Entrapment Maneuver (Commander 2016 #2)

偽計 {3}{W}

インスタント

プレイヤー1人を対象とする。そのプレイヤーは攻撃クリーチャー1体を生け贄に捧げる。あなたは白の1/1の兵士・クリーチャー・トークンをX体生成する。Xは、そのクリーチャーのタフネスに等しい。

「貪欲、激怒、渇望。これらすべては冷静でいられる者の手にかかれば死につながる。」 ――エイラ兵長

Illustrated by Filip Burburan

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for 偽計:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • An "attacking creature" is one that has been declared as an attacker or put onto the battlefield attacking during this combat. Unless that creature leaves combat, it continues to be an attacking creature through the end of combat step, even if the player it was attacking has left the game or the planeswalker it was attacking has left combat. (2016-11-08)
  • If you cast Entrapment Maneuver after combat damage has been dealt, only creatures that survived combat can be sacrificed. (2016-11-08)
  • Entrapment Maneuver doesn't target the creature to be sacrificed. The target player chooses one as it resolves. No player may take any other actions between the target player choosing the creature and you creating Soldier tokens. (2016-11-08)
  • To determine how many Soldier tokens are created, use the toughness of the sacrificed creature as it last existed on the battlefield. (2016-11-08)