Quête du Temple d'Ula {U}
Enchantement
Au début de votre entretien, vous pouvez regarder la carte du dessus de votre bibliothèque. Si c'est une carte de créature, vous pouvez la révéler et mettre un marqueur « quête » sur la Quête du Temple d'Ula.
Au début de chaque étape de fin, s'il y a au moins trois marqueurs « quête » sur la Quête du Temple d'Ula, vous pouvez mettre sur le champ de bataille une carte de créature Kraken, Léviathan, Pieuvre ou Serpent depuis votre main.
Illustrated by Rob Alexander
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Quête du Temple d'Ula:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- When the first ability resolves, you may look at the top card of your library. If you don’t, nothing happens. If you look at it and it’s not a creature card, it simply stays hidden. If you look at it and it is a creature card, you may reveal it and put a quest counter on Quest for Ula’s Temple, or you may choose to leave it hidden. In all cases, the card remains on top of your library. (2010-03-01)
- If an ability (from Future Sight or Oracle of Mul Daya, for example) causes you to play with the top card of your library revealed, you may still put a quest counter on Quest for Ula’s Temple when the first ability resolves if the top card of your library is a creature card. (2010-03-01)
- Although the first ability triggers only on your turn, the second ability may trigger each turn. (2010-03-01)