Karplusan Minotaur (Coldsnap #86)

Minotaure karpluséan {2}{R}{R}

Créature : minotaure et guerrier

Entretien cumulatif — Jouez à pile ou face.

À chaque fois que vous gagnez un pile ou face, le Minotaure karpluséan inflige 1 blessure à une cible, créature ou joueur.

À chaque fois que vous perdez un pile ou face, le Minotaure karpluséan inflige 1 blessure à une cible, créature ou joueur, choisie par un adversaire.

3/3

Illustrated by Wayne England

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Minotaure karpluséan:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • The coin flip rules have changed. You now win or lose a flip only if *you* flipped the coin. If your opponent loses a flip, that no longer means that you win that flip. Only coin flips caused by cards that say “win” and/or “lose” anywhere on them have a winner or loser. (2006-07-15)
  • If a spell or ability uses a coin flip to determine what happens on a heads result versus a tails result, the flipping player doesn’t call “heads” or “tails.” Such flips have no winner or loser. (2006-07-15)
  • When Karplusan Minotaur’s cumulative upkeep ability resolves, you either flip a number of coins equal to the number of age counters on it, or you sacrifice it. Once you start to flip, you can’t stop; you must continue until all flips are made. If you flip, you call heads or tails for each flip. Each time you’re right, the Minotaur’s second ability triggers. Each time you’re wrong, the Minotaur’s third ability triggers. The triggers wait until after you’re done flipping, then they all go on the stack in whatever order you choose. Each may have a different target. (2006-07-15)
  • The Minotaur’s last two abilities will trigger whenever you win or lose any coin flip. For example, if you cast Stitch in Time, one of the Minotaur’s abilities will trigger. (2006-07-15)