Sunseed Nurturer (Shards of Alara #29)

Nutriente Siembrasol {2}{W}

Criatura — Hechicero druida humano

Al final de tu turno, si controlas una criatura con fuerza de 5 o más, puedes ganar 2 vidas.

{T}: Agrega {1} a tu reserva de maná.

Los Siembrasol buscan áreas de cielo abierto. Entrenan a las bestias de siembra para empujar la densa selva lo suficiente como para cultivar.

1/1

Illustrated by Steve Argyle

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Nutriente Siembrasol:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • The first ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control a creature with power 5 or greater as your end step begins, and (2) the ability will do nothing if you don’t control a creature with power 5 or greater by the time it resolves. (It doesn’t have to be the same creature as the one that allowed the ability to trigger.) Power-boosting effects that last “until end of turn” will still be in effect when this kind of ability triggers and resolves. An ability like this will trigger a maximum of once per turn, no matter how many applicable creatures you control. (2008-10-01)