Decommission (Aether Revolt #16)

稼働停止 {2}{W}

インスタント

アーティファクト1つかエンチャント1つを対象とし、それを破壊する。

紛争 ― このターンにあなたがコントロールするパーマネントが戦場を離れていたなら、あなたは3点のライフを得る。

「強い打撃の繰り返しに弱いという設計上の欠点があるのだ。」

Illustrated by Josh Hass

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for 稼働停止:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If the target artifact or enchantment becomes an illegal target, Decommission doesn’t resolve and none of its effects happen. You won’t gain life. (2017-02-09)
  • If Decommission destroys a permanent you control, it will enable its own revolt ability and you’ll gain 3 life. (2017-02-09)
  • Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to. (2017-02-09)
  • Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust. (2017-02-09)
  • Tokens that leave the battlefield will satisfy a revolt ability. (2017-02-09)
  • Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability. (2017-02-09)