due to a Zendikon already enchanting it or its animation ability resolving earlier in the turn, for example), this will overwrite the previous effect that set its power and toughness. Effects that modified its power or toughness, such as the effects of Disfigure or Glorious Anthem, will continue to apply, no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.
  • 3/1/2010: If a Zendikon and the land it's enchanting are destroyed at the same time (due to Akroma's Vengeance, for example), the Zendikon's last ability will still trigger.
  • 3/1/2010: If a Zendikon's last ability triggers, but the land card it refers to leaves the graveyard before it resolves, it will resolve but do nothing.
  • 3/1/2010: Each time you activate Raging Ravine's last ability, it gains an instance of the triggered ability "Whenever this creature attacks, put a +1/+1 counter on it." For example, if you activate the last ability twice and then attack with Raging Ravine, both of the triggered abilities it gained will trigger. It will get a total of two +1/+1 counters.
  • 3/1/2010: Any +1/+1 counters put on Raging Ravine remain on it even after it stops being a creature. They'll have no effect until it becomes a creature again.
Printings:
#141 (Todd Lockwood)

Editions:
English Worldwake (Rare)

Languages:
German Tosende Klamm
French Ravin enragé
Italian Gola Furente
Spanish Hondonada furiosa
Portuguese Ravina Enfurecida
Japanese 怒り狂う山峡
Simplified Chinese 奔腾深谷
Russian Разъяренное Ущелье
Korean Raging Ravine


all prints in all languages

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