Mighty Leap (Duel Decks: Knights vs. Dragons #26)

Mighty Leap {1}{W}

Instant

Target creature gets +2/+2 and gains flying until end of turn.

“The southern fortress taken by invaders? Heh, sure … when elephants fly.”
—Brezard Skeinbow, captain of the guard

Illustrated by rk post

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Mighty Leap:
  • Giving a creature flying after it’s already been blocked won’t change or undo that block. If you want to affect what can block the creature, you must cast Mighty Leap during the declare attackers step at the latest. (2018-07-13)